
Based on the work of @stfx in commit: https://github.com/cmangos/mangos-classic/commit/48a84fb
841 lines
29 KiB
C++
841 lines
29 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2017 MaNGOS project <https://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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/** \file
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\ingroup u2w
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*/
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#include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it
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#include "Common.h"
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#include "Database/DatabaseEnv.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Player.h"
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#include "ObjectMgr.h"
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#include "Group.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "World.h"
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#include "ObjectAccessor.h"
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#include "BattleGround/BattleGroundMgr.h"
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#include "SocialMgr.h"
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#ifdef ENABLE_ELUNA
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#include "LuaEngine.h"
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#endif /* ENABLE_ELUNA */
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#ifdef ENABLE_PLAYERBOTS
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#include "playerbot.h"
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#endif
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// Warden
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#include "WardenWin.h"
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#include "WardenMac.h"
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// select opcodes appropriate for processing in Map::Update context for current session state
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static bool MapSessionFilterHelper(WorldSession* session, OpcodeHandler const& opHandle)
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{
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// we do not process thread-unsafe packets
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if (opHandle.packetProcessing == PROCESS_THREADUNSAFE)
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{ return false; }
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// we do not process not loggined player packets
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Player* plr = session->GetPlayer();
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if (!plr)
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{ return false; }
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// in Map::Update() we do not process packets where player is not in world!
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return plr->IsInWorld();
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}
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bool MapSessionFilter::Process(WorldPacket* packet)
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{
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OpcodeHandler const& opHandle = opcodeTable[packet->GetOpcode()];
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if (opHandle.packetProcessing == PROCESS_INPLACE)
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{ return true; }
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// let's check if our opcode can be really processed in Map::Update()
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return MapSessionFilterHelper(m_pSession, opHandle);
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}
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// we should process ALL packets when player is not in world/logged in
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// OR packet handler is not thread-safe!
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bool WorldSessionFilter::Process(WorldPacket* packet)
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{
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OpcodeHandler const& opHandle = opcodeTable[packet->GetOpcode()];
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// check if packet handler is supposed to be safe
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if (opHandle.packetProcessing == PROCESS_INPLACE)
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{ return true; }
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// let's check if our opcode can't be processed in Map::Update()
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return !MapSessionFilterHelper(m_pSession, opHandle);
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}
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/// WorldSession constructor
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WorldSession::WorldSession(uint32 id, WorldSocket* sock, AccountTypes sec, time_t mute_time, LocaleConstant locale) :
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m_muteTime(mute_time),
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_player(NULL), m_Socket(sock), _security(sec), _accountId(id), _warden(NULL), _build(0), _logoutTime(0),
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m_inQueue(false), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_playerSave(false),
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m_sessionDbcLocale(sWorld.GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(sObjectMgr.GetIndexForLocale(locale)),
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m_latency(0), m_clientTimeDelay(0), m_tutorialState(TUTORIALDATA_UNCHANGED)
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{
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if (sock)
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{
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m_Address = sock->GetRemoteAddress();
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sock->AddReference();
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}
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}
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/// WorldSession destructor
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WorldSession::~WorldSession()
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{
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///- unload player if not unloaded
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if (_player)
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{ LogoutPlayer(true); }
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/// - If have unclosed socket, close it
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if (m_Socket)
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{
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m_Socket->CloseSocket();
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m_Socket->RemoveReference();
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m_Socket = NULL;
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}
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// Warden
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if (_warden)
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delete _warden;
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///- empty incoming packet queue
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WorldPacket* packet = NULL;
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while (_recvQueue.next(packet))
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{ delete packet; }
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}
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void WorldSession::SizeError(WorldPacket const& packet, uint32 size) const
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{
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sLog.outError("Client (account %u) send packet %s (%u) with size " SIZEFMTD " but expected %u (attempt crash server?), skipped",
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GetAccountId(), packet.GetOpcodeName(), packet.GetOpcode(), packet.size(), size);
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}
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/// Get the player name
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char const* WorldSession::GetPlayerName() const
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{
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return GetPlayer() ? GetPlayer()->GetName() : "<none>";
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}
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/// Send a packet to the client
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void WorldSession::SendPacket(WorldPacket const* packet)
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{
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#ifdef ENABLE_PLAYERBOTS
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if (GetPlayer()) {
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if (GetPlayer()->GetPlayerbotAI())
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GetPlayer()->GetPlayerbotAI()->HandleBotOutgoingPacket(*packet);
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else if (GetPlayer()->GetPlayerbotMgr())
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GetPlayer()->GetPlayerbotMgr()->HandleMasterOutgoingPacket(*packet);
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}
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#endif
