
- The gnome engineers have finally repaired the computers of DeeprunTram, and now both trams travel properly between stations. - The pets try hard to learn the paths. For example, they will now properly follow their masters on bridges. - There are now 2 types of transporters: local transporters (elevators, platforms) and global transporters (ships, zeppelins). - Some obsolete methods have been removed. - Some methods have been rewritten to make room for the final phase.
1854 lines
59 KiB
C++
1854 lines
59 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2016 MaNGOS project <https://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "Object.h"
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#include "SharedDefines.h"
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#include "WorldPacket.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "World.h"
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#include "Creature.h"
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#include "Player.h"
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#include "ObjectMgr.h"
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#include "ObjectGuid.h"
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#include "UpdateData.h"
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#include "UpdateMask.h"
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#include "Util.h"
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#include "MapManager.h"
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#include "Log.h"
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#include "Transports.h"
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#include "TargetedMovementGenerator.h"
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#include "WaypointMovementGenerator.h"
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#include "VMapFactory.h"
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#include "CellImpl.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "ObjectPosSelector.h"
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#include "TemporarySummon.h"
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#include "movement/packet_builder.h"
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#include "CreatureLinkingMgr.h"
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#include "Chat.h"
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#ifdef ENABLE_ELUNA
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#include "LuaEngine.h"
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#include "ElunaEventMgr.h"
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#endif /* ENABLE_ELUNA */
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Object::Object()
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{
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m_objectTypeId = TYPEID_OBJECT;
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m_objectType = TYPEMASK_OBJECT;
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m_uint32Values = NULL;
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m_valuesCount = 0;
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m_inWorld = false;
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m_objectUpdated = false;
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}
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Object::~Object()
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{
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if (IsInWorld())
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{
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///- Do NOT call RemoveFromWorld here, if the object is a player it will crash
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sLog.outError("Object::~Object (GUID: %u TypeId: %u) deleted but still in world!!", GetGUIDLow(), GetTypeId());
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MANGOS_ASSERT(false);
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}
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if (m_objectUpdated)
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{
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sLog.outError("Object::~Object (GUID: %u TypeId: %u) deleted but still have updated status!!", GetGUIDLow(), GetTypeId());
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MANGOS_ASSERT(false);
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}
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delete[] m_uint32Values;
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}
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void Object::_InitValues()
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{
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m_uint32Values = new uint32[ m_valuesCount ];
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memset(m_uint32Values, 0, m_valuesCount * sizeof(uint32));
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m_changedValues.resize(m_valuesCount, false);
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m_objectUpdated = false;
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}
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void Object::_Create(uint32 guidlow, uint32 entry, HighGuid guidhigh)
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{
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if (!m_uint32Values)
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{ _InitValues(); }
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ObjectGuid guid = ObjectGuid(guidhigh, entry, guidlow);
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SetGuidValue(OBJECT_FIELD_GUID, guid);
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SetUInt32Value(OBJECT_FIELD_TYPE, m_objectType);
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m_PackGUID.Set(guid);
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}
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void Object::_ReCreate(uint32 entry)
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{
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if (!m_uint32Values)
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{ _InitValues(); }
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SetUInt32Value(OBJECT_FIELD_TYPE, m_objectType);
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SetUInt32Value(OBJECT_FIELD_ENTRY, entry);
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}
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void Object::SetObjectScale(float newScale)
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{
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SetFloatValue(OBJECT_FIELD_SCALE_X, newScale);
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}
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void Object::SendForcedObjectUpdate()
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{
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if (!m_inWorld || !m_objectUpdated)
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{ return; }
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UpdateDataMapType update_players;
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BuildUpdateData(update_players);
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RemoveFromClientUpdateList();
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WorldPacket packet; // here we allocate a std::vector with a size of 0x10000
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for (UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
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{
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iter->second.BuildPacket(&packet);
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iter->first->GetSession()->SendPacket(&packet);
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packet.clear(); // clean the string
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}
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}
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void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const
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{
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if (!target)
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{ return; }
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uint8 updatetype = UPDATETYPE_CREATE_OBJECT;
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uint8 updateFlags = m_updateFlag;
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/** lower flag1 **/
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if (target == this) // building packet for yourself
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{ updateFlags |= UPDATEFLAG_SELF; }
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if (m_isNewObject)
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{
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switch (GetObjectGuid().GetHigh())
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{
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case HighGuid::HIGHGUID_DYNAMICOBJECT:
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case HighGuid::HIGHGUID_CORPSE:
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case HighGuid::HIGHGUID_PLAYER:
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case HighGuid::HIGHGUID_UNIT:
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case HighGuid::HIGHGUID_GAMEOBJECT:
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updatetype = UPDATETYPE_CREATE_OBJECT2;
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break;
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default:
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break;
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}
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}
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// DEBUG_LOG("BuildCreateUpdate: update-type: %u, object-type: %u got updateFlags: %X", updatetype, m_objectTypeId, updateFlags);
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ByteBuffer buf(500);
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buf << uint8(updatetype);
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buf << GetPackGUID();
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buf << uint8(m_objectTypeId);
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BuildMovementUpdate(&buf, updateFlags);
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UpdateMask updateMask;
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updateMask.SetCount(m_valuesCount);
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_SetCreateBits(&updateMask, target);
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BuildValuesUpdate(updatetype, &buf, &updateMask, target);
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data->AddUpdateBlock(buf);
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}
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void Object::SendCreateUpdateToPlayer(Player* player)
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{
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// send create update to player
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UpdateData upd;
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WorldPacket packet;
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BuildCreateUpdateBlockForPlayer(&upd, player);
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upd.BuildPacket(&packet);
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player->GetSession()->SendPacket(&packet);
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}
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void Object::BuildValuesUpdateBlockForPlayer(UpdateData* data, Player* target) const
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{
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ByteBuffer buf(500);
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buf << uint8(UPDATETYPE_VALUES);
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buf << GetPackGUID();
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UpdateMask updateMask;
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updateMask.SetCount(m_valuesCount);
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_SetUpdateBits(&updateMask, target);
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BuildValuesUpdate(UPDATETYPE_VALUES, &buf, &updateMask, target);
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data->AddUpdateBlock(buf);
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}
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void Object::BuildOutOfRangeUpdateBlock(UpdateData* data) const
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{
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data->AddOutOfRangeGUID(GetObjectGuid());
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}
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void Object::DestroyForPlayer(Player* target) const
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{
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MANGOS_ASSERT(target);
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WorldPacket data(SMSG_DESTROY_OBJECT, 8);
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data << GetObjectGuid();
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target->GetSession()->SendPacket(&data);
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}
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void Object::BuildMovementUpdate(ByteBuffer* data, uint8 updateFlags) const
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{
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Unit const* unit = NULL;
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uint32 highGuid = 0;
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MovementFlags moveflags = MOVEFLAG_NONE;
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switch (m_objectTypeId)
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{
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case TYPEID_OBJECT:
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case TYPEID_ITEM:
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case TYPEID_CONTAINER:
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case TYPEID_GAMEOBJECT:
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case TYPEID_DYNAMICOBJECT:
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case TYPEID_CORPSE:
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highGuid = uint32(GetObjectGuid().GetHigh());
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break;
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case TYPEID_PLAYER:
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// TODO: this code must not be here
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if (static_cast<Player const*>(this)->GetTransport())
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((Unit*)this)->m_movementInfo.AddMovementFlag(MOVEFLAG_ONTRANSPORT);
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else
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((Unit*)this)->m_movementInfo.RemoveMovementFlag(MOVEFLAG_ONTRANSPORT);
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case TYPEID_UNIT:
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unit = static_cast<Unit const*>(this);
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moveflags = unit->m_movementInfo.GetMovementFlags();
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break;
