Foereaper 6b095e39da [Warden] General update
Added Warden log file

Added very basic Mac support

Added separate config options for Win and OSX Warden scans
2015-04-12 00:09:12 +02:00

2248 lines
92 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2015 MaNGOS project <http://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
/** \file
\ingroup world
*/
#include "World.h"
#include "Database/DatabaseEnv.h"
#include "Config/Config.h"
#include "Platform/Define.h"
#include "SystemConfig.h"
#include "Log.h"
#include "Opcodes.h"
#include "WorldSession.h"
#include "WorldPacket.h"
#include "Player.h"
#include "AccountMgr.h"
#include "AuctionHouseMgr.h"
#include "ObjectMgr.h"
#include "CreatureEventAIMgr.h"
#include "GuildMgr.h"
#include "SpellMgr.h"
#include "Chat.h"
#include "DBCStores.h"
#include "MassMailMgr.h"
#include "LootMgr.h"
#include "ItemEnchantmentMgr.h"
#include "MapManager.h"
#include "ScriptMgr.h"
#include "CreatureAIRegistry.h"
#include "Policies/Singleton.h"
#include "BattleGround/BattleGroundMgr.h"
#include "OutdoorPvP/OutdoorPvP.h"
#include "TemporarySummon.h"
#include "VMapFactory.h"
#include "MoveMap.h"
#include "GameEventMgr.h"
#include "PoolManager.h"
#include "Database/DatabaseImpl.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "MapPersistentStateMgr.h"
#include "WaypointManager.h"
#include "GMTicketMgr.h"
#include "Util.h"
#include "AuctionHouseBot/AuctionHouseBot.h"
#include "CharacterDatabaseCleaner.h"
#include "CreatureLinkingMgr.h"
#include "Weather.h"
#include "LFGMgr.h"
#ifdef ENABLE_ELUNA
#include "LuaEngine.h"
#endif /* ENABLE_ELUNA */
#ifdef ENABLE_PLAYERBOTS
#include "AhBot.h"
#include "PlayerbotAIConfig.h"
#include "RandomPlayerbotMgr.h"
#endif
// WARDEN
#include "WardenCheckMgr.h"
INSTANTIATE_SINGLETON_1(World);
extern void LoadGameObjectModelList();
volatile bool World::m_stopEvent = false;
uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
volatile uint32 World::m_worldLoopCounter = 0;
float World::m_MaxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE;
float World::m_MaxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE;
float World::m_MaxVisibleDistanceInBG = DEFAULT_VISIBILITY_BG;
float World::m_MaxVisibleDistanceInFlight = DEFAULT_VISIBILITY_DISTANCE;
float World::m_VisibleUnitGreyDistance = 0;
float World::m_VisibleObjectGreyDistance = 0;
float World::m_relocation_lower_limit_sq = 10.f * 10.f;
uint32 World::m_relocation_ai_notify_delay = 1000u;
/// World constructor
World::World()
{
m_playerLimit = 0;
m_allowMovement = true;
m_ShutdownMask = 0;
m_ShutdownTimer = 0;
m_gameTime = time(NULL);
m_startTime = m_gameTime;
m_maxActiveSessionCount = 0;
m_maxQueuedSessionCount = 0;
m_defaultDbcLocale = LOCALE_enUS;
m_availableDbcLocaleMask = 0;
for (int i = 0; i < CONFIG_UINT32_VALUE_COUNT; ++i)
{ m_configUint32Values[i] = 0; }
for (int i = 0; i < CONFIG_INT32_VALUE_COUNT; ++i)
{ m_configInt32Values[i] = 0; }
for (int i = 0; i < CONFIG_FLOAT_VALUE_COUNT; ++i)
{ m_configFloatValues[i] = 0.0f; }
for (int i = 0; i < CONFIG_BOOL_VALUE_COUNT; ++i)
{ m_configBoolValues[i] = false; }
m_configForceLoadMapIds = NULL;
}
/// World destructor
World::~World()
{
///- Empty the kicked session set
while (!m_sessions.empty())
{
// not remove from queue, prevent loading new sessions
delete m_sessions.begin()->second;
m_sessions.erase(m_sessions.begin());
}
CliCommandHolder* command = NULL;
while (cliCmdQueue.next(command))
{ delete command; }
VMAP::VMapFactory::clear();
MMAP::MMapFactory::clear();
delete m_configForceLoadMapIds;
// TODO free addSessQueue
}
/// Cleanups before world stop
void World::CleanupsBeforeStop()
{
KickAll(); // save and kick all players
UpdateSessions(1); // real players unload required UpdateSessions call
sBattleGroundMgr.DeleteAllBattleGrounds(); // unload battleground templates before different singletons destroyed
}
/// Find a session by its id
WorldSession* World::FindSession(uint32 id) const
{
SessionMap::const_iterator itr = m_sessions.find(id);
if (itr != m_sessions.end())
{ return itr->second; } // also can return NULL for kicked session
else
{ return NULL; }
}
/// Remove a given session
bool World::RemoveSession(uint32 id)
{
///- Find the session, kick the user, but we can't delete session at this moment to prevent iterator invalidation
SessionMap::const_iterator itr = m_sessions.find(id);
if (itr != m_sessions.end() && itr->second)
{
if (itr->second->PlayerLoading())
{ return false; }
itr->second->KickPlayer();
}
return true;
}
void World::AddSession(WorldSession* s)
{
addSessQueue.add(s);
}
void
World::AddSession_(WorldSession* s)
{
MANGOS_ASSERT(s);
// NOTE - Still there is race condition in WorldSession* being used in the Sockets
///- kick already loaded player with same account (if any) and remove session
///- if player is in loading and want to load again, return
if (!RemoveSession(s->GetAccountId()))
{
s->KickPlayer();
delete s; // session not added yet in session list, so not listed in queue
return;
}
// decrease session counts only at not reconnection case
bool decrease_session = true;
// if session already exist, prepare to it deleting at next world update
// NOTE - KickPlayer() should be called on "old" in RemoveSession()
{
SessionMap::const_iterator old = m_sessions.find(s->GetAccountId());
if (old != m_sessions.end())
{
// prevent decrease sessions count if session queued
if (RemoveQueuedSession(old->second))
{ decrease_session = false; }
// not remove replaced session form queue if listed
delete old->second;
}
}
m_sessions[s->GetAccountId()] = s;
uint32 Sessions = GetActiveAndQueuedSessionCount();
uint32 pLimit = GetPlayerAmountLimit();
uint32 QueueSize = GetQueuedSessionCount(); // number of players in the queue
// so we don't count the user trying to
// login as a session and queue the socket that we are using
if (decrease_session)
{ --Sessions; }
if (pLimit > 0 && Sessions >= pLimit && s->GetSecurity() == SEC_PLAYER)
{
AddQueuedSession(s);
UpdateMaxSessionCounters();
DETAIL_LOG("PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId(), ++QueueSize);
return;
}
// Checked for 1.12.2
WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4);
packet << uint8(AUTH_OK);
packet << uint32(0); // BillingTimeRemaining
packet << uint8(0); // BillingPlanFlags
packet << uint32(0); // BillingTimeRested
s->SendPacket(&packet);
UpdateMaxSessionCounters();
// Updates the population
if (pLimit > 0)
{
float popu = float(GetActiveSessionCount()); // updated number of users on the server
popu /= pLimit;
popu *= 2;
static SqlStatementID id;
SqlStatement stmt = LoginDatabase.CreateStatement(id, "UPDATE realmlist SET population = ? WHERE id = ?");
stmt.PExecute(popu, realmID);
DETAIL_LOG("Server Population (%f).", popu);
}
}
int32 World::GetQueuedSessionPos(WorldSession* sess)
{
uint32 position = 1;
for (Queue::const_iterator iter = m_QueuedSessions.begin(); iter != m_QueuedSessions.end(); ++iter, ++position)
if ((*iter) == sess)
{ return position; }
return 0;
}
void World::AddQueuedSession(WorldSession* sess)
{
sess->SetInQueue(true);
m_QueuedSessions.push_back(sess);
// [-ZERO] Possible wrong
// The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 4);
packet << uint8(AUTH_WAIT_QUEUE);
packet << uint32(0); // BillingTimeRemaining
packet << uint8(0); // BillingPlanFlags
packet << uint32(0); // BillingTimeRested
packet << uint32(GetQueuedSessionPos(sess)); // position in queue
sess->SendPacket(&packet);
}
bool World::RemoveQueuedSession(WorldSession* sess)
{
// sessions count including queued to remove (if removed_session set)
uint32 sessions = GetActiveSessionCount();
uint32 position = 1;
Queue::iterator iter = m_QueuedSessions.begin();
// search to remove and count skipped positions
bool found = false;
for (; iter != m_QueuedSessions.end(); ++iter, ++position)
{
if (*iter == sess)
{
sess->SetInQueue(false);
iter = m_QueuedSessions.erase(iter);
found = true; // removing queued session
break;
}
}
// iter point to next socked after removed or end()
// position store position of removed socket and then new position next socket after removed
// if session not queued then we need decrease sessions count
if (!found && sessions)
{ --sessions; }
// accept first in queue
if ((!m_playerLimit || (int32)sessions < m_playerLimit) && !m_QueuedSessions.empty())
{
WorldSession* pop_sess = m_QueuedSessions.front();
pop_sess->SetInQueue(false);
pop_sess->SendAuthWaitQue(0);
m_QueuedSessions.pop_front();
// update iter to point first queued socket or end() if queue is empty now
iter = m_QueuedSessions.begin();
position = 1;
}
// update position from iter to end()
// iter point to first not updated socket, position store new position
for (; iter != m_QueuedSessions.end(); ++iter, ++position)
{ (*iter)->SendAuthWaitQue(position); }
return found;
}
/// Initialize config values
void World::LoadConfigSettings(bool reload)
{
if (reload)
{
if (!sConfig.Reload())
{
sLog.outError("World settings reload fail: can't read settings from %s.", sConfig.GetFilename().c_str());
return;
}
}
///- Read the version of the configuration file and warn the user in case of emptiness or mismatch
uint32 confVersion = sConfig.GetIntDefault("ConfVersion", 0);
if (!confVersion)
{
sLog.outError("*****************************************************************************");
sLog.outError(" WARNING: mangosd.conf does not include a ConfVersion variable.");
sLog.outError(" Your configuration file may be out of date!");
sLog.outError("*****************************************************************************");
Log::WaitBeforeContinueIfNeed();
}
else
{
if (confVersion < MANGOSD_CONFIG_VERSION)
{
sLog.outError("*****************************************************************************");