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if (!m_Socket)
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{ return; }
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#ifdef MANGOS_DEBUG
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// Code for network use statistic
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static uint64 sendPacketCount = 0;
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static uint64 sendPacketBytes = 0;
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static time_t firstTime = time(NULL);
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static time_t lastTime = firstTime; // next 60 secs start time
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static uint64 sendLastPacketCount = 0;
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static uint64 sendLastPacketBytes = 0;
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time_t cur_time = time(NULL);
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if ((cur_time - lastTime) < 60)
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{
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sendPacketCount += 1;
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sendPacketBytes += packet->size();
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sendLastPacketCount += 1;
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sendLastPacketBytes += packet->size();
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}
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else
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{
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uint64 minTime = uint64(cur_time - lastTime);
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uint64 fullTime = uint64(lastTime - firstTime);
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DETAIL_LOG("Send all time packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f time: %u", sendPacketCount, sendPacketBytes, float(sendPacketCount) / fullTime, float(sendPacketBytes) / fullTime, uint32(fullTime));
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DETAIL_LOG("Send last min packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f", sendLastPacketCount, sendLastPacketBytes, float(sendLastPacketCount) / minTime, float(sendLastPacketBytes) / minTime);
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lastTime = cur_time;
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sendLastPacketCount = 1;
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sendLastPacketBytes = packet->wpos(); // wpos is real written size
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}
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#endif // !MANGOS_DEBUG
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if (m_Socket->SendPacket(*packet) == -1)
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{ m_Socket->CloseSocket(); }
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}
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/// Add an incoming packet to the queue
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void WorldSession::QueuePacket(WorldPacket* new_packet)
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{
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_recvQueue.add(new_packet);
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}
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/// Logging helper for unexpected opcodes
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void WorldSession::LogUnexpectedOpcode(WorldPacket* packet, const char* reason)
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{
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sLog.outError("SESSION: received unexpected opcode %s (0x%.4X) %s",
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packet->GetOpcodeName(),
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packet->GetOpcode(),
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reason);
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}
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/// Logging helper for unexpected opcodes
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void WorldSession::LogUnprocessedTail(WorldPacket* packet)
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{
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sLog.outError("SESSION: opcode %s (0x%.4X) have unprocessed tail data (read stop at " SIZEFMTD " from " SIZEFMTD ")",
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packet->GetOpcodeName(),
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packet->GetOpcode(),
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packet->rpos(), packet->wpos());
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}
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/// Update the WorldSession (triggered by World update)
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bool WorldSession::Update(PacketFilter& updater)
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{
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///- Retrieve packets from the receive queue and call the appropriate handlers
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/// not process packets if socket already closed
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WorldPacket* packet = NULL;
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while (m_Socket && !m_Socket->IsClosed() && _recvQueue.next(packet, updater))
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{
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/*#if 1
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sLog.outError( "MOEP: %s (0x%.4X)",
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packet->GetOpcodeName(),
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packet->GetOpcode());
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#endif*/
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OpcodeHandler const& opHandle = opcodeTable[packet->GetOpcode()];
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try
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{
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switch (opHandle.status)
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{
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case STATUS_LOGGEDIN:
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if (!_player)
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{
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// skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
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if (!m_playerRecentlyLogout)
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{ LogUnexpectedOpcode(packet, "the player has not logged in yet"); }
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}
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else if (_player->IsInWorld())
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{ ExecuteOpcode(opHandle, packet); }
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// lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
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#ifdef ENABLE_PLAYERBOTS
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if (_player && _player->GetPlayerbotMgr())
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_player->GetPlayerbotMgr()->HandleMasterIncomingPacket(*packet);
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#endif
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break;
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case STATUS_LOGGEDIN_OR_RECENTLY_LOGGEDOUT:
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if (!_player && !m_playerRecentlyLogout)
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{
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LogUnexpectedOpcode(packet, "the player has not logged in yet and not recently logout");
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}
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else
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// not expected _player or must checked in packet hanlder
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{ ExecuteOpcode(opHandle, packet); }
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break;
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case STATUS_TRANSFER:
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if (!_player)
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{ LogUnexpectedOpcode(packet, "the player has not logged in yet"); }
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else if (_player->IsInWorld())
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{ LogUnexpectedOpcode(packet, "the player is still in world"); }
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else
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{ ExecuteOpcode(opHandle, packet); }
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break;
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case STATUS_AUTHED:
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// prevent cheating with skip queue wait
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if (m_inQueue)
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{
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LogUnexpectedOpcode(packet, "the player not pass queue yet");
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break;
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}
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// single from authed time opcodes send in to after logout time
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// and before other STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes.