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default:
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break;
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}
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*data << uint8(updateFlags);
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if (updateFlags & UPDATEFLAG_LIVING)
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{
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MANGOS_ASSERT(unit);
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if (unit->IsStopped() && unit->m_movementInfo.HasMovementFlag(MOVEFLAG_SPLINE_ENABLED))
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{
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sLog.outError("%s is not moving but have spline movement enabled!", GetGuidStr().c_str());
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((Unit*)this)->m_movementInfo.RemoveMovementFlag(MovementFlags(MOVEFLAG_SPLINE_ENABLED | MOVEFLAG_FORWARD));
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}
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*data << unit->m_movementInfo;
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// Unit speeds
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*data << float(unit->GetSpeed(MOVE_WALK));
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*data << float(unit->GetSpeed(MOVE_RUN));
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*data << float(unit->GetSpeed(MOVE_RUN_BACK));
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*data << float(unit->GetSpeed(MOVE_SWIM));
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*data << float(unit->GetSpeed(MOVE_SWIM_BACK));
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*data << float(unit->GetSpeed(MOVE_TURN_RATE));
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if (unit->m_movementInfo.HasMovementFlag(MOVEFLAG_SPLINE_ENABLED))
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Movement::PacketBuilder::WriteCreate(*unit->movespline, *data);
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}
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else if (updateFlags & UPDATEFLAG_HAS_POSITION)
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{
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*data << ((WorldObject*)this)->GetPositionX();
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*data << ((WorldObject*)this)->GetPositionY();
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*data << ((WorldObject*)this)->GetPositionZ();
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*data << ((WorldObject*)this)->GetOrientation();
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}
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if (updateFlags & UPDATEFLAG_HIGHGUID)
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*data << highGuid;
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if (updateFlags & UPDATEFLAG_ALL)
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*data << (uint32)0x1;
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if (updateFlags & UPDATEFLAG_FULLGUID)
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{
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if (unit && unit->getVictim())
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*data << unit->getVictim()->GetPackGUID();
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else
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data->appendPackGUID(0);
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}
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if (updateFlags & UPDATEFLAG_TRANSPORT)
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*data << uint32(WorldTimer::getMSTime());
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}
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void Object::BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, UpdateMask* updateMask, Player* target) const
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{
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if (!target)
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{ return; }
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bool IsActivateToQuest = false;
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//bool IsPerCasterAuraState = false;
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// this is called for UPDATETYPE_CREATE_OBJECT, UPDATETYPE_CREATE_OBJECT2, UPDATETYPE_VALUES only
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if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsTransport())
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{
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IsActivateToQuest = ((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster();
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updateMask->SetBit(GAMEOBJECT_DYN_FLAGS);
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if (updatetype == UPDATETYPE_VALUES)
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updateMask->SetBit(GAMEOBJECT_ANIMPROGRESS);
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}
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MANGOS_ASSERT(updateMask && updateMask->GetCount() == m_valuesCount);
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*data << (uint8)updateMask->GetBlockCount();
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updateMask->AppendToPacket(data);
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// 2 specialized loops for speed optimization in non-unit case
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if (isType(TYPEMASK_UNIT)) // unit (creature/player) case
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{
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for (uint16 index = 0; index < m_valuesCount; ++index)
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{
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if(updateMask->GetBit(index))
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{
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if (index == UNIT_NPC_FLAGS)
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{
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uint32 appendValue = m_uint32Values[index];
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if (GetTypeId() == TYPEID_UNIT)
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{
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if (appendValue & UNIT_NPC_FLAG_TRAINER)
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{
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if (!((Creature*)this)->IsTrainerOf(target, false))
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{ appendValue &= ~UNIT_NPC_FLAG_TRAINER; }
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}
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if (appendValue & UNIT_NPC_FLAG_STABLEMASTER)
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{
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if (target->getClass() != CLASS_HUNTER)
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{ appendValue &= ~UNIT_NPC_FLAG_STABLEMASTER; }
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}
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}
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*data << uint32(appendValue);
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}
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// FIXME: Some values at server stored in float format but must be sent to client in uint32 format
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else if (index >= UNIT_FIELD_BASEATTACKTIME && index <= UNIT_FIELD_RANGEDATTACKTIME)
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{
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// convert from float to uint32 and send
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*data << uint32(m_floatValues[index] < 0 ? 0 : m_floatValues[index]);
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}
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// there are some float values which may be negative or can't get negative due to other checks
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else if ((index >= PLAYER_FIELD_NEGSTAT0 && index <= PLAYER_FIELD_NEGSTAT4) ||
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(index >= PLAYER_FIELD_RESISTANCEBUFFMODSPOSITIVE && index <= (PLAYER_FIELD_RESISTANCEBUFFMODSPOSITIVE + 6)) ||
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(index >= PLAYER_FIELD_RESISTANCEBUFFMODSNEGATIVE && index <= (PLAYER_FIELD_RESISTANCEBUFFMODSNEGATIVE + 6)) ||
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(index >= PLAYER_FIELD_POSSTAT0 && index <= PLAYER_FIELD_POSSTAT4))
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{
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*data << uint32(m_floatValues[index]);
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}
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// Gamemasters should be always able to select units - remove not selectable flag
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else if (index == UNIT_FIELD_FLAGS && target->isGameMaster())
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{
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*data << (m_uint32Values[index] & ~UNIT_FLAG_NOT_SELECTABLE);
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}
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/* Hide loot animation for players that aren't permitted to loot the corpse */
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else if (index == UNIT_DYNAMIC_FLAGS && GetTypeId() == TYPEID_UNIT)
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{
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uint32 send_value = m_uint32Values[index];
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/* Initiate pointer to creature so we can check loot */
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if (Creature* my_creature = (Creature*)this)
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/* If the creature is NOT fully looted */
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if (!my_creature->loot.isLooted())
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/* If the lootable flag is NOT set */
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if (!(send_value & UNIT_DYNFLAG_LOOTABLE))
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{
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/* Update it on the creature */
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my_creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
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/* Update it in the packet */
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send_value = send_value | UNIT_DYNFLAG_LOOTABLE;
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}
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/* If we're not allowed to loot the target, destroy the lootable flag */
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if (!target->isAllowedToLoot((Creature*)this))
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if (send_value & UNIT_DYNFLAG_LOOTABLE)
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{ send_value = send_value & ~UNIT_DYNFLAG_LOOTABLE; }
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/* If we are allowed to loot it and mob is tapped by us, destroy the tapped flag */
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bool is_tapped = target->IsTappedByMeOrMyGroup((Creature*)this);
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/* If the creature has tapped flag but is tapped by us, remove the flag */
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if (send_value & UNIT_DYNFLAG_TAPPED && is_tapped)
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{ send_value = send_value & ~UNIT_DYNFLAG_TAPPED; }
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|
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// Checking SPELL_AURA_EMPATHY and caster
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if (send_value & UNIT_DYNFLAG_SPECIALINFO && ((Unit*)this)->IsAlive())
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{
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bool bIsEmpathy = false;
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bool bIsCaster = false;
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Unit::AuraList const& mAuraEmpathy = ((Unit*)this)->GetAurasByType(SPELL_AURA_EMPATHY);
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for (Unit::AuraList::const_iterator itr = mAuraEmpathy.begin(); !bIsCaster && itr != mAuraEmpathy.end(); ++itr)
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{
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bIsEmpathy = true; // Empathy by aura set
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if ((*itr)->GetCasterGuid() == target->GetObjectGuid())
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bIsCaster = true; // target is the caster of an empathy aura
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}
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if (bIsEmpathy && !bIsCaster) // Empathy by aura, but target is not the caster
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send_value &= ~UNIT_DYNFLAG_SPECIALINFO;
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}
|
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|
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*data << send_value;
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}
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else
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{
|
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// send in current format (float as float, uint32 as uint32)
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*data << m_uint32Values[index];
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}
|
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}
|
|
}
|
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}
|
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else if (isType(TYPEMASK_GAMEOBJECT)) // gameobject case
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{
|
|
for (uint16 index = 0; index < m_valuesCount; ++index)
|
|
{
|
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if (updateMask->GetBit(index))
|
|
{
|
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// send in current format (float as float, uint32 as uint32)
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if (index == GAMEOBJECT_DYN_FLAGS)
|
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{
|
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if (IsActivateToQuest)
|
|
{
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switch (((GameObject*)this)->GetGoType())
|
|
{
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|
case GAMEOBJECT_TYPE_QUESTGIVER:
|
|
case GAMEOBJECT_TYPE_CHEST:
|
|
case GAMEOBJECT_TYPE_GENERIC:
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|
case GAMEOBJECT_TYPE_SPELL_FOCUS:
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case GAMEOBJECT_TYPE_GOOBER:
|
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*data << uint16(GO_DYNFLAG_LO_ACTIVATE);
|
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*data << uint16(0);
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break;
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default:
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*data << uint32(0); // unknown, not happen.
