mangos/src/game/Object/Guild.cpp

979 lines
34 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2017 MaNGOS project <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include "Database/DatabaseEnv.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Player.h"
#include "Opcodes.h"
#include "ObjectMgr.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "Chat.h"
#include "SocialMgr.h"
#include "Util.h"
#include "Language.h"
#include "World.h"
#ifdef ENABLE_ELUNA
#include "LuaEngine.h"
#endif /* ENABLE_ELUNA */
//// MemberSlot ////////////////////////////////////////////
void MemberSlot::SetMemberStats(Player* player)
{
Name = player->GetName();
Level = player->getLevel();
Class = player->getClass();
ZoneId = player->IsInWorld() ? player->GetZoneId() : player->GetCachedZoneId();
}
void MemberSlot::UpdateLogoutTime()
{
LogoutTime = time(NULL);
}
void MemberSlot::SetPNOTE(std::string pnote)
{
Pnote = pnote;
// pnote now can be used for encoding to DB
CharacterDatabase.escape_string(pnote);
CharacterDatabase.PExecute("UPDATE guild_member SET pnote = '%s' WHERE guid = '%u'", pnote.c_str(), guid.GetCounter());
}
void MemberSlot::SetOFFNOTE(std::string offnote)
{
OFFnote = offnote;
// offnote now can be used for encoding to DB
CharacterDatabase.escape_string(offnote);
CharacterDatabase.PExecute("UPDATE guild_member SET offnote = '%s' WHERE guid = '%u'", offnote.c_str(), guid.GetCounter());
}
void MemberSlot::ChangeRank(uint32 newRank)
{
RankId = newRank;
Player* player = sObjectMgr.GetPlayer(guid);
// If player not online data in data field will be loaded from guild tabs no need to update it !!
if (player)
{ player->SetRank(newRank); }
CharacterDatabase.PExecute("UPDATE guild_member SET rank='%u' WHERE guid='%u'", newRank, guid.GetCounter());
}
//// Guild /////////////////////////////////////////////////
Guild::Guild()
{
m_Id = 0;
m_Name.clear();
GINFO.clear();
MOTD.clear();
m_EmblemStyle = 0;
m_EmblemColor = 0;
m_BorderStyle = 0;
m_BorderColor = 0;
m_BackgroundColor = 0;
m_accountsNumber = 0;
m_CreatedYear = 0;
m_CreatedMonth = 0;
m_CreatedDay = 0;
m_GuildEventLogNextGuid = 0;
}
Guild::~Guild()
{
}
bool Guild::Create(Player* leader, std::string gname)
{
if (sGuildMgr.GetGuildByName(gname))
{ return false; }
WorldSession* lSession = leader->GetSession();
if (!lSession)
{ return false; }
m_LeaderGuid = leader->GetObjectGuid();
m_Name = gname;
GINFO.clear();
MOTD = "No message set.";
m_Id = sObjectMgr.GenerateGuildId();
// creating data
time_t now = time(0);
tm local = *(localtime(&now)); // dereference and assign
m_CreatedDay = local.tm_mday;
m_CreatedMonth = local.tm_mon + 1;
m_CreatedYear = local.tm_year + 1900;
DEBUG_LOG("GUILD: creating guild %s to leader: %s", gname.c_str(), m_LeaderGuid.GetString().c_str());
// gname already assigned to Guild::name, use it to encode string for DB
CharacterDatabase.escape_string(gname);
std::string dbGINFO = GINFO;
std::string dbMOTD = MOTD;
CharacterDatabase.escape_string(dbGINFO);
CharacterDatabase.escape_string(dbMOTD);
CharacterDatabase.BeginTransaction();
// CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid='%u'", Id); - MAX(guildid)+1 not exist
CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid='%u'", m_Id);
CharacterDatabase.PExecute("INSERT INTO guild (guildid,name,leaderguid,info,motd,createdate,EmblemStyle,EmblemColor,BorderStyle,BorderColor,BackgroundColor) "
