979 lines
34 KiB
C++
979 lines
34 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2017 MaNGOS project <https://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "Database/DatabaseEnv.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Player.h"
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#include "Opcodes.h"
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#include "ObjectMgr.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "Chat.h"
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#include "SocialMgr.h"
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#include "Util.h"
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#include "Language.h"
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#include "World.h"
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#ifdef ENABLE_ELUNA
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#include "LuaEngine.h"
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#endif /* ENABLE_ELUNA */
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//// MemberSlot ////////////////////////////////////////////
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void MemberSlot::SetMemberStats(Player* player)
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{
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Name = player->GetName();
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Level = player->getLevel();
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Class = player->getClass();
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ZoneId = player->IsInWorld() ? player->GetZoneId() : player->GetCachedZoneId();
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}
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void MemberSlot::UpdateLogoutTime()
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{
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LogoutTime = time(NULL);
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}
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void MemberSlot::SetPNOTE(std::string pnote)
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{
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Pnote = pnote;
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// pnote now can be used for encoding to DB
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CharacterDatabase.escape_string(pnote);
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CharacterDatabase.PExecute("UPDATE guild_member SET pnote = '%s' WHERE guid = '%u'", pnote.c_str(), guid.GetCounter());
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}
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void MemberSlot::SetOFFNOTE(std::string offnote)
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{
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OFFnote = offnote;
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// offnote now can be used for encoding to DB
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CharacterDatabase.escape_string(offnote);
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CharacterDatabase.PExecute("UPDATE guild_member SET offnote = '%s' WHERE guid = '%u'", offnote.c_str(), guid.GetCounter());
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}
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void MemberSlot::ChangeRank(uint32 newRank)
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{
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RankId = newRank;
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Player* player = sObjectMgr.GetPlayer(guid);
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// If player not online data in data field will be loaded from guild tabs no need to update it !!
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if (player)
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{ player->SetRank(newRank); }
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CharacterDatabase.PExecute("UPDATE guild_member SET rank='%u' WHERE guid='%u'", newRank, guid.GetCounter());
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}
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//// Guild /////////////////////////////////////////////////
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Guild::Guild()
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{
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m_Id = 0;
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m_Name.clear();
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GINFO.clear();
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MOTD.clear();
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m_EmblemStyle = 0;
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m_EmblemColor = 0;
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m_BorderStyle = 0;
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m_BorderColor = 0;
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m_BackgroundColor = 0;
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m_accountsNumber = 0;
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m_CreatedYear = 0;
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m_CreatedMonth = 0;
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m_CreatedDay = 0;
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m_GuildEventLogNextGuid = 0;
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}
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Guild::~Guild()
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{
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}
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bool Guild::Create(Player* leader, std::string gname)
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{
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if (sGuildMgr.GetGuildByName(gname))
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{ return false; }
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WorldSession* lSession = leader->GetSession();
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if (!lSession)
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{ return false; }
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m_LeaderGuid = leader->GetObjectGuid();
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m_Name = gname;
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GINFO.clear();
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MOTD = "No message set.";
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m_Id = sObjectMgr.GenerateGuildId();
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// creating data
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time_t now = time(0);
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tm local = *(localtime(&now)); // dereference and assign
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m_CreatedDay = local.tm_mday;
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m_CreatedMonth = local.tm_mon + 1;
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m_CreatedYear = local.tm_year + 1900;
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DEBUG_LOG("GUILD: creating guild %s to leader: %s", gname.c_str(), m_LeaderGuid.GetString().c_str());
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// gname already assigned to Guild::name, use it to encode string for DB
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CharacterDatabase.escape_string(gname);
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std::string dbGINFO = GINFO;
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std::string dbMOTD = MOTD;
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CharacterDatabase.escape_string(dbGINFO);
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CharacterDatabase.escape_string(dbMOTD);
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CharacterDatabase.BeginTransaction();
