364 lines
12 KiB
C++
364 lines
12 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2017 MaNGOS project <https://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "SocialMgr.h"
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#include "Policies/Singleton.h"
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#include "Database/DatabaseEnv.h"
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#include "Opcodes.h"
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#include "WorldPacket.h"
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#include "Player.h"
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#include "ObjectMgr.h"
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#include "World.h"
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#include "Util.h"
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INSTANTIATE_SINGLETON_1(SocialMgr);
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PlayerSocial::PlayerSocial()
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{
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}
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PlayerSocial::~PlayerSocial()
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{
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m_playerSocialMap.clear();
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}
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/* Called by PlayerSocial::SendFriendList */
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uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag)
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{
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/* This is the value we return
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* It indicates the number of players that have the flag specified in arg1 */
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uint32 counter = 0;
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/* For each person on our player's social map
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* This includes both friends and enemies */
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for (PlayerSocialMap::const_iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
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{
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if (itr->second.Flags & flag)
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{
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++counter;
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}
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}
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/* We've done all the calculations we need to, return the counter */
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return counter;
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}
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bool PlayerSocial::AddToSocialList(ObjectGuid friend_guid, bool ignore)
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{
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// check client limits
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if (ignore)
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{
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if (GetNumberOfSocialsWithFlag(SOCIAL_FLAG_IGNORED) >= SOCIALMGR_IGNORE_LIMIT)
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{ return false; }
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}
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else
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{
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if (GetNumberOfSocialsWithFlag(SOCIAL_FLAG_FRIEND) >= SOCIALMGR_FRIEND_LIMIT)
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{ return false; }
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}
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uint32 flag = SOCIAL_FLAG_FRIEND;
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if (ignore)
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{ flag = SOCIAL_FLAG_IGNORED; }
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PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid.GetCounter());
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if (itr != m_playerSocialMap.end())
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{
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CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags | %u) WHERE guid = '%u' AND friend = '%u'", flag, m_playerLowGuid, friend_guid.GetCounter());
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m_playerSocialMap[friend_guid.GetCounter()].Flags |= flag;
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}
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else
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{
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CharacterDatabase.PExecute("INSERT INTO character_social (guid, friend, flags) VALUES ('%u', '%u', '%u')", m_playerLowGuid, friend_guid.GetCounter(), flag);
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FriendInfo fi;
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fi.Flags |= flag;
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m_playerSocialMap[friend_guid.GetCounter()] = fi;
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}
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return true;
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}
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void PlayerSocial::RemoveFromSocialList(ObjectGuid friend_guid, bool ignore)
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{
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PlayerSocialMap::iterator itr = m_playerSocialMap.find(friend_guid.GetCounter());
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if (itr == m_playerSocialMap.end()) // not exist
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{ return; }
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uint32 flag = SOCIAL_FLAG_FRIEND;
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if (ignore)
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{ flag = SOCIAL_FLAG_IGNORED; }
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itr->second.Flags &= ~flag;
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if (itr->second.Flags == 0)
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{
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CharacterDatabase.PExecute("DELETE FROM character_social WHERE guid = '%u' AND friend = '%u'", m_playerLowGuid, friend_guid.GetCounter());
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m_playerSocialMap.erase(itr);
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}
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else
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{
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CharacterDatabase.PExecute("UPDATE character_social SET flags = (flags & ~%u) WHERE guid = '%u' AND friend = '%u'", flag, m_playerLowGuid, friend_guid.GetCounter());
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}
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}
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struct friend_
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{
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uint64 guid; // ObjectGuid
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uint8 status; // is this a boolean?
