676 lines
32 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2016 MaNGOS project <http://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#ifndef MANGOS_H_SCRIPTMGR
#define MANGOS_H_SCRIPTMGR
#include "Common.h"
#include "Policies/Singleton.h"
#include "ObjectGuid.h"
#include "DBCEnums.h"
#include <ace/Atomic_Op.h>
struct AreaTriggerEntry;
struct SpellEntry;
class Aura;
class Creature;
class CreatureAI;
class GameObject;
class InstanceData;
class Item;
class Map;
class Object;
class Player;
class Quest;
class SpellCastTargets;
class Unit;
class WorldObject;
enum ScriptedObjectType
{
SCRIPTED_UNIT = 0, //CreatureScript
SCRIPTED_GAMEOBJECT = 1, //GameObjectScript
SCRIPTED_ITEM = 2, //ItemScript
SCRIPTED_AREATRIGGER = 3, //AreaTriggerScript
SCRIPTED_SPELL = 4, //SpellScript
SCRIPTED_AURASPELL = 5, //AuraScript
SCRIPTED_MAPEVENT = 6, //MapEventScript
SCRIPTED_MAP = 7, //ZoneScript
SCRIPTED_BATTLEGROUND = 8, //BattleGroundScript
SCRIPTED_PVP_ZONE = 9, //OutdoorPvPScript
SCRIPTED_INSTANCE = 10, //InstanceScript
SCRIPTED_CONDITION = 11, //ConditionScript
SCRIPTED_ACHIEVEMENT = 12, //AchievementScript
SCRIPTED_MAX_TYPE
};
enum ScriptImplementation
{
SCRIPT_FROM_DATABASE = 0,
SCRIPT_FROM_CORE = 1,
SCRIPT_FROM_ELUNA = 2,
};
enum DBScriptCommand // resSource, resTarget are the resulting Source/ Target after buddy search is done
{
SCRIPT_COMMAND_TALK = 0, // resSource = WorldObject, resTarget = Unit/none
// dataint = text entry from db_script_string -table. dataint2-4 optional for random selected texts.
SCRIPT_COMMAND_EMOTE = 1, // resSource = Unit, resTarget = Unit/none
// datalong1 = emote_id, dataint1-4 optional for random selected emotes
SCRIPT_COMMAND_FIELD_SET = 2, // source = any, datalong = field_id, datalong2 = value
SCRIPT_COMMAND_MOVE_TO = 3, // resSource = Creature, datalong2 = travel_speed*100, x/y/z
// data_flags & SCRIPT_FLAG_COMMAND_ADDITIONAL: teleport unit to position
SCRIPT_COMMAND_FLAG_SET = 4, // source = any, datalong = field_id, datalong2 = bitmask
SCRIPT_COMMAND_FLAG_REMOVE = 5, // source = any, datalong = field_id, datalong2 = bitmask
SCRIPT_COMMAND_TELEPORT_TO = 6, // source or target with Player, datalong2 = map_id, x/y/z
SCRIPT_COMMAND_QUEST_EXPLORED = 7, // one from source or target must be Player, another GO/Creature, datalong=quest_id, datalong2=distance or 0
SCRIPT_COMMAND_KILL_CREDIT = 8, // source or target with Player, datalong = creature entry (or 0 for target-entry), datalong2 = bool (0=personal credit, 1=group credit)
SCRIPT_COMMAND_RESPAWN_GAMEOBJECT = 9, // source = any, datalong=db_guid, datalong2=despawn_delay
SCRIPT_COMMAND_TEMP_SUMMON_CREATURE = 10, // source = any, datalong=creature entry, datalong2=despawn_delay
// data_flags & SCRIPT_FLAG_COMMAND_ADDITIONAL = summon active
SCRIPT_COMMAND_OPEN_DOOR = 11, // datalong=db_guid (or not provided), datalong2=reset_delay
SCRIPT_COMMAND_CLOSE_DOOR = 12, // datalong=db_guid (or not provided), datalong2=reset_delay
SCRIPT_COMMAND_ACTIVATE_OBJECT = 13, // source = unit, target=GO
SCRIPT_COMMAND_REMOVE_AURA = 14, // resSource = Unit, datalong = spell_id
SCRIPT_COMMAND_CAST_SPELL = 15, // resSource = Unit, cast spell at resTarget = Unit
