
* Fix usage of Gnomish Universal Remote (ItemID: 7506) https://classic.wowhead.com/item=7506/gnomish-universal-remote Will now apply correct random spells : Spells : 8345 - Control the machine | 8346 = Malfunction the machine (root) | 8347 = Taunt/enrage the machine * Fix Spells "Hate to Zero" https://classic.wowhead.com/spell=9204/hate-to-zero#see-also-other SpellIDs : 9204 | 20538 | 26569 | 26637 * Upgrade Unit::RemoveAllAurasOnEvade method As specific list of spell used when evading to remove all auras except some special auras * Fix npc_escortAI - Properly despawn pets that act as escorts Thanks tocaa548ca7d
* Fix autoshot not reinstating 0.5 sec cooldown on stopping (adapt Unit::IsNonMeleeSpellCasted method) Source :20602b3ead
This fix needed to rewrite and add more stuff to be fully ported from CMangos. * Fix build compile Implement "IsClientControlled()" missing Rename some defines to match CMangos ones which are more relevant and would facilitate backports.
11037 lines
342 KiB
C++
11037 lines
342 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2020 MaNGOS <https://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "Unit.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "ObjectGuid.h"
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#include "SpellMgr.h"
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#include "Player.h"
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#include "Creature.h"
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#include "Spell.h"
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#include "Group.h"
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#include "SpellAuras.h"
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#include "ObjectAccessor.h"
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#include "CreatureAI.h"
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#include "TemporarySummon.h"
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#include "Pet.h"
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#include "Util.h"
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#include "Totem.h"
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#include "BattleGround/BattleGround.h"
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#include "InstanceData.h"
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#include "OutdoorPvP/OutdoorPvP.h"
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#include "MapPersistentStateMgr.h"
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#include "GridNotifiersImpl.h"
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#include "CellImpl.h"
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#include "MovementGenerator.h"
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#include "movement/MoveSplineInit.h"
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#include "movement/MoveSpline.h"
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#include "CreatureLinkingMgr.h"
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#ifdef ENABLE_ELUNA
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#include "LuaEngine.h"
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#include "ElunaEventMgr.h"
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#endif /* ENABLE_ELUNA */
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#include <math.h>
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#ifdef WIN32
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inline uint32 getMSTime() { return GetTickCount(); }
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#else
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inline uint32 getMSTime()
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{
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struct timeval tv;
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gettimeofday(&tv, NULL);
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return (tv.tv_sec * 1000) + (tv.tv_usec / 1000);
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}
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#endif
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float baseMoveSpeed[MAX_MOVE_TYPE] =
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{
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2.5f, // MOVE_WALK
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7.0f, // MOVE_RUN
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4.5f, // MOVE_RUN_BACK
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4.722222f, // MOVE_SWIM
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2.5f, // MOVE_SWIM_BACK
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3.141594f, // MOVE_TURN_RATE
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};
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////////////////////////////////////////////////////////////
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// Methods of class MovementInfo
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void MovementInfo::Read(ByteBuffer& data)
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{
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data >> moveFlags >> time;
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data >> pos.x >> pos.y >> pos.z >> pos.o;
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if (HasMovementFlag(MOVEFLAG_ONTRANSPORT))
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{
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data >> t_guid;
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data >> t_pos.x;
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data >> t_pos.y;
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data >> t_pos.z;
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data >> t_pos.o;
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data >> t_time;
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}
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if (HasMovementFlag(MOVEFLAG_SWIMMING))
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{
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data >> s_pitch;
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}
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/* This is never sent when we're on a taxi */
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if (!HasMovementFlag(MOVEFLAG_ONTRANSPORT))
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{
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data >> fallTime;
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}
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if (HasMovementFlag(MOVEFLAG_FALLING))
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{
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data >> jump.velocity;
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data >> jump.sinAngle;
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data >> jump.cosAngle;
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data >> jump.xyspeed;
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}
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if (HasMovementFlag(MOVEFLAG_SPLINE_ELEVATION))
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{
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data >> u_unk1; // unknown
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}
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}
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void MovementInfo::Write(ByteBuffer& data) const
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{
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data << moveFlags << time;
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data << pos.x << pos.y << pos.z << pos.o;
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if (HasMovementFlag(MOVEFLAG_ONTRANSPORT))
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{
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data << t_guid;
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data << t_pos.x;
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data << t_pos.y;
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data << t_pos.z;
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data << t_pos.o;
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data << t_time;
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}
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if (HasMovementFlag(MOVEFLAG_SWIMMING))
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{
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data << s_pitch;
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}
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/* This is never sent when we're on a taxi */
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if (!HasMovementFlag(MOVEFLAG_ONTRANSPORT))
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{
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data << fallTime;
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}
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if (HasMovementFlag(MOVEFLAG_FALLING))
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{
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data << jump.velocity;
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data << jump.sinAngle;
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data << jump.cosAngle;
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data << jump.xyspeed;
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}
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if (HasMovementFlag(MOVEFLAG_SPLINE_ELEVATION))
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{
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data << u_unk1; // unknown
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}
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}
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////////////////////////////////////////////////////////////
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// Methods of class GlobalCooldownMgr
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bool GlobalCooldownMgr::HasGlobalCooldown(SpellEntry const* spellInfo) const
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{
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GlobalCooldownList::const_iterator itr = m_GlobalCooldowns.find(spellInfo->StartRecoveryCategory);
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return itr != m_GlobalCooldowns.end() && itr->second.duration && WorldTimer::getMSTimeDiff(itr->second.cast_time, WorldTimer::getMSTime()) < itr->second.duration;
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}
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void GlobalCooldownMgr::AddGlobalCooldown(SpellEntry const* spellInfo, uint32 gcd)
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{
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m_GlobalCooldowns[spellInfo->StartRecoveryCategory] = GlobalCooldown(gcd, WorldTimer::getMSTime());
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}
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void GlobalCooldownMgr::CancelGlobalCooldown(SpellEntry const* spellInfo)
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{
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m_GlobalCooldowns[spellInfo->StartRecoveryCategory].duration = 0;
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}
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////////////////////////////////////////////////////////////
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// Methods of class Unit
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Unit::Unit() :
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movespline(new Movement::MoveSpline()),
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m_charmInfo(NULL),
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i_motionMaster(this),
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m_ThreatManager(this),
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m_HostileRefManager(this)
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{
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m_objectType |= TYPEMASK_UNIT;
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m_objectTypeId = TYPEID_UNIT;
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m_updateFlag = (UPDATEFLAG_ALL | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
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m_attackTimer[BASE_ATTACK] = 0;
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m_attackTimer[OFF_ATTACK] = 0;
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m_attackTimer[RANGED_ATTACK] = 0;
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m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
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m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
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m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
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m_extraAttacks = 0;
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m_state = 0;
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m_deathState = ALIVE;
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for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
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{
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m_currentSpells[i] = NULL;
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}
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m_castCounter = 0;
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// m_Aura = NULL;
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// m_AurasCheck = 2000;
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// m_removeAuraTimer = 4;
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m_spellAuraHoldersUpdateIterator = m_spellAuraHolders.end();
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m_AuraFlags = 0;
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m_Visibility = VISIBILITY_ON;
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m_AINotifyScheduled = false;
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m_detectInvisibilityMask = 0;
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m_invisibilityMask = 0;
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m_transform = 0;
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m_canModifyStats = false;
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for (int i = 0; i < MAX_SPELL_IMMUNITY; ++i)
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{
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m_spellImmune[i].clear();
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}
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for (int i = 0; i < UNIT_MOD_END; ++i)
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{
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m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
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m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
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m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
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m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
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}
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// implement 50% base damage from offhand
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m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
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for (int i = 0; i < MAX_ATTACK; ++i)
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{
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m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
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m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
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}
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for (int i = 0; i < MAX_STATS; ++i)
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{
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m_createStats[i] = 0.0f;
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}
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m_attacking = NULL;
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m_modMeleeHitChance = 0.0f;
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m_modRangedHitChance = 0.0f;
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m_modSpellHitChance = 0.0f;
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m_baseSpellCritChance = 0;
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m_CombatTimer = 0;
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m_lastManaUseTimer = 0;
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// m_victimThreat = 0.0f;
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for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
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{
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m_threatModifier[i] = 1.0f;
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}
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m_isSorted = true;
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for (int i = 0; i < MAX_MOVE_TYPE; ++i)
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{
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m_speed_rate[i] = 1.0f;
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}
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// remove aurastates allowing special moves
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for (int i = 0; i < MAX_REACTIVE; ++i)
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{
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m_reactiveTimer[i] = 0;
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}
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m_isCreatureLinkingTrigger = false;
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m_isSpawningLinked = false;
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m_dummyCombatState = false;
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}
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Unit::~Unit()
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{
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// set current spells as deletable
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for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
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{
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if (m_currentSpells[i])
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{
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m_currentSpells[i]->SetReferencedFromCurrent(false);
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m_currentSpells[i] = NULL;
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}
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}
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delete m_charmInfo;
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delete movespline;
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// those should be already removed at "RemoveFromWorld()" call
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MANGOS_ASSERT(m_gameObj.size() == 0);
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MANGOS_ASSERT(m_dynObjGUIDs.size() == 0);
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MANGOS_ASSERT(m_deletedAuras.size() == 0);
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MANGOS_ASSERT(m_deletedHolders.size() == 0);
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}
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void Unit::Update(uint32 update_diff, uint32 p_time)
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{
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if (!IsInWorld())
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{
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return;
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}
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/*if(p_time > m_AurasCheck)
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{
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m_AurasCheck = 2000;
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_UpdateAura();
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}else
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m_AurasCheck -= p_time;*/
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#ifdef ENABLE_ELUNA
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elunaEvents->Update(update_diff);
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#endif /* ENABLE_ELUNA */
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// WARNING! Order of execution here is important, do not change.
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// Spells must be processed with event system BEFORE they go to _UpdateSpells.
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// Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
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m_Events.Update(update_diff);
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_UpdateSpells(update_diff);
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CleanupDeletedAuras();
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if (m_lastManaUseTimer)
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{
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if (update_diff >= m_lastManaUseTimer)
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{
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m_lastManaUseTimer = 0;
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}
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else
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{
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m_lastManaUseTimer -= update_diff;
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}
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}
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// update combat timer only for players and pets
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if (IsInCombat() && GetCharmerOrOwnerPlayerOrPlayerItself() && !m_dummyCombatState)
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{
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// Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
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// targets without stopping half way there and running off.
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// These flags are reset after target dies or another command is given.
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if (m_HostileRefManager.isEmpty())
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{
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// m_CombatTimer set at aura start and it will be freeze until aura removing
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if (m_CombatTimer <= update_diff)
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{
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CombatStop();
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}
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else
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{
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m_CombatTimer -= update_diff;
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}
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}
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}
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if (uint32 base_att = getAttackTimer(BASE_ATTACK))
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{
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setAttackTimer(BASE_ATTACK, (update_diff >= base_att ? 0 : base_att - update_diff));
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}
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if (uint32 base_att = getAttackTimer(OFF_ATTACK))
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{
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setAttackTimer(OFF_ATTACK, (update_diff >= base_att ? 0 : base_att - update_diff));
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}
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// update abilities available only for fraction of time
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UpdateReactives(update_diff);
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if (IsAlive())
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{
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ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth() * 0.20f);
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}
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UpdateSplineMovement(p_time);
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i_motionMaster.UpdateMotion(p_time);
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}
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bool Unit::UpdateMeleeAttackingState()
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{
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Unit* victim = getVictim();
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if (!victim || IsNonMeleeSpellCasted(false))
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{
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return false;
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}
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if (!isAttackReady(BASE_ATTACK) && !(isAttackReady(OFF_ATTACK) && haveOffhandWeapon()))
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{
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return false;
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}
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uint8 swingError = 0;
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if (!CanReachWithMeleeAttack(victim))
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{
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setAttackTimer(BASE_ATTACK, 100);
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setAttackTimer(OFF_ATTACK, 100);
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swingError = 1;
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}
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// 120 degrees of radiant range
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else if (!HasInArc(2 * M_PI_F / 3, victim))
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{
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setAttackTimer(BASE_ATTACK, 100);
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setAttackTimer(OFF_ATTACK, 100);
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swingError = 2;
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}
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else
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{
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if (isAttackReady(BASE_ATTACK))
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{
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// prevent base and off attack in same time, delay attack at 0.2 sec
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if (haveOffhandWeapon())
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{
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if (getAttackTimer(OFF_ATTACK) < ATTACK_DISPLAY_DELAY)
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{
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setAttackTimer(OFF_ATTACK, ATTACK_DISPLAY_DELAY);
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}
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}
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AttackerStateUpdate(victim, BASE_ATTACK);
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resetAttackTimer(BASE_ATTACK);
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}
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if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
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{
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// prevent base and off attack in same time, delay attack at 0.2 sec
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uint32 base_att = getAttackTimer(BASE_ATTACK);
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if (base_att < ATTACK_DISPLAY_DELAY)
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{
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setAttackTimer(BASE_ATTACK, ATTACK_DISPLAY_DELAY);
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}
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// do attack
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AttackerStateUpdate(victim, OFF_ATTACK);
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resetAttackTimer(OFF_ATTACK);
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}
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}
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Player* player = (GetTypeId() == TYPEID_PLAYER ? (Player*)this : NULL);
|
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if (player && swingError != player->LastSwingErrorMsg())
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{
|
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if (swingError == 1)
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{
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player->SendAttackSwingNotInRange();
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}
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else if (swingError == 2)
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{
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player->SendAttackSwingBadFacingAttack();
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}
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player->SwingErrorMsg(swingError);
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}
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return swingError == 0;
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}
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bool Unit::haveOffhandWeapon() const
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{
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if (!CanUseEquippedWeapon(OFF_ATTACK))
|
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{
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return false;
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}
|
|
|
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if (GetTypeId() == TYPEID_PLAYER)
|
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{
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return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK, true, true);
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}
|
|
else
|
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{
|
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uint8 itemClass = GetByteValue(UNIT_VIRTUAL_ITEM_INFO + (1 * 2) + 0, VIRTUAL_ITEM_INFO_0_OFFSET_CLASS);
|
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if (itemClass == ITEM_CLASS_WEAPON)
|
|
{
|
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return true;
|
|
}
|
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|
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return false;
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}
|
|
}
|
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void Unit::SendHeartBeat()
|
|
{
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m_movementInfo.UpdateTime(WorldTimer::getMSTime());
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WorldPacket data(MSG_MOVE_HEARTBEAT, 31);
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data << GetPackGUID();
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data << m_movementInfo;
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SendMessageToSet(&data, true);
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}
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void Unit::resetAttackTimer(WeaponAttackType type)
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{
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m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
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}
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float Unit::GetCombatReach(Unit const* pVictim, bool forMeleeRange /*=true*/, float flat_mod /*=0.0f*/) const
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|
{
|
|
// The measured values show BASE_MELEE_OFFSET in (1.3224, 1.342)
|
|
float reach = GetFloatValue(UNIT_FIELD_COMBATREACH) + pVictim->GetFloatValue(UNIT_FIELD_COMBATREACH) +
|
|
BASE_MELEERANGE_OFFSET + flat_mod;
|
|
|
|
if (forMeleeRange && reach < ATTACK_DISTANCE)
|
|
{
|
|
reach = ATTACK_DISTANCE;
|
|
}
|
|
|
|
return reach;
|
|
}
|
|
|
|
float Unit::GetCombatDistance(Unit const* target, bool forMeleeRange) const
|
|
{
|
|
float radius = GetCombatReach(target, forMeleeRange);
|
|
|
|
float dx = GetPositionX() - target->GetPositionX();
|
|
float dy = GetPositionY() - target->GetPositionY();
|
|
float dz = GetPositionZ() - target->GetPositionZ();
|
|
float dist = sqrt((dx * dx) + (dy * dy) + (dz * dz)) - radius;
|
|
|
|
return (dist > 0.0f ? dist : 0.0f);
|
|
}
|
|
|
|
bool Unit::CanReachWithMeleeAttack(Unit const* pVictim, float flat_mod /*= 0.0f*/) const
|
|
{
|
|
MANGOS_ASSERT(pVictim);
|
|
|
|
float reach = GetCombatReach(pVictim, true, flat_mod);
|
|
|
|
// This check is not related to bounding radius
|
|
float dx = GetPositionX() - pVictim->GetPositionX();
|
|
float dy = GetPositionY() - pVictim->GetPositionY();
|
|
float dz = GetPositionZ() - pVictim->GetPositionZ();
|
|
|
|
return dx * dx + dy * dy + dz * dz < reach * reach;
|
|
}
|
|
|
|
void Unit::RemoveSpellsCausingAura(AuraType auraType)
|
|
{
|
|
for (AuraList::const_iterator iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end();)
|
|
{
|
|
RemoveAurasDueToSpell((*iter)->GetId());
|
|
iter = m_modAuras[auraType].begin();
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveSpellsCausingAura(AuraType auraType, SpellAuraHolder* except)
|
|
{
|
|
for (AuraList::const_iterator iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end();)
|
|
{
|
|
// skip `except` aura
|
|
if ((*iter)->GetHolder() == except)
|
|
{
|
|
++iter;
|
|
continue;
|
|
}
|
|
|
|
RemoveAurasDueToSpell((*iter)->GetId(), except);
|
|
iter = m_modAuras[auraType].begin();
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveSpellsCausingAura(AuraType auraType, ObjectGuid casterGuid)
|
|
{
|
|
for (AuraList::const_iterator iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end();)
|
|
{
|
|
if ((*iter)->GetCasterGuid() == casterGuid)
|
|
{
|
|
RemoveAuraHolderFromStack((*iter)->GetId(), 1, casterGuid);
|
|
iter = m_modAuras[auraType].begin();
|
|
}
|
|
else
|
|
{
|
|
++iter;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::DealDamageMods(Unit* pVictim, uint32& damage, uint32* absorb)
|
|
{
|
|
if (!pVictim->IsAlive() || pVictim->IsTaxiFlying() || (pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()))
|
|
{
|
|
if (absorb)
|
|
{
|
|
*absorb += damage;
|
|
}
|
|
damage = 0;
|
|
return;
|
|
}
|
|
|
|
uint32 originalDamage = damage;
|
|
|
|
// Script Event damage Deal
|
|
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
|
|
{
|
|
((Creature*)this)->AI()->DamageDeal(pVictim, damage);
|
|
}
|
|
// Script Event damage taken
|
|
if (pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->AI())
|
|
{
|
|
((Creature*)pVictim)->AI()->DamageTaken(this, damage);
|
|
}
|
|
|
|
if (absorb && originalDamage > damage)
|
|
{
|
|
*absorb += (originalDamage - damage);
|
|
}
|
|
}
|
|
|
|
uint32 Unit::DealDamage(Unit* pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const* spellProto, bool durabilityLoss)
|
|
{
|
|
// remove affects from attacker at any non-DoT damage (including 0 damage)
|
|
if (damagetype != DOT)
|
|
{
|
|
if (damagetype != SELF_DAMAGE_ROGUE_FALL)
|
|
{
|
|
RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
|
|
}
|
|
RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
|
|
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNNED))
|
|
{
|
|
pVictim->SetStandState(UNIT_STAND_STATE_STAND);
|
|
}
|
|
}
|
|
|
|
if (!damage)
|
|
{
|
|
// Rage from physical damage received .
|
|
if (cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->GetPowerType() == POWER_RAGE))
|
|
{
|
|
((Player*)pVictim)->RewardRage(cleanDamage->damage, false);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE, "DealDamageStart");
|
|
|
|
uint32 health = pVictim->GetHealth();
|
|
DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE, "deal dmg:%d to health:%d ", damage, health);
|
|
|
|
|
|
// Rage from Damage made (only from direct weapon damage)
|
|
if (cleanDamage && damagetype == DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && GetPowerType() == POWER_RAGE && cleanDamage->attackType != RANGED_ATTACK)
|
|
{
|
|
((Player*)this)->RewardRage(damage, true);
|
|
}
|
|
|
|
// no xp,health if type 8 /critters/
|
|
if (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
|
|
{
|
|
// TODO: fix this part
|
|
// Critter may not die of damage taken, instead expect it to run away (no fighting back)
|
|
// If (this) is TYPEID_PLAYER, (this) will enter combat w/victim, but after some time, automatically leave combat.
|
|
// It is unclear how it should work for other cases.
|
|
|
|
DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE, "DealDamage critter, critter dies");
|
|
|
|
((Creature*)pVictim)->SetLootRecipient(this);
|
|
|
|
JustKilledCreature((Creature*)pVictim, NULL);
|
|
pVictim->SetHealth(0);
|
|
|
|
return damage;
|
|
}
|
|
|
|
// duel ends when player has 1 or less hp
|
|
bool duel_hasEnded = false;
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health - 1))
|
|
{
|
|
// prevent kill only if killed in duel and killed by opponent or opponent controlled creature
|
|
if (((Player*)pVictim)->duel->opponent == this || ((Player*)pVictim)->duel->opponent->GetObjectGuid() == GetOwnerGuid())
|
|
{
|
|
damage = health - 1;
|
|
}
|
|
|
|
duel_hasEnded = true;
|
|
}
|
|
|
|
// Get in CombatState
|
|
if (pVictim != this && damagetype != DOT)
|
|
{
|
|
SetInCombatWith(pVictim);
|
|
pVictim->SetInCombatWith(this);
|
|
|
|
if (Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself())
|
|
{
|
|
SetContestedPvP(attackedPlayer);
|
|
}
|
|
}
|
|
|
|
if (Creature* victim = pVictim->ToCreature())
|
|
{
|
|
if (!victim->IsPet() && !victim->HasLootRecipient())
|
|
{
|
|
victim->SetLootRecipient(this);
|
|
}
|
|
|
|
if (IsControlledByPlayer()) // more narrow: IsPet(), IsGuardian() ?
|
|
{
|
|
victim->LowerPlayerDamageReq(health < damage ? health : damage);
|
|
}
|
|
}
|
|
|
|
if (health <= damage)
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE, "DealDamage %s Killed %s", GetGuidStr().c_str(), pVictim->GetGuidStr().c_str());
|
|
|
|
/*
|
|
* Preparation: Who gets credit for killing whom, invoke SpiritOfRedemtion?
