643 lines
23 KiB
C++
643 lines
23 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2015 MaNGOS project <http://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "ObjectGuid.h"
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#include "Player.h"
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#include "UpdateMask.h"
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#include "AuctionHouseMgr.h"
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#include "Mail.h"
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#include "Util.h"
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#include "Chat.h"
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#ifdef ENABLE_ELUNA
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#include "LuaEngine.h"
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#endif /* ENABLE_ELUNA */
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/** \addtogroup auctionhouse
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* @{
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* \file
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*/
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// please DO NOT use iterator++, because it is slower than ++iterator!!!
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// post-incrementation is always slower than pre-incrementation !
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// void called when player click on auctioneer npc
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void WorldSession::HandleAuctionHelloOpcode(WorldPacket& recv_data)
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{
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ObjectGuid auctioneerGuid; // NPC guid
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recv_data >> auctioneerGuid;
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Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(auctioneerGuid, UNIT_NPC_FLAG_AUCTIONEER);
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if (!unit)
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{
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DEBUG_LOG("WORLD: HandleAuctionHelloOpcode - %s not found or you can't interact with him.", auctioneerGuid.GetString().c_str());
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return;
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}
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// remove fake death
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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{ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); }
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SendAuctionHello(unit);
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}
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// this void causes that auction window is opened
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void WorldSession::SendAuctionHello(Unit* unit)
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{
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// always return pointer
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AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit);
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WorldPacket data(MSG_AUCTION_HELLO, 12);
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data << unit->GetObjectGuid();
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data << uint32(ahEntry->houseId);
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SendPacket(&data);
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}
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// call this method when player bids, creates, or deletes auction
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void WorldSession::SendAuctionCommandResult(AuctionEntry* auc, AuctionAction Action, AuctionError ErrorCode, InventoryResult invError)
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{
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WorldPacket data(SMSG_AUCTION_COMMAND_RESULT, 16);
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data << uint32(auc ? auc->Id : 0);
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data << uint32(Action);
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data << uint32(ErrorCode);
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switch (ErrorCode)
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{
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case AUCTION_OK:
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if (Action == AUCTION_BID_PLACED)
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{ data << uint32(auc->GetAuctionOutBid()); } // new AuctionOutBid?
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break;
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case AUCTION_ERR_INVENTORY:
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data << uint32(invError);
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break;
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case AUCTION_ERR_HIGHER_BID:
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data << ObjectGuid(HIGHGUID_PLAYER, auc->bidder); // new bidder guid
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data << uint32(auc->bid); // new bid
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data << uint32(auc->GetAuctionOutBid()); // new AuctionOutBid?
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break;
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default:
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break;
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}
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SendPacket(&data);
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}
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// this function sends notification, if bidder is online
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void WorldSession::SendAuctionBidderNotification(AuctionEntry* auction, bool won)
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{
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WorldPacket data(SMSG_AUCTION_BIDDER_NOTIFICATION, (8 * 4));
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data << uint32(auction->GetHouseId());
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data << uint32(auction->Id);
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data << ObjectGuid(HIGHGUID_PLAYER, auction->bidder);
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// if 0, client shows ERR_AUCTION_WON_S, else ERR_AUCTION_OUTBID_S
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data << uint32(won ? 0 : auction->bid);
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data << uint32(auction->GetAuctionOutBid()); // AuctionOutBid?
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data << uint32(auction->itemTemplate);
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data << int32(auction->itemRandomPropertyId);
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SendPacket(&data);
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}
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// this void causes on client to display: "Your auction sold"
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void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction, bool sold)
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{
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WorldPacket data(SMSG_AUCTION_OWNER_NOTIFICATION, (7 * 4));
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data << uint32(auction->Id);
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data << uint32(auction->bid); // if 0, client shows ERR_AUCTION_EXPIRED_S, else ERR_AUCTION_SOLD_S (works only when guid==0)
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data << uint32(auction->GetAuctionOutBid()); // AuctionOutBid?