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m_playerRecentlyLogout = false;
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ExecuteOpcode(opHandle, packet);
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break;
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case STATUS_NEVER:
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sLog.outError("SESSION: received not allowed opcode %s (0x%.4X)",
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packet->GetOpcodeName(),
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packet->GetOpcode());
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break;
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case STATUS_UNHANDLED:
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DEBUG_LOG("SESSION: received not handled opcode %s (0x%.4X)",
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packet->GetOpcodeName(),
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packet->GetOpcode());
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break;
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default:
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sLog.outError("SESSION: received wrong-status-req opcode %s (0x%.4X)",
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packet->GetOpcodeName(),
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packet->GetOpcode());
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break;
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}
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}
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catch (ByteBufferException&)
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{
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sLog.outError("WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i.",
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packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId());
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if (sLog.HasLogLevelOrHigher(LOG_LVL_DEBUG))
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{
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DEBUG_LOG("Dumping error causing packet:");
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packet->hexlike();
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}
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if (sWorld.getConfig(CONFIG_BOOL_KICK_PLAYER_ON_BAD_PACKET))
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{
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DETAIL_LOG("Disconnecting session [account id %u / address %s] for badly formatted packet.",
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GetAccountId(), GetRemoteAddress().c_str());
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KickPlayer();
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}
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}
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delete packet;
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}
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#ifdef ENABLE_PLAYERBOTS
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if (GetPlayer() && GetPlayer()->GetPlayerbotMgr())
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GetPlayer()->GetPlayerbotMgr()->UpdateSessions(0);
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#endif
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///- Cleanup socket pointer if need
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if (m_Socket && m_Socket->IsClosed())
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{
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m_Socket->RemoveReference();
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m_Socket = NULL;
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}
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// Warden
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if (m_Socket && !m_Socket->IsClosed() && _warden)
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_warden->Update();
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// check if we are safe to proceed with logout
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// logout procedure should happen only in World::UpdateSessions() method!!!
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if (updater.ProcessLogout())
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{
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///- If necessary, log the player out
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time_t currTime = time(NULL);
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if (!m_Socket || (ShouldLogOut(currTime) && !m_playerLoading))
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{ LogoutPlayer(true); }
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// Warden
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if (m_Socket && GetPlayer() && _warden)
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_warden->Update();
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if (!m_Socket)
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{ return false; } // Will remove this session from the world session map
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}
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return true;
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}
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#ifdef ENABLE_PLAYERBOTS
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void WorldSession::HandleBotPackets()
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{
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WorldPacket* packet;
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while (_recvQueue.next(packet))
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{
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OpcodeHandler const& opHandle = opcodeTable[packet->GetOpcode()];
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(this->*opHandle.handler)(*packet);
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delete packet;
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}
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}
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#endif
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/// %Log the player out
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void WorldSession::LogoutPlayer(bool Save)
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{
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// finish pending transfers before starting the logout
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while (_player && _player->IsBeingTeleportedFar())
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{ HandleMoveWorldportAckOpcode(); }
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m_playerLogout = true;
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m_playerSave = Save;
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if (_player)
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{
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#ifdef ENABLE_PLAYERBOTS
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if (GetPlayer()->GetPlayerbotMgr())
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GetPlayer()->GetPlayerbotMgr()->LogoutAllBots();
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#endif
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sLog.outChar("Account: %d (IP: %s) Logout Character:[%s] (guid: %u)", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName() , _player->GetGUIDLow());
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if (ObjectGuid lootGuid = GetPlayer()->GetLootGuid())
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{ DoLootRelease(lootGuid); }
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#ifdef ENABLE_PLAYERBOTS
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if (_player->GetPlayerbotMgr())
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_player->GetPlayerbotMgr()->LogoutAllBots();
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sRandomPlayerbotMgr.OnPlayerLogout(_player);
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#endif
