2018-01-14 10:24:47 +00:00

384 lines
16 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2018 MaNGOS project <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#ifndef MANGOSSERVER_QUEST_H
#define MANGOSSERVER_QUEST_H
#include "Platform/Define.h"
#include "Database/DatabaseEnv.h"
#include <vector>
class Player;
class ObjectMgr;
#define MAX_QUEST_LOG_SIZE 20
#define QUEST_OBJECTIVES_COUNT 4
#define QUEST_ITEM_OBJECTIVES_COUNT QUEST_OBJECTIVES_COUNT
#define QUEST_SOURCE_ITEM_IDS_COUNT 4
#define QUEST_REWARD_CHOICES_COUNT 6
#define QUEST_REWARDS_COUNT 4
#define QUEST_DEPLINK_COUNT 10
#define QUEST_REPUTATIONS_COUNT 5
#define QUEST_EMOTE_COUNT 4
enum QuestFailedReasons
{
INVALIDREASON_DONT_HAVE_REQ = 0, // this is default case
INVALIDREASON_QUEST_FAILED_LOW_LEVEL = 1, // You are not high enough level for that quest.
INVALIDREASON_QUEST_FAILED_REQS = 2, // You don't meet the requirements for that quest.
INVALIDREASON_QUEST_FAILED_INVENTORY_FULL = 4, // Inventory is full. (Also 50. From SMSG_QUESTGIVER_QUEST_FAILED)
INVALIDREASON_QUEST_FAILED_WRONG_RACE = 6, // That quest is not available to your race.
INVALIDREASON_QUEST_ONLY_ONE_TIMED = 12, // You can only be on one timed quest at a time.
INVALIDREASON_QUEST_ALREADY_ON = 13, // You are already on that quest.
INVALIDREASON_QUEST_FAILED_DUPLICATE_ITEM = 17, // Duplicate item found. (From SMSG_QUESTGIVER_QUEST_FAILED)
INVALIDREASON_QUEST_FAILED_MISSING_ITEMS = 20, // You don't have the required items with you. Check storage.
INVALIDREASON_QUEST_FAILED_NOT_ENOUGH_MONEY = 22 // You don't have enough money for that quest.
// INVALIDREASON_QUEST_FAILED_REQS = 3,4,5,7-11,14-19,21
};
enum QuestShareMessages
{
QUEST_PARTY_MSG_SHARING_QUEST = 0, // ERR_QUEST_PUSH_SUCCESS_S
QUEST_PARTY_MSG_CANT_TAKE_QUEST = 1, // ERR_QUEST_PUSH_INVALID_S
QUEST_PARTY_MSG_ACCEPT_QUEST = 2, // ERR_QUEST_PUSH_ACCEPTED_S
QUEST_PARTY_MSG_DECLINE_QUEST = 3, // ERR_QUEST_PUSH_DECLINED_S
QUEST_PARTY_MSG_TOO_FAR = 4, // removed in 3.x
QUEST_PARTY_MSG_BUSY = 5, // ERR_QUEST_PUSH_BUSY_S
QUEST_PARTY_MSG_LOG_FULL = 6, // ERR_QUEST_PUSH_LOG_FULL_S
QUEST_PARTY_MSG_HAVE_QUEST = 7, // ERR_QUEST_PUSH_ONQUEST_S
QUEST_PARTY_MSG_FINISH_QUEST = 8, // ERR_QUEST_PUSH_ALREADY_DONE_S
};
enum __QuestTradeSkill
{
QUEST_TRSKILL_NONE = 0,
QUEST_TRSKILL_ALCHEMY = 1,
QUEST_TRSKILL_BLACKSMITHING = 2,
QUEST_TRSKILL_COOKING = 3,
QUEST_TRSKILL_ENCHANTING = 4,
QUEST_TRSKILL_ENGINEERING = 5,
QUEST_TRSKILL_FIRSTAID = 6,
QUEST_TRSKILL_HERBALISM = 7,
QUEST_TRSKILL_LEATHERWORKING = 8,
QUEST_TRSKILL_POISONS = 9,
QUEST_TRSKILL_TAILORING = 10,
QUEST_TRSKILL_MINING = 11,
QUEST_TRSKILL_FISHING = 12,
