mangos/src/game/vmap/ModelInstance.cpp
2020-01-14 16:01:59 +00:00

242 lines
8.3 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2020 MaNGOS <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include "ModelInstance.h"
#include "WorldModel.h"
#include "MapTree.h"
#include "VMapDefinitions.h"
using G3D::Vector3;
using G3D::Ray;
namespace VMAP
{
ModelInstance::ModelInstance(const ModelSpawn& spawn, WorldModel* model): ModelSpawn(spawn), iModel(model)
{
iInvRot = G3D::Matrix3::fromEulerAnglesZYX(G3D::pi() * iRot.y / 180.f, G3D::pi() * iRot.x / 180.f, G3D::pi() * iRot.z / 180.f).inverse();
iInvScale = 1.f / iScale;
}
bool ModelInstance::intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit) const
{
if (!iModel)
{
#ifdef VMAP_DEBUG
DEBUG_LOG("<object not loaded>");
#endif
return false;
}
float time = pRay.intersectionTime(iBound);
if (time == G3D::inf())
{
#ifdef VMAP_DEBUG
DEBUG_LOG("Ray does not hit '%s'", name.c_str());
#endif
return false;
}
// child bounds are defined in object space:
Vector3 p = iInvRot * (pRay.origin() - iPos) * iInvScale;
Ray modRay(p, iInvRot * pRay.direction());
float distance = pMaxDist * iInvScale;
bool hit = iModel->IntersectRay(modRay, distance, pStopAtFirstHit);
if (hit)
{
distance *= iScale;
pMaxDist = distance;
}
return hit;
}
void ModelInstance::GetAreaInfo(const G3D::Vector3& p, AreaInfo& info) const
{
if (!iModel)
{
return;
}
// M2 files don't contain area info, only WMO files
if (flags & MOD_M2)
{
return;
}
if (!iBound.contains(p))
{
return;
}
// child bounds are defined in object space:
Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
float zDist;
if (iModel->GetAreaInfo(pModel, zDirModel, zDist, info))
{
Vector3 modelGround = pModel + zDist * zDirModel;
// Transform back to world space. Note that:
// Mat * vec == vec * Mat.transpose()
// and for rotation matrices: Mat.inverse() == Mat.transpose()
float world_Z = ((modelGround * iInvRot) * iScale + iPos).z;
if (info.ground_Z < world_Z)
{
info.ground_Z = world_Z;
info.adtId = adtId;
}
}
}
bool ModelInstance::GetLocationInfo(const G3D::Vector3& p, LocationInfo& info) const
{
if (!iModel)
{
return false;
}
// M2 files don't contain area info, only WMO files
if (flags & MOD_M2)
{
return false;
}
if (!iBound.contains(p))
{
return false;
}
// child bounds are defined in object space:
Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
float zDist;
if (iModel->GetLocationInfo(pModel, zDirModel, zDist, info))
{
Vector3 modelGround = pModel + zDist * zDirModel;
// Transform back to world space. Note that:
// Mat * vec == vec * Mat.transpose()
// and for rotation matrices: Mat.inverse() == Mat.transpose()
float world_Z = ((modelGround * iInvRot) * iScale + iPos).z;
if (info.ground_Z < world_Z) // hm...could it be handled automatically with zDist at intersection?
{
info.ground_Z = world_Z;
info.hitInstance = this;
return true;
}
}
return false;
}
bool ModelInstance::GetLiquidLevel(const G3D::Vector3& p, LocationInfo& info, float& liqHeight) const
{
// child bounds are defined in object space:
Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
// Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
float zLevel;
if (info.hitModel->GetLiquidLevel(pModel, zLevel))
{
// calculate world height (zDist in model coords):
// despite making little sense, there ARE some (slightly) tilted WMOs...
// we can only determine liquid height in LOCAL z-direction (heightmap data),
// so with increasing tilt, liquid calculation gets increasingly wrong...not my fault, really :p
liqHeight = (zLevel - pModel.z) * iScale + p.z;
return true;
}
return false;
}
bool ModelSpawn::readFromFile(FILE* rf, ModelSpawn& spawn)
{
uint32 check = 0, nameLen;
check += fread(&spawn.flags, sizeof(uint32), 1, rf);
// EoF?
if (!check)
{
if (ferror(rf))
{
ERROR_LOG("Error reading ModelSpawn!");
}
return false;
}
check += fread(&spawn.adtId, sizeof(uint16), 1, rf);
check += fread(&spawn.ID, sizeof(uint32), 1, rf);
check += fread(&spawn.iPos, sizeof(float), 3, rf);
check += fread(&spawn.iRot, sizeof(float), 3, rf);
check += fread(&spawn.iScale, sizeof(float), 1, rf);
bool has_bound = (spawn.flags & MOD_HAS_BOUND);
if (has_bound) // only WMOs have bound in MPQ, only available after computation
{
Vector3 bLow, bHigh;
check += fread(&bLow, sizeof(float), 3, rf);
check += fread(&bHigh, sizeof(float), 3, rf);
spawn.iBound = G3D::AABox(bLow, bHigh);
}
check += fread(&nameLen, sizeof(uint32), 1, rf);
if (check != uint32(has_bound ? 17 : 11))
{
ERROR_LOG("Error reading ModelSpawn!");
return false;
}
char nameBuff[500];
if (nameLen > 500) // file names should never be that long, must be file error
{
ERROR_LOG("Error reading ModelSpawn, file name too long!");
return false;
}
check = fread(nameBuff, sizeof(char), nameLen, rf);
if (check != nameLen)
{
ERROR_LOG("Error reading name string of ModelSpawn!");
return false;
}
spawn.name = std::string(nameBuff, nameLen);
return true;
}
bool ModelSpawn::writeToFile(FILE* wf, const ModelSpawn& spawn)
{
uint32 check = 0;
check += fwrite(&spawn.flags, sizeof(uint32), 1, wf);
check += fwrite(&spawn.adtId, sizeof(uint16), 1, wf);
check += fwrite(&spawn.ID, sizeof(uint32), 1, wf);
check += fwrite(&spawn.iPos, sizeof(float), 3, wf);
check += fwrite(&spawn.iRot, sizeof(float), 3, wf);
check += fwrite(&spawn.iScale, sizeof(float), 1, wf);
bool has_bound = (spawn.flags & MOD_HAS_BOUND);
if (has_bound) // only WMOs have bound in MPQ, only available after computation
{
check += fwrite(&spawn.iBound.low(), sizeof(float), 3, wf);
check += fwrite(&spawn.iBound.high(), sizeof(float), 3, wf);
}
uint32 nameLen = spawn.name.length();
check += fwrite(&nameLen, sizeof(uint32), 1, wf);
if (check != uint32(has_bound ? 17 : 11))
{
return false;
}
check = fwrite(spawn.name.c_str(), sizeof(char), nameLen, wf);
if (check != nameLen)
{
return false;
}
return true;
}
}