238 lines
7.3 KiB
C++
238 lines
7.3 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2022 MaNGOS <https://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "Chat.h"
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#include "Language.h"
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#include "ObjectMgr.h"
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#include "SQLStorages.h"
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bool ChatHandler::HandleQuestAddCommand(char* args)
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{
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Player* player = getSelectedPlayer();
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if (!player)
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{
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SendSysMessage(LANG_NO_CHAR_SELECTED);
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SetSentErrorMessage(true);
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return false;
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}
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// .addquest #entry'
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// number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r
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uint32 entry;
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if (!ExtractUint32KeyFromLink(&args, "Hquest", entry))
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{
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return false;
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}
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Quest const* pQuest = sObjectMgr.GetQuestTemplate(entry);
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if (!pQuest)
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{
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PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
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SetSentErrorMessage(true);
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return false;
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}
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// check item starting quest (it can work incorrectly if added without item in inventory)
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for (uint32 id = 0; id < sItemStorage.GetMaxEntry(); ++id)
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{
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ItemPrototype const* pProto = sItemStorage.LookupEntry<ItemPrototype>(id);
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if (!pProto)
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{
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continue;
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}
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if (pProto->StartQuest == entry)
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{
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PSendSysMessage(LANG_COMMAND_QUEST_STARTFROMITEM, entry, pProto->ItemId);
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SetSentErrorMessage(true);
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return false;
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}
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}
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// ok, normal (creature/GO starting) quest
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if (player->CanAddQuest(pQuest, true))
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{
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player->AddQuest(pQuest, NULL);
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if (player->CanCompleteQuest(entry))
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{
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player->CompleteQuest(entry);
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}
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}
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return true;
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}
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bool ChatHandler::HandleQuestRemoveCommand(char* args)
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{
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Player* player = getSelectedPlayer();
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if (!player)
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{
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SendSysMessage(LANG_NO_CHAR_SELECTED);
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SetSentErrorMessage(true);
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return false;
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}
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// .removequest #entry'
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// number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r
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uint32 entry;
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if (!ExtractUint32KeyFromLink(&args, "Hquest", entry))
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{
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return false;
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}
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Quest const* pQuest = sObjectMgr.GetQuestTemplate(entry);
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if (!pQuest)
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{
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PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
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SetSentErrorMessage(true);
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return false;
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}
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// remove all quest entries for 'entry' from quest log
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for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
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{
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uint32 quest = player->GetQuestSlotQuestId(slot);
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if (quest == entry)
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{
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player->SetQuestSlot(slot, 0);
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// we ignore unequippable quest items in this case, its' still be equipped
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player->TakeQuestSourceItem(quest, false);
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}
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}
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// set quest status to not started (will updated in DB at next save)
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player->SetQuestStatus(entry, QUEST_STATUS_NONE);
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// reset rewarded for restart repeatable quest
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player->getQuestStatusMap()[entry].m_rewarded = false;
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SendSysMessage(LANG_COMMAND_QUEST_REMOVED);
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return true;
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}
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bool ChatHandler::HandleQuestCompleteCommand(char* args)
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{
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Player* player = getSelectedPlayer();
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if (!player)
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{
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SendSysMessage(LANG_NO_CHAR_SELECTED);
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SetSentErrorMessage(true);
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return false;
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}
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// .quest complete #entry
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// number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r
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uint32 entry;
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if (!ExtractUint32KeyFromLink(&args, "Hquest", entry))
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{
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return false;
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}
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Quest const* pQuest = sObjectMgr.GetQuestTemplate(entry);
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// If player doesn't have the quest
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if (!pQuest || player->GetQuestStatus(entry) == QUEST_STATUS_NONE)
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{
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PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
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SetSentErrorMessage(true);
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return false;
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}
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// Add quest items for quests that require items
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for (uint8 x = 0; x < QUEST_ITEM_OBJECTIVES_COUNT; ++x)
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{
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uint32 id = pQuest->ReqItemId[x];
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uint32 count = pQuest->ReqItemCount[x];
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if (!id || !count)
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{
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continue;
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}
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uint32 curItemCount = player->GetItemCount(id, true);
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ItemPosCountVec dest;
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uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, id, count - curItemCount);
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if (msg == EQUIP_ERR_OK)
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{
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Item* item = player->StoreNewItem(dest, id, true);
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player->SendNewItem(item, count - curItemCount, true, false);
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}
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}
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// All creature/GO slain/casted (not required, but otherwise it will display "Creature slain 0/10")
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for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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{
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int32 creature = pQuest->ReqCreatureOrGOId[i];
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uint32 creaturecount = pQuest->ReqCreatureOrGOCount[i];
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if (uint32 spell_id = pQuest->ReqSpell[i])
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{
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for (uint16 z = 0; z < creaturecount; ++z)
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{
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player->CastedCreatureOrGO(creature, ObjectGuid(), spell_id);
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}
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}
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else if (creature > 0)
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{
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if (CreatureInfo const* cInfo = ObjectMgr::GetCreatureTemplate(creature))
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for (uint16 z = 0; z < creaturecount; ++z)
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{
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player->KilledMonster(cInfo, ObjectGuid());
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}
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}
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else if (creature < 0)
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{
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for (uint16 z = 0; z < creaturecount; ++z)
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{
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player->CastedCreatureOrGO(-creature, ObjectGuid(), 0);
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}
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}
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}
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// If the quest requires reputation to complete
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if (uint32 repFaction = pQuest->GetRepObjectiveFaction())
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{
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uint32 repValue = pQuest->GetRepObjectiveValue();
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uint32 curRep = player->GetReputationMgr().GetReputation(repFaction);
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if (curRep < repValue)
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if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(repFaction))
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{
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player->GetReputationMgr().SetReputation(factionEntry, repValue);
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}
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}
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// If the quest requires money
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int32 ReqOrRewMoney = pQuest->GetRewOrReqMoney();
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if (ReqOrRewMoney < 0)
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{
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player->ModifyMoney(-ReqOrRewMoney);
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}
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player->CompleteQuest(entry, QUEST_STATUS_FORCE_COMPLETE);
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return true;
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}
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