|
|
*/
|
|
// for loot will be used only if group_tap == NULL
|
|
Player* player_tap = GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
Group* group_tap = NULL;
|
|
|
|
// in creature kill case group/player tap stored for creature
|
|
if (pVictim->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
group_tap = ((Creature*)pVictim)->GetGroupLootRecipient();
|
|
|
|
if (Player* recipient = ((Creature*)pVictim)->GetOriginalLootRecipient())
|
|
{
|
|
player_tap = recipient;
|
|
}
|
|
}
|
|
// in player kill case group tap selected by player_tap (killer-player itself, or charmer, or owner, etc)
|
|
else
|
|
{
|
|
if (player_tap)
|
|
{
|
|
group_tap = player_tap->GetGroup();
|
|
}
|
|
}
|
|
|
|
// Spirit of Redemtion Talent
|
|
bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
|
|
// if talent known but not triggered (check priest class for speedup check)
|
|
Aura* spiritOfRedemtionTalentReady = NULL;
|
|
if (!damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
|
|
pVictim->GetTypeId() == TYPEID_PLAYER && pVictim->getClass() == CLASS_PRIEST)
|
|
{
|
|
AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
|
|
for (AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
|
|
{
|
|
if ((*itr)->GetSpellProto()->SpellIconID == 1654)
|
|
{
|
|
spiritOfRedemtionTalentReady = *itr;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Generic Actions (ProcEvents, Combat-Log, Kill Rewards, Stop Combat)
|
|
*/
|
|
bool isRewardAllowed = true;
|
|
if (Creature* creature = pVictim->ToCreature())
|
|
{
|
|
isRewardAllowed = creature->IsDamageEnoughForLootingAndReward();
|
|
if (!isRewardAllowed)
|
|
{
|
|
creature->SetLootRecipient(NULL);
|
|
}
|
|
}
|
|
|
|
// call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
|
|
if (player_tap && player_tap != pVictim)
|
|
{
|
|
player_tap->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
|
|
|
|
if (isRewardAllowed)
|
|
{
|
|
WorldPacket data(SMSG_PARTYKILLLOG, (8 + 8)); // send event PARTY_KILL
|
|
data << player_tap->GetObjectGuid(); // player with killing blow
|
|
data << pVictim->GetObjectGuid(); // victim
|
|
|
|
if (group_tap)
|
|
{
|
|
group_tap->BroadcastPacket(&data, false, group_tap->GetMemberGroup(player_tap->GetObjectGuid()), player_tap->GetObjectGuid());
|
|
}
|
|
|
|
player_tap->SendDirectMessage(&data);
|
|
}
|
|
}
|
|
else if (GetTypeId() == TYPEID_UNIT && this != pVictim)
|
|
{
|
|
ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
|
|
}
|
|
|
|
// Reward player, his pets, and group/raid members
|
|
if (isRewardAllowed && player_tap != pVictim)
|
|
{
|
|
if (group_tap)
|
|
{
|
|
group_tap->RewardGroupAtKill(pVictim, player_tap);
|
|
}
|
|
else if (player_tap)
|
|
{
|
|
player_tap->RewardSinglePlayerAtKill(pVictim);
|
|
}
|
|
}
|
|
|
|
// stop combat
|
|
DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE, "DealDamageAttackStop");
|
|
pVictim->CombatStop();
|
|
pVictim->GetHostileRefManager().deleteReferences();
|
|
|
|
/*
|
|
* Actions for the killer
|
|
*/
|
|
if (spiritOfRedemtionTalentReady)
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE, "DealDamage: Spirit of Redemtion ready");
|
|
|
|
// save value before aura remove
|
|
uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
|
|
if (!ressSpellId)
|
|
{
|
|
ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
|
|
}
|
|
|
|
// Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
|
|
pVictim->RemoveAllAurasOnDeath();
|
|
|
|
// restore for use at real death
|
|
pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL, ressSpellId);
|
|
|
|
// FORM_SPIRITOFREDEMPTION and related auras
|
|
pVictim->CastSpell(pVictim, 27827, true, NULL, spiritOfRedemtionTalentReady);
|
|
}
|
|
else
|
|
{
|
|
pVictim->SetHealth(0);
|
|
}
|
|
|
|
// Call KilledUnit for creatures
|
|
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
|
|
{
|
|
((Creature*)this)->AI()->KilledUnit(pVictim);
|
|
}
|
|
|
|
if (Creature* killer = ToCreature())
|
|
{
|
|
// Used by Eluna
|
|
#ifdef ENABLE_ELUNA
|
|
if (Player* killed = pVictim->ToPlayer())
|
|
{
|
|
sEluna->OnPlayerKilledByCreature(killer, killed);
|
|
}
|
|
#endif /* ENABLE_ELUNA */
|
|
|
|
}
|
|
|
|
// Call AI OwnerKilledUnit (for any current summoned minipet/guardian/protector)
|
|
PetOwnerKilledUnit(pVictim);
|
|
|
|
/*
|
|
* Actions for the victim
|
|
*/
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER) // Killed player
|
|
{
|
|
Player* playerVictim = (Player*)pVictim;
|
|
|
|
// remember victim PvP death for corpse type and corpse reclaim delay
|
|
// at original death (not at SpiritOfRedemtionTalent timeout)
|
|
if (!damageFromSpiritOfRedemtionTalent)
|
|
{
|
|
playerVictim->SetPvPDeath(player_tap != NULL);
|
|
}
|
|
|
|
// 10% durability loss on death
|
|
// only if not player and not controlled by player pet. And not at BG
|
|
if (durabilityLoss && !player_tap && !playerVictim->InBattleGround())
|
|
{
|
|
DEBUG_LOG("DealDamage: Killed %s, looing 10 percents durability", pVictim->GetGuidStr().c_str());
|
|
playerVictim->DurabilityLossAll(0.10f, false);
|
|
// durability lost message
|
|
WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
|
|
playerVictim->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
if (!spiritOfRedemtionTalentReady) // Before informing Battleground
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE, "SET JUST_DIED");
|
|
pVictim->SetDeathState(JUST_DIED);
|
|
}
|
|
|
|
// playerVictim was in duel, duel must be interrupted
|
|
// last damage from non duel opponent or non opponent controlled creature
|
|
if (duel_hasEnded)
|
|
{
|
|
playerVictim->duel->opponent->CombatStopWithPets(true);
|
|
playerVictim->CombatStopWithPets(true);
|
|
|
|
playerVictim->DuelComplete(DUEL_INTERRUPTED);
|
|
}
|
|
|
|
if (player_tap) // PvP kill
|
|
{
|
|
if (BattleGround* bg = playerVictim->GetBattleGround())
|
|
{
|
|
bg->HandleKillPlayer(playerVictim, player_tap);
|
|
}
|
|
else if (pVictim != this)
|
|
{
|
|
// selfkills are not handled in outdoor pvp scripts
|
|
if (OutdoorPvP* outdoorPvP = sOutdoorPvPMgr.GetScript(playerVictim->GetCachedZoneId()))
|
|
{
|
|
outdoorPvP->HandlePlayerKill(player_tap, playerVictim);
|
|
}
|
|
}
|
|
|
|
// Used by Eluna
|
|
#ifdef ENABLE_ELUNA
|
|
sEluna->OnPVPKill(player_tap, playerVictim);
|
|
#endif /* ENABLE_ELUNA */
|
|
|
|
}
|
|
}
|
|
else // Killed creature
|
|
{
|
|
JustKilledCreature((Creature*)pVictim, player_tap);
|
|
}
|
|
}
|
|
else // if (health <= damage)
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE, "DealDamageAlive");
|
|
|
|
pVictim->ModifyHealth(- (int32)damage);
|
|
|
|
if (damagetype != DOT)
|
|
{
|
|
if (!getVictim())
|
|
{
|
|
// if not have main target then attack state with target (including AI call)
|
|
// start melee attacks only after melee hit
|
|
Attack(pVictim, (damagetype == DIRECT_DAMAGE));
|
|
}
|
|
|
|
// if damage pVictim call AI reaction
|
|
pVictim->AttackedBy(this);
|
|
}
|
|
|
|
if (damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
|
|
{
|
|
if (!spellProto || !(spellProto->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
|
|
{
|
|
pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE);
|
|
}
|
|
}
|
|
if (pVictim->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
float threat = damage * sSpellMgr.GetSpellThreatMultiplier(spellProto);
|
|
pVictim->AddThreat(this, threat, (cleanDamage && cleanDamage->hitOutCome == MELEE_HIT_CRIT), damageSchoolMask, spellProto);
|
|
}
|
|
else // victim is a player
|
|
{
|
|
// Rage from damage received
|
|
if (this != pVictim && pVictim->GetPowerType() == POWER_RAGE)
|
|
{
|
|
uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0);
|
|
((Player*)pVictim)->RewardRage(rage_damage, false);
|
|
}
|
|
|
|
// random durability for items (HIT TAKEN)
|
|
if (roll_chance_f(sWorld.getConfig(CONFIG_FLOAT_RATE_DURABILITY_LOSS_DAMAGE)))
|
|
{
|
|
EquipmentSlots slot = EquipmentSlots(urand(0, EQUIPMENT_SLOT_END - 1));
|
|
((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
|
|
}
|
|
}
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// random durability for items (HIT DONE)
|
|
if (roll_chance_f(sWorld.getConfig(CONFIG_FLOAT_RATE_DURABILITY_LOSS_DAMAGE)))
|
|
{
|
|
EquipmentSlots slot = EquipmentSlots(urand(0, EQUIPMENT_SLOT_END - 1));
|
|
((Player*)this)->DurabilityPointLossForEquipSlot(slot);
|
|
}
|
|
}
|
|
|
|
// TODO: Store auras by interrupt flag to speed this up.
|
|
SpellAuraHolderMap& vAuras = pVictim->GetSpellAuraHolderMap();
|
|
for (SpellAuraHolderMap::const_iterator i = vAuras.begin(), next; i != vAuras.end(); i = next)
|
|
{
|
|
const SpellEntry* se = i->second->GetSpellProto();
|
|
next = i; ++next;
|
|
if (spellProto && spellProto->Id == se->Id) // Not drop auras added by self
|
|
{
|
|
continue;
|
|
}
|
|
if (!se->procFlags && (se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE))
|
|
{
|
|
pVictim->RemoveAurasDueToSpell(i->second->GetId());
|
|
next = vAuras.begin();
|
|
}
|
|
}
|
|
|
|
if (damagetype != NODAMAGE && damage && pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (damagetype != DOT)
|
|
{
|
|
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
|
|
{
|
|
// skip channeled spell (processed differently below)
|
|
if (i == CURRENT_CHANNELED_SPELL)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (Spell* spell = pVictim->GetCurrentSpell(CurrentSpellTypes(i)))
|
|
{
|
|
if (spell->getState() == SPELL_STATE_PREPARING)
|
|
{
|
|
if (spell->m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
|
|
{
|
|
pVictim->InterruptSpell(CurrentSpellTypes(i));
|
|
}
|
|
else
|
|
{
|
|
spell->Delayed();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
|
|
{
|
|
if (spell->getState() == SPELL_STATE_CASTING)
|
|
{
|
|
uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
|
|
if (channelInterruptFlags & CHANNEL_FLAG_DELAY)
|
|
{
|
|
if (pVictim != this) // don't shorten the duration of channeling if you damage yourself
|
|
{
|
|
spell->DelayedChannel();
|
|
}
|
|
}
|
|
else if ((channelInterruptFlags & (CHANNEL_FLAG_DAMAGE | CHANNEL_FLAG_DAMAGE2)))
|
|
{
|
|
DETAIL_LOG("Spell %u canceled at damage!", spell->m_spellInfo->Id);
|
|
pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
|
|
}
|
|
}
|
|
else if (spell->getState() == SPELL_STATE_DELAYED)
|
|
// break channeled spell in delayed state on damage
|
|
{
|
|
DETAIL_LOG("Spell %u canceled at damage!", spell->m_spellInfo->Id);
|
|
pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
|
|
}
|
|
}
|
|
}
|
|
|
|
// last damage from duel opponent
|
|
if (duel_hasEnded)
|
|
{
|
|
MANGOS_ASSERT(pVictim->GetTypeId() == TYPEID_PLAYER);
|
|
Player* he = (Player*)pVictim;
|
|
|
|
MANGOS_ASSERT(he->duel);
|
|
|
|
he->SetHealth(1);
|
|
|
|
he->duel->opponent->CombatStopWithPets(true);
|
|
he->CombatStopWithPets(true);
|
|
|
|
he->CastSpell(he, 7267, true); // beg
|
|
he->DuelComplete(DUEL_WON);
|
|
}
|
|
}
|
|
|
|
DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE, "DealDamageEnd returned %d damage", damage);
|
|
|
|
return damage;
|
|
}
|
|
|
|
struct PetOwnerKilledUnitHelper
|
|
{
|
|
explicit PetOwnerKilledUnitHelper(Unit* pVictim) : m_victim(pVictim) {}
|
|
void operator()(Unit* pTarget) const
|
|
{
|
|
if (pTarget->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
if (((Creature*)pTarget)->AI())
|
|
{
|
|
((Creature*)pTarget)->AI()->OwnerKilledUnit(m_victim);
|
|
}
|
|
}
|
|
}
|
|
|
|
Unit* m_victim;
|
|
};
|
|
|
|
void Unit::JustKilledCreature(Creature* victim, Player* responsiblePlayer)
|
|
{
|
|
victim->m_deathState = DEAD; // so that IsAlive, IsDead return expected results in the called hooks of JustKilledCreature
|
|
// must be used only shortly before SetDeathState(JUST_DIED) and only for Creatures or Pets
|
|
|
|
// some critters required for quests (need normal entry instead possible heroic in any cases)
|
|
if (victim->GetCreatureType() == CREATURE_TYPE_CRITTER && GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (CreatureInfo const* normalInfo = ObjectMgr::GetCreatureTemplate(victim->GetEntry()))
|
|
{
|
|
((Player*)this)->KilledMonster(normalInfo, victim->GetObjectGuid());
|
|
}
|
|
}
|
|
|
|
// Interrupt channeling spell when a Possessed Summoned is killed
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(victim->GetUInt32Value(UNIT_CREATED_BY_SPELL));
|
|
if (spellInfo && spellInfo->HasAttribute(SPELL_ATTR_EX_FARSIGHT) && spellInfo->HasAttribute(SPELL_ATTR_EX_CHANNELED_1))
|
|
{
|
|
Unit* creator = GetMap()->GetUnit(victim->GetCreatorGuid());
|
|
if (creator && creator->GetCharmGuid() == victim->GetObjectGuid())
|
|
{
|
|
Spell* channeledSpell = creator->GetCurrentSpell(CURRENT_CHANNELED_SPELL);
|
|
if (channeledSpell && channeledSpell->m_spellInfo->Id == spellInfo->Id)
|
|
{
|
|
creator->InterruptNonMeleeSpells(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ******************************* Inform various hooks ************************************ */
|
|
// Inform victim's AI
|
|
if (victim->AI())
|
|
{
|
|
victim->AI()->JustDied(this);
|
|
}
|
|
|
|
// Inform Owner
|
|
Unit* pOwner = victim->GetCharmerOrOwner();
|
|
if (victim->IsTemporarySummon())
|
|
{
|
|
TemporarySummon* pSummon = (TemporarySummon*)victim;
|
|
if (pSummon->GetSummonerGuid().IsCreature())
|
|
if (Creature* pSummoner = victim->GetMap()->GetCreature(pSummon->GetSummonerGuid()))
|
|
if (pSummoner->AI())
|
|
{
|
|
pSummoner->AI()->SummonedCreatureJustDied(victim);
|
|
}
|
|
}
|
|
else if (pOwner && pOwner->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
if (((Creature*)pOwner)->AI())
|
|
{
|
|
((Creature*)pOwner)->AI()->SummonedCreatureJustDied(victim);
|
|
}
|
|
}
|
|
|
|
// Inform Instance Data and Linking
|
|
if (InstanceData* mapInstance = victim->GetInstanceData())
|
|
{
|
|
mapInstance->OnCreatureDeath(victim);
|
|
}
|
|
|
|
if (responsiblePlayer) // killedby Player, inform BG
|
|
{
|
|
if (BattleGround* bg = responsiblePlayer->GetBattleGround())
|
|
{
|
|
bg->HandleKillUnit(victim, responsiblePlayer);
|
|
}
|
|
// Used by Eluna
|
|
#ifdef ENABLE_ELUNA
|
|
sEluna->OnCreatureKill(responsiblePlayer, victim);
|
|
#endif /* ENABLE_ELUNA */
|
|
|
|
}
|
|
|
|
// Notify the outdoor pvp script
|
|
if (OutdoorPvP* outdoorPvP = sOutdoorPvPMgr.GetScript(responsiblePlayer ? responsiblePlayer->GetCachedZoneId() : GetZoneId()))
|
|
{
|
|
outdoorPvP->HandleCreatureDeath(victim);
|
|
}
|
|
|
|
// Start creature death script
|
|
GetMap()->ScriptsStart(DBS_ON_CREATURE_DEATH, victim->GetEntry(), victim, responsiblePlayer ? responsiblePlayer : this);
|
|
|
|
if (victim->IsLinkingEventTrigger())
|
|
{
|
|
victim->GetMap()->GetCreatureLinkingHolder()->DoCreatureLinkingEvent(LINKING_EVENT_DIE, victim);
|
|
}
|
|
|
|
// Dungeon specific stuff
|
|
if (victim->GetInstanceId())
|
|
{
|
|
Map* m = victim->GetMap();
|
|
Player* creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
// TODO: do instance binding anyway if the charmer/owner is offline
|
|
|
|
if (m->IsDungeon() && creditedPlayer)
|
|
{
|
|
if (m->IsRaid())
|
|
{
|
|
if (victim->GetCreatureInfo()->ExtraFlags & CREATURE_EXTRA_FLAG_INSTANCE_BIND)
|
|
{
|
|
((DungeonMap*)m)->PermBindAllPlayers(creditedPlayer);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DungeonPersistentState* save = ((DungeonMap*)m)->GetPersistanceState();
|
|
// the reset time is set but not added to the scheduler
|
|
// until the players leave the instance
|
|
time_t resettime = victim->GetRespawnTimeEx() + 2 * HOUR;
|
|
if (save->GetResetTime() < resettime)
|
|
{
|
|
save->SetResetTime(resettime);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool isPet = victim->IsPet();
|
|
|
|
/* ********************************* Set Death finally ************************************* */
|
|
DEBUG_FILTER_LOG(LOG_FILTER_DAMAGE, "SET JUST_DIED");
|
|
victim->SetDeathState(JUST_DIED); // if !spiritOfRedemtionTalentReady always true for unit
|
|
|
|
if (isPet)
|
|
{
|
|
return; // Pets might have been unsummoned at this place, do not handle them further!
|
|
}
|
|
|
|
/* ******************************** Prepare loot if can ************************************ */
|
|
victim->SetKilledTime(time(NULL));
|
|
victim->DeleteThreatList();
|
|
// only lootable if it has loot or can drop gold
|
|
victim->PrepareBodyLootState();
|
|
// may have no loot, so update death timer if allowed, must be after SetDeathState(JUST_DIED)
|
|
// causes m_corpseRemoveTime to update even if not looted
|
|
// victim->AllLootRemovedFromCorpse();
|
|
}
|
|
|
|
void Unit::PetOwnerKilledUnit(Unit* pVictim)
|
|
{
|
|
// for minipet and guardians (including protector)
|
|
CallForAllControlledUnits(PetOwnerKilledUnitHelper(pVictim), CONTROLLED_MINIPET | CONTROLLED_GUARDIANS);
|
|
}
|
|
|
|
void Unit::CastStop(uint32 except_spellid)
|
|
{
|
|
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
|
|
if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id != except_spellid)
|
|
{
|
|
InterruptSpell(CurrentSpellTypes(i), false);
|
|
}
|
|
}
|
|
|
|
void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item* castItem, Aura* triggeredByAura, ObjectGuid originalCaster, SpellEntry const* triggeredBy)
|
|
{
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId);
|
|
|
|
if (!spellInfo)
|
|
{
|
|
if (triggeredByAura)
|
|
{
|
|
sLog.outError("CastSpell: unknown spell id %i by caster: %s triggered by aura %u (eff %u)", spellId, GetGuidStr().c_str(), triggeredByAura->GetId(), triggeredByAura->GetEffIndex());
|
|
}
|
|
else
|
|
{
|
|
sLog.outError("CastSpell: unknown spell id %i by caster: %s", spellId, GetGuidStr().c_str());
|
|
}
|
|
return;
|
|
}
|
|
|
|
CastSpell(Victim, spellInfo, triggered, castItem, triggeredByAura, originalCaster, triggeredBy);
|
|
}
|
|
|
|
void Unit::CastSpell(Unit* Victim, SpellEntry const* spellInfo, bool triggered, Item* castItem, Aura* triggeredByAura, ObjectGuid originalCaster, SpellEntry const* triggeredBy)
|
|
{
|
|
if (!spellInfo)
|
|
{
|
|
if (triggeredByAura)
|
|
{
|
|
sLog.outError("CastSpell: unknown spell by caster: %s triggered by aura %u (eff %u)", GetGuidStr().c_str(), triggeredByAura->GetId(), triggeredByAura->GetEffIndex());
|
|
}
|
|
else
|
|
{
|
|
sLog.outError("CastSpell: unknown spell by caster: %s", GetGuidStr().c_str());
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (castItem)
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "WORLD: cast Item spellId - %i", spellInfo->Id);
|
|
}
|
|
|
|
if (triggeredByAura)
|
|
{
|
|
if (!originalCaster)
|
|
{
|
|
originalCaster = triggeredByAura->GetCasterGuid();
|
|
}
|
|
|
|
triggeredBy = triggeredByAura->GetSpellProto();
|
|
}
|
|
|
|
Spell* spell = new Spell(this, spellInfo, triggered, originalCaster, triggeredBy);
|
|
|
|
SpellCastTargets targets;
|
|
targets.setUnitTarget(Victim);
|
|
|
|
if (spellInfo->Targets & TARGET_FLAG_DEST_LOCATION)
|
|
{
|
|
targets.setDestination(Victim->GetPositionX(), Victim->GetPositionY(), Victim->GetPositionZ());
|
|
}
|
|
if (spellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION)
|
|
if (WorldObject* caster = spell->GetCastingObject())
|
|
{
|
|
targets.setSource(caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
|
|
}
|
|
|
|
spell->m_CastItem = castItem;
|
|
spell->prepare(&targets, triggeredByAura);
|
|
|
|
// Linked spells (RemoveOnCast chain)
|
|
SpellLinkedSet linkedSet = sSpellMgr.GetSpellLinked(spellInfo->Id, SPELL_LINKED_TYPE_REMOVEONCAST);
|
|
if (linkedSet.size() > 0)
|
|
{
|
|
for (SpellLinkedSet::const_iterator itr = linkedSet.begin(); itr != linkedSet.end(); ++itr)
|
|
{
|
|
Victim->RemoveAurasDueToSpell(*itr);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::CastCustomSpell(Unit* Victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item* castItem, Aura* triggeredByAura, ObjectGuid originalCaster, SpellEntry const* triggeredBy)
|
|
{
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId);
|
|
|
|
if (!spellInfo)
|
|
{
|
|
if (triggeredByAura)
|
|
{
|
|
sLog.outError("CastCustomSpell: unknown spell id %i by caster: %s triggered by aura %u (eff %u)", spellId, GetGuidStr().c_str(), triggeredByAura->GetId(), triggeredByAura->GetEffIndex());
|
|
}
|
|
else
|
|
{
|
|
sLog.outError("CastCustomSpell: unknown spell id %i by caster: %s", spellId, GetGuidStr().c_str());
|
|
}
|
|
return;
|
|
}
|
|
|
|
CastCustomSpell(Victim, spellInfo, bp0, bp1, bp2, triggered, castItem, triggeredByAura, originalCaster, triggeredBy);
|
|
}
|
|
|
|
void Unit::CastCustomSpell(Unit* Victim, SpellEntry const* spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item* castItem, Aura* triggeredByAura, ObjectGuid originalCaster, SpellEntry const* triggeredBy)
|
|
{
|
|
if (!spellInfo)
|
|
{
|
|
if (triggeredByAura)
|
|
{
|
|
sLog.outError("CastCustomSpell: unknown spell by caster: %s triggered by aura %u (eff %u)", GetGuidStr().c_str(), triggeredByAura->GetId(), triggeredByAura->GetEffIndex());
|
|
}
|
|
else
|
|
{
|
|
sLog.outError("CastCustomSpell: unknown spell by caster: %s", GetGuidStr().c_str());
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (castItem)
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "WORLD: cast Item spellId - %i", spellInfo->Id);
|
|
}
|
|
|
|
if (triggeredByAura)
|
|
{
|
|
if (!originalCaster)
|
|
{
|
|
originalCaster = triggeredByAura->GetCasterGuid();
|
|
}
|
|
|
|
triggeredBy = triggeredByAura->GetSpellProto();
|
|
}
|
|
|
|
Spell* spell = new Spell(this, spellInfo, triggered, originalCaster, triggeredBy);
|
|
|
|
if (bp0)
|
|
{
|
|
spell->m_currentBasePoints[EFFECT_INDEX_0] = *bp0;
|
|
}
|
|
|
|
if (bp1)
|
|
{
|
|
spell->m_currentBasePoints[EFFECT_INDEX_1] = *bp1;
|
|
}
|
|
|
|
if (bp2)
|
|
{
|
|
spell->m_currentBasePoints[EFFECT_INDEX_2] = *bp2;
|
|
}
|
|
|
|
SpellCastTargets targets;
|
|
targets.setUnitTarget(Victim);
|
|
spell->m_CastItem = castItem;
|
|
|
|
if (spellInfo->Targets & TARGET_FLAG_DEST_LOCATION)
|
|
{
|
|
targets.setDestination(Victim->GetPositionX(), Victim->GetPositionY(), Victim->GetPositionZ());
|
|
}
|
|
if (spellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION)
|
|
if (WorldObject* caster = spell->GetCastingObject())
|
|
{
|
|
targets.setSource(caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
|
|
}
|
|
|
|
spell->prepare(&targets, triggeredByAura);
|
|
}
|
|
|
|
// used for scripting
|
|
void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item* castItem, Aura* triggeredByAura, ObjectGuid originalCaster, SpellEntry const* triggeredBy)
|
|
{
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId);
|
|
|
|
if (!spellInfo)
|
|
{
|
|
if (triggeredByAura)
|
|
{
|
|
sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s triggered by aura %u (eff %u)", spellId, GetGuidStr().c_str(), triggeredByAura->GetId(), triggeredByAura->GetEffIndex());
|
|
}
|
|
else
|
|
{
|
|
sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s", spellId, GetGuidStr().c_str());
|
|
}
|
|
return;
|
|
}
|
|
|
|
CastSpell(x, y, z, spellInfo, triggered, castItem, triggeredByAura, originalCaster, triggeredBy);
|
|
}
|
|
|
|
// used for scripting
|
|
void Unit::CastSpell(float x, float y, float z, SpellEntry const* spellInfo, bool triggered, Item* castItem, Aura* triggeredByAura, ObjectGuid originalCaster, SpellEntry const* triggeredBy)
|
|
{
|
|
if (!spellInfo)
|
|
{
|
|
if (triggeredByAura)
|
|
{
|
|
sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s triggered by aura %u (eff %u)", GetGuidStr().c_str(), triggeredByAura->GetId(), triggeredByAura->GetEffIndex());
|
|
}
|
|
else
|
|
{
|
|
sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s", GetGuidStr().c_str());
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (castItem)
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "WORLD: cast Item spellId - %i", spellInfo->Id);
|
|
}
|
|
|
|
if (triggeredByAura)
|
|
{
|
|
if (!originalCaster)
|
|
{
|
|
originalCaster = triggeredByAura->GetCasterGuid();
|
|
}
|
|
|
|
triggeredBy = triggeredByAura->GetSpellProto();
|
|
}
|
|
|
|
Spell* spell = new Spell(this, spellInfo, triggered, originalCaster, triggeredBy);
|
|
|
|
SpellCastTargets targets;
|
|
|
|
if (spellInfo->Targets & TARGET_FLAG_DEST_LOCATION)
|
|
{
|
|
targets.setDestination(x, y, z);
|
|
}
|
|
if (spellInfo->Targets & TARGET_FLAG_SOURCE_LOCATION)
|
|
{
|
|
targets.setSource(x, y, z);
|
|
}
|
|
|
|
// Spell cast with x,y,z but without dbc target-mask, set destination
|
|
if (!(targets.m_targetMask & (TARGET_FLAG_DEST_LOCATION | TARGET_FLAG_SOURCE_LOCATION)))
|
|
{
|
|
targets.setDestination(x, y, z);
|
|
}
|
|
|
|
spell->m_CastItem = castItem;
|
|
spell->prepare(&targets, triggeredByAura);
|
|
}
|
|
|
|
// Obsolete func need remove, here only for comotability vs another patches
|
|
uint32 Unit::SpellNonMeleeDamageLog(Unit* pVictim, uint32 spellID, uint32 damage)
|
|
{
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellID);
|
|
SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, SpellSchools(spellInfo->School));
|
|
CalculateSpellDamage(&damageInfo, damage, spellInfo);
|
|
damageInfo.target->CalculateAbsorbResistBlock(this, &damageInfo, spellInfo);
|
|
DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
|
|
SendSpellNonMeleeDamageLog(&damageInfo);
|
|
DealSpellDamage(&damageInfo, true);
|
|
return damageInfo.damage;
|
|
}
|
|
|
|
void Unit::CalculateSpellDamage(SpellNonMeleeDamage* damageInfo, int32 damage, SpellEntry const* spellInfo, WeaponAttackType attackType)
|
|
{
|
|
SpellSchoolMask damageSchoolMask = GetSchoolMask(damageInfo->school);
|
|
Unit* pVictim = damageInfo->target;
|
|
|
|
if (damage < 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!pVictim)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// units which are not alive cannot deal damage except for dying creatures
|
|
if ((!this->IsAlive() || !pVictim->IsAlive()) && (this->GetTypeId() != TYPEID_UNIT || this->GetDeathState() != DEAD))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Check spell crit chance
|
|
bool crit = IsSpellCrit(pVictim, spellInfo, damageSchoolMask, attackType);
|
|
|
|
// damage bonus (per damage class)
|
|
switch (spellInfo->DmgClass)
|
|
{
|
|
// Melee and Ranged Spells
|
|
case SPELL_DAMAGE_CLASS_RANGED:
|
|
{
|
|
// Calculate damage bonus
|
|
switch (spellInfo->Id)
|
|
{
|
|
// Paladin Hammer of Wrath receive benefit from Spell Damage and Healing
|
|
case 24274: case 24275: case 24239:
|
|
{
|
|
damage = SpellDamageBonusDone(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
|
|
damage = pVictim->SpellDamageBonusTaken(this, spellInfo, damage, SPELL_DIRECT_DAMAGE);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
damage = MeleeDamageBonusDone(pVictim, damage, attackType, spellInfo, SPELL_DIRECT_DAMAGE);
|
|
damage = pVictim->MeleeDamageBonusTaken(this, damage, attackType, spellInfo, SPELL_DIRECT_DAMAGE);
|
|
}
|
|
break;
|
|
}
|
|
|
|
// if crit add critical bonus
|
|
if (crit)
|
|
{
|
|
damageInfo->HitInfo |= SPELL_HIT_TYPE_CRIT;
|
|
damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
|
|
}
|
|
}
|
|
break;
|
|
case SPELL_DAMAGE_CLASS_MELEE:
|
|
{
|
|
// Calculate damage bonus
|
|
switch (spellInfo->Id)
|
|
{
|
|
// Paladin
|
|
// Judgement of Command receive benefit from Spell Damage and Healing
|
|
case 20467: case 20963: case 20964: case 20965: case 20966:
|
|
// Seal of Command PROC receive benefit from Spell Damage and Healing
|
|
case 20424:
|
|
// Seal of Righteousness Dummy Proc receive benefit from Spell Damage and Healing
|
|
case 25735: case 25736: case 25737: case 25738: case 25739: case 25740:
|
|
case 25713: case 25742:
|
|
{
|
|
damage = SpellDamageBonusDone(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
|
|
damage = pVictim->SpellDamageBonusTaken(this, spellInfo, damage, SPELL_DIRECT_DAMAGE);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
damage = MeleeDamageBonusDone(pVictim, damage, attackType, spellInfo, SPELL_DIRECT_DAMAGE);
|
|
damage = pVictim->MeleeDamageBonusTaken(this, damage, attackType, spellInfo, SPELL_DIRECT_DAMAGE);
|
|
}
|
|
break;
|
|
}
|
|
|
|
// if crit add critical bonus
|
|
if (crit)
|
|
{
|
|
damageInfo->HitInfo |= SPELL_HIT_TYPE_CRIT;
|
|
damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
|
|
}
|
|
}
|
|
break;
|
|
// Magical Attacks
|
|
case SPELL_DAMAGE_CLASS_NONE:
|
|
case SPELL_DAMAGE_CLASS_MAGIC:
|
|
{
|
|
// Calculate damage bonus
|
|
damage = SpellDamageBonusDone(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
|
|
damage = pVictim->SpellDamageBonusTaken(this, spellInfo, damage, SPELL_DIRECT_DAMAGE);
|
|
|
|
// If crit add critical bonus
|
|
if (crit)
|
|
{
|
|
damageInfo->HitInfo |= SPELL_HIT_TYPE_CRIT;
|
|
damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
// damage mitigation
|
|
if (damage > 0)
|
|
{
|
|
// physical damage => armor
|
|
if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
|
|
{
|
|
damage = CalcArmorReducedDamage(pVictim, damage);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
damage = 0;
|
|
}
|
|
damageInfo->damage = damage;
|
|
}
|
|
|
|
void Unit::DealSpellDamage(SpellNonMeleeDamage* damageInfo, bool durabilityLoss)
|
|
{
|
|
if (!damageInfo)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Unit* pVictim = damageInfo->target;
|
|
|
|
if (!pVictim)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!pVictim->IsAlive() || pVictim->IsTaxiFlying() || (pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()))
|
|
{
|
|
return;
|
|
}
|
|
|
|
SpellEntry const* spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
|
|
if (spellProto == NULL)
|
|
{
|
|
sLog.outError("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID);
|
|
return;
|
|
}
|
|
|
|
// update at damage Judgement aura duration that applied by attacker at victim
|
|
if (damageInfo->damage && spellProto->Id == 35395)
|
|
{
|
|
SpellAuraHolderMap const& vAuras = pVictim->GetSpellAuraHolderMap();
|
|
for (SpellAuraHolderMap::const_iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr)
|
|
{
|
|
SpellEntry const* spellInfo = (*itr).second->GetSpellProto();
|
|
if (spellInfo->AttributesEx3 & 0x40000 && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && ((*itr).second->GetCasterGuid() == GetObjectGuid()))
|
|
{
|
|
(*itr).second->RefreshHolder();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Call default DealDamage (send critical in hit info for threat calculation)
|
|
CleanDamage cleanDamage(0, BASE_ATTACK, damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT ? MELEE_HIT_CRIT : MELEE_HIT_NORMAL);
|
|
DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, GetSchoolMask(damageInfo->school), spellProto, durabilityLoss);
|
|
}
|
|
|
|
// TODO for melee need create structure as in
|
|
void Unit::CalculateMeleeDamage(Unit* pVictim, CalcDamageInfo* damageInfo, WeaponAttackType attackType /*= BASE_ATTACK*/)
|
|
{
|
|
damageInfo->attacker = this;
|
|
damageInfo->target = pVictim;
|
|
damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask();
|
|
damageInfo->attackType = attackType;
|
|
damageInfo->damage = 0;
|
|
damageInfo->cleanDamage = 0;
|
|
damageInfo->absorb = 0;
|
|
damageInfo->resist = 0;
|
|
damageInfo->blocked_amount = 0;
|
|
|
|
damageInfo->TargetState = VICTIMSTATE_UNAFFECTED;
|
|
damageInfo->HitInfo = HITINFO_NORMALSWING;
|
|
damageInfo->procAttacker = PROC_FLAG_NONE;
|
|
damageInfo->procVictim = PROC_FLAG_NONE;
|
|
damageInfo->procEx = PROC_EX_NONE;
|
|
damageInfo->hitOutCome = MELEE_HIT_EVADE;
|
|
|
|
if (!pVictim)
|
|
{
|
|
return;
|
|
}
|
|
if (!this->IsAlive() || !pVictim->IsAlive())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Select HitInfo/procAttacker/procVictim flag based on attack type
|
|
switch (attackType)
|
|
{
|
|
case BASE_ATTACK:
|
|
damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT;
|
|
damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
|
|
damageInfo->HitInfo = HITINFO_NORMALSWING2;
|
|
break;
|
|
case OFF_ATTACK:
|
|
damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
|
|
damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
|
|
damageInfo->HitInfo = HITINFO_LEFTSWING;
|
|
break;
|
|
case RANGED_ATTACK:
|
|
damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
|
|
damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
|
|
damageInfo->HitInfo = HITINFO_UNK3; // test (dev note: test what? HitInfo flag possibly not confirmed.)