sLog.outError(" WARNING: Your mangosd.conf version indicates your conf file is out of date!");
sLog.outError(" Please check for updates, as your current default values may cause");
sLog.outError(" unexpected behavior.");
sLog.outError("*****************************************************************************");
Log::WaitBeforeContinueIfNeed();
}
}
///- Read the player limit and the Message of the day from the config file
SetPlayerLimit(sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT), true);
SetMotd(sConfig.GetStringDefault("Motd", "Welcome to the Massive Network Game Object Server."));
///- Read all rates from the config file
setConfigPos(CONFIG_FLOAT_RATE_HEALTH, "Rate.Health", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_POWER_MANA, "Rate.Mana", 1.0f);
setConfig(CONFIG_FLOAT_RATE_POWER_RAGE_INCOME, "Rate.Rage.Income", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_POWER_RAGE_LOSS, "Rate.Rage.Loss", 1.0f);
setConfig(CONFIG_FLOAT_RATE_POWER_FOCUS, "Rate.Focus", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_LOYALTY, "Rate.Loyalty", 1.0f);
setConfig(CONFIG_FLOAT_RATE_POWER_ENERGY, "Rate.Energy", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_SKILL_DISCOVERY, "Rate.Skill.Discovery", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_DROP_ITEM_POOR, "Rate.Drop.Item.Poor", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_DROP_ITEM_NORMAL, "Rate.Drop.Item.Normal", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_DROP_ITEM_UNCOMMON, "Rate.Drop.Item.Uncommon", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_DROP_ITEM_RARE, "Rate.Drop.Item.Rare", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_DROP_ITEM_EPIC, "Rate.Drop.Item.Epic", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_DROP_ITEM_LEGENDARY, "Rate.Drop.Item.Legendary", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_DROP_ITEM_ARTIFACT, "Rate.Drop.Item.Artifact", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_DROP_ITEM_REFERENCED, "Rate.Drop.Item.Referenced", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_DROP_MONEY, "Rate.Drop.Money", 1.0f);
setConfig(CONFIG_FLOAT_RATE_XP_KILL, "Rate.XP.Kill", 1.0f);
setConfig(CONFIG_FLOAT_RATE_XP_PETKILL, "Rate.XP.PetKill", 1.0f);
setConfig(CONFIG_FLOAT_RATE_XP_QUEST, "Rate.XP.Quest", 1.0f);
setConfig(CONFIG_FLOAT_RATE_XP_EXPLORE, "Rate.XP.Explore", 1.0f);
setConfig(CONFIG_FLOAT_RATE_REPUTATION_GAIN, "Rate.Reputation.Gain", 1.0f);
setConfig(CONFIG_FLOAT_RATE_REPUTATION_LOWLEVEL_KILL, "Rate.Reputation.LowLevel.Kill", 1.0f);
setConfig(CONFIG_FLOAT_RATE_REPUTATION_LOWLEVEL_QUEST, "Rate.Reputation.LowLevel.Quest", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_NORMAL_DAMAGE, "Rate.Creature.Normal.Damage", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_ELITE_DAMAGE, "Rate.Creature.Elite.Elite.Damage", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_RAREELITE_DAMAGE, "Rate.Creature.Elite.RAREELITE.Damage", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE, "Rate.Creature.Elite.WORLDBOSS.Damage", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_RARE_DAMAGE, "Rate.Creature.Elite.RARE.Damage", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_NORMAL_HP, "Rate.Creature.Normal.HP", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_ELITE_HP, "Rate.Creature.Elite.Elite.HP", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_RAREELITE_HP, "Rate.Creature.Elite.RAREELITE.HP", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_WORLDBOSS_HP, "Rate.Creature.Elite.WORLDBOSS.HP", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_RARE_HP, "Rate.Creature.Elite.RARE.HP", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_NORMAL_SPELLDAMAGE, "Rate.Creature.Normal.SpellDamage", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE, "Rate.Creature.Elite.Elite.SpellDamage", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE, "Rate.Creature.Elite.RAREELITE.SpellDamage", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE, "Rate.Creature.Elite.WORLDBOSS.SpellDamage", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_ELITE_RARE_SPELLDAMAGE, "Rate.Creature.Elite.RARE.SpellDamage", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CREATURE_AGGRO, "Rate.Creature.Aggro", 1.0f);
setConfig(CONFIG_FLOAT_RATE_REST_INGAME, "Rate.Rest.InGame", 1.0f);
setConfig(CONFIG_FLOAT_RATE_REST_OFFLINE_IN_TAVERN_OR_CITY, "Rate.Rest.Offline.InTavernOrCity", 1.0f);
setConfig(CONFIG_FLOAT_RATE_REST_OFFLINE_IN_WILDERNESS, "Rate.Rest.Offline.InWilderness", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_DAMAGE_FALL, "Rate.Damage.Fall", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_AUCTION_TIME, "Rate.Auction.Time", 1.0f);
setConfig(CONFIG_FLOAT_RATE_AUCTION_DEPOSIT, "Rate.Auction.Deposit", 1.0f);
setConfig(CONFIG_FLOAT_RATE_AUCTION_CUT, "Rate.Auction.Cut", 1.0f);
setConfig(CONFIG_UINT32_AUCTION_DEPOSIT_MIN, "Auction.Deposit.Min", 0);
setConfig(CONFIG_FLOAT_RATE_HONOR, "Rate.Honor", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_MINING_AMOUNT, "Rate.Mining.Amount", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_MINING_NEXT, "Rate.Mining.Next", 1.0f);
setConfig(CONFIG_UINT32_RATE_MINING_RARE, "Rate.Mining.Rare", 20);
//setConfig(CONFIG_UINT32_RATE_MINING_AUTOPOOLING, "Rate.Mining.Autopooling", 90);
setConfigPos(CONFIG_FLOAT_RATE_INSTANCE_RESET_TIME, "Rate.InstanceResetTime", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_TALENT, "Rate.Talent", 1.0f);
setConfigPos(CONFIG_FLOAT_RATE_CORPSE_DECAY_LOOTED, "Rate.Corpse.Decay.Looted", 0.5f);
setConfigMinMax(CONFIG_FLOAT_RATE_TARGET_POS_RECALCULATION_RANGE, "TargetPosRecalculateRange", 1.5f, CONTACT_DISTANCE, ATTACK_DISTANCE);
setConfigPos(CONFIG_FLOAT_RATE_DURABILITY_LOSS_DAMAGE, "DurabilityLossChance.Damage", 0.5f);
setConfigPos(CONFIG_FLOAT_RATE_DURABILITY_LOSS_ABSORB, "DurabilityLossChance.Absorb", 0.5f);
setConfigPos(CONFIG_FLOAT_RATE_DURABILITY_LOSS_PARRY, "DurabilityLossChance.Parry", 0.05f);
setConfigPos(CONFIG_FLOAT_RATE_DURABILITY_LOSS_BLOCK, "DurabilityLossChance.Block", 0.05f);
setConfigPos(CONFIG_FLOAT_LISTEN_RANGE_SAY, "ListenRange.Say", 40.0f);
setConfigPos(CONFIG_FLOAT_LISTEN_RANGE_YELL, "ListenRange.Yell", 300.0f);
setConfigPos(CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE, "ListenRange.TextEmote", 40.0f);
setConfigPos(CONFIG_FLOAT_GROUP_XP_DISTANCE, "MaxGroupXPDistance", 74.0f);
setConfigPos(CONFIG_FLOAT_SIGHT_GUARDER, "GuarderSight", 50.0f);
setConfigPos(CONFIG_FLOAT_SIGHT_MONSTER, "MonsterSight", 50.0f);
setConfigPos(CONFIG_FLOAT_CREATURE_FAMILY_ASSISTANCE_RADIUS, "CreatureFamilyAssistanceRadius", 10.0f);
setConfigPos(CONFIG_FLOAT_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS, "CreatureFamilyFleeAssistanceRadius", 30.0f);
///- Read other configuration items from the config file
setConfigMinMax(CONFIG_UINT32_COMPRESSION, "Compression", 1, 1, 9);
setConfig(CONFIG_BOOL_ADDON_CHANNEL, "AddonChannel", true);
setConfig(CONFIG_BOOL_CLEAN_CHARACTER_DB, "CleanCharacterDB", true);
setConfig(CONFIG_BOOL_GRID_UNLOAD, "GridUnload", true);
std::string forceLoadGridOnMaps = sConfig.GetStringDefault("LoadAllGridsOnMaps", "");
if (!forceLoadGridOnMaps.empty())
{
m_configForceLoadMapIds = new std::set<uint32>;
unsigned int pos = 0;
unsigned int id;
VMAP::VMapFactory::chompAndTrim(forceLoadGridOnMaps);
while (VMAP::VMapFactory::getNextId(forceLoadGridOnMaps, pos, id))
m_configForceLoadMapIds->insert(id);
}
setConfig(CONFIG_UINT32_INTERVAL_SAVE, "PlayerSave.Interval", 15 * MINUTE * IN_MILLISECONDS);
setConfigMinMax(CONFIG_UINT32_MIN_LEVEL_STAT_SAVE, "PlayerSave.Stats.MinLevel", 0, 0, MAX_LEVEL);
setConfig(CONFIG_BOOL_STATS_SAVE_ONLY_ON_LOGOUT, "PlayerSave.Stats.SaveOnlyOnLogout", true);
setConfigMin(CONFIG_UINT32_INTERVAL_GRIDCLEAN, "GridCleanUpDelay", 5 * MINUTE * IN_MILLISECONDS, MIN_GRID_DELAY);
if (reload)
{ sMapMgr.SetGridCleanUpDelay(getConfig(CONFIG_UINT32_INTERVAL_GRIDCLEAN)); }
setConfig(CONFIG_UINT32_NUMTHREADS, "MapUpdateThreads", 2);
setConfigMin(CONFIG_UINT32_INTERVAL_MAPUPDATE, "MapUpdateInterval", 100, MIN_MAP_UPDATE_DELAY);
if (reload)
{ sMapMgr.SetMapUpdateInterval(getConfig(CONFIG_UINT32_INTERVAL_MAPUPDATE)); }
setConfig(CONFIG_UINT32_INTERVAL_CHANGEWEATHER, "ChangeWeatherInterval", 10 * MINUTE * IN_MILLISECONDS);
if (configNoReload(reload, CONFIG_UINT32_PORT_WORLD, "WorldServerPort", DEFAULT_WORLDSERVER_PORT))
{ setConfig(CONFIG_UINT32_PORT_WORLD, "WorldServerPort", DEFAULT_WORLDSERVER_PORT); }
if (configNoReload(reload, CONFIG_UINT32_GAME_TYPE, "GameType", 0))
{ setConfig(CONFIG_UINT32_GAME_TYPE, "GameType", 0); }
if (configNoReload(reload, CONFIG_UINT32_REALM_ZONE, "RealmZone", REALM_ZONE_DEVELOPMENT))
{ setConfig(CONFIG_UINT32_REALM_ZONE, "RealmZone", REALM_ZONE_DEVELOPMENT); }
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_ACCOUNTS, "AllowTwoSide.Accounts", false);
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHAT, "AllowTwoSide.Interaction.Chat", false);
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHANNEL, "AllowTwoSide.Interaction.Channel", false);
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP, "AllowTwoSide.Interaction.Group", false);
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD, "AllowTwoSide.Interaction.Guild", false);
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_TRADE, "AllowTwoSide.Interaction.Trade", false);
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_AUCTION, "AllowTwoSide.Interaction.Auction", false);
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_MAIL, "AllowTwoSide.Interaction.Mail", false);
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST, "AllowTwoSide.WhoList", false);
setConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_ADD_FRIEND, "AllowTwoSide.AddFriend", false);