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// CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid='%u'", Id); - MAX(guildid)+1 not exist
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CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid='%u'", m_Id);
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CharacterDatabase.PExecute("INSERT INTO guild (guildid,name,leaderguid,info,motd,createdate,EmblemStyle,EmblemColor,BorderStyle,BorderColor,BackgroundColor) "
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"VALUES('%u','%s','%u', '%s', '%s','" UI64FMTD "','%u','%u','%u','%u','%u')",
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m_Id, gname.c_str(), m_LeaderGuid.GetCounter(), dbGINFO.c_str(), dbMOTD.c_str(), uint64(now), m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_BackgroundColor);
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CharacterDatabase.CommitTransaction();
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CreateDefaultGuildRanks(lSession->GetSessionDbLocaleIndex());
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// Used by Eluna
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#ifdef ENABLE_ELUNA
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sEluna->OnCreate(this, leader, gname.c_str());
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#endif /* ENABLE_ELUNA */
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return AddMember(m_LeaderGuid, (uint32)GR_GUILDMASTER);
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}
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void Guild::CreateDefaultGuildRanks(int locale_idx)
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{
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CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", m_Id);
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CreateRank(sObjectMgr.GetMangosString(LANG_GUILD_MASTER, locale_idx), GR_RIGHT_ALL);
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CreateRank(sObjectMgr.GetMangosString(LANG_GUILD_OFFICER, locale_idx), GR_RIGHT_ALL);
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CreateRank(sObjectMgr.GetMangosString(LANG_GUILD_VETERAN, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
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CreateRank(sObjectMgr.GetMangosString(LANG_GUILD_MEMBER, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
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CreateRank(sObjectMgr.GetMangosString(LANG_GUILD_INITIATE, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
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}
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bool Guild::AddMember(ObjectGuid plGuid, uint32 plRank)
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{
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Player* pl = sObjectMgr.GetPlayer(plGuid);
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if (pl)
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{
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if (pl->GetGuildId() != 0)
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{ return false; }
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}
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else
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{
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if (Player::GetGuildIdFromDB(plGuid) != 0) // player already in guild
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{ return false; }
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}
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// remove all player signs from another petitions
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// this will be prevent attempt joining player to many guilds and corrupt guild data integrity
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Player::RemovePetitionsAndSigns(plGuid);
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uint32 lowguid = plGuid.GetCounter();
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// fill player data
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MemberSlot newmember;
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newmember.guid = plGuid;
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if (pl)
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{
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newmember.accountId = pl->GetSession()->GetAccountId();
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newmember.Name = pl->GetName();
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newmember.Level = pl->getLevel();
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newmember.Class = pl->getClass();
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newmember.ZoneId = pl->GetZoneId();
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}
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else
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{
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// 0 1 2 3 4
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QueryResult* result = CharacterDatabase.PQuery("SELECT name,level,class,zone,account FROM characters WHERE guid = '%u'", lowguid);
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if (!result)
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{ return false; } // player doesn't exist
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Field* fields = result->Fetch();
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newmember.Name = fields[0].GetCppString();
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newmember.Level = fields[1].GetUInt8();
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newmember.Class = fields[2].GetUInt8();
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newmember.ZoneId = fields[3].GetUInt32();
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newmember.accountId = fields[4].GetInt32();
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delete result;
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if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL ||
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!((1 << (newmember.Class - 1)) & CLASSMASK_ALL_PLAYABLE))
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{
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sLog.outError("%s has a broken data in field `characters` table, can not add him to guild.", plGuid.GetString().c_str());
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return false;
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}
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}
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newmember.RankId = plRank;
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newmember.OFFnote = (std::string)"";
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newmember.Pnote = (std::string)"";
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newmember.LogoutTime = time(NULL);
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members[lowguid] = newmember;
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std::string dbPnote = newmember.Pnote;
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std::string dbOFFnote = newmember.OFFnote;
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CharacterDatabase.escape_string(dbPnote);
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CharacterDatabase.escape_string(dbOFFnote);
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CharacterDatabase.PExecute("INSERT INTO guild_member (guildid,guid,rank,pnote,offnote) VALUES ('%u', '%u', '%u','%s','%s')",
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m_Id, lowguid, newmember.RankId, dbPnote.c_str(), dbOFFnote.c_str());
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// If player not in game data in data field will be loaded from guild tables, no need to update it!!
