2019-06-01 11:51:07 -04:00

548 lines
20 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2019 MaNGOS project <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#ifndef MANGOSSERVER_GROUP_H
#define MANGOSSERVER_GROUP_H
#include "Common.h"
#include "ObjectGuid.h"
#include "GroupReference.h"
#include "GroupRefManager.h"
#include "BattleGround.h"
#include "LootMgr.h"
#include "DBCEnums.h"
#include "SharedDefines.h"
#include "LFGHandler.h"
#include "LFGMgr.h"
class WorldSession;
class Map;
class BattleGround;
class DungeonPersistentState;
class Field;
class Unit;
#define MAX_GROUP_SIZE 5
#define MAX_RAID_SIZE 40
#define MAX_RAID_SUBGROUPS (MAX_RAID_SIZE / MAX_GROUP_SIZE)
#define TARGET_ICON_COUNT 8
enum LootMethod
{
FREE_FOR_ALL = 0,
ROUND_ROBIN = 1,
MASTER_LOOT = 2,
GROUP_LOOT = 3,
NEED_BEFORE_GREED = 4
};
enum RemoveMethod
{
GROUP_LEAVE = 0,
GROUP_KICK = 1
};
enum InviteMethod
{
GROUP_JOIN = 0,
GROUP_LFG = 1
};
enum RollVote
{
ROLL_PASS = 0,
ROLL_NEED = 1,
ROLL_GREED = 2,
// other not send by client
MAX_ROLL_FROM_CLIENT = 3,
ROLL_NOT_EMITED_YET = 3, // send to client
ROLL_NOT_VALID = 4 // not send to client
};
enum GroupMemberOnlineStatus
{
MEMBER_STATUS_OFFLINE = 0x0000,
MEMBER_STATUS_ONLINE = 0x0001, // Lua_UnitIsConnected
MEMBER_STATUS_PVP = 0x0002, // Lua_UnitIsPVP
MEMBER_STATUS_DEAD = 0x0004, // Lua_UnitIsDead
MEMBER_STATUS_GHOST = 0x0008, // Lua_UnitIsGhost
MEMBER_STATUS_PVP_FFA = 0x0010, // Lua_UnitIsPVPFreeForAll
MEMBER_STATUS_UNK3 = 0x0020, // used in calls from Lua_GetPlayerMapPosition/Lua_GetBattlefieldFlagPosition
MEMBER_STATUS_AFK = 0x0040, // Lua_UnitIsAFK
MEMBER_STATUS_DND = 0x0080, // Lua_UnitIsDND
};
enum GroupType
{
GROUPTYPE_NORMAL = 0,
GROUPTYPE_RAID = 1
};
enum GroupUpdateFlags
{
GROUP_UPDATE_FLAG_NONE = 0x00000000, // nothing
GROUP_UPDATE_FLAG_STATUS = 0x00000001, // uint8, enum GroupMemberOnlineStatus
GROUP_UPDATE_FLAG_CUR_HP = 0x00000002, // uint16
GROUP_UPDATE_FLAG_MAX_HP = 0x00000004, // uint16
GROUP_UPDATE_FLAG_POWER_TYPE = 0x00000008, // uint8, enum Powers
GROUP_UPDATE_FLAG_CUR_POWER = 0x00000010, // uint16
GROUP_UPDATE_FLAG_MAX_POWER = 0x00000020, // uint16
GROUP_UPDATE_FLAG_LEVEL = 0x00000040, // uint16
GROUP_UPDATE_FLAG_ZONE = 0x00000080, // uint16
GROUP_UPDATE_FLAG_POSITION = 0x00000100, // uint16, uint16
GROUP_UPDATE_FLAG_AURAS = 0x00000200, // uint32 mask, for each bit set uint16 spellid
GROUP_UPDATE_FLAG_AURAS_2 = 0x00000400, // uint16 above mask continuation, giving max total of 48 auras possible
GROUP_UPDATE_FLAG_PET_GUID = 0x00000800, // uint64 pet guid
GROUP_UPDATE_FLAG_PET_NAME = 0x00001000, // pet name, NULL terminated string
GROUP_UPDATE_FLAG_PET_MODEL_ID = 0x00002000, // uint16, model id
GROUP_UPDATE_FLAG_PET_CUR_HP = 0x00004000, // uint16 pet cur health
GROUP_UPDATE_FLAG_PET_MAX_HP = 0x00008000, // uint16 pet max health
GROUP_UPDATE_FLAG_PET_POWER_TYPE = 0x00010000, // uint8 pet power type
GROUP_UPDATE_FLAG_PET_CUR_POWER = 0x00020000, // uint16 pet cur power
GROUP_UPDATE_FLAG_PET_MAX_POWER = 0x00040000, // uint16 pet max power
GROUP_UPDATE_FLAG_PET_AURAS = 0x00080000, // uint32 mask, for each bit set uint16 spellid, pet auras...