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///- If the player just died before logging out, make him appear as a ghost
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// FIXME: logout must be delayed in case lost connection with client in time of combat
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if (_player->GetDeathTimer())
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{
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_player->GetHostileRefManager().deleteReferences();
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_player->BuildPlayerRepop();
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_player->RepopAtGraveyard();
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}
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else if (!_player->getAttackers().empty())
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{
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_player->CombatStop();
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_player->GetHostileRefManager().setOnlineOfflineState(false);
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_player->RemoveAllAurasOnDeath();
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// build set of player who attack _player or who have pet attacking of _player
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std::set<Player*> aset;
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for (Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr)
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{
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Unit* owner = (*itr)->GetOwner(); // including player controlled case
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if (owner)
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{
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if (owner->GetTypeId() == TYPEID_PLAYER)
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{ aset.insert((Player*)owner); }
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}
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else if ((*itr)->GetTypeId() == TYPEID_PLAYER)
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{ aset.insert((Player*)(*itr)); }
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}
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_player->SetPvPDeath(!aset.empty());
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_player->KillPlayer();
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_player->BuildPlayerRepop();
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_player->RepopAtGraveyard();
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// give honor to all attackers from set like group case
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for (std::set<Player*>::const_iterator itr = aset.begin(); itr != aset.end(); ++itr)
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{ (*itr)->RewardHonor(_player, aset.size()); }
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// give bg rewards and update counters like kill by first from attackers
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// this can't be called for all attackers.
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if (!aset.empty())
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if (BattleGround* bg = _player->GetBattleGround())
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{ bg->HandleKillPlayer(_player, *aset.begin()); }
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}
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else if (_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
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{
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// this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION
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_player->RemoveSpellsCausingAura(SPELL_AURA_MOD_SHAPESHIFT);
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//_player->SetDeathPvP(*); set at SPELL_AURA_SPIRIT_OF_REDEMPTION apply time
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_player->KillPlayer();
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_player->BuildPlayerRepop();
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_player->RepopAtGraveyard();
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}
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// drop a flag if player is carrying it
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if (BattleGround* bg = _player->GetBattleGround())
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{ bg->EventPlayerLoggedOut(_player); }
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///- Teleport to home if the player is in an invalid instance
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if (!_player->m_InstanceValid && !_player->isGameMaster())
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{
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_player->TeleportToHomebind();
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// this is a bad place to call for far teleport because we need player to be in world for successful logout
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// maybe we should implement delayed far teleport logout?
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}
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// FG: finish pending transfers after starting the logout
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// this should fix players beeing able to logout and login back with full hp at death position
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while (_player->IsBeingTeleportedFar())
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{ HandleMoveWorldportAckOpcode(); }
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for (int i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
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{
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if (BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i))
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{
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_player->RemoveBattleGroundQueueId(bgQueueTypeId);
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sBattleGroundMgr.m_BattleGroundQueues[ bgQueueTypeId ].RemovePlayer(_player->GetObjectGuid(), true);
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}
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}
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///- Reset the online field in the account table
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// no point resetting online in character table here as Player::SaveToDB() will set it to 1 since player has not been removed from world at this stage
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// No SQL injection as AccountID is uint32
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#ifdef ENABLE_PLAYERBOTS
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if (!GetPlayer()->GetPlayerbotAI())
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{
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static SqlStatementID id;
|
|
// playerbot mod
|
|
if (!_player->GetPlayerbotAI())
|
|
{
|
|
SqlStatement stmt = LoginDatabase.CreateStatement(id, "UPDATE account SET active_realm_id = ? WHERE id = ?");
|
|
stmt.PExecute(uint32(0), GetAccountId());
|
|
}
|
|
}
|
|
#else
|
|
static SqlStatementID id;
|
|
|
|
SqlStatement stmt = LoginDatabase.CreateStatement(id, "UPDATE account SET active_realm_id = ? WHERE id = ?");
|
|
stmt.PExecute(uint32(0), GetAccountId());
|
|
#endif
|
|
///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
|
|
if (Guild* guild = sGuildMgr.GetGuildById(_player->GetGuildId()))
|
|
{
|
|
if (MemberSlot* slot = guild->GetMemberSlot(_player->GetObjectGuid()))
|
|
{
|
|
slot->SetMemberStats(_player);
|
|
slot->UpdateLogoutTime();
|
|
}
|
|
|
|
guild->BroadcastEvent(GE_SIGNED_OFF, _player->GetObjectGuid(), _player->GetName());
|
|
}
|
|
|
|
///- Remove pet
|
|
_player->RemovePet(PET_SAVE_AS_CURRENT);
|
|
|
|
///- empty buyback items and save the player in the database
|
|
// some save parts only correctly work in case player present in map/player_lists (pets, etc)
|
|
if (Save)
|
|
{ _player->SaveToDB(); }
|
|
|
|
///- Leave all channels before player delete...