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Physical Immune check
|
|
if (damageInfo->target->IsImmuneToDamage(damageInfo->damageSchoolMask))
|
|
{
|
|
damageInfo->HitInfo |= HITINFO_NORMALSWING;
|
|
damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
|
|
|
|
damageInfo->procEx |= PROC_EX_IMMUNE;
|
|
damageInfo->damage = 0;
|
|
damageInfo->cleanDamage = 0;
|
|
return;
|
|
}
|
|
uint32 damage = CalculateDamage(damageInfo->attackType, false);
|
|
// Add melee damage bonus
|
|
damage = MeleeDamageBonusDone(damageInfo->target, damage, damageInfo->attackType);
|
|
damage = damageInfo->target->MeleeDamageBonusTaken(this, damage, damageInfo->attackType);
|
|
|
|
// Calculate armor reduction
|
|
if (damageInfo->damageSchoolMask < 2)
|
|
{
|
|
damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage);
|
|
damageInfo->cleanDamage += damage - damageInfo->damage;
|
|
}
|
|
else
|
|
{
|
|
damageInfo->damage = damage;
|
|
damageInfo->cleanDamage += damage - damageInfo->damage;
|
|
}
|
|
damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
|
|
|
|
// Disable parry or dodge for ranged attack
|
|
if (damageInfo->attackType == RANGED_ATTACK)
|
|
{
|
|
if (damageInfo->hitOutCome == MELEE_HIT_PARRY)
|
|
{
|
|
damageInfo->hitOutCome = MELEE_HIT_NORMAL;
|
|
}
|
|
if (damageInfo->hitOutCome == MELEE_HIT_DODGE)
|
|
{
|
|
damageInfo->hitOutCome = MELEE_HIT_MISS;
|
|
}
|
|
}
|
|
|
|
switch (damageInfo->hitOutCome)
|
|
{
|
|
case MELEE_HIT_EVADE:
|
|
{
|
|
damageInfo->HitInfo |= HITINFO_MISS | HITINFO_SWINGNOHITSOUND;
|
|
damageInfo->TargetState = VICTIMSTATE_EVADES;
|
|
|
|
damageInfo->procEx |= PROC_EX_EVADE;
|
|
damageInfo->damage = 0;
|
|
damageInfo->cleanDamage = 0;
|
|
return;
|
|
}
|
|
case MELEE_HIT_MISS:
|
|
{
|
|
damageInfo->HitInfo |= HITINFO_MISS;
|
|
damageInfo->TargetState = VICTIMSTATE_UNAFFECTED;
|
|
|
|
damageInfo->procEx |= PROC_EX_MISS;
|
|
damageInfo->damage = 0;
|
|
damageInfo->cleanDamage = 0;
|
|
break;
|
|
}
|
|
case MELEE_HIT_NORMAL:
|
|
damageInfo->TargetState = VICTIMSTATE_NORMAL;
|
|
damageInfo->procEx |= PROC_EX_NORMAL_HIT;
|
|
break;
|
|
case MELEE_HIT_CRIT:
|
|
{
|
|
damageInfo->HitInfo |= HITINFO_CRITICALHIT;
|
|
damageInfo->TargetState = VICTIMSTATE_NORMAL;
|
|
|
|
damageInfo->procEx |= PROC_EX_CRITICAL_HIT;
|
|
// Crit bonus calc
|
|
damageInfo->damage += damageInfo->damage;
|
|
int32 mod = 0;
|
|
|
|
uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
|
|
|
|
// Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
|
|
mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
|
|
if (mod != 0)
|
|
{
|
|
damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod) / 100.0f));
|
|
}
|
|
break;
|
|
}
|
|
case MELEE_HIT_PARRY:
|
|
damageInfo->TargetState = VICTIMSTATE_PARRY;
|
|
damageInfo->procEx |= PROC_EX_PARRY;
|
|
damageInfo->cleanDamage += damageInfo->damage;
|
|
damageInfo->damage = 0;
|
|
break;
|
|
|
|
case MELEE_HIT_DODGE:
|
|
damageInfo->TargetState = VICTIMSTATE_DODGE;
|
|
damageInfo->procEx |= PROC_EX_DODGE;
|
|
damageInfo->cleanDamage += damageInfo->damage;
|
|
damageInfo->damage = 0;
|
|
break;
|
|
case MELEE_HIT_BLOCK:
|
|
{
|
|
damageInfo->TargetState = VICTIMSTATE_NORMAL;
|
|
damageInfo->procEx |= PROC_EX_BLOCK;
|
|
damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
|
|
if (damageInfo->blocked_amount >= damageInfo->damage)
|
|
{
|
|
damageInfo->TargetState = VICTIMSTATE_BLOCKS;
|
|
damageInfo->blocked_amount = damageInfo->damage;
|
|
}
|
|
else
|
|
{
|
|
damageInfo->procEx |= PROC_EX_NORMAL_HIT; // Partial blocks can still cause attacker procs
|
|
}
|
|
|
|
damageInfo->damage -= damageInfo->blocked_amount;
|
|
damageInfo->cleanDamage += damageInfo->blocked_amount;
|
|
break;
|
|
}
|
|
case MELEE_HIT_GLANCING:
|
|
{
|
|
damageInfo->HitInfo |= HITINFO_GLANCING;
|
|
damageInfo->TargetState = VICTIMSTATE_NORMAL;
|
|
damageInfo->procEx |= PROC_EX_NORMAL_HIT;
|
|
// calculate base values and mods
|
|
float baseLowEnd = 1.3f;
|
|
float baseHighEnd = 1.2f;
|
|
switch (getClass()) // lowering base values for casters
|
|
{
|
|
case CLASS_SHAMAN:
|
|
case CLASS_PRIEST:
|
|
case CLASS_MAGE:
|
|
case CLASS_WARLOCK:
|
|
case CLASS_DRUID:
|
|
baseLowEnd -= 0.7f;
|
|
baseHighEnd -= 0.3f;
|
|
break;
|
|
}
|
|
|
|
float maxLowEnd = 0.6f;
|
|
switch (getClass()) // upper for melee classes
|
|
{
|
|
case CLASS_WARRIOR:
|
|
case CLASS_ROGUE:
|
|
maxLowEnd = 0.91f; // If the attacker is a melee class then instead the lower value of 0.91
|
|
}
|
|
|
|
// calculate values
|
|
int32 diff = damageInfo->target->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo->attackType);
|
|
float lowEnd = baseLowEnd - (0.05f * diff);
|
|
float highEnd = baseHighEnd - (0.03f * diff);
|
|
|
|
// apply max/min bounds
|
|
if (lowEnd < 0.01f) // the low end must not go bellow 0.01f
|
|
{
|
|
lowEnd = 0.01f;
|
|
}
|
|
else if (lowEnd > maxLowEnd) // the smaller value of this and 0.6 is kept as the low end
|
|
{
|
|
lowEnd = maxLowEnd;
|
|
}
|
|
|
|
if (highEnd < 0.2f) // high end limits
|
|
{
|
|
highEnd = 0.2f;
|
|
}
|
|
if (highEnd > 0.99f)
|
|
{
|
|
highEnd = 0.99f;
|
|
}
|
|
|
|
if (lowEnd > highEnd) // prevent negative range size
|
|
{
|
|
lowEnd = highEnd;
|
|
}
|
|
|
|
float reducePercent = lowEnd + rand_norm_f() * (highEnd - lowEnd);
|
|
|
|
damageInfo->cleanDamage += damageInfo->damage - uint32(reducePercent * damageInfo->damage);
|
|
damageInfo->damage = uint32(reducePercent * damageInfo->damage);
|
|
break;
|
|
}
|
|
case MELEE_HIT_CRUSHING:
|
|
{
|
|
damageInfo->HitInfo |= HITINFO_CRUSHING;
|
|
damageInfo->TargetState = VICTIMSTATE_NORMAL;
|
|
damageInfo->procEx |= PROC_EX_NORMAL_HIT;
|
|
// 150% normal damage
|
|
damageInfo->damage += (damageInfo->damage / 2);
|
|
break;
|
|
}
|
|
default:
|
|
|
|
break;
|
|
}
|
|
|
|
// Calculate absorb resist
|
|
if (int32(damageInfo->damage) > 0)
|
|
{
|
|
damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
|
|
|
|
// Calculate absorb & resists
|
|
damageInfo->target->CalculateDamageAbsorbAndResist(this, damageInfo->damageSchoolMask, DIRECT_DAMAGE, damageInfo->damage, &damageInfo->absorb, &damageInfo->resist, true);
|
|
damageInfo->damage -= damageInfo->absorb + damageInfo->resist;
|
|
if (damageInfo->absorb)
|
|
{
|
|
damageInfo->HitInfo |= HITINFO_ABSORB;
|
|
damageInfo->procEx |= PROC_EX_ABSORB;
|
|
}
|
|
if (damageInfo->resist)
|
|
{
|
|
damageInfo->HitInfo |= HITINFO_RESIST;
|
|
}
|
|
}
|
|
else // Umpossible get negative result but....
|
|
{
|
|
damageInfo->damage = 0;
|
|
}
|
|
}
|
|
|
|
void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
|
|
{
|
|
if (damageInfo == 0)
|
|
{
|
|
return;
|
|
}
|
|
Unit* pVictim = damageInfo->target;
|
|
|
|
if (!pVictim)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!pVictim->IsAlive() || pVictim->IsTaxiFlying() || (pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Hmmmm dont like this emotes client must by self do all animations
|
|
if (damageInfo->HitInfo & HITINFO_CRITICALHIT)
|
|
{
|
|
pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
|
|
}
|
|
if (damageInfo->blocked_amount && damageInfo->TargetState != VICTIMSTATE_BLOCKS)
|
|
{
|
|
pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
|
|
}
|
|
|
|
// This seems to reduce the victims time until next attack if your attack was parried
|
|
if (damageInfo->TargetState == VICTIMSTATE_PARRY)
|
|
{
|
|
if (pVictim->GetTypeId() != TYPEID_UNIT ||
|
|
!(((Creature*)pVictim)->GetCreatureInfo()->ExtraFlags & CREATURE_EXTRA_FLAG_NO_PARRY_HASTEN))
|
|
{
|
|
// Get attack timers
|
|
float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
|
|
float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
|
|
// Reduce attack time
|
|
if (pVictim->haveOffhandWeapon() && offtime < basetime)
|
|
{
|
|
float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20f;
|
|
float percent60 = 3.0f * percent20;
|
|
if (offtime > percent20 && offtime <= percent60)
|
|
{
|
|
pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
|
|
}
|
|
else if (offtime > percent60)
|
|
{
|
|
offtime -= 2.0f * percent20;
|
|
pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20f;
|
|
float percent60 = 3.0f * percent20;
|
|
if (basetime > percent20 && basetime <= percent60)
|
|
{
|
|
pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
|
|
}
|
|
else if (basetime > percent60)
|
|
{
|
|
basetime -= 2.0f * percent20;
|
|
pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Call default DealDamage
|
|
CleanDamage cleanDamage(damageInfo->cleanDamage, damageInfo->attackType, damageInfo->hitOutCome);
|
|
DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss);
|
|
|
|
// If this is a creature and it attacks from behind it has a probability to daze it's victim
|
|
if ((!damageInfo->absorb) && (damageInfo->hitOutCome == MELEE_HIT_CRIT || damageInfo->hitOutCome == MELEE_HIT_CRUSHING || damageInfo->hitOutCome == MELEE_HIT_NORMAL || damageInfo->hitOutCome == MELEE_HIT_GLANCING) &&
|
|
GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGuid() && !pVictim->HasInArc(M_PI_F, this))
|
|
{
|
|
// -probability is between 0% and 40%
|
|
// 20% base chance
|
|
float Probability = 20.0f;
|
|
|
|
// there is a newbie protection, at level 10 just 7% base chance; assuming linear function
|
|
if (pVictim->getLevel() < 30)
|
|
{
|
|
Probability = 0.65f * pVictim->getLevel() + 0.5f;
|
|
}
|
|
|
|
uint32 VictimDefense = pVictim->GetDefenseSkillValue();
|
|
uint32 AttackerMeleeSkill = GetUnitMeleeSkill();
|
|
|
|
Probability *= AttackerMeleeSkill / (float)VictimDefense;
|
|
|
|
if (Probability > 40.0f)
|
|
{
|
|
Probability = 40.0f;
|
|
}
|
|
|
|
if (roll_chance_f(Probability))
|
|
{
|
|
CastSpell(pVictim, 1604, true);
|
|
}
|
|
|
|
}
|
|
|
|
// update at damage Judgement aura duration that applied by attacker at victim
|
|
if (damageInfo->damage)
|
|
{
|
|
SpellAuraHolderMap const& vAuras = pVictim->GetSpellAuraHolderMap();
|
|
for (SpellAuraHolderMap::const_iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr)
|
|
{
|
|
SpellEntry const* spellInfo = (*itr).second->GetSpellProto();
|
|
if (spellInfo->AttributesEx3 & 0x40000 && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && ((*itr).second->GetCasterGuid() == GetObjectGuid()))
|
|
{
|
|
(*itr).second->RefreshHolder();
|
|
}
|
|
}
|
|
}
|
|
|
|
// If not miss
|
|
if (!(damageInfo->HitInfo & HITINFO_MISS))
|
|
{
|
|
// on weapon hit casts
|
|
if (GetTypeId() == TYPEID_PLAYER && pVictim->IsAlive())
|
|
{
|
|
((Player*)this)->CastItemCombatSpell(pVictim, damageInfo->attackType);
|
|
}
|
|
|
|
// victim's damage shield
|
|
std::set<Aura*> alreadyDone;
|
|
AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
|
|
for (AuraList::const_iterator i = vDamageShields.begin(); i != vDamageShields.end();)
|
|
{
|
|
if (alreadyDone.find(*i) == alreadyDone.end())
|
|
{
|
|
alreadyDone.insert(*i);
|
|
uint32 damage = (*i)->GetModifier()->m_amount;
|
|
SpellEntry const* i_spellProto = (*i)->GetSpellProto();
|
|
|
|
pVictim->DealDamageMods(this, damage, NULL);
|
|
|
|
WorldPacket data(SMSG_SPELLDAMAGESHIELD, (8 + 8 + 4 + 4));
|
|
data << pVictim->GetObjectGuid();
|
|
data << GetObjectGuid();
|
|
data << uint32(damage);
|
|
data << uint32(i_spellProto->School);
|
|
pVictim->SendMessageToSet(&data, true);
|
|
|
|
pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(i_spellProto), i_spellProto, true);
|
|
|
|
i = vDamageShields.begin();
|
|
}
|
|
else
|
|
{
|
|
++i;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::HandleEmoteCommand(uint32 emote_id)
|
|
{
|
|
WorldPacket data(SMSG_EMOTE, 4 + 8);
|
|
data << uint32(emote_id);
|
|
data << GetObjectGuid();
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Unit::HandleEmoteState(uint32 emote_id)
|
|
{
|
|
SetUInt32Value(UNIT_NPC_EMOTESTATE, emote_id);
|
|
}
|
|
|
|
void Unit::HandleEmote(uint32 emote_id)
|
|
{
|
|
if (!emote_id)
|
|
{
|
|
HandleEmoteState(0);
|
|
}
|
|
else if (EmotesEntry const* emoteEntry = sEmotesStore.LookupEntry(emote_id))
|
|
{
|
|
if (emoteEntry->EmoteType) // 1,2 states, 0 command
|
|
{
|
|
HandleEmoteState(emote_id);
|
|
}
|
|
else
|
|
{
|
|
HandleEmoteCommand(emote_id);
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
|
|
{
|
|
float armor = (float)pVictim->GetArmor();
|
|
|
|
// Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
|
|
armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
|
|
|
|
if (armor < 0.0f)
|
|
{
|
|
armor = 0.0f;
|
|
}
|
|
|
|
float levelModifier = (float)getLevel();
|
|
|
|
float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
|
|
tmpvalue = tmpvalue / (1.0f + tmpvalue);
|
|
|
|
if (tmpvalue < 0.0f)
|
|
{
|
|
tmpvalue = 0.0f;
|
|
}
|
|
if (tmpvalue > 0.75f)
|
|
{
|
|
tmpvalue = 0.75f;
|
|
}
|
|
|
|
uint32 newdamage = uint32(damage - (damage * tmpvalue));
|
|
|
|
return (newdamage > 1) ? newdamage : 1;
|
|
}
|
|
|
|
void Unit::CalculateDamageAbsorbAndResist(Unit* pCaster, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32* absorb, uint32* resist, bool /*canReflect*/)
|
|
{
|
|
if (!pCaster || !IsAlive() || !damage)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Magic damage, check for resists
|
|
if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0)
|
|
{
|
|
// Get base victim resistance for school
|
|
float tmpvalue2 = (float)GetResistance(GetFirstSchoolInMask(schoolMask));
|
|
// Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
|
|
tmpvalue2 += (float)pCaster->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
|
|
|
|
tmpvalue2 *= (float)(0.15f / getLevel());
|
|
if (tmpvalue2 < 0.0f)
|
|
{
|
|
tmpvalue2 = 0.0f;
|
|
}
|
|
if (tmpvalue2 > 0.75f)
|
|
{
|
|
tmpvalue2 = 0.75f;
|
|
}
|
|
uint32 ran = urand(0, 100);
|
|
float faq[4] = {24.0f, 6.0f, 4.0f, 6.0f};
|
|
uint8 m = 0;
|
|
float Binom = 0.0f;
|
|
for (uint8 i = 0; i < 4; ++i)
|
|
{
|
|
Binom += 2400 * (powf(tmpvalue2, float(i)) * powf((1 - tmpvalue2), float(4 - i))) / faq[i];
|
|
if (ran > Binom)
|
|
{
|
|
++m;
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
if (damagetype == DOT && m == 4)
|
|
{
|
|
*resist += uint32(damage - 1);
|
|
}
|
|
else
|
|
{
|
|
*resist += uint32(damage * m / 4);
|
|
}
|
|
if (*resist > damage)
|
|
{
|
|
*resist = damage;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
*resist = 0;
|
|
}
|
|
|
|
int32 RemainingDamage = damage - *resist;
|
|
|
|
// full absorb cases (by chance)
|
|
/* none cases, but preserve for better backporting conflict resolve
|
|
AuraList const& vAbsorb = GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
|
|
for(AuraList::const_iterator i = vAbsorb.begin(); i != vAbsorb.end() && RemainingDamage > 0; ++i)
|
|
{
|
|
// only work with proper school mask damage
|
|
Modifier* i_mod = (*i)->GetModifier();
|
|
if (!(i_mod->m_miscvalue & schoolMask))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
SpellEntry const* i_spellProto = (*i)->GetSpellProto();
|
|
}
|
|
*/
|
|
|
|
// Need remove expired auras after
|
|
bool existExpired = false;
|
|
|
|
// absorb without mana cost
|
|
AuraList const& vSchoolAbsorb = GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
|
|
for (AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
|
|
{
|
|
Modifier* mod = (*i)->GetModifier();
|
|
if (!(mod->m_miscvalue & schoolMask))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
|
|
// Max Amount can be absorbed by this aura
|
|
int32 currentAbsorb = mod->m_amount;
|
|
|
|
// Found empty aura (impossible but..)