GROUP_UPDATE_FLAG_PET_AURAS_2 = 0x00100000, // uint16 above mask continuation, giving max total of 48 auras possible
GROUP_UPDATE_MODE_OFFLINE = 0x10000000, //
GROUP_UPDATE_PLAYER = 0x000007FF,
GROUP_UPDATE_PET = 0x001FF800, // all pet flags
GROUP_UPDATE_FULL = 0x001FFFFF, // all known flags with data
};
#define GROUP_UPDATE_FLAGS_COUNT 21
// bit number: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,11, 12,13,14,15,16,17,18, 19, 20
static const uint8 GroupUpdateLength[GROUP_UPDATE_FLAGS_COUNT] = { 1, 2, 2, 1, 2, 2, 2, 2, 4, 4+32, 2+16, 8, 10, 2, 2, 2, 1, 2, 2, 4+32, 2+16};
class Roll : public LootValidatorRef
{
public:
Roll(ObjectGuid _lootedTragetGuid, LootItem const& li)
: lootedTargetGUID(_lootedTragetGuid), itemid(li.itemid), itemRandomPropId(li.randomPropertyId),
totalPlayersRolling(0), totalNeed(0), totalGreed(0), totalPass(0), itemSlot(0) {}
~Roll() { }
void setLoot(Loot* pLoot)
{
link(pLoot, this);
}
Loot* getLoot()
{
return getTarget();
}
void targetObjectBuildLink() override;
ObjectGuid lootedTargetGUID;
uint32 itemid;
int32 itemRandomPropId;
typedef UNORDERED_MAP<ObjectGuid, RollVote> PlayerVote;
PlayerVote playerVote; // vote position correspond with player position (in group)
uint8 totalPlayersRolling;
uint8 totalNeed;
uint8 totalGreed;
uint8 totalPass;
uint8 itemSlot;
};
struct InstanceGroupBind
{
DungeonPersistentState* state;
bool perm;
/* permanent InstanceGroupBinds exist iff the leader has a permanent
PlayerInstanceBind for the same instance. */
InstanceGroupBind() : state(NULL), perm(false) {}
};
/** request member stats checken **/
/** todo: uninvite people that not accepted invite **/
class Group
{
public:
/**
* Struct MemberSlot
* Represent a member of a group with some of its caracteristics
*/
struct MemberSlot
{
/* GUID of the player. */
ObjectGuid guid;
/* Name of the player. */
std::string name;
/* Group of the player. */
uint8 group;
/* Indicates whether the player is assistant. */
bool assistant;
/* The time when the player has joined the group. */
time_t joinTime;
};
typedef std::list<MemberSlot> MemberSlotList;
typedef MemberSlotList::const_iterator member_citerator;
typedef UNORDERED_MAP < uint32 /*mapId*/, InstanceGroupBind > BoundInstancesMap;
protected:
typedef MemberSlotList::iterator member_witerator;
typedef std::set<Player*> InvitesList;
typedef std::vector<Roll*> Rolls;
public:
Group();
~Group();
// group manipulation methods
bool Create(ObjectGuid guid, const char* name);
bool LoadGroupFromDB(Field* fields);
bool LoadMemberFromDB(uint32 guidLow, uint8 subgroup, bool assistant);
bool AddInvite(Player* player);
uint32 RemoveInvite(Player* player);
void RemoveAllInvites();
bool AddLeaderInvite(Player* player);
bool AddMember(ObjectGuid guid, const char* name, uint8 joinMethod = GROUP_JOIN);
uint32 RemoveMember(ObjectGuid guid, uint8 removeMethod); // method: 0=just remove, 1=kick
void ChangeLeader(ObjectGuid guid);
void SetLootMethod(LootMethod method)
{
m_lootMethod = method;
}
void SetLooterGuid(ObjectGuid guid)
{
m_looterGuid = guid;
}
void UpdateLooterGuid(WorldObject* pSource, bool ifneed = false);
void SetLootThreshold(ItemQualities threshold)
{
m_lootThreshold = threshold;
}
void Disband(bool hideDestroy = false);
// properties accessories
uint32 GetId() const
{
return m_Id;
}
bool IsFull() const
{
return (m_groupType == GROUPTYPE_NORMAL) ? (m_memberSlots.size() >= MAX_GROUP_SIZE) : (m_memberSlots.size() >= MAX_RAID_SIZE);
}
bool isRaidGroup() const
{
return m_groupType == GROUPTYPE_RAID;
}
bool isBGGroup() const
{
return m_bgGroup != NULL;
}
bool IsCreated() const
{
return GetMembersCount() > 0;
}
ObjectGuid GetLeaderGuid() const
{
return m_leaderGuid;
}
const char* GetLeaderName() const
{
return m_leaderName.c_str();
}
LootMethod GetLootMethod() const
{
return m_lootMethod;
}
ObjectGuid GetLooterGuid() const
{
return m_looterGuid;
}
ItemQualities GetLootThreshold() const
{
return m_lootThreshold;
}
// member manipulation methods
bool IsMember(ObjectGuid guid) const
{
return _getMemberCSlot(guid) != m_memberSlots.end();
}
bool IsLeader(ObjectGuid guid) const
{
return GetLeaderGuid() == guid;
}
ObjectGuid GetMemberGuid(const std::string& name)
{
for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
if (itr->name == name)
{ return itr->guid; }
return ObjectGuid();
}
bool IsAssistant(ObjectGuid guid) const
{
member_citerator mslot = _getMemberCSlot(guid);
if (mslot == m_memberSlots.end())
{ return false; }
return mslot->assistant;
}
Player* GetInvited(ObjectGuid guid) const;
Player* GetInvited(const std::string& name) const;
bool HasFreeSlotSubGroup(uint8 subgroup) const
{
return (m_subGroupsCounts && m_subGroupsCounts[subgroup] < MAX_GROUP_SIZE);
}
bool SameSubGroup(Player const* member1, Player const* member2) const;
/**
* Returns the joined time of a member if it exist.