|
|
_player->CleanupChannels();
|
|
#ifndef ENABLE_PLAYERBOTS
|
|
///- If the player is in a group (or invited), remove him. If the group if then only 1 person, disband the group.
|
|
_player->UninviteFromGroup();
|
|
|
|
// remove player from the group if he is:
|
|
// a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected)
|
|
if (_player->GetGroup() && !_player->GetGroup()->isRaidGroup() && m_Socket)
|
|
{ _player->RemoveFromGroup(); }
|
|
#endif
|
|
///- Send update to group
|
|
if (_player->GetGroup())
|
|
{ _player->GetGroup()->SendUpdate(); }
|
|
|
|
///- Broadcast a logout message to the player's friends
|
|
sSocialMgr.SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetObjectGuid(), true);
|
|
sSocialMgr.RemovePlayerSocial(_player->GetGUIDLow());
|
|
|
|
#ifdef ENABLE_PLAYERBOTS
|
|
uint32 guid = GetPlayer()->GetGUIDLow();
|
|
#endif
|
|
|
|
///- Used by Eluna
|
|
#ifdef ENABLE_ELUNA
|
|
sEluna->OnLogout(_player);
|
|
#endif /* ENABLE_ELUNA */
|
|
|
|
///- Remove the player from the world
|
|
// the player may not be in the world when logging out
|
|
// e.g if he got disconnected during a transfer to another map
|
|
// calls to GetMap in this case may cause crashes
|
|
if (_player->IsInWorld())
|
|
{
|
|
Map* _map = _player->GetMap();
|
|
_map->Remove(_player, true);
|
|
}
|
|
else
|
|
{
|
|
_player->CleanupsBeforeDelete();
|
|
Map::DeleteFromWorld(_player);
|
|
}
|
|
|
|
SetPlayer(NULL); // deleted in Remove/DeleteFromWorld call
|
|
|
|
///- Send the 'logout complete' packet to the client
|
|
WorldPacket data(SMSG_LOGOUT_COMPLETE, 0);
|
|
SendPacket(&data);
|
|
|
|
///- Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline
|
|
// No SQL injection as AccountId is uint32
|
|
|
|
static SqlStatementID updChars;
|
|
#ifdef ENABLE_PLAYERBOTS
|
|
SqlStatement stmt = CharacterDatabase.CreateStatement(updChars, "UPDATE characters SET online = 0 WHERE account = ?");
|
|
#else
|
|
stmt = CharacterDatabase.CreateStatement(updChars, "UPDATE characters SET online = 0 WHERE account = ?");
|
|
#endif
|
|
stmt.PExecute(GetAccountId());
|
|
|
|
DEBUG_LOG("SESSION: Sent SMSG_LOGOUT_COMPLETE Message");
|
|
}
|
|
|
|
m_playerLogout = false;
|
|
m_playerSave = false;
|
|
m_playerRecentlyLogout = true;
|
|
LogoutRequest(0);
|
|
}
|
|
|
|
/// Kick a player out of the World
|
|
void WorldSession::KickPlayer()
|
|
{
|
|
if (m_Socket)
|
|
{ m_Socket->CloseSocket(); }
|
|
}
|
|
|
|
/// Cancel channeling handler
|
|
|
|
void WorldSession::SendAreaTriggerMessage(const char* Text, ...)
