mangos/src/game/Object/SocialMgr.h
2020-01-07 22:35:20 +00:00

159 lines
5.2 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2020 MaNGOS <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#ifndef MANGOS_H_MANGOS_SOCIALMGR
#define MANGOS_H_MANGOS_SOCIALMGR
#include "Database/DatabaseEnv.h"
#include "ObjectGuid.h"
class SocialMgr;
class PlayerSocial;
class Player;
class WorldPacket;
enum FriendStatus
{
FRIEND_STATUS_OFFLINE = 0,
FRIEND_STATUS_ONLINE = 1,
FRIEND_STATUS_AFK = 2,
FRIEND_STATUS_UNK3 = 3,
FRIEND_STATUS_DND = 4
};
enum SocialFlag
{
SOCIAL_FLAG_FRIEND = 0x01,
SOCIAL_FLAG_IGNORED = 0x02,
SOCIAL_FLAG_MUTED = 0x04, // guessed
};
struct FriendInfo
{
FriendStatus Status;
uint32 Flags;
uint32 Area;
uint32 Level;
uint32 Class;
FriendInfo() :
Status(FRIEND_STATUS_OFFLINE),
Flags(0),
Area(0),
Level(0),
Class(0)
{}
explicit FriendInfo(uint32 flags) :
Status(FRIEND_STATUS_OFFLINE),
Flags(flags),
Area(0),
Level(0),
Class(0)
{}
};
typedef std::map<uint32, FriendInfo> PlayerSocialMap;
typedef std::map<uint32, PlayerSocial> SocialMap;
/// Results of friend related commands
enum FriendsResult
{
FRIEND_DB_ERROR = 0x00, // ERR_FRIEND_NOT_FOUND
FRIEND_LIST_FULL = 0x01,
FRIEND_ONLINE = 0x02,
FRIEND_OFFLINE = 0x03,
FRIEND_NOT_FOUND = 0x04, // ERR_FRIEND_NOT_FOUND
FRIEND_REMOVED = 0x05,
FRIEND_ADDED_ONLINE = 0x06, // ERR_FRIEND_ADDED_S
FRIEND_ADDED_OFFLINE = 0x07,
FRIEND_ALREADY = 0x08,
FRIEND_SELF = 0x09,
FRIEND_ENEMY = 0x0A,
FRIEND_IGNORE_FULL = 0x0B,
FRIEND_IGNORE_SELF = 0x0C,
FRIEND_IGNORE_NOT_FOUND = 0x0D,
FRIEND_IGNORE_ALREADY = 0x0E,
FRIEND_IGNORE_ADDED = 0x0F,
FRIEND_IGNORE_REMOVED = 0x10,
FRIEND_IGNORE_AMBIGUOUS = 0x11, // That name is ambiguous, type more of the player's server name
FRIEND_MUTE_FULL = 0x12,
FRIEND_MUTE_SELF = 0x13,
FRIEND_MUTE_NOT_FOUND = 0x14,
FRIEND_MUTE_ALREADY = 0x15,
FRIEND_MUTE_ADDED = 0x16,
FRIEND_MUTE_REMOVED = 0x17,
FRIEND_MUTE_AMBIGUOUS = 0x18, // ERR_VOICE_IGNORE_AMBIGUOUS
FRIEND_UNK7 = 0x19, // ERR_MAX_VALUE (nothing is showed)
FRIEND_UNKNOWN = 0x1A // Unknown friend response from server
};
#define SOCIALMGR_FRIEND_LIMIT 50
#define SOCIALMGR_IGNORE_LIMIT 25 // checked max for 1.12.1, list tail not show if more
class PlayerSocial
{
friend class SocialMgr;
public:
PlayerSocial();
~PlayerSocial();
// adding/removing
bool AddToSocialList(ObjectGuid friend_guid, bool ignore);
void RemoveFromSocialList(ObjectGuid friend_guid, bool ignore);
void SetFriendNote(ObjectGuid friend_guid, std::string note);
// Packet send's
void SendFriendList();
void SendIgnoreList();
// Misc
bool HasFriend(ObjectGuid friend_guid);
bool HasIgnore(ObjectGuid ignore_guid);
void SetPlayerGuid(ObjectGuid guid) { m_playerLowGuid = guid.GetCounter(); }
uint32 GetNumberOfSocialsWithFlag(SocialFlag flag);
private:
PlayerSocialMap m_playerSocialMap;
uint32 m_playerLowGuid;
};
class SocialMgr
{
public:
SocialMgr();
~SocialMgr();
// Misc
void RemovePlayerSocial(uint32 guid) { m_socialMap.erase(guid); }
void GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo& friendInfo);
// Packet management
void MakeFriendStatusPacket(FriendsResult result, uint32 friend_guid, WorldPacket* data);
void SendFriendStatus(Player* player, FriendsResult result, ObjectGuid friend_guid, bool broadcast);
void BroadcastToFriendListers(Player* player, WorldPacket* packet);
// Loading
PlayerSocial* LoadFromDB(QueryResult* result, ObjectGuid guid);
private:
SocialMap m_socialMap;
};
#define sSocialMgr MaNGOS::Singleton<SocialMgr>::Instance()
#endif