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break;
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}
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}
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else
|
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{ *data << uint32(0); } // disable quest object
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}
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else
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{ *data << m_uint32Values[index]; } // other cases
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}
|
|
}
|
|
}
|
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else // other objects case (no special index checks)
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|
{
|
|
for (uint16 index = 0; index < m_valuesCount; ++index)
|
|
{
|
|
if (updateMask->GetBit(index))
|
|
{
|
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// send in current format (float as float, uint32 as uint32)
|
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*data << m_uint32Values[index];
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}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Object::ClearUpdateMask(bool remove)
|
|
{
|
|
if (m_uint32Values)
|
|
{
|
|
for (uint16 index = 0; index < m_valuesCount; ++index)
|
|
{ m_changedValues[index] = false; }
|
|
}
|
|
|
|
if (m_objectUpdated)
|
|
{
|
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if (remove)
|
|
{ RemoveFromClientUpdateList(); }
|
|
m_objectUpdated = false;
|
|
}
|
|
}
|
|
|
|
bool Object::LoadValues(const char* data)
|
|
{
|
|
if (!m_uint32Values) { _InitValues(); }
|
|
|
|
Tokens tokens = StrSplit(data, " ");
|
|
|
|
if (tokens.size() != m_valuesCount)
|
|
{ return false; }
|
|
|
|
Tokens::iterator iter;
|
|
int index;
|
|
for (iter = tokens.begin(), index = 0; index < m_valuesCount; ++iter, ++index)
|
|
{
|
|
m_uint32Values[index] = atol((*iter).c_str());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Object::_SetUpdateBits(UpdateMask* updateMask, Player* /*target*/) const
|
|
{
|
|
for (uint16 index = 0; index < m_valuesCount; ++index)
|
|
if (m_changedValues[index])
|
|
{ updateMask->SetBit(index); }
|
|
}
|
|
|
|
void Object::_SetCreateBits(UpdateMask* updateMask, Player* /*target*/) const
|
|
{
|
|
for (uint16 index = 0; index < m_valuesCount; ++index)
|
|
if (GetUInt32Value(index) != 0)
|
|
{ updateMask->SetBit(index); }
|
|
}
|
|
|
|
void Object::SetInt32Value(uint16 index, int32 value)
|
|
{
|
|
MANGOS_ASSERT(index < m_valuesCount || PrintIndexError(index, true));
|
|
|
|
if (m_int32Values[index] != value)
|
|
{
|
|
m_int32Values[index] = value;
|
|
m_changedValues[index] = true;
|
|
MarkForClientUpdate();
|
|
}
|
|
}
|
|
|
|
void Object::SetUInt32Value(uint16 index, uint32 value)
|
|
{
|
|
MANGOS_ASSERT(index < m_valuesCount || PrintIndexError(index, true));
|
|
|
|
if (m_uint32Values[index] != value)
|
|
{
|
|
m_uint32Values[index] = value;
|
|
m_changedValues[index] = true;
|
|
MarkForClientUpdate();
|
|
}
|
|
}
|
|
|
|
void Object::UpdateUInt32Value(uint16 index, uint32 value)
|
|
{
|
|
MANGOS_ASSERT(index < m_valuesCount || PrintIndexError(index, true));
|
|
|
|
m_uint32Values[index] = value;
|
|
m_changedValues[index] = true;
|
|
}
|
|
|
|
void Object::SetUInt64Value(uint16 index, const uint64& value)
|
|
{
|
|
MANGOS_ASSERT(index + 1 < m_valuesCount || PrintIndexError(index, true));
|
|
if (*((uint64*) & (m_uint32Values[index])) != value)
|
|
{
|
|
m_uint32Values[index] = *((uint32*)&value);
|
|
m_uint32Values[index + 1] = *(((uint32*)&value) + 1);
|
|
m_changedValues[index] = true;
|
|
m_changedValues[index + 1] = true;
|
|
MarkForClientUpdate();
|
|
}
|
|
}
|
|
|
|
void Object::SetFloatValue(uint16 index, float value)
|
|
{
|
|
MANGOS_ASSERT(index < m_valuesCount || PrintIndexError(index, true));
|
|
|
|
if (m_floatValues[index] != value)
|
|
{
|
|
m_floatValues[index] = value;
|
|
m_changedValues[index] = true;
|
|
MarkForClientUpdate();
|
|
}
|
|
}
|
|
|
|
void Object::SetByteValue(uint16 index, uint8 offset, uint8 value)
|
|
{
|
|
MANGOS_ASSERT(index < m_valuesCount || PrintIndexError(index, true));
|
|
|
|
if (offset > 4)
|
|
{
|
|
sLog.outError("Object::SetByteValue: wrong offset %u", offset);
|
|
return;
|
|
}
|
|
|
|
if (uint8(m_uint32Values[index] >> (offset * 8)) != value)
|
|
{
|
|
m_uint32Values[index] &= ~uint32(uint32(0xFF) << (offset * 8));
|
|
m_uint32Values[index] |= uint32(uint32(value) << (offset * 8));
|
|
m_changedValues[index] = true;
|
|
MarkForClientUpdate();
|
|
}
|
|
}
|
|
|
|
void Object::SetUInt16Value(uint16 index, uint8 offset, uint16 value)
|
|
{
|
|
MANGOS_ASSERT(index < m_valuesCount || PrintIndexError(index, true));
|
|
|
|
if (offset > 2)
|
|
{
|
|
sLog.outError("Object::SetUInt16Value: wrong offset %u", offset);
|
|
return;
|
|
}
|
|
|
|
if (uint16(m_uint32Values[index] >> (offset * 16)) != value)
|
|
{
|
|
m_uint32Values[index] &= ~uint32(uint32(0xFFFF) << (offset * 16));
|
|
m_uint32Values[index] |= uint32(uint32(value) << (offset * 16));
|
|
m_changedValues[index] = true;
|
|
MarkForClientUpdate();
|
|
}
|
|
}
|
|
|
|
void Object::SetStatFloatValue(uint16 index, float value)
|
|
{
|
|
if (value < 0)
|
|
{ value = 0.0f; }
|
|
|
|
SetFloatValue(index, value);
|
|
}
|
|
|
|
void Object::SetStatInt32Value(uint16 index, int32 value)
|
|
{
|
|
if (value < 0)
|
|
{ value = 0; }
|
|
|
|
SetUInt32Value(index, uint32(value));
|
|
}
|
|
|
|
void Object::ApplyModUInt32Value(uint16 index, int32 val, bool apply)
|
|
{
|
|
int32 cur = GetUInt32Value(index);
|
|
cur += (apply ? val : -val);
|
|
if (cur < 0)
|
|
{ cur = 0; }
|
|
SetUInt32Value(index, cur);
|
|
}
|
|
|
|
void Object::ApplyModInt32Value(uint16 index, int32 val, bool apply)
|
|
{
|
|
int32 cur = GetInt32Value(index);
|
|
cur += (apply ? val : -val);
|
|
SetInt32Value(index, cur);
|
|
}
|
|
|
|
void Object::ApplyModSignedFloatValue(uint16 index, float val, bool apply)
|
|
{
|
|
float cur = GetFloatValue(index);
|
|
cur += (apply ? val : -val);
|
|
SetFloatValue(index, cur);
|
|
}
|
|
|
|
void Object::ApplyModPositiveFloatValue(uint16 index, float val, bool apply)
|
|
{
|
|
float cur = GetFloatValue(index);
|
|
cur += (apply ? val : -val);
|
|
if (cur < 0)
|
|
{ cur = 0; }
|
|
SetFloatValue(index, cur);
|
|
}
|
|
|
|
void Object::MarkFlagUpdateForClient(uint16 index)
|
|
{
|
|
MANGOS_ASSERT(index < m_valuesCount || PrintIndexError(index, true));
|
|
|
|
m_changedValues[index] = true;
|
|
MarkForClientUpdate();
|
|
}
|
|
|
|
void Object::SetFlag(uint16 index, uint32 newFlag)
|
|
{
|
|
MANGOS_ASSERT(index < m_valuesCount || PrintIndexError(index, true));
|
|
uint32 oldval = m_uint32Values[index];
|
|
uint32 newval = oldval | newFlag;
|
|
|
|
if (oldval != newval)
|
|
{
|
|
m_uint32Values[index] = newval;
|
|
m_changedValues[index] = true;
|
|
MarkForClientUpdate();
|
|
}
|
|
}
|
|
|
|
void Object::RemoveFlag(uint16 index, uint32 oldFlag)
|
|
{
|
|
MANGOS_ASSERT(index < m_valuesCount || PrintIndexError(index, true));
|
|
uint32 oldval = m_uint32Values[index];
|
|
uint32 newval = oldval & ~oldFlag;
|
|
|
|
if (oldval != newval)
|
|
{
|
|
m_uint32Values[index] = newval;
|
|
m_changedValues[index] = true;
|
|
MarkForClientUpdate();
|
|
}
|
|
}
|
|
|
|
void Object::SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)
|
|
{
|
|
MANGOS_ASSERT(index < m_valuesCount || PrintIndexError(index, true));
|
|
|
|
if (offset > 4)
|
|
{
|
|
sLog.outError("Object::SetByteFlag: wrong offset %u", offset);
|
|
return;
|
|
}
|
|
|