"VALUES('%u','%s','%u', '%s', '%s','" UI64FMTD "','%u','%u','%u','%u','%u')",
m_Id, gname.c_str(), m_LeaderGuid.GetCounter(), dbGINFO.c_str(), dbMOTD.c_str(), uint64(now), m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_BackgroundColor);
CharacterDatabase.CommitTransaction();
CreateDefaultGuildRanks(lSession->GetSessionDbLocaleIndex());
// Used by Eluna
#ifdef ENABLE_ELUNA
sEluna->OnCreate(this, leader, gname.c_str());
#endif /* ENABLE_ELUNA */
return AddMember(m_LeaderGuid, (uint32)GR_GUILDMASTER);
}
void Guild::CreateDefaultGuildRanks(int locale_idx)
{
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", m_Id);
CreateRank(sObjectMgr.GetMangosString(LANG_GUILD_MASTER, locale_idx), GR_RIGHT_ALL);
CreateRank(sObjectMgr.GetMangosString(LANG_GUILD_OFFICER, locale_idx), GR_RIGHT_ALL);
CreateRank(sObjectMgr.GetMangosString(LANG_GUILD_VETERAN, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
CreateRank(sObjectMgr.GetMangosString(LANG_GUILD_MEMBER, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
CreateRank(sObjectMgr.GetMangosString(LANG_GUILD_INITIATE, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
}
bool Guild::AddMember(ObjectGuid plGuid, uint32 plRank)
{
Player* pl = sObjectMgr.GetPlayer(plGuid);
if (pl)
{
if (pl->GetGuildId() != 0)
{ return false; }
}
else
{
if (Player::GetGuildIdFromDB(plGuid) != 0) // player already in guild
{ return false; }
}
// remove all player signs from another petitions
// this will be prevent attempt joining player to many guilds and corrupt guild data integrity
Player::RemovePetitionsAndSigns(plGuid);
uint32 lowguid = plGuid.GetCounter();
// fill player data
MemberSlot newmember;
newmember.guid = plGuid;
if (pl)
{
newmember.accountId = pl->GetSession()->GetAccountId();
newmember.Name = pl->GetName();
newmember.Level = pl->getLevel();
newmember.Class = pl->getClass();
newmember.ZoneId = pl->GetZoneId();
}
else
{
// 0 1 2 3 4
QueryResult* result = CharacterDatabase.PQuery("SELECT name,level,class,zone,account FROM characters WHERE guid = '%u'", lowguid);
if (!result)
{ return false; } // player doesn't exist
Field* fields = result->Fetch();
newmember.Name = fields[0].GetCppString();
newmember.Level = fields[1].GetUInt8();
newmember.Class = fields[2].GetUInt8();
newmember.ZoneId = fields[3].GetUInt32();
newmember.accountId = fields[4].GetInt32();
delete result;
if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL ||
!((1 << (newmember.Class - 1)) & CLASSMASK_ALL_PLAYABLE))
{
sLog.outError("%s has a broken data in field `characters` table, can not add him to guild.", plGuid.GetString().c_str());
return false;
}
}
newmember.RankId = plRank;
newmember.OFFnote = (std::string)"";
newmember.Pnote = (std::string)"";
newmember.LogoutTime = time(NULL);
members[lowguid] = newmember;
std::string dbPnote = newmember.Pnote;
std::string dbOFFnote = newmember.OFFnote;
CharacterDatabase.escape_string(dbPnote);
CharacterDatabase.escape_string(dbOFFnote);
CharacterDatabase.PExecute("INSERT INTO guild_member (guildid,guid,rank,pnote,offnote) VALUES ('%u', '%u', '%u','%s','%s')",
m_Id, lowguid, newmember.RankId, dbPnote.c_str(), dbOFFnote.c_str());
// If player not in game data in data field will be loaded from guild tables, no need to update it!!