setConfig(CONFIG_UINT32_STRICT_PLAYER_NAMES, "StrictPlayerNames", 0);
setConfig(CONFIG_UINT32_STRICT_CHARTER_NAMES, "StrictCharterNames", 0);
setConfig(CONFIG_UINT32_STRICT_PET_NAMES, "StrictPetNames", 0);
setConfigMinMax(CONFIG_UINT32_MIN_PLAYER_NAME, "MinPlayerName", 2, 1, MAX_PLAYER_NAME);
setConfigMinMax(CONFIG_UINT32_MIN_CHARTER_NAME, "MinCharterName", 2, 1, MAX_CHARTER_NAME);
setConfigMinMax(CONFIG_UINT32_MIN_PET_NAME, "MinPetName", 2, 1, MAX_PET_NAME);
setConfig(CONFIG_UINT32_CHARACTERS_CREATING_DISABLED, "CharactersCreatingDisabled", 0);
setConfigMinMax(CONFIG_UINT32_CHARACTERS_PER_REALM, "CharactersPerRealm", 10, 1, 10);
//setConfig(CONFIG_BOOL_AUTOPOOLING_MINING_ENABLE, "Autopooling.Mining.Enable", false);
// must be after CONFIG_UINT32_CHARACTERS_PER_REALM
setConfigMin(CONFIG_UINT32_CHARACTERS_PER_ACCOUNT, "CharactersPerAccount", 50, getConfig(CONFIG_UINT32_CHARACTERS_PER_REALM));
setConfigMinMax(CONFIG_UINT32_SKIP_CINEMATICS, "SkipCinematics", 0, 0, 2);
if (configNoReload(reload, CONFIG_UINT32_MAX_PLAYER_LEVEL, "MaxPlayerLevel", DEFAULT_MAX_LEVEL))
{ setConfigMinMax(CONFIG_UINT32_MAX_PLAYER_LEVEL, "MaxPlayerLevel", DEFAULT_MAX_LEVEL, 1, DEFAULT_MAX_LEVEL); }
setConfigMinMax(CONFIG_UINT32_START_PLAYER_LEVEL, "StartPlayerLevel", 1, 1, getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL));
setConfigMinMax(CONFIG_UINT32_START_PLAYER_MONEY, "StartPlayerMoney", 0, 0, MAX_MONEY_AMOUNT);
setConfig(CONFIG_UINT32_MAX_HONOR_POINTS, "MaxHonorPoints", 75000);
setConfigMinMax(CONFIG_UINT32_START_HONOR_POINTS, "StartHonorPoints", 0, 0, getConfig(CONFIG_UINT32_MAX_HONOR_POINTS));
setConfigMin(CONFIG_UINT32_MIN_HONOR_KILLS, "MinHonorKills", HONOR_STANDING_MIN_KILL, 1);
setConfigMinMax(CONFIG_UINT32_MAINTENANCE_DAY, "MaintenanceDay", 4, 0, 6);
setConfig(CONFIG_BOOL_ALL_TAXI_PATHS, "AllFlightPaths", false);
setConfig(CONFIG_UINT32_MOUNT_COST, "MountCost", 100000);
setConfigMin(CONFIG_UINT32_MIN_TRAIN_MOUNT_LEVEL, "MinTrainMountLevel", 40, 1);
setConfig(CONFIG_UINT32_TRAIN_MOUNT_COST, "TrainMountCost", 900000);
setConfig(CONFIG_UINT32_EPIC_MOUNT_COST, "EpicMountCost", 1000000);
setConfigMin(CONFIG_UINT32_MIN_TRAIN_EPIC_MOUNT_LEVEL, "MinTrainEpicMountLevel", 60, 1);
setConfig(CONFIG_UINT32_TRAIN_EPIC_MOUNT_COST, "TrainEpicMountCost", 9000000);
setConfig(CONFIG_BOOL_INSTANCE_IGNORE_LEVEL, "Instance.IgnoreLevel", false);
setConfig(CONFIG_BOOL_INSTANCE_IGNORE_RAID, "Instance.IgnoreRaid", false);
setConfig(CONFIG_BOOL_CAST_UNSTUCK, "CastUnstuck", true);
setConfig(CONFIG_UINT32_MAX_SPELL_CASTS_IN_CHAIN, "MaxSpellCastsInChain", 20);
setConfig(CONFIG_UINT32_RABBIT_DAY, "RabbitDay", 0);
setConfig(CONFIG_UINT32_INSTANCE_RESET_TIME_HOUR, "Instance.ResetTimeHour", 4);
setConfig(CONFIG_UINT32_INSTANCE_UNLOAD_DELAY, "Instance.UnloadDelay", 30 * MINUTE * IN_MILLISECONDS);
setConfigMinMax(CONFIG_UINT32_MAX_PRIMARY_TRADE_SKILL, "MaxPrimaryTradeSkill", 2, 0, 10);
setConfigMinMax(CONFIG_UINT32_TRADE_SKILL_GMIGNORE_MAX_PRIMARY_COUNT, "TradeSkill.GMIgnore.MaxPrimarySkillsCount", SEC_CONSOLE, SEC_PLAYER, SEC_CONSOLE);
setConfigMinMax(CONFIG_UINT32_TRADE_SKILL_GMIGNORE_LEVEL, "TradeSkill.GMIgnore.Level", SEC_CONSOLE, SEC_PLAYER, SEC_CONSOLE);
setConfigMinMax(CONFIG_UINT32_TRADE_SKILL_GMIGNORE_SKILL, "TradeSkill.GMIgnore.Skill", SEC_CONSOLE, SEC_PLAYER, SEC_CONSOLE);
setConfigMinMax(CONFIG_UINT32_MIN_PETITION_SIGNS, "MinPetitionSigns", 9, 0, 9);
setConfig(CONFIG_UINT32_GM_LOGIN_STATE, "GM.LoginState", 2);
setConfig(CONFIG_UINT32_GM_VISIBLE_STATE, "GM.Visible", 2);
setConfig(CONFIG_UINT32_GM_ACCEPT_TICKETS, "GM.AcceptTickets", 2);
setConfig(CONFIG_UINT32_GM_CHAT, "GM.Chat", 2);
setConfig(CONFIG_UINT32_GM_WISPERING_TO, "GM.WhisperingTo", 2);
setConfig(CONFIG_UINT32_GM_LEVEL_IN_GM_LIST, "GM.InGMList.Level", SEC_ADMINISTRATOR);
setConfig(CONFIG_UINT32_GM_LEVEL_IN_WHO_LIST, "GM.InWhoList.Level", SEC_ADMINISTRATOR);
setConfig(CONFIG_BOOL_GM_LOG_TRADE, "GM.LogTrade", false);
setConfigMinMax(CONFIG_UINT32_START_GM_LEVEL, "GM.StartLevel", 1, getConfig(CONFIG_UINT32_START_PLAYER_LEVEL), MAX_LEVEL);
setConfig(CONFIG_BOOL_GM_LOWER_SECURITY, "GM.LowerSecurity", false);
setConfig(CONFIG_UINT32_GM_INVISIBLE_AURA, "GM.InvisibleAura", 31748);
setConfig(CONFIG_UINT32_GROUP_VISIBILITY, "Visibility.GroupMode", 0);
setConfig(CONFIG_UINT32_MAIL_DELIVERY_DELAY, "MailDeliveryDelay", HOUR);
setConfigMin(CONFIG_UINT32_MASS_MAILER_SEND_PER_TICK, "MassMailer.SendPerTick", 10, 1);
setConfig(CONFIG_UINT32_UPTIME_UPDATE, "UpdateUptimeInterval", 10);
if (reload)
{
m_timers[WUPDATE_UPTIME].SetInterval(getConfig(CONFIG_UINT32_UPTIME_UPDATE)*MINUTE * IN_MILLISECONDS);
m_timers[WUPDATE_UPTIME].Reset();
}
setConfig(CONFIG_UINT32_SKILL_CHANCE_ORANGE, "SkillChance.Orange", 100);
setConfig(CONFIG_UINT32_SKILL_CHANCE_YELLOW, "SkillChance.Yellow", 75);
setConfig(CONFIG_UINT32_SKILL_CHANCE_GREEN, "SkillChance.Green", 25);
setConfig(CONFIG_UINT32_SKILL_CHANCE_GREY, "SkillChance.Grey", 0);
setConfig(CONFIG_UINT32_SKILL_CHANCE_MINING_STEPS, "SkillChance.MiningSteps", 75);
setConfig(CONFIG_UINT32_SKILL_CHANCE_SKINNING_STEPS, "SkillChance.SkinningSteps", 75);
setConfig(CONFIG_UINT32_SKILL_GAIN_CRAFTING, "SkillGain.Crafting", 1);
setConfig(CONFIG_UINT32_SKILL_GAIN_DEFENSE, "SkillGain.Defense", 1);
setConfig(CONFIG_UINT32_SKILL_GAIN_GATHERING, "SkillGain.Gathering", 1);
setConfig(CONFIG_UINT32_SKILL_GAIN_WEAPON, "SkillGain.Weapon", 1);
setConfig(CONFIG_BOOL_SKILL_FAIL_LOOT_FISHING, "SkillFail.Loot.Fishing", false);
setConfig(CONFIG_BOOL_SKILL_FAIL_GAIN_FISHING, "SkillFail.Gain.Fishing", false);
setConfig(CONFIG_BOOL_SKILL_FAIL_POSSIBLE_FISHINGPOOL, "SkillFail.Possible.FishingPool", true);
setConfig(CONFIG_UINT32_MAX_OVERSPEED_PINGS, "MaxOverspeedPings", 2);
if (getConfig(CONFIG_UINT32_MAX_OVERSPEED_PINGS) != 0 && getConfig(CONFIG_UINT32_MAX_OVERSPEED_PINGS) < 2)
{
sLog.outError("MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check). Set to 2.", getConfig(CONFIG_UINT32_MAX_OVERSPEED_PINGS));
setConfig(CONFIG_UINT32_MAX_OVERSPEED_PINGS, 2);
}
setConfig(CONFIG_BOOL_SAVE_RESPAWN_TIME_IMMEDIATELY, "SaveRespawnTimeImmediately", true);
setConfig(CONFIG_BOOL_WEATHER, "ActivateWeather", true);
setConfig(CONFIG_BOOL_ALWAYS_MAX_SKILL_FOR_LEVEL, "AlwaysMaxSkillForLevel", false);
setConfig(CONFIG_UINT32_CHATFLOOD_MESSAGE_COUNT, "ChatFlood.MessageCount", 10);
setConfig(CONFIG_UINT32_CHATFLOOD_MESSAGE_DELAY, "ChatFlood.MessageDelay", 1);
setConfig(CONFIG_UINT32_CHATFLOOD_MUTE_TIME, "ChatFlood.MuteTime", 10);
setConfig(CONFIG_BOOL_EVENT_ANNOUNCE, "Event.Announce", false);
setConfig(CONFIG_UINT32_CREATURE_FAMILY_ASSISTANCE_DELAY, "CreatureFamilyAssistanceDelay", 1500);
setConfig(CONFIG_UINT32_CREATURE_FAMILY_FLEE_DELAY, "CreatureFamilyFleeDelay", 7000);
setConfig(CONFIG_UINT32_WORLD_BOSS_LEVEL_DIFF, "WorldBossLevelDiff", 3);
setConfigMinMax(CONFIG_INT32_QUEST_LOW_LEVEL_HIDE_DIFF, "Quests.LowLevelHideDiff", 4, -1, MAX_LEVEL);
setConfigMinMax(CONFIG_INT32_QUEST_HIGH_LEVEL_HIDE_DIFF, "Quests.HighLevelHideDiff", 7, -1, MAX_LEVEL);
setConfig(CONFIG_BOOL_QUEST_IGNORE_RAID, "Quests.IgnoreRaid", false);
setConfig(CONFIG_BOOL_DETECT_POS_COLLISION, "DetectPosCollision", true);
setConfig(CONFIG_BOOL_RESTRICTED_LFG_CHANNEL, "Channel.RestrictedLfg", true);
setConfig(CONFIG_BOOL_SILENTLY_GM_JOIN_TO_CHANNEL, "Channel.SilentlyGMJoin", false);
setConfig(CONFIG_BOOL_CHAT_FAKE_MESSAGE_PREVENTING, "ChatFakeMessagePreventing", false);
setConfig(CONFIG_UINT32_CHAT_STRICT_LINK_CHECKING_SEVERITY, "ChatStrictLinkChecking.Severity", 0);
setConfig(CONFIG_UINT32_CHAT_STRICT_LINK_CHECKING_KICK, "ChatStrictLinkChecking.Kick", 0);
setConfig(CONFIG_BOOL_CORPSE_EMPTY_LOOT_SHOW, "Corpse.EmptyLootShow", true);
setConfig(CONFIG_UINT32_CORPSE_DECAY_NORMAL, "Corpse.Decay.NORMAL", 300);
setConfig(CONFIG_UINT32_CORPSE_DECAY_RARE, "Corpse.Decay.RARE", 900);
setConfig(CONFIG_UINT32_CORPSE_DECAY_ELITE, "Corpse.Decay.ELITE", 600);
setConfig(CONFIG_UINT32_CORPSE_DECAY_RAREELITE, "Corpse.Decay.RAREELITE", 1200);
setConfig(CONFIG_UINT32_CORPSE_DECAY_WORLDBOSS, "Corpse.Decay.WORLDBOSS", 3600);
setConfig(CONFIG_INT32_DEATH_SICKNESS_LEVEL, "Death.SicknessLevel", 11);
setConfig(CONFIG_BOOL_DEATH_CORPSE_RECLAIM_DELAY_PVP, "Death.CorpseReclaimDelay.PvP", true);
setConfig(CONFIG_BOOL_DEATH_CORPSE_RECLAIM_DELAY_PVE, "Death.CorpseReclaimDelay.PvE", true);
setConfig(CONFIG_BOOL_DEATH_BONES_WORLD, "Death.Bones.World", true);
setConfig(CONFIG_BOOL_DEATH_BONES_BG, "Death.Bones.Battleground", true);
setConfigMinMax(CONFIG_FLOAT_GHOST_RUN_SPEED_WORLD, "Death.Ghost.RunSpeed.World", 1.0f, 0.1f, 10.0f);
setConfigMinMax(CONFIG_FLOAT_GHOST_RUN_SPEED_BG, "Death.Ghost.RunSpeed.Battleground", 1.0f, 0.1f, 10.0f);
setConfig(CONFIG_FLOAT_THREAT_RADIUS, "ThreatRadius", 100.0f);
setConfigMin(CONFIG_UINT32_CREATURE_RESPAWN_AGGRO_DELAY, "CreatureRespawnAggroDelay", 5000, 0);
setConfig(CONFIG_BOOL_BATTLEGROUND_CAST_DESERTER, "Battleground.CastDeserter", true);
setConfigMinMax(CONFIG_UINT32_BATTLEGROUND_QUEUE_ANNOUNCER_JOIN, "Battleground.QueueAnnouncer.Join", 0, 0, 2);
setConfig(CONFIG_BOOL_BATTLEGROUND_QUEUE_ANNOUNCER_START, "Battleground.QueueAnnouncer.Start", false);
setConfig(CONFIG_BOOL_BATTLEGROUND_SCORE_STATISTICS, "Battleground.ScoreStatistics", false);
setConfig(CONFIG_UINT32_BATTLEGROUND_INVITATION_TYPE, "Battleground.InvitationType", 0);
setConfig(CONFIG_UINT32_BATTLEGROUND_PREMATURE_FINISH_TIMER, "BattleGround.PrematureFinishTimer", 5 * MINUTE * IN_MILLISECONDS);
setConfig(CONFIG_UINT32_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH, "BattleGround.PremadeGroupWaitForMatch", 0);
setConfig(CONFIG_BOOL_OUTDOORPVP_SI_ENABLED, "OutdoorPvp.SIEnabled", true);
setConfig(CONFIG_BOOL_OUTDOORPVP_EP_ENABLED, "OutdoorPvp.EPEnabled", true);