|
if (!(uint8(m_uint32Values[index] >> (offset * 8)) & newFlag))
|
|
{
|
|
m_uint32Values[index] |= uint32(uint32(newFlag) << (offset * 8));
|
|
m_changedValues[index] = true;
|
|
MarkForClientUpdate();
|
|
}
|
|
}
|
|
|
|
void Object::RemoveByteFlag(uint16 index, uint8 offset, uint8 oldFlag)
|
|
{
|
|
MANGOS_ASSERT(index < m_valuesCount || PrintIndexError(index, true));
|
|
|
|
if (offset > 4)
|
|
{
|
|
sLog.outError("Object::RemoveByteFlag: wrong offset %u", offset);
|
|
return;
|
|
}
|
|
|
|
if (uint8(m_uint32Values[index] >> (offset * 8)) & oldFlag)
|
|
{
|
|
m_uint32Values[index] &= ~uint32(uint32(oldFlag) << (offset * 8));
|
|
m_changedValues[index] = true;
|
|
MarkForClientUpdate();
|
|
}
|
|
}
|
|
|
|
void Object::SetShortFlag(uint16 index, bool highpart, uint16 newFlag)
|
|
{
|
|
MANGOS_ASSERT(index < m_valuesCount || PrintIndexError(index, true));
|
|
|
|
if (!(uint16(m_uint32Values[index] >> (highpart ? 16 : 0)) & newFlag))
|
|
{
|
|
m_uint32Values[index] |= uint32(uint32(newFlag) << (highpart ? 16 : 0));
|
|
m_changedValues[index] = true;
|
|
MarkForClientUpdate();
|
|
}
|
|
}
|
|
|
|
void Object::RemoveShortFlag(uint16 index, bool highpart, uint16 oldFlag)
|
|
{
|
|
MANGOS_ASSERT(index < m_valuesCount || PrintIndexError(index, true));
|
|
|
|
if (uint16(m_uint32Values[index] >> (highpart ? 16 : 0)) & oldFlag)
|
|
{
|
|
m_uint32Values[index] &= ~uint32(uint32(oldFlag) << (highpart ? 16 : 0));
|
|
m_changedValues[index] = true;
|
|
MarkForClientUpdate();
|
|
}
|
|
}
|
|
|
|
bool Object::PrintIndexError(uint32 index, bool set) const
|
|
{
|
|
sLog.outError("Attempt %s nonexistent value field: %u (count: %u) for object typeid: %u type mask: %u", (set ? "set value to" : "get value from"), index, m_valuesCount, GetTypeId(), m_objectType);
|
|
|
|
// ASSERT must fail after function call
|
|
return false;
|
|
}
|
|
|
|
bool Object::PrintEntryError(char const* descr) const
|
|
{
|
|
sLog.outError("Object Type %u, Entry %u (lowguid %u) with invalid call for %s", GetTypeId(), GetEntry(), GetObjectGuid().GetCounter(), descr);
|
|
|
|
// always false for continue assert fail
|
|
return false;
|
|
}
|
|
|
|
|
|
void Object::BuildUpdateDataForPlayer(Player* pl, UpdateDataMapType& update_players)
|
|
{
|
|
UpdateDataMapType::iterator iter = update_players.find(pl);
|
|
|
|
if (iter == update_players.end())
|
|
{
|
|
std::pair<UpdateDataMapType::iterator, bool> p = update_players.insert(UpdateDataMapType::value_type(pl, UpdateData()));
|
|
MANGOS_ASSERT(p.second);
|
|
iter = p.first;
|
|
}
|
|
|
|
BuildValuesUpdateBlockForPlayer(&iter->second, iter->first);
|
|
}
|
|
|
|
void Object::AddToClientUpdateList()
|
|
{
|
|
sLog.outError("Unexpected call of Object::AddToClientUpdateList for object (TypeId: %u Update fields: %u)", GetTypeId(), m_valuesCount);
|
|
MANGOS_ASSERT(false);
|
|
}
|
|
|
|
void Object::RemoveFromClientUpdateList()
|
|
{
|
|
sLog.outError("Unexpected call of Object::RemoveFromClientUpdateList for object (TypeId: %u Update fields: %u)", GetTypeId(), m_valuesCount);
|
|
MANGOS_ASSERT(false);
|
|
}
|
|
|
|
void Object::BuildUpdateData(UpdateDataMapType& /*update_players */)
|
|
{
|
|
sLog.outError("Unexpected call of Object::BuildUpdateData for object (TypeId: %u Update fields: %u)", GetTypeId(), m_valuesCount);
|
|
MANGOS_ASSERT(false);
|
|
}
|
|
|
|
void Object::MarkForClientUpdate()
|
|
{
|
|
if (m_inWorld)
|
|
{
|
|
if (!m_objectUpdated)
|
|
{
|
|
AddToClientUpdateList();
|
|
m_objectUpdated = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
WorldObject::WorldObject() :
|
|
#ifdef ENABLE_ELUNA
|
|
elunaEvents(NULL),
|
|
#endif /* ENABLE_ELUNA */
|
|
m_currMap(NULL),
|
|
m_mapId(0), m_InstanceId(0),
|
|
m_isActiveObject(false)
|
|
{
|
|
}
|
|
|
|
WorldObject::~WorldObject()
|
|
{
|
|
#ifdef ENABLE_ELUNA
|
|
delete elunaEvents;
|
|
elunaEvents = NULL;
|
|
#endif /* ENABLE_ELUNA */
|
|
}
|
|
|
|
void WorldObject::CleanupsBeforeDelete()
|
|
{
|
|
RemoveFromWorld();
|
|
}
|
|
|
|
void WorldObject::Update(uint32 update_diff, uint32 /*time_diff*/)
|
|
{
|
|
#ifdef ENABLE_ELUNA
|
|
elunaEvents->Update(update_diff);
|
|
#endif /* ENABLE_ELUNA */
|
|
}
|
|
|
|
void WorldObject::_Create(uint32 guidlow, HighGuid guidhigh)
|
|
{
|
|
Object::_Create(guidlow, 0, guidhigh);
|
|
}
|
|
|
|
void WorldObject::Relocate(float x, float y, float z, float orientation)
|
|
{
|
|
m_position.x = x;
|
|
m_position.y = y;
|
|
m_position.z = z;
|
|
m_position.o = MapManager::NormalizeOrientation(orientation);
|
|
|
|
if (isType(TYPEMASK_UNIT))
|
|
{ ((Unit*)this)->m_movementInfo.ChangePosition(x, y, z, orientation); }
|
|
}
|
|
|
|
void WorldObject::Relocate(float x, float y, float z)
|
|
{
|
|
m_position.x = x;
|
|
m_position.y = y;
|
|
m_position.z = z;
|
|
|
|
if (isType(TYPEMASK_UNIT))
|
|
{ ((Unit*)this)->m_movementInfo.ChangePosition(x, y, z, GetOrientation()); }
|
|
}
|
|
|
|
void WorldObject::SetOrientation(float orientation)
|
|
{
|
|
m_position.o = MapManager::NormalizeOrientation(orientation);
|
|
|
|
if (isType(TYPEMASK_UNIT))
|
|
{ ((Unit*)this)->m_movementInfo.ChangeOrientation(orientation); }
|
|
}
|
|
|
|
uint32 WorldObject::GetZoneId() const
|
|
{
|
|
return GetMap()->GetTerrain()->GetZoneId(m_position.x, m_position.y, m_position.z);
|
|
}
|
|
|
|
uint32 WorldObject::GetAreaId() const
|
|
{
|
|
return GetMap()->GetTerrain()->GetAreaId(m_position.x, m_position.y, m_position.z);
|
|
}
|
|
|
|
void WorldObject::GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const
|
|
{
|
|
GetMap()->GetTerrain()->GetZoneAndAreaId(zoneid, areaid, m_position.x, m_position.y, m_position.z);
|
|
}
|
|
|
|
InstanceData* WorldObject::GetInstanceData() const
|
|
{
|
|
return GetMap()->GetInstanceData();
|
|
}
|
|
|
|
// slow
|
|
float WorldObject::GetDistance(const WorldObject* obj) const
|
|
{
|
|
float dx = GetPositionX() - obj->GetPositionX();
|
|
float dy = GetPositionY() - obj->GetPositionY();
|
|
float dz = GetPositionZ() - obj->GetPositionZ();
|
|
float sizefactor = GetObjectBoundingRadius() + obj->GetObjectBoundingRadius();
|
|
float dist = sqrt((dx * dx) + (dy * dy) + (dz * dz)) - sizefactor;
|
|
return (dist > 0 ? dist : 0);
|
|
}
|
|
|
|
float WorldObject::GetDistance2d(float x, float y) const
|
|
{
|
|
float dx = GetPositionX() - x;
|
|
float dy = GetPositionY() - y;
|
|
float sizefactor = GetObjectBoundingRadius();
|
|
float dist = sqrt((dx * dx) + (dy * dy)) - sizefactor;
|
|
return (dist > 0 ? dist : 0);
|
|
}
|
|
|
|
float WorldObject::GetDistance(float x, float y, float z) const
|
|
{
|
|
float dx = GetPositionX() - x;
|
|
float dy = GetPositionY() - y;
|
|
float dz = GetPositionZ() - z;
|
|
float sizefactor = GetObjectBoundingRadius();
|
|
float dist = sqrt((dx * dx) + (dy * dy) + (dz * dz)) - sizefactor;
|
|
return (dist > 0 ? dist : 0);
|
|
}
|
|
|
|
float WorldObject::GetDistance2d(const WorldObject* obj) const
|
|
{
|
|
float dx = GetPositionX() - obj->GetPositionX();
|
|
float dy = GetPositionY() - obj->GetPositionY();
|
|
float sizefactor = GetObjectBoundingRadius() + obj->GetObjectBoundingRadius();
|
|
float dist = sqrt((dx * dx) + (dy * dy)) - sizefactor;
|
|
return (dist > 0 ? dist : 0);
|
|
}
|
|
|
|
float WorldObject::GetDistanceZ(const WorldObject* obj) const
|
|
{
|
|
float dz = fabs(GetPositionZ() - obj->GetPositionZ());
|
|
float sizefactor = GetObjectBoundingRadius() + obj->GetObjectBoundingRadius();
|
|
float dist = dz - sizefactor;
|
|
return (dist > 0 ? dist : 0);
|
|
}
|
|
|
|
bool WorldObject::IsWithinDist3d(float x, float y, float z, float dist2compare) const