|
|
if (currentAbsorb <= 0)
|
|
{
|
|
existExpired = true;
|
|
continue;
|
|
}
|
|
|
|
// currentAbsorb - damage can be absorbed by shield
|
|
// If need absorb less damage
|
|
if (RemainingDamage < currentAbsorb)
|
|
{
|
|
currentAbsorb = RemainingDamage;
|
|
}
|
|
|
|
RemainingDamage -= currentAbsorb;
|
|
|
|
// Reduce shield amount
|
|
mod->m_amount -= currentAbsorb;
|
|
if ((*i)->GetHolder()->DropAuraCharge())
|
|
{
|
|
mod->m_amount = 0;
|
|
}
|
|
// Need remove it later
|
|
if (mod->m_amount <= 0)
|
|
{
|
|
existExpired = true;
|
|
}
|
|
}
|
|
|
|
// Remove all expired absorb auras
|
|
if (existExpired)
|
|
{
|
|
for (AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();)
|
|
{
|
|
if ((*i)->GetModifier()->m_amount <= 0)
|
|
{
|
|
RemoveAurasDueToSpell((*i)->GetId(), NULL, AURA_REMOVE_BY_SHIELD_BREAK);
|
|
i = vSchoolAbsorb.begin();
|
|
}
|
|
else
|
|
{
|
|
++i;
|
|
}
|
|
}
|
|
}
|
|
|
|
// absorb by mana cost
|
|
AuraList const& vManaShield = GetAurasByType(SPELL_AURA_MANA_SHIELD);
|
|
for (AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
|
|
{
|
|
next = i; ++next;
|
|
|
|
// check damage school mask
|
|
if (((*i)->GetModifier()->m_miscvalue & schoolMask) == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
int32 currentAbsorb;
|
|
if (RemainingDamage >= (*i)->GetModifier()->m_amount)
|
|
{
|
|
currentAbsorb = (*i)->GetModifier()->m_amount;
|
|
}
|
|
else
|
|
{
|
|
currentAbsorb = RemainingDamage;
|
|
}
|
|
|
|
if (float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()])
|
|
{
|
|
if (Player* modOwner = GetSpellModOwner())
|
|
{
|
|
modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
|
|
}
|
|
|
|
int32 maxAbsorb = int32(GetPower(POWER_MANA) / manaMultiplier);
|
|
if (currentAbsorb > maxAbsorb)
|
|
{
|
|
currentAbsorb = maxAbsorb;
|
|
}
|
|
|
|
int32 manaReduction = int32(currentAbsorb * manaMultiplier);
|
|
ApplyPowerMod(POWER_MANA, manaReduction, false);
|
|
}
|
|
|
|
(*i)->GetModifier()->m_amount -= currentAbsorb;
|
|
if ((*i)->GetModifier()->m_amount <= 0)
|
|
{
|
|
RemoveAurasDueToSpell((*i)->GetId());
|
|
next = vManaShield.begin();
|
|
}
|
|
|
|
RemainingDamage -= currentAbsorb;
|
|
}
|
|
|
|
// only split damage if not damaging yourself
|
|
if (pCaster != this)
|
|
{
|
|
AuraList const& vSplitDamageFlat = GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
|
|
for (AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
|
|
{
|
|
next = i; ++next;
|
|
|
|
// check damage school mask
|
|
if (((*i)->GetModifier()->m_miscvalue & schoolMask) == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Damage can be splitted only if aura has an alive caster
|
|
Unit* caster = (*i)->GetCaster();
|
|
if (!caster || caster == this || !caster->IsInWorld() || !caster->IsAlive())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
int32 currentAbsorb;
|
|
if (RemainingDamage >= (*i)->GetModifier()->m_amount)
|
|
{
|
|
currentAbsorb = (*i)->GetModifier()->m_amount;
|
|
}
|
|
else
|
|
{
|
|
currentAbsorb = RemainingDamage;
|
|
}
|
|
|
|
RemainingDamage -= currentAbsorb;
|
|
|
|
|
|
uint32 splitted = currentAbsorb;
|
|
uint32 splitted_absorb = 0;
|
|
pCaster->DealDamageMods(caster, splitted, &splitted_absorb);
|
|
|
|
pCaster->SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, splitted_absorb, 0, false, 0, false);
|
|
|
|
CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
|
|
pCaster->DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
|
|
}
|
|
|
|
AuraList const& vSplitDamagePct = GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
|
|
for (AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
|
|
{
|
|
next = i; ++next;
|
|
|
|
// check damage school mask
|
|
if (((*i)->GetModifier()->m_miscvalue & schoolMask) == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Damage can be splitted only if aura has an alive caster
|
|
Unit* caster = (*i)->GetCaster();
|
|
if (!caster || caster == this || !caster->IsInWorld() || !caster->IsAlive())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
uint32 splitted = uint32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
|
|
|
|
RemainingDamage -= int32(splitted);
|
|
|
|
uint32 split_absorb = 0;
|
|
pCaster->DealDamageMods(caster, splitted, &split_absorb);
|
|
|
|
pCaster->SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, split_absorb, 0, false, 0, false);
|
|
|
|
CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
|
|
pCaster->DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
|
|
}
|
|
}
|
|
|
|
*absorb = damage - RemainingDamage - *resist;
|
|
}
|
|
|
|
void Unit::CalculateAbsorbResistBlock(Unit* pCaster, SpellNonMeleeDamage* damageInfo, SpellEntry const* spellProto, WeaponAttackType attType)
|
|
{
|
|
bool blocked = false;
|
|
// Get blocked status
|
|
switch (spellProto->DmgClass)
|
|
{
|
|
// Melee and Ranged Spells
|
|
case SPELL_DAMAGE_CLASS_RANGED:
|
|
case SPELL_DAMAGE_CLASS_MELEE:
|
|
blocked = IsSpellBlocked(pCaster, spellProto, attType);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (blocked)
|
|
{
|
|
damageInfo->blocked = GetShieldBlockValue();
|
|
if (damageInfo->damage < damageInfo->blocked)
|
|
{
|
|
damageInfo->blocked = damageInfo->damage;
|
|
}
|
|
damageInfo->damage -= damageInfo->blocked;
|
|
}
|
|
|
|
CalculateDamageAbsorbAndResist(pCaster, GetSpellSchoolMask(spellProto), SPELL_DIRECT_DAMAGE, damageInfo->damage, &damageInfo->absorb, &damageInfo->resist, !spellProto->HasAttribute(SPELL_ATTR_EX2_CANT_REFLECTED));
|
|
damageInfo->damage -= damageInfo->absorb + damageInfo->resist;
|
|
}
|
|
|
|
void Unit::AttackerStateUpdate(Unit* pVictim, WeaponAttackType attType, bool extra)
|
|
{
|
|
if (hasUnitState(UNIT_STAT_CAN_NOT_REACT) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!pVictim->IsAlive())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (IsNonMeleeSpellCasted(false))
|
|
{
|
|
return;
|
|
}
|
|
|
|
uint32 hitInfo;
|
|
if (attType == BASE_ATTACK)
|
|
{
|
|
hitInfo = HITINFO_NORMALSWING2;
|
|
}
|
|
else if (attType == OFF_ATTACK)
|
|
{
|
|
hitInfo = HITINFO_LEFTSWING;
|
|
}
|
|
else
|
|
{
|
|
return; // ignore ranged case
|
|
}
|
|
|
|
uint32 extraAttacks = m_extraAttacks;
|
|
|
|
// melee attack spell casted at main hand attack only
|
|
if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
|
|
{
|
|
m_currentSpells[CURRENT_MELEE_SPELL]->cast();
|
|
|
|
// not recent extra attack only at any non extra attack (melee spell case)
|
|
if (!extra && extraAttacks)
|
|
{
|
|
HandleProcExtraAttackFor(pVictim);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MELEE_ATTACK);
|
|
|
|
CalcDamageInfo damageInfo;
|
|
CalculateMeleeDamage(pVictim, &damageInfo, attType);
|
|
// Send log damage message to client
|
|
DealDamageMods(pVictim, damageInfo.damage, &damageInfo.absorb);
|
|
SendAttackStateUpdate(&damageInfo);
|
|
ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
|
|
DealMeleeDamage(&damageInfo, true);
|
|
|
|
DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "AttackerStateUpdate: %s attacked %s for %u dmg, absorbed %u, blocked %u, resisted %u.",
|
|
GetGuidStr().c_str(), pVictim->GetGuidStr().c_str(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
|
|
|
|
// Owner of pet enters combat upon pet attack
|
|
if (Unit* owner = GetOwner())
|
|
{
|
|
owner->AddThreat(pVictim);
|
|
owner->SetInCombatWith(pVictim);
|
|
pVictim->SetInCombatWith(owner);
|
|
}
|
|
|
|
// if damage pVictim call AI reaction
|
|
pVictim->AttackedBy(this);
|
|
|
|
// extra attack only at any non extra attack (normal case)
|
|
if (!extra && extraAttacks)
|
|
{
|
|
HandleProcExtraAttackFor(pVictim);
|
|
}
|
|
}
|
|
|
|
void Unit::HandleProcExtraAttackFor(Unit* victim)
|
|
{
|
|
while (m_extraAttacks)
|
|
{
|
|
--m_extraAttacks;
|
|
AttackerStateUpdate(victim, BASE_ATTACK, true);
|
|
}
|
|
}
|
|
|
|
MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit* pVictim, WeaponAttackType attType) const
|
|
{
|
|
// This is only wrapper
|
|
|
|
// Miss chance based on melee
|
|
float miss_chance = MeleeMissChanceCalc(pVictim, attType);
|
|
|
|
// Critical hit chance
|
|
float crit_chance = GetUnitCriticalChance(attType, pVictim);
|
|
|
|
// stunned target can not dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
|
|
float dodge_chance = pVictim->GetUnitDodgeChance();
|
|
float block_chance = pVictim->GetUnitBlockChance();
|
|
float parry_chance = pVictim->GetUnitParryChance();
|
|
|
|
// Useful if want to specify crit & miss chances for melee, else it could be removed
|
|
DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance, crit_chance, dodge_chance, parry_chance, block_chance);
|
|
|
|
return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance * 100), int32(miss_chance * 100), int32(dodge_chance * 100), int32(parry_chance * 100), int32(block_chance * 100), false);
|
|
}
|
|
|
|
MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit* pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance, bool SpellCasted) const
|
|
{
|
|
if (pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
|
|
{
|
|
return MELEE_HIT_EVADE;
|
|
}
|
|
|
|
int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
|
|
int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
|
|
|
|
int32 attackerWeaponSkill = GetWeaponSkillValue(attType, pVictim);
|
|
int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
|
|
|
|
// bonus from skills is 0.04%
|
|
int32 skillBonus = 4 * (attackerWeaponSkill - victimMaxSkillValueForLevel);
|
|
int32 sum = 0;
|
|
int32 roll = urand(0, 10000);
|
|
int32 tmp = miss_chance;
|
|
|
|
DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
|
|
DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
|
|
roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
|
|
|
|
if (tmp > 0 && roll < (sum += tmp))
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: MISS");
|
|
return MELEE_HIT_MISS;
|
|
}
|
|
|
|
// always crit against a sitting target (except 0 crit chance)
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState())
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: CRIT (sitting victim)");
|
|
return MELEE_HIT_CRIT;
|
|
}
|
|
|
|
bool from_behind = !pVictim->HasInArc(M_PI_F, this);
|
|
|
|
if (from_behind)
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: attack came from behind.");
|
|
}
|
|
|
|
// Dodge chance
|
|
|
|
// only players can't dodge if attacker is behind
|
|
if (pVictim->GetTypeId() != TYPEID_PLAYER || !from_behind)
|
|
{
|
|
tmp = dodge_chance;
|
|
if ((tmp > 0) // check if unit _can_ dodge
|
|
&& ((tmp -= skillBonus) > 0)
|
|
&& roll < (sum += tmp))
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum - tmp, sum);
|
|
return MELEE_HIT_DODGE;
|
|
}
|
|
}
|
|
|
|
// parry chances
|
|
// check if attack comes from behind, nobody can parry or block if attacker is behind
|
|
if (!from_behind)
|
|
{
|
|
if (parry_chance > 0 && (pVictim->GetTypeId() == TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->ExtraFlags & CREATURE_EXTRA_FLAG_NO_PARRY)))
|
|
{
|
|
parry_chance -= skillBonus;
|
|
|
|
if (parry_chance > 0 && // check if unit _can_ parry
|
|
(roll < (sum += parry_chance)))
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum - parry_chance, sum);
|
|
return MELEE_HIT_PARRY;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
|
|
if (attType != RANGED_ATTACK && !SpellCasted &&
|
|
(GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->IsPet()) &&
|
|
pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->IsPet() &&
|
|
getLevel() < pVictim->GetLevelForTarget(this))
|
|
{
|
|
// cap possible value (with bonuses > max skill)
|
|
int32 skill = attackerWeaponSkill;
|
|
int32 maxskill = attackerMaxSkillValueForLevel;
|
|
skill = (skill > maxskill) ? maxskill : skill;
|
|
|
|
tmp = (10 + 2 * (victimDefenseSkill - skill)) * 100;
|
|
tmp = tmp > 4000 ? 4000 : tmp;
|
|
if (roll < (sum += tmp))
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum - 4000, sum);
|
|
return MELEE_HIT_GLANCING;
|
|
}
|
|
}
|
|
|
|
// block chances
|
|
// check if attack comes from behind, nobody can parry or block if attacker is behind
|
|
if (!from_behind)
|
|
{
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->ExtraFlags & CREATURE_EXTRA_FLAG_NO_BLOCK))
|
|
{
|
|
tmp = block_chance;
|
|
if ((tmp > 0) // check if unit _can_ block
|
|
&& ((tmp -= skillBonus) > 0)
|
|
&& (roll < (sum += tmp)))
|
|
{
|
|
// Critical chance
|
|
tmp = crit_chance;
|
|
if (GetTypeId() == TYPEID_PLAYER && SpellCasted && tmp > 0)
|
|
{
|
|
if (roll_chance_i(tmp / 100))
|
|
{
|
|
DEBUG_LOG("RollMeleeOutcomeAgainst: BLOCKED CRIT");
|
|
return MELEE_HIT_BLOCK_CRIT;
|
|
}
|
|
}
|
|
DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum - tmp, sum);
|
|
return MELEE_HIT_BLOCK;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Critical chance
|
|
tmp = crit_chance;
|
|
|
|
if (tmp > 0 && roll < (sum += tmp))
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum - tmp, sum);
|
|
return MELEE_HIT_CRIT;
|
|
}
|
|
|
|
if ((GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->IsPet()) &&
|
|
!(((Creature*)this)->GetCreatureInfo()->ExtraFlags & CREATURE_EXTRA_FLAG_NO_CRUSH) &&
|
|
!SpellCasted /*Only autoattack can be crashing blow*/)
|
|
{
|
|
// mobs can score crushing blows if they're 3 or more levels above victim
|
|
// or when their weapon skill is 15 or more above victim's defense skill
|
|
tmp = victimDefenseSkill;
|
|
int32 tmpmax = victimMaxSkillValueForLevel;
|
|
// having defense above your maximum (from items, talents etc.) has no effect
|
|
tmp = tmp > tmpmax ? tmpmax : tmp;
|
|
// tmp = mob's level * 5 - player's current defense skill
|
|
tmp = attackerMaxSkillValueForLevel - tmp;
|
|
if (tmp >= 15)
|
|
{
|
|
// add 2% chance per lacking skill point, min. is 15%
|
|
tmp = tmp * 200 - 1500;
|
|
if (roll < (sum += tmp))
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum - tmp, sum);
|
|
return MELEE_HIT_CRUSHING;
|
|
}
|
|
}
|
|
}
|
|
|
|
DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "RollMeleeOutcomeAgainst: NORMAL");
|
|
return MELEE_HIT_NORMAL;
|
|
}
|
|
|
|
uint32 Unit::CalculateDamage(WeaponAttackType attType, bool normalized)
|
|
{
|
|
float min_damage, max_damage;
|
|
|
|
if (normalized && GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)this)->CalculateMinMaxDamage(attType, normalized, min_damage, max_damage);
|
|
}
|
|
else
|
|
{
|
|
switch (attType)
|
|
{
|
|
case RANGED_ATTACK:
|
|
min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
|
|
max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
|
|
break;
|
|
case BASE_ATTACK:
|
|
min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
|
|
max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
|
|
break;
|
|
case OFF_ATTACK:
|
|
min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
|
|
max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
|
|
break;
|
|
// Just for good manner
|
|
default:
|
|
min_damage = 0.0f;
|
|
max_damage = 0.0f;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (min_damage > max_damage)
|
|
{
|
|
std::swap(min_damage, max_damage);
|
|
}
|
|
|
|
if (max_damage == 0.0f)
|
|
{
|
|
max_damage = 5.0f;
|
|
}
|
|
|
|
return urand((uint32)min_damage, (uint32)max_damage);
|
|
}
|
|
|
|
float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
|
|
{
|
|
uint32 spellLevel = spellProto->spellLevel;
|
|
if (spellLevel <= 0)
|
|
{
|
|
return 1.0f;
|
|
}
|
|
|
|
float LvlPenalty = 0.0f;
|
|
|
|
if (spellLevel < 20)
|
|
{
|
|
LvlPenalty = (20.0f - spellLevel) * 3.75f;
|
|
}
|
|
|
|
return (100.0f - LvlPenalty) / 100.0f;
|
|
}
|
|
|
|
void Unit::SendMeleeAttackStart(Unit* pVictim)
|
|
{
|
|
WorldPacket data(SMSG_ATTACKSTART, 8 + 8);
|
|
data << GetObjectGuid();
|
|
data << pVictim->GetObjectGuid();
|
|
|
|
SendMessageToSet(&data, true);
|
|
DEBUG_LOG("WORLD: Sent SMSG_ATTACKSTART");
|
|
}
|
|
|
|
void Unit::SendMeleeAttackStop(Unit* victim)
|
|
{
|
|
if (!victim)
|
|
{
|
|
return;
|
|
}
|
|
|
|
WorldPacket data(SMSG_ATTACKSTOP, (8 + 8 + 4)); // guess size, max is 9+9+4
|
|
data << GetPackGUID();
|
|
data << victim->GetPackGUID(); // can be 0x00...
|
|
data << uint32(0); // can be 0x1
|
|
SendMessageToSet(&data, true);
|
|
DETAIL_FILTER_LOG(LOG_FILTER_COMBAT, "%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), victim->GetGUIDLow());
|
|
|
|
/*if(victim->GetTypeId() == TYPEID_UNIT)
|
|
((Creature*)victim)->AI().EnterEvadeMode(this);*/
|
|
}
|
|
|
|
bool Unit::IsSpellBlocked(Unit* pCaster, SpellEntry const* spellEntry, WeaponAttackType attackType)
|
|
{
|
|
if (!HasInArc(M_PI_F, pCaster))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (spellEntry)
|
|
{
|
|
// Some spells can not be blocked
|
|
if (spellEntry->HasAttribute(SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Check creatures flags_extra for disable block
|
|
if (GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
if (((Creature*)this)->GetCreatureInfo()->ExtraFlags & CREATURE_EXTRA_FLAG_NO_BLOCK)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
float blockChance = GetUnitBlockChance();
|
|
blockChance += (int32(pCaster->GetWeaponSkillValue(attackType)) - int32(GetMaxSkillValueForLevel())) * 0.04f;
|
|
|
|
return roll_chance_f(blockChance);
|
|
}
|
|
|
|
// Melee based spells can be miss, parry or dodge on this step
|
|
// Crit or block - determined on damage calculation phase! (and can be both in some time)
|
|
float Unit::MeleeSpellMissChance(Unit* pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const* spell)
|
|
{
|
|
// Calculate hit chance (more correct for chance mod)
|
|
float hitChance = 0.0f;
|
|
|
|
// PvP - PvE melee chances
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
hitChance = 95.0f + skillDiff * 0.04f;
|
|
}
|
|
else if (skillDiff < -10)
|
|
{
|
|
hitChance = 93.0f + (skillDiff + 10) * 0.4f; // 7% base chance to miss for big skill diff (%6 in 3.x)
|
|
}
|
|
else
|
|
{
|
|
hitChance = 95.0f + skillDiff * 0.1f;
|
|
}
|
|
|
|
// Hit chance depends from victim auras
|
|
if (attType == RANGED_ATTACK)
|
|
{
|
|
hitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
|
|
}
|
|
else
|
|
{
|
|
hitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
|
|
}
|
|
|
|
// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
|
|
if (Player* modOwner = GetSpellModOwner())
|
|
{
|
|
modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, hitChance);
|
|
}
|
|
|
|
// Miss = 100 - hit
|
|
float missChance = 100.0f - hitChance;
|
|
|
|
// Bonuses from attacker aura and ratings
|
|
if (attType == RANGED_ATTACK)
|
|
{
|
|
missChance -= m_modRangedHitChance;
|
|
}
|
|
else
|
|
{
|
|
missChance -= m_modMeleeHitChance;
|
|
}
|
|
|
|
// Limit miss chance from 0 to 60%
|
|
if (missChance < 0.0f)
|
|
{
|
|
return 0.0f;
|
|
}
|
|
if (missChance > 60.0f)
|
|
{
|
|
return 60.0f;
|
|
}
|
|
return missChance;
|
|
}
|
|
|
|
// Melee based spells hit result calculations
|
|
SpellMissInfo Unit::MeleeSpellHitResult(Unit* pVictim, SpellEntry const* spell)
|
|
{
|
|
WeaponAttackType attType = BASE_ATTACK;
|
|
|
|
if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
|
|
{
|
|
attType = RANGED_ATTACK;
|
|
}
|
|
|
|
// bonus from skills is 0.04% per skill Diff
|
|
int32 attackerWeaponSkill = (spell->EquippedItemClass == ITEM_CLASS_WEAPON) ? int32(GetWeaponSkillValue(attType, pVictim)) : GetMaxSkillValueForLevel();
|
|
int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
|
|
int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
|
|
|
|
//is this to get a better spread and not have to resort to floats?
|
|
uint32 roll = urand(0, 10000);
|
|
|
|
uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell) * 100.0f);
|
|
// Roll miss
|
|
uint32 tmp = spell->HasAttribute(SPELL_ATTR_EX3_CANT_MISS) ? 0 : missChance;
|
|
if (roll < tmp)
|
|
{
|
|
return SPELL_MISS_MISS;
|
|
}
|
|
|
|
// Chance resist mechanic (select max value from every mechanic spell effect)
|
|
int32 resist_mech = 0;
|
|
// Get effects mechanic and chance
|
|
for (int eff = 0; eff < MAX_EFFECT_INDEX; ++eff)
|
|
{
|
|
int32 effect_mech = GetEffectMechanic(spell, SpellEffectIndex(eff));
|
|
if (effect_mech)
|
|
{
|
|
int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
|
|
if (resist_mech < temp * 100)
|
|
{
|
|
resist_mech = temp * 100;
|
|
}
|
|
}
|
|
}
|
|
// Roll chance
|
|
tmp += resist_mech;
|
|
if (roll < tmp)
|
|
{
|
|
return SPELL_MISS_RESIST;
|
|
}
|
|
|
|
bool canDodge = true;
|
|
bool canParry = true;
|
|
|
|
// Same spells can not be parry/dodge
|
|
if (spell->HasAttribute(SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK))
|
|
{
|
|
return SPELL_MISS_NONE;
|
|
}
|
|
|
|
// Ranged attack can not be parry/dodge
|
|
if (attType == RANGED_ATTACK)
|
|
{
|
|
return SPELL_MISS_NONE;
|
|
}
|
|
|
|
bool from_behind = !pVictim->HasInArc(M_PI_F, this);
|
|
|
|
// Check for attack from behind
|
|
if (from_behind)
|
|
{
|
|
// Can`t dodge from behind in PvP (but its possible in PvE)
|
|
if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
canDodge = false;
|
|
}
|
|
// Can`t parry
|
|
canParry = false;
|
|
}
|
|
// Check creatures flags_extra for disable parry
|
|
if (pVictim->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
uint32 flagEx = ((Creature*)pVictim)->GetCreatureInfo()->ExtraFlags;
|
|
if (flagEx & CREATURE_EXTRA_FLAG_NO_PARRY)
|
|
{
|
|
canParry = false;
|
|
}
|
|
}
|
|
|
|
if (canDodge)
|
|
{
|
|
// Roll dodge
|
|
int32 dodgeChance = int32(pVictim->GetUnitDodgeChance() * 100.0f) - skillDiff * 4;
|
|
|
|
if (dodgeChance < 0)
|
|
{
|
|
dodgeChance = 0;
|
|
}
|
|
|
|
tmp += dodgeChance;
|
|
if (roll < tmp)
|
|
{
|
|
return SPELL_MISS_DODGE;
|
|
}
|
|
}
|
|
|
|
if (canParry)
|
|
{
|
|
// Roll parry
|
|
int32 parryChance = int32(pVictim->GetUnitParryChance() * 100.0f) - skillDiff * 4;
|
|
// Can`t parry from behind
|
|
if (parryChance < 0)
|
|
{
|
|
parryChance = 0;
|
|
}
|
|
|
|
tmp += parryChance;
|
|
if (roll < tmp)
|
|
{
|
|
return SPELL_MISS_PARRY;
|
|
}
|
|
}
|
|
|
|
return SPELL_MISS_NONE;
|
|
}
|
|
|
|
// TODO need use unit spell resistances in calculations
|
|
SpellMissInfo Unit::MagicSpellHitResult(Unit* pVictim, SpellEntry const* spell)
|
|
{
|
|
// Can`t miss on dead target (on skinning for example)
|
|
if (!pVictim->IsAlive())
|
|
{
|
|
return SPELL_MISS_NONE;
|
|
}
|
|
|
|
SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
|
|
|
|
// Holy spell resist didn't exist in 1.12.