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/* Data below is only set if friend is online */
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uint32 area; // Area player is in
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uint32 level; // Level player is
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uint32 class_; // Class player is
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};
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/* Called by WorldSession::HandlePlayerLogin */
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void PlayerSocial::SendFriendList()
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{
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Player* plr = sObjectMgr.GetPlayer(ObjectGuid(HIGHGUID_PLAYER, m_playerLowGuid));
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if (!plr)
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return;
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uint32 size = GetNumberOfSocialsWithFlag(SOCIAL_FLAG_FRIEND);
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WorldPacket data(SMSG_FRIEND_LIST, (1 + size * 25)); // just can guess size
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data << uint8(size); // friends count
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for (PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
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{
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if (itr->second.Flags & SOCIAL_FLAG_FRIEND) // if IsFriend()
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{
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sSocialMgr.GetFriendInfo(plr, itr->first, itr->second);
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data << ObjectGuid(HIGHGUID_PLAYER, itr->first);// player guid
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data << uint8(itr->second.Status); // online/offline/etc?
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if (itr->second.Status) // if online
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{
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data << uint32(itr->second.Area); // player area
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data << uint32(itr->second.Level); // player level
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data << uint32(itr->second.Class); // player class
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}
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}
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}
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plr->GetSession()->SendPacket(&data);
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DEBUG_LOG("WORLD: Sent SMSG_FRIEND_LIST");
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}
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void PlayerSocial::SendIgnoreList()
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{
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/* Make sure the player ID is actually valid */
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Player* plr = sObjectMgr.GetPlayer(ObjectGuid(HIGHGUID_PLAYER, m_playerLowGuid));
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/* The ID is NOT valid, so just return */
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if (!plr)
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{
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return;
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}
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/* Returns number of people the player is ignoring */
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uint32 size = GetNumberOfSocialsWithFlag(SOCIAL_FLAG_IGNORED);
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WorldPacket data(SMSG_IGNORE_LIST, (1 + // 1 byte for ignore list size
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size * 8)); // 8 bytes per person ignored (object guid)
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data << uint8(size); // friends count
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for (PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
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{
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if (itr->second.Flags & SOCIAL_FLAG_IGNORED)
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{
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data << ObjectGuid(HIGHGUID_PLAYER, itr->first);// player guid
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}
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}
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plr->GetSession()->SendPacket(&data);
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DEBUG_LOG("WORLD: Sent SMSG_IGNORE_LIST");
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}
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bool PlayerSocial::HasFriend(ObjectGuid friend_guid)
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{
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PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid.GetCounter());
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if (itr != m_playerSocialMap.end())
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{ return itr->second.Flags & SOCIAL_FLAG_FRIEND; }
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return false;
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}
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bool PlayerSocial::HasIgnore(ObjectGuid ignore_guid)
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{
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PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(ignore_guid.GetCounter());
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if (itr != m_playerSocialMap.end())
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{ return itr->second.Flags & SOCIAL_FLAG_IGNORED; }
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return false;
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}
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SocialMgr::SocialMgr()
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{
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}
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SocialMgr::~SocialMgr()
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{
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}
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void SocialMgr::GetFriendInfo(Player* player, uint32 friend_lowguid, FriendInfo& friendInfo)
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{
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if (!player)
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{ return; }
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Player* pFriend = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, friend_lowguid));
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Team team = player->GetTeam();
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AccountTypes security = player->GetSession()->GetSecurity();
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bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST);
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AccountTypes gmLevelInWhoList = AccountTypes(sWorld.getConfig(CONFIG_UINT32_GM_LEVEL_IN_WHO_LIST));
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PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friend_lowguid);
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if (itr != player->GetSocial()->m_playerSocialMap.end())
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{
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// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
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// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
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if (pFriend && pFriend->GetName() &&
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(security > SEC_PLAYER ||
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((pFriend->GetTeam() == team || allowTwoSideWhoList) && (pFriend->GetSession()->GetSecurity() <= gmLevelInWhoList))) &&
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pFriend->IsVisibleGloballyFor(player))
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{
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friendInfo.Status = FRIEND_STATUS_ONLINE;
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if (pFriend->isAFK())