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if (pl)
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{
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pl->SetInGuild(m_Id);
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pl->SetRank(newmember.RankId);
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pl->SetGuildIdInvited(0);
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}
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UpdateAccountsNumber();
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// Used by Eluna
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#ifdef ENABLE_ELUNA
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sEluna->OnAddMember(this, pl, newmember.RankId);
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#endif /* ENABLE_ELUNA */
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return true;
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}
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void Guild::SetMOTD(std::string motd)
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{
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MOTD = motd;
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// motd now can be used for encoding to DB
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CharacterDatabase.escape_string(motd);
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CharacterDatabase.PExecute("UPDATE guild SET motd='%s' WHERE guildid='%u'", motd.c_str(), m_Id);
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// Used by Eluna
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#ifdef ENABLE_ELUNA
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sEluna->OnMOTDChanged(this, motd);
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#endif /* ENABLE_ELUNA */
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}
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void Guild::SetGINFO(std::string ginfo)
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{
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GINFO = ginfo;
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// ginfo now can be used for encoding to DB
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CharacterDatabase.escape_string(ginfo);
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CharacterDatabase.PExecute("UPDATE guild SET info='%s' WHERE guildid='%u'", ginfo.c_str(), m_Id);
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// Used by Eluna
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#ifdef ENABLE_ELUNA
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sEluna->OnInfoChanged(this, ginfo);
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#endif /* ENABLE_ELUNA */
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}
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bool Guild::LoadGuildFromDB(QueryResult* guildDataResult)
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{
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if (!guildDataResult)
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{ return false; }
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Field* fields = guildDataResult->Fetch();
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m_Id = fields[0].GetUInt32();
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m_Name = fields[1].GetCppString();
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m_LeaderGuid = ObjectGuid(HIGHGUID_PLAYER, fields[2].GetUInt32());
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m_EmblemStyle = fields[3].GetUInt32();
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m_EmblemColor = fields[4].GetUInt32();
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m_BorderStyle = fields[5].GetUInt32();
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m_BorderColor = fields[6].GetUInt32();
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m_BackgroundColor = fields[7].GetUInt32();
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GINFO = fields[8].GetCppString();
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MOTD = fields[9].GetCppString();
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time_t time = time_t(fields[10].GetUInt64());
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if (time > 0)
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{
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tm local = *(localtime(&time)); // dereference and assign
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m_CreatedDay = local.tm_mday;
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m_CreatedMonth = local.tm_mon + 1;
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m_CreatedYear = local.tm_year + 1900;
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}
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return true;
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}
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bool Guild::CheckGuildStructure()
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{
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// Repair the structure of guild
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// If the guildmaster doesn't exist or isn't the member of guild
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// attempt to promote another member
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int32 GM_rights = GetRank(m_LeaderGuid);
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if (GM_rights == -1)
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{
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if (DelMember(m_LeaderGuid))
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{ return false; } // guild will disbanded and deleted in caller
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}
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else if (GM_rights != GR_GUILDMASTER)
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{ SetLeader(m_LeaderGuid); }
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// Allow only 1 guildmaster, set other to officer
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for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
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{
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MemberSlot &member = itr->second;
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if (member.RankId == GR_GUILDMASTER && m_LeaderGuid != member.guid)
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{ member.ChangeRank(GR_OFFICER); }
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}
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return true;
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}
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bool Guild::LoadRanksFromDB(QueryResult* guildRanksResult)
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{
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if (!guildRanksResult)
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{
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sLog.outError("Guild %u has broken `guild_rank` data, creating new...", m_Id);
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CreateDefaultGuildRanks(0);
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return true;
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}
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Field* fields;
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bool broken_ranks = false;
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// GUILD RANKS are sequence starting from 0 = GUILD_MASTER (ALL PRIVILEGES) to max 9 (lowest privileges)
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// the lower rank id is considered higher rank - so promotion does rank-- and demotion does rank++
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// between ranks in sequence can not be gaps - so 0,1,2,4 can not be
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// min ranks count is 5 and max is 10.
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do
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{
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fields = guildRanksResult->Fetch();
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// condition that would be true when all ranks in QueryResult will be processed and guild without ranks is being processed
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if (!fields)
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{ break; }
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uint32 guildId = fields[0].GetUInt32();
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if (guildId < m_Id)
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{
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// there is in table guild_rank record which doesn't have guildid in guild table, report error
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sLog.outErrorDb("Guild %u does not exist but it has a record in guild_rank table, deleting it!", guildId);
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CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", guildId);
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continue;
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}
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if (guildId > m_Id) // we loaded all ranks for this guild already, break cycle
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{ break; }
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uint32 rankID = fields[1].GetUInt32();
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std::string rankName = fields[2].GetCppString();
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uint32 rankRights = fields[3].GetUInt32();
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if (rankID != m_Ranks.size()) // guild_rank.ids are sequence 0,1,2,3..
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{ broken_ranks = true; }
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// first rank is guildmaster, prevent loss leader rights
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if (m_Ranks.empty())
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{ rankRights |= GR_RIGHT_ALL; }
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AddRank(rankName, rankRights);
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}
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while (guildRanksResult->NextRow());
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if (m_Ranks.size() < GUILD_RANKS_MIN_COUNT) // if too few ranks, renew them
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{
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m_Ranks.clear();
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sLog.outError("Guild %u has broken `guild_rank` data, creating new...", m_Id);
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CreateDefaultGuildRanks(0); // 0 is default locale_idx
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broken_ranks = false;
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}
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// guild_rank have wrong numbered ranks, repair
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if (broken_ranks)
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{
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sLog.outError("Guild %u has broken `guild_rank` data, repairing...", m_Id);
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CharacterDatabase.BeginTransaction();
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CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", m_Id);
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for (size_t i = 0; i < m_Ranks.size(); ++i)
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{
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std::string name = m_Ranks[i].Name;
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uint32 rights = m_Ranks[i].Rights;
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CharacterDatabase.escape_string(name);
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CharacterDatabase.PExecute("INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, uint32(i), name.c_str(), rights);
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}
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CharacterDatabase.CommitTransaction();
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}
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return true;
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}
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bool Guild::LoadMembersFromDB(QueryResult* guildMembersResult)
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{
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if (!guildMembersResult)
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{ return false; }
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do
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{
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Field* fields = guildMembersResult->Fetch();
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// this condition will be true when all rows in QueryResult are processed and new guild without members is going to be loaded - prevent crash
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if (!fields)
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{ break; }
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uint32 guildId = fields[0].GetUInt32();
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if (guildId < m_Id)
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{
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// there is in table guild_member record which doesn't have guildid in guild table, report error
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sLog.outErrorDb("Guild %u does not exist but it has a record in guild_member table, deleting it!", guildId);
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CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid = '%u'", guildId);
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continue;
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}
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if (guildId > m_Id)
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// we loaded all members for this guild already, break cycle
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{ break; }
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MemberSlot newmember;
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uint32 lowguid = fields[1].GetUInt32();
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newmember.guid = ObjectGuid(HIGHGUID_PLAYER, lowguid);
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newmember.RankId = fields[2].GetUInt32();
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// don't allow member to have not existing rank!