QUEST_TRSKILL_SKINNING = 13,
};
enum QuestStatus
{
QUEST_STATUS_NONE = 0,
QUEST_STATUS_COMPLETE = 1,
QUEST_STATUS_UNAVAILABLE = 2,
QUEST_STATUS_INCOMPLETE = 3,
QUEST_STATUS_AVAILABLE = 4, // unused in fact
QUEST_STATUS_FAILED = 5,
QUEST_STATUS_FORCE_COMPLETE = 6,
MAX_QUEST_STATUS
};
enum __QuestGiverStatus
{
DIALOG_STATUS_NONE = 0,
DIALOG_STATUS_UNAVAILABLE = 1,
DIALOG_STATUS_CHAT = 2,
DIALOG_STATUS_INCOMPLETE = 3,
DIALOG_STATUS_REWARD_REP = 4,
DIALOG_STATUS_AVAILABLE = 5,
DIALOG_STATUS_REWARD_OLD = 6, // red dot on minimap
DIALOG_STATUS_REWARD2 = 7, // yellow dot on minimap
// [-ZERO] tbc? DIALOG_STATUS_REWARD = 8 // yellow dot on minimap
DIALOG_STATUS_UNDEFINED = 100 // Used as result for unassigned ScriptCall
};
// values based at QuestInfo.dbc
enum QuestTypes
{
QUEST_TYPE_ELITE = 1,
QUEST_TYPE_LIFE = 21,
QUEST_TYPE_PVP = 41,
QUEST_TYPE_RAID = 62,
QUEST_TYPE_DUNGEON = 81,
QUEST_TYPE_WORLD_EVENT = 82,
QUEST_TYPE_LEGENDARY = 83,
// Escort quest is not listed in QuestInfo.dbc
QUEST_TYPE_ESCORT = 84,
};
enum QuestFlags
{
// Flags used at server and sent to client
QUEST_FLAGS_NONE = 0x00000000,
QUEST_FLAGS_STAY_ALIVE = 0x00000001, // Not used currently
QUEST_FLAGS_PARTY_ACCEPT = 0x00000002, // If player in party, all players that can accept this quest will receive confirmation box to accept quest CMSG_QUEST_CONFIRM_ACCEPT/SMSG_QUEST_CONFIRM_ACCEPT
QUEST_FLAGS_EXPLORATION = 0x00000004, // Not used currently
QUEST_FLAGS_SHARABLE = 0x00000008, // Can be shared: Player::CanShareQuest()
// QUEST_FLAGS_NONE2 = 0x00000010, // Not used currently
QUEST_FLAGS_EPIC = 0x00000020, // Not used currently: Unsure of content
QUEST_FLAGS_RAID = 0x00000040, // Not used currently
QUEST_FLAGS_UNK2 = 0x00000100, // Not used currently: _DELIVER_MORE Quest needs more than normal _q-item_ drops from mobs
QUEST_FLAGS_HIDDEN_REWARDS = 0x00000200, // Items and money rewarded only sent in SMSG_QUESTGIVER_OFFER_REWARD (not in SMSG_QUESTGIVER_QUEST_DETAILS or in client quest log(SMSG_QUEST_QUERY_RESPONSE))
QUEST_FLAGS_AUTO_REWARDED = 0x00000400, // These quests are automatically rewarded on quest complete and they will never appear in quest log client side.
};
enum QuestSpecialFlags
{
// Mangos flags for set SpecialFlags in DB if required but used only at server
QUEST_SPECIAL_FLAG_REPEATABLE = 0x001, // |1 in SpecialFlags from DB
QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT = 0x002, // |2 in SpecialFlags from DB (if required area explore, spell SPELL_EFFECT_QUEST_COMPLETE casting, table `*_script` command SCRIPT_COMMAND_QUEST_EXPLORED use, set from script DLL)
// reserved for future versions 0x004, // |4 in SpecialFlags.