|
|
if (schoolMask == SPELL_SCHOOL_MASK_HOLY)
|
|
{
|
|
return SPELL_MISS_NONE;
|
|
}
|
|
|
|
// PvP - PvE spell misschances per leveldif > 2
|
|
int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
|
|
int32 leveldif = int32(pVictim->GetLevelForTarget(this)) - int32(GetLevelForTarget(pVictim));
|
|
|
|
// Base hit chance from attacker and victim levels
|
|
int32 modHitChance;
|
|
if (leveldif < 3)
|
|
{
|
|
modHitChance = 96 - leveldif;
|
|
}
|
|
else
|
|
{
|
|
modHitChance = 94 - (leveldif - 2) * lchance;
|
|
}
|
|
|
|
// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
|
|
if (Player* modOwner = GetSpellModOwner())
|
|
{
|
|
modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
|
|
}
|
|
// Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
|
|
modHitChance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
|
|
// Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
|
|
if (IsAreaOfEffectSpell(spell))
|
|
{
|
|
modHitChance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
|
|
}
|
|
// Chance resist mechanic (select max value from every mechanic spell effect)
|
|
int32 resist_mech = 0;
|
|
// Get effects mechanic and chance
|
|
for (int eff = 0; eff < MAX_EFFECT_INDEX; ++eff)
|
|
{
|
|
int32 effect_mech = GetEffectMechanic(spell, SpellEffectIndex(eff));
|
|
if (effect_mech)
|
|
{
|
|
int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
|
|
if (resist_mech < temp)
|
|
{
|
|
resist_mech = temp;
|
|
}
|
|
}
|
|
}
|
|
// Apply mod
|
|
modHitChance -= resist_mech;
|
|
|
|
// Chance resist debuff
|
|
modHitChance -= pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
|
|
|
|
int32 HitChance = modHitChance * 100;
|
|
// Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
|
|
HitChance += int32(m_modSpellHitChance * 100.0f);
|
|
|
|
if (HitChance < 100)
|
|
{
|
|
HitChance = 100;
|
|
}
|
|
if (HitChance > 9900)
|
|
{
|
|
HitChance = 9900;
|
|
}
|
|
|
|
int32 tmp = spell->HasAttribute(SPELL_ATTR_EX3_CANT_MISS) ? 0 : (10000 - HitChance);
|
|
|
|
// Why isn't this urand aswell just as in MeleeSpellHitResult?
|
|
int32 rand = irand(0, 10000);
|
|
|
|
if (rand < tmp)
|
|
{
|
|
return SPELL_MISS_RESIST;
|
|
}
|
|
|
|
return SPELL_MISS_NONE;
|
|
}
|
|
|
|
// Calculate spell hit result can be:
|
|
// Every spell can: Evade/Immune/Reflect/Sucesful hit
|
|
// For melee based spells:
|
|
// Miss
|
|
// Dodge
|
|
// Parry
|
|
// For spells
|
|
// Resist
|
|
SpellMissInfo Unit::SpellHitResult(Unit* pVictim, SpellEntry const* spell, bool CanReflect)
|
|
{
|
|
SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
|
|
|
|
// wand case
|
|
bool wand = spell->Id == 5019;
|
|
if (wand && !!(getClassMask() & CLASSMASK_WAND_USERS) && GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
schoolMask = GetSchoolMask(GetWeaponDamageSchool(RANGED_ATTACK));
|
|
}
|
|
|
|
// Return evade for units in evade mode
|
|
if (pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
|
|
{
|
|
return SPELL_MISS_EVADE;
|
|
}
|
|
|
|
// Check for immune
|
|
if (!wand && pVictim->IsImmuneToSpell(spell, this == pVictim) && !spell->HasAttribute(SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY))
|
|
{
|
|
return SPELL_MISS_IMMUNE;
|
|
}
|
|
|
|
// All positive spells can`t miss
|
|
// TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
|
|
if (IsPositiveSpell(spell->Id))
|
|
{
|
|
return SPELL_MISS_NONE;
|
|
}
|
|
|
|
// Check for immune (use charges)
|
|
if (pVictim->IsImmuneToDamage(schoolMask) && !spell->HasAttribute(SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY))
|
|
{
|
|
return SPELL_MISS_IMMUNE;
|
|
}
|
|
|
|
// Try victim reflect spell
|
|
if (CanReflect)
|
|
{
|
|
int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
|
|
Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
|
|
for (Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
|
|
if ((*i)->GetModifier()->m_miscvalue & schoolMask)
|
|
{
|
|
reflectchance += (*i)->GetModifier()->m_amount;
|
|
}
|
|
if (reflectchance > 0 && roll_chance_i(reflectchance))
|
|
{
|
|
// Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
|
|
ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
|
|
return SPELL_MISS_REFLECT;
|
|
}
|
|
}
|
|
|
|
switch (spell->DmgClass)
|
|
{
|
|
case SPELL_DAMAGE_CLASS_NONE:
|
|
return SPELL_MISS_NONE;
|
|
case SPELL_DAMAGE_CLASS_MAGIC:
|
|
return MagicSpellHitResult(pVictim, spell);
|
|
case SPELL_DAMAGE_CLASS_MELEE:
|
|
case SPELL_DAMAGE_CLASS_RANGED:
|
|
return MeleeSpellHitResult(pVictim, spell);
|
|
}
|
|
return SPELL_MISS_NONE;
|
|
}
|
|
|
|
float Unit::MeleeMissChanceCalc(const Unit* pVictim, WeaponAttackType attType) const
|
|
{
|
|
if (!pVictim)
|
|
{
|
|
return 0.0f;
|
|
}
|
|
|
|
// Base misschance 5%
|
|
float missChance = 5.0f;
|
|
|
|
// DualWield - white damage has additional 19% miss penalty
|
|
if (haveOffhandWeapon() && attType != RANGED_ATTACK)
|
|
{
|
|
bool isNormal = false;
|
|
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
|
|
{
|
|
if (m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL))
|
|
{
|
|
isNormal = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!isNormal && !m_currentSpells[CURRENT_MELEE_SPELL])
|
|
{
|
|
missChance += 19.0f;
|
|
}
|
|
}
|
|
|
|
int32 skillDiff = int32(GetWeaponSkillValue(attType, pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
|
|
|
|
// PvP - PvE melee chances
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
missChance -= skillDiff * 0.04f;
|
|
}
|
|
else if (skillDiff < -10)
|
|
{
|
|
missChance -= (skillDiff + 10) * 0.4f - 2.0f; // 7% base chance to miss for big skill diff (%6 in 3.x)
|
|
}
|
|
else
|
|
{
|
|
missChance -= skillDiff * 0.1f;
|
|
}
|
|
|
|
// Hit chance bonus from attacker based on ratings and auras
|
|
if (attType == RANGED_ATTACK)
|
|
{
|
|
missChance -= m_modRangedHitChance;
|
|
}
|
|
else
|
|
{
|
|
missChance -= m_modMeleeHitChance;
|
|
}
|
|
|
|
// Modify miss chance by victim auras
|
|
if (attType == RANGED_ATTACK)
|
|
{
|
|
missChance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
|
|
}
|
|
else
|
|
{
|
|
missChance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
|
|
}
|
|
|
|
// Limit miss chance from 0 to 60%
|
|
if (missChance < 0.0f)
|
|
{
|
|
return 0.0f;
|
|
}
|
|
if (missChance > 60.0f)
|
|
{
|
|
return 60.0f;
|
|
}
|
|
|
|
return missChance;
|
|
}
|
|
|
|
uint32 Unit::GetDefenseSkillValue(Unit const* target) const
|
|
{
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// in PvP use full skill instead current skill value
|
|
uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
|
|
? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
|
|
: ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
|
|
return value;
|
|
}
|
|
else
|
|
{
|
|
return GetUnitMeleeSkill(target);
|
|
}
|
|
}
|
|
|
|
float Unit::GetUnitDodgeChance() const
|
|
{
|
|
if (hasUnitState(UNIT_STAT_STUNNED))
|
|
{
|
|
return 0.0f;
|
|
}
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
|
|
}
|
|
else
|
|
{
|
|
if (((Creature const*)this)->IsTotem())
|
|
{
|
|
return 0.0f;
|
|
}
|
|
else
|
|
{
|
|
float dodge = 5.0f;
|
|
dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
|
|
return dodge > 0.0f ? dodge : 0.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
float Unit::GetUnitParryChance() const
|
|
{
|
|
if (IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
|
|
{
|
|
return 0.0f;
|
|
}
|
|
|
|
float chance = 0.0f;
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Player const* player = (Player const*)this;
|
|
if (player->CanParry())
|
|
{
|
|
Item* tmpitem = player->GetWeaponForAttack(BASE_ATTACK, true, true);
|
|
if (!tmpitem)
|
|
{
|
|
tmpitem = player->GetWeaponForAttack(OFF_ATTACK, true, true);
|
|
}
|
|
|
|
if (tmpitem)
|
|
{
|
|
chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
|
|
}
|
|
}
|
|
}
|
|
else if (GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
if (GetCreatureType() == CREATURE_TYPE_HUMANOID)
|
|
{
|
|
chance = 5.0f;
|
|
chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
|
|
}
|
|
}
|
|
|
|
return chance > 0.0f ? chance : 0.0f;
|
|
}
|
|
|
|
float Unit::GetUnitBlockChance() const
|
|
{
|
|
if (IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
|
|
{
|
|
return 0.0f;
|
|
}
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Player const* player = (Player const*)this;
|
|
if (player->CanBlock() && player->CanUseEquippedWeapon(OFF_ATTACK))
|
|
{
|
|
Item* tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
if (tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
|
|
{
|
|
return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
|
|
}
|
|
}
|
|
// is player but has no block ability or no not broken shield equipped
|
|
return 0.0f;
|
|
}
|
|
else
|
|
{
|
|
if (((Creature const*)this)->IsTotem())
|
|
{
|
|
return 0.0f;
|
|
}
|
|
else
|
|
{
|
|
float block = 5.0f;
|
|
block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
|
|
return block > 0.0f ? block : 0.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit* pVictim) const
|
|
{
|
|
float crit;
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
switch (attackType)
|
|
{
|
|
case OFF_ATTACK:
|
|
case BASE_ATTACK:
|
|
crit = GetFloatValue(PLAYER_CRIT_PERCENTAGE);
|
|
break;
|
|
case RANGED_ATTACK:
|
|
crit = GetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE);
|
|
break;
|
|
// Just for good manner
|
|
default:
|
|
crit = 0.0f;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
crit = 5.0f;
|
|
crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
|
|
}
|
|
|
|
// flat aura mods
|
|
if (attackType == RANGED_ATTACK)
|
|
{
|
|
crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
|
|
}
|
|
else
|
|
{
|
|
crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
|
|
}
|
|
|
|
// Apply crit chance from defence skill
|
|
crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
|
|
|
|
if (crit < 0.0f)
|
|
{
|
|
crit = 0.0f;
|
|
}
|
|
return crit;
|
|
}
|
|
|
|
uint32 Unit::GetWeaponSkillValue(WeaponAttackType attType, Unit const* target) const
|
|
{
|
|
uint32 value;
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Item* item = ((Player*)this)->GetWeaponForAttack(attType, true, true);
|
|
|
|
// feral or unarmed skill only for base attack
|
|
if (attType != BASE_ATTACK && !item)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if (IsInFeralForm())
|
|
{
|
|
return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
|
|
}
|
|
|
|
// weapon skill or (unarmed for base attack)
|
|
// weapon skill type is what this returns, ie: SKILL_BOW etc, see SkillType enum
|
|
uint32 skill = item ? item->GetSkill() : uint32(SKILL_UNARMED);
|
|
|
|
// in PvP use full skill instead current skill value
|
|
value = (target && target->GetTypeId() == TYPEID_PLAYER)
|
|
? ((Player*)this)->GetMaxSkillValue(skill)
|
|
: ((Player*)this)->GetSkillValue(skill);
|
|
}
|
|
else
|
|
{
|
|
value = GetUnitMeleeSkill(target);
|
|
}
|
|
return value;
|
|
}
|
|
|
|
void Unit::_UpdateSpells(uint32 time)
|
|
{
|
|
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
|
|
{
|
|
_UpdateAutoRepeatSpell();
|
|
}
|
|
|
|
// remove finished spells from current pointers
|
|
for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
|
|
{
|
|
if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
|
|
{
|
|
m_currentSpells[i]->SetReferencedFromCurrent(false);
|
|
m_currentSpells[i] = NULL; // remove pointer
|
|
}
|
|
}
|
|
|
|
// update auras
|
|
// m_AurasUpdateIterator can be updated in inderect called code at aura remove to skip next planned to update but removed auras
|
|
for (m_spellAuraHoldersUpdateIterator = m_spellAuraHolders.begin(); m_spellAuraHoldersUpdateIterator != m_spellAuraHolders.end();)
|
|
{
|
|
SpellAuraHolder* i_holder = m_spellAuraHoldersUpdateIterator->second;
|
|
++m_spellAuraHoldersUpdateIterator; // need shift to next for allow update if need into aura update
|
|
i_holder->UpdateHolder(time);
|
|
}
|
|
|
|
// remove expired auras
|
|
for (SpellAuraHolderMap::iterator iter = m_spellAuraHolders.begin(); iter != m_spellAuraHolders.end();)
|
|
{
|
|
SpellAuraHolder* holder = iter->second;
|
|
|
|
if (!(holder->IsPermanent() || holder->IsPassive()) && holder->GetAuraDuration() == 0)
|
|
{
|
|
RemoveSpellAuraHolder(holder, AURA_REMOVE_BY_EXPIRE);
|
|
iter = m_spellAuraHolders.begin();
|
|
}
|
|
else
|
|
{
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
if (!m_gameObj.empty())
|
|
{
|
|
GameObjectList::iterator ite1, dnext1;
|
|
for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
|
|
{
|
|
dnext1 = ite1;
|
|
//(*i)->Update( difftime );
|
|
if (!(*ite1)->isSpawned())
|
|
{
|
|
(*ite1)->SetOwnerGuid(ObjectGuid());
|
|
(*ite1)->SetRespawnTime(0);
|
|
(*ite1)->Delete();
|
|
dnext1 = m_gameObj.erase(ite1);
|
|
}
|
|
else
|
|
{
|
|
++dnext1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::_UpdateAutoRepeatSpell()
|
|
{
|
|
// check "realtime" interrupts
|
|
if ((GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false, false, true))
|
|
{
|
|
// cancel wand shoot
|
|
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351)
|
|
{
|
|
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
|
|
}
|
|
m_AutoRepeatFirstCast = true;
|
|
return;
|
|
}
|
|
|
|
// apply delay
|
|
if (m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500)
|
|
{
|
|
setAttackTimer(RANGED_ATTACK, 500);
|
|
}
|
|
m_AutoRepeatFirstCast = false;
|
|
|
|
// castroutine
|
|
if (isAttackReady(RANGED_ATTACK))
|
|
{
|
|
// Check if able to cast
|
|
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true) != SPELL_CAST_OK)
|
|
{
|
|
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
|
|
return;
|
|
}
|
|
|
|
// we want to shoot
|
|
Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true);
|
|
spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
|
|
|
|
// all went good, reset attack
|
|
resetAttackTimer(RANGED_ATTACK);
|
|
}
|
|
}
|
|
|
|
void Unit::SetCurrentCastedSpell(Spell* pSpell)
|
|
{
|
|
MANGOS_ASSERT(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
|
|
|
|
CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer();
|
|
|
|
if (pSpell == m_currentSpells[CSpellType])
|
|
{
|
|
return; // avoid breaking self
|
|
}
|
|
|
|
// break same type spell if it is not delayed
|
|
InterruptSpell(CSpellType, false);
|
|
|
|
// special breakage effects:
|
|
switch (CSpellType)
|
|
{
|
|
case CURRENT_GENERIC_SPELL:
|
|
{
|
|
// generic spells always break channeled not delayed spells
|
|
InterruptSpell(CURRENT_CHANNELED_SPELL, false);
|
|
|
|
// autorepeat breaking
|
|
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
|
|
{
|
|
// break autorepeat if not Auto Shot
|
|
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351)
|
|
{
|
|
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
|
|
}
|
|
m_AutoRepeatFirstCast = true;
|
|
}
|
|
} break;
|
|
|
|
case CURRENT_CHANNELED_SPELL:
|
|
{
|
|
// channel spells always break generic non-delayed and any channeled spells
|
|
InterruptSpell(CURRENT_GENERIC_SPELL, false);
|
|
InterruptSpell(CURRENT_CHANNELED_SPELL);
|
|
|
|
// it also does break autorepeat if not Auto Shot
|
|
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
|
|
m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351)
|
|
{
|
|
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
|
|
}
|
|
} break;
|
|
|
|
case CURRENT_AUTOREPEAT_SPELL:
|
|
{
|
|
// only Auto Shoot does not break anything
|
|
if (pSpell->m_spellInfo->Category == 351)
|
|
{
|
|
// generic autorepeats break generic non-delayed and channeled non-delayed spells
|
|
InterruptSpell(CURRENT_GENERIC_SPELL, false);
|
|
InterruptSpell(CURRENT_CHANNELED_SPELL, false);
|
|
}
|
|
// special action: set first cast flag
|
|
m_AutoRepeatFirstCast = true;
|
|
} break;
|
|
|
|
default:
|
|
{
|
|
// other spell types don't break anything now
|
|
} break;
|
|
}
|
|
|
|
// current spell (if it is still here) may be safely deleted now
|
|
if (m_currentSpells[CSpellType])
|
|
{
|
|
m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
|
|
}
|
|
|
|
// set new current spell
|
|
m_currentSpells[CSpellType] = pSpell;
|
|
pSpell->SetReferencedFromCurrent(true);
|
|
|
|
pSpell->SetSelfContainer(&(m_currentSpells[pSpell->GetCurrentContainer()]));
|
|
// previous and faulty version of the following code. If the above proves to work, then delete this instruction
|
|
// pSpell->m_selfContainer = &(m_currentSpells[pSpell->GetCurrentContainer()]);
|
|
}
|
|
|
|
void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed)
|
|
{
|
|
if (m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED))
|
|
{
|
|
// send autorepeat cancel message for autorepeat spells
|
|
if (spellType == CURRENT_AUTOREPEAT_SPELL)
|
|
{
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)this)->SendAutoRepeatCancel();
|
|
}
|
|
}
|
|
|
|
if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
|
|
{
|
|
m_currentSpells[spellType]->cancel();
|
|
}
|
|
|
|
// cancel can interrupt spell already (caster cancel ->target aura remove -> caster iterrupt)
|
|
if (m_currentSpells[spellType])
|
|
{
|
|
m_currentSpells[spellType]->SetReferencedFromCurrent(false);
|
|
m_currentSpells[spellType] = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::FinishSpell(CurrentSpellTypes spellType, bool ok /*= true*/)
|
|
{
|
|
Spell* spell = m_currentSpells[spellType];
|
|
if (!spell)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (spellType == CURRENT_CHANNELED_SPELL)
|
|
{
|
|
spell->SendChannelUpdate(0);
|
|
}
|
|
|
|
spell->finish(ok);
|
|
}
|
|
|
|
bool Unit::IsClientControlled(Player const* exactClient /*= nullptr*/) const
|
|
{
|
|
// Severvide method to check if unit is client controlled (optionally check for specific client in control)
|
|
|
|
// Applies only to player controlled units
|
|
if (!HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED))
|
|
return false;
|
|
|
|
// These flags are meant to be used when server controls this unit, client control is taken away
|
|
if (HasFlag(UNIT_FIELD_FLAGS, (UNIT_FLAG_CLIENT_CONTROL_LOST | UNIT_FLAG_CONFUSED | UNIT_FLAG_FLEEING)))
|
|
return false;
|
|
|
|
// If unit is possessed, it has lost original control...
|
|
if (ObjectGuid const& guid = GetCharmerGuid())
|
|
{
|
|
// ... but if it is a possessing charm, then we have to check if some other player controls it
|
|
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED) && guid.IsPlayer())
|
|
return (exactClient ? (exactClient->GetObjectGuid() == guid) : true);
|
|
return false;
|
|
}
|
|
|
|
// By default: players have client control over themselves
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
return (exactClient ? (exactClient == this) : true);
|
|
return false;
|
|
}
|
|
|
|
|
|
bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat, bool forMovement, bool forAutoIgnore) const
|
|
{
|
|
// We don't do loop here to explicitly show that melee spell is excluded.
|
|
// Maybe later some special spells will be excluded too.
|
|
|
|
// generic spells are casted when they are not finished and not delayed
|
|
if (Spell const* genericSpell = m_currentSpells[CURRENT_GENERIC_SPELL])
|
|
{
|
|
if (genericSpell->getState() != SPELL_STATE_FINISHED)
|
|
{
|
|
bool specialResult = true;
|
|
if (forMovement) // mobs can move during spells without this flag
|
|
specialResult = genericSpell->m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT;
|
|
bool isAutoNonInterrupting = forAutoIgnore && genericSpell->m_spellInfo->HasAttribute(SPELL_ATTR_EX2_NOT_RESET_AUTO_ACTIONS);
|
|
if (!isAutoNonInterrupting && specialResult && (withDelayed || genericSpell->getState() != SPELL_STATE_TRAVELING))
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// channeled spells may be delayed, but they are still considered casted
|
|
if (!skipChanneled)
|
|
{
|
|
if (Spell const* channeledSpell = m_currentSpells[CURRENT_CHANNELED_SPELL])
|
|
{
|
|
bool attributeResult = false;
|
|
if (!forMovement)
|
|
attributeResult = channeledSpell->m_spellInfo->HasAttribute(SPELL_ATTR_EX4_CAN_CAST_WHILE_CASTING);
|
|
|
|
bool isAutoNonInterrupting = forAutoIgnore && channeledSpell->m_spellInfo->HasAttribute(SPELL_ATTR_EX2_NOT_RESET_AUTO_ACTIONS);
|
|
if (!isAutoNonInterrupting && !attributeResult && !channeledSpell->IsTriggered() && (channeledSpell->getState() != SPELL_STATE_FINISHED))
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// autorepeat spells may be finished or delayed, but they are still considered casted
|
|
if (!skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
|
|
return true;
|
|
|
|
return forAutoIgnore;
|
|
}
|
|
|
|
void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
|
|
{
|
|
// generic spells are interrupted if they are not finished or delayed
|
|
if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id == spell_id))
|
|
{
|
|
InterruptSpell(CURRENT_GENERIC_SPELL, withDelayed);
|
|
}
|
|
|
|
// autorepeat spells are interrupted if they are not finished or delayed
|
|
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == spell_id))
|
|
{
|
|
InterruptSpell(CURRENT_AUTOREPEAT_SPELL, withDelayed);
|
|
}
|
|
|
|
// channeled spells are interrupted if they are not finished, even if they are delayed
|
|
if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id == spell_id))
|
|
{
|
|
InterruptSpell(CURRENT_CHANNELED_SPELL, true);
|
|
}
|
|
}
|
|
|
|
Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
|
|
{
|
|
for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
|
|
if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id == spell_id)
|
|
{
|
|
return m_currentSpells[i];
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void Unit::SetInFront(Unit const* target)
|
|
{
|
|
SetOrientation(GetAngle(target));
|
|
}
|
|
|
|
void Unit::SetFacingTo(float ori)
|
|
{
|
|
Movement::MoveSplineInit init(*this);
|
|
init.SetFacing(ori);
|
|
init.Launch();
|
|
}
|
|
|
|
void Unit::SetFacingToObject(WorldObject* pObject)
|
|
{
|
|
// never face when already moving
|
|
if (!IsStopped())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// TODO: figure out under what conditions creature will move towards object instead of facing it where it currently is.