// datalong=spellid
// dataint1-4 optional for random selected spell
// data_flags & SCRIPT_FLAG_COMMAND_ADDITIONAL = cast triggered
SCRIPT_COMMAND_PLAY_SOUND = 16, // resSource = WorldObject, target=any/player, datalong (sound_id), datalong2 (bitmask: 0/1=target-player, 0/2=with distance dependent, 0/4=map wide, 0/8=zone wide; so 1|2 = 3 is target with distance dependent)
SCRIPT_COMMAND_CREATE_ITEM = 17, // source or target must be player, datalong = item entry, datalong2 = amount
SCRIPT_COMMAND_DESPAWN_SELF = 18, // resSource = Creature, datalong = despawn delay
SCRIPT_COMMAND_PLAY_MOVIE = 19, // target can only be a player, datalog = movie id
SCRIPT_COMMAND_MOVEMENT = 20, // resSource = Creature. datalong = MovementType (0:idle, 1:random or 2:waypoint), datalong2 = wander-distance
// data_flags & SCRIPT_FLAG_COMMAND_ADDITIONAL = Random-movement around current position
SCRIPT_COMMAND_SET_ACTIVEOBJECT = 21, // resSource = Creature
// datalong=bool 0=off, 1=on
SCRIPT_COMMAND_SET_FACTION = 22, // resSource = Creature
// datalong=factionId, datalong2=faction_flags
SCRIPT_COMMAND_MORPH_TO_ENTRY_OR_MODEL = 23, // resSource = Creature, datalong=creature entry/modelid
// data_flags & SCRIPT_FLAG_COMMAND_ADDITIONAL = use datalong value as modelid explicit
SCRIPT_COMMAND_MOUNT_TO_ENTRY_OR_MODEL = 24, // resSource = Creature, datalong=creature entry/modelid
// data_flags & SCRIPT_FLAG_COMMAND_ADDITIONAL = use datalong value as modelid explicit
SCRIPT_COMMAND_SET_RUN = 25, // resSource = Creature
// datalong= bool 0=off, 1=on
SCRIPT_COMMAND_ATTACK_START = 26, // resSource = Creature, resTarget = Unit
SCRIPT_COMMAND_GO_LOCK_STATE = 27, // resSource = GameObject
// datalong= 1=lock, 2=unlock, 4=set not-interactable, 8=set interactable
SCRIPT_COMMAND_STAND_STATE = 28, // resSource = Creature
// datalong = stand state (enum UnitStandStateType)
SCRIPT_COMMAND_MODIFY_NPC_FLAGS = 29, // resSource = Creature
// datalong=NPCFlags
// datalong2:0x00=toggle, 0x01=add, 0x02=remove
SCRIPT_COMMAND_SEND_TAXI_PATH = 30, // datalong = taxi path id (source or target must be player)
SCRIPT_COMMAND_TERMINATE_SCRIPT = 31, // datalong = search for npc entry if provided
// datalong2= search distance
// data_flags & SCRIPT_FLAG_COMMAND_ADDITIONAL: terminate steps of this script if npc found
// ELSE: terminate steps of this script if npc not found
// dataint=diff to change a waittime of current Waypoint Movement
SCRIPT_COMMAND_PAUSE_WAYPOINTS = 32, // resSource = Creature
// datalong = 0: unpause waypoint 1: pause waypoint
SCRIPT_COMMAND_JOIN_LFG = 33, // datalong = zoneId;
SCRIPT_COMMAND_TERMINATE_COND = 34, // datalong = condition_id, datalong2 = if != 0 then quest_id of quest that will be failed for player's group if the script is terminated
// data_flags & SCRIPT_FLAG_COMMAND_ADDITIONAL terminate when condition is false ELSE terminate when condition is true
SCRIPT_COMMAND_SEND_AI_EVENT_AROUND = 35, // resSource = Creature, resTarget = Unit
// datalong = AIEventType
// datalong2 = radius
SCRIPT_COMMAND_TURN_TO = 36, // resSource = Unit, resTarget = Unit/none
SCRIPT_COMMAND_MOVE_DYNAMIC = 37, // resSource = Creature, resTarget Worldobject.