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if (newmember.RankId >= m_Ranks.size())
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{ newmember.RankId = GetLowestRank(); }
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newmember.Pnote = fields[3].GetCppString();
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newmember.OFFnote = fields[4].GetCppString();
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newmember.Name = fields[5].GetCppString();
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newmember.Level = fields[6].GetUInt8();
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newmember.Class = fields[7].GetUInt8();
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newmember.ZoneId = fields[8].GetUInt32();
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newmember.LogoutTime = fields[9].GetUInt64();
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newmember.accountId = fields[10].GetInt32();
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// this code will remove not existing character guids from guild
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if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL) // can be at broken `data` field
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{
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sLog.outError("%s has a broken data in field `characters`.`data`, deleting him from guild!", newmember.guid.GetString().c_str());
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CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", lowguid);
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continue;
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}
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if (!newmember.ZoneId)
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{
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sLog.outError("%s has broken zone-data", newmember.guid.GetString().c_str());
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// here it will also try the same, to get the zone from characters-table, but additional it tries to find
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// the zone through xy coords .. this is a bit redundant, but shouldn't be called often
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newmember.ZoneId = Player::GetZoneIdFromDB(newmember.guid);
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}
|
|
if (!((1 << (newmember.Class - 1)) & CLASSMASK_ALL_PLAYABLE)) // can be at broken `class` field
|
|
{
|
|
sLog.outError("%s has a broken data in field `characters`.`class`, deleting him from guild!", newmember.guid.GetString().c_str());
|
|
CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", lowguid);
|
|
continue;
|
|
}
|
|
|
|
members[lowguid] = newmember;
|
|
}
|
|
while (guildMembersResult->NextRow());
|
|
|
|
if (members.empty())
|
|
{ return false; }
|
|
|
|
UpdateAccountsNumber();
|
|
|
|
return true;
|
|
}
|
|
|
|
void Guild::SetLeader(ObjectGuid guid)
|
|
{
|
|
MemberSlot* slot = GetMemberSlot(guid);
|
|
if (!slot)
|
|
{ return; }
|
|
|
|
m_LeaderGuid = guid;
|
|
slot->ChangeRank(GR_GUILDMASTER);
|
|
|
|
CharacterDatabase.PExecute("UPDATE guild SET leaderguid='%u' WHERE guildid='%u'", guid.GetCounter(), m_Id);
|
|
}
|
|
|
|
/**
|
|
* Remove character from guild
|
|
*
|
|
* @param guid Character that removed from guild
|
|
* @param isDisbanding Flag set if function called from Guild::Disband, so not need update DB in per-member mode only or leader update
|
|
*
|
|
* @return true, if guild need to be disband and erase (no members or can't setup leader)
|
|
*/
|
|
bool Guild::DelMember(ObjectGuid guid, bool isDisbanding)
|
|
{
|
|
uint32 lowguid = guid.GetCounter();
|
|
|
|
// guild master can be deleted when loading guild and guid doesn't exist in characters table
|
|
// or when he is removed from guild by gm command
|
|
if (m_LeaderGuid == guid && !isDisbanding)
|
|
{
|
|
MemberSlot* oldLeader = NULL;
|
|
MemberSlot* best = NULL;
|
|
ObjectGuid newLeaderGUID;
|
|
for (Guild::MemberList::iterator i = members.begin(); i != members.end(); ++i)
|
|
{
|
|
if (i->first == lowguid)
|
|
{
|
|
oldLeader = &(i->second);
|
|
continue;
|
|
}
|
|
|
|
if (!best || best->RankId > i->second.RankId)
|
|
{
|
|
best = &(i->second);
|
|
newLeaderGUID = ObjectGuid(HIGHGUID_PLAYER, i->first);
|
|
}
|
|
}
|
|
|
|
if (!best)
|
|
{ return true; }
|
|
|
|
SetLeader(newLeaderGUID);
|
|
|
|
// If player not online data in data field will be loaded from guild tabs no need to update it !!
