mangos/src/game/Object/PlayerLogger.cpp

418 lines
16 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2015 MaNGOS project <http://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include "PlayerLogger.h"
#include "ObjectAccessor.h"
#include "Database/DatabaseEnv.h"
#include "World.h"
#include "Log.h"
PlayerLogger::PlayerLogger(ObjectGuid guid) : logActiveMask(0), playerGuid(guid.GetCounter())
{
for (uint8 i = 0; i < MAX_PLAYER_LOG_ENTITIES; ++i)
data[i] = NULL;
}
PlayerLogger::~PlayerLogger()
{
for (uint8 i = 0; i < MAX_PLAYER_LOG_ENTITIES; ++i)
{
if (data[i])
{
data[i]->empty();
delete data[i];
}
}
}
void PlayerLogger::Initialize(PlayerLogEntity entity, uint32 maxLength)
{
if (data[entity])
data[entity]->clear();
else
{
if (IsLoggingActive(entity))
sLog.outDebug("PlayerLogger: no data but activity flag set for log type %u!", entity);
switch (entity)
{
case PLAYER_LOG_DAMAGE_GET:
case PLAYER_LOG_DAMAGE_DONE:
data[entity] = (PlayerLogBaseType*)(new std::vector<PlayerLogDamage>);
break;
case PLAYER_LOG_LOOTING:
data[entity] = (PlayerLogBaseType*)(new std::vector<PlayerLogLooting>);
break;
case PLAYER_LOG_TRADE:
data[entity] = (PlayerLogBaseType*)(new std::vector<PlayerLogTrading>);
break;
case PLAYER_LOG_KILL:
data[entity] = (PlayerLogBaseType*)(new std::vector<PlayerLogKilling>);
break;
case PLAYER_LOG_POSITION:
data[entity] = (PlayerLogBaseType*)(new std::vector<PlayerLogPosition>);
break;
case PLAYER_LOG_PROGRESS:
data[entity] = (PlayerLogBaseType*)(new std::vector<PlayerLogProgress>);
break;
default:
sLog.outError("PlayerLogger: unknown logging type %u initiated, ignoring.", entity);
break;
}
}
if (maxLength)
data[entity]->reserve(maxLength);
}
void PlayerLogger::Clean(PlayerLogMask mask)
{
for (uint8 i = 0; i < MAX_PLAYER_LOG_ENTITIES; ++i)
{
if ((mask & CalcLogMask(PlayerLogEntity(i))) == 0) // note that actual data presence is not checked here!
continue;
if (data[i] == NULL)
{
sLog.outError("PlayerLogging: flag for logtype %u set but no init was called! Ignored.", i);
continue;
}
SetLogActiveMask(PlayerLogEntity(i), false);
data[i]->clear();
}
}
bool PlayerLogger::SaveToDB(PlayerLogMask mask, bool removeSaved, bool insideTransaction)
{
bool written = false;
uint64 serverStart = uint64(sWorld.GetStartTime());
for (uint8 i = 0; i < MAX_PLAYER_LOG_ENTITIES; ++i)
{
if ((mask & CalcLogMask(PlayerLogEntity(i))) == 0 || data[i] == NULL)
continue;
if (!insideTransaction)
CharacterDatabase.BeginTransaction();
written = true;
for (uint8 id = 0; id < data[i]->size(); ++id)
{
switch (PlayerLogEntity(i))
{
case PLAYER_LOG_DAMAGE_GET:
{
PlayerLogDamage info = *(PlayerLogDamage*)(&data[i]->at(id));
static SqlStatementID dmgGetStmt;
SqlStatement stmt = CharacterDatabase.CreateStatement(dmgGetStmt, "INSERT INTO playerlog_damage_get SET guid = ?, `time` = ?, aggressor = ?, isPlayer = ?, damage = ?, spell = ?");
stmt.addUInt32(playerGuid);
stmt.addUInt64(info.timestamp + serverStart);
stmt.addUInt32(info.GetId());
stmt.addBool(info.IsPlayer());