setConfig(CONFIG_BOOL_KICK_PLAYER_ON_BAD_PACKET, "Network.KickOnBadPacket", false);
setConfig(CONFIG_BOOL_PLAYER_COMMANDS, "PlayerCommands", false);
setConfig(CONFIG_UINT32_INSTANT_LOGOUT, "InstantLogout", SEC_MODERATOR);
setConfigMin(CONFIG_UINT32_GUILD_EVENT_LOG_COUNT, "Guild.EventLogRecordsCount", GUILD_EVENTLOG_MAX_RECORDS, GUILD_EVENTLOG_MAX_RECORDS);
setConfig(CONFIG_UINT32_TIMERBAR_FATIGUE_GMLEVEL, "TimerBar.Fatigue.GMLevel", SEC_CONSOLE);
setConfig(CONFIG_UINT32_TIMERBAR_FATIGUE_MAX, "TimerBar.Fatigue.Max", 60);
setConfig(CONFIG_UINT32_TIMERBAR_BREATH_GMLEVEL, "TimerBar.Breath.GMLevel", SEC_CONSOLE);
setConfig(CONFIG_UINT32_TIMERBAR_BREATH_MAX, "TimerBar.Breath.Max", 180);
setConfig(CONFIG_UINT32_TIMERBAR_FIRE_GMLEVEL, "TimerBar.Fire.GMLevel", SEC_CONSOLE);
setConfig(CONFIG_UINT32_TIMERBAR_FIRE_MAX, "TimerBar.Fire.Max", 1);
setConfig(CONFIG_UINT32_LOG_WHISPERS, "LogWhispers", 1);
setConfig(CONFIG_BOOL_PET_UNSUMMON_AT_MOUNT, "PetUnsummonAtMount", false);
#ifdef ENABLE_PLAYERBOTS
setConfig(CONFIG_BOOL_PLAYERBOT_DISABLE, "PlayerbotAI.DisableBots", true);
setConfig(CONFIG_BOOL_PLAYERBOT_DEBUGWHISPER, "PlayerbotAI.DebugWhisper", false);
setConfigMinMax(CONFIG_UINT32_PLAYERBOT_MAXBOTS, "PlayerbotAI.MaxNumBots", 3, 1, 9);
setConfigMinMax(CONFIG_UINT32_PLAYERBOT_RESTRICTLEVEL, "PlayerbotAI.RestrictBotLevel", getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL), 1, getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL));
setConfigMinMax(CONFIG_UINT32_PLAYERBOT_MINBOTLEVEL, "PlayerbotAI.MinBotLevel", 1, 1, getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL));
setConfig(CONFIG_FLOAT_PLAYERBOT_MINDISTANCE, "PlayerbotAI.FollowDistanceMin", 0.5f);
setConfig(CONFIG_FLOAT_PLAYERBOT_MAXDISTANCE, "PlayerbotAI.FollowDistanceMax", 1.0f);
setConfig(CONFIG_BOOL_PLAYERBOT_ALLOW_SUMMON_OPPOSITE_FACTION, "PlayerbotAI.AllowSummonOppositeFaction", false);
setConfig(CONFIG_BOOL_PLAYERBOT_COLLECT_COMBAT, "PlayerbotAI.Collect.Combat", true);
setConfig(CONFIG_BOOL_PLAYERBOT_COLLECT_QUESTS, "PlayerbotAI.Collect.Quest", true);
setConfig(CONFIG_BOOL_PLAYERBOT_COLLECT_PROFESSION, "PlayerbotAI.Collect.Profession", true);
setConfig(CONFIG_BOOL_PLAYERBOT_COLLECT_LOOT, "PlayerbotAI.Collect.Loot", true);
setConfig(CONFIG_BOOL_PLAYERBOT_COLLECT_SKIN, "PlayerbotAI.Collect.Skin", true);
setConfig(CONFIG_BOOL_PLAYERBOT_COLLECT_OBJECTS, "PlayerbotAI.Collect.Objects", true);
setConfig(CONFIG_BOOL_PLAYERBOT_SELL_TRASH, "PlayerbotAI.SellGarbage", true);
setConfig(CONFIG_BOOL_PLAYERBOT_SHAREDBOTS, "PlayerbotAI.SharedBots", true);
#endif
// WARDEN
setConfig(CONFIG_BOOL_WARDEN_WIN_ENABLED, "Warden.WinEnabled", true);
setConfig(CONFIG_BOOL_WARDEN_OSX_ENABLED, "Warden.OSXEnabled", false);
setConfig(CONFIG_INT32_WARDEN_NUM_MEM_CHECKS, "Warden.NumMemChecks", 3);
setConfig(CONFIG_INT32_WARDEN_NUM_OTHER_CHECKS, "Warden.NumOtherChecks", 7);
setConfig(CONFIG_INT32_WARDEN_CLIENT_BAN_DURATION, "Warden.BanDuration", 86400);
setConfig(CONFIG_INT32_WARDEN_CLIENT_CHECK_HOLDOFF, "Warden.ClientCheckHoldOff", 30);
setConfig(CONFIG_INT32_WARDEN_CLIENT_FAIL_ACTION, "Warden.ClientCheckFailAction", 0);
setConfig(CONFIG_INT32_WARDEN_CLIENT_RESPONSE_DELAY, "Warden.ClientResponseDelay", 600);
m_relocation_ai_notify_delay = sConfig.GetIntDefault("Visibility.AIRelocationNotifyDelay", 1000u);
m_relocation_lower_limit_sq = pow(sConfig.GetFloatDefault("Visibility.RelocationLowerLimit", 10), 2);
m_VisibleUnitGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Unit", 1);
if (m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.Grey.Unit can't be greater %f", MAX_VISIBILITY_DISTANCE);
m_VisibleUnitGreyDistance = MAX_VISIBILITY_DISTANCE;
}
m_VisibleObjectGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Object", 10);
if (m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.Grey.Object can't be greater %f", MAX_VISIBILITY_DISTANCE);
m_VisibleObjectGreyDistance = MAX_VISIBILITY_DISTANCE;
}
// visibility on continents
m_MaxVisibleDistanceOnContinents = sConfig.GetFloatDefault("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE);
if (m_MaxVisibleDistanceOnContinents < 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO))
{
sLog.outError("Visibility.Distance.Continents can't be less max aggro radius %f", 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO));
m_MaxVisibleDistanceOnContinents = 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO);
}
else if (m_MaxVisibleDistanceOnContinents + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.Continents can't be greater %f", MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
m_MaxVisibleDistanceOnContinents = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
}
// visibility in instances
m_MaxVisibleDistanceInInstances = sConfig.GetFloatDefault("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE);
if (m_MaxVisibleDistanceInInstances < 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO))
{
sLog.outError("Visibility.Distance.Instances can't be less max aggro radius %f", 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO));
m_MaxVisibleDistanceInInstances = 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO);
}
else if (m_MaxVisibleDistanceInInstances + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.Instances can't be greater %f", MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
m_MaxVisibleDistanceInInstances = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
}
// visibility in BG
m_MaxVisibleDistanceInBG = sConfig.GetFloatDefault("Visibility.Distance.BG", DEFAULT_VISIBILITY_BG);
if (m_MaxVisibleDistanceInBG < 45 * sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO))
{
sLog.outError("Visibility.Distance.BG can't be less max aggro radius %f", 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO));
m_MaxVisibleDistanceInBG = 45 * getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO);
}
else if (m_MaxVisibleDistanceInBG + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.BG can't be greater %f", MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
m_MaxVisibleDistanceInBG = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
}
m_MaxVisibleDistanceInFlight = sConfig.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE);
if (m_MaxVisibleDistanceInFlight + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
{
sLog.outError("Visibility.Distance.InFlight can't be greater %f", MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance);
m_MaxVisibleDistanceInFlight = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
}
///- Load the CharDelete related config options
setConfigMinMax(CONFIG_UINT32_CHARDELETE_METHOD, "CharDelete.Method", 0, 0, 1);
setConfigMinMax(CONFIG_UINT32_CHARDELETE_MIN_LEVEL, "CharDelete.MinLevel", 0, 0, getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL));
setConfig(CONFIG_UINT32_CHARDELETE_KEEP_DAYS, "CharDelete.KeepDays", 30);
if (configNoReload(reload, CONFIG_UINT32_GUID_RESERVE_SIZE_CREATURE, "GuidReserveSize.Creature", 100))
{ setConfig(CONFIG_UINT32_GUID_RESERVE_SIZE_CREATURE, "GuidReserveSize.Creature", 100); }
if (configNoReload(reload, CONFIG_UINT32_GUID_RESERVE_SIZE_GAMEOBJECT, "GuidReserveSize.GameObject", 100))
{ setConfig(CONFIG_UINT32_GUID_RESERVE_SIZE_GAMEOBJECT, "GuidReserveSize.GameObject", 100); }
///- Read the "Data" directory from the config file
std::string dataPath = sConfig.GetStringDefault("DataDir", "./");
// for empty string use current dir as for absent case
if (dataPath.empty())
{ dataPath = "./"; }
// normalize dir path to path/ or path\ form
else if (dataPath.at(dataPath.length() - 1) != '/' && dataPath.at(dataPath.length() - 1) != '\\')
{ dataPath.append("/"); }
if (reload)
{
if (dataPath != m_dataPath)
{ sLog.outError("DataDir option can't be changed at mangosd.conf reload, using current value (%s).", m_dataPath.c_str()); }
}
else
{
m_dataPath = dataPath;
sLog.outString("Using DataDir %s", m_dataPath.c_str());
}
setConfig(CONFIG_BOOL_VMAP_INDOOR_CHECK, "vmap.enableIndoorCheck", true);
bool enableLOS = sConfig.GetBoolDefault("vmap.enableLOS", false);
bool enableHeight = sConfig.GetBoolDefault("vmap.enableHeight", false);
std::string ignoreSpellIds = sConfig.GetStringDefault("vmap.ignoreSpellIds", "");
if (!enableHeight)
{ sLog.outError("VMAP height use disabled! Creatures movements and other things will be in broken state."); }
VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS);
VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight);
VMAP::VMapFactory::preventSpellsFromBeingTestedForLoS(ignoreSpellIds.c_str());
sLog.outString("WORLD: VMap support included. LineOfSight:%i, getHeight:%i, indoorCheck:%i",
enableLOS, enableHeight, getConfig(CONFIG_BOOL_VMAP_INDOOR_CHECK) ? 1 : 0);
sLog.outString("WORLD: VMap data directory is: %svmaps", m_dataPath.c_str());
setConfig(CONFIG_BOOL_MMAP_ENABLED, "mmap.enabled", true);
std::string ignoreMapIds = sConfig.GetStringDefault("mmap.ignoreMapIds", "");
MMAP::MMapFactory::preventPathfindingOnMaps(ignoreMapIds.c_str());
sLog.outString("WORLD: MMap pathfinding %sabled", getConfig(CONFIG_BOOL_MMAP_ENABLED) ? "en" : "dis");
setConfig(CONFIG_BOOL_ELUNA_ENABLED, "Eluna.Enabled", true);
#ifdef ENABLE_ELUNA
if (reload)
sEluna->OnConfigLoad(reload);
#endif /* ENABLE_ELUNA */
sLog.outString();
}
/// Initialize the World
void World::SetInitialWorldSettings()
{
///- Initialize the random number generator
srand((unsigned int)time(NULL));
///- Time server startup
uint32 uStartTime = WorldTimer::getMSTime();
///- Initialize detour memory management
dtAllocSetCustom(dtCustomAlloc, dtCustomFree);
///- Initialize config settings
LoadConfigSettings();
///- Check the existence of the map files for all races start areas.