|
|
if (Player* newLeader = sObjectMgr.GetPlayer(newLeaderGUID))
|
|
{ newLeader->SetRank(GR_GUILDMASTER); }
|
|
|
|
// when leader non-exist (at guild load with deleted leader only) not send broadcasts
|
|
if (oldLeader)
|
|
{
|
|
BroadcastEvent(GE_LEADER_CHANGED, oldLeader->Name.c_str(), best->Name.c_str());
|
|
BroadcastEvent(GE_LEFT, guid, oldLeader->Name.c_str());
|
|
}
|
|
}
|
|
|
|
members.erase(lowguid);
|
|
|
|
Player* player = sObjectMgr.GetPlayer(guid);
|
|
// If player not online data in data field will be loaded from guild tabs no need to update it !!
|
|
if (player)
|
|
{
|
|
player->SetInGuild(0);
|
|
player->SetRank(0);
|
|
}
|
|
|
|
CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", lowguid);
|
|
|
|
if (!isDisbanding)
|
|
{ UpdateAccountsNumber(); }
|
|
|
|
// Used by Eluna
|
|
#ifdef ENABLE_ELUNA
|
|
sEluna->OnRemoveMember(this, player, isDisbanding); // IsKicked not a part of Mangos, implement?
|
|
#endif /* ENABLE_ELUNA */
|
|
|
|
return members.empty();
|
|
}
|
|
|
|
bool Guild::ChangeMemberRank(ObjectGuid guid, uint8 newRank)
|
|
{
|
|
if (newRank <= GetLowestRank()) // Validate rank (allow only existing ranks)
|
|
if (MemberSlot* member = GetMemberSlot(guid))
|
|
{
|
|
member->ChangeRank(newRank);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Guild::BroadcastToGuild(WorldSession* session, const std::string& msg, uint32 language)
|
|
{
|
|
if (!session)
|
|
{ return; }
|
|
|
|
Player* player = session->GetPlayer();
|
|
if (!player || !HasRankRight(player->GetRank(), GR_RIGHT_GCHATSPEAK))
|
|
{ return; }
|
|
|
|
WorldPacket data;
|
|
ChatHandler::BuildChatPacket(data, CHAT_MSG_GUILD, msg.c_str(), Language(language), player->GetChatTag(), player->GetObjectGuid(), player->GetName());
|
|
|
|
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
{
|
|
Player* pl = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first));
|
|
|
|
if (pl && pl->GetSession() && HasRankRight(pl->GetRank(), GR_RIGHT_GCHATLISTEN) && !pl->GetSocial()->HasIgnore(player->GetObjectGuid()))
|
|
{ pl->GetSession()->SendPacket(&data); }
|
|
}
|
|
}
|
|
|
|
void Guild::BroadcastToOfficers(WorldSession* session, const std::string& msg, uint32 language)
|
|
{
|
|
if (!session)
|
|
{ return; }
|
|
|
|
Player* player = session->GetPlayer();
|
|
if (!player || !HasRankRight(player->GetRank(), GR_RIGHT_OFFCHATSPEAK))
|
|
{ return; }
|
|
|
|
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
{
|
|
WorldPacket data;
|
|
ChatHandler::BuildChatPacket(data, CHAT_MSG_OFFICER, msg.c_str(), Language(language), player->GetChatTag(), player->GetObjectGuid(), player->GetName());
|
|
|
|
Player* pl = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first));
|
|
|
|
if (pl && pl->GetSession() && HasRankRight(pl->GetRank(), GR_RIGHT_OFFCHATLISTEN) && !pl->GetSocial()->HasIgnore(player->GetObjectGuid()))
|
|
{ pl->GetSession()->SendPacket(&data); }
|
|
}
|
|
}
|
|
|
|
void Guild::BroadcastPacket(WorldPacket* packet)
|
|
{
|
|
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
{
|
|
Player* player = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first));
|
|
if (player)
|
|
{ player->GetSession()->SendPacket(packet); }
|
|
}
|
|
}
|
|
|
|
void Guild::BroadcastPacketToRank(WorldPacket* packet, uint32 rankId)
|
|
{
|
|
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
{
|
|
if (itr->second.RankId == rankId)
|
|
{
|
|
Player* player = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first));
|
|
if (player)
|
|
{ player->GetSession()->SendPacket(packet); }
|
|
}
|
|
}
|
|
}
|
|
|
|
void Guild::CreateRank(std::string name_, uint32 rights)
