159 lines
5.2 KiB
C++
159 lines
5.2 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2020 MaNGOS <https://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#ifndef MANGOS_H_MANGOS_SOCIALMGR
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#define MANGOS_H_MANGOS_SOCIALMGR
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#include "Database/DatabaseEnv.h"
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#include "ObjectGuid.h"
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class SocialMgr;
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class PlayerSocial;
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class Player;
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class WorldPacket;
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enum FriendStatus
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{
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FRIEND_STATUS_OFFLINE = 0,
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FRIEND_STATUS_ONLINE = 1,
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FRIEND_STATUS_AFK = 2,
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FRIEND_STATUS_UNK3 = 3,
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FRIEND_STATUS_DND = 4
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};
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enum SocialFlag
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{
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SOCIAL_FLAG_FRIEND = 0x01,
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SOCIAL_FLAG_IGNORED = 0x02,
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SOCIAL_FLAG_MUTED = 0x04, // guessed
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};
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struct FriendInfo
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{
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FriendStatus Status;
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uint32 Flags;
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uint32 Area;
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uint32 Level;
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uint32 Class;
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FriendInfo() :
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Status(FRIEND_STATUS_OFFLINE),
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Flags(0),
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Area(0),
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Level(0),
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Class(0)
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{}
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explicit FriendInfo(uint32 flags) :
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Status(FRIEND_STATUS_OFFLINE),
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Flags(flags),
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Area(0),
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Level(0),
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Class(0)
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{}
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};
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typedef std::map<uint32, FriendInfo> PlayerSocialMap;
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typedef std::map<uint32, PlayerSocial> SocialMap;
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/// Results of friend related commands
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enum FriendsResult
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{
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FRIEND_DB_ERROR = 0x00, // ERR_FRIEND_NOT_FOUND
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FRIEND_LIST_FULL = 0x01,
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FRIEND_ONLINE = 0x02,
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FRIEND_OFFLINE = 0x03,
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FRIEND_NOT_FOUND = 0x04, // ERR_FRIEND_NOT_FOUND
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FRIEND_REMOVED = 0x05,
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FRIEND_ADDED_ONLINE = 0x06, // ERR_FRIEND_ADDED_S
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FRIEND_ADDED_OFFLINE = 0x07,
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FRIEND_ALREADY = 0x08,
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FRIEND_SELF = 0x09,
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FRIEND_ENEMY = 0x0A,
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FRIEND_IGNORE_FULL = 0x0B,
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FRIEND_IGNORE_SELF = 0x0C,
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FRIEND_IGNORE_NOT_FOUND = 0x0D,
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FRIEND_IGNORE_ALREADY = 0x0E,
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FRIEND_IGNORE_ADDED = 0x0F,
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FRIEND_IGNORE_REMOVED = 0x10,
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FRIEND_IGNORE_AMBIGUOUS = 0x11, // That name is ambiguous, type more of the player's server name
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FRIEND_MUTE_FULL = 0x12,
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FRIEND_MUTE_SELF = 0x13,
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FRIEND_MUTE_NOT_FOUND = 0x14,
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FRIEND_MUTE_ALREADY = 0x15,
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FRIEND_MUTE_ADDED = 0x16,
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FRIEND_MUTE_REMOVED = 0x17,
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FRIEND_MUTE_AMBIGUOUS = 0x18, // ERR_VOICE_IGNORE_AMBIGUOUS
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FRIEND_UNK7 = 0x19, // ERR_MAX_VALUE (nothing is showed)
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FRIEND_UNKNOWN = 0x1A // Unknown friend response from server
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};
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#define SOCIALMGR_FRIEND_LIMIT 50
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#define SOCIALMGR_IGNORE_LIMIT 25 // checked max for 1.12.1, list tail not show if more
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class PlayerSocial
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{
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friend class SocialMgr;
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public:
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PlayerSocial();
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~PlayerSocial();
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// adding/removing
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bool AddToSocialList(ObjectGuid friend_guid, bool ignore);
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void RemoveFromSocialList(ObjectGuid friend_guid, bool ignore);
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void SetFriendNote(ObjectGuid friend_guid, std::string note);
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// Packet send's
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void SendFriendList();
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void SendIgnoreList();
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// Misc
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bool HasFriend(ObjectGuid friend_guid);
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bool HasIgnore(ObjectGuid ignore_guid);
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void SetPlayerGuid(ObjectGuid guid) { m_playerLowGuid = guid.GetCounter(); }
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uint32 GetNumberOfSocialsWithFlag(SocialFlag flag);
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private:
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PlayerSocialMap m_playerSocialMap;
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uint32 m_playerLowGuid;
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};
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class SocialMgr
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{
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public:
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SocialMgr();
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~SocialMgr();
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// Misc
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void RemovePlayerSocial(uint32 guid) { m_socialMap.erase(guid); }
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void GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo& friendInfo);
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// Packet management
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void MakeFriendStatusPacket(FriendsResult result, uint32 friend_guid, WorldPacket* data);
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void SendFriendStatus(Player* player, FriendsResult result, ObjectGuid friend_guid, bool broadcast);
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void BroadcastToFriendListers(Player* player, WorldPacket* packet);
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// Loading
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PlayerSocial* LoadFromDB(QueryResult* result, ObjectGuid guid);
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private:
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SocialMap m_socialMap;
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};
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#define sSocialMgr MaNGOS::Singleton<SocialMgr>::Instance()
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#endif
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