|
|
{
|
|
float dx = GetPositionX() - x;
|
|
float dy = GetPositionY() - y;
|
|
float dz = GetPositionZ() - z;
|
|
float distsq = dx * dx + dy * dy + dz * dz;
|
|
|
|
float sizefactor = GetObjectBoundingRadius();
|
|
float maxdist = dist2compare + sizefactor;
|
|
|
|
return distsq < maxdist * maxdist;
|
|
}
|
|
|
|
bool WorldObject::IsWithinDist2d(float x, float y, float dist2compare) const
|
|
{
|
|
float dx = GetPositionX() - x;
|
|
float dy = GetPositionY() - y;
|
|
float distsq = dx * dx + dy * dy;
|
|
|
|
float sizefactor = GetObjectBoundingRadius();
|
|
float maxdist = dist2compare + sizefactor;
|
|
|
|
return distsq < maxdist * maxdist;
|
|
}
|
|
|
|
bool WorldObject::_IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D) const
|
|
{
|
|
float dx = GetPositionX() - obj->GetPositionX();
|
|
float dy = GetPositionY() - obj->GetPositionY();
|
|
float distsq = dx * dx + dy * dy;
|
|
if (is3D)
|
|
{
|
|
float dz = GetPositionZ() - obj->GetPositionZ();
|
|
distsq += dz * dz;
|
|
}
|
|
float sizefactor = GetObjectBoundingRadius() + obj->GetObjectBoundingRadius();
|
|
float maxdist = dist2compare + sizefactor;
|
|
|
|
return distsq < maxdist * maxdist;
|
|
}
|
|
|
|
bool WorldObject::IsWithinLOSInMap(const WorldObject* obj) const
|
|
{
|
|
if (!IsInMap(obj)) { return false; }
|
|
float ox, oy, oz;
|
|
obj->GetPosition(ox, oy, oz);
|
|
return(IsWithinLOS(ox, oy, oz));
|
|
}
|
|
|
|
bool WorldObject::IsWithinLOS(float ox, float oy, float oz) const
|
|
{
|
|
float x, y, z;
|
|
GetPosition(x, y, z);
|
|
return GetMap()->IsInLineOfSight(x, y, z + 2.0f, ox, oy, oz + 2.0f);
|
|
}
|
|
|
|
bool WorldObject::GetDistanceOrder(WorldObject const* obj1, WorldObject const* obj2, bool is3D /* = true */) const
|
|
{
|
|
float dx1 = GetPositionX() - obj1->GetPositionX();
|
|
float dy1 = GetPositionY() - obj1->GetPositionY();
|
|
float distsq1 = dx1 * dx1 + dy1 * dy1;
|
|
if (is3D)
|
|
{
|
|
float dz1 = GetPositionZ() - obj1->GetPositionZ();
|
|
distsq1 += dz1 * dz1;
|
|
}
|
|
|
|
float dx2 = GetPositionX() - obj2->GetPositionX();
|
|
float dy2 = GetPositionY() - obj2->GetPositionY();
|
|
float distsq2 = dx2 * dx2 + dy2 * dy2;
|
|
if (is3D)
|
|
{
|
|
float dz2 = GetPositionZ() - obj2->GetPositionZ();
|
|
distsq2 += dz2 * dz2;
|
|
}
|
|
|
|
return distsq1 < distsq2;
|
|
}
|
|
|
|
bool WorldObject::IsInRange(WorldObject const* obj, float minRange, float maxRange, bool is3D /* = true */) const
|
|
{
|
|
float dx = GetPositionX() - obj->GetPositionX();
|
|
float dy = GetPositionY() - obj->GetPositionY();
|
|
float distsq = dx * dx + dy * dy;
|
|
if (is3D)
|
|
{
|
|
float dz = GetPositionZ() - obj->GetPositionZ();
|
|
distsq += dz * dz;
|
|
}
|
|
|
|
float sizefactor = GetObjectBoundingRadius() + obj->GetObjectBoundingRadius();
|
|
|
|
// check only for real range
|
|
if (minRange > 0.0f)
|
|
{
|
|
float mindist = minRange + sizefactor;
|
|
if (distsq < mindist * mindist)
|
|
{ return false; }
|
|
}
|
|
|
|
float maxdist = maxRange + sizefactor;
|
|
return distsq < maxdist * maxdist;
|
|
}
|
|
|
|
bool WorldObject::IsInRange2d(float x, float y, float minRange, float maxRange) const
|
|
{
|
|
float dx = GetPositionX() - x;
|
|
float dy = GetPositionY() - y;
|
|
float distsq = dx * dx + dy * dy;
|
|
|
|
float sizefactor = GetObjectBoundingRadius();
|
|
|
|
// check only for real range
|
|
if (minRange > 0.0f)
|
|
{
|
|
float mindist = minRange + sizefactor;
|
|
if (distsq < mindist * mindist)
|
|
{ return false; }
|
|
}
|
|
|
|
float maxdist = maxRange + sizefactor;
|
|
return distsq < maxdist * maxdist;
|
|
}
|
|
|
|
bool WorldObject::IsInRange3d(float x, float y, float z, float minRange, float maxRange) const
|
|
{
|
|
float dx = GetPositionX() - x;
|
|
float dy = GetPositionY() - y;
|
|
float dz = GetPositionZ() - z;
|
|
float distsq = dx * dx + dy * dy + dz * dz;
|
|
|
|
float sizefactor = GetObjectBoundingRadius();
|
|
|
|
// check only for real range
|
|
if (minRange > 0.0f)
|
|
{
|
|
float mindist = minRange + sizefactor;
|
|
if (distsq < mindist * mindist)
|
|
{ return false; }
|
|
}
|
|
|
|
float maxdist = maxRange + sizefactor;
|
|
return distsq < maxdist * maxdist;
|
|
}
|
|
|
|
float WorldObject::GetAngle(const WorldObject* obj) const
|
|
{
|
|
if (!obj)
|
|
{ return 0.0f; }
|
|
|
|
// Rework the assert, when more cases where such a call can happen have been fixed
|
|
// MANGOS_ASSERT(obj != this || PrintEntryError("GetAngle (for self)"));
|
|
if (obj == this)
|
|
{
|
|
sLog.outError("INVALID CALL for GetAngle for %s", obj->GetGuidStr().c_str());
|
|
return 0.0f;
|
|
}
|
|
return GetAngle(obj->GetPositionX(), obj->GetPositionY());
|
|
}
|
|
|
|
// Return angle in range 0..2*pi
|
|
float WorldObject::GetAngle(const float x, const float y) const
|
|
{
|
|
float dx = x - GetPositionX();
|
|
float dy = y - GetPositionY();
|
|
|
|
float ang = atan2(dy, dx); // returns value between -Pi..Pi
|
|
ang = (ang >= 0) ? ang : 2 * M_PI_F + ang;
|
|
return ang;
|
|
}
|
|
|
|
bool WorldObject::HasInArc(const float arcangle, const WorldObject* obj) const
|
|
{
|
|
// always have self in arc
|
|
if (obj == this)
|
|
{ return true; }
|
|
|
|
float arc = arcangle;
|
|
|
|
// move arc to range 0.. 2*pi
|
|
arc = MapManager::NormalizeOrientation(arc);
|
|
|
|
float angle = GetAngle(obj);
|
|
angle -= m_position.o;
|
|
|
|
// move angle to range -pi ... +pi
|
|
angle = MapManager::NormalizeOrientation(angle);
|
|
if (angle > M_PI_F)
|
|
{ angle -= 2.0f * M_PI_F; }
|
|
|
|
float lborder = -1 * (arc / 2.0f); // in range -pi..0
|
|
float rborder = (arc / 2.0f); // in range 0..pi
|
|
return ((angle >= lborder) && (angle <= rborder));
|
|
}
|
|
|
|
bool WorldObject::IsInFrontInMap(WorldObject const* target, float distance, float arc) const
|
|
{
|
|
return IsWithinDistInMap(target, distance) && HasInArc(arc, target);
|
|
}
|
|
|
|
bool WorldObject::IsInBackInMap(WorldObject const* target, float distance, float arc) const
|
|
{
|
|
return IsWithinDistInMap(target, distance) && !HasInArc(2 * M_PI_F - arc, target);
|
|
}
|
|
|
|
bool WorldObject::IsInFront(WorldObject const* target, float distance, float arc) const
|
|
{
|
|
return IsWithinDist(target, distance) && HasInArc(arc, target);
|
|
}
|
|
|
|
bool WorldObject::IsInBack(WorldObject const* target, float distance, float arc) const
|
|
{
|
|
return IsWithinDist(target, distance) && !HasInArc(2 * M_PI_F - arc, target);
|
|
}
|
|
|
|
void WorldObject::GetRandomPoint(float x, float y, float z, float distance, float& rand_x, float& rand_y, float& rand_z, float minDist /*=0.0f*/, float const* ori /*=NULL*/) const
|
|
{
|
|
if (distance == 0)
|
|
{
|
|
rand_x = x;
|
|
rand_y = y;
|
|
rand_z = z;
|
|
return;
|
|
}
|
|
|
|
// angle to face `obj` to `this`
|
|
float angle;
|
|
if (!ori)
|
|
angle = rand_norm_f() * 2 * M_PI_F;
|
|
else
|
|
angle = *ori;
|
|
|
|
float new_dist;
|
|
if (minDist == 0.0f)
|
|
new_dist = rand_norm_f() * distance;
|
|
else
|
|
new_dist = minDist + rand_norm_f() * (distance - minDist);
|
|
|
|
rand_x = x + new_dist * cos(angle);
|
|
rand_y = y + new_dist * sin(angle);
|
|
rand_z = z;
|
|
|
|
MaNGOS::NormalizeMapCoord(rand_x);
|
|
MaNGOS::NormalizeMapCoord(rand_y);
|
|
UpdateGroundPositionZ(rand_x, rand_y, rand_z); // update to LOS height if available
|
|
}
|
|
|
|
void WorldObject::UpdateGroundPositionZ(float x, float y, float& z) const
|
|
{
|
|
float new_z = GetMap()->GetHeight(x, y, z);
|
|
if (new_z > INVALID_HEIGHT)
|
|
{ z = new_z + 0.05f; } // just to be sure that we are not a few pixel under the surface
|
|
}
|
|
|
|