if (pl)
{
pl->SetInGuild(m_Id);
pl->SetRank(newmember.RankId);
pl->SetGuildIdInvited(0);
}
UpdateAccountsNumber();
// Used by Eluna
#ifdef ENABLE_ELUNA
sEluna->OnAddMember(this, pl, newmember.RankId);
#endif /* ENABLE_ELUNA */
return true;
}
void Guild::SetMOTD(std::string motd)
{
MOTD = motd;
// motd now can be used for encoding to DB
CharacterDatabase.escape_string(motd);
CharacterDatabase.PExecute("UPDATE guild SET motd='%s' WHERE guildid='%u'", motd.c_str(), m_Id);
// Used by Eluna
#ifdef ENABLE_ELUNA
sEluna->OnMOTDChanged(this, motd);
#endif /* ENABLE_ELUNA */
}
void Guild::SetGINFO(std::string ginfo)
{
GINFO = ginfo;
// ginfo now can be used for encoding to DB
CharacterDatabase.escape_string(ginfo);
CharacterDatabase.PExecute("UPDATE guild SET info='%s' WHERE guildid='%u'", ginfo.c_str(), m_Id);
// Used by Eluna
#ifdef ENABLE_ELUNA
sEluna->OnInfoChanged(this, ginfo);
#endif /* ENABLE_ELUNA */
}
bool Guild::LoadGuildFromDB(QueryResult* guildDataResult)
{
if (!guildDataResult)
{ return false; }
Field* fields = guildDataResult->Fetch();
m_Id = fields[0].GetUInt32();
m_Name = fields[1].GetCppString();
m_LeaderGuid = ObjectGuid(HIGHGUID_PLAYER, fields[2].GetUInt32());
m_EmblemStyle = fields[3].GetUInt32();
m_EmblemColor = fields[4].GetUInt32();
m_BorderStyle = fields[5].GetUInt32();
m_BorderColor = fields[6].GetUInt32();
m_BackgroundColor = fields[7].GetUInt32();
GINFO = fields[8].GetCppString();
MOTD = fields[9].GetCppString();
time_t time = time_t(fields[10].GetUInt64());
if (time > 0)
{
tm local = *(localtime(&time)); // dereference and assign
m_CreatedDay = local.tm_mday;
m_CreatedMonth = local.tm_mon + 1;
m_CreatedYear = local.tm_year + 1900;
}
return true;
}
bool Guild::CheckGuildStructure()
{
// Repair the structure of guild
// If the guildmaster doesn't exist or isn't the member of guild
// attempt to promote another member
int32 GM_rights = GetRank(m_LeaderGuid);
if (GM_rights == -1)
{
if (DelMember(m_LeaderGuid))
{ return false; } // guild will disbanded and deleted in caller
}
else if (GM_rights != GR_GUILDMASTER)
{ SetLeader(m_LeaderGuid); }
// Allow only 1 guildmaster, set other to officer
for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
MemberSlot &member = itr->second;
if (member.RankId == GR_GUILDMASTER && m_LeaderGuid != member.guid)
{ member.ChangeRank(GR_OFFICER); }
}
return true;
}
bool Guild::LoadRanksFromDB(QueryResult* guildRanksResult)
{
if (!guildRanksResult)
{
sLog.outError("Guild %u has broken `guild_rank` data, creating new...", m_Id);
CreateDefaultGuildRanks(0);
return true;
}
Field* fields;
bool broken_ranks = false;
// GUILD RANKS are sequence starting from 0 = GUILD_MASTER (ALL PRIVILEGES) to max 9 (lowest privileges)
// the lower rank id is considered higher rank - so promotion does rank-- and demotion does rank++
// between ranks in sequence can not be gaps - so 0,1,2,4 can not be
// min ranks count is 5 and max is 10.
do
{
fields = guildRanksResult->Fetch();
// condition that would be true when all ranks in QueryResult will be processed and guild without ranks is being processed
if (!fields)
{ break; }
uint32 guildId = fields[0].GetUInt32();
if (guildId < m_Id)
{
// there is in table guild_rank record which doesn't have guildid in guild table, report error
sLog.outErrorDb("Guild %u does not exist but it has a record in guild_rank table, deleting it!", guildId);
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", guildId);
continue;
}
if (guildId > m_Id) // we loaded all ranks for this guild already, break cycle
{ break; }
uint32 rankID = fields[1].GetUInt32();
std::string rankName = fields[2].GetCppString();
uint32 rankRights = fields[3].GetUInt32();
if (rankID != m_Ranks.size()) // guild_rank.ids are sequence 0,1,2,3..
