mangos/win/VC100/LuaEngine.vcxproj
2015-03-22 22:10:05 +00:00

163 lines
12 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGUID>{61BCE72F-B726-48F3-9D02-7FD551F82DF8}</ProjectGUID>
<Keyword>Win32Proj</Keyword>
<Platform>Win32</Platform>
<ProjectName>LuaEngine</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v100</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v100</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.20506.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\_temp\luaengine\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">LuaEngine</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.lib</TargetExt>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\_temp\luaengine\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">LuaEngine</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.lib</TargetExt>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalOptions> /Zm500 %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>.\;..\..\dep\include;..\..\dep\zlib;..\..\dep\lualib;..\..\dep\acelite;..\..\dep\include\mysql;..\..\dep\include\openssl;..\..\src\shared;..\..\src\framework;..\..\src\framework\Platform;..\..\src\game\BattleGround;..\..\src\game\Server;..\..\src\game\vmap;..\..\src\game\MotionGenerators;..\..\src\game\Tools;..\..\src\game\References;..\..\src\game\WorldHandlers;..\..\src\game\Object;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>Release/</AssemblerListingLocation>
<CompileAs>CompileAsCpp</CompileAs>
<DisableSpecificWarnings>4996;4355;4244;4267</DisableSpecificWarnings>
<ExceptionHandling>Sync</ExceptionHandling>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<Optimization>MaxSpeed</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<PreprocessorDefinitions>PREPARED_SLN;ENABLE_ELUNA;ENABLE_SD2;WIN32;_WINDOWS;NDEBUG;HAVE_CONFIG_H;MANGOS;DO_MYSQL;WIN32;_WIN32;USE_STANDARD_MALLOC;NDEBUG;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR="Release";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>PREPARED_SLN;ENABLE_ELUNA;ENABLE_SD2;WIN32;_WINDOWS;NDEBUG;HAVE_CONFIG_H;MANGOS;DO_MYSQL;WIN32;_WIN32;USE_STANDARD_MALLOC;NDEBUG;_CRT_SECURE_NO_WARNINGS;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>.\;..\..\dep\include;..\..\dep\zlib;..\..\dep\lualib;..\..\dep\acelite;..\..\dep\include\mysql;..\..\dep\include\openssl;..\..\src\shared;..\..\src\framework;..\..\src\framework\Platform;..\..\src\game\BattleGround;..\..\src\game\Server;..\..\src\game\vmap;..\..\src\game\MotionGenerators;..\..\src\game\Tools;..\..\src\game\References;..\..\src\game\WorldHandlers;..\..\src\game\Object;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Midl>
<AdditionalIncludeDirectories>.\;..\..\dep\include;..\..\dep\zlib;..\..\dep\lualib;..\..\dep\acelite;..\..\dep\include\mysql;..\..\dep\include\openssl;..\..\src\shared;..\..\src\framework;..\..\src\framework\Platform;..\..\src\game\BattleGround;..\..\src\game\Server;..\..\src\game\vmap;..\..\src\game\MotionGenerators;..\..\src\game\Tools;..\..\src\game\References;..\..\src\game\WorldHandlers;..\..\src\game\Object;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalOptions> /Zm500 %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>.\;..\..\dep\include;..\..\dep\zlib;..\..\dep\lualib;..\..\dep\acelite;..\..\dep\include\mysql;..\..\dep\include\openssl;..\..\src\shared;..\..\src\framework;..\..\src\framework\Platform;..\..\src\game\BattleGround;..\..\src\game\Server;..\..\src\game\vmap;..\..\src\game\MotionGenerators;..\..\src\game\Tools;..\..\src\game\References;..\..\src\game\WorldHandlers;..\..\src\game\Object;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AssemblerListingLocation>Debug/</AssemblerListingLocation>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<CompileAs>CompileAsCpp</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4996;4355;4244;4985;4267</DisableSpecificWarnings>
<ExceptionHandling>Sync</ExceptionHandling>