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ObjectGuid bidder_guid = ObjectGuid();
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if (!sold) // not sold yet
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{ bidder_guid = ObjectGuid(HIGHGUID_PLAYER, auction->bidder); }
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// bidder==0 and moneyDeliveryTime==0 for expired auctions, and client shows error messages as described above
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// if bidder!=0 client updates auctions with new bid, outbid and bidderGuid
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data << bidder_guid; // bidder guid
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data << uint32(auction->itemTemplate); // item entry
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data << uint32(auction->itemRandomPropertyId);
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SendPacket(&data);
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}
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// shows ERR_AUCTION_REMOVED_S
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void WorldSession::SendAuctionRemovedNotification(AuctionEntry* auction)
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{
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WorldPacket data(SMSG_AUCTION_REMOVED_NOTIFICATION, (3 * 4));
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data << uint32(auction->Id);
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data << uint32(auction->itemTemplate);
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data << uint32(auction->itemRandomPropertyId);
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SendPacket(&data);
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}
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// this function sends mail to old bidder
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void WorldSession::SendAuctionOutbiddedMail(AuctionEntry* auction)
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{
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ObjectGuid oldBidder_guid = ObjectGuid(HIGHGUID_PLAYER, auction->bidder);
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Player* oldBidder = sObjectMgr.GetPlayer(oldBidder_guid);
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uint32 oldBidder_accId = 0;
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if (!oldBidder)
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{ oldBidder_accId = sObjectMgr.GetPlayerAccountIdByGUID(oldBidder_guid); }
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// old bidder exist
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if (oldBidder || oldBidder_accId)
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{
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std::ostringstream msgAuctionOutbiddedSubject;
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msgAuctionOutbiddedSubject << auction->itemTemplate << ":" << auction->itemRandomPropertyId << ":" << AUCTION_OUTBIDDED;
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if (oldBidder)
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{ oldBidder->GetSession()->SendAuctionBidderNotification(auction, false); }
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MailDraft(msgAuctionOutbiddedSubject.str())
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.SetMoney(auction->bid)
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.SendMailTo(MailReceiver(oldBidder, oldBidder_guid), auction, MAIL_CHECK_MASK_COPIED);
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}
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}
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// this function sends mail, when auction is cancelled to old bidder
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void WorldSession::SendAuctionCancelledToBidderMail(AuctionEntry* auction)
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{
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ObjectGuid bidder_guid = ObjectGuid(HIGHGUID_PLAYER, auction->bidder);
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Player* bidder = sObjectMgr.GetPlayer(bidder_guid);
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uint32 bidder_accId = 0;
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if (!bidder)
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{ bidder_accId = sObjectMgr.GetPlayerAccountIdByGUID(bidder_guid); }
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// bidder exist
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if (bidder || bidder_accId)
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{
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std::ostringstream msgAuctionCancelledSubject;
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msgAuctionCancelledSubject << auction->itemTemplate << ":" << auction->itemRandomPropertyId << ":" << AUCTION_CANCELLED_TO_BIDDER;
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if (bidder)
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{ bidder->GetSession()->SendAuctionRemovedNotification(auction); }
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MailDraft(msgAuctionCancelledSubject.str())
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.SetMoney(auction->bid)
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.SendMailTo(MailReceiver(bidder, bidder_guid), auction, MAIL_CHECK_MASK_COPIED);
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}
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}
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AuctionHouseEntry const* WorldSession::GetCheckedAuctionHouseForAuctioneer(ObjectGuid guid)
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{
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Unit* auctioneer = NULL;
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// GM case
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if (guid == GetPlayer()->GetObjectGuid())
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{