|
|
SetFacingTo(GetAngle(pObject));
|
|
}
|
|
|
|
bool Unit::isInAccessablePlaceFor(Creature const* c) const
|
|
{
|
|
if (IsInWater())
|
|
{
|
|
return c->CanSwim();
|
|
}
|
|
else
|
|
{
|
|
return c->CanWalk() || c->CanFly();
|
|
}
|
|
}
|
|
|
|
bool Unit::IsInWater() const
|
|
{
|
|
return GetMap()->GetTerrain()->IsInWater(GetPositionX(), GetPositionY(), GetPositionZ());
|
|
}
|
|
|
|
bool Unit::IsUnderWater() const
|
|
{
|
|
return GetMap()->GetTerrain()->IsUnderWater(GetPositionX(), GetPositionY(), GetPositionZ());
|
|
}
|
|
|
|
void Unit::DeMorph()
|
|
{
|
|
SetDisplayId(GetNativeDisplayId());
|
|
}
|
|
|
|
int32 Unit::GetTotalAuraModifier(AuraType auratype) const
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for (AuraList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
|
|
{
|
|
modifier += (*i)->GetModifier()->m_amount;
|
|
}
|
|
|
|
return modifier;
|
|
}
|
|
|
|
float Unit::GetTotalAuraMultiplier(AuraType auratype) const
|
|
{
|
|
float multiplier = 1.0f;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for (AuraList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
|
|
{
|
|
multiplier *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
|
|
}
|
|
|
|
return multiplier;
|
|
}
|
|
|
|
int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for (AuraList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
|
|
if ((*i)->GetModifier()->m_amount > modifier)
|
|
{
|
|
modifier = (*i)->GetModifier()->m_amount;
|
|
}
|
|
|
|
return modifier;
|
|
}
|
|
|
|
int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for (AuraList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
|
|
if ((*i)->GetModifier()->m_amount < modifier)
|
|
{
|
|
modifier = (*i)->GetModifier()->m_amount;
|
|
}
|
|
|
|
return modifier;
|
|
}
|
|
|
|
int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
|
|
{
|
|
if (!misc_mask)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int32 modifier = 0;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for (AuraList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
|
|
{
|
|
Modifier* mod = (*i)->GetModifier();
|
|
if (mod->m_miscvalue & misc_mask)
|
|
{
|
|
modifier += mod->m_amount;
|
|
}
|
|
}
|
|
return modifier;
|
|
}
|
|
|
|
float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
|
|
{
|
|
if (!misc_mask)
|
|
{
|
|
return 1.0f;
|
|
}
|
|
|
|
float multiplier = 1.0f;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for (AuraList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
|
|
{
|
|
Modifier* mod = (*i)->GetModifier();
|
|
if (mod->m_miscvalue & misc_mask)
|
|
{
|
|
multiplier *= (100.0f + mod->m_amount) / 100.0f;
|
|
}
|
|
}
|
|
return multiplier;
|
|
}
|
|
|
|
int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
|
|
{
|
|
if (!misc_mask)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int32 modifier = 0;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for (AuraList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
|
|
{
|
|
Modifier* mod = (*i)->GetModifier();
|
|
if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
|
|
{
|
|
modifier = mod->m_amount;
|
|
}
|
|
}
|
|
|
|
return modifier;
|
|
}
|
|
|
|
int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
|
|
{
|
|
if (!misc_mask)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int32 modifier = 0;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for (AuraList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
|
|
{
|
|
Modifier* mod = (*i)->GetModifier();
|
|
if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
|
|
{
|
|
modifier = mod->m_amount;
|
|
}
|
|
}
|
|
|
|
return modifier;
|
|
}
|
|
|
|
int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for (AuraList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
|
|
{
|
|
Modifier* mod = (*i)->GetModifier();
|
|
if (mod->m_miscvalue == misc_value)
|
|
{
|
|
modifier += mod->m_amount;
|
|
}
|
|
}
|
|
return modifier;
|
|
}
|
|
|
|
float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
|
|
{
|
|
float multiplier = 1.0f;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for (AuraList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
|
|
{
|
|
Modifier* mod = (*i)->GetModifier();
|
|
if (mod->m_miscvalue == misc_value)
|
|
{
|
|
multiplier *= (100.0f + mod->m_amount) / 100.0f;
|
|
}
|
|
}
|
|
return multiplier;
|
|
}
|
|
|
|
int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for (AuraList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
|
|
{
|
|
Modifier* mod = (*i)->GetModifier();
|
|
if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
|
|
{
|
|
modifier = mod->m_amount;
|
|
}
|
|
}
|
|
|
|
return modifier;
|
|
}
|
|
|
|
int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for (AuraList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
|
|
{
|
|
Modifier* mod = (*i)->GetModifier();
|
|
if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
|
|
{
|
|
modifier = mod->m_amount;
|
|
}
|
|
}
|
|
|
|
return modifier;
|
|
}
|
|
|
|
bool Unit::AddSpellAuraHolder(SpellAuraHolder* holder)
|
|
{
|
|
SpellEntry const* aurSpellInfo = holder->GetSpellProto();
|
|
|
|
// ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
|
|
if (!IsAlive() && !IsDeathPersistentSpell(aurSpellInfo) &&
|
|
!IsDeathOnlySpell(aurSpellInfo) &&
|
|
(GetTypeId() != TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()))
|
|
{
|
|
delete holder;
|
|
return false;
|
|
}
|
|
|
|
if (holder->GetTarget() != this)
|
|
{
|
|
sLog.outError("Holder (spell %u) add to spell aura holder list of %s (lowguid: %u) but spell aura holder target is %s (lowguid: %u)",
|
|
holder->GetId(), (GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(),
|
|
(holder->GetTarget()->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), holder->GetTarget()->GetGUIDLow());
|
|
delete holder;
|
|
return false;
|
|
}
|
|
|
|
// passive and persistent auras can stack with themselves any number of times
|
|
if ((!holder->IsPassive() && !holder->IsPersistent()) || holder->IsAreaAura())
|
|
{
|
|
SpellAuraHolderBounds spair = GetSpellAuraHolderBounds(aurSpellInfo->Id);
|
|
|
|
// take out same spell
|
|
for (SpellAuraHolderMap::iterator iter = spair.first; iter != spair.second; ++iter)
|
|
{
|
|
SpellAuraHolder* foundHolder = iter->second;
|
|
if (foundHolder->GetCasterGuid() == holder->GetCasterGuid())
|
|
{
|
|
// Aura can stack on self -> Stack it;
|
|
if (aurSpellInfo->StackAmount)
|
|
{
|
|
// can be created with >1 stack by some spell mods
|
|
foundHolder->ModStackAmount(holder->GetStackAmount());
|
|
delete holder;
|
|
return false;
|
|
}
|
|
|
|
// Check for coexisting Weapon-proced Auras
|
|
if (holder->IsWeaponBuffCoexistableWith(foundHolder))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// can be only single
|
|
RemoveSpellAuraHolder(foundHolder, AURA_REMOVE_BY_STACK);
|
|
break;
|
|
}
|
|
|
|
bool stop = false;
|
|
|
|
for (int32 i = 0; i < MAX_EFFECT_INDEX && !stop; ++i)
|
|
{
|
|
// no need to check non stacking auras that weren't/won't be applied on this target
|
|
if (!foundHolder->m_auras[i] || !holder->m_auras[i])
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// m_auraname can be modified to SPELL_AURA_NONE for area auras, use original
|
|
AuraType aurNameReal = AuraType(aurSpellInfo->EffectApplyAuraName[i]);
|
|
|
|
switch (aurNameReal)
|
|
{
|
|
// DoT/HoT/etc
|
|
case SPELL_AURA_DUMMY: // allow stack (HoTs checked later)
|
|
case SPELL_AURA_PERIODIC_DAMAGE:
|
|
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
|
|
case SPELL_AURA_PERIODIC_LEECH:
|
|
case SPELL_AURA_OBS_MOD_HEALTH:
|
|
case SPELL_AURA_PERIODIC_MANA_LEECH:
|
|
case SPELL_AURA_OBS_MOD_MANA:
|
|
case SPELL_AURA_POWER_BURN_MANA:
|
|
break;
|
|
case SPELL_AURA_PERIODIC_ENERGIZE: // all or self or clear non-stackable
|
|
default: // not allow
|
|
// can be only single (this check done at _each_ aura add
|
|
RemoveSpellAuraHolder(foundHolder, AURA_REMOVE_BY_STACK);
|
|
stop = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (stop)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// normal spell or passive auras not stackable with other ranks
|
|
if (!IsPassiveSpell(aurSpellInfo) || !IsPassiveSpellStackableWithRanks(aurSpellInfo))
|
|
{
|
|
if (!RemoveNoStackAurasDueToAuraHolder(holder))
|
|
{
|
|
delete holder;
|
|
return false; // couldn't remove conflicting aura with higher rank
|
|
}
|
|
}
|
|
|
|
// update tracked aura targets list (before aura add to aura list, to prevent unexpected remove recently added aura)
|
|
if (TrackedAuraType trackedType = holder->GetTrackedAuraType())
|
|
{
|
|
if (Unit* caster = holder->GetCaster()) // caster not in world
|
|
{
|
|
// Only compare TrackedAuras of same tracking type
|
|
TrackedAuraTargetMap& scTargets = caster->GetTrackedAuraTargets(trackedType);
|
|
for (TrackedAuraTargetMap::iterator itr = scTargets.begin(); itr != scTargets.end();)
|
|
{
|
|
SpellEntry const* itr_spellEntry = itr->first;
|
|
ObjectGuid itr_targetGuid = itr->second; // Target on whom the tracked aura is
|
|
|
|
if (itr_targetGuid == GetObjectGuid()) // Note: I don't understand this check (based on old aura concepts, kept when adding holders)
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
bool removed = false;
|
|
switch (trackedType)
|
|
{
|
|
case TRACK_AURA_TYPE_SINGLE_TARGET:
|
|
if (IsSingleTargetSpells(itr_spellEntry, aurSpellInfo))
|
|
{
|
|
removed = true;
|
|
// remove from target if target found
|
|
if (Unit* itr_target = GetMap()->GetUnit(itr_targetGuid))
|
|
{
|
|
itr_target->RemoveAurasDueToSpell(itr_spellEntry->Id); // TODO AURA_REMOVE_BY_TRACKING (might require additional work elsewhere)
|
|
}
|
|
else // Normally the tracking will be removed by the AuraRemoval
|
|
{
|
|
scTargets.erase(itr);
|
|
}
|
|
}
|
|
break;
|
|
case TRACK_AURA_TYPE_NOT_TRACKED: // These two can never happen
|
|
case MAX_TRACKED_AURA_TYPES:
|
|
MANGOS_ASSERT(false);
|
|
break;
|
|
}
|
|
|
|
if (removed)
|
|
{
|
|
itr = scTargets.begin(); // list can be chnaged at remove aura
|
|
continue;
|
|
}
|
|
|
|
++itr;
|
|
}
|
|
|
|
switch (trackedType)
|
|
{
|
|
case TRACK_AURA_TYPE_SINGLE_TARGET: // Register spell holder single target
|
|
scTargets[aurSpellInfo] = GetObjectGuid();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// add aura, register in lists and arrays
|
|
holder->_AddSpellAuraHolder();
|
|
m_spellAuraHolders.insert(SpellAuraHolderMap::value_type(holder->GetId(), holder));
|
|
|
|
for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
if (Aura* aur = holder->GetAuraByEffectIndex(SpellEffectIndex(i)))
|
|
{
|
|
AddAuraToModList(aur);
|
|
}
|
|
|
|
holder->ApplyAuraModifiers(true, true); // This is the place where auras are actually applied onto the target
|
|
DEBUG_LOG("Holder of spell %u now is in use", holder->GetId());
|
|
|
|
// if aura deleted before boosts apply ignore
|
|
// this can be possible it it removed indirectly by triggered spell effect at ApplyModifier
|
|
if (holder->IsDeleted())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
holder->HandleSpellSpecificBoosts(true);
|
|
|
|
return true;
|
|
}
|
|
|
|
void Unit::AddAuraToModList(Aura* aura)
|
|
{
|
|
if (aura->GetModifier()->m_auraname < TOTAL_AURAS)
|
|
{
|
|
m_modAuras[aura->GetModifier()->m_auraname].push_back(aura);
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
|
|
{
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId);
|
|
if (!spellInfo)
|
|
{
|
|
return;
|
|
}
|
|
SpellAuraHolderMap::const_iterator i, next;
|
|
for (i = m_spellAuraHolders.begin(); i != m_spellAuraHolders.end(); i = next)
|
|
{
|
|
next = i;
|
|
++next;
|
|
uint32 i_spellId = (*i).second->GetId();
|
|
if ((*i).second && i_spellId && i_spellId != spellId)
|
|
{
|
|
if (sSpellMgr.IsRankSpellDueToSpell(spellInfo, i_spellId))
|
|
{
|
|
RemoveAurasDueToSpell(i_spellId);
|
|
|
|
if (m_spellAuraHolders.empty())
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
next = m_spellAuraHolders.begin();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Unit::RemoveNoStackAurasDueToAuraHolder(SpellAuraHolder* holder)
|
|
{
|
|
if (!holder)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
SpellEntry const* spellProto = holder->GetSpellProto();
|
|
if (!spellProto)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
uint32 spellId = holder->GetId();
|
|
|
|
// passive spell special case (only non stackable with ranks)
|
|
if (IsPassiveSpell(spellProto))
|
|
{
|
|
if (IsPassiveSpellStackableWithRanks(spellProto))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
uint32 firstHoT = 0;
|
|
for (int eff = 0; eff < MAX_EFFECT_INDEX; ++eff)
|
|
{
|
|
if (Aura* aura = holder->GetAuraByEffectIndex(SpellEffectIndex(eff)))
|
|
{
|
|
switch (aura->GetModifier()->m_auraname)
|
|
{
|
|
case SPELL_AURA_PERIODIC_HEAL:
|
|
case SPELL_AURA_OBS_MOD_HEALTH:
|
|
{
|
|
firstHoT = sSpellMgr.GetFirstSpellInChain(holder->GetId());
|
|
break;
|
|
}
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
if (firstHoT)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
SpellSpecific spellId_spec = GetSpellSpecific(spellId);
|
|
|
|
SpellAuraHolderMap::iterator i, next;
|
|
for (i = m_spellAuraHolders.begin(); i != m_spellAuraHolders.end(); i = next)
|
|
{
|
|
next = i;
|
|
++next;
|
|
if (!(*i).second)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
|
|
|
|
if (!i_spellProto)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
uint32 i_spellId = i_spellProto->Id;
|
|
|
|
// early checks that spellId is passive non stackable spell
|
|
if (IsPassiveSpell(i_spellProto))
|
|
{
|
|
// passive non-stackable spells not stackable only for same caster
|
|
if (holder->GetCasterGuid() != i->second->GetCasterGuid())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// passive non-stackable spells not stackable only with another rank of same spell
|
|
if (!sSpellMgr.IsRankSpellDueToSpell(spellProto, i_spellId))
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (i_spellId == spellId)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
bool is_triggered_by_spell = false;
|
|
// prevent triggering aura of removing aura that triggered it
|
|
for (int j = 0; j < MAX_EFFECT_INDEX; ++j)
|
|
if (i_spellProto->EffectTriggerSpell[j] == spellId)
|
|
{
|
|
is_triggered_by_spell = true;
|
|
}
|
|
|
|
// prevent triggered aura of removing aura that triggering it (triggered effect early some aura of parent spell
|
|
for (int j = 0; j < MAX_EFFECT_INDEX; ++j)
|
|
if (spellProto->EffectTriggerSpell[j] == i_spellId)
|
|
{
|
|
is_triggered_by_spell = true;
|
|
}
|
|
|
|
if (is_triggered_by_spell)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId);
|
|
|
|
// single allowed spell specific from same caster or from any caster at target
|
|
bool is_spellSpecPerTargetPerCaster = IsSingleFromSpellSpecificPerTargetPerCaster(spellId_spec, i_spellId_spec);
|
|
|
|
bool is_spellSpecPerTarget = IsSingleFromSpellSpecificPerTarget(spellId_spec, i_spellId_spec);
|
|
|
|
// HoTs in 1.x must be per target also
|
|
if (!is_spellSpecPerTarget && firstHoT && firstHoT == sSpellMgr.GetFirstSpellInChain(i_spellId))
|
|
{
|
|
is_spellSpecPerTarget = true;
|
|
}
|
|
|
|
if (is_spellSpecPerTarget || (is_spellSpecPerTargetPerCaster && holder->GetCasterGuid() == (*i).second->GetCasterGuid()))
|
|
{
|
|
// can not remove higher rank
|
|
if (sSpellMgr.IsRankSpellDueToSpell(spellProto, i_spellId))
|
|
if (CompareAuraRanks(spellId, i_spellId) < 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Its a parent aura (create this aura in ApplyModifier)
|
|
if ((*i).second->IsInUse())
|
|
{
|
|
sLog.outError("SpellAuraHolder (Spell %u) is in process but attempt removed at SpellAuraHolder (Spell %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAuraHolder", i->second->GetId(), holder->GetId());
|
|
continue;
|
|
}
|
|
RemoveAurasDueToSpell(i_spellId);
|
|
|
|
if (m_spellAuraHolders.empty())
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
next = m_spellAuraHolders.begin();
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
// spell with spell specific that allow single ranks for spell from diff caster
|
|
// same caster case processed or early or later
|
|
bool is_spellPerTarget = IsSingleFromSpellSpecificSpellRanksPerTarget(spellId_spec, i_spellId_spec);
|
|
if (is_spellPerTarget && holder->GetCasterGuid() != (*i).second->GetCasterGuid() && sSpellMgr.IsRankSpellDueToSpell(spellProto, i_spellId))
|
|
{
|
|
// can not remove higher rank
|
|
if (CompareAuraRanks(spellId, i_spellId) < 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Its a parent aura (create this aura in ApplyModifier)
|
|
if ((*i).second->IsInUse())
|
|
{
|
|
sLog.outError("SpellAuraHolder (Spell %u) is in process but attempt removed at SpellAuraHolder (Spell %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAuraHolder", i->second->GetId(), holder->GetId());
|
|
continue;
|
|
}
|
|
RemoveAurasDueToSpell(i_spellId);
|
|
|
|
if (m_spellAuraHolders.empty())
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
next = m_spellAuraHolders.begin();
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
// non single (per caster) per target spell specific (possible single spell per target at caster)
|
|
if (!is_spellSpecPerTargetPerCaster && !is_spellSpecPerTarget && sSpellMgr.IsNoStackSpellDueToSpell(spellId, i_spellId))
|
|
{
|
|
// Its a parent aura (create this aura in ApplyModifier)
|
|
if ((*i).second->IsInUse())
|
|
{
|
|
sLog.outError("SpellAuraHolder (Spell %u) is in process but attempt removed at SpellAuraHolder (Spell %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAuraHolder", i->second->GetId(), holder->GetId());
|
|
continue;
|
|
}
|
|
RemoveAurasDueToSpell(i_spellId);
|
|
|
|
if (m_spellAuraHolders.empty())
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
next = m_spellAuraHolders.begin();
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
// Potions stack aura by aura (elixirs/flask already checked)
|
|
if (spellProto->SpellFamilyName == SPELLFAMILY_POTION && i_spellProto->SpellFamilyName == SPELLFAMILY_POTION)
|
|
{
|
|
if (IsNoStackAuraDueToAura(spellId, i_spellId))
|
|
{
|
|
if (CompareAuraRanks(spellId, i_spellId) < 0)
|
|
{
|
|
return false; // can not remove higher rank
|
|
}
|
|
|
|
// Its a parent aura (create this aura in ApplyModifier)
|
|
if ((*i).second->IsInUse())
|
|
{
|
|
sLog.outError("SpellAuraHolder (Spell %u) is in process but attempt removed at SpellAuraHolder (Spell %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAuraHolder", i->second->GetId(), holder->GetId());
|
|
continue;
|
|
}
|
|
RemoveAurasDueToSpell(i_spellId);
|
|
|
|
if (m_spellAuraHolders.empty())
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
next = m_spellAuraHolders.begin();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Unit::RemoveAura(uint32 spellId, SpellEffectIndex effindex, Aura* except)
|
|
{
|
|
SpellAuraHolderBounds spair = GetSpellAuraHolderBounds(spellId);
|
|
for (SpellAuraHolderMap::iterator iter = spair.first; iter != spair.second;)
|
|
{
|
|
Aura* aur = iter->second->m_auras[effindex];
|
|
if (aur && aur != except)
|
|
{
|
|
RemoveSingleAuraFromSpellAuraHolder(iter->second, effindex);
|
|
// may remove holder
|
|
spair = GetSpellAuraHolderBounds(spellId);
|
|
iter = spair.first;
|
|
}
|
|
else
|
|
{
|
|
++iter;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAurasByCaster(ObjectGuid casterGuid)
|
|
{
|
|
for (SpellAuraHolderMap::iterator iter = m_spellAuraHolders.begin(); iter != m_spellAuraHolders.end();)
|
|
{
|
|
if (iter->second->GetCasterGuid() == casterGuid)
|
|
{
|
|
RemoveSpellAuraHolder(iter->second);
|
|
iter = m_spellAuraHolders.begin();
|
|
}
|
|
else
|
|
{
|
|
++iter;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAurasByCasterSpell(uint32 spellId, ObjectGuid casterGuid)
|
|
{
|
|
SpellAuraHolderBounds spair = GetSpellAuraHolderBounds(spellId);
|
|
for (SpellAuraHolderMap::iterator iter = spair.first; iter != spair.second;)
|
|
{
|
|
if (iter->second->GetCasterGuid() == casterGuid)
|
|
{
|
|
RemoveSpellAuraHolder(iter->second);
|
|
spair = GetSpellAuraHolderBounds(spellId);
|
|
iter = spair.first;
|
|
}
|
|
else
|
|
{
|
|
++iter;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveSingleAuraFromSpellAuraHolder(uint32 spellId, SpellEffectIndex effindex, ObjectGuid casterGuid, AuraRemoveMode mode)
|
|
{
|
|
SpellAuraHolderBounds spair = GetSpellAuraHolderBounds(spellId);
|
|
for (SpellAuraHolderMap::iterator iter = spair.first; iter != spair.second;)
|
|
{
|
|
Aura* aur = iter->second->m_auras[effindex];
|
|
if (aur && aur->GetCasterGuid() == casterGuid)
|
|
{
|
|
RemoveSingleAuraFromSpellAuraHolder(iter->second, effindex, mode);
|
|
spair = GetSpellAuraHolderBounds(spellId);
|
|
iter = spair.first;
|
|
}
|
|
else
|
|
{
|
|
++iter;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAuraHolderDueToSpellByDispel(uint32 spellId, uint32 stackAmount, ObjectGuid casterGuid, Unit* /*dispeller*/)
|
|
{
|
|
RemoveAuraHolderFromStack(spellId, stackAmount, casterGuid, AURA_REMOVE_BY_DISPEL);
|
|
}
|
|
|
|
void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
|
|
{
|
|
SpellAuraHolderBounds spair = GetSpellAuraHolderBounds(spellId);
|
|
for (SpellAuraHolderMap::iterator iter = spair.first; iter != spair.second;)
|
|
{
|
|
RemoveSpellAuraHolder(iter->second, AURA_REMOVE_BY_CANCEL);
|
|
spair = GetSpellAuraHolderBounds(spellId);
|
|
iter = spair.first;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAurasWithDispelType(DispelType type, ObjectGuid casterGuid)
|
|
{
|
|
// Create dispel mask by dispel type
|
|
uint32 dispelMask = GetDispellMask(type);
|
|
// Dispel all existing auras vs current dispel type
|
|
SpellAuraHolderMap& auras = GetSpellAuraHolderMap();
|
|
for (SpellAuraHolderMap::iterator itr = auras.begin(); itr != auras.end();)
|
|
{
|
|
SpellEntry const* spell = itr->second->GetSpellProto();
|
|
if (((1 << spell->Dispel) & dispelMask) && (!casterGuid || casterGuid == itr->second->GetCasterGuid()))
|
|
{
|
|
// Dispel aura
|
|
RemoveAurasDueToSpell(spell->Id);
|
|
itr = auras.begin();
|
|
}
|
|
else
|
|
{
|
|
++itr;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAuraHolderFromStack(uint32 spellId, uint32 stackAmount, ObjectGuid casterGuid, AuraRemoveMode mode)
|
|
{
|
|
SpellAuraHolderBounds spair = GetSpellAuraHolderBounds(spellId);
|
|
for (SpellAuraHolderMap::iterator iter = spair.first; iter != spair.second; ++iter)
|
|
{
|
|
if (!casterGuid || iter->second->GetCasterGuid() == casterGuid)
|
|
{
|
|
if (iter->second->ModStackAmount(-int32(stackAmount)))
|
|
{
|
|
RemoveSpellAuraHolder(iter->second, mode);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAurasDueToSpell(uint32 spellId, SpellAuraHolder* except, AuraRemoveMode mode)
|
|
{
|
|
SpellAuraHolderBounds bounds = GetSpellAuraHolderBounds(spellId);
|
|
for (SpellAuraHolderMap::iterator iter = bounds.first; iter != bounds.second;)
|
|
{
|
|
if (iter->second != except)
|
|
{
|
|
RemoveSpellAuraHolder(iter->second, mode);
|
|
bounds = GetSpellAuraHolderBounds(spellId);
|
|
iter = bounds.first;
|
|
}
|
|
else
|
|
{
|
|
++iter;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAurasDueToItemSpell(Item* castItem, uint32 spellId)
|
|
{
|
|
SpellAuraHolderBounds bounds = GetSpellAuraHolderBounds(spellId);
|
|
for (SpellAuraHolderMap::iterator iter = bounds.first; iter != bounds.second;)
|
|
{
|
|
if (iter->second->GetCastItemGuid() == castItem->GetObjectGuid())
|
|
{
|
|
RemoveSpellAuraHolder(iter->second);
|
|
bounds = GetSpellAuraHolderBounds(spellId);
|
|
iter = bounds.first;
|
|
}
|
|
else
|
|
{
|
|
++iter;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAurasWithInterruptFlags(uint32 flags)
|
|
{
|
|
for (SpellAuraHolderMap::iterator iter = m_spellAuraHolders.begin(); iter != m_spellAuraHolders.end();)
|
|
{
|
|
if (iter->second->GetSpellProto()->AuraInterruptFlags & flags)
|
|
{
|
|
RemoveSpellAuraHolder(iter->second);
|
|
iter = m_spellAuraHolders.begin();
|
|
}
|
|
else
|
|
{
|
|
++iter;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAurasWithAttribute(uint32 flags)
|
|
{
|
|
for (SpellAuraHolderMap::iterator iter = m_spellAuraHolders.begin(); iter != m_spellAuraHolders.end();)
|
|
{
|
|
if (iter->second->GetSpellProto()->HasAttribute((SpellAttributes)flags))
|
|
{
|
|
RemoveSpellAuraHolder(iter->second);
|
|
iter = m_spellAuraHolders.begin();
|
|
}
|
|
else
|
|
{
|
|
++iter;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveNotOwnTrackedTargetAuras()
|
|
{
|
|
// tracked aura targets from other casters are removed if the phase does no more fit
|
|
for (SpellAuraHolderMap::iterator iter = m_spellAuraHolders.begin(); iter != m_spellAuraHolders.end();)
|
|
{
|
|
TrackedAuraType trackedType = iter->second->GetTrackedAuraType();
|
|
if (!trackedType)
|
|
{
|
|
++iter;
|
|
continue;
|
|
}
|
|
|
|
if (iter->second->GetCasterGuid() != GetObjectGuid())
|
|
{
|
|
RemoveSpellAuraHolder(iter->second);
|
|
iter = m_spellAuraHolders.begin();
|
|
continue;
|
|
}
|
|
|
|
++iter;
|
|
}
|
|
|
|
// tracked aura targets at other targets
|
|
for (uint8 type = TRACK_AURA_TYPE_SINGLE_TARGET; type < MAX_TRACKED_AURA_TYPES; ++type)
|
|
{
|
|
TrackedAuraTargetMap& scTargets = GetTrackedAuraTargets(TrackedAuraType(type));
|
|
for (TrackedAuraTargetMap::iterator itr = scTargets.begin(); itr != scTargets.end();)
|
|
{
|
|
SpellEntry const* itr_spellEntry = itr->first;
|
|
ObjectGuid itr_targetGuid = itr->second;
|
|
|
|
if (itr_targetGuid != GetObjectGuid())
|
|
{
|
|
scTargets.erase(itr); // remove for caster in any case
|
|
|
|
// remove from target if target found
|
|
if (Unit* itr_target = GetMap()->GetUnit(itr_targetGuid))
|
|
{
|
|
itr_target->RemoveAurasByCasterSpell(itr_spellEntry->Id, GetObjectGuid());
|
|
}
|
|
|
|
itr = scTargets.begin(); // list can be changed at remove aura
|
|
continue;
|
|
}
|
|
|
|
++itr;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveSpellAuraHolder(SpellAuraHolder* holder, AuraRemoveMode mode)
|
|
{
|
|
// Statue unsummoned at holder remove
|
|
SpellEntry const* AurSpellInfo = holder->GetSpellProto();
|
|
Totem* statue = NULL;
|
|
Unit* caster = holder->GetCaster();
|
|
if (IsChanneledSpell(AurSpellInfo) && caster)
|
|
if (caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->IsTotem() && ((Totem*)caster)->GetTotemType() == TOTEM_STATUE)
|
|
{
|
|
statue = ((Totem*)caster);
|
|
}
|
|
|
|
if (m_spellAuraHoldersUpdateIterator != m_spellAuraHolders.end() && m_spellAuraHoldersUpdateIterator->second == holder)
|
|
{
|
|
++m_spellAuraHoldersUpdateIterator;
|
|
}
|
|
|
|
SpellAuraHolderBounds bounds = GetSpellAuraHolderBounds(holder->GetId());
|
|
for (SpellAuraHolderMap::iterator itr = bounds.first; itr != bounds.second; ++itr)
|
|
{
|
|
if (itr->second == holder)
|
|
{
|
|
m_spellAuraHolders.erase(itr);
|
|
break;
|
|
}
|
|
}
|
|
|
|
holder->SetRemoveMode(mode);
|
|
holder->UnregisterAndCleanupTrackedAuras();
|
|
|
|
for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
{
|
|
if (Aura* aura = holder->m_auras[i])
|
|
{
|
|
RemoveAura(aura, mode);
|
|
}
|
|
}
|
|
|
|
holder->_RemoveSpellAuraHolder();
|
|
|
|
if (mode != AURA_REMOVE_BY_DELETE)
|
|
{
|
|
holder->HandleSpellSpecificBoosts(false);
|
|
}
|
|
|
|
if (statue)
|
|
{
|
|
statue->UnSummon();
|
|
}
|
|
|
|
// If holder in use (removed from code that plan access to it data after return)
|
|
// store it in holder list with delayed deletion
|
|
if (holder->IsInUse())
|
|
{
|
|
holder->SetDeleted();
|
|
m_deletedHolders.push_back(holder);
|
|
}
|
|
else
|
|
{
|
|
delete holder;
|
|
}
|
|
|
|
if (mode != AURA_REMOVE_BY_EXPIRE && IsChanneledSpell(AurSpellInfo) && !IsAreaOfEffectSpell(AurSpellInfo) &&
|
|
caster && caster->GetObjectGuid() != GetObjectGuid())
|
|
{
|
|
caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveSingleAuraFromSpellAuraHolder(SpellAuraHolder* holder, SpellEffectIndex index, AuraRemoveMode mode)
|
|
{
|
|
Aura* aura = holder->GetAuraByEffectIndex(index);
|
|
if (!aura)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (aura->IsLastAuraOnHolder())
|
|
{
|
|
RemoveSpellAuraHolder(holder, mode);
|
|
}
|
|
else
|
|
{
|
|
RemoveAura(aura, mode);
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAura(Aura* Aur, AuraRemoveMode mode)
|
|
{
|
|
// remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
|
|
if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
|
|
{
|
|
m_modAuras[Aur->GetModifier()->m_auraname].remove(Aur);
|
|
}
|
|
|
|
// Set remove mode
|
|
Aur->SetRemoveMode(mode);
|
|
|
|
// some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
|
|
// remove aura from list before to prevent deleting it before
|
|
/// m_Auras.erase(i);
|
|
|
|
DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Aura %u now is remove mode %d", Aur->GetModifier()->m_auraname, mode);
|
|
|
|
// aura _MUST_ be remove from holder before unapply.