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{ friendInfo.Status = FRIEND_STATUS_AFK; }
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if (pFriend->isDND())
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{ friendInfo.Status = FRIEND_STATUS_DND; }
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friendInfo.Area = pFriend->GetZoneId();
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friendInfo.Level = pFriend->getLevel();
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friendInfo.Class = pFriend->getClass();
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}
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else
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{
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friendInfo.Status = FRIEND_STATUS_OFFLINE;
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friendInfo.Area = 0;
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friendInfo.Level = 0;
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friendInfo.Class = 0;
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}
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}
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}
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void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldPacket* data)
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{
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data->Initialize(SMSG_FRIEND_STATUS, 5);
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*data << uint8(result);
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*data << ObjectGuid(HIGHGUID_PLAYER, guid);
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}
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void SocialMgr::SendFriendStatus(Player* player, FriendsResult result, ObjectGuid friend_guid, bool broadcast)
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{
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uint32 friend_lowguid = friend_guid.GetCounter();
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FriendInfo fi;
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WorldPacket data;
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MakeFriendStatusPacket(result, friend_lowguid, &data);
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GetFriendInfo(player, friend_lowguid, fi);
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switch (result)
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{
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case FRIEND_ADDED_ONLINE:
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case FRIEND_ONLINE:
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data << uint8(fi.Status);
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data << uint32(fi.Area);
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data << uint32(fi.Level);
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data << uint32(fi.Class);
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break;
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default:
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break;
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}
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if (broadcast)
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{ BroadcastToFriendListers(player, &data); }
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else
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{ player->GetSession()->SendPacket(&data); }
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}
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void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket* packet)
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{
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if (!player)
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{ return; }
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Team team = player->GetTeam();
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AccountTypes security = player->GetSession()->GetSecurity();
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uint32 guid = player->GetGUIDLow();
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AccountTypes gmLevelInWhoList = AccountTypes(sWorld.getConfig(CONFIG_UINT32_GM_LEVEL_IN_WHO_LIST));
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bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST);
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for (SocialMap::const_iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr)
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{
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PlayerSocialMap::const_iterator itr2 = itr->second.m_playerSocialMap.find(guid);
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if (itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))
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{
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Player* pFriend = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first));
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// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
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// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
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if (pFriend && pFriend->IsInWorld() &&
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(pFriend->GetSession()->GetSecurity() > SEC_PLAYER ||
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((pFriend->GetTeam() == team || allowTwoSideWhoList) && security <= gmLevelInWhoList)) &&
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player->IsVisibleGloballyFor(pFriend))
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{
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pFriend->GetSession()->SendPacket(packet);
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}
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}
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}
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}
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PlayerSocial* SocialMgr::LoadFromDB(QueryResult* result, ObjectGuid guid)
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{
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PlayerSocial* social = &m_socialMap[guid.GetCounter()];
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social->SetPlayerGuid(guid);
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if (!result)
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{ return social; }
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uint32 friend_guid = 0;
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uint32 flags = 0;
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// used to speed up check below. Using GetNumberOfSocialsWithFlag will cause unneeded iteration
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uint32 friendCounter = 0, ignoreCounter = 0;
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do
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{
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Field* fields = result->Fetch();
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friend_guid = fields[0].GetUInt32();
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flags = fields[1].GetUInt32();
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if ((flags & SOCIAL_FLAG_IGNORED) && ignoreCounter >= SOCIALMGR_IGNORE_LIMIT)
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{ continue; }
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if ((flags & SOCIAL_FLAG_FRIEND) && friendCounter >= SOCIALMGR_FRIEND_LIMIT)
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{ continue; }
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social->m_playerSocialMap[friend_guid] = FriendInfo(flags);
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if (flags & SOCIAL_FLAG_IGNORED)
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{ ++ignoreCounter; }
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else
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{ ++friendCounter; }
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}
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while (result->NextRow());
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delete result;
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return social;
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}
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