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// command case will return only if player have real access to command
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// using special access modes (1,-1) done at mode set in command, so not need recheck
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if (GetPlayer()->GetAuctionAccessMode() == 0 && !ChatHandler(GetPlayer()).FindCommand("auction"))
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{
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DEBUG_LOG("%s attempt open auction in cheating way.", guid.GetString().c_str());
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return NULL;
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}
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auctioneer = GetPlayer();
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}
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// auctioneer case
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else
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{
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auctioneer = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
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if (!auctioneer)
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{
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DEBUG_LOG("Auctioneer %s accessed in cheating way.", guid.GetString().c_str());
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return NULL;
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}
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}
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// always return pointer
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return AuctionHouseMgr::GetAuctionHouseEntry(auctioneer);
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}
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// this void creates new auction and adds auction to some auctionhouse
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void WorldSession::HandleAuctionSellItem(WorldPacket& recv_data)
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{
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DEBUG_LOG("WORLD: HandleAuctionSellItem");
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ObjectGuid auctioneerGuid;
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ObjectGuid itemGuid;
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uint32 etime, bid, buyout;
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recv_data >> auctioneerGuid;
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recv_data >> itemGuid;
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recv_data >> bid;
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recv_data >> buyout;
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recv_data >> etime;
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if (!bid || !etime)
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{ return; } // check for cheaters
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Player* pl = GetPlayer();
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AuctionHouseEntry const* auctionHouseEntry = GetCheckedAuctionHouseForAuctioneer(auctioneerGuid);
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if (!auctionHouseEntry)
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{ return; }
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// always return pointer
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AuctionHouseObject* auctionHouse = sAuctionMgr.GetAuctionsMap(auctionHouseEntry);
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// client send time in minutes, convert to common used sec time
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etime *= MINUTE;
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// client understand only 3 auction time
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switch (etime)
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{
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case 1*MIN_AUCTION_TIME:
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case 4*MIN_AUCTION_TIME:
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case 12*MIN_AUCTION_TIME:
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break;
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default:
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return;
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}
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// remove fake death
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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{ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); }
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if (!itemGuid)
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{ return; }
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Item* it = pl->GetItemByGuid(itemGuid);
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// do not allow to sell already auctioned items
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if (sAuctionMgr.GetAItem(itemGuid.GetCounter()))
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{
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sLog.outError("AuctionError, %s is sending %s, but item is already in another auction", pl->GetGuidStr().c_str(), itemGuid.GetString().c_str());
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SendAuctionCommandResult(NULL, AUCTION_STARTED, AUCTION_ERR_INVENTORY, EQUIP_ERR_ITEM_NOT_FOUND);
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return;
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}
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// prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to auction)
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if (!it)
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{
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SendAuctionCommandResult(NULL, AUCTION_STARTED, AUCTION_ERR_INVENTORY, EQUIP_ERR_ITEM_NOT_FOUND);
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return;
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}
