mangos/src/game/ChatCommands/QuestCommands.cpp
Antz 89e63f3eee
Happy New Year 2022 from everyone at getMangos.eu 🎉
Signed-off-by: Antz <antz@cix.co.uk>
2022-01-01 00:17:57 +00:00

238 lines
7.3 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2022 MaNGOS <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include "Chat.h"
#include "Language.h"
#include "ObjectMgr.h"
#include "SQLStorages.h"
bool ChatHandler::HandleQuestAddCommand(char* args)
{
Player* player = getSelectedPlayer();
if (!player)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
SetSentErrorMessage(true);
return false;
}
// .addquest #entry'
// number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r
uint32 entry;
if (!ExtractUint32KeyFromLink(&args, "Hquest", entry))
{
return false;
}
Quest const* pQuest = sObjectMgr.GetQuestTemplate(entry);
if (!pQuest)
{
PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
SetSentErrorMessage(true);
return false;
}
// check item starting quest (it can work incorrectly if added without item in inventory)
for (uint32 id = 0; id < sItemStorage.GetMaxEntry(); ++id)
{
ItemPrototype const* pProto = sItemStorage.LookupEntry<ItemPrototype>(id);
if (!pProto)
{
continue;
}
if (pProto->StartQuest == entry)
{
PSendSysMessage(LANG_COMMAND_QUEST_STARTFROMITEM, entry, pProto->ItemId);
SetSentErrorMessage(true);
return false;
}
}
// ok, normal (creature/GO starting) quest
if (player->CanAddQuest(pQuest, true))
{
player->AddQuest(pQuest, NULL);
if (player->CanCompleteQuest(entry))
{
player->CompleteQuest(entry);
}
}
return true;
}
bool ChatHandler::HandleQuestRemoveCommand(char* args)
{
Player* player = getSelectedPlayer();
if (!player)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
SetSentErrorMessage(true);
return false;
}
// .removequest #entry'
// number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r
uint32 entry;
if (!ExtractUint32KeyFromLink(&args, "Hquest", entry))
{
return false;
}
Quest const* pQuest = sObjectMgr.GetQuestTemplate(entry);
if (!pQuest)
{
PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
SetSentErrorMessage(true);
return false;
}
// remove all quest entries for 'entry' from quest log
for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
{
uint32 quest = player->GetQuestSlotQuestId(slot);
if (quest == entry)
{
player->SetQuestSlot(slot, 0);
// we ignore unequippable quest items in this case, its' still be equipped
player->TakeQuestSourceItem(quest, false);
}
}
// set quest status to not started (will updated in DB at next save)
player->SetQuestStatus(entry, QUEST_STATUS_NONE);
// reset rewarded for restart repeatable quest
player->getQuestStatusMap()[entry].m_rewarded = false;
SendSysMessage(LANG_COMMAND_QUEST_REMOVED);
return true;
}
bool ChatHandler::HandleQuestCompleteCommand(char* args)
{
Player* player = getSelectedPlayer();
if (!player)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
SetSentErrorMessage(true);
return false;
}
// .quest complete #entry
// number or [name] Shift-click form |color|Hquest:quest_id:quest_level|h[name]|h|r
uint32 entry;
if (!ExtractUint32KeyFromLink(&args, "Hquest", entry))
{
return false;
}
Quest const* pQuest = sObjectMgr.GetQuestTemplate(entry);
// If player doesn't have the quest
if (!pQuest || player->GetQuestStatus(entry) == QUEST_STATUS_NONE)
{
PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
SetSentErrorMessage(true);
return false;
}
// Add quest items for quests that require items
for (uint8 x = 0; x < QUEST_ITEM_OBJECTIVES_COUNT; ++x)
{
uint32 id = pQuest->ReqItemId[x];
uint32 count = pQuest->ReqItemCount[x];
if (!id || !count)
{
continue;
}
uint32 curItemCount = player->GetItemCount(id, true);
ItemPosCountVec dest;
uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, id, count - curItemCount);
if (msg == EQUIP_ERR_OK)
{
Item* item = player->StoreNewItem(dest, id, true);
player->SendNewItem(item, count - curItemCount, true, false);
}
}
// All creature/GO slain/casted (not required, but otherwise it will display "Creature slain 0/10")
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
{
int32 creature = pQuest->ReqCreatureOrGOId[i];
uint32 creaturecount = pQuest->ReqCreatureOrGOCount[i];
if (uint32 spell_id = pQuest->ReqSpell[i])
{
for (uint16 z = 0; z < creaturecount; ++z)
{
player->CastedCreatureOrGO(creature, ObjectGuid(), spell_id);
}
}
else if (creature > 0)
{
if (CreatureInfo const* cInfo = ObjectMgr::GetCreatureTemplate(creature))
for (uint16 z = 0; z < creaturecount; ++z)
{
player->KilledMonster(cInfo, ObjectGuid());
}
}
else if (creature < 0)
{
for (uint16 z = 0; z < creaturecount; ++z)
{
player->CastedCreatureOrGO(-creature, ObjectGuid(), 0);
}
}
}
// If the quest requires reputation to complete
if (uint32 repFaction = pQuest->GetRepObjectiveFaction())
{
uint32 repValue = pQuest->GetRepObjectiveValue();
uint32 curRep = player->GetReputationMgr().GetReputation(repFaction);
if (curRep < repValue)
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(repFaction))
{
player->GetReputationMgr().SetReputation(factionEntry, repValue);
}
}
// If the quest requires money
int32 ReqOrRewMoney = pQuest->GetRewOrReqMoney();
if (ReqOrRewMoney < 0)
{
player->ModifyMoney(-ReqOrRewMoney);
}
player->CompleteQuest(entry, QUEST_STATUS_FORCE_COMPLETE);
return true;
}