74 lines
1.5 KiB
C++
74 lines
1.5 KiB
C++
#include "botpch.h"
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#include "../../playerbot.h"
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#include "SaveManaAction.h"
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#include "../../AiFactory.h"
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#include "../ItemVisitors.h"
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using namespace ai;
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bool SaveManaAction::Execute(Event event)
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{
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string text = event.getParam();
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double value = AI_VALUE(double, "mana save level");
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if (text == "?")
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{
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ostringstream out; out << "Mana save level: " << format(value);
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ai->TellMaster(out);
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return true;
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}
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if (text == "*")
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{
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switch (bot->getClass())
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{
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case CLASS_HUNTER:
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case CLASS_SHAMAN:
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case CLASS_DRUID:
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value = 5.0;
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break;
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case CLASS_MAGE:
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case CLASS_PRIEST:
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case CLASS_WARLOCK:
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value = 2.0;
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break;
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default:
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value = 3.0;
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}
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}
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else if (text.empty())
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{
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value = 1.0;
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}
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else
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{
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value = atof(text.c_str());
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}
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value = min(10.0, value);
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value = max(1.0, value);
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value = floor(value * 100 + 0.5) / 100.0;
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ai->GetAiObjectContext()->GetValue<double>("mana save level")->Set(value);
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ostringstream out; out << "Mana save level set: " << format(value);
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ai->TellMaster(out);
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return true;
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}
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string SaveManaAction::format(double value)
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{
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ostringstream out;
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if (value <= 1.0)
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out << "|cFF808080";
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else if (value <= 5.0)
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out << "|cFF00FF00";
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else if (value <= 7.0)
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out << "|cFFFFFF00";
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else
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out << "|cFFFF0000";
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out << value << "|cffffffff";
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return out.str();
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}
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