// Mangos flags for internal use only
QUEST_SPECIAL_FLAG_DELIVER = 0x008, // Internal flag computed only
QUEST_SPECIAL_FLAG_SPEAKTO = 0x010, // Internal flag computed only
QUEST_SPECIAL_FLAG_KILL_OR_CAST = 0x020, // Internal flag computed only
QUEST_SPECIAL_FLAG_TIMED = 0x040, // Internal flag computed only
};
#define QUEST_SPECIAL_FLAG_DB_ALLOWED (QUEST_SPECIAL_FLAG_REPEATABLE | QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT)
enum QuestActor
{
QA_CREATURE = 0,
QA_GAMEOBJECT = 1,
QA_AREATRIGGER = 2,
};
enum QuestRole
{
QR_START = 0,
QR_END = 1,
};
struct QuestLocale
{
QuestLocale() { ObjectiveText.resize(QUEST_OBJECTIVES_COUNT); }
std::vector<std::string> Title;
std::vector<std::string> Details;
std::vector<std::string> Objectives;
std::vector<std::string> OfferRewardText;
std::vector<std::string> RequestItemsText;
std::vector<std::string> EndText;
std::vector< std::vector<std::string> > ObjectiveText;
};
// This Quest class provides a convenient way to access a few pretotaled (cached) quest details,
// all base quest information, and any utility functions such as generating the amount of
// xp to give
class Quest
{
friend class ObjectMgr;
public:
Quest(Field* questRecord);
uint32 XPValue(Player* pPlayer) const;
uint32 GetQuestFlags() const { return m_QuestFlags; }
bool HasQuestFlag(QuestFlags flag) const { return (m_QuestFlags & flag) != 0; }
bool HasSpecialFlag(QuestSpecialFlags flag) const { return (m_SpecialFlags & flag) != 0; }
void SetSpecialFlag(QuestSpecialFlags flag) { m_SpecialFlags |= flag; }
// table data accessors:
uint32 GetQuestId() const { return QuestId; }
uint32 GetQuestMethod() const { return QuestMethod; }
int32 GetZoneOrSort() const { return ZoneOrSort; }
uint32 GetMinLevel() const { return MinLevel; }
uint32 GetQuestLevel() const { return QuestLevel; }
uint32 GetType() const { return Type; }
uint32 GetRequiredClasses() const { return RequiredClasses; }
uint32 GetRequiredRaces() const { return RequiredRaces; }
uint32 GetRequiredSkill() const { return RequiredSkill; }
uint32 GetRequiredSkillValue() const { return RequiredSkillValue; }
uint32 GetRepObjectiveFaction() const { return RepObjectiveFaction; }
int32 GetRepObjectiveValue() const { return RepObjectiveValue; }
uint32 GetRequiredMinRepFaction() const { return RequiredMinRepFaction; }
int32 GetRequiredMinRepValue() const { return RequiredMinRepValue; }
uint32 GetRequiredMaxRepFaction() const { return RequiredMaxRepFaction; }
int32 GetRequiredMaxRepValue() const { return RequiredMaxRepValue; }
uint32 GetSuggestedPlayers() const { return SuggestedPlayers; }
uint32 GetLimitTime() const { return LimitTime; }
int32 GetPrevQuestId() const { return PrevQuestId; }
int32 GetNextQuestId() const { return NextQuestId; }
int32 GetExclusiveGroup() const { return ExclusiveGroup; }
uint32 GetNextQuestInChain() const { return NextQuestInChain; }
// [-ZERO] not exist
uint32 GetSrcItemId() const { return SrcItemId; }
uint32 GetSrcItemCount() const { return SrcItemCount; }
uint32 GetSrcSpell() const { return SrcSpell; }
std::string GetTitle() const { return Title; }
std::string GetDetails() const { return Details; }
std::string GetObjectives() const { return Objectives; }
std::string GetOfferRewardText() const { return OfferRewardText; }
std::string GetRequestItemsText() const { return RequestItemsText; }
std::string GetEndText() const { return EndText; }
int32 GetRewOrReqMoney() const;
uint32 GetRewMoneyMaxLevel() const { return RewMoneyMaxLevel; }
// use in XP calculation at client
uint32 GetRewSpell() const { return RewSpell; }
uint32 GetRewSpellCast() const { return RewSpellCast; }
uint32 GetRewMailTemplateId() const { return RewMailTemplateId; }
uint32 GetRewMailDelaySecs() const { return RewMailDelaySecs; }
uint32 GetPointMapId() const { return PointMapId; }
float GetPointX() const { return PointX; }
float GetPointY() const { return PointY; }