void WorldObject::UpdateAllowedPositionZ(float x, float y, float& z, Map* atMap /*=NULL*/) const
|
|
{
|
|
if (!atMap)
|
|
atMap = GetMap();
|
|
|
|
switch (GetTypeId())
|
|
{
|
|
case TYPEID_UNIT:
|
|
{
|
|
// non fly unit don't must be in air
|
|
// non swim unit must be at ground (mostly speedup, because it don't must be in water and water level check less fast
|
|
if (!((Creature const*)this)->CanFly())
|
|
{
|
|
bool canSwim = ((Creature const*)this)->CanSwim() && ((Creature const*)this)->IsInWater();
|
|
float ground_z = z;
|
|
float max_z = canSwim
|
|
? atMap->GetTerrain()->GetWaterOrGroundLevel(x, y, z, &ground_z, !((Unit const*)this)->HasAuraType(SPELL_AURA_WATER_WALK))
|
|
: ((ground_z = atMap->GetHeight(x, y, z)));
|
|
if (max_z > INVALID_HEIGHT)
|
|
{
|
|
if (z > max_z)
|
|
{ z = max_z; }
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float ground_z = atMap->GetHeight(x, y, z);
|
|
if (z < ground_z)
|
|
{ z = ground_z; }
|
|
}
|
|
break;
|
|
}
|
|
case TYPEID_PLAYER:
|
|
{
|
|
// for server controlled moves player work same as creature (but it can always swim)
|
|
{
|
|
float ground_z = z;
|
|
float max_z = atMap->GetTerrain()->GetWaterOrGroundLevel(x, y, z, &ground_z, !((Unit const*)this)->HasAuraType(SPELL_AURA_WATER_WALK));
|
|
if (max_z > INVALID_HEIGHT)
|
|
{
|
|
if (z > max_z)
|
|
{ z = max_z; }
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
float ground_z = atMap->GetHeight(x, y, z);
|
|
if (ground_z > INVALID_HEIGHT)
|
|
{ z = ground_z; }
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool WorldObject::IsPositionValid() const
|
|
{
|
|
return MaNGOS::IsValidMapCoord(m_position.x, m_position.y, m_position.z, m_position.o);
|
|
}
|
|
|
|
void WorldObject::MonsterSay(const char* text, uint32 /*language*/, Unit const* target) const
|
|
{
|
|
WorldPacket data;
|
|
ChatHandler::BuildChatPacket(data, CHAT_MSG_MONSTER_SAY, text, LANG_UNIVERSAL, CHAT_TAG_NONE, GetObjectGuid(), GetName(),
|
|
target ? target->GetObjectGuid() : ObjectGuid(), target ? target->GetName() : "");
|
|
SendMessageToSetInRange(&data, sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY), true);
|
|
}
|
|
|
|
void WorldObject::MonsterYell(const char* text, uint32 /*language*/, Unit const* target) const
|
|
{
|
|
WorldPacket data;
|
|
ChatHandler::BuildChatPacket(data, CHAT_MSG_MONSTER_YELL, text, LANG_UNIVERSAL, CHAT_TAG_NONE, GetObjectGuid(), GetName(),
|
|
target ? target->GetObjectGuid() : ObjectGuid(), target ? target->GetName() : "");
|
|
SendMessageToSetInRange(&data, sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL), true);
|
|
}
|
|
|
|
void WorldObject::MonsterTextEmote(const char* text, Unit const* target, bool IsBossEmote) const
|
|
{
|
|
WorldPacket data;
|
|
ChatHandler::BuildChatPacket(data, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, text, LANG_UNIVERSAL, CHAT_TAG_NONE, GetObjectGuid(), GetName(),
|
|
target ? target->GetObjectGuid() : ObjectGuid(), target ? target->GetName() : "");
|
|
SendMessageToSetInRange(&data, sWorld.getConfig(IsBossEmote ? CONFIG_FLOAT_LISTEN_RANGE_YELL : CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE), true);
|
|
}
|
|
|
|
void WorldObject::MonsterWhisper(const char* text, Unit const* target, bool IsBossWhisper) const
|
|
{
|
|
if (!target || target->GetTypeId() != TYPEID_PLAYER)
|
|
{ return; }
|
|
|
|
WorldPacket data;
|
|
ChatHandler::BuildChatPacket(data, IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, text, LANG_UNIVERSAL, CHAT_TAG_NONE, GetObjectGuid(), GetName(),
|
|
target->GetObjectGuid(), target->GetName());
|
|
((Player*)target)->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
namespace MaNGOS
|
|
{
|
|
class MonsterChatBuilder
|
|
{
|
|
public:
|
|
MonsterChatBuilder(WorldObject const& obj, ChatMsg msgtype, MangosStringLocale const* textData, Language language, Unit const* target)
|
|
: i_object(obj), i_msgtype(msgtype), i_textData(textData), i_language(language), i_target(target) {}
|
|
void operator()(WorldPacket& data, int32 loc_idx)
|
|
{
|
|
char const* text = NULL;
|
|
if ((int32)i_textData->Content.size() > loc_idx + 1 && !i_textData->Content[loc_idx + 1].empty())
|
|
{ text = i_textData->Content[loc_idx + 1].c_str(); }
|
|
else
|
|
{ text = i_textData->Content[0].c_str(); }
|
|
|
|
ChatHandler::BuildChatPacket(data, i_msgtype, text, i_language, CHAT_TAG_NONE, i_object.GetObjectGuid(), i_object.GetNameForLocaleIdx(loc_idx),
|
|
i_target ? i_target->GetObjectGuid() : ObjectGuid(), i_target ? i_target->GetNameForLocaleIdx(loc_idx) : "");
|
|
}
|
|
|
|
private:
|
|
WorldObject const& i_object;
|
|
ChatMsg i_msgtype;
|
|
MangosStringLocale const* i_textData;
|
|
Language i_language;
|
|
Unit const* i_target;
|
|
};
|
|
} // namespace MaNGOS
|
|
|
|
/// Helper function to create localized around a source
|
|
void _DoLocalizedTextAround(WorldObject const* source, MangosStringLocale const* textData, ChatMsg msgtype, Language language, Unit const* target, float range)
|
|
{
|
|
MaNGOS::MonsterChatBuilder say_build(*source, msgtype, textData, language, target);
|
|
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
|
|
MaNGOS::CameraDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(source, range, say_do);
|
|
Cell::VisitWorldObjects(source, say_worker, range);
|
|
}
|
|
|
|
/// Function that sends a text associated to a MangosString
|
|
void WorldObject::MonsterText(MangosStringLocale const* textData, Unit const* target) const
|
|
{
|
|
MANGOS_ASSERT(textData);
|
|
|
|
switch (textData->Type)
|
|
{
|
|
case CHAT_TYPE_SAY:
|
|
_DoLocalizedTextAround(this, textData, CHAT_MSG_MONSTER_SAY, textData->LanguageId, target, sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY));
|
|
break;
|
|
case CHAT_TYPE_YELL:
|
|
_DoLocalizedTextAround(this, textData, CHAT_MSG_MONSTER_YELL, textData->LanguageId, target, sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL));
|
|
break;
|
|
case CHAT_TYPE_TEXT_EMOTE:
|
|
_DoLocalizedTextAround(this, textData, CHAT_MSG_MONSTER_EMOTE, LANG_UNIVERSAL, target, sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE));
|
|
break;
|
|
case CHAT_TYPE_BOSS_EMOTE:
|
|
_DoLocalizedTextAround(this, textData, CHAT_MSG_RAID_BOSS_EMOTE, LANG_UNIVERSAL, target, sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL));
|
|
break;
|
|
case CHAT_TYPE_WHISPER:
|
|
{
|
|
if (!target || target->GetTypeId() != TYPEID_PLAYER)
|
|
{ return; }
|
|
MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_WHISPER, textData, LANG_UNIVERSAL, target);
|
|
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
|
|
say_do((Player*)target);
|
|
break;
|
|
}
|
|
case CHAT_TYPE_BOSS_WHISPER:
|
|
{
|
|
if (!target || target->GetTypeId() != TYPEID_PLAYER)
|
|
{ return; }
|
|
MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_RAID_BOSS_WHISPER, textData, LANG_UNIVERSAL, target);
|
|
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
|
|
say_do((Player*)target);
|
|
break;
|
|
}
|
|
case CHAT_TYPE_ZONE_YELL:
|
|
{
|
|
MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textData, textData->LanguageId, target);
|
|
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
|
|
uint32 zoneid = GetZoneId();
|
|
Map::PlayerList const& pList = GetMap()->GetPlayers();
|
|
for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
|
|
if (itr->getSource()->GetZoneId() == zoneid)
|
|
{ say_do(itr->getSource()); }
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void WorldObject::SendMessageToSet(WorldPacket* data, bool /*bToSelf*/) const
|
|
{
|
|
// if object is in world, map for it already created!