// datalong = 0: Move resSource towards resTarget
// datalong != 0: Move resSource to a random point between datalong2..datalong around resTarget.
// orientation != 0: Obtain a random point around resTarget in direction of orientation
// data_flags & SCRIPT_FLAG_COMMAND_ADDITIONAL Obtain a random point around resTarget in direction of resTarget->GetOrientation + orientation
// for resTarget == resSource and orientation == 0 this will mean resSource moving forward
SCRIPT_COMMAND_SEND_MAIL = 38, // resSource WorldObject, can be NULL, resTarget Player
// datalong: Send mailTemplateId from resSource (if provided) to player resTarget
// datalong2: AlternativeSenderEntry. Use as sender-Entry
// dataint1: Delay (>= 0) in Seconds
SCRIPT_COMMAND_CHANGE_ENTRY = 39, // resSource = Creature, datalong=creature entry
// dataint1 = entry
};
#define MAX_TEXT_ID 4 // used for SCRIPT_COMMAND_TALK, SCRIPT_COMMAND_EMOTE, SCRIPT_COMMAND_CAST_SPELL, SCRIPT_COMMAND_TERMINATE_SCRIPT
enum ScriptInfoDataFlags
{
// default: s/b -> t
SCRIPT_FLAG_BUDDY_AS_TARGET = 0x01, // s -> b
SCRIPT_FLAG_REVERSE_DIRECTION = 0x02, // t* -> s* (* result after previous flag is evaluated)
SCRIPT_FLAG_SOURCE_TARGETS_SELF = 0x04, // s* -> s* (* result after previous flag is evaluated)
SCRIPT_FLAG_COMMAND_ADDITIONAL = 0x08, // command dependend
SCRIPT_FLAG_BUDDY_BY_GUID = 0x10, // take the buddy by guid
SCRIPT_FLAG_BUDDY_IS_PET = 0x20, // buddy is a pet
};
#define MAX_SCRIPT_FLAG_VALID (2 * SCRIPT_FLAG_BUDDY_IS_PET - 1)
struct ScriptInfo
{
uint32 id;
uint32 delay;
uint32 command;
union
{
// datalong unused // SCRIPT_COMMAND_TALK (0)
struct // SCRIPT_COMMAND_EMOTE (1)
{
uint32 emoteId; // datalong
uint32 unused1; // datalong2
} emote;
struct // SCRIPT_COMMAND_FIELD_SET (2)
{
uint32 fieldId; // datalong
uint32 fieldValue; // datalong2
} setField;
struct // SCRIPT_COMMAND_MOVE_TO (3)
{
uint32 unused1; // datalong
uint32 travelSpeed; // datalong2
} moveTo;
struct // SCRIPT_COMMAND_FLAG_SET (4)
{
uint32 fieldId; // datalong
uint32 fieldValue; // datalong2
} setFlag;
struct // SCRIPT_COMMAND_FLAG_REMOVE (5)
{
uint32 fieldId; // datalong
uint32 fieldValue; // datalong2
} removeFlag;
struct // SCRIPT_COMMAND_TELEPORT_TO (6)
{
uint32 mapId; // datalong
uint32 empty; // datalong2
} teleportTo;
struct // SCRIPT_COMMAND_QUEST_EXPLORED (7)
{
uint32 questId; // datalong
uint32 distance; // datalong2
} questExplored;
struct // SCRIPT_COMMAND_KILL_CREDIT (8)
{
uint32 creatureEntry; // datalong
uint32 isGroupCredit; // datalong2
} killCredit;
struct // SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (9)
{
uint32 goGuid; // datalong
uint32 despawnDelay; // datalong2
} respawnGo;
struct // SCRIPT_COMMAND_TEMP_SUMMON_CREATURE (10)
{
uint32 creatureEntry; // datalong
uint32 despawnDelay; // datalong2
} summonCreature;
// datalong unused // SCRIPT_COMMAND_OPEN_DOOR (11)
struct // SCRIPT_COMMAND_CLOSE_DOOR (12)