if (!MapManager::ExistMapAndVMap(0, -6240.32f, 331.033f) || // Dwarf/ Gnome
!MapManager::ExistMapAndVMap(0, -8949.95f, -132.493f) || // Human
!MapManager::ExistMapAndVMap(1, -618.518f, -4251.67f) || // Orc
!MapManager::ExistMapAndVMap(0, 1676.35f, 1677.45f) || // Scourge
!MapManager::ExistMapAndVMap(1, 10311.3f, 832.463f) || // NightElf
!MapManager::ExistMapAndVMap(1, -2917.58f, -257.98f)) // Tauren
{
sLog.outError("Correct *.map files not found in path '%smaps' or *.vmtree/*.vmtile files in '%svmaps'. Please place *.map and vmap files in appropriate directories or correct the DataDir value in the mangosd.conf file.", m_dataPath.c_str(), m_dataPath.c_str());
Log::WaitBeforeContinueIfNeed();
exit(1);
}
///- Loading strings. Getting no records means core load has to be canceled because no error message can be output.
sLog.outString("Loading MaNGOS strings...");
if (!sObjectMgr.LoadMangosStrings())
{
Log::WaitBeforeContinueIfNeed();
exit(1); // Error message displayed in function already
}
///- Update the realm entry in the database with the realm type from the config file
// No SQL injection as values are treated as integers
// not send custom type REALM_FFA_PVP to realm list
uint32 server_type = IsFFAPvPRealm() ? uint32(REALM_TYPE_PVP) : getConfig(CONFIG_UINT32_GAME_TYPE);
uint32 realm_zone = getConfig(CONFIG_UINT32_REALM_ZONE);
LoginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%u'", server_type, realm_zone, realmID);
///- Remove the bones (they should not exist in DB though) and old corpses after a restart
CharacterDatabase.PExecute("DELETE FROM corpse WHERE corpse_type = '0' OR time < (UNIX_TIMESTAMP()-'%u')", 3 * DAY);
///- Load the DBC files
sLog.outString("Initialize DBC data stores...");
LoadDBCStores(m_dataPath);
DetectDBCLang();
sObjectMgr.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
sLog.outString("Loading Script Names...");
sScriptMgr.LoadScriptNames();
//sLog.outString("Loading WorldTemplate...");
//sObjectMgr.LoadWorldTemplate();
sLog.outString("Loading InstanceTemplate...");
sObjectMgr.LoadInstanceTemplate();
sLog.outString("Loading SkillLineAbilityMultiMap Data...");
sSpellMgr.LoadSkillLineAbilityMap();
sLog.outString("Loading SkillRaceClassInfoMultiMap Data...");
sSpellMgr.LoadSkillRaceClassInfoMap();
///- Clean up and pack instances
sLog.outString("Cleaning up instances...");
sMapPersistentStateMgr.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables
sLog.outString("Packing instances...");
sMapPersistentStateMgr.PackInstances();
sLog.outString("Packing groups...");
sObjectMgr.PackGroupIds(); // must be after CleanupInstances
///- Init highest guids before any guid using table loading to prevent using not initialized guids in some code.
sObjectMgr.SetHighestGuids(); // must be after packing instances
sLog.outString();
#ifdef ENABLE_ELUNA
///- Initialize Lua Engine
sLog.outString("Initialize Eluna Lua Engine...");
Eluna::Initialize();
#endif /* ENABLE_ELUNA */
sLog.outString("Loading Page Texts...");
sObjectMgr.LoadPageTexts();
sLog.outString("Loading Game Object Templates..."); // must be after LoadPageTexts
sObjectMgr.LoadGameobjectInfo();
sLog.outString("Loading GameObject models...");
LoadGameObjectModelList();
sLog.outString();
sLog.outString("Loading Spell Chain Data...");
sSpellMgr.LoadSpellChains();
sLog.outString("Loading Spell Elixir types...");
sSpellMgr.LoadSpellElixirs();
sLog.outString("Loading Spell Facing Flags...");
sSpellMgr.LoadFacingCasterFlags();
sLog.outString("Loading Spell Learn Skills...");
sSpellMgr.LoadSpellLearnSkills(); // must be after LoadSpellChains
sLog.outString("Loading Spell Learn Spells...");
sSpellMgr.LoadSpellLearnSpells();
sLog.outString("Loading Spell Proc Event conditions...");
sSpellMgr.LoadSpellProcEvents();
sLog.outString("Loading Spell Bonus Data...");
sSpellMgr.LoadSpellBonuses();
sLog.outString("Loading Spell Proc Item Enchant...");
sSpellMgr.LoadSpellProcItemEnchant(); // must be after LoadSpellChains
sLog.outString("Loading Spell Linked definitions...");
sSpellMgr.LoadSpellLinked(); // must be after LoadSpellChains
sLog.outString("Loading Aggro Spells Definitions...");
sSpellMgr.LoadSpellThreats();
sLog.outString("Loading NPC Texts...");
sObjectMgr.LoadGossipText();
sLog.outString("Loading Item Random Enchantments Table...");
LoadRandomEnchantmentsTable();
sLog.outString("Loading Item Templates..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
sObjectMgr.LoadItemPrototypes();
sLog.outString("Loading Item Texts...");
sObjectMgr.LoadItemTexts();
sLog.outString("Loading Creature Model Based Info Data...");
sObjectMgr.LoadCreatureModelInfo();
sLog.outString("Loading Creature Items...");
sObjectMgr.LoadCreatureItemTemplates();
sLog.outString("Loading Equipment templates...");
sObjectMgr.LoadEquipmentTemplates();
sLog.outString("Loading Creature Stats...");
sObjectMgr.LoadCreatureClassLvlStats();
sLog.outString("Loading Creature templates...");
sObjectMgr.LoadCreatureTemplates();
sLog.outString("Loading Creature template spells...");
sObjectMgr.LoadCreatureTemplateSpells();
sLog.outString("Loading SpellsScriptTarget...");
sSpellMgr.LoadSpellScriptTarget(); // must be after LoadCreatureTemplates and LoadGameobjectInfo
sLog.outString("Loading ItemRequiredTarget...");
sObjectMgr.LoadItemRequiredTarget();
sLog.outString("Loading Reputation Reward Rates...");
sObjectMgr.LoadReputationRewardRate();
sLog.outString("Loading Creature Reputation OnKill Data...");
sObjectMgr.LoadReputationOnKill();
sLog.outString("Loading Reputation Spillover Data...");
sObjectMgr.LoadReputationSpilloverTemplate();
sLog.outString("Loading Points Of Interest Data...");
sObjectMgr.LoadPointsOfInterest();
sLog.outString("Loading Pet Create Spells...");
sObjectMgr.LoadPetCreateSpells();
sLog.outString("Loading Creature Data...");
sObjectMgr.LoadCreatures();
sLog.outString("Loading Creature Addon Data...");
sObjectMgr.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
sLog.outString(">>> Creature Addon Data loaded");
sLog.outString();
sLog.outString("Loading Gameobject Data...");
sObjectMgr.LoadGameObjects();
sLog.outString("Loading CreatureLinking Data..."); // must be after Creatures
sCreatureLinkingMgr.LoadFromDB();
sLog.outString("Loading Objects Pooling Data...");
sPoolMgr.LoadFromDB();
sLog.outString("Loading Weather Data...");
sWeatherMgr.LoadWeatherZoneChances();
sLog.outString("Loading Quests...");
sObjectMgr.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
sLog.outString("Loading Quests Relations...");
sObjectMgr.LoadQuestRelations(); // must be after quest load
sLog.outString(">>> Quests Relations loaded");
sLog.outString();
sLog.outString("Loading Game Event Data..."); // must be after sPoolMgr.LoadFromDB and quests to properly load pool events and quests for events
sGameEventMgr.LoadFromDB();
sLog.outString(">>> Game Event Data loaded");
sLog.outString();
// Load Conditions
sLog.outString("Loading Conditions...");
sObjectMgr.LoadConditions();
sLog.outString("Creating map persistent states for non-instanceable maps..."); // must be after PackInstances(), LoadCreatures(), sPoolMgr.LoadFromDB(), sGameEventMgr.LoadFromDB();
sMapPersistentStateMgr.InitWorldMaps();
sLog.outString();
sLog.outString("Loading Creature Respawn Data..."); // must be after LoadCreatures(), and sMapPersistentStateMgr.InitWorldMaps()
sMapPersistentStateMgr.LoadCreatureRespawnTimes();
sLog.outString("Loading Gameobject Respawn Data..."); // must be after LoadGameObjects(), and sMapPersistentStateMgr.InitWorldMaps()
sMapPersistentStateMgr.LoadGameobjectRespawnTimes();
sLog.outString("Loading SpellArea Data..."); // must be after quest load
sSpellMgr.LoadSpellAreas();
sLog.outString("Loading AreaTrigger definitions...");
sObjectMgr.LoadAreaTriggerTeleports(); // must be after item template load
sLog.outString("Loading Quest Area Triggers...");
sObjectMgr.LoadQuestAreaTriggers(); // must be after LoadQuests
sLog.outString("Loading Tavern Area Triggers...");
sObjectMgr.LoadTavernAreaTriggers();
//sLog.outString("Loading AreaTrigger script names...");
//sScriptMgr.LoadAreaTriggerScripts();
//sLog.outString("Loading event id script names...");
//sScriptMgr.LoadEventIdScripts();
//sLog.outString("Loading spell script names...");
//sScriptMgr.LoadSpellIdScripts();
#ifdef ENABLE_SD2
sLog.outString("Loading all script bindings...");
sScriptMgr.LoadScriptBinding();
#endif /* ENABLE_SD2 */
sLog.outString("Loading Graveyard-zone links...");
sObjectMgr.LoadGraveyardZones();
sLog.outString("Loading spell target destination coordinates...");
sSpellMgr.LoadSpellTargetPositions();
sLog.outString("Loading SpellAffect definitions...");
sSpellMgr.LoadSpellAffects();
sLog.outString("Loading spell pet auras...");
sSpellMgr.LoadSpellPetAuras();
sLog.outString("Loading Player Create Info & Level Stats...");
sObjectMgr.LoadPlayerInfo();
sLog.outString(">>> Player Create Info & Level Stats loaded");
sLog.outString();
sLog.outString("Loading Exploration BaseXP Data...");
sObjectMgr.LoadExplorationBaseXP();
sLog.outString("Loading Pet Name Parts...");
sObjectMgr.LoadPetNames();
CharacterDatabaseCleaner::CleanDatabase();
sLog.outString();
sLog.outString("Loading the max pet number...");
sObjectMgr.LoadPetNumber();
sLog.outString("Loading pet level stats...");
sObjectMgr.LoadPetLevelInfo();
sLog.outString("Loading Player Corpses...");
sObjectMgr.LoadCorpses();
sLog.outString("Loading Loot Tables...");
LoadLootTables();
sLog.outString(">>> Loot Tables loaded");
sLog.outString();
sLog.outString("Loading Skill Fishing base level requirements...");
sObjectMgr.LoadFishingBaseSkillLevel();
sLog.outString("Loading Npc Text Id...");
sObjectMgr.LoadNpcGossips(); // must be after load Creature and LoadGossipText
sLog.outString("Loading Gossip scripts...");
sScriptMgr.LoadGossipScripts(); // must be before gossip menu options
sObjectMgr.LoadGossipMenus();
sLog.outString("Loading Vendors...");
sObjectMgr.LoadVendorTemplates(); // must be after load ItemTemplate
sObjectMgr.LoadVendors(); // must be after load CreatureTemplate, VendorTemplate, and ItemTemplate
sLog.outString("Loading Trainers...");
sObjectMgr.LoadTrainerTemplates(); // must be after load CreatureTemplate
sObjectMgr.LoadTrainers(); // must be after load CreatureTemplate, TrainerTemplate
sLog.outString("Loading Waypoint scripts..."); // before loading from creature_movement
