mangos/src/game/MotionGenerators/FleeingMovementGenerator.h
Antz 89e63f3eee
Happy New Year 2022 from everyone at getMangos.eu 🎉
Signed-off-by: Antz <antz@cix.co.uk>
2022-01-01 00:17:57 +00:00

71 lines
2.4 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2022 MaNGOS <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#ifndef MANGOS_FLEEINGMOVEMENTGENERATOR_H
#define MANGOS_FLEEINGMOVEMENTGENERATOR_H
#include "MovementGenerator.h"
#include "ObjectGuid.h"
template<class T>
class FleeingMovementGenerator
: public MovementGeneratorMedium< T, FleeingMovementGenerator<T> >
{
public:
FleeingMovementGenerator(ObjectGuid fright) : i_frightGuid(fright), i_nextCheckTime(0) {}
void Initialize(T&);
void Finalize(T&);
void Interrupt(T&);
void Reset(T&);
bool Update(T&, const uint32&);
MovementGeneratorType GetMovementGeneratorType() const override { return FLEEING_MOTION_TYPE; }
private:
void _setTargetLocation(T& owner);
bool _getPoint(T& owner, float& x, float& y, float& z);
ObjectGuid i_frightGuid;
TimeTracker i_nextCheckTime;
};
class TimedFleeingMovementGenerator
: public FleeingMovementGenerator<Creature>
{
public:
TimedFleeingMovementGenerator(ObjectGuid fright, uint32 time) :
FleeingMovementGenerator<Creature>(fright),
i_totalFleeTime(time) {}
MovementGeneratorType GetMovementGeneratorType() const override { return TIMED_FLEEING_MOTION_TYPE; }
bool Update(Unit&, const uint32&) override;
void Finalize(Unit&) override;
private:
TimeTracker i_totalFleeTime;
};
#endif