|
|
{
|
|
if (m_Ranks.size() >= GUILD_RANKS_MAX_COUNT)
|
|
{ return; }
|
|
|
|
// ranks are sequence 0,1,2,... where 0 means guildmaster
|
|
uint32 new_rank_id = m_Ranks.size();
|
|
|
|
AddRank(name_, rights);
|
|
|
|
// name now can be used for encoding to DB
|
|
CharacterDatabase.escape_string(name_);
|
|
CharacterDatabase.PExecute("INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, new_rank_id, name_.c_str(), rights);
|
|
}
|
|
|
|
void Guild::AddRank(const std::string& name_, uint32 rights)
|
|
{
|
|
m_Ranks.push_back(RankInfo(name_, rights));
|
|
}
|
|
|
|
void Guild::DelRank()
|
|
{
|
|
// client won't allow to have less than GUILD_RANKS_MIN_COUNT ranks in guild
|
|
if (m_Ranks.size() <= GUILD_RANKS_MIN_COUNT)
|
|
{ return; }
|
|
|
|
// delete lowest guild_rank
|
|
uint32 rank = GetLowestRank();
|
|
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE rid>='%u' AND guildid='%u'", rank, m_Id);
|
|
|
|
m_Ranks.pop_back();
|
|
}
|
|
|
|
std::string Guild::GetRankName(uint32 rankId)
|
|
{
|
|
if (rankId >= m_Ranks.size())
|
|
{ return "<unknown>"; }
|
|
|
|
return m_Ranks[rankId].Name;
|
|
}
|
|
|
|
uint32 Guild::GetRankRights(uint32 rankId)
|
|
{
|
|
if (rankId >= m_Ranks.size())
|
|
{ return 0; }
|
|
|
|
return m_Ranks[rankId].Rights;
|
|
}
|
|
|
|
void Guild::SetRankName(uint32 rankId, std::string name_)
|
|
{
|
|
if (rankId >= m_Ranks.size())
|
|
{ return; }
|
|
|
|
m_Ranks[rankId].Name = name_;
|
|
|
|
// name now can be used for encoding to DB
|
|
CharacterDatabase.escape_string(name_);
|
|
CharacterDatabase.PExecute("UPDATE guild_rank SET rname='%s' WHERE rid='%u' AND guildid='%u'", name_.c_str(), rankId, m_Id);
|
|
}
|
|
|
|
void Guild::SetRankRights(uint32 rankId, uint32 rights)
|
|
{
|
|
if (rankId >= m_Ranks.size())
|
|
{ return; }
|
|
|
|
m_Ranks[rankId].Rights = rights;
|
|
|
|
CharacterDatabase.PExecute("UPDATE guild_rank SET rights='%u' WHERE rid='%u' AND guildid='%u'", rights, rankId, m_Id);
|
|
}
|
|
|
|
/**
|
|
* Disband guild including cleanup structures and DB
|
|
*
|
|
* Note: guild object need deleted after this in caller code.
|
|
*/
|
|
void Guild::Disband()
|
|
{
|
|
BroadcastEvent(GE_DISBANDED);
|
|
|
|
while (!members.empty())
|
|
{
|
|
MemberList::const_iterator itr = members.begin();
|
|
DelMember(ObjectGuid(HIGHGUID_PLAYER, itr->first), true);
|
|
}
|
|
|
|
CharacterDatabase.BeginTransaction();
|
|
CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid = '%u'", m_Id);
|
|
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", m_Id);
|
|
CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid = '%u'", m_Id);
|
|
CharacterDatabase.CommitTransaction();
|
|
|
|
// Used by Eluna
|
|
#ifdef ENABLE_ELUNA
|
|
sEluna->OnDisband(this);
|
|
#endif /* ENABLE_ELUNA */
|
|
|
|
sGuildMgr.RemoveGuild(m_Id);
|
|
}
|
|
|
|
void Guild::Roster(WorldSession* session /*= NULL*/)
|
|
{
|
|
// we can only guess size
|
|
WorldPacket data(SMSG_GUILD_ROSTER, (4 + MOTD.length() + 1 + GINFO.length() + 1 + 4 + m_Ranks.size() * 4 + members.size() * 50));
|
|
data << uint32(members.size());
|
|
data << MOTD;
|
|
data << GINFO;
|
|
|
|
data << uint32(m_Ranks.size());
|
|
for (RankList::const_iterator ritr = m_Ranks.begin(); ritr != m_Ranks.end(); ++ritr)
|
|
{ data << uint32(ritr->Rights); }
|
|
|
|
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
{
|
|
if (Player* pl = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first)))
|
|
{
|
|
data << pl->GetObjectGuid();
|
|
data << uint8(1);
|
|
data << pl->GetName();
|
|
data << uint32(itr->second.RankId);
|
|
data << uint8(pl->getLevel());
|
|
data << uint8(pl->getClass());