stmt.addInt32(info.damage);
stmt.addUInt16(info.spell);
stmt.Execute();
}
break;
case PLAYER_LOG_DAMAGE_DONE:
{
PlayerLogDamage info = *(PlayerLogDamage*)(&data[i]->at(id));
static SqlStatementID dmgDoneStmt;
SqlStatement stmt = CharacterDatabase.CreateStatement(dmgDoneStmt, "INSERT INTO playerlog_damage_done SET guid = ?, `time` = ?, victim = ?, isPlayer = ?, damage = ?, spell = ?");
stmt.addUInt32(playerGuid);
stmt.addUInt64(info.timestamp + serverStart);
stmt.addUInt32(info.GetId());
stmt.addBool(info.IsPlayer());
stmt.addInt32(info.damage);
stmt.addUInt16(info.spell);
stmt.Execute();
}
break;
case PLAYER_LOG_LOOTING:
{
PlayerLogLooting info = *(PlayerLogLooting*)(&data[i]->at(id));
static SqlStatementID lootStmt;
SqlStatement stmt = CharacterDatabase.CreateStatement(lootStmt, "INSERT INTO playerlog_looting SET guid = ?, `time`= ?, item = ?, sourceType = ?, sourceEntry = ?");
stmt.addUInt32(playerGuid);
stmt.addUInt64(info.timestamp + serverStart);
stmt.addUInt32(info.GetItemEntry());
stmt.addUInt8(uint8(info.GetLootSourceType()));
stmt.addUInt32(info.droppedBy);
stmt.Execute();
}
break;
case PLAYER_LOG_TRADE:
{
PlayerLogTrading info = *(PlayerLogTrading*)(&data[i]->at(id));
static SqlStatementID tradeStmt;
SqlStatement stmt = CharacterDatabase.CreateStatement(tradeStmt, "INSERT INTO playerlog_trading SET guid = ?, `time`= ?, itemEntry = ?, itemGuid = ?, aquired = ?, partner = ?");
stmt.addUInt32(playerGuid);
stmt.addUInt64(info.timestamp + serverStart);
stmt.addUInt32(info.GetItemEntry());
stmt.addUInt32(info.itemGuid);
stmt.addBool(info.IsItemAquired());
stmt.addUInt16(info.partner);
stmt.Execute();
}
break;
case PLAYER_LOG_KILL:
{
PlayerLogKilling info = *(PlayerLogKilling*)(&data[i]->at(id));
static SqlStatementID killStmt;
SqlStatement stmt = CharacterDatabase.CreateStatement(killStmt, "INSERT INTO playerlog_killing SET guid = ?, `time`= ?, iskill = ?, entry = ?, victimGuid = ?");
stmt.addUInt32(playerGuid);
stmt.addUInt64(info.timestamp + serverStart);
stmt.addBool(info.IsKill());
stmt.addUInt32(info.GetUnitEntry());
stmt.addUInt32(info.unitGuid);
stmt.Execute();
}
break;
case PLAYER_LOG_POSITION:
{
PlayerLogPosition info = *(PlayerLogPosition*)(&data[i]->at(id));
static SqlStatementID posStmt;
SqlStatement stmt = CharacterDatabase.CreateStatement(posStmt, "INSERT INTO playerlog_position SET guid = ?, `time`= ?, map = ?, posx = ?, posy = ?, posz = ?");
stmt.addUInt32(playerGuid);
stmt.addUInt64(info.timestamp + serverStart);
stmt.addUInt16(info.map);
stmt.addFloat(info.x);
stmt.addFloat(info.y);
stmt.addFloat(info.z);
stmt.Execute();
}
break;
case PLAYER_LOG_PROGRESS:
{
PlayerLogProgress info = *(PlayerLogProgress*)(&data[i]->at(id));
static SqlStatementID progStmt;
SqlStatement stmt = CharacterDatabase.CreateStatement(progStmt, "INSERT INTO playerlog_progress SET guid = ?, `time` = ?, type = ?, level = ?, data = ?, map = ?, posx = ?, posy = ?, posz = ?");
stmt.addUInt32(playerGuid);
stmt.addUInt64(info.timestamp + serverStart);