* \param guid GUID of the player to look for.
* \return time_t representing the joined time for that player or NULL if it doesn't exist.
*/
time_t GetMemberSlotJoinedTime(ObjectGuid guid)
{
member_citerator mslot = _getMemberCSlot(guid);
if(mslot == m_memberSlots.end())
{ return 0; }
return mslot->joinTime;
}
MemberSlotList const& GetMemberSlots() const { return m_memberSlots; }
GroupReference* GetFirstMember() { return m_memberMgr.getFirst(); }
GroupReference const* GetFirstMember() const { return m_memberMgr.getFirst(); }
uint32 GetMembersCount() const { return m_memberSlots.size(); }
void GetDataForXPAtKill(Unit const* victim, uint32& count, uint32& sum_level, Player*& member_with_max_level, Player*& not_gray_member_with_max_level, Player* additional = NULL);
uint8 GetMemberGroup(ObjectGuid guid) const
{
member_citerator mslot = _getMemberCSlot(guid);
if (mslot == m_memberSlots.end())
{ return MAX_RAID_SUBGROUPS + 1; }
return mslot->group;
}
// some additional raid methods
void ConvertToRaid();
void SetBattlegroundGroup(BattleGround* bg)
{
m_bgGroup = bg;
}
uint32 CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, BattleGroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount);
void ChangeMembersGroup(ObjectGuid guid, uint8 group);
void ChangeMembersGroup(Player* player, uint8 group);
ObjectGuid GetMainTankGuid() const
{
return m_mainTankGuid;
}
ObjectGuid GetMainAssistantGuid() const
{
return m_mainAssistantGuid;
}
void SetAssistant(ObjectGuid guid, bool state)
{
if (!isRaidGroup())
{ return; }
if (_setAssistantFlag(guid, state))
{ SendUpdate(); }
}
void SetMainTank(ObjectGuid guid)
{
if (!isRaidGroup())
{ return; }
if (_setMainTank(guid))
{ SendUpdate(); }
}
void SetMainAssistant(ObjectGuid guid)
{
if (!isRaidGroup())
{ return; }
if (_setMainAssistant(guid))
{ SendUpdate(); }
}
void SetTargetIcon(uint8 id, ObjectGuid targetGuid);
bool InCombatToInstance(uint32 instanceId);
void ResetInstances(InstanceResetMethod method, Player* SendMsgTo);
void SendTargetIconList(WorldSession* session);
void SendUpdate();
void SendUpdateToPlayer(Player* pPlayer);
void UpdatePlayerOutOfRange(Player* pPlayer);
// ignore: GUID of player that will be ignored
void BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group = -1, ObjectGuid ignore = ObjectGuid());
void BroadcastReadyCheck(WorldPacket* packet);
void OfflineReadyCheck();
void RewardGroupAtKill(Unit* pVictim, Player* player_tap);
/*********************************************************/
/*** LFG SYSTEM ***/
/*********************************************************/
void SetLFGAreaId(uint32 areaId) { m_LFGAreaId = areaId; }
uint32 GetLFGAreaId() { return m_LFGAreaId; }
bool isInLFG() { return (m_LFGAreaId > 0) ? true : false; }
void CalculateLFGRoles(LFGGroupQueueInfo& data);
void FillPremadeLFG(ObjectGuid plrGuid, ClassRoles requiredRole, uint32& InitRoles, uint32& DpsCount, std::vector<ObjectGuid>& playersProcessed);
bool inLFGGroup(std::vector<ObjectGuid> processed, ObjectGuid plr)
{
for (uint32 i = 0; i < processed.size(); ++i)
{
if (processed[i] == plr)
{
return true;
}
}
return false;
}
/*********************************************************/
/*** LOOT SYSTEM ***/
/*********************************************************/
void SendLootStartRoll(uint32 CountDown, const Roll& r);
void SendLootRoll(ObjectGuid const& targetGuid, uint8 rollNumber, uint8 rollType, const Roll& r);
void SendLootRollWon(ObjectGuid const& targetGuid, uint8 rollNumber, RollVote rollType, const Roll& r);
void SendLootAllPassed(const Roll& r);
void GroupLoot(WorldObject* pSource, Loot* loot);
void NeedBeforeGreed(WorldObject* pSource, Loot* loot);
void MasterLoot(WorldObject* pSource, Loot* loot);
bool CountRollVote(Player* player, ObjectGuid const& lootedTarget, uint32 itemSlot, RollVote vote);
void StartLootRoll(WorldObject* lootTarget, LootMethod method, Loot* loot, uint8 itemSlot);
void EndRoll();
/**
* function that returns whether the roll is done for this group for the given creature and the given item.