sScriptMgr.LoadCreatureMovementScripts();
sLog.outString("Loading Waypoints...");
sWaypointMgr.Load();
sLog.outString("Modifying in-memory dbc spell attributes...");
sSpellMgr.ModDBCSpellAttributes();
sLog.outString("Loading ReservedNames...");
sObjectMgr.LoadReservedPlayersNames();
sLog.outString("Loading GameObjects for quests...");
sObjectMgr.LoadGameObjectForQuests();
sLog.outString("Loading BattleMasters...");
sBattleGroundMgr.LoadBattleMastersEntry();
sLog.outString("Loading BattleGround event indexes...");
sBattleGroundMgr.LoadBattleEventIndexes();
sLog.outString("Loading GameTeleports...");
sObjectMgr.LoadGameTele();
///- Loading localization data
sLog.outString("Loading Localization strings...");
sObjectMgr.LoadCreatureLocales(); // must be after CreatureInfo loading
sObjectMgr.LoadGameObjectLocales(); // must be after GameobjectInfo loading
sObjectMgr.LoadItemLocales(); // must be after ItemPrototypes loading
sObjectMgr.LoadQuestLocales(); // must be after QuestTemplates loading
sObjectMgr.LoadGossipTextLocales(); // must be after LoadGossipText
sObjectMgr.LoadPageTextLocales(); // must be after PageText loading
sObjectMgr.LoadGossipMenuItemsLocales(); // must be after gossip menu items loading
sObjectMgr.LoadPointOfInterestLocales(); // must be after POI loading
sLog.outString(">>> Localization strings loaded");
sLog.outString();
///- Load dynamic data tables from the database
sLog.outString("Loading Auctions...");
sAuctionMgr.LoadAuctionItems();
sAuctionMgr.LoadAuctions();
sLog.outString(">>> Auctions loaded");
sLog.outString();
sLog.outString("Loading Guilds...");
sGuildMgr.LoadGuilds();
sLog.outString("Loading Groups...");
sObjectMgr.LoadGroups();
sLog.outString("Returning old mails...");
sObjectMgr.ReturnOrDeleteOldMails(false);
sLog.outString("Loading GM tickets...");
sTicketMgr.LoadGMTickets();
///- Load and initialize DBScripts Engine
sLog.outString("Loading DB-Scripts Engine...");
sScriptMgr.LoadQuestStartScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
sScriptMgr.LoadQuestEndScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate
sScriptMgr.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
sScriptMgr.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data)
sScriptMgr.LoadGameObjectTemplateScripts(); // must be after load Creature/Gameobject(Template/Data)
sScriptMgr.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
sScriptMgr.LoadCreatureDeathScripts(); // must be after load Creature/Gameobject(Template/Data)
sLog.outString(">>> DB Scripts loaded");
sLog.outString();
sLog.outString("Loading Scripts text locales..."); // must be after Load*Scripts calls
sScriptMgr.LoadDbScriptStrings();
///- Load and initialize EventAI Scripts
sLog.outString("Loading CreatureEventAI Texts...");
sEventAIMgr.LoadCreatureEventAI_Texts(false); // false, will checked in LoadCreatureEventAI_Scripts
sLog.outString("Loading CreatureEventAI Summons...");
sEventAIMgr.LoadCreatureEventAI_Summons(false); // false, will checked in LoadCreatureEventAI_Scripts
sLog.outString("Loading CreatureEventAI Scripts...");
sEventAIMgr.LoadCreatureEventAI_Scripts();
sLog.outString("Initializing Scripts...");
#ifdef ENABLE_SD2
switch (sScriptMgr.LoadScriptLibrary(MANGOS_SCRIPT_NAME))
{
case SCRIPT_LOAD_OK:
sLog.outString("Scripting library loaded.");
break;
case SCRIPT_LOAD_ERR_NOT_FOUND:
sLog.outError("Scripting library not found or not accessible.");
break;
case SCRIPT_LOAD_ERR_WRONG_API:
sLog.outError("Scripting library has wrong list functions (outdated?).");
break;
case SCRIPT_LOAD_ERR_OUTDATED:
sLog.outError("Scripting library build for old mangosd revision. You need rebuild it.");
break;
}
#else /* ENABLE_SD2 */
sLog.outError("SD2 was not included in compilation, not using it.");
#endif /* ENABLE_SD2 */
sLog.outString();
///- Initialize game time and timers
sLog.outString("Initialize game time and timers");
m_gameTime = time(NULL);
m_startTime = m_gameTime;
tm local;
time_t curr;
time(&curr);
local = *(localtime(&curr)); // dereference and assign
char isoDate[128];
sprintf(isoDate, "%04d-%02d-%02d %02d:%02d:%02d",
local.tm_year + 1900, local.tm_mon + 1, local.tm_mday, local.tm_hour, local.tm_min, local.tm_sec);
LoginDatabase.PExecute("INSERT INTO uptime (realmid, starttime, startstring, uptime) VALUES('%u', " UI64FMTD ", '%s', 0)",
realmID, uint64(m_startTime), isoDate);
m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE * IN_MILLISECONDS);
m_timers[WUPDATE_UPTIME].SetInterval(getConfig(CONFIG_UINT32_UPTIME_UPDATE)*MINUTE * IN_MILLISECONDS);
// Update "uptime" table based on configuration entry in minutes.
m_timers[WUPDATE_CORPSES].SetInterval(20 * MINUTE * IN_MILLISECONDS);
m_timers[WUPDATE_DELETECHARS].SetInterval(DAY * IN_MILLISECONDS); // check for chars to delete every day
// for AhBot
m_timers[WUPDATE_AHBOT].SetInterval(20 * IN_MILLISECONDS); // every 20 sec
// to set mailtimer to return mails every day between 4 and 5 am
// mailtimer is increased when updating auctions
// one second is 1000 -(tested on win system)
mail_timer = uint32((((localtime(&m_gameTime)->tm_hour + 20) % 24) * HOUR * IN_MILLISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval());
// 1440
mail_timer_expires = uint32((DAY * IN_MILLISECONDS) / (m_timers[WUPDATE_AUCTIONS].GetInterval()));
DEBUG_LOG("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires);
///- Initialize static helper structures
AIRegistry::Initialize();
Player::InitVisibleBits();
///- Initialize MapManager
sLog.outString("Starting Map System");
sMapMgr.Initialize();
sLog.outString();
///- Initialize Battlegrounds
sLog.outString("Starting BattleGround System");
sBattleGroundMgr.CreateInitialBattleGrounds();
///- Initialize Outdoor PvP
sLog.outString("Starting Outdoor PvP System");
sOutdoorPvPMgr.InitOutdoorPvP();
// Not sure if this can be moved up in the sequence (with static data loading) as it uses MapManager
sLog.outString("Loading Transports...");
sMapMgr.LoadTransports();
// Initialize Warden
sLog.outString("Loading Warden Checks...");
sWardenCheckMgr->LoadWardenChecks();
sLog.outString();
sLog.outString("Loading Warden Action Overrides...");
sWardenCheckMgr->LoadWardenOverrides();
sLog.outString();
sLog.outString("Deleting expired bans...");
LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
sLog.outString();
sLog.outString("Starting server Maintenance system...");
InitServerMaintenanceCheck();
sLog.outString("Loading Honor Standing list...");
sObjectMgr.LoadStandingList();
sLog.outString("Starting Game Event system...");
uint32 nextGameEvent = sGameEventMgr.Initialize();
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); // depend on next event
sLog.outString();
sLog.outString("Loading grids for active creatures or transports...");
sObjectMgr.LoadActiveEntities(NULL);
sLog.outString();
// Delete all characters which have been deleted X days before
Player::DeleteOldCharacters();
sLog.outString("Initialize AuctionHouseBot...");
sAuctionBot.Initialize();
sLog.outString();
#ifdef ENABLE_ELUNA
///- Run eluna scripts.
// in multithread foreach: run scripts
sEluna->RunScripts();
sEluna->OnConfigLoad(false); // Must be done after Eluna is initialized and scripts have run.
#endif
#ifdef ENABLE_PLAYERBOTS
sPlayerbotAIConfig.Initialize();
#endif
sLog.outString("------------------------");
sLog.outString("WORLD: World initialized");
sLog.outString("------------------------");
sLog.outString();
uint32 uStartInterval = WorldTimer::getMSTimeDiff(uStartTime, WorldTimer::getMSTime());
sLog.outString("SERVER STARTUP TIME: %i minutes %i seconds", uStartInterval / 60000, (uStartInterval % 60000) / 1000);
sLog.outString();
}
void World::DetectDBCLang()
{
uint32 m_lang_confid = sConfig.GetIntDefault("DBC.Locale", 255);
if (m_lang_confid != 255 && m_lang_confid >= MAX_LOCALE)
{
sLog.outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)", MAX_LOCALE);
m_lang_confid = LOCALE_enUS;
}
ChrRacesEntry const* race = sChrRacesStore.LookupEntry(RACE_HUMAN);
MANGOS_ASSERT(race);
std::string availableLocalsStr;
uint32 default_locale = MAX_LOCALE;
for (int i = MAX_LOCALE - 1; i >= 0; --i)
{
if (strlen(race->name[i]) > 0) // check by race names
{
default_locale = i;
m_availableDbcLocaleMask |= (1 << i);
availableLocalsStr += localeNames[i];
availableLocalsStr += " ";
}
}
if (default_locale != m_lang_confid && m_lang_confid < MAX_LOCALE &&
(m_availableDbcLocaleMask & (1 << m_lang_confid)))
{
default_locale = m_lang_confid;
}
if (default_locale >= MAX_LOCALE)
{
sLog.outError("Unable to determine your DBC Locale! (corrupt DBC?)");
Log::WaitBeforeContinueIfNeed();
exit(1);
}
m_defaultDbcLocale = LocaleConstant(default_locale);
sLog.outString("Using %s DBC Locale as default. All available DBC locales: %s", localeNames[m_defaultDbcLocale], availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str());
sLog.outString();
}
/// Update the World !
void World::Update(uint32 diff)
{
///- Update the different timers
for (int i = 0; i < WUPDATE_COUNT; ++i)
{
if (m_timers[i].GetCurrent() >= 0)
{ m_timers[i].Update(diff); }
else
{ m_timers[i].SetCurrent(0); }
}
///- Update the game time and check for shutdown time
_UpdateGameTime();
///-Update mass mailer tasks if any
sMassMailMgr.Update();
/// <ul><li> Handle auctions when the timer has passed
if (m_timers[WUPDATE_AUCTIONS].Passed())
{
m_timers[WUPDATE_AUCTIONS].Reset();
///- Update mails (return old mails with item, or delete them)
//(tested... works on win)
if (++mail_timer > mail_timer_expires)
{
mail_timer = 0;
sObjectMgr.ReturnOrDeleteOldMails(true);
}
///- Handle expired auctions
sAuctionMgr.Update();
}
/// <li> Handle AHBot operations
if (m_timers[WUPDATE_AHBOT].Passed())
{
sAuctionBot.Update();
m_timers[WUPDATE_AHBOT].Reset();
}
#ifdef ENABLE_PLAYERBOTS
sRandomPlayerbotMgr.UpdateAI(diff);
sRandomPlayerbotMgr.UpdateSessions(diff);
#endif
/// <li> Handle session updates
UpdateSessions(diff);
/// <li> Update uptime table
if (m_timers[WUPDATE_UPTIME].Passed())
{
uint32 tmpDiff = uint32(m_gameTime - m_startTime);
uint32 maxClientsNum = GetMaxActiveSessionCount();
m_timers[WUPDATE_UPTIME].Reset();
LoginDatabase.PExecute("UPDATE uptime SET uptime = %u, maxplayers = %u WHERE realmid = %u AND starttime = " UI64FMTD, tmpDiff, maxClientsNum, realmID, uint64(m_startTime));
}
/// <li> Handle all other objects
///- Update objects (maps, transport, creatures,...)