stmt.addUInt8(info.progressType);
stmt.addUInt8(info.level);
stmt.addUInt16(info.data);
stmt.addUInt16(info.map);
stmt.addFloat(info.x);
stmt.addFloat(info.y);
stmt.addFloat(info.z);
stmt.Execute();
}
}
}
Stop(PlayerLogEntity(i));
if (removeSaved)
data[i]->clear();
}
if (written && !insideTransaction)
CharacterDatabase.CommitTransaction();
return written;
}
void PlayerLogger::StartCombatLogging()
{
StartLogging(PLAYER_LOG_DAMAGE_GET);
StartLogging(PLAYER_LOG_DAMAGE_DONE);
}
void PlayerLogger::StartLogging(PlayerLogEntity entity)
{
if (data[entity] == NULL)
{
sLog.outError("PlayerLogger: StartLogging without init! Fixing, check your code.");
Initialize(entity);
}
else
{
if (data[entity]->size() > 0)
sLog.outDebug("PlayerLogger: dropped old data for type %u player GUID %u!", entity, playerGuid);
data[entity]->clear();
}
SetLogActiveMask(entity, true);
}
uint32 PlayerLogger::Stop(PlayerLogEntity entity)
{
SetLogActiveMask(entity, false);
sLog.outDebug("PlayerLogger: logging type %u stopped for player %u at %lu records.", entity, playerGuid, data[entity]->size());
return data[entity]->size();
}
void PlayerLogger::CheckAndTruncate(PlayerLogMask mask, uint32 maxRecords)
{
for (uint8 i = 0; i < MAX_PLAYER_LOG_ENTITIES; ++i)
{
if ((mask & CalcLogMask(PlayerLogEntity(i))) == 0)
continue;
if (data[i]->size() > maxRecords)
{
switch (PlayerLogEntity(i))
{
case PLAYER_LOG_DAMAGE_GET:
case PLAYER_LOG_DAMAGE_DONE:
{
std::vector<PlayerLogDamage>* v = (std::vector<PlayerLogDamage>*)data[i];
std::vector<PlayerLogDamage>::iterator itr = v->begin();
v->erase(itr, itr + v->size() - maxRecords);
}
break;
case PLAYER_LOG_LOOTING:
{
std::vector<PlayerLogLooting>* v = (std::vector<PlayerLogLooting>*)data[i];
std::vector<PlayerLogLooting>::iterator itr = v->begin();
v->erase(itr, itr + v->size() - maxRecords);
}
break;
case PLAYER_LOG_TRADE:
{
std::vector<PlayerLogTrading>* v = (std::vector<PlayerLogTrading>*)data[i];
std::vector<PlayerLogTrading>::iterator itr = v->begin();
v->erase(itr, itr + v->size() - maxRecords);
}
break;
case PLAYER_LOG_KILL:
{
std::vector<PlayerLogKilling>* v = (std::vector<PlayerLogKilling>*)data[i];
std::vector<PlayerLogKilling>::iterator itr = v->begin();
v->erase(itr, itr + v->size() - maxRecords);
}
break;
case PLAYER_LOG_POSITION:
{
std::vector<PlayerLogPosition>* v = (std::vector<PlayerLogPosition>*)data[i];
std::vector<PlayerLogPosition>::iterator itr = v->begin();
v->erase(itr, itr + v->size() - maxRecords);
}
break;
case PLAYER_LOG_PROGRESS:
{
std::vector<PlayerLogProgress>* v = (std::vector<PlayerLogProgress>*)data[i];
std::vector<PlayerLogProgress>::iterator itr = v->begin();
v->erase(itr, itr + v->size() - maxRecords);
}
break;
}
}
}
}
void PlayerLogger::LogDamage(bool done, uint16 damage, uint16 heal, ObjectGuid unitGuid, uint16 spell)
{
if (!IsLoggingActive(done ? PLAYER_LOGMASK_DAMAGE_DONE : PLAYER_LOGMASK_DAMAGE_GET))
return;
PlayerLogDamage log = PlayerLogDamage(sWorld.GetUptime());