|
|
data << uint32(pl->GetZoneId());
|
|
data << itr->second.Pnote;
|
|
data << itr->second.OFFnote;
|
|
}
|
|
else
|
|
{
|
|
data << ObjectGuid(HIGHGUID_PLAYER, itr->first);
|
|
data << uint8(0);
|
|
data << itr->second.Name;
|
|
data << uint32(itr->second.RankId);
|
|
data << uint8(itr->second.Level);
|
|
data << uint8(itr->second.Class);
|
|
data << uint32(itr->second.ZoneId);
|
|
data << float(float(time(NULL) - itr->second.LogoutTime) / DAY);
|
|
data << itr->second.Pnote;
|
|
data << itr->second.OFFnote;
|
|
}
|
|
}
|
|
if (session)
|
|
{ session->SendPacket(&data); }
|
|
else
|
|
{ BroadcastPacket(&data); }
|
|
DEBUG_LOG("WORLD: Sent (SMSG_GUILD_ROSTER)");
|
|
}
|
|
|
|
void Guild::Query(WorldSession* session)
|
|
{
|
|
WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, (4 + 48 + 10 * 32 + 5 * 4)); // guess size; max: name(96), rankname(64)
|
|
|
|
data << uint32(m_Id);
|
|
data << m_Name;
|
|
|
|
for (size_t i = 0 ; i < GUILD_RANKS_MAX_COUNT; ++i) // show always 10 ranks
|
|
{
|
|
if (i < m_Ranks.size())
|
|
{ data << m_Ranks[i].Name; }
|
|
else
|
|
{ data << uint8(0); } // null string
|
|
}
|
|
|
|
data << uint32(m_EmblemStyle);
|
|
data << uint32(m_EmblemColor);
|
|
data << uint32(m_BorderStyle);
|
|
data << uint32(m_BorderColor);
|
|
data << uint32(m_BackgroundColor);
|
|
|
|
session->SendPacket(&data);
|
|
DEBUG_LOG("WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)");
|
|
}
|
|
|
|
void Guild::SetEmblem(uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor, uint32 backgroundColor)
|
|
{
|
|
m_EmblemStyle = emblemStyle;
|
|
m_EmblemColor = emblemColor;
|
|
m_BorderStyle = borderStyle;
|
|
m_BorderColor = borderColor;
|
|
m_BackgroundColor = backgroundColor;
|
|
|
|
CharacterDatabase.PExecute("UPDATE guild SET EmblemStyle=%u, EmblemColor=%u, BorderStyle=%u, BorderColor=%u, BackgroundColor=%u WHERE guildid = %u", m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_BackgroundColor, m_Id);
|
|
}
|
|
|
|
/**
|
|
* Return the number of accounts that are in the guild after possible update if required
|
|
* A player may have many characters in the guild, but with the same account
|
|
*/
|
|
uint32 Guild::GetAccountsNumber()
|
|
{
|
|
// not need recalculation
|
|
if (m_accountsNumber)
|
|
{ return m_accountsNumber; }
|
|
|
|
// We use a set to be sure each element will be unique
|
|
std::set<uint32> accountsIdSet;
|
|
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
{ accountsIdSet.insert(itr->second.accountId); }
|
|
|
|
m_accountsNumber = accountsIdSet.size();
|
|
|
|
return m_accountsNumber;
|
|
}
|
|
|
|
// *************************************************
|
|
// Guild Eventlog part
|
|
// *************************************************
|
|
// Display guild eventlog
|
|
void Guild::DisplayGuildEventLog(WorldSession* session)
|
|
{
|
|
// Sending result
|
|
WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 0);
|
|
// count, max count == 100
|
|
data << uint8(m_GuildEventLog.size());
|
|
for (GuildEventLog::const_iterator itr = m_GuildEventLog.begin(); itr != m_GuildEventLog.end(); ++itr)
|
|
{
|
|
// Event type
|
|
data << uint8(itr->EventType);
|
|
// Player 1
|
|
data << ObjectGuid(HIGHGUID_PLAYER, itr->PlayerGuid1);
|
|
// Player 2 not for left/join guild events
|
|
if (itr->EventType != GUILD_EVENT_LOG_JOIN_GUILD && itr->EventType != GUILD_EVENT_LOG_LEAVE_GUILD)
|
|
{ data << ObjectGuid(HIGHGUID_PLAYER, itr->PlayerGuid2); }
|
|
// New Rank - only for promote/demote guild events
|
|
if (itr->EventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || itr->EventType == GUILD_EVENT_LOG_DEMOTE_PLAYER)