|
|
// un-apply code expected that aura not find by diff searches
|
|
// in another case it can be double removed for example, if target die/etc in un-apply process.
|
|
Aur->GetHolder()->RemoveAura(Aur->GetEffIndex());
|
|
|
|
// some auras also need to apply modifier (on caster) on remove
|
|
if (mode == AURA_REMOVE_BY_DELETE)
|
|
{
|
|
switch (Aur->GetModifier()->m_auraname)
|
|
{
|
|
// need properly undo any auras with player-caster mover set (or will crash at next caster move packet)
|
|
case SPELL_AURA_MOD_POSSESS:
|
|
case SPELL_AURA_MOD_POSSESS_PET:
|
|
Aur->ApplyModifier(false, true);
|
|
break;
|
|
default: break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Aur->ApplyModifier(false, true);
|
|
}
|
|
|
|
// If aura in use (removed from code that plan access to it data after return)
|
|
// store it in aura list with delayed deletion
|
|
if (Aur->IsInUse())
|
|
{
|
|
m_deletedAuras.push_back(Aur);
|
|
}
|
|
else
|
|
{
|
|
delete Aur;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAllAuras(AuraRemoveMode mode /*= AURA_REMOVE_BY_DEFAULT*/)
|
|
{
|
|
while (!m_spellAuraHolders.empty())
|
|
{
|
|
SpellAuraHolderMap::iterator iter = m_spellAuraHolders.begin();
|
|
RemoveSpellAuraHolder(iter->second, mode);
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAllAurasOnDeath()
|
|
{
|
|
// used just after dieing to remove all visible auras
|
|
// and disable the mods for the passive ones
|
|
for (SpellAuraHolderMap::iterator iter = m_spellAuraHolders.begin(); iter != m_spellAuraHolders.end();)
|
|
{
|
|
if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
|
|
{
|
|
RemoveSpellAuraHolder(iter->second, AURA_REMOVE_BY_DEATH);
|
|
iter = m_spellAuraHolders.begin();
|
|
}
|
|
else
|
|
{
|
|
++iter;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAllAurasOnEvade()
|
|
{
|
|
// used when evading to remove all auras except some special auras
|
|
// Fly should not be removed on evade - neither should linked auras
|
|
// Some cosmetic script auras should not be removed on evade either
|
|
for (SpellAuraHolderMap::iterator iter = m_spellAuraHolders.begin(); iter != m_spellAuraHolders.end();)
|
|
{
|
|
SpellEntry const* proto = iter->second->GetSpellProto();
|
|
if (IsSpellRemovedOnEvade(proto))
|
|
{
|
|
RemoveSpellAuraHolder(iter->second, AURA_REMOVE_BY_DEFAULT);
|
|
iter = m_spellAuraHolders.begin();
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
|
|
if ((GetTypeId() == TYPEID_UNIT) && HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED))
|
|
{
|
|
RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED);
|
|
}
|
|
}
|
|
|
|
void Unit::DelaySpellAuraHolder(uint32 spellId, int32 delaytime, ObjectGuid casterGuid)
|
|
{
|
|
SpellAuraHolderBounds bounds = GetSpellAuraHolderBounds(spellId);
|
|
for (SpellAuraHolderMap::iterator iter = bounds.first; iter != bounds.second; ++iter)
|
|
{
|
|
SpellAuraHolder* holder = iter->second;
|
|
|
|
if (casterGuid != holder->GetCasterGuid())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (holder->GetAuraDuration() < delaytime)
|
|
{
|
|
holder->SetAuraDuration(0);
|
|
}
|
|
else
|
|
{
|
|
holder->SetAuraDuration(holder->GetAuraDuration() - delaytime);
|
|
}
|
|
|
|
holder->UpdateAuraDuration();
|
|
|
|
DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Spell %u partially interrupted on %s, new duration: %u ms", spellId, GetGuidStr().c_str(), holder->GetAuraDuration());
|
|
}
|
|
}
|
|
|
|
void Unit::_RemoveAllAuraMods()
|
|
{
|
|
for (SpellAuraHolderMap::const_iterator i = m_spellAuraHolders.begin(); i != m_spellAuraHolders.end(); ++i)
|
|
{
|
|
(*i).second->ApplyAuraModifiers(false);
|
|
}
|
|
}
|
|
|
|
void Unit::_ApplyAllAuraMods()
|
|
{
|
|
for (SpellAuraHolderMap::const_iterator i = m_spellAuraHolders.begin(); i != m_spellAuraHolders.end(); ++i)
|
|
{
|
|
(*i).second->ApplyAuraModifiers(true);
|
|
}
|
|
}
|
|
|
|
bool Unit::HasAuraType(AuraType auraType) const
|
|
{
|
|
return !GetAurasByType(auraType).empty();
|
|
}
|
|
|
|
bool Unit::HasAffectedAura(AuraType auraType, SpellEntry const* spellProto) const
|
|
{
|
|
Unit::AuraList const& auras = GetAurasByType(auraType);
|
|
|
|
for (Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
|
|
{
|
|
if ((*itr)->isAffectedOnSpell(spellProto))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
Aura* Unit::GetAura(uint32 spellId, SpellEffectIndex effindex)
|
|
{
|
|
SpellAuraHolderBounds bounds = GetSpellAuraHolderBounds(spellId);
|
|
if (bounds.first != bounds.second)
|
|
{
|
|
return bounds.first->second->GetAuraByEffectIndex(effindex);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
Aura* Unit::GetAura(AuraType type, SpellFamily family, uint64 familyFlag, ObjectGuid casterGuid)
|
|
{
|
|
AuraList const& auras = GetAurasByType(type);
|
|
for (AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
|
|
if ((*i)->GetSpellProto()->IsFitToFamily(family, familyFlag) &&
|
|
(!casterGuid || (*i)->GetCasterGuid() == casterGuid))
|
|
{
|
|
return *i;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool Unit::HasAura(uint32 spellId, SpellEffectIndex effIndex) const
|
|
{
|
|
//Find all auras with corresponding spellid, can be more than one
|
|
SpellAuraHolderConstBounds spair = GetSpellAuraHolderBounds(spellId);
|
|
for (SpellAuraHolderMap::const_iterator i_holder = spair.first; i_holder != spair.second; ++i_holder)
|
|
if (i_holder->second->GetAuraByEffectIndex(effIndex))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Unit::AddDynObject(DynamicObject* dynObj)
|
|
{
|
|
m_dynObjGUIDs.push_back(dynObj->GetObjectGuid());
|
|
}
|
|
|
|
void Unit::RemoveDynObject(uint32 spellid)
|
|
{
|
|
if (m_dynObjGUIDs.empty())
|
|
{
|
|
return;
|
|
}
|
|
for (GuidList::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
|
|
{
|
|
DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
|
|
if (!dynObj)
|
|
{
|
|
i = m_dynObjGUIDs.erase(i);
|
|
}
|
|
else if (spellid == 0 || dynObj->GetSpellId() == spellid)
|
|
{
|
|
dynObj->Delete();
|
|
i = m_dynObjGUIDs.erase(i);
|
|
}
|
|
else
|
|
{
|
|
++i;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAllDynObjects()
|
|
{
|
|
while (!m_dynObjGUIDs.empty())
|
|
{
|
|
if (DynamicObject* dynObj = GetMap()->GetDynamicObject(*m_dynObjGUIDs.begin()))
|
|
{
|
|
dynObj->Delete();
|
|
}
|
|
m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
|
|
}
|
|
}
|
|
|
|
DynamicObject* Unit::GetDynObject(uint32 spellId, SpellEffectIndex effIndex)
|
|
{
|
|
for (GuidList::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
|
|
{
|
|
DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
|
|
if (!dynObj)
|
|
{
|
|
i = m_dynObjGUIDs.erase(i);
|
|
continue;
|
|
}
|
|
|
|
if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex)
|
|
{
|
|
return dynObj;
|
|
}
|
|
++i;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
DynamicObject* Unit::GetDynObject(uint32 spellId)
|
|
{
|
|
for (GuidList::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
|
|
{
|
|
DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
|
|
if (!dynObj)
|
|
{
|
|
i = m_dynObjGUIDs.erase(i);
|
|
continue;
|
|
}
|
|
|
|
if (dynObj->GetSpellId() == spellId)
|
|
{
|
|
return dynObj;
|
|
}
|
|
++i;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
GameObject* Unit::GetGameObject(uint32 spellId) const
|
|
{
|
|
for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end(); ++i)
|
|
if ((*i)->GetSpellId() == spellId)
|
|
{
|
|
return *i;
|
|
}
|
|
|
|
WildGameObjectMap::const_iterator find = m_wildGameObjs.find(spellId);
|
|
if (find != m_wildGameObjs.end())
|
|
{
|
|
return GetMap()->GetGameObject(find->second); // Can be NULL
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void Unit::AddGameObject(GameObject* gameObj)
|
|
{
|
|
MANGOS_ASSERT(gameObj && !gameObj->GetOwnerGuid());
|
|
m_gameObj.push_back(gameObj);
|
|
gameObj->SetOwnerGuid(GetObjectGuid());
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER && gameObj->GetSpellId())
|
|
{
|
|
SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
|
|
// Need disable spell use for owner
|
|
if (createBySpell && createBySpell->HasAttribute(SPELL_ATTR_DISABLED_WHILE_ACTIVE))
|
|
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existing cases)
|
|
{
|
|
((Player*)this)->AddSpellAndCategoryCooldowns(createBySpell, 0, NULL, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::AddWildGameObject(GameObject* gameObj)
|
|
{
|
|
MANGOS_ASSERT(gameObj && gameObj->GetOwnerGuid().IsEmpty());
|
|
m_wildGameObjs[gameObj->GetSpellId()] = gameObj->GetObjectGuid();
|
|
|
|
// As of 335 there are no wild-summon spells with SPELL_ATTR_DISABLED_WHILE_ACTIVE
|
|
|
|
// Remove outdated wild summoned GOs
|
|
for (WildGameObjectMap::iterator itr = m_wildGameObjs.begin(); itr != m_wildGameObjs.end();)
|
|
{
|
|
GameObject* pGo = GetMap()->GetGameObject(itr->second);
|
|
if (pGo)
|
|
{
|
|
++itr;
|
|
}
|
|
else
|
|
{
|
|
m_wildGameObjs.erase(itr++);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveGameObject(GameObject* gameObj, bool del)
|
|
{
|
|
MANGOS_ASSERT(gameObj && gameObj->GetOwnerGuid() == GetObjectGuid());
|
|
|
|
gameObj->SetOwnerGuid(ObjectGuid());
|
|
|
|
// GO created by some spell
|
|
if (uint32 spellid = gameObj->GetSpellId())
|
|
{
|
|
RemoveAurasDueToSpell(spellid);
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid);
|
|
// Need activate spell use for owner
|
|
if (createBySpell && createBySpell->HasAttribute(SPELL_ATTR_DISABLED_WHILE_ACTIVE))
|
|
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existing cases)
|
|
{
|
|
((Player*)this)->SendCooldownEvent(createBySpell);
|
|
}
|
|
}
|
|
}
|
|
|
|
m_gameObj.remove(gameObj);
|
|
|
|
if (del)
|
|
{
|
|
gameObj->SetRespawnTime(0);
|
|
gameObj->Delete();
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveGameObject(uint32 spellid, bool del)
|
|
{
|
|
if (m_gameObj.empty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
GameObjectList::iterator i, next;
|
|
for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
|
|
{
|
|
next = i;
|
|
if (spellid == 0 || (*i)->GetSpellId() == spellid)
|
|
{
|
|
(*i)->SetOwnerGuid(ObjectGuid());
|
|
if (del)
|
|
{
|
|
(*i)->SetRespawnTime(0);
|
|
(*i)->Delete();
|
|
}
|
|
|
|
next = m_gameObj.erase(i);
|
|
}
|
|
else
|
|
{
|
|
++next;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAllGameObjects()
|
|
{
|
|
// remove references to unit
|
|
for (GameObjectList::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
|
|
{
|
|
(*i)->SetOwnerGuid(ObjectGuid());
|
|
(*i)->SetRespawnTime(0);
|
|
(*i)->Delete();
|
|
i = m_gameObj.erase(i);
|
|
}
|
|
|
|
// wild summoned GOs - only remove references, do not remove GOs
|
|
m_wildGameObjs.clear();
|
|
}
|
|
|
|
void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage* log)
|
|
{
|
|
WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16 + 4 + 4 + 1 + 4 + 4 + 1 + 1 + 4 + 4 + 1)); // we guess size
|
|
data << log->target->GetPackGUID();
|
|
data << log->attacker->GetPackGUID();
|
|
data << uint32(log->SpellID);
|
|
data << uint32(log->damage); // damage amount
|
|
data << uint8(log->school); // damage school
|
|
data << uint32(log->absorb); // AbsorbedDamage
|
|
data << uint32(log->resist); // resist
|
|
data << uint8(log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
|
|
data << uint8(log->unused); // unused
|
|
data << uint32(log->blocked); // blocked
|
|
data << uint32(log->HitInfo);
|
|
data << uint8(0); // flag to use extend data
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Unit::SendSpellNonMeleeDamageLog(Unit* target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
|
|
{
|
|
SpellNonMeleeDamage log(this, target, SpellID, GetFirstSchoolInMask(damageSchoolMask));
|
|
log.damage = Damage - AbsorbedDamage - Resist - Blocked;
|
|
log.absorb = AbsorbedDamage;
|
|
log.resist = Resist;
|
|
log.physicalLog = PhysicalDamage;
|
|
log.blocked = Blocked;
|
|
log.HitInfo = SPELL_HIT_TYPE_UNK1 | SPELL_HIT_TYPE_UNK3 | SPELL_HIT_TYPE_UNK6;
|
|
if (CriticalHit)
|
|
{
|
|
log.HitInfo |= SPELL_HIT_TYPE_CRIT;
|
|
}
|
|
SendSpellNonMeleeDamageLog(&log);
|
|
}
|
|
|
|
void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo* pInfo)
|
|
{
|
|
Aura* aura = pInfo->aura;
|
|
Modifier* mod = aura->GetModifier();
|
|
|
|
WorldPacket data(SMSG_PERIODICAURALOG, 30);
|
|
data << aura->GetTarget()->GetPackGUID();
|
|
data << aura->GetCasterGuid().WriteAsPacked();
|
|
data << uint32(aura->GetId()); // spellId
|
|
data << uint32(1); // count
|
|
data << uint32(mod->m_auraname); // auraId
|
|
switch (mod->m_auraname)
|
|
{
|
|
case SPELL_AURA_PERIODIC_DAMAGE:
|
|
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
|
|
data << uint32(pInfo->damage); // damage
|
|
data << uint32(aura->GetSpellProto()->School);
|
|
data << uint32(pInfo->absorb); // absorb
|
|
data << uint32(pInfo->resist); // resist
|
|
break;
|
|
case SPELL_AURA_PERIODIC_HEAL:
|
|
case SPELL_AURA_OBS_MOD_HEALTH:
|
|
data << uint32(pInfo->damage); // damage
|
|
break;
|
|
case SPELL_AURA_OBS_MOD_MANA:
|
|
case SPELL_AURA_PERIODIC_ENERGIZE:
|
|
data << uint32(mod->m_miscvalue); // power type
|
|
data << uint32(pInfo->damage); // damage
|
|
break;
|
|
case SPELL_AURA_PERIODIC_MANA_LEECH:
|
|
data << uint32(mod->m_miscvalue); // power type
|
|
data << uint32(pInfo->damage); // amount
|
|
data << float(pInfo->multiplier); // gain multiplier
|
|
break;
|
|
default:
|
|
sLog.outError("Unit::SendPeriodicAuraLog: unknown aura %u", uint32(mod->m_auraname));
|
|
return;
|
|
}
|
|
|
|
aura->GetTarget()->SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Unit::ProcDamageAndSpell(Unit* pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const* procSpell)
|
|
{
|
|
// Not much to do if no flags are set.
|
|
if (procAttacker)
|
|
{
|
|
ProcDamageAndSpellFor(false, pVictim, procAttacker, procExtra, attType, procSpell, amount);
|
|
}
|
|
// Now go on with a victim's events'n'auras
|
|
// Not much to do if no flags are set or there is no victim
|
|
if (pVictim && pVictim->IsAlive() && procVictim)
|
|
{
|
|
pVictim->ProcDamageAndSpellFor(true, this, procVictim, procExtra, attType, procSpell, amount);
|
|
}
|
|
}
|
|
|
|
void Unit::SendSpellMiss(Unit* target, uint32 spellID, SpellMissInfo missInfo)
|
|
{
|
|
WorldPacket data(SMSG_SPELLLOGMISS, (4 + 8 + 1 + 4 + 8 + 1 + (missInfo == SPELL_MISS_NONE ? 0 : 8)));
|
|
data << uint32(spellID);
|
|
data << GetObjectGuid();
|
|
data << uint8(0); // can be 0 or 1
|
|
data << uint32(1); // target count
|
|
// for(i = 0; i < target count; ++i)
|
|
data << target->GetObjectGuid(); // target GUID
|
|
data << uint8(missInfo);
|
|
if (missInfo != SPELL_MISS_NONE)
|
|
{
|
|
data << float(0) << float(0); // unk
|
|
}
|
|
// end loop
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Unit::SendAttackStateUpdate(CalcDamageInfo* damageInfo)
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
|
|
|
|
WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16 + 45)); // we guess size
|
|
data << (uint32)damageInfo->HitInfo;
|
|
data << GetPackGUID();
|
|
data << damageInfo->target->GetPackGUID();
|
|
data << (uint32)(damageInfo->damage); // Full damage
|
|
|
|
data << (uint8)1; // Sub damage count
|
|
//=== Sub damage description
|
|
data << uint32(GetFirstSchoolInMask(damageInfo->damageSchoolMask));
|
|
data << float(damageInfo->damage); // sub damage
|
|
data << uint32(damageInfo->damage); // Sub Damage
|
|
data << uint32(damageInfo->absorb); // Absorb
|
|
data << uint32(damageInfo->resist); // Resist
|
|
//=================================================
|
|
data << uint32(damageInfo->TargetState);
|
|
if (damageInfo->absorb == 0) // also 0x3E8 = 0x3E8, check when that happens
|
|
{
|
|
data << (uint32)0;
|
|
}
|
|
else
|
|
{
|
|
data << (uint32) - 1;
|
|
}
|
|
|
|
data << uint32(0); // spell id, seen with heroic strike and disarm as examples.