|
|
{
|
|
va_list ap;
|
|
char szStr [1024];
|
|
szStr[0] = '\0';
|
|
|
|
va_start(ap, Text);
|
|
vsnprintf(szStr, 1024, Text, ap);
|
|
va_end(ap);
|
|
|
|
uint32 length = strlen(szStr) + 1;
|
|
WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4 + length);
|
|
data << length;
|
|
data << szStr;
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendNotification(const char* format, ...)
|
|
{
|
|
if (format)
|
|
{
|
|
va_list ap;
|
|
char szStr [1024];
|
|
szStr[0] = '\0';
|
|
va_start(ap, format);
|
|
vsnprintf(szStr, 1024, format, ap);
|
|
va_end(ap);
|
|
|
|
WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr) + 1));
|
|
data << szStr;
|
|
SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void WorldSession::SendNotification(int32 string_id, ...)
|
|
{
|
|
char const* format = GetMangosString(string_id);
|
|
if (format)
|
|
{
|
|
va_list ap;
|
|
char szStr [1024];
|
|
szStr[0] = '\0';
|
|
va_start(ap, string_id);
|
|
vsnprintf(szStr, 1024, format, ap);
|
|
va_end(ap);
|
|
|
|
WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr) + 1));
|
|
data << szStr;
|
|
SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
const char* WorldSession::GetMangosString(int32 entry) const
|
|
{
|
|
return sObjectMgr.GetMangosString(entry, GetSessionDbLocaleIndex());
|
|
}
|
|
|
|
void WorldSession::Handle_NULL(WorldPacket& recvPacket)
|
|
{
|
|
DEBUG_LOG("SESSION: received unimplemented opcode %s (0x%.4X)",
|
|
recvPacket.GetOpcodeName(),
|
|
recvPacket.GetOpcode());
|
|
}
|
|
|
|
void WorldSession::Handle_EarlyProccess(WorldPacket& recvPacket)
|
|
{
|
|
sLog.outError("SESSION: received opcode %s (0x%.4X) that must be processed in WorldSocket::OnRead",
|
|
recvPacket.GetOpcodeName(),
|
|
recvPacket.GetOpcode());
|
|
}
|
|
|
|
void WorldSession::Handle_ServerSide(WorldPacket& recvPacket)
|
|
{
|
|
sLog.outError("SESSION: received server-side opcode %s (0x%.4X)",
|
|
recvPacket.GetOpcodeName(),
|
|
recvPacket.GetOpcode());
|
|
}
|
|
|
|
void WorldSession::Handle_Deprecated(WorldPacket& recvPacket)
|
|
{
|
|
sLog.outError("SESSION: received deprecated opcode %s (0x%.4X)",
|
|
recvPacket.GetOpcodeName(),
|
|
recvPacket.GetOpcode());
|
|
}
|
|
|
|
void WorldSession::SendAuthWaitQue(uint32 position)
|
|
{
|
|
if (position == 0)
|
|
{
|
|
WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
|
|
packet << uint8(AUTH_OK);
|
|
SendPacket(&packet);
|
|
}
|
|
else
|
|
{
|
|
WorldPacket packet(SMSG_AUTH_RESPONSE, 6);
|
|
packet << uint8(AUTH_WAIT_QUEUE);
|
|
packet << uint32(position);
|
|
packet << uint8(0); // unk
|
|
SendPacket(&packet);
|
|
}
|
|
}
|
|
|
|
void WorldSession::LoadTutorialsData()
|
|
{
|
|
for (int aX = 0 ; aX < 8 ; ++aX)
|
|
{ m_Tutorials[ aX ] = 0; }
|
|
|
|
QueryResult* result = CharacterDatabase.PQuery("SELECT tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7 FROM character_tutorial WHERE account = '%u'", GetAccountId());
|
|
|
|
if (!result)
|
|
{
|
|
m_tutorialState = TUTORIALDATA_NEW;
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
for (int iI = 0; iI < 8; ++iI)
|
|
{ m_Tutorials[iI] = fields[iI].GetUInt32(); }
|
|
}
|
|
while (result->NextRow());
|
|
|
|
delete result;
|
|
|
|
m_tutorialState = TUTORIALDATA_UNCHANGED;
|
|
}
|
|
|
|
void WorldSession::SendTutorialsData()
|
|
{
|
|
WorldPacket data(SMSG_TUTORIAL_FLAGS, 4 * 8);