{
uint32 goGuid; // datalong
uint32 resetDelay; // datalong2
} changeDoor;
struct // SCRIPT_COMMAND_ACTIVATE_OBJECT (13)
{
uint32 empty1; // datalong
uint32 empty2; // datalong;
} activateObject;
struct // SCRIPT_COMMAND_REMOVE_AURA (14)
{
uint32 spellId; // datalong
uint32 empty; // datalong2
} removeAura;
struct // SCRIPT_COMMAND_CAST_SPELL (15)
{
uint32 spellId; // datalong
uint32 empty; // datalong2
} castSpell;
struct // SCRIPT_COMMAND_PLAY_SOUND (16)
{
uint32 soundId; // datalong
uint32 flags; // datalong2
} playSound;
struct // SCRIPT_COMMAND_CREATE_ITEM (17)
{
uint32 itemEntry; // datalong
uint32 amount; // datalong2
} createItem;
struct // SCRIPT_COMMAND_DESPAWN_SELF (18)
{
uint32 despawnDelay; // datalong
uint32 empty; // datalong2
} despawn;
struct // SCRIPT_COMMAND_PLAY_MOVIE (19)
{
uint32 movieId; // datalong
uint32 empty; // datalong2
} playMovie;
struct // SCRIPT_COMMAND_MOVEMENT (20)
{
uint32 movementType; // datalong
uint32 wanderDistance; // datalong2
} movement;
struct // SCRIPT_COMMAND_SET_ACTIVEOBJECT (21)
{
uint32 activate; // datalong
uint32 empty; // datalong2
} activeObject;
struct // SCRIPT_COMMAND_SET_FACTION (22)
{
uint32 factionId; // datalong
uint32 flags; // datalong2
} faction;
struct // SCRIPT_COMMAND_MORPH_TO_ENTRY_OR_MODEL (23)
{
uint32 creatureOrModelEntry; // datalong
uint32 empty1; // datalong2
} morph;
struct // SCRIPT_COMMAND_MOUNT_TO_ENTRY_OR_MODEL (24)
{
uint32 creatureOrModelEntry; // datalong
uint32 empty1; // datalong2
} mount;
struct // SCRIPT_COMMAND_SET_RUN (25)
{
uint32 run; // datalong
uint32 empty; // datalong2
} run;
// datalong unused // SCRIPT_COMMAND_ATTACK_START (26)
struct // SCRIPT_COMMAND_GO_LOCK_STATE (27)
{
uint32 lockState; // datalong
uint32 empty; // datalong
} goLockState;
struct // SCRIPT_COMMAND_STAND_STATE (28)
{
uint32 stand_state; // datalong
uint32 unused1; // datalong2
} standState;
struct // SCRIPT_COMMAND_MODIFY_NPC_FLAGS (29)
{
uint32 flag; // datalong
uint32 change_flag; // datalong2
} npcFlag;
struct // SCRIPT_COMMAND_SEND_TAXI_PATH (30)
{
uint32 taxiPathId; // datalong
uint32 empty;
} sendTaxiPath;
struct // SCRIPT_COMMAND_TERMINATE_SCRIPT (31)
{
uint32 npcEntry; // datalong
uint32 searchDist; // datalong2
// changeWaypointWaitTime // dataint
} terminateScript;
struct // SCRIPT_COMMAND_PAUSE_WAYPOINTS (32)
{
uint32 doPause; // datalong
uint32 empty;
} pauseWaypoint;
struct // SCRIPT_COMMAND_JOIN_LFG (33)
{
uint32 areaId; // datalong
} joinLfg;
struct // SCRIPT_COMMAND_TERMINATE_COND (34)
{
uint32 conditionId; // datalong
uint32 failQuest; // datalong2
} terminateCond;
struct // SCRIPT_COMMAND_SEND_AI_EVENT_AROUND (35)
{
uint32 eventType; // datalong
uint32 radius; // datalong2
} sendAIEvent;
struct // SCRIPT_COMMAND_TURN_TO (36)
{
uint32 targetId; // datalong
uint32 empty1; // datalong2
} turnTo;
struct // SCRIPT_COMMAND_MOVE_DYNAMIC (37)
{