<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<Optimization>Disabled</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>PREPARED_SLN;ENABLE_ELUNA;ENABLE_SD2;WIN32;_WINDOWS;_DEBUG;HAVE_CONFIG_H;MANGOS;DO_MYSQL;WIN32;_WIN32;USE_STANDARD_MALLOC;CMAKE_INTDIR="Debug";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ObjectFileName>$(IntDir)</ObjectFileName>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>PREPARED_SLN;ENABLE_ELUNA;ENABLE_SD2;WIN32;_WINDOWS;_DEBUG;HAVE_CONFIG_H;MANGOS;DO_MYSQL;WIN32;_WIN32;USE_STANDARD_MALLOC;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>.\;..\..\dep\include;..\..\dep\zlib;..\..\dep\lualib;..\..\dep\acelite;..\..\dep\include\mysql;..\..\dep\include\openssl;..\..\src\shared;..\..\src\framework;..\..\src\framework\Platform;..\..\src\game\BattleGround;..\..\src\game\Server;..\..\src\game\vmap;..\..\src\game\MotionGenerators;..\..\src\game\Tools;..\..\src\game\References;..\..\src\game\WorldHandlers;..\..\src\game\Object;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Midl>
<AdditionalIncludeDirectories>.\;..\..\dep\include;..\..\dep\zlib;..\..\dep\lualib;..\..\dep\acelite;..\..\dep\include\mysql;..\..\dep\include\openssl;..\..\src\shared;..\..\src\framework;..\..\src\framework\Platform;..\..\src\game\BattleGround;..\..\src\game\Server;..\..\src\game\vmap;..\..\src\game\MotionGenerators;..\..\src\game\Tools;..\..\src\game\References;..\..\src\game\WorldHandlers;..\..\src\game\Object;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\src\shared\Common.h" />
<ClInclude Include="..\..\src\modules\Eluna\AuraMethods.h" />
<ClInclude Include="..\..\src\modules\Eluna\BattleGroundMethods.h" />
<ClInclude Include="..\..\src\modules\Eluna\CorpseMethods.h" />
<ClInclude Include="..\..\src\modules\Eluna\CreatureMethods.h" />
<ClInclude Include="..\..\src\modules\Eluna\ElunaBinding.h" />
<ClInclude Include="..\..\src\modules\Eluna\ElunaCreatureAI.h" />
<ClInclude Include="..\..\src\modules\Eluna\ElunaEventMgr.h" />
<ClInclude Include="..\..\src\modules\Eluna\ElunaIncludes.h" />
<ClInclude Include="..\..\src\modules\Eluna\ElunaQueryMethods.h" />
<ClInclude Include="..\..\src\modules\Eluna\ElunaTemplate.h" />
<ClInclude Include="..\..\src\modules\Eluna\ElunaUtility.h" />
<ClInclude Include="..\..\src\modules\Eluna\GameObjectMethods.h" />
<ClInclude Include="..\..\src\modules\Eluna\GlobalMethods.h" />
<ClInclude Include="..\..\src\modules\Eluna\GroupMethods.h" />
<ClInclude Include="..\..\src\modules\Eluna\GuildMethods.h" />
<ClInclude Include="..\..\src\modules\Eluna\HookHelpers.h" />
<ClInclude Include="..\..\src\modules\Eluna\Hooks.h" />
<ClInclude Include="..\..\src\modules\Eluna\ItemMethods.h" />
<ClInclude Include="..\..\src\modules\Eluna\LuaEngine.h" />
<ClInclude Include="..\..\src\modules\Eluna\MapMethods.h" />
<ClInclude Include="..\..\src\modules\Eluna\ObjectMethods.h" />
<ClInclude Include="..\..\src\modules\Eluna\PlayerMethods.h" />
<ClInclude Include="..\..\src\modules\Eluna\QuestMethods.h" />
<ClInclude Include="..\..\src\modules\Eluna\SpellMethods.h" />
<ClInclude Include="..\..\src\modules\Eluna\UnitMethods.h" />
<ClInclude Include="..\..\src\modules\Eluna\VehicleMethods.h" />
<ClInclude Include="..\..\src\modules\Eluna\WorldObjectMethods.h" />
<ClInclude Include="..\..\src\modules\Eluna\WorldPacketMethods.h" />
<ClCompile Include="..\..\src\modules\Eluna\ElunaEventMgr.cpp" />
<ClCompile Include="..\..\src\modules\Eluna\ElunaUtility.cpp" />
<ClCompile Include="..\..\src\modules\Eluna\BattleGroundHooks.cpp" />
<ClCompile Include="..\..\src\modules\Eluna\CreatureHooks.cpp" />
<ClCompile Include="..\..\src\modules\Eluna\GameObjectHooks.cpp" />
<ClCompile Include="..\..\src\modules\Eluna\GroupHooks.cpp" />
<ClCompile Include="..\..\src\modules\Eluna\GuildHooks.cpp" />
<ClCompile Include="..\..\src\modules\Eluna\ItemHooks.cpp" />
<ClCompile Include="..\..\src\modules\Eluna\PlayerHooks.cpp" />
<ClCompile Include="..\..\src\modules\Eluna\ServerHooks.cpp" />
<ClCompile Include="..\..\src\modules\Eluna\LuaEngine.cpp" />
<ClCompile Include="..\..\src\modules\Eluna\LuaFunctions.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>