{ broken_ranks = true; }
// first rank is guildmaster, prevent loss leader rights
if (m_Ranks.empty())
{ rankRights |= GR_RIGHT_ALL; }
AddRank(rankName, rankRights);
}
while (guildRanksResult->NextRow());
if (m_Ranks.size() < GUILD_RANKS_MIN_COUNT) // if too few ranks, renew them
{
m_Ranks.clear();
sLog.outError("Guild %u has broken `guild_rank` data, creating new...", m_Id);
CreateDefaultGuildRanks(0); // 0 is default locale_idx
broken_ranks = false;
}
// guild_rank have wrong numbered ranks, repair
if (broken_ranks)
{
sLog.outError("Guild %u has broken `guild_rank` data, repairing...", m_Id);
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", m_Id);
for (size_t i = 0; i < m_Ranks.size(); ++i)
{
std::string name = m_Ranks[i].Name;
uint32 rights = m_Ranks[i].Rights;
CharacterDatabase.escape_string(name);
CharacterDatabase.PExecute("INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, uint32(i), name.c_str(), rights);
}
CharacterDatabase.CommitTransaction();
}
return true;
}
bool Guild::LoadMembersFromDB(QueryResult* guildMembersResult)
{
if (!guildMembersResult)
{ return false; }
do
{
Field* fields = guildMembersResult->Fetch();
// this condition will be true when all rows in QueryResult are processed and new guild without members is going to be loaded - prevent crash
if (!fields)
{ break; }
uint32 guildId = fields[0].GetUInt32();
if (guildId < m_Id)
{
// there is in table guild_member record which doesn't have guildid in guild table, report error
sLog.outErrorDb("Guild %u does not exist but it has a record in guild_member table, deleting it!", guildId);
CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid = '%u'", guildId);
continue;
}
if (guildId > m_Id)
// we loaded all members for this guild already, break cycle
{ break; }
MemberSlot newmember;
uint32 lowguid = fields[1].GetUInt32();
newmember.guid = ObjectGuid(HIGHGUID_PLAYER, lowguid);
newmember.RankId = fields[2].GetUInt32();
// don't allow member to have not existing rank!
if (newmember.RankId >= m_Ranks.size())
{ newmember.RankId = GetLowestRank(); }
newmember.Pnote = fields[3].GetCppString();
newmember.OFFnote = fields[4].GetCppString();
newmember.Name = fields[5].GetCppString();
newmember.Level = fields[6].GetUInt8();
newmember.Class = fields[7].GetUInt8();
newmember.ZoneId = fields[8].GetUInt32();
newmember.LogoutTime = fields[9].GetUInt64();
newmember.accountId = fields[10].GetInt32();
// this code will remove not existing character guids from guild
if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL) // can be at broken `data` field
{
sLog.outError("%s has a broken data in field `characters`.`data`, deleting him from guild!", newmember.guid.GetString().c_str());
CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", lowguid);
continue;
}
if (!newmember.ZoneId)
{
sLog.outError("%s has broken zone-data", newmember.guid.GetString().c_str());
// here it will also try the same, to get the zone from characters-table, but additional it tries to find
// the zone through xy coords .. this is a bit redundant, but shouldn't be called often
newmember.ZoneId = Player::GetZoneIdFromDB(newmember.guid);
}
if (!((1 << (newmember.Class - 1)) & CLASSMASK_ALL_PLAYABLE)) // can be at broken `class` field
{
sLog.outError("%s has a broken data in field `characters`.`class`, deleting him from guild!", newmember.guid.GetString().c_str());
CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", lowguid);
continue;
}
members[lowguid] = newmember;
}
while (guildMembersResult->NextRow());
if (members.empty())
{ return false; }
UpdateAccountsNumber();
return true;
}
void Guild::SetLeader(ObjectGuid guid)
{
MemberSlot* slot = GetMemberSlot(guid);
if (!slot)
{ return; }
m_LeaderGuid = guid;
slot->ChangeRank(GR_GUILDMASTER);
CharacterDatabase.PExecute("UPDATE guild SET leaderguid='%u' WHERE guildid='%u'", guid.GetCounter(), m_Id);
}
/**
* Remove character from guild
*
* @param guid Character that removed from guild
* @param isDisbanding Flag set if function called from Guild::Disband, so not need update DB in per-member mode only or leader update
*
* @return true, if guild need to be disband and erase (no members or can't setup leader)
*/
bool Guild::DelMember(ObjectGuid guid, bool isDisbanding)
{
uint32 lowguid = guid.GetCounter();
// guild master can be deleted when loading guild and guid doesn't exist in characters table
// or when he is removed from guild by gm command
if (m_LeaderGuid == guid && !isDisbanding)
{
MemberSlot* oldLeader = NULL;
MemberSlot* best = NULL;
ObjectGuid newLeaderGUID;
for (Guild::MemberList::iterator i = members.begin(); i != members.end(); ++i)
{
if (i->first == lowguid)
{
oldLeader = &(i->second);
continue;
}
if (!best || best->RankId > i->second.RankId)
{
best = &(i->second);
newLeaderGUID = ObjectGuid(HIGHGUID_PLAYER, i->first);
}
}
if (!best)
{ return true; }
SetLeader(newLeaderGUID);
// If player not online data in data field will be loaded from guild tabs no need to update it !!
if (Player* newLeader = sObjectMgr.GetPlayer(newLeaderGUID))
{ newLeader->SetRank(GR_GUILDMASTER); }
// when leader non-exist (at guild load with deleted leader only) not send broadcasts
if (oldLeader)
{
BroadcastEvent(GE_LEADER_CHANGED, oldLeader->Name.c_str(), best->Name.c_str());
BroadcastEvent(GE_LEFT, guid, oldLeader->Name.c_str());
}
}
members.erase(lowguid);
Player* player = sObjectMgr.GetPlayer(guid);
// If player not online data in data field will be loaded from guild tabs no need to update it !!
if (player)
{
player->SetInGuild(0);
player->SetRank(0);
}
CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", lowguid);
if (!isDisbanding)
{ UpdateAccountsNumber(); }
// Used by Eluna
#ifdef ENABLE_ELUNA
sEluna->OnRemoveMember(this, player, isDisbanding); // IsKicked not a part of Mangos, implement?
#endif /* ENABLE_ELUNA */
return members.empty();
}
bool Guild::ChangeMemberRank(ObjectGuid guid, uint8 newRank)
{
if (newRank <= GetLowestRank()) // Validate rank (allow only existing ranks)
if (MemberSlot* member = GetMemberSlot(guid))
{
member->ChangeRank(newRank);
return true;
}
return false;
}
void Guild::BroadcastToGuild(WorldSession* session, const std::string& msg, uint32 language)
{
if (!session)
{ return; }
Player* player = session->GetPlayer();
if (!player || !HasRankRight(player->GetRank(), GR_RIGHT_GCHATSPEAK))
{ return; }
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_GUILD, msg.c_str(), Language(language), player->GetChatTag(), player->GetObjectGuid(), player->GetName());
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
{
Player* pl = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first));