uint32 maxDist; // datalong
uint32 minDist; // datalong2
} moveDynamic;
struct // SCRIPT_COMMAND_SEND_MAIL (38)
{
uint32 mailTemplateId; // datalong
uint32 altSender; // datalong2;
} sendMail;
struct // SCRIPT_COMMAND_MORPH_TO_ENTRY_OR_MODEL (23)
{
uint32 creatureEntry; // datalong
uint32 empty1; // datalong2
} changeEntry;
struct
{
uint32 data[2];
} raw;
};
// Buddy system (entry can be npc or go entry, depending on command)
uint32 buddyEntry; // buddy_entry
uint32 searchRadiusOrGuid; // search_radius (can also be guid in case of SCRIPT_FLAG_BUDDY_BY_GUID)
uint8 data_flags; // data_flags
int32 textId[MAX_TEXT_ID]; // dataint to dataint4
float x;
float y;
float z;
float o;
// helpers
uint32 GetGOGuid() const
{
switch (command)
{
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
return respawnGo.goGuid;
case SCRIPT_COMMAND_OPEN_DOOR:
case SCRIPT_COMMAND_CLOSE_DOOR:
return changeDoor.goGuid;
default:
return 0;
}
}
bool IsCreatureBuddy() const
{
switch (command)
{
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
case SCRIPT_COMMAND_OPEN_DOOR:
case SCRIPT_COMMAND_CLOSE_DOOR:
case SCRIPT_COMMAND_ACTIVATE_OBJECT:
case SCRIPT_COMMAND_GO_LOCK_STATE:
return false;
default:
return true;
}
}
bool HasAdditionalScriptFlag() const
{
switch (command)
{
case SCRIPT_COMMAND_MOVE_TO:
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
case SCRIPT_COMMAND_CAST_SPELL:
case SCRIPT_COMMAND_PLAY_SOUND:
case SCRIPT_COMMAND_MOVEMENT:
case SCRIPT_COMMAND_MORPH_TO_ENTRY_OR_MODEL:
case SCRIPT_COMMAND_MOUNT_TO_ENTRY_OR_MODEL:
case SCRIPT_COMMAND_TERMINATE_SCRIPT:
case SCRIPT_COMMAND_TERMINATE_COND:
case SCRIPT_COMMAND_TURN_TO:
case SCRIPT_COMMAND_MOVE_DYNAMIC:
return true;
default:
return false;
}
}
};
class ScriptAction
{
public:
ScriptAction(const char* _table, Map* _map, ObjectGuid _sourceGuid, ObjectGuid _targetGuid, ObjectGuid _ownerGuid, ScriptInfo const* _script) :
m_table(_table), m_map(_map), m_sourceGuid(_sourceGuid), m_targetGuid(_targetGuid), m_ownerGuid(_ownerGuid), m_script(_script)
{}
bool HandleScriptStep(); // return true IF AND ONLY IF the script should be terminated
const char* GetTableName() const
{
return m_table;
}
uint32 GetId() const
{
return m_script->id;
}
ObjectGuid GetSourceGuid() const
{
return m_sourceGuid;
}
ObjectGuid GetTargetGuid() const
{
return m_targetGuid;
}
ObjectGuid GetOwnerGuid() const
{
return m_ownerGuid;
}
bool IsSameScript(const char* table, uint32 id, ObjectGuid sourceGuid, ObjectGuid targetGuid, ObjectGuid ownerGuid) const
{
return table == m_table && id == GetId() &&
(sourceGuid == m_sourceGuid || !sourceGuid) &&
(targetGuid == m_targetGuid || !targetGuid) &&
(ownerGuid == m_ownerGuid || !ownerGuid);
}
private:
const char* m_table; // of which table the script was started
Map* m_map; // Map on which the action will be executed
ObjectGuid m_sourceGuid;
ObjectGuid m_targetGuid;