uint32 GetPointOpt() const { return PointOpt; }
uint32 GetIncompleteEmote() const { return IncompleteEmote; }
uint32 GetCompleteEmote() const { return CompleteEmote; }
uint32 GetDetailsEmoteCount() const { return m_detailsemotecount; }
uint32 GetQuestStartScript() const { return QuestStartScript; }
uint32 GetQuestCompleteScript() const { return QuestCompleteScript; }
bool IsRepeatable() const { return m_SpecialFlags & QUEST_SPECIAL_FLAG_REPEATABLE; }
bool IsAutoComplete() const { return QuestMethod ? false : true; }
bool IsAllowedInRaid() const;
// quest can be fully deactivated and will not be available for any player
void SetQuestActiveState(bool state) { m_isActive = state; }
bool IsActive() const { return m_isActive; }
// multiple values
std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];
uint32 ReqItemId[QUEST_ITEM_OBJECTIVES_COUNT];
uint32 ReqItemCount[QUEST_ITEM_OBJECTIVES_COUNT];
uint32 ReqSourceId[QUEST_SOURCE_ITEM_IDS_COUNT];
uint32 ReqSourceCount[QUEST_SOURCE_ITEM_IDS_COUNT];
int32 ReqCreatureOrGOId[QUEST_OBJECTIVES_COUNT]; // >0 Creature <0 Gameobject
uint32 ReqCreatureOrGOCount[QUEST_OBJECTIVES_COUNT];
uint32 ReqSpell[QUEST_OBJECTIVES_COUNT];
uint32 RewChoiceItemId[QUEST_REWARD_CHOICES_COUNT];
uint32 RewChoiceItemCount[QUEST_REWARD_CHOICES_COUNT];
uint32 RewItemId[QUEST_REWARDS_COUNT];
uint32 RewItemCount[QUEST_REWARDS_COUNT];
uint32 RewRepFaction[QUEST_REPUTATIONS_COUNT];
int32 RewRepValue[QUEST_REPUTATIONS_COUNT];
uint32 DetailsEmote[QUEST_EMOTE_COUNT];
uint32 DetailsEmoteDelay[QUEST_EMOTE_COUNT];
uint32 OfferRewardEmote[QUEST_EMOTE_COUNT];
uint32 OfferRewardEmoteDelay[QUEST_EMOTE_COUNT];
uint32 GetReqItemsCount() const { return m_reqitemscount; }
uint32 GetReqCreatureOrGOcount() const { return m_reqCreatureOrGOcount; }
uint32 GetRewChoiceItemsCount() const { return m_rewchoiceitemscount; }
uint32 GetRewItemsCount() const { return m_rewitemscount; }
typedef std::vector<int32> PrevQuests;
PrevQuests prevQuests;
typedef std::vector<uint32> PrevChainQuests;
PrevChainQuests prevChainQuests;
// cached data
private:
uint32 m_reqitemscount;
uint32 m_reqCreatureOrGOcount;
uint32 m_rewchoiceitemscount;
uint32 m_rewitemscount;
uint32 m_detailsemotecount; // actual allowed value 0..4
bool m_isActive;
// table data
protected:
uint32 QuestId;
uint32 QuestMethod;
int32 ZoneOrSort;
uint32 MinLevel;
uint32 QuestLevel;
uint32 Type;
uint32 RequiredClasses;
uint32 RequiredRaces;
uint32 RequiredSkill;
uint32 RequiredSkillValue;
uint32 RepObjectiveFaction;
int32 RepObjectiveValue;
uint32 RequiredMinRepFaction;
int32 RequiredMinRepValue;
uint32 RequiredMaxRepFaction;
int32 RequiredMaxRepValue;
uint32 SuggestedPlayers;
uint32 LimitTime;
uint32 m_QuestFlags;
uint32 m_SpecialFlags;
int32 PrevQuestId;
int32 NextQuestId;
int32 ExclusiveGroup;
uint32 NextQuestInChain;
uint32 SrcItemId;
uint32 SrcItemCount;
uint32 SrcSpell;
std::string Title;
std::string Details;
std::string Objectives;
std::string OfferRewardText;
std::string RequestItemsText;
std::string EndText;
int32 RewOrReqMoney;
uint32 RewMoneyMaxLevel;
uint32 RewSpell;
uint32 RewSpellCast;
uint32 RewMailTemplateId;
uint32 RewMailDelaySecs;
uint32 PointMapId;
float PointX;
float PointY;
uint32 PointOpt;
uint32 IncompleteEmote;
uint32 CompleteEmote;
uint32 QuestStartScript;
uint32 QuestCompleteScript;
};
enum QuestUpdateState
{
QUEST_UNCHANGED = 0,
QUEST_CHANGED = 1,
QUEST_NEW = 2
};
struct QuestStatusData
{
QuestStatusData()
: m_status(QUEST_STATUS_NONE), m_rewarded(false),
m_explored(false), m_timer(0), uState(QUEST_NEW)
{
memset(m_itemcount, 0, QUEST_ITEM_OBJECTIVES_COUNT * sizeof(uint32));
memset(m_creatureOrGOcount, 0, QUEST_OBJECTIVES_COUNT * sizeof(uint32));
}
QuestStatus m_status;
bool m_rewarded;
bool m_explored;
uint32 m_timer;
QuestUpdateState uState;
uint32 m_itemcount[ QUEST_ITEM_OBJECTIVES_COUNT ];
uint32 m_creatureOrGOcount[ QUEST_OBJECTIVES_COUNT ];
};
#endif