sMapMgr.Update(diff);
sBattleGroundMgr.Update(diff);
sLFGMgr.Update(diff);
sOutdoorPvPMgr.Update(diff);
///- Used by Eluna
#ifdef ENABLE_ELUNA
sEluna->OnWorldUpdate(diff);
#endif /* ENABLE_ELUNA */
///- Delete all characters which have been deleted X days before
if (m_timers[WUPDATE_DELETECHARS].Passed())
{
m_timers[WUPDATE_DELETECHARS].Reset();
Player::DeleteOldCharacters();
}
// execute callbacks from sql queries that were queued recently
UpdateResultQueue();
///- Erase corpses once every 20 minutes
if (m_timers[WUPDATE_CORPSES].Passed())
{
m_timers[WUPDATE_CORPSES].Reset();
sObjectAccessor.RemoveOldCorpses();
}
///- Process Game events when necessary
if (m_timers[WUPDATE_EVENTS].Passed())
{
m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
uint32 nextGameEvent = sGameEventMgr.Update();
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
m_timers[WUPDATE_EVENTS].Reset();
}
/// </ul>
///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove"
sMapMgr.RemoveAllObjectsInRemoveList();
// update the instance reset times
sMapPersistentStateMgr.Update();
if (m_MaintenanceTimeChecker < diff)
{
if (GetDateToday() >= m_NextMaintenanceDate)
{
ServerMaintenanceStart();
sObjectMgr.LoadStandingList();
}
m_MaintenanceTimeChecker = 600000; // check 10 minutes
}
else
{ m_MaintenanceTimeChecker -= diff; }
// And last, but not least handle the issued cli commands
ProcessCliCommands();
///- Used by Eluna
#ifdef ENABLE_ELUNA
sEluna->OnWorldUpdate(diff);
#endif /* ENABLE_ELUNA */
// cleanup unused GridMap objects as well as VMaps
sTerrainMgr.Update(diff);
}
namespace MaNGOS
{
class WorldWorldTextBuilder
{
public:
typedef std::vector<WorldPacket*> WorldPacketList;
explicit WorldWorldTextBuilder(int32 textId, va_list* args = NULL) : i_textId(textId), i_args(args) {}
void operator()(WorldPacketList& data_list, int32 loc_idx)
{
char const* text = sObjectMgr.GetMangosString(i_textId, loc_idx);
if (i_args)
{
// we need copy va_list before use or original va_list will corrupted
va_list ap;
va_copy(ap, *i_args);
char str [2048];
vsnprintf(str, 2048, text, ap);
va_end(ap);
do_helper(data_list, &str[0]);
}
else
{ do_helper(data_list, (char*)text); }
}
private:
char* lineFromMessage(char*& pos)
{
char* start = strtok(pos, "\n");
pos = NULL;
return start;
}
void do_helper(WorldPacketList& data_list, char* text)
{
char* pos = text;
while (char* line = lineFromMessage(pos))
{
WorldPacket* data = new WorldPacket();
ChatHandler::BuildChatPacket(*data, CHAT_MSG_SYSTEM, line);
data_list.push_back(data);
}
}
int32 i_textId;
va_list* i_args;
};
} // namespace MaNGOS
/// Sends a system message to all players
void World::SendWorldText(int32 string_id, ...)
{
va_list ap;
va_start(ap, string_id);
MaNGOS::WorldWorldTextBuilder wt_builder(string_id, &ap);
MaNGOS::LocalizedPacketListDo<MaNGOS::WorldWorldTextBuilder> wt_do(wt_builder);
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if (WorldSession* session = itr->second)
{
Player* player = session->GetPlayer();
if (player && player->IsInWorld())
{ wt_do(player); }
}
}
va_end(ap);
}
/// Sends a packet to all players with optional team and instance restrictions
void World::SendGlobalMessage(WorldPacket* packet)
{
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if (WorldSession* session = itr->second)
{
Player* player = session->GetPlayer();
if (player && player->IsInWorld())
{ session->SendPacket(packet); }
}
}
}
/// Sends a server message to the specified or all players
void World::SendServerMessage(ServerMessageType type, const char* text /*=""*/, Player* player /*= NULL*/)
{
WorldPacket data(SMSG_SERVER_MESSAGE, 50); // guess size
data << uint32(type);
data << text;
if (player)
{ player->GetSession()->SendPacket(&data); }
else
{ SendGlobalMessage(&data); }
}
/// Sends a zone under attack message to all players not in an instance
void World::SendZoneUnderAttackMessage(uint32 zoneId, Team team)
{
WorldPacket data(SMSG_ZONE_UNDER_ATTACK, 4);
data << uint32(zoneId);
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if (WorldSession* session = itr->second)
{
Player* player = session->GetPlayer();
if (player && player->IsInWorld() && player->GetTeam() == team && !player->GetMap()->Instanceable())
{ itr->second->SendPacket(&data); }
}
}
}
/// Sends a world defense message to all players not in an instance
void World::SendDefenseMessage(uint32 zoneId, int32 textId)
{
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if (WorldSession* session = itr->second)
{
Player* player = session->GetPlayer();
if (player && player->IsInWorld() && !player->GetMap()->Instanceable())
{
char const* message = session->GetMangosString(textId);
uint32 messageLength = strlen(message) + 1;
WorldPacket data(SMSG_DEFENSE_MESSAGE, 4 + 4 + messageLength);
data << uint32(zoneId);
data << uint32(messageLength);
data << message;
session->SendPacket(&data);
}
}
}
}
/// Kick (and save) all players
void World::KickAll()
{
m_QueuedSessions.clear(); // prevent send queue update packet and login queued sessions
// session not removed at kick and will removed in next update tick
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{ itr->second->KickPlayer(); }
}
/// Kick (and save) all players with security level less `sec`
void World::KickAllLess(AccountTypes sec)
{
// session not removed at kick and will removed in next update tick
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if (WorldSession* session = itr->second)
if (session->GetSecurity() < sec)
{ session->KickPlayer(); }
}
/// Ban an account or ban an IP address, duration_secs if it is positive used, otherwise permban
BanReturn World::BanAccount(BanMode mode, std::string nameOrIP, uint32 duration_secs, std::string reason, const std::string &author)
{
LoginDatabase.escape_string(nameOrIP);
LoginDatabase.escape_string(reason);
std::string safe_author = author;
LoginDatabase.escape_string(safe_author);
QueryResult* resultAccounts = NULL; // used for kicking
///- Update the database with ban information
switch (mode)
{
case BAN_IP:
// No SQL injection as strings are escaped
resultAccounts = LoginDatabase.PQuery("SELECT id FROM account WHERE last_ip = '%s'", nameOrIP.c_str());
LoginDatabase.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+%u,'%s','%s')", nameOrIP.c_str(), duration_secs, safe_author.c_str(), reason.c_str());
break;
case BAN_ACCOUNT:
// No SQL injection as string is escaped
resultAccounts = LoginDatabase.PQuery("SELECT id FROM account WHERE username = '%s'", nameOrIP.c_str());
break;
case BAN_CHARACTER:
// No SQL injection as string is escaped
resultAccounts = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'", nameOrIP.c_str());
break;
default:
return BAN_SYNTAX_ERROR;
}
if (!resultAccounts)
{
if (mode == BAN_IP)
{ return BAN_SUCCESS; } // ip correctly banned but nobody affected (yet)
else
{ return BAN_NOTFOUND; } // Nobody to ban
}
///- Disconnect all affected players (for IP it can be several)
do
{
Field* fieldsAccount = resultAccounts->Fetch();
uint32 account = fieldsAccount->GetUInt32();
if (mode != BAN_IP)
{
// No SQL injection as strings are escaped
LoginDatabase.PExecute("INSERT INTO account_banned VALUES ('%u', UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+%u, '%s', '%s', '1')",
account, duration_secs, safe_author.c_str(), reason.c_str());
}
if (WorldSession* sess = FindSession(account))
if (std::string(sess->GetPlayerName()) != author)
{ sess->KickPlayer(); }
}
while (resultAccounts->NextRow());
delete resultAccounts;
return BAN_SUCCESS;
}
/// Remove a ban from an account or IP address
bool World::RemoveBanAccount(BanMode mode, std::string nameOrIP)
{
if (mode == BAN_IP)
{
LoginDatabase.escape_string(nameOrIP);
LoginDatabase.PExecute("DELETE FROM ip_banned WHERE ip = '%s'", nameOrIP.c_str());
}
else
{
uint32 account = 0;
if (mode == BAN_ACCOUNT)
{ account = sAccountMgr.GetId(nameOrIP); }
else if (mode == BAN_CHARACTER)
{ account = sObjectMgr.GetPlayerAccountIdByPlayerName(nameOrIP); }
if (!account)
{ return false; }
// NO SQL injection as account is uint32
LoginDatabase.PExecute("UPDATE account_banned SET active = '0' WHERE id = '%u'", account);
}
return true;
}
/// Update the game time
void World::_UpdateGameTime()
{
///- update the time
time_t thisTime = time(NULL);
uint32 elapsed = uint32(thisTime - m_gameTime);
m_gameTime = thisTime;
///- if there is a shutdown timer
if (!m_stopEvent && m_ShutdownTimer > 0 && elapsed > 0)
{
///- ... and it is overdue, stop the world (set m_stopEvent)
if (m_ShutdownTimer <= elapsed)
{
if (!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount() == 0)
{ m_stopEvent = true; } // exist code already set
else
{ m_ShutdownTimer = 1; } // minimum timer value to wait idle state
}
///- ... else decrease it and if necessary display a shutdown countdown to the users
else
{
m_ShutdownTimer -= elapsed;
ShutdownMsg();
}
}
}
/// Shutdown the server
void World::ShutdownServ(uint32 time, uint32 options, uint8 exitcode)
{
// ignore if server shutdown at next tick
if (m_stopEvent)
{ return; }
m_ShutdownMask = options;
m_ExitCode = exitcode;
///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
if (time == 0)
{
if (!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount() == 0)
{
sObjectAccessor.SaveAllPlayers(); // save all players.