ObjectGuid m_ownerGuid; // owner of source if source is item
ScriptInfo const* m_script; // pointer to static script data
// Helper functions
bool GetScriptCommandObject(const ObjectGuid guid, bool includeItem, Object*& resultObject);
bool GetScriptProcessTargets(WorldObject* pOrigSource, WorldObject* pOrigTarget, WorldObject*& pFinalSource, WorldObject*& pFinalTarget);
bool LogIfNotCreature(WorldObject* pWorldObject);
bool LogIfNotUnit(WorldObject* pWorldObject);
bool LogIfNotGameObject(WorldObject* pWorldObject);
bool LogIfNotPlayer(WorldObject* pWorldObject);
Player* GetPlayerTargetOrSourceAndLog(WorldObject* pSource, WorldObject* pTarget);
};
typedef std::multimap < uint32 /*delay*/, ScriptInfo > ScriptMap;
typedef std::map < uint32 /*id*/, ScriptMap > ScriptMapMap;
typedef std::pair<const char*, ScriptMapMap> ScriptMapMapName;
extern ScriptMapMapName sQuestEndScripts;
extern ScriptMapMapName sQuestStartScripts;
extern ScriptMapMapName sSpellScripts;
extern ScriptMapMapName sGameObjectScripts;
extern ScriptMapMapName sGameObjectTemplateScripts;
extern ScriptMapMapName sEventScripts;
extern ScriptMapMapName sGossipScripts;
extern ScriptMapMapName sCreatureDeathScripts;
extern ScriptMapMapName sCreatureMovementScripts;
enum ScriptLoadResult
{
SCRIPT_LOAD_OK,
SCRIPT_LOAD_ERR_NOT_FOUND,
SCRIPT_LOAD_ERR_WRONG_API,
SCRIPT_LOAD_ERR_OUTDATED,
};
class ScriptMgr
{
public:
ScriptMgr();
~ScriptMgr();
std::string GenerateNameToId(ScriptedObjectType sot, uint32 id);
void LoadGameObjectScripts();
void LoadGameObjectTemplateScripts();
void LoadQuestEndScripts();
void LoadQuestStartScripts();
void LoadEventScripts();
void LoadSpellScripts();
void LoadGossipScripts();
void LoadCreatureDeathScripts();
void LoadCreatureMovementScripts();
void LoadDbScriptStrings();
void LoadScriptNames();
void LoadScriptBinding();
void LoadAreaTriggerScripts();
void LoadEventIdScripts();
void LoadSpellIdScripts();
bool ReloadScriptBinding();
const char* GetScriptName(uint32 id) const
{
return id < m_scriptNames.size() ? m_scriptNames[id].c_str() : "";
}
uint32 GetScriptId(const char* name) const;
uint32 GetScriptIdsCount() const
{
return m_scriptNames.size();
}
uint32 GetBoundScriptId(ScriptedObjectType entity, int32 entry);
ScriptLoadResult LoadScriptLibrary(const char* libName);
void UnloadScriptLibrary();
bool IsScriptLibraryLoaded() const
{
#ifdef ENABLE_SD3
return true;
#else
return false;
#endif
}
uint32 IncreaseScheduledScriptsCount()
{
return (uint32)++m_scheduledScripts;
}
uint32 DecreaseScheduledScriptCount()
{
return (uint32)--m_scheduledScripts;
}
uint32 DecreaseScheduledScriptCount(size_t count)
{
return (uint32)(m_scheduledScripts -= count);
}
bool IsScriptScheduled() const
{
return m_scheduledScripts > 0;
}
static bool CanSpellEffectStartDBScript(SpellEntry const* spellinfo, SpellEffectIndex effIdx);
CreatureAI* GetCreatureAI(Creature* pCreature);
InstanceData* CreateInstanceData(Map* pMap);