log.dmgUnit = (unitGuid.GetCounter() == playerGuid) ? 0 : (unitGuid.IsPlayer() ? unitGuid.GetCounter() : unitGuid.GetEntry());
log.SetCreature(unitGuid.IsCreatureOrPet());
log.damage = damage > 0 ? int16(damage) : -int16(heal);
log.spell = spell;
((std::vector<PlayerLogDamage>*)(data[done ? PLAYER_LOG_DAMAGE_DONE : PLAYER_LOG_DAMAGE_GET]))->push_back(log);
}
void PlayerLogger::LogLooting(LootSourceType type, ObjectGuid droppedBy, ObjectGuid itemGuid, uint32 id)
{
if (!IsLoggingActive(PLAYER_LOGMASK_LOOTING))
return;
PlayerLogLooting log = PlayerLogLooting(sWorld.GetUptime());
log.itemEntry = itemGuid.GetEntry();
log.SetLootSourceType(type);
log.itemGuid = itemGuid.GetCounter();
log.droppedBy = droppedBy.IsEmpty() ? id : droppedBy.GetEntry();
((std::vector<PlayerLogLooting>*)(data[PLAYER_LOG_LOOTING]))->push_back(log);
}
void PlayerLogger::LogTrading(bool aquire, ObjectGuid partner, ObjectGuid itemGuid)
{
if (!IsLoggingActive(PLAYER_LOGMASK_TRADE))
return;
PlayerLogTrading log = PlayerLogTrading(sWorld.GetUptime());
log.itemEntry = itemGuid.GetEntry();
log.SetItemAquired(aquire);
log.itemGuid = itemGuid.GetCounter();
log.partner = partner.GetCounter();
((std::vector<PlayerLogTrading>*)(data[PLAYER_LOG_TRADE]))->push_back(log);
}
void PlayerLogger::LogKilling(bool killedEnemy, ObjectGuid unitGuid)
{
if (!IsLoggingActive(PLAYER_LOGMASK_KILL))
return;
PlayerLogKilling log = PlayerLogKilling(sWorld.GetUptime());
log.unitEntry = unitGuid.GetEntry();
log.SetKill(killedEnemy);
log.unitGuid = unitGuid.GetCounter();
((std::vector<PlayerLogKilling>*)(data[PLAYER_LOG_KILL]))->push_back(log);
}
void PlayerLogger::LogPosition()
{
if (!IsLoggingActive(PLAYER_LOGMASK_POSITION))
return;
if (Player* pl = GetPlayer())
{
PlayerLogPosition log = PlayerLogPosition(sWorld.GetUptime());
FillPosition(&log, pl);
((std::vector<PlayerLogPosition>*)(data[PLAYER_LOG_POSITION]))->push_back(log);
}
}
void PlayerLogger::LogProgress(ProgressType type, uint8 achieve, uint16 misc)
{
if (!IsLoggingActive(PLAYER_LOGMASK_PROGRESS))
return;
if (Player* pl = GetPlayer())
{
PlayerLogProgress log = PlayerLogProgress(sWorld.GetUptime());
log.progressType = type;
log.level = achieve;
log.data = misc;
FillPosition(&log, pl);
((std::vector<PlayerLogProgress>*)(data[PLAYER_LOG_PROGRESS]))->push_back(log);
}
}
void PlayerLogger::SetLogActiveMask(PlayerLogEntity entity, bool on)
{
if (on)
logActiveMask |= CalcLogMask(entity);
else
logActiveMask &= ~uint8(CalcLogMask(entity));
}
Player* PlayerLogger::GetPlayer() const
{
Player* pl = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, playerGuid), true);
if (!pl)
pl = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_CORPSE, playerGuid), true);
if (!pl)
sLog.outError("PlayerLogger: cannot get current player! Ignoring the record.");
return pl;
}
void PlayerLogger::FillPosition(PlayerLogPosition* log, Player* me)
{
log->map = uint16(me->GetMapId());
log->x = me->GetPositionX();
log->y = me->GetPositionY();
log->z = me->GetPositionZ();
}