|
|
if (IsInWorld())
|
|
{ GetMap()->MessageBroadcast(this, data); }
|
|
}
|
|
|
|
void WorldObject::SendMessageToSetInRange(WorldPacket* data, float dist, bool /*bToSelf*/) const
|
|
{
|
|
// if object is in world, map for it already created!
|
|
if (IsInWorld())
|
|
{ GetMap()->MessageDistBroadcast(this, data, dist); }
|
|
}
|
|
|
|
void WorldObject::SendMessageToSetExcept(WorldPacket* data, Player const* skipped_receiver) const
|
|
{
|
|
// if object is in world, map for it already created!
|
|
if (IsInWorld())
|
|
{
|
|
MaNGOS::MessageDelivererExcept notifier(data, skipped_receiver);
|
|
Cell::VisitWorldObjects(this, notifier, GetMap()->GetVisibilityDistance());
|
|
}
|
|
}
|
|
|
|
void WorldObject::SendObjectDeSpawnAnim(ObjectGuid guid)
|
|
{
|
|
WorldPacket data(SMSG_GAMEOBJECT_DESPAWN_ANIM, 8);
|
|
data << ObjectGuid(guid);
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void WorldObject::SendGameObjectCustomAnim(ObjectGuid guid, uint32 animId /*= 0*/)
|
|
{
|
|
WorldPacket data(SMSG_GAMEOBJECT_CUSTOM_ANIM, 8 + 4);
|
|
data << ObjectGuid(guid);
|
|
data << uint32(animId);
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void WorldObject::SetMap(Map* map)
|
|
{
|
|
MANGOS_ASSERT(map);
|
|
m_currMap = map;
|
|
// lets save current map's Id/instanceId
|
|
m_mapId = map->GetId();
|
|
m_InstanceId = map->GetInstanceId();
|
|
|
|
#ifdef ENABLE_ELUNA
|
|
delete elunaEvents;
|
|
// On multithread replace this with a pointer to map's Eluna pointer stored in a map
|
|
elunaEvents = new ElunaEventProcessor(&Eluna::GEluna, this);
|
|
#endif
|
|
}
|
|
|
|
void WorldObject::ResetMap()
|
|
{
|
|
#ifdef ENABLE_ELUNA
|
|
delete elunaEvents;
|
|
elunaEvents = NULL;
|
|
#endif
|
|
}
|
|
|
|
void WorldObject::AddObjectToRemoveList()
|
|
{
|
|
GetMap()->AddObjectToRemoveList(this);
|
|
}
|
|
|
|
Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float ang, TempSummonType spwtype, uint32 despwtime, bool asActiveObject, bool setRun)
|
|
{
|
|
CreatureInfo const* cinfo = ObjectMgr::GetCreatureTemplate(id);
|
|
if (!cinfo)
|
|
{
|
|
sLog.outErrorDb("WorldObject::SummonCreature: Creature (Entry: %u) not existed for summoner: %s. ", id, GetGuidStr().c_str());
|
|
return NULL;
|
|
}
|
|
|
|
TemporarySummon* pCreature = new TemporarySummon(GetObjectGuid());
|
|
|
|
Team team = TEAM_NONE;
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{ team = ((Player*)this)->GetTeam(); }
|
|
|
|
CreatureCreatePos pos(GetMap(), x, y, z, ang);
|
|
|
|
if (x == 0.0f && y == 0.0f && z == 0.0f)
|
|
{ pos = CreatureCreatePos(this, GetOrientation(), CONTACT_DISTANCE, ang); }
|
|
|
|
if (!pCreature->Create(GetMap()->GenerateLocalLowGuid(cinfo->GetHighGuid()), pos, cinfo, team))
|
|
{
|
|
delete pCreature;
|
|
return NULL;
|
|
}
|
|
|
|
pCreature->SetRespawnCoord(pos);
|
|
|
|
// Set run/walk mode
|
|
pCreature->SetWalk(!setRun);
|
|
|
|
// Active state set before added to map
|
|
pCreature->SetActiveObjectState(asActiveObject);
|
|
|
|
pCreature->Summon(spwtype, despwtime); // Also initializes the AI and MMGen
|
|
|
|
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
|
|
{ ((Creature*)this)->AI()->JustSummoned(pCreature); }
|
|
|
|
#ifdef ENABLE_ELUNA
|
|
if (Unit* summoner = ToUnit())
|
|
sEluna->OnSummoned(pCreature, summoner);
|
|
#endif /* ENABLE_ELUNA */
|
|
|
|
// Creature Linking, Initial load is handled like respawn
|
|
if (pCreature->IsLinkingEventTrigger())
|
|
{ GetMap()->GetCreatureLinkingHolder()->DoCreatureLinkingEvent(LINKING_EVENT_RESPAWN, pCreature); }
|
|
|
|
// return the creature therewith the summoner has access to it
|
|
return pCreature;
|
|
}
|
|
|
|
GameObject* WorldObject::SummonGameObject(uint32 id, float x, float y, float z, float angle, uint32 despwtime)
|
|
{
|
|
GameObject* pGameObj = new GameObject;
|
|
|
|
Map *map = GetMap();
|
|
|
|
if (!map)
|
|
return NULL;
|
|
|
|
if (!pGameObj->Create(map->GenerateLocalLowGuid(HIGHGUID_GAMEOBJECT), id, map, x, y, z, angle))
|
|
{
|
|
delete pGameObj;
|
|
return NULL;
|
|
}
|
|
|
|
pGameObj->SetRespawnTime(despwtime/IN_MILLISECONDS);
|
|
|
|
map->Add(pGameObj);
|
|
|
|
return pGameObj;
|
|
}
|
|
|
|
// how much space should be left in front of/ behind a mob that already uses a space
|
|
#define OCCUPY_POS_DEPTH_FACTOR 1.8f
|
|
|
|
namespace MaNGOS
|
|
{
|
|
class NearUsedPosDo
|
|
{
|
|
public:
|
|
NearUsedPosDo(WorldObject const& obj, WorldObject const* searcher, float absAngle, ObjectPosSelector& selector)
|
|
: i_object(obj), i_searcher(searcher), i_absAngle(MapManager::NormalizeOrientation(absAngle)), i_selector(selector) {}
|
|
|
|
void operator()(Corpse*) const {}
|
|
void operator()(DynamicObject*) const {}
|
|
|
|
void operator()(Creature* c) const
|
|
{
|
|
// skip self or target
|
|
if (c == i_searcher || c == &i_object)
|
|
{ return; }
|
|
|
|
float x, y, z;
|
|
|
|
if (c->IsStopped() || !c->GetMotionMaster()->GetDestination(x, y, z))
|
|
{
|
|
x = c->GetPositionX();
|
|
y = c->GetPositionY();
|
|
}
|
|
|
|
add(c, x, y);
|
|
}
|
|
|
|
template<class T>
|
|
void operator()(T* u) const
|
|
{
|
|
// skip self or target
|
|
if (u == i_searcher || u == &i_object)
|
|
{ return; }
|
|
|
|
float x, y;
|
|
|
|
x = u->GetPositionX();
|
|
y = u->GetPositionY();
|
|
|
|
add(u, x, y);
|
|
}
|
|
|
|
// we must add used pos that can fill places around center
|
|
void add(WorldObject* u, float x, float y) const
|
|
{
|
|
float dx = i_object.GetPositionX() - x;
|
|
float dy = i_object.GetPositionY() - y;
|
|
float dist2d = sqrt((dx * dx) + (dy * dy));
|
|
|
|
// It is ok for the objects to require a bit more space
|
|
float delta = u->GetObjectBoundingRadius();
|
|
if (i_selector.m_searchPosFor && i_selector.m_searchPosFor != u)
|
|
{ delta += i_selector.m_searchPosFor->GetObjectBoundingRadius(); }
|
|
|
|
delta *= OCCUPY_POS_DEPTH_FACTOR; // Increase by factor
|
|
|
|
// u is too near/far away from i_object. Do not consider it to occupy space
|
|
if (fabs(i_selector.m_searcherDist - dist2d) > delta)
|
|
{ return; }
|
|
|
|
float angle = i_object.GetAngle(u) - i_absAngle;
|
|
|
|
// move angle to range -pi ... +pi, range before is -2Pi..2Pi
|
|
if (angle > M_PI_F)
|
|
{ angle -= 2.0f * M_PI_F; }
|
|
else if (angle < -M_PI_F)
|
|
{ angle += 2.0f * M_PI_F; }
|
|
|
|
i_selector.AddUsedArea(u, angle, dist2d);
|
|
}
|
|
private:
|
|
WorldObject const& i_object;
|
|
WorldObject const* i_searcher;
|
|
float i_absAngle;
|
|
ObjectPosSelector& i_selector;
|
|
};
|
|
} // namespace MaNGOS
|
|
|
|
//===================================================================================================
|
|
|
|
void WorldObject::GetNearPoint2D(float& x, float& y, float distance2d, float absAngle) const
|
|
{
|
|
x = GetPositionX() + distance2d * cos(absAngle);
|
|
y = GetPositionY() + distance2d * sin(absAngle);
|
|
|
|
MaNGOS::NormalizeMapCoord(x);
|
|
MaNGOS::NormalizeMapCoord(y);
|
|
}
|
|
|
|
void WorldObject::GetNearPoint(WorldObject const* searcher, float& x, float& y, float& z, float searcher_bounding_radius, float distance2d, float absAngle) const