|
|
{ data << uint8(itr->NewRank); }
|
|
// Event timestamp
|
|
data << uint32(time(NULL) - itr->TimeStamp);
|
|
}
|
|
session->SendPacket(&data);
|
|
DEBUG_LOG("WORLD: Sent (MSG_GUILD_EVENT_LOG_QUERY)");
|
|
}
|
|
|
|
// Load guild eventlog from DB
|
|
void Guild::LoadGuildEventLogFromDB()
|
|
{
|
|
// 0 1 2 3 4 5
|
|
QueryResult* result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog WHERE guildid=%u ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, GUILD_EVENTLOG_MAX_RECORDS);
|
|
if (!result)
|
|
{ return; }
|
|
bool isNextLogGuidSet = false;
|
|
// uint32 configCount = sWorld.getConfig(CONFIG_UINT32_GUILD_EVENT_LOG_COUNT);
|
|
// First event in list will be the oldest and the latest event is last event in list
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
if (!isNextLogGuidSet)
|
|
{
|
|
m_GuildEventLogNextGuid = fields[0].GetUInt32();
|
|
isNextLogGuidSet = true;
|
|
}
|
|
// Fill entry
|
|
GuildEventLogEntry NewEvent;
|
|
NewEvent.EventType = fields[1].GetUInt8();
|
|
NewEvent.PlayerGuid1 = fields[2].GetUInt32();
|
|
NewEvent.PlayerGuid2 = fields[3].GetUInt32();
|
|
NewEvent.NewRank = fields[4].GetUInt8();
|
|
NewEvent.TimeStamp = fields[5].GetUInt64();
|
|
|
|
// There can be a problem if more events have same TimeStamp the ORDER can be broken when fields[0].GetUInt32() == configCount, but
|
|
// events with same timestamp can appear when there is lag, and we naively suppose that mangos isn't laggy
|
|
// but if problem appears, player will see set of guild events that have same timestamp in bad order
|
|
|
|
// Add entry to list
|
|
m_GuildEventLog.push_front(NewEvent);
|
|
}
|
|
while (result->NextRow());
|
|
delete result;
|
|
}
|
|
|
|
// Add entry to guild eventlog
|
|
void Guild::LogGuildEvent(uint8 EventType, ObjectGuid playerGuid1, ObjectGuid playerGuid2, uint8 newRank)
|
|
{
|
|
GuildEventLogEntry NewEvent;
|
|
// Create event
|
|
NewEvent.EventType = EventType;
|
|
NewEvent.PlayerGuid1 = playerGuid1.GetCounter();
|
|
NewEvent.PlayerGuid2 = playerGuid2.GetCounter();
|
|
NewEvent.NewRank = newRank;
|
|
NewEvent.TimeStamp = uint32(time(NULL));
|
|
// Count new LogGuid
|
|
m_GuildEventLogNextGuid = (m_GuildEventLogNextGuid + 1) % sWorld.getConfig(CONFIG_UINT32_GUILD_EVENT_LOG_COUNT);
|
|
// Check max records limit
|
|
if (m_GuildEventLog.size() >= GUILD_EVENTLOG_MAX_RECORDS)
|
|
{ m_GuildEventLog.pop_front(); }
|
|
// Add event to list
|
|
m_GuildEventLog.push_back(NewEvent);
|
|
// Save event to DB
|
|
CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid='%u' AND LogGuid='%u'", m_Id, m_GuildEventLogNextGuid);
|
|
CharacterDatabase.PExecute("INSERT INTO guild_eventlog (guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','" UI64FMTD "')",
|
|
m_Id, m_GuildEventLogNextGuid, uint32(NewEvent.EventType), NewEvent.PlayerGuid1, NewEvent.PlayerGuid2, uint32(NewEvent.NewRank), NewEvent.TimeStamp);
|
|
}
|
|
|
|
void Guild::BroadcastEvent(GuildEvents event, ObjectGuid guid, char const* str1 /*=NULL*/, char const* str2 /*=NULL*/, char const* str3 /*=NULL*/)
|
|
{
|
|
uint8 strCount = !str1 ? 0 : (!str2 ? 1 : (!str3 ? 2 : 3));
|
|
|
|
WorldPacket data(SMSG_GUILD_EVENT, 1 + 1 + 1 * strCount + (guid.IsEmpty() ? 0 : 8));
|
|
data << uint8(event);
|
|
data << uint8(strCount);
|
|
|
|
if (str3)
|
|
{
|
|
data << str1;
|
|
data << str2;
|
|
data << str3;
|
|
}
|
|
else if (str2)
|
|
{
|
|
data << str1;
|
|
data << str2;
|
|
}
|
|
else if (str1)
|
|
{ data << str1; }
|
|
|
|
if (!guid.IsEmpty())
|
|
{ data << guid; }
|
|
|
|
BroadcastPacket(&data);
|
|
|
|
DEBUG_LOG("WORLD: Sent SMSG_GUILD_EVENT");
|
|
}
|