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if (!it->CanBeTraded())
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{
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SendAuctionCommandResult(NULL, AUCTION_STARTED, AUCTION_ERR_INVENTORY, EQUIP_ERR_ITEM_NOT_FOUND);
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return;
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}
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if ((it->GetProto()->Flags & ITEM_FLAG_CONJURED) || it->GetUInt32Value(ITEM_FIELD_DURATION))
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{
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SendAuctionCommandResult(NULL, AUCTION_STARTED, AUCTION_ERR_INVENTORY, EQUIP_ERR_ITEM_NOT_FOUND);
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return;
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}
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// check money for deposit
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uint32 deposit = AuctionHouseMgr::GetAuctionDeposit(auctionHouseEntry, etime, it);
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if (pl->GetMoney() < deposit)
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{
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SendAuctionCommandResult(NULL, AUCTION_STARTED, AUCTION_ERR_NOT_ENOUGH_MONEY);
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return;
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}
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if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
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{
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sLog.outCommand(GetAccountId(), "GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)",
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GetPlayerName(), GetAccountId(), it->GetProto()->Name1, it->GetEntry(), it->GetCount());
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}
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pl->ModifyMoney(-int32(deposit));
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AuctionEntry* AH = auctionHouse->AddAuction(auctionHouseEntry, it, etime, bid, buyout, deposit, pl);
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DETAIL_LOG("selling %s to auctioneer %s with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u",
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itemGuid.GetString().c_str(), auctioneerGuid.GetString().c_str(), bid, buyout, etime, auctionHouseEntry->houseId);
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SendAuctionCommandResult(AH, AUCTION_STARTED, AUCTION_OK);
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#ifdef ENABLE_ELUNA
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sEluna->OnAdd(auctionHouse, AH);
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#endif /* ENABLE_ELUNA */
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}
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// this function is called when client bids or buys out auction
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void WorldSession::HandleAuctionPlaceBid(WorldPacket& recv_data)
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{
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DEBUG_LOG("WORLD: HandleAuctionPlaceBid");
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ObjectGuid auctioneerGuid;
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uint32 auctionId;
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uint32 price;
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recv_data >> auctioneerGuid;
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recv_data >> auctionId >> price;
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if (!auctionId || !price)
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{ return; } // check for cheaters
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AuctionHouseEntry const* auctionHouseEntry = GetCheckedAuctionHouseForAuctioneer(auctioneerGuid);
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if (!auctionHouseEntry)
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{ return; }
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// always return pointer
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AuctionHouseObject* auctionHouse = sAuctionMgr.GetAuctionsMap(auctionHouseEntry);
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// remove fake death
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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{ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); }
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AuctionEntry* auction = auctionHouse->GetAuction(auctionId);
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Player* pl = GetPlayer();
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if (!auction || auction->owner == pl->GetGUIDLow())
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{
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// you can not bid your own auction:
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SendAuctionCommandResult(NULL, AUCTION_BID_PLACED, AUCTION_ERR_BID_OWN);
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return;
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}
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ObjectGuid ownerGuid = ObjectGuid(HIGHGUID_PLAYER, auction->owner);
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// impossible have online own another character (use this for speedup check in case online owner)
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Player* auction_owner = sObjectMgr.GetPlayer(ownerGuid);
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if (!auction_owner && sObjectMgr.GetPlayerAccountIdByGUID(ownerGuid) == pl->GetSession()->GetAccountId())
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{
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// you can not bid your another character auction:
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SendAuctionCommandResult(NULL, AUCTION_BID_PLACED, AUCTION_ERR_BID_OWN);