|
|
// HITINFO_NOACTION normally set if spell
|
|
data << uint32(damageInfo->blocked_amount);
|
|
SendMessageToSet(&data, true); /**/
|
|
}
|
|
|
|
void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit* target, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
|
|
{
|
|
CalcDamageInfo dmgInfo;
|
|
dmgInfo.HitInfo = HitInfo;
|
|
dmgInfo.attacker = this;
|
|
dmgInfo.target = target;
|
|
dmgInfo.damage = Damage - AbsorbDamage - Resist - BlockedAmount;
|
|
dmgInfo.damageSchoolMask = damageSchoolMask;
|
|
dmgInfo.absorb = AbsorbDamage;
|
|
dmgInfo.resist = Resist;
|
|
dmgInfo.TargetState = TargetState;
|
|
dmgInfo.blocked_amount = BlockedAmount;
|
|
SendAttackStateUpdate(&dmgInfo);
|
|
}
|
|
|
|
void Unit::SetPowerType(Powers new_powertype)
|
|
{
|
|
// set power type
|
|
SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
|
|
|
|
// group updates
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (((Player*)this)->GetGroup())
|
|
{
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
|
|
}
|
|
}
|
|
else if (((Creature*)this)->IsPet())
|
|
{
|
|
Pet* pet = ((Pet*)this);
|
|
if (pet->isControlled())
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
{
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
|
|
}
|
|
}
|
|
}
|
|
|
|
// special cases for power type switching (druid and pets only)
|
|
if (GetTypeId() == TYPEID_PLAYER || (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsPet()))
|
|
{
|
|
uint32 maxValue = GetCreatePowers(new_powertype);
|
|
uint32 curValue = maxValue;
|
|
|
|
// special cases with current power = 0
|
|
if (new_powertype == POWER_RAGE)
|
|
{
|
|
curValue = 0;
|
|
}
|
|
|
|
// set power (except for mana)
|
|
if (new_powertype != POWER_MANA)
|
|
{
|
|
SetMaxPower(new_powertype, maxValue);
|
|
SetPower(new_powertype, curValue);
|
|
}
|
|
}
|
|
}
|
|
|
|
FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
|
|
{
|
|
FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
|
|
if (!entry)
|
|
{
|
|
static ObjectGuid guid; // prevent repeating spam same faction problem
|
|
|
|
if (GetObjectGuid() != guid)
|
|
{
|
|
guid = GetObjectGuid();
|
|
|
|
if (guid.GetHigh() == HIGHGUID_PET)
|
|
{
|
|
sLog.outError("%s (base creature entry %u) have invalid faction template id %u, owner %s", GetGuidStr().c_str(), GetEntry(), getFaction(), ((Pet*)this)->GetOwnerGuid().GetString().c_str());
|
|
}
|
|
else
|
|
{
|
|
sLog.outError("%s have invalid faction template id %u", GetGuidStr().c_str(), getFaction());
|
|
}
|
|
}
|
|
}
|
|
return entry;
|
|
}
|
|
|
|
bool Unit::IsHostileTo(Unit const* unit) const
|
|
{
|
|
// always non-hostile to self
|
|
if (unit == this)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// always non-hostile to GM in GM mode
|
|
if (unit->GetTypeId() == TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// always hostile to enemy
|
|
if (getVictim() == unit || unit->getVictim() == this)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// test pet/charm masters instead pers/charmeds
|
|
Unit const* testerOwner = GetCharmerOrOwner();
|
|
Unit const* targetOwner = unit->GetCharmerOrOwner();
|
|
|
|
// always hostile to owner's enemy
|
|
if (testerOwner && (testerOwner->getVictim() == unit || unit->getVictim() == testerOwner))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// always hostile to enemy owner
|
|
if (targetOwner && (getVictim() == targetOwner || targetOwner->getVictim() == this))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// always hostile to owner of owner's enemy
|
|
if (testerOwner && targetOwner && (testerOwner->getVictim() == targetOwner || targetOwner->getVictim() == testerOwner))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
Unit const* tester = testerOwner ? testerOwner : this;
|
|
Unit const* target = targetOwner ? targetOwner : unit;
|
|
|
|
// always non-hostile to target with common owner, or to owner/pet
|
|
if (tester == target)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// special cases (Duel, etc)
|
|
if (tester->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Player const* pTester = (Player const*)tester;
|
|
Player const* pTarget = (Player const*)target;
|
|
|
|
// Duel
|
|
if (pTester->IsInDuelWith(pTarget))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Group
|
|
if (pTester->GetGroup() && pTester->GetGroup() == pTarget->GetGroup())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Sanctuary
|
|
if (pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// PvP FFA state
|
|
if (pTester->IsFFAPvP() && pTarget->IsFFAPvP())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
//= PvP states
|
|
// Green/Blue (can't attack)
|
|
if (pTester->GetTeam() == pTarget->GetTeam())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Red (can attack) if true, Blue/Yellow (can't attack) in another case
|
|
return pTester->IsPvP() && pTarget->IsPvP();
|
|
}
|
|
|
|
// faction base cases
|
|
FactionTemplateEntry const* tester_faction = tester->getFactionTemplateEntry();
|
|
FactionTemplateEntry const* target_faction = target->getFactionTemplateEntry();
|
|
if (!tester_faction || !target_faction)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (target->isAttackingPlayer() && tester->IsContestedGuard())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// PvC forced reaction and reputation case
|
|
if (tester->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (target_faction->faction)
|
|
{
|
|
// forced reaction
|
|
if (ReputationRank const* force = ((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
|
|
{
|
|
return *force <= REP_HOSTILE;
|
|
}
|
|
|
|
// if faction have reputation then hostile state for tester at 100% dependent from at_war state
|
|
if (FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
|
|
if (FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
|
|
{
|
|
return (factionState->Flags & FACTION_FLAG_AT_WAR);
|
|
}
|
|
}
|
|
}
|
|
// CvP forced reaction and reputation case
|
|
else if (target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (tester_faction->faction)
|
|
{
|
|
// forced reaction
|
|
if (ReputationRank const* force = ((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
|
|
{
|
|
return *force <= REP_HOSTILE;
|
|
}
|
|
|
|
// apply reputation state
|
|
FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
|
|
if (raw_tester_faction && raw_tester_faction->reputationListID >= 0)
|
|
{
|
|
return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) <= REP_HOSTILE;
|
|
}
|
|
}
|
|
}
|
|
|
|
// common faction based case (CvC,PvC,CvP)
|
|
return tester_faction->IsHostileTo(*target_faction);
|
|
}
|
|
|
|
bool Unit::IsFriendlyTo(Unit const* unit) const
|
|
{
|
|
// always friendly to self
|
|
if (unit == this)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// always friendly to GM in GM mode
|
|
if (unit->GetTypeId() == TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// always non-friendly to enemy
|
|
if (getVictim() == unit || unit->getVictim() == this)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// test pet/charm masters instead pers/charmeds
|
|
Unit const* testerOwner = GetCharmerOrOwner();
|
|
Unit const* targetOwner = unit->GetCharmerOrOwner();
|
|
|
|
// always non-friendly to owner's enemy
|
|
if (testerOwner && (testerOwner->getVictim() == unit || unit->getVictim() == testerOwner))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// always non-friendly to enemy owner
|
|
if (targetOwner && (getVictim() == targetOwner || targetOwner->getVictim() == this))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// always non-friendly to owner of owner's enemy
|
|
if (testerOwner && targetOwner && (testerOwner->getVictim() == targetOwner || targetOwner->getVictim() == testerOwner))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Unit const* tester = testerOwner ? testerOwner : this;
|
|
Unit const* target = targetOwner ? targetOwner : unit;
|
|
|
|
// always friendly to target with common owner, or to owner/pet
|
|
if (tester == target)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// special cases (Duel)
|
|
if (tester->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Player const* pTester = (Player const*)tester;
|
|
Player const* pTarget = (Player const*)target;
|
|
|
|
// Duel
|
|
if (pTester->IsInDuelWith(pTarget))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Group
|
|
if (pTester->GetGroup() && pTester->GetGroup() == pTarget->GetGroup())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Sanctuary
|
|
if (pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// PvP FFA state
|
|
if (pTester->IsFFAPvP() && pTarget->IsFFAPvP())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
//= PvP states
|
|
// Green/Blue (non-attackable)
|
|
if (pTester->GetTeam() == pTarget->GetTeam())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
|
|
return !pTarget->IsPvP();
|
|
}
|
|
|
|
// faction base cases
|
|
FactionTemplateEntry const* tester_faction = tester->getFactionTemplateEntry();
|
|
FactionTemplateEntry const* target_faction = target->getFactionTemplateEntry();
|
|
if (!tester_faction || !target_faction)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (target->isAttackingPlayer() && tester->IsContestedGuard())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// PvC forced reaction and reputation case
|
|
if (tester->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (target_faction->faction)
|
|
{
|
|
// forced reaction
|
|
if (ReputationRank const* force = ((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
|
|
{
|
|
return *force >= REP_FRIENDLY;
|
|
}
|
|
|
|
// if faction have reputation then friendly state for tester at 100% dependent from at_war state
|
|
if (FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
|
|
if (FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
|
|
{
|
|
return !(factionState->Flags & FACTION_FLAG_AT_WAR);
|
|
}
|
|
}
|
|
}
|
|
// CvP forced reaction and reputation case
|
|
else if (target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (tester_faction->faction)
|
|
{
|
|
// forced reaction
|
|
if (ReputationRank const* force = ((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
|
|
{
|
|
return *force >= REP_FRIENDLY;
|
|
}
|
|
|
|
// apply reputation state
|
|
if (FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
|
|
if (raw_tester_faction->reputationListID >= 0)
|
|
{
|
|
return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) >= REP_FRIENDLY;
|
|
}
|
|
}
|
|
}
|
|
|
|
// common faction based case (CvC,PvC,CvP)
|
|
return tester_faction->IsFriendlyTo(*target_faction);
|
|
}
|
|
|
|
bool Unit::IsHostileToPlayers() const
|
|
{
|
|
FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
|
|
if (!my_faction || !my_faction->faction)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
|
|
if (raw_faction && raw_faction->reputationListID >= 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return my_faction->IsHostileToPlayers();
|
|
}
|
|
|
|
bool Unit::IsNeutralToAll() const
|
|
{
|
|
FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
|
|
if (!my_faction || !my_faction->faction)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
|
|
if (raw_faction && raw_faction->reputationListID >= 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return my_faction->IsNeutralToAll();
|
|
}
|
|
|
|
bool Unit::Attack(Unit* victim, bool meleeAttack)
|
|
{
|
|
if (!victim || victim == this)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// dead units can neither attack nor be attacked
|
|
if (!IsAlive() || !victim->IsInWorld() || !victim->IsAlive())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// player can not attack in mount state
|
|
if (GetTypeId() == TYPEID_PLAYER && IsMounted())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// nobody can attack GM in GM-mode
|
|
if (victim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (((Player*)victim)->isGameMaster())
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (((Creature*)victim)->IsInEvadeMode())
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
|
|
if (HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
|
|
{
|
|
RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
|
|
}
|
|
|
|
// in fighting already
|
|
if (m_attacking)
|
|
{
|
|
if (m_attacking == victim)
|
|
{
|
|
// switch to melee attack from ranged/magic
|
|
if (meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING))
|
|
{
|
|
addUnitState(UNIT_STAT_MELEE_ATTACKING);
|
|
SendMeleeAttackStart(victim);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// remove old target data
|
|
AttackStop(true);
|
|
}
|
|
// new battle
|
|
else
|
|
{
|
|
// set position before any AI calls/assistance
|
|
if (GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
|
|
}
|
|
}
|
|
|
|
// Set our target
|
|
SetTargetGuid(victim->GetObjectGuid());
|
|
|
|
if (meleeAttack)
|
|
{
|
|
addUnitState(UNIT_STAT_MELEE_ATTACKING);
|
|
}
|
|
|
|
m_attacking = victim;
|
|
m_attacking->_addAttacker(this);
|
|
|
|
if (GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
((Creature*)this)->SendAIReaction(AI_REACTION_HOSTILE);
|
|
((Creature*)this)->CallAssistance();
|
|
}
|
|
|
|
// delay offhand weapon attack to next attack time
|
|
if (haveOffhandWeapon())
|
|
{
|
|
resetAttackTimer(OFF_ATTACK);
|
|
}
|
|
|
|
if (meleeAttack)
|
|
{
|
|
SendMeleeAttackStart(victim);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Unit::AttackedBy(Unit* attacker)
|
|
{
|
|
// trigger AI reaction
|
|
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
|
|
{
|
|
((Creature*)this)->AI()->AttackedBy(attacker);
|
|
}
|
|
|
|
// do not pet reaction for self inflicted damage (like environmental)
|
|
if (attacker == this)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// trigger pet AI reaction
|
|
if (Pet* pet = GetPet())
|
|
{
|
|
pet->AttackedBy(attacker);
|
|
}
|
|
}
|
|
|
|
bool Unit::AttackStop(bool targetSwitch /*=false*/)
|
|
{
|
|
if (!m_attacking)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Unit* victim = m_attacking;
|
|
|
|
m_attacking->_removeAttacker(this);
|
|
m_attacking = NULL;
|
|
|
|
// Clear our target
|
|
SetTargetGuid(ObjectGuid());
|
|
|
|
clearUnitState(UNIT_STAT_MELEE_ATTACKING);
|
|
|
|
InterruptSpell(CURRENT_MELEE_SPELL);
|
|
|
|
// reset only at real combat stop
|
|
if (!targetSwitch && GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
((Creature*)this)->SetNoCallAssistance(false);
|
|
|
|
if (((Creature*)this)->HasSearchedAssistance())
|
|
{
|
|
((Creature*)this)->SetNoSearchAssistance(false);
|
|
UpdateSpeed(MOVE_RUN, false);
|
|
}
|
|
}
|
|
|
|
SendMeleeAttackStop(victim);
|
|
|
|
return true;
|
|
}
|
|
|
|
void Unit::CombatStop(bool includingCast)
|
|
{
|
|
if (includingCast && IsNonMeleeSpellCasted(false))
|
|
{
|
|
InterruptNonMeleeSpells(false);
|
|
}
|
|
|
|
AttackStop();
|
|
RemoveAllAttackers();
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
|
|
}
|
|
else if (GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
if (((Creature*)this)->GetTemporaryFactionFlags() & TEMPFACTION_RESTORE_COMBAT_STOP)
|
|
{
|
|
((Creature*)this)->ClearTemporaryFaction();
|
|
}
|
|
}
|
|
|
|
ClearInCombat();
|
|
}
|
|
|
|
struct CombatStopWithPetsHelper
|
|
{
|
|
explicit CombatStopWithPetsHelper(bool _includingCast) : includingCast(_includingCast) {}
|
|
void operator()(Unit* unit) const { unit->CombatStop(includingCast); }
|
|
bool includingCast;
|
|
};
|
|
|
|
void Unit::CombatStopWithPets(bool includingCast)
|
|
{
|
|
CombatStop(includingCast);
|
|
CallForAllControlledUnits(CombatStopWithPetsHelper(includingCast), CONTROLLED_PET | CONTROLLED_GUARDIANS | CONTROLLED_CHARM);
|
|
}
|
|
|
|
struct IsAttackingPlayerHelper
|
|
{
|
|
explicit IsAttackingPlayerHelper() {}
|
|
bool operator()(Unit const* unit) const { return unit->isAttackingPlayer(); }
|
|
};
|
|
|
|
bool Unit::isAttackingPlayer() const
|
|
{
|
|
if (hasUnitState(UNIT_STAT_ATTACK_PLAYER))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return CheckAllControlledUnits(IsAttackingPlayerHelper(), CONTROLLED_PET | CONTROLLED_TOTEMS | CONTROLLED_GUARDIANS | CONTROLLED_CHARM);
|
|
}
|
|
|
|
void Unit::RemoveAllAttackers()
|
|
{
|
|
while (!m_attackers.empty())
|
|
{
|
|
AttackerSet::iterator iter = m_attackers.begin();
|
|
if (!(*iter)->AttackStop())
|
|
{
|
|
sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
|
|
m_attackers.erase(iter);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::ModifyAuraState(AuraState flag, bool apply)
|
|
{
|
|
if (apply)
|
|
{
|
|
if (!HasFlag(UNIT_FIELD_AURASTATE, 1 << (flag - 1)))
|
|
{
|
|
SetFlag(UNIT_FIELD_AURASTATE, 1 << (flag - 1));
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
|
|
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
|
|
{
|
|
if (itr->second.state == PLAYERSPELL_REMOVED)
|
|
{
|
|
continue;
|
|
}
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(itr->first);
|
|
if (!spellInfo || !IsPassiveSpell(spellInfo))
|
|
{
|
|
continue;
|
|
}
|
|
if (AuraState(spellInfo->CasterAuraState) == flag)
|
|
{
|
|
CastSpell(this, itr->first, true, NULL);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (HasFlag(UNIT_FIELD_AURASTATE, 1 << (flag - 1)))
|
|
{
|
|
RemoveFlag(UNIT_FIELD_AURASTATE, 1 << (flag - 1));
|
|
|
|
Unit::SpellAuraHolderMap& tAuras = GetSpellAuraHolderMap();
|
|
for (Unit::SpellAuraHolderMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
|
|
{
|
|
SpellEntry const* spellProto = (*itr).second->GetSpellProto();
|
|
if (spellProto->CasterAuraState == flag)
|
|
{
|
|
// exceptions (applied at state but not removed at state change)
|
|
// Rampage
|
|
if (spellProto->SpellIconID == 2006 && spellProto->IsFitToFamilyMask(UI64LIT(0x0000000000100000)))
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
RemoveSpellAuraHolder(itr->second);
|
|
itr = tAuras.begin();
|
|
}
|
|
else
|
|
{
|
|
++itr;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Unit* Unit::GetOwner() const
|
|
{
|
|
if (ObjectGuid ownerid = GetOwnerGuid())
|
|
{
|
|
return sObjectAccessor.GetUnit(*this, ownerid);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
Unit* Unit::GetCharmer() const
|
|
{
|
|
if (ObjectGuid charmerid = GetCharmerGuid())
|
|
{
|
|
return sObjectAccessor.GetUnit(*this, charmerid);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
bool Unit::IsCharmerOrOwnerPlayerOrPlayerItself() const
|
|
{
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return GetCharmerOrOwnerGuid().IsPlayer();
|
|
}
|
|
|
|
Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
|
|
{
|
|
ObjectGuid guid = GetCharmerOrOwnerGuid();
|
|
if (guid.IsPlayer())
|
|
{
|
|
return sObjectAccessor.FindPlayer(guid);
|
|
}
|
|
|
|
return GetTypeId() == TYPEID_PLAYER ? (Player*)this : NULL;
|
|
}
|
|
|
|
Player const* Unit::GetCharmerOrOwnerPlayerOrPlayerItself() const
|
|
{
|
|
ObjectGuid guid = GetCharmerOrOwnerGuid();
|
|
if (guid.IsPlayer())
|
|
{
|
|
return sObjectAccessor.FindPlayer(guid);
|
|
}
|
|
|
|
return GetTypeId() == TYPEID_PLAYER ? (Player const*)this : NULL;
|
|
}
|
|
|
|
Pet* Unit::GetPet() const
|
|
{
|
|
if (ObjectGuid pet_guid = GetPetGuid())
|
|
{
|
|
if (Pet* pet = GetMap()->GetPet(pet_guid))
|
|
{
|
|
return pet;
|
|
}
|
|
|
|
sLog.outError("Unit::GetPet: %s not exist.", pet_guid.GetString().c_str());
|
|
const_cast<Unit*>(this)->SetPet(0);
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Pet* Unit::_GetPet(ObjectGuid guid) const
|
|
{
|
|
return GetMap()->GetPet(guid);
|
|
}
|
|
|
|
Unit* Unit::GetCharm() const
|
|
{
|
|
if (ObjectGuid charm_guid = GetCharmGuid())
|
|
{
|
|
if (Unit* pet = sObjectAccessor.GetUnit(*this, charm_guid))
|
|
{
|
|
return pet;
|
|
}
|
|
|
|
sLog.outError("Unit::GetCharm: Charmed %s not exist.", charm_guid.GetString().c_str());
|
|
const_cast<Unit*>(this)->SetCharm(NULL);
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void Unit::Uncharm()
|
|
{
|
|
if (Unit* charm = GetCharm())
|
|
{
|
|
charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM);
|
|
charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS);
|
|
charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS_PET);
|
|
}
|
|
}
|
|
|
|
void Unit::SetPet(Pet* pet)
|
|
{
|
|
SetPetGuid(pet ? pet->GetObjectGuid() : ObjectGuid());
|
|
}
|
|
|
|
void Unit::SetCharm(Unit* pet)
|
|
{
|
|
SetCharmGuid(pet ? pet->GetObjectGuid() : ObjectGuid());
|
|
}
|
|
|
|
void Unit::AddGuardian(Pet* pet)
|
|
{
|
|
m_guardianPets.insert(pet->GetObjectGuid());
|
|
}
|
|
|
|
void Unit::RemoveGuardian(Pet* pet)
|
|
{
|
|
m_guardianPets.erase(pet->GetObjectGuid());
|
|
}
|
|
|
|
void Unit::RemoveGuardians()
|
|
{
|
|
while (!m_guardianPets.empty())
|
|
{
|
|
ObjectGuid guid = *m_guardianPets.begin();
|
|
|
|
if (Pet* pet = GetMap()->GetPet(guid))
|
|
{
|
|
pet->Unsummon(PET_SAVE_AS_DELETED, this); // can remove pet guid from m_guardianPets
|
|
}
|
|
|
|
m_guardianPets.erase(guid);
|
|
}
|
|
}
|
|
|
|
Pet* Unit::FindGuardianWithEntry(uint32 entry)
|
|
{
|
|
for (GuidSet::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end(); ++itr)
|
|
if (Pet* pet = GetMap()->GetPet(*itr))
|
|
if (pet->GetEntry() == entry)
|
|
{
|
|
return pet;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Unit* Unit::_GetTotem(TotemSlot slot) const
|
|
{
|
|
return GetTotem(slot);
|
|
}
|
|
|
|
Totem* Unit::GetTotem(TotemSlot slot) const
|
|
{
|
|
if (!IsInWorld() || !m_TotemSlot[slot])
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
Creature* totem = GetMap()->GetCreature(m_TotemSlot[slot]);
|
|
return totem && totem->IsTotem() ? (Totem*)totem : NULL;
|
|
}
|
|
|
|
bool Unit::IsAllTotemSlotsUsed() const
|
|
{
|
|
for (int i = 0; i < MAX_TOTEM_SLOT; ++i)
|
|
if (!m_TotemSlot[i])
|
|
{
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Unit::_AddTotem(TotemSlot slot, Totem* totem)
|
|
{
|
|
m_TotemSlot[slot] = totem->GetObjectGuid();
|
|
}
|
|
|
|
void Unit::_RemoveTotem(Totem* totem)
|
|
{
|
|
for (int i = 0; i < MAX_TOTEM_SLOT; ++i)
|
|
{
|
|
if (m_TotemSlot[i] == totem->GetObjectGuid())
|
|
{
|
|
m_TotemSlot[i].Clear();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::UnsummonAllTotems()
|
|
{
|
|
for (int i = 0; i < MAX_TOTEM_SLOT; ++i)
|
|
if (Totem* totem = GetTotem(TotemSlot(i)))
|
|
{
|
|
totem->UnSummon();
|
|
}
|
|
}
|
|
|
|
int32 Unit::DealHeal(Unit* pVictim, uint32 addhealth, SpellEntry const* spellProto, bool critical)
|
|
{
|
|
int32 gain = pVictim->ModifyHealth(int32(addhealth));
|
|
|
|
Unit* unit = this;
|
|
|
|
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsTotem() && ((Totem*)this)->GetTotemType() != TOTEM_STATUE)
|
|
{
|
|
unit = GetOwner();
|
|
}
|
|
|
|
if (unit->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
unit->SendHealSpellLog(pVictim, spellProto->Id, addhealth, critical);
|
|
}
|
|
|
|
// Script Event HealedBy
|
|
if (pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->AI())
|
|
{
|
|
((Creature*)pVictim)->AI()->HealedBy(this, addhealth);
|
|
}
|
|
|
|
return gain;
|
|
}
|
|
|
|
Unit* Unit::SelectMagnetTarget(Unit* victim, Spell* spell, SpellEffectIndex eff)
|
|
{
|
|
if (!victim)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
// Magic case
|
|
if (spell && (spell->m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE || spell->m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC))
|
|
{
|
|
Unit::AuraList const& magnetAuras = victim->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
|
|
for (Unit::AuraList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
|
|
{
|
|
if (Unit* magnet = (*itr)->GetCaster())
|
|
{
|
|
if (magnet->IsAlive() && magnet->IsWithinLOSInMap(this) && spell->CheckTarget(magnet, eff))
|
|
{
|
|
if (SpellAuraHolder* holder = (*itr)->GetHolder())
|
|
if (holder->DropAuraCharge())
|
|
{
|
|
victim->RemoveSpellAuraHolder(holder);
|
|
}
|
|
return magnet;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return victim;
|
|
}
|
|
|
|
void Unit::SendHealSpellLog(Unit* pVictim, uint32 SpellID, uint32 Damage, bool critical)
|
|
{
|
|
// we guess size
|
|
WorldPacket data(SMSG_SPELLHEALLOG, (8 + 8 + 4 + 4 + 1));
|
|
data << pVictim->GetPackGUID();
|
|
data << GetPackGUID();
|
|
data << uint32(SpellID);
|
|
data << uint32(Damage);
|
|
data << uint8(critical ? 1 : 0);
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Unit::SendEnergizeSpellLog(Unit* pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
|
|
{
|
|
WorldPacket data(SMSG_SPELLENERGIZELOG, (8 + 8 + 4 + 4 + 4 + 1));
|
|
data << pVictim->GetPackGUID();
|
|
data << GetPackGUID();
|
|
data << uint32(SpellID);
|
|
data << uint32(powertype);
|
|
data << uint32(Damage);
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Unit::EnergizeBySpell(Unit* pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
|
|
{
|
|
SendEnergizeSpellLog(pVictim, SpellID, Damage, powertype);
|
|
// needs to be called after sending spell log
|
|
pVictim->ModifyPower(powertype, Damage);
|
|
}
|
|
|
|
/**
|
|
* \fn int32 Unit::SpellBonusWithCoeffs(Unit* pCaster, SpellEntry const* spellProto, int32 total, int32 benefit, int32 ap_benefit, DamageEffectType damagetype, bool donePart)
|
|
* \brief This method is calculating the total amount of damage done including spell power.
|
|
*
|
|
* If benefit is 0, this function won't do anything. If pCaster isn't player, the default coefficient 1.0 will be used.
|
|
* The spell_bonus_data table of the database is used here to define custom spell coefficients based on damage type.
|
|
*
|
|
* The spell bonus coefficient are always chosen by this priority:
|
|
* For Donepart : weapon_done > direct_done > direct
|
|
* For Takenpart : weapon_taken > direct_taken > direct
|
|
*
|
|
* \param pCaster Pointer to the player casting the spell.
|
|
* \param spellProto Constant Pointer to the spell actually caster.
|
|
* \param total int32 represents the already calculated damage for the caster spell without spell power bonuses.
|
|
* \param benefit int32 represents the total amount of spell power bonuses.
|
|
* \param ap_benefit int32 -- TO BE DOCUMENTED
|
|
* \param damagetype DamageEffectType represents the type of damage (DIRECT or DOT) -- See DamageEffectType enum.
|
|
* \param donePart bool represents whether the damage are issued from ...Done methods or from ...Taken methods.
|
|
*
|
|
* \return int32 Total amount of damage including spell power bonuses.
|
|
*/
|
|
int32 Unit::SpellBonusWithCoeffs(Unit* pCaster, SpellEntry const* spellProto, int32 total, int32 benefit, int32 ap_benefit, DamageEffectType damagetype, bool donePart)
|
|
{
|
|
// Just don't waste time into this function if there's no benefit.
|
|
if (!benefit)
|
|
{
|
|
return total;
|
|
}
|
|
|
|
// Distribute Damage over multiple effects, reduce by AoE
|
|
float coeff = 1.0f;
|
|
|
|
// Not apply this to creature casted spells
|
|
if (pCaster->GetTypeId() == TYPEID_UNIT && !((Creature*)this)->IsPet())
|
|
{
|
|
coeff = 1.0f;
|
|
}
|
|
// Check for table values
|
|
else if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
|
|
{
|
|
switch (damagetype)
|
|
{
|
|
case DOT:
|
|
coeff = bonus->dot_damage;
|
|
break;
|
|
case SPELL_DIRECT_DAMAGE:
|
|
// Special check for bonus damage applying on spells depending on the equiped weapon.
|
|
if (pCaster->GetTypeId() == TYPEID_PLAYER && damagetype == SPELL_DIRECT_DAMAGE)
|
|
{
|
|
Item* item = ((Player*)pCaster)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
|
|
|
|
if(donePart)
|
|
{
|
|
if (item)
|
|
{
|
|
switch (item->GetProto()->InventoryType)
|
|
{
|
|
case INVTYPE_2HWEAPON:
|
|
coeff = (bonus->two_hand_direct_damage_done ? bonus->two_hand_direct_damage_done :
|
|
( bonus->two_hand_direct_damage ? bonus->two_hand_direct