if (pl && pl->GetSession() && HasRankRight(pl->GetRank(), GR_RIGHT_GCHATLISTEN) && !pl->GetSocial()->HasIgnore(player->GetObjectGuid()))
{ pl->GetSession()->SendPacket(&data); }
}
}
void Guild::BroadcastToOfficers(WorldSession* session, const std::string& msg, uint32 language)
{
if (!session)
{ return; }
Player* player = session->GetPlayer();
if (!player || !HasRankRight(player->GetRank(), GR_RIGHT_OFFCHATSPEAK))
{ return; }
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
{
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_OFFICER, msg.c_str(), Language(language), player->GetChatTag(), player->GetObjectGuid(), player->GetName());
Player* pl = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first));
if (pl && pl->GetSession() && HasRankRight(pl->GetRank(), GR_RIGHT_OFFCHATLISTEN) && !pl->GetSocial()->HasIgnore(player->GetObjectGuid()))
{ pl->GetSession()->SendPacket(&data); }
}
}
void Guild::BroadcastPacket(WorldPacket* packet)
{
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
{
Player* player = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first));
if (player)
{ player->GetSession()->SendPacket(packet); }
}
}
void Guild::BroadcastPacketToRank(WorldPacket* packet, uint32 rankId)
{
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
{
if (itr->second.RankId == rankId)
{
Player* player = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first));
if (player)
{ player->GetSession()->SendPacket(packet); }
}
}
}
void Guild::CreateRank(std::string name_, uint32 rights)
{
if (m_Ranks.size() >= GUILD_RANKS_MAX_COUNT)
{ return; }
// ranks are sequence 0,1,2,... where 0 means guildmaster
uint32 new_rank_id = m_Ranks.size();
AddRank(name_, rights);
// name now can be used for encoding to DB
CharacterDatabase.escape_string(name_);
CharacterDatabase.PExecute("INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, new_rank_id, name_.c_str(), rights);
}
void Guild::AddRank(const std::string& name_, uint32 rights)
{
m_Ranks.push_back(RankInfo(name_, rights));
}
void Guild::DelRank()
{
// client won't allow to have less than GUILD_RANKS_MIN_COUNT ranks in guild
if (m_Ranks.size() <= GUILD_RANKS_MIN_COUNT)
{ return; }
// delete lowest guild_rank
uint32 rank = GetLowestRank();
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE rid>='%u' AND guildid='%u'", rank, m_Id);
m_Ranks.pop_back();
}
std::string Guild::GetRankName(uint32 rankId)
{
if (rankId >= m_Ranks.size())
{ return "<unknown>"; }
return m_Ranks[rankId].Name;
}
uint32 Guild::GetRankRights(uint32 rankId)
{
if (rankId >= m_Ranks.size())
{ return 0; }
return m_Ranks[rankId].Rights;
}
void Guild::SetRankName(uint32 rankId, std::string name_)
{
if (rankId >= m_Ranks.size())
{ return; }
m_Ranks[rankId].Name = name_;
// name now can be used for encoding to DB
CharacterDatabase.escape_string(name_);
CharacterDatabase.PExecute("UPDATE guild_rank SET rname='%s' WHERE rid='%u' AND guildid='%u'", name_.c_str(), rankId, m_Id);
}
void Guild::SetRankRights(uint32 rankId, uint32 rights)
{
if (rankId >= m_Ranks.size())
{ return; }
m_Ranks[rankId].Rights = rights;
CharacterDatabase.PExecute("UPDATE guild_rank SET rights='%u' WHERE rid='%u' AND guildid='%u'", rights, rankId, m_Id);
}
/**
* Disband guild including cleanup structures and DB
*
* Note: guild object need deleted after this in caller code.