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return;
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}
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// cheating or client lags
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if (price <= auction->bid)
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{
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// client test but possible in result lags
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SendAuctionCommandResult(auction, AUCTION_BID_PLACED, AUCTION_ERR_HIGHER_BID);
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return;
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}
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// price too low for next bid if not buyout
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if ((price < auction->buyout || auction->buyout == 0) &&
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price < auction->bid + auction->GetAuctionOutBid())
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{
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// client test but possible in result lags
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SendAuctionCommandResult(auction, AUCTION_BID_PLACED, AUCTION_ERR_BID_INCREMENT);
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return;
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}
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if (price > pl->GetMoney())
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{
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// you don't have enough money!, client tests!
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// SendAuctionCommandResult(auction->auctionId, AUCTION_ERR_INVENTORY, EQUIP_ERR_NOT_ENOUGH_MONEY);
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return;
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}
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// cheating
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if (price < auction->startbid)
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{ return; }
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SendAuctionCommandResult(auction, AUCTION_BID_PLACED, AUCTION_OK);
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auction->UpdateBid(price, pl);
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}
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// this void is called when auction_owner cancels his auction
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void WorldSession::HandleAuctionRemoveItem(WorldPacket& recv_data)
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{
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DEBUG_LOG("WORLD: HandleAuctionRemoveItem");
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ObjectGuid auctioneerGuid;
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uint32 auctionId;
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recv_data >> auctioneerGuid;
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recv_data >> auctionId;
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// DEBUG_LOG("Cancel AUCTION AuctionID: %u", auctionId);
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AuctionHouseEntry const* auctionHouseEntry = GetCheckedAuctionHouseForAuctioneer(auctioneerGuid);
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if (!auctionHouseEntry)
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{ return; }
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// always return pointer
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AuctionHouseObject* auctionHouse = sAuctionMgr.GetAuctionsMap(auctionHouseEntry);
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// remove fake death
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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{ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); }
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AuctionEntry* auction = auctionHouse->GetAuction(auctionId);
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Player* pl = GetPlayer();
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if (!auction || auction->owner != pl->GetGUIDLow())
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{
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SendAuctionCommandResult(NULL, AUCTION_REMOVED, AUCTION_ERR_DATABASE);
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sLog.outError("CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", pl->GetGUIDLow(), auctionId);
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return;
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}
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Item* pItem = sAuctionMgr.GetAItem(auction->itemGuidLow);
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if (!pItem)
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{
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sLog.outError("Auction id: %u has nonexistent item (item guid : %u)!!!", auction->Id, auction->itemGuidLow);
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SendAuctionCommandResult(NULL, AUCTION_REMOVED, AUCTION_ERR_INVENTORY, EQUIP_ERR_ITEM_NOT_FOUND);
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return;
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}
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if (auction->bid) // If we have a bid, we have to send him the money he paid
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{
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uint32 auctionCut = auction->GetAuctionCut();
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if (pl->GetMoney() < auctionCut) // player doesn't have enough money, maybe message needed
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{ return; }
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if (auction->bidder) // if auction have real existed bidder send mail
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{ SendAuctionCancelledToBidderMail(auction); }
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pl->ModifyMoney(-int32(auctionCut));