|
|
{
|
|
GetNearPoint2D(x, y, distance2d, absAngle);
|
|
const float init_z = z = GetPositionZ();
|
|
|
|
// if detection disabled, return first point
|
|
if (!sWorld.getConfig(CONFIG_BOOL_DETECT_POS_COLLISION))
|
|
{
|
|
if (searcher)
|
|
{ searcher->UpdateAllowedPositionZ(x, y, z, GetMap()); } // update to LOS height if available
|
|
else
|
|
{ UpdateGroundPositionZ(x, y, z); }
|
|
return;
|
|
}
|
|
|
|
// or remember first point
|
|
float first_x = x;
|
|
float first_y = y;
|
|
bool first_los_conflict = false; // first point LOS problems
|
|
|
|
const float dist = distance2d + searcher_bounding_radius + GetObjectBoundingRadius();
|
|
|
|
// prepare selector for work
|
|
ObjectPosSelector selector(GetPositionX(), GetPositionY(), distance2d, searcher_bounding_radius, searcher);
|
|
|
|
// adding used positions around object
|
|
{
|
|
MaNGOS::NearUsedPosDo u_do(*this, searcher, absAngle, selector);
|
|
MaNGOS::WorldObjectWorker<MaNGOS::NearUsedPosDo> worker(u_do);
|
|
|
|
Cell::VisitAllObjects(this, worker, dist);
|
|
}
|
|
|
|
// maybe can just place in primary position
|
|
if (selector.CheckOriginalAngle())
|
|
{
|
|
if (searcher)
|
|
{ searcher->UpdateAllowedPositionZ(x, y, z, GetMap()); } // update to LOS height if available
|
|
else
|
|
{ UpdateGroundPositionZ(x, y, z); }
|
|
|
|
if (fabs(init_z - z) < dist && IsWithinLOS(x, y, z))
|
|
{ return; }
|
|
|
|
first_los_conflict = true; // first point have LOS problems
|
|
}
|
|
|
|
// set first used pos in lists
|
|
selector.InitializeAngle();
|
|
|
|
float angle; // candidate of angle for free pos
|
|
|
|
// select in positions after current nodes (selection one by one)
|
|
while (selector.NextAngle(angle)) // angle for free pos
|
|
{
|
|
GetNearPoint2D(x, y, distance2d, absAngle + angle);
|
|
z = GetPositionZ();
|
|
|
|
if (searcher)
|
|
{ searcher->UpdateAllowedPositionZ(x, y, z, GetMap()); } // update to LOS height if available
|
|
else
|
|
{ UpdateGroundPositionZ(x, y, z); }
|
|
|
|
if (fabs(init_z - z) < dist && IsWithinLOS(x, y, z))
|
|
{ return; }
|
|
}
|
|
|
|
// BAD NEWS: not free pos (or used or have LOS problems)
|
|
// Attempt find _used_ pos without LOS problem
|
|
if (!first_los_conflict)
|
|
{
|
|
x = first_x;
|
|
y = first_y;
|
|
|
|
if (searcher)
|
|
{ searcher->UpdateAllowedPositionZ(x, y, z, GetMap()); } // update to LOS height if available
|
|
else
|
|
{ UpdateGroundPositionZ(x, y, z); }
|
|
return;
|
|
}
|
|
|
|
// set first used pos in lists
|
|
selector.InitializeAngle();
|
|
|
|
// select in positions after current nodes (selection one by one)
|
|
while (selector.NextUsedAngle(angle)) // angle for used pos but maybe without LOS problem
|
|
{
|
|
GetNearPoint2D(x, y, distance2d, absAngle + angle);
|
|
z = GetPositionZ();
|
|
|
|
if (searcher)
|
|
{ searcher->UpdateAllowedPositionZ(x, y, z, GetMap()); } // update to LOS height if available
|
|
else
|
|
{ UpdateGroundPositionZ(x, y, z); }
|
|
|
|
if (fabs(init_z - z) < dist && IsWithinLOS(x, y, z))
|
|
{ return; }
|
|
}
|
|
|
|
// BAD BAD NEWS: all found pos (free and used) have LOS problem :(
|
|
x = first_x;
|
|
y = first_y;
|
|
|
|
if (searcher)
|
|
{ searcher->UpdateAllowedPositionZ(x, y, z, GetMap()); } // update to LOS height if available
|
|
else
|
|
{ UpdateGroundPositionZ(x, y, z); }
|
|
}
|
|
|
|
void WorldObject::PlayDistanceSound(uint32 sound_id, Player const* target /*= NULL*/) const
|
|
{
|
|
WorldPacket data(SMSG_PLAY_OBJECT_SOUND, 4 + 8);
|
|
data << uint32(sound_id);
|
|
data << GetObjectGuid();
|
|
if (target)
|
|
{ target->SendDirectMessage(&data); }
|
|
else
|
|
{ SendMessageToSet(&data, true); }
|
|
}
|
|
|
|
void WorldObject::PlayDirectSound(uint32 sound_id, Player const* target /*= NULL*/) const
|
|
{
|
|
WorldPacket data(SMSG_PLAY_SOUND, 4);
|
|
data << uint32(sound_id);
|
|
if (target)
|
|
{ target->SendDirectMessage(&data); }
|
|
else
|
|
{ SendMessageToSet(&data, true); }
|
|
}
|
|
|
|
void WorldObject::PlayMusic(uint32 sound_id, Player const* target /*= NULL*/) const
|
|
{
|
|
WorldPacket data(SMSG_PLAY_MUSIC, 4);
|
|
data << uint32(sound_id);
|
|
if (target)
|
|
{ target->SendDirectMessage(&data); }
|
|
else
|
|
{ SendMessageToSet(&data, true); }
|
|
}
|
|
|
|
void WorldObject::UpdateVisibilityAndView()
|
|
{
|
|
GetViewPoint().Call_UpdateVisibilityForOwner();
|
|
UpdateObjectVisibility();
|
|
GetViewPoint().Event_ViewPointVisibilityChanged();
|
|
}
|
|
|
|
void WorldObject::UpdateObjectVisibility()
|
|
{
|
|
CellPair p = MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY());
|
|
Cell cell(p);
|
|
|
|
GetMap()->UpdateObjectVisibility(this, cell, p);
|
|
}
|
|
|
|
void WorldObject::AddToClientUpdateList()
|
|
{
|
|
GetMap()->AddUpdateObject(this);
|
|
}
|
|
|
|
void WorldObject::RemoveFromClientUpdateList()
|
|
{
|
|
GetMap()->RemoveUpdateObject(this);
|
|
}
|
|
|
|
struct WorldObjectChangeAccumulator
|
|
{
|
|
UpdateDataMapType& i_updateDatas;
|
|
WorldObject& i_object;
|
|
WorldObjectChangeAccumulator(WorldObject& obj, UpdateDataMapType& d) : i_updateDatas(d), i_object(obj)
|
|
{
|
|
// send self fields changes in another way, otherwise
|
|
// with new camera system when player's camera too far from player, camera wouldn't receive packets and changes from player
|
|
if (i_object.isType(TYPEMASK_PLAYER))
|
|
{ i_object.BuildUpdateDataForPlayer((Player*)&i_object, i_updateDatas); }
|
|
}
|
|
|
|
void Visit(CameraMapType& m)
|
|
{
|
|
for (CameraMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
|
|
{
|
|
Player* owner = iter->getSource()->GetOwner();
|
|
if (owner != &i_object && owner->HaveAtClient(&i_object))
|
|
{ i_object.BuildUpdateDataForPlayer(owner, i_updateDatas); }
|
|
}
|
|
}
|
|
|
|
template<class SKIP> void Visit(GridRefManager<SKIP>&) {}
|
|
};
|
|
|
|
void WorldObject::BuildUpdateData(UpdateDataMapType& update_players)
|
|
{
|
|
WorldObjectChangeAccumulator notifier(*this, update_players);
|
|
Cell::VisitWorldObjects(this, notifier, GetMap()->GetVisibilityDistance());
|
|
|
|
ClearUpdateMask(false);
|
|
}
|
|
|
|
bool WorldObject::PrintCoordinatesError(float x, float y, float z, char const* descr) const
|
|
{
|
|
sLog.outError("%s with invalid %s coordinates: mapid = %uu, x = %f, y = %f, z = %f", GetGuidStr().c_str(), descr, GetMapId(), x, y, z);
|
|
return false; // always false for continue assert fail
|
|
}
|
|
|
|
void WorldObject::SetActiveObjectState(bool active)
|
|
{
|
|
if (m_isActiveObject == active || (isType(TYPEMASK_PLAYER) && !active)) // player shouldn't became inactive, never
|
|
{ return; }
|
|
|
|
if (IsInWorld() && !isType(TYPEMASK_PLAYER))
|
|
// player's update implemented in a different from other active worldobject's way
|
|
// it's considired to use generic way in future
|
|
{
|
|
if (IsActiveObject() && !active)
|
|
{ GetMap()->RemoveFromActive(this); }
|
|
else if (IsActiveObject() && active)
|
|
{ GetMap()->AddToActive(this); }
|
|
}
|
|
m_isActiveObject = active;
|
|
}
|