*/
void Guild::Disband()
{
BroadcastEvent(GE_DISBANDED);
while (!members.empty())
{
MemberList::const_iterator itr = members.begin();
DelMember(ObjectGuid(HIGHGUID_PLAYER, itr->first), true);
}
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid = '%u'", m_Id);
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", m_Id);
CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid = '%u'", m_Id);
CharacterDatabase.CommitTransaction();
// Used by Eluna
#ifdef ENABLE_ELUNA
sEluna->OnDisband(this);
#endif /* ENABLE_ELUNA */
sGuildMgr.RemoveGuild(m_Id);
}
void Guild::Roster(WorldSession* session /*= NULL*/)
{
// we can only guess size
WorldPacket data(SMSG_GUILD_ROSTER, (4 + MOTD.length() + 1 + GINFO.length() + 1 + 4 + m_Ranks.size() * 4 + members.size() * 50));
data << uint32(members.size());
data << MOTD;
data << GINFO;
data << uint32(m_Ranks.size());
for (RankList::const_iterator ritr = m_Ranks.begin(); ritr != m_Ranks.end(); ++ritr)
{ data << uint32(ritr->Rights); }
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
{
if (Player* pl = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first)))
{
data << pl->GetObjectGuid();
data << uint8(1);
data << pl->GetName();
data << uint32(itr->second.RankId);
data << uint8(pl->getLevel());
data << uint8(pl->getClass());
data << uint32(pl->GetZoneId());
data << itr->second.Pnote;
data << itr->second.OFFnote;
}
else
{
data << ObjectGuid(HIGHGUID_PLAYER, itr->first);
data << uint8(0);
data << itr->second.Name;
data << uint32(itr->second.RankId);
data << uint8(itr->second.Level);
data << uint8(itr->second.Class);
data << uint32(itr->second.ZoneId);
data << float(float(time(NULL) - itr->second.LogoutTime) / DAY);
data << itr->second.Pnote;
data << itr->second.OFFnote;
}
}
if (session)
{ session->SendPacket(&data); }
else
{ BroadcastPacket(&data); }
DEBUG_LOG("WORLD: Sent (SMSG_GUILD_ROSTER)");
}
void Guild::Query(WorldSession* session)
{
WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, (4 + 48 + 10 * 32 + 5 * 4)); // guess size; max: name(96), rankname(64)
data << uint32(m_Id);
data << m_Name;
for (size_t i = 0 ; i < GUILD_RANKS_MAX_COUNT; ++i) // show always 10 ranks
{
if (i < m_Ranks.size())
{ data << m_Ranks[i].Name; }
else
{ data << uint8(0); } // null string
}
data << uint32(m_EmblemStyle);
data << uint32(m_EmblemColor);
data << uint32(m_BorderStyle);
data << uint32(m_BorderColor);
data << uint32(m_BackgroundColor);
session->SendPacket(&data);
DEBUG_LOG("WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)");
}
void Guild::SetEmblem(uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor, uint32 backgroundColor)
{
m_EmblemStyle = emblemStyle;
m_EmblemColor = emblemColor;
m_BorderStyle = borderStyle;
m_BorderColor = borderColor;
m_BackgroundColor = backgroundColor;
CharacterDatabase.PExecute("UPDATE guild SET EmblemStyle=%u, EmblemColor=%u, BorderStyle=%u, BorderColor=%u, BackgroundColor=%u WHERE guildid = %u", m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_BackgroundColor, m_Id);
}
/**
* Return the number of accounts that are in the guild after possible update if required
* A player may have many characters in the guild, but with the same account
*/
uint32 Guild::GetAccountsNumber()
{
// not need recalculation
if (m_accountsNumber)
{ return m_accountsNumber; }
// We use a set to be sure each element will be unique
std::set<uint32> accountsIdSet;
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
{ accountsIdSet.insert(itr->second.accountId); }
m_accountsNumber = accountsIdSet.size();
return m_accountsNumber;
}
// *************************************************
// Guild Eventlog part
// *************************************************
// Display guild eventlog
void Guild::DisplayGuildEventLog(WorldSession* session)
{
// Sending result
WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 0);