char const* GetScriptLibraryVersion() const;
bool OnGossipHello(Player* pPlayer, Creature* pCreature);
bool OnGossipHello(Player* pPlayer, GameObject* pGameObject);
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action, const char* code);
bool OnGossipSelect(Player* pPlayer, GameObject* pGameObject, uint32 sender, uint32 action, const char* code);
bool OnQuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest);
bool OnQuestAccept(Player* pPlayer, GameObject* pGameObject, Quest const* pQuest);
bool OnQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest);
bool OnQuestRewarded(Player* pPlayer, Creature* pCreature, Quest const* pQuest, uint32 reward);
bool OnQuestRewarded(Player* pPlayer, GameObject* pGameObject, Quest const* pQuest, uint32 reward);
uint32 GetDialogStatus(Player* pPlayer, Creature* pCreature);
uint32 GetDialogStatus(Player* pPlayer, GameObject* pGameObject);
bool OnGameObjectUse(Player* pPlayer, GameObject* pGameObject);
bool OnItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets);
bool OnAreaTrigger(Player* pPlayer, AreaTriggerEntry const* atEntry);
bool OnProcessEvent(uint32 eventId, Object* pSource, Object* pTarget, bool isStart);
bool OnEffectDummy(Unit* pCaster, uint32 spellId, SpellEffectIndex effIndex, Unit* pTarget, ObjectGuid originalCasterGuid);
bool OnEffectDummy(Unit* pCaster, uint32 spellId, SpellEffectIndex effIndex, GameObject* pTarget, ObjectGuid originalCasterGuid);
bool OnEffectDummy(Unit* pCaster, uint32 spellId, SpellEffectIndex effIndex, Item* pTarget, ObjectGuid originalCasterGuid);
bool OnEffectScriptEffect(Unit* pCaster, uint32 spellId, SpellEffectIndex effIndex, Unit* pTarget, ObjectGuid originalCasterGuid);
bool OnAuraDummy(Aura const* pAura, bool apply);
private:
void CollectPossibleEventIds(std::set<uint32>& eventIds);
void LoadScripts(ScriptMapMapName& scripts, const char* tablename);
void CheckScriptTexts(ScriptMapMapName const& scripts, std::set<int32>& ids);
typedef std::vector<std::string> ScriptNameMap;
typedef UNORDERED_MAP<int32, uint32> EntryToScriptIdMap;
EntryToScriptIdMap m_scriptBind[SCRIPTED_MAX_TYPE];
ScriptNameMap m_scriptNames;
#ifdef _DEBUG
// mutex allowing to reload the script binding table
ACE_RW_Thread_Mutex m_bindMutex;
#endif /* _DEBUG */
// atomic op counter for active scripts amount
ACE_Atomic_Op<ACE_Thread_Mutex, long> m_scheduledScripts;
};
// Starters for events
bool StartEvents_Event(Map* map, uint32 id, Object* source, Object* target, bool isStart = true, Unit* forwardToPvp = NULL);
#define sScriptMgr MaNGOS::Singleton<ScriptMgr>::Instance()
uint32 GetScriptId(const char* name);
char const* GetScriptName(uint32 id);
uint32 GetScriptIdsCount();
void SetExternalWaypointTable(char const* tableName);
bool AddWaypointFromExternal(uint32 entry, int32 pathId, uint32 pointId, float x, float y, float z, float o, uint32 waittime);
#endif