* \param Creature pointer to the creature which has dropped some loots.
* \param Item pointer to the item to check.
* \return bool true if the roll is done, false otherwise.
*/
bool IsRollDoneForItem(WorldObject * pObject, const LootItem * pItem);
void LinkMember(GroupReference* pRef)
{
m_memberMgr.insertFirst(pRef);
}
void DelinkMember(GroupReference* /*pRef*/) { }
InstanceGroupBind* BindToInstance(DungeonPersistentState* save, bool permanent, bool load = false);
void UnbindInstance(uint32 mapid, bool unload = false);
InstanceGroupBind* GetBoundInstance(uint32 mapid);
BoundInstancesMap& GetBoundInstances()
{
return m_boundInstances;
}
#ifdef ENABLE_PLAYERBOTS
ObjectGuid GetTargetIcon(int index) { return m_targetIcons[index]; }
#endif
protected:
bool _addMember(ObjectGuid guid, const char* name, bool isAssistant = false);
bool _addMember(ObjectGuid guid, const char* name, bool isAssistant, uint8 group);
bool _removeMember(ObjectGuid guid); // returns true if leader has changed
void _setLeader(ObjectGuid guid);
void _removeRolls(ObjectGuid guid);
bool _setMembersGroup(ObjectGuid guid, uint8 group);
bool _setAssistantFlag(ObjectGuid guid, const bool& state);
bool _setMainTank(ObjectGuid guid);
bool _setMainAssistant(ObjectGuid guid);
void _homebindIfInstance(Player* player);
void _initRaidSubGroupsCounter()
{
// Sub group counters initialization
if (!m_subGroupsCounts)
{ m_subGroupsCounts = new uint8[MAX_RAID_SUBGROUPS]; }
memset((void*)m_subGroupsCounts, 0, MAX_RAID_SUBGROUPS * sizeof(uint8));
for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
{ ++m_subGroupsCounts[itr->group]; }
}
member_citerator _getMemberCSlot(ObjectGuid guid) const
{
for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
if (itr->guid == guid)
{ return itr; }
return m_memberSlots.end();
}
member_witerator _getMemberWSlot(ObjectGuid guid)
{
for (member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
if (itr->guid == guid)
{ return itr; }
return m_memberSlots.end();
}
void SubGroupCounterIncrease(uint8 subgroup)
{
if (m_subGroupsCounts)
{ ++m_subGroupsCounts[subgroup]; }
}
void SubGroupCounterDecrease(uint8 subgroup)
{
if (m_subGroupsCounts)
{ --m_subGroupsCounts[subgroup]; }
}
void CountTheRoll(Rolls::iterator& roll); // iterator update to next, in CountRollVote if true
bool CountRollVote(ObjectGuid const& playerGUID, Rolls::iterator& roll, RollVote vote);
uint32 m_Id; // 0 for not created or BG groups
MemberSlotList m_memberSlots;
GroupRefManager m_memberMgr;
InvitesList m_invitees;
ObjectGuid m_leaderGuid;
std::string m_leaderName;
ObjectGuid m_mainTankGuid;
ObjectGuid m_mainAssistantGuid;
GroupType m_groupType;
BattleGround* m_bgGroup;
ObjectGuid m_targetIcons[TARGET_ICON_COUNT];
LootMethod m_lootMethod;
ItemQualities m_lootThreshold;
ObjectGuid m_looterGuid;
Rolls RollId;
BoundInstancesMap m_boundInstances;
uint8* m_subGroupsCounts;
uint32 m_LFGAreaId;
};
#endif