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}
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// Return the item by mail
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std::ostringstream msgAuctionCanceledOwner;
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msgAuctionCanceledOwner << auction->itemTemplate << ":" << auction->itemRandomPropertyId << ":" << AUCTION_CANCELED;
|
|
|
|
// item will deleted or added to received mail list
|
|
MailDraft(msgAuctionCanceledOwner.str())
|
|
.AddItem(pItem)
|
|
.SendMailTo(pl, auction, MAIL_CHECK_MASK_COPIED);
|
|
|
|
// inform player, that auction is removed
|
|
SendAuctionCommandResult(auction, AUCTION_REMOVED, AUCTION_OK);
|
|
// Now remove the auction
|
|
CharacterDatabase.BeginTransaction();
|
|
auction->DeleteFromDB();
|
|
pl->SaveInventoryAndGoldToDB();
|
|
CharacterDatabase.CommitTransaction();
|
|
sAuctionMgr.RemoveAItem(auction->itemGuidLow);
|
|
auctionHouse->RemoveAuction(auction->Id);
|
|
#ifdef ENABLE_ELUNA
|
|
sEluna->OnRemove(auctionHouse, auction);
|
|
#endif /* ENABLE_ELUNA */
|
|
delete auction;
|
|
}
|
|
|
|
// called when player lists his bids
|
|
void WorldSession::HandleAuctionListBidderItems(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: HandleAuctionListBidderItems");
|
|
|
|
ObjectGuid auctioneerGuid; // NPC guid
|
|
uint32 listfrom; // page of auctions
|
|
uint32 outbiddedCount; // count of outbidded auctions
|
|
|
|
recv_data >> auctioneerGuid;
|
|
recv_data >> listfrom; // not used in fact (this list not have page control in client)
|
|
recv_data >> outbiddedCount;
|
|
if (recv_data.size() != (16 + outbiddedCount * 4))
|
|
{
|
|
sLog.outError("Client sent bad opcode!!! with count: %u and size : %u (must be: %u)", outbiddedCount, (uint32)recv_data.size(), (16 + outbiddedCount * 4));
|
|
outbiddedCount = 0;
|
|
}
|
|
|
|
AuctionHouseEntry const* auctionHouseEntry = GetCheckedAuctionHouseForAuctioneer(auctioneerGuid);
|
|
if (!auctionHouseEntry)
|
|
{ return; }
|
|
|
|
// always return pointer
|
|
AuctionHouseObject* auctionHouse = sAuctionMgr.GetAuctionsMap(auctionHouseEntry);
|
|
|
|
// remove fake death
|
|
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
|
{ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); }
|
|
|
|
WorldPacket data(SMSG_AUCTION_BIDDER_LIST_RESULT, (4 + 4 + 4));
|
|
Player* pl = GetPlayer();
|
|
data << uint32(0); // add 0 as count
|
|
uint32 count = 0;
|
|
uint32 totalcount = 0;
|
|
while (outbiddedCount > 0) // add all data, which client requires
|
|
{
|
|
--outbiddedCount;
|
|
uint32 outbiddedAuctionId;
|
|
recv_data >> outbiddedAuctionId;
|
|
AuctionEntry* auction = auctionHouse->GetAuction(outbiddedAuctionId);
|
|
if (auction && auction->BuildAuctionInfo(data))
|
|
{
|
|
++totalcount;
|
|
++count;
|
|
}
|
|
}
|
|
|
|
auctionHouse->BuildListBidderItems(data, pl, count, totalcount);
|
|
data.put<uint32>(0, count); // add count to placeholder
|
|
data << uint32(totalcount);
|
|
SendPacket(&data);
|
|
}
|
|
|
|
// this void sends player info about his auctions
|
|
void WorldSession::HandleAuctionListOwnerItems(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: HandleAuctionListOwnerItems");
|
|
|
|
ObjectGuid auctioneerGuid;
|
|
uint32 listfrom;
|
|
|
|
recv_data >> auctioneerGuid;
|
|
recv_data >> listfrom; // not used in fact (this list not have page control in client)
|
|
|
|
AuctionHouseEntry const* auctionHouseEntry = GetCheckedAuctionHouseForAuctioneer(auctioneerGuid);
|
|
if (!auctionHouseEntry)
|
|
{ return; }
|
|
|
|
// always return pointer
|
|
AuctionHouseObject* auctionHouse = sAuctionMgr.GetAuctionsMap(auctionHouseEntry);
|
|
|
|
// remove fake death
|
|
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
|
{ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); }
|
|
|
|
WorldPacket data(SMSG_AUCTION_OWNER_LIST_RESULT, (4 + 4));
|
|
data << (uint32) 0; // amount place holder
|
|
|
|
uint32 count = 0;
|
|
uint32 totalcount = 0;
|
|
|
|
auctionHouse->BuildListOwnerItems(data, _player, count, totalcount);
|
|
data.put<uint32>(0, count);
|
|
data << uint32(totalcount);
|
|
SendPacket(&data);
|
|
}
|
|
|
|
// this void is called when player clicks on search button
|
|
void WorldSession::HandleAuctionListItems(WorldPacket& recv_data)
|
|
{
|
|
DEBUG_LOG("WORLD: HandleAuctionListItems");
|
|
|
|
ObjectGuid auctioneerGuid;
|
|
std::string searchedname;
|
|
uint8 levelmin, levelmax, usable;
|
|
uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality;
|
|
|
|
recv_data >> auctioneerGuid;
|
|
recv_data >> listfrom; // start, used for page control listing by 50 elements
|
|
recv_data >> searchedname;
|
|
|
|
recv_data >> levelmin >> levelmax;
|
|
recv_data >> auctionSlotID >> auctionMainCategory >> auctionSubCategory >> quality;
|
|
recv_data >> usable;
|
|
|
|
AuctionHouseEntry const* auctionHouseEntry = GetCheckedAuctionHouseForAuctioneer(auctioneerGuid);
|
|
if (!auctionHouseEntry)
|
|
{ return; }
|
|
|
|
// always return pointer
|
|
AuctionHouseObject* auctionHouse = sAuctionMgr.GetAuctionsMap(auctionHouseEntry);
|
|
|
|
// remove fake death
|
|
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
|
{ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); }
|
|
|
|
// DEBUG_LOG("Auctionhouse search %s list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u",
|
|
// auctioneerGuid.GetString().c_str(), listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable);
|
|
|
|
WorldPacket data(SMSG_AUCTION_LIST_RESULT, (4 + 4));
|
|
uint32 count = 0;
|
|
uint32 totalcount = 0;
|
|
data << uint32(0);
|
|
|
|
// converting string that we try to find to lower case
|
|
std::wstring wsearchedname;
|
|
if (!Utf8toWStr(searchedname, wsearchedname))
|
|
{ return; }
|
|
|
|
wstrToLower(wsearchedname);
|
|
|
|
auctionHouse->BuildListAuctionItems(data, _player,
|
|
wsearchedname, listfrom, levelmin, levelmax, usable,
|
|
auctionSlotID, auctionMainCategory, auctionSubCategory, quality,
|
|
count, totalcount);
|
|
|
|
data.put<uint32>(0, count);
|
|
data << uint32(totalcount);
|
|
SendPacket(&data);
|
|
}
|
|
|
|
/** @} */
|