m_stopEvent = true; // exist code already set
}
else
{ m_ShutdownTimer = 1; } // So that the session count is re-evaluated at next world tick
}
///- Else set the shutdown timer and warn users
else
{
m_ShutdownTimer = time;
ShutdownMsg(true);
}
#ifdef ENABLE_PLAYERBOTS
sRandomPlayerbotMgr.LogoutAllBots();
#endif
///- Used by Eluna
#ifdef ENABLE_ELUNA
sEluna->OnShutdownInitiate(ShutdownExitCode(exitcode), ShutdownMask(options));
#endif /* ENABLE_ELUNA */
}
/// Display a shutdown message to the user(s)
void World::ShutdownMsg(bool show /*= false*/, Player* player /*= NULL*/)
{
// not show messages for idle shutdown mode
if (m_ShutdownMask & SHUTDOWN_MASK_IDLE)
{ return; }
///- Display a message every 12 hours, 1 hour, 5 minutes, 1 minute and 15 seconds
if (show ||
(m_ShutdownTimer < 5 * MINUTE && (m_ShutdownTimer % 15) == 0) || // < 5 min; every 15 sec
(m_ShutdownTimer < 15 * MINUTE && (m_ShutdownTimer % MINUTE) == 0) || // < 15 min; every 1 min
(m_ShutdownTimer < 30 * MINUTE && (m_ShutdownTimer % (5 * MINUTE)) == 0) || // < 30 min; every 5 min
(m_ShutdownTimer < 12 * HOUR && (m_ShutdownTimer % HOUR) == 0) || // < 12 h; every 1 h
(m_ShutdownTimer >= 12 * HOUR && (m_ShutdownTimer % (12 * HOUR)) == 0)) // >= 12 h; every 12 h
{
std::string str = secsToTimeString(m_ShutdownTimer);
ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_TIME : SERVER_MSG_SHUTDOWN_TIME;
SendServerMessage(msgid, str.c_str(), player);
DEBUG_LOG("Server is %s in %s", (m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shutting down"), str.c_str());
}
}
/// Cancel a planned server shutdown
void World::ShutdownCancel()
{
// nothing cancel or too later
if (!m_ShutdownTimer || m_stopEvent)
{ return; }
ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_CANCELLED : SERVER_MSG_SHUTDOWN_CANCELLED;
m_ShutdownMask = 0;
m_ShutdownTimer = 0;
m_ExitCode = SHUTDOWN_EXIT_CODE; // to default value
SendServerMessage(msgid);
DEBUG_LOG("Server %s cancelled.", (m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shutdown"));
///- Used by Eluna
#ifdef ENABLE_ELUNA
sEluna->OnShutdownCancel();
#endif /* ENABLE_ELUNA */
}
void World::UpdateSessions(uint32 /*diff*/)
{
///- Add new sessions
WorldSession* sess;
while (addSessQueue.next(sess))
{ AddSession_(sess); }
///- Then send an update signal to remaining ones
for (SessionMap::iterator itr = m_sessions.begin(), next; itr != m_sessions.end(); itr = next)
{
next = itr;
++next;
///- and remove not active sessions from the list
WorldSession* pSession = itr->second;
WorldSessionFilter updater(pSession);
if (!pSession->Update(updater))
{
RemoveQueuedSession(pSession);
m_sessions.erase(itr);
delete pSession;
}
}
}
void World::ServerMaintenanceStart()
{
uint32 LastWeekEnd = GetDateLastMaintenanceDay();
m_NextMaintenanceDate = LastWeekEnd + 7; // next maintenance begin
if (m_NextMaintenanceDate <= GetDateToday()) // avoid loop in manually case, maybe useless
{ m_NextMaintenanceDate += 7; }
// flushing rank points list ( standing must be reloaded after server maintenance )
sObjectMgr.FlushRankPoints(LastWeekEnd);
// save and update all online players
for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if (itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld())
{ itr->second->GetPlayer()->SaveToDB(); }
CharacterDatabase.PExecute("UPDATE saved_variables SET NextMaintenanceDate = '" UI64FMTD "'", uint64(m_NextMaintenanceDate));
}
void World::InitServerMaintenanceCheck()
{
QueryResult* result = CharacterDatabase.Query("SELECT NextMaintenanceDate FROM saved_variables");
if (!result)
{
DEBUG_LOG("Maintenance date not found in SavedVariables, reseting it now.");
uint32 mDate = GetDateLastMaintenanceDay();
m_NextMaintenanceDate = mDate == GetDateToday() ? mDate : mDate + 7;
CharacterDatabase.PExecute("INSERT INTO saved_variables (NextMaintenanceDate) VALUES ('" UI64FMTD "')", uint64(m_NextMaintenanceDate));
}
else
{
m_NextMaintenanceDate = (*result)[0].GetUInt64();
delete result;
}
if (m_NextMaintenanceDate <= GetDateToday())
{ ServerMaintenanceStart(); }
DEBUG_LOG("Server maintenance check initialized.");
}
// This handles the issued and queued CLI/RA commands
void World::ProcessCliCommands()
{
CliCommandHolder* command;
while (cliCmdQueue.next(command))
{
DEBUG_LOG("CLI command under processing...");
CliCommandHolder::Print* zprint = command->m_print;
void* callbackArg = command->m_callbackArg;
CliHandler handler(command->m_cliAccountId, command->m_cliAccessLevel, callbackArg, zprint);
handler.ParseCommands(command->m_command);
if (command->m_commandFinished)
{ command->m_commandFinished(callbackArg, !handler.HasSentErrorMessage()); }
delete command;
}
}
void World::InitResultQueue()
{
}
void World::UpdateResultQueue()
{
// process async result queues
CharacterDatabase.ProcessResultQueue();
WorldDatabase.ProcessResultQueue();
LoginDatabase.ProcessResultQueue();
}
void World::UpdateRealmCharCount(uint32 accountId)
{
CharacterDatabase.AsyncPQuery(this, &World::_UpdateRealmCharCount, accountId,
"SELECT COUNT(guid) FROM characters WHERE account = '%u'", accountId);
}
void World::_UpdateRealmCharCount(QueryResult* resultCharCount, uint32 accountId)
{
if (resultCharCount)
{
Field* fields = resultCharCount->Fetch();
uint32 charCount = fields[0].GetUInt32();
delete resultCharCount;
LoginDatabase.BeginTransaction();
LoginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%u' AND realmid = '%u'", accountId, realmID);
LoginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charCount, accountId, realmID);
LoginDatabase.CommitTransaction();
}
}
void World::SetPlayerLimit(int32 limit, bool needUpdate)
{
if (limit < -SEC_ADMINISTRATOR)
{ limit = -SEC_ADMINISTRATOR; }
// lock update need
bool db_update_need = needUpdate || (limit < 0) != (m_playerLimit < 0) || (limit < 0 && m_playerLimit < 0 && limit != m_playerLimit);
m_playerLimit = limit;
if (db_update_need)
LoginDatabase.PExecute("UPDATE realmlist SET allowedSecurityLevel = '%u' WHERE id = '%u'",
uint32(GetPlayerSecurityLimit()), realmID);
}
void World::UpdateMaxSessionCounters()
{
m_maxActiveSessionCount = std::max(m_maxActiveSessionCount, uint32(m_sessions.size() - m_QueuedSessions.size()));
m_maxQueuedSessionCount = std::max(m_maxQueuedSessionCount, uint32(m_QueuedSessions.size()));
}
void World::LoadDBVersion()
{
QueryResult* result = WorldDatabase.Query("SELECT version, creature_ai_version FROM db_version LIMIT 1");
if (result)
{
Field* fields = result->Fetch();
m_DBVersion = fields[0].GetCppString();
m_CreatureEventAIVersion = fields[1].GetCppString();
delete result;
}
if (m_DBVersion.empty())
{ m_DBVersion = "Unknown world database."; }
if (m_CreatureEventAIVersion.empty())
{ m_CreatureEventAIVersion = "Unknown creature EventAI."; }
}
void World::setConfig(eConfigUInt32Values index, char const* fieldname, uint32 defvalue)
{
setConfig(index, sConfig.GetIntDefault(fieldname, defvalue));
if (int32(getConfig(index)) < 0)
{
sLog.outError("%s (%i) can't be negative. Using %u instead.", fieldname, int32(getConfig(index)), defvalue);
setConfig(index, defvalue);
}
}
void World::setConfig(eConfigInt32Values index, char const* fieldname, int32 defvalue)
{
setConfig(index, sConfig.GetIntDefault(fieldname, defvalue));
}
void World::setConfig(eConfigFloatValues index, char const* fieldname, float defvalue)
{
setConfig(index, sConfig.GetFloatDefault(fieldname, defvalue));
}
void World::setConfig(eConfigBoolValues index, char const* fieldname, bool defvalue)
{
setConfig(index, sConfig.GetBoolDefault(fieldname, defvalue));
}
void World::setConfigPos(eConfigFloatValues index, char const* fieldname, float defvalue)
{
setConfig(index, fieldname, defvalue);
if (getConfig(index) < 0.0f)
{
sLog.outError("%s (%f) can't be negative. Using %f instead.", fieldname, getConfig(index), defvalue);
setConfig(index, defvalue);
}
}
void World::setConfigMin(eConfigUInt32Values index, char const* fieldname, uint32 defvalue, uint32 minvalue)
{
setConfig(index, fieldname, defvalue);
if (getConfig(index) < minvalue)
{
sLog.outError("%s (%u) must be >= %u. Using %u instead.", fieldname, getConfig(index), minvalue, minvalue);
setConfig(index, minvalue);
}
}
void World::setConfigMin(eConfigInt32Values index, char const* fieldname, int32 defvalue, int32 minvalue)
{
setConfig(index, fieldname, defvalue);
if (getConfig(index) < minvalue)
{
sLog.outError("%s (%i) must be >= %i. Using %i instead.", fieldname, getConfig(index), minvalue, minvalue);
setConfig(index, minvalue);
}
}
void World::setConfigMin(eConfigFloatValues index, char const* fieldname, float defvalue, float minvalue)
{
setConfig(index, fieldname, defvalue);
if (getConfig(index) < minvalue)
{
sLog.outError("%s (%f) must be >= %f. Using %f instead.", fieldname, getConfig(index), minvalue, minvalue);
setConfig(index, minvalue);
}
}
void World::setConfigMinMax(eConfigUInt32Values index, char const* fieldname, uint32 defvalue, uint32 minvalue, uint32 maxvalue)
{
setConfig(index, fieldname, defvalue);
if (getConfig(index) < minvalue)
{
sLog.outError("%s (%u) must be in range %u...%u. Using %u instead.", fieldname, getConfig(index), minvalue, maxvalue, minvalue);
setConfig(index, minvalue);
}
else if (getConfig(index) > maxvalue)
{
sLog.outError("%s (%u) must be in range %u...%u. Using %u instead.", fieldname, getConfig(index), minvalue, maxvalue, maxvalue);
setConfig(index, maxvalue);
}
}
void World::setConfigMinMax(eConfigInt32Values index, char const* fieldname, int32 defvalue, int32 minvalue, int32 maxvalue)
{
setConfig(index, fieldname, defvalue);
if (getConfig(index) < minvalue)
{
sLog.outError("%s (%i) must be in range %i...%i. Using %i instead.", fieldname, getConfig(index), minvalue, maxvalue, minvalue);
setConfig(index, minvalue);
}
else if (getConfig(index) > maxvalue)
{
sLog.outError("%s (%i) must be in range %i...%i. Using %i instead.", fieldname, getConfig(index), minvalue, maxvalue, maxvalue);
setConfig(index, maxvalue);
}
}
void World::setConfigMinMax(eConfigFloatValues index, char const* fieldname, float defvalue, float minvalue, float maxvalue)
{
setConfig(index, fieldname, defvalue);
if (getConfig(index) < minvalue)
{
sLog.outError("%s (%f) must be in range %f...%f. Using %f instead.", fieldname, getConfig(index), minvalue, maxvalue, minvalue);
setConfig(index, minvalue);
}
else if (getConfig(index) > maxvalue)
{
sLog.outError("%s (%f) must be in range %f...%f. Using %f instead.", fieldname, getConfig(index), minvalue, maxvalue, maxvalue);
setConfig(index, maxvalue);
}
}
bool World::configNoReload(bool reload, eConfigUInt32Values index, char const* fieldname, uint32 defvalue)
{
if (!reload)
{ return true; }
uint32 val = sConfig.GetIntDefault(fieldname, defvalue);
if (val != getConfig(index))
{ sLog.outError("%s option can't be changed at mangosd.conf reload, using current value (%u).", fieldname, getConfig(index)); }
return false;
}
bool World::configNoReload(bool reload, eConfigInt32Values index, char const* fieldname, int32 defvalue)
{
if (!reload)
{ return true; }
int32 val = sConfig.GetIntDefault(fieldname, defvalue);
if (val != getConfig(index))
{ sLog.outError("%s option can't be changed at mangosd.conf reload, using current value (%i).", fieldname, getConfig(index)); }
return false;
}
bool World::configNoReload(bool reload, eConfigFloatValues index, char const* fieldname, float defvalue)
{
if (!reload)
{ return true; }
float val = sConfig.GetFloatDefault(fieldname, defvalue);
if (val != getConfig(index))
{ sLog.outError("%s option can't be changed at mangosd.conf reload, using current value (%f).", fieldname, getConfig(index)); }
return false;
}
bool World::configNoReload(bool reload, eConfigBoolValues index, char const* fieldname, bool defvalue)
{
if (!reload)
{ return true; }
bool val = sConfig.GetBoolDefault(fieldname, defvalue);
if (val != getConfig(index))
{ sLog.outError("%s option can't be changed at mangosd.conf reload, using current value (%s).", fieldname, getConfig(index) ? "'true'" : "'false'"); }
return false;
}
void World::InvalidatePlayerDataToAllClient(ObjectGuid guid)
{
WorldPacket data(SMSG_INVALIDATE_PLAYER, 8);
data << guid;
SendGlobalMessage(&data);
}