|
|
for (uint32 i = 0; i < 8; ++i)
|
|
{ data << m_Tutorials[i]; }
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SaveTutorialsData()
|
|
{
|
|
static SqlStatementID updTutorial ;
|
|
static SqlStatementID insTutorial ;
|
|
|
|
switch (m_tutorialState)
|
|
{
|
|
case TUTORIALDATA_CHANGED:
|
|
{
|
|
SqlStatement stmt = CharacterDatabase.CreateStatement(updTutorial, "UPDATE character_tutorial SET tut0=?, tut1=?, tut2=?, tut3=?, tut4=?, tut5=?, tut6=?, tut7=? WHERE account = ?");
|
|
for (int i = 0; i < 8; ++i)
|
|
{ stmt.addUInt32(m_Tutorials[i]); }
|
|
|
|
stmt.addUInt32(GetAccountId());
|
|
stmt.Execute();
|
|
}
|
|
break;
|
|
|
|
case TUTORIALDATA_NEW:
|
|
{
|
|
SqlStatement stmt = CharacterDatabase.CreateStatement(insTutorial, "INSERT INTO character_tutorial (account,tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)");
|
|
|
|
stmt.addUInt32(GetAccountId());
|
|
for (int i = 0; i < 8; ++i)
|
|
{ stmt.addUInt32(m_Tutorials[i]); }
|
|
|
|
stmt.Execute();
|
|
}
|
|
break;
|
|
case TUTORIALDATA_UNCHANGED:
|
|
break;
|
|
}
|
|
|
|
m_tutorialState = TUTORIALDATA_UNCHANGED;
|
|
}
|
|
|
|
// Send chat information about aborted transfer (mostly used by Player::SendTransferAbortedByLockstatus())
|
|
void WorldSession::SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg)
|
|
{
|
|
WorldPacket data(SMSG_TRANSFER_ABORTED, 4 + 2);
|
|
data << uint32(mapid);
|
|
data << uint8(reason); // transfer abort reason
|
|
data << uint8(0); // arg. not used
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::ExecuteOpcode(OpcodeHandler const& opHandle, WorldPacket* packet)
|
|
{
|
|
#ifdef ENABLE_ELUNA
|
|
if (!sEluna->OnPacketReceive(this, *packet))
|
|
return;
|
|
#endif /* ENABLE_ELUNA */
|
|
|
|
// need prevent do internal far teleports in handlers because some handlers do lot steps
|
|
// or call code that can do far teleports in some conditions unexpectedly for generic way work code
|
|
if (_player)
|
|
{ _player->SetCanDelayTeleport(true); }
|
|
|
|
(this->*opHandle.handler)(*packet);
|
|
|
|
if (_player)
|
|
{
|
|
// can be not set in fact for login opcode, but this not create porblems.
|
|
_player->SetCanDelayTeleport(false);
|
|
|
|
// we should execute delayed teleports only for alive(!) players
|
|
// because we don't want player's ghost teleported from graveyard
|
|
if (_player->IsHasDelayedTeleport())
|
|
{ _player->TeleportTo(_player->m_teleport_dest, _player->m_teleport_options); }
|
|
}
|
|
|
|
if (packet->rpos() < packet->wpos() && sLog.HasLogLevelOrHigher(LOG_LVL_DEBUG))
|
|
{ LogUnprocessedTail(packet); }
|
|
}
|
|
|
|
void WorldSession::SendPlaySpellVisual(ObjectGuid guid, uint32 spellArtKit)
|
|
{
|
|
WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 8 + 4); // visual effect on guid
|
|
data << guid;
|
|
data << spellArtKit; // index from SpellVisualKit.dbc
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::InitWarden(uint16 build, BigNumber* k, std::string const& os)
|
|
{
|
|
_build = build;
|
|
|
|
if (os == "Win" && sWorld.getConfig(CONFIG_BOOL_WARDEN_WIN_ENABLED))
|
|
{
|
|
_warden = new WardenWin();
|
|
_warden->Init(this, k);
|
|
}
|
|
else if (os == "OSX" && sWorld.getConfig(CONFIG_BOOL_WARDEN_OSX_ENABLED))
|
|
{
|
|
_warden = new WardenMac();
|
|
_warden->Init(this, k);
|
|
}
|
|
} |