// count, max count == 100
data << uint8(m_GuildEventLog.size());
for (GuildEventLog::const_iterator itr = m_GuildEventLog.begin(); itr != m_GuildEventLog.end(); ++itr)
{
// Event type
data << uint8(itr->EventType);
// Player 1
data << ObjectGuid(HIGHGUID_PLAYER, itr->PlayerGuid1);
// Player 2 not for left/join guild events
if (itr->EventType != GUILD_EVENT_LOG_JOIN_GUILD && itr->EventType != GUILD_EVENT_LOG_LEAVE_GUILD)
{ data << ObjectGuid(HIGHGUID_PLAYER, itr->PlayerGuid2); }
// New Rank - only for promote/demote guild events
if (itr->EventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || itr->EventType == GUILD_EVENT_LOG_DEMOTE_PLAYER)
{ data << uint8(itr->NewRank); }
// Event timestamp
data << uint32(time(NULL) - itr->TimeStamp);
}
session->SendPacket(&data);
DEBUG_LOG("WORLD: Sent (MSG_GUILD_EVENT_LOG_QUERY)");
}
// Load guild eventlog from DB
void Guild::LoadGuildEventLogFromDB()
{
// 0 1 2 3 4 5
QueryResult* result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog WHERE guildid=%u ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, GUILD_EVENTLOG_MAX_RECORDS);
if (!result)
{ return; }
bool isNextLogGuidSet = false;
// uint32 configCount = sWorld.getConfig(CONFIG_UINT32_GUILD_EVENT_LOG_COUNT);
// First event in list will be the oldest and the latest event is last event in list
do
{
Field* fields = result->Fetch();
if (!isNextLogGuidSet)
{
m_GuildEventLogNextGuid = fields[0].GetUInt32();
isNextLogGuidSet = true;
}
// Fill entry
GuildEventLogEntry NewEvent;
NewEvent.EventType = fields[1].GetUInt8();
NewEvent.PlayerGuid1 = fields[2].GetUInt32();
NewEvent.PlayerGuid2 = fields[3].GetUInt32();
NewEvent.NewRank = fields[4].GetUInt8();
NewEvent.TimeStamp = fields[5].GetUInt64();
// There can be a problem if more events have same TimeStamp the ORDER can be broken when fields[0].GetUInt32() == configCount, but
// events with same timestamp can appear when there is lag, and we naively suppose that mangos isn't laggy
// but if problem appears, player will see set of guild events that have same timestamp in bad order
// Add entry to list
m_GuildEventLog.push_front(NewEvent);
}
while (result->NextRow());
delete result;
}
// Add entry to guild eventlog
void Guild::LogGuildEvent(uint8 EventType, ObjectGuid playerGuid1, ObjectGuid playerGuid2, uint8 newRank)
{
GuildEventLogEntry NewEvent;
// Create event
NewEvent.EventType = EventType;
NewEvent.PlayerGuid1 = playerGuid1.GetCounter();
NewEvent.PlayerGuid2 = playerGuid2.GetCounter();
NewEvent.NewRank = newRank;
NewEvent.TimeStamp = uint32(time(NULL));
// Count new LogGuid
m_GuildEventLogNextGuid = (m_GuildEventLogNextGuid + 1) % sWorld.getConfig(CONFIG_UINT32_GUILD_EVENT_LOG_COUNT);
// Check max records limit
if (m_GuildEventLog.size() >= GUILD_EVENTLOG_MAX_RECORDS)
{ m_GuildEventLog.pop_front(); }
// Add event to list
m_GuildEventLog.push_back(NewEvent);
// Save event to DB
CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid='%u' AND LogGuid='%u'", m_Id, m_GuildEventLogNextGuid);
CharacterDatabase.PExecute("INSERT INTO guild_eventlog (guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','" UI64FMTD "')",
m_Id, m_GuildEventLogNextGuid, uint32(NewEvent.EventType), NewEvent.PlayerGuid1, NewEvent.PlayerGuid2, uint32(NewEvent.NewRank), NewEvent.TimeStamp);
}
void Guild::BroadcastEvent(GuildEvents event, ObjectGuid guid, char const* str1 /*=NULL*/, char const* str2 /*=NULL*/, char const* str3 /*=NULL*/)
{
uint8 strCount = !str1 ? 0 : (!str2 ? 1 : (!str3 ? 2 : 3));
WorldPacket data(SMSG_GUILD_EVENT, 1 + 1 + 1 * strCount + (guid.IsEmpty() ? 0 : 8));
data << uint8(event);
data << uint8(strCount);
if (str3)
{
data << str1;
data << str2;
data << str3;
}
else if (str2)
{
data << str1;
data << str2;
}
else if (str1)
{ data << str1; }
if (!guid.IsEmpty())
{ data << guid; }
BroadcastPacket(&data);
DEBUG_LOG("WORLD: Sent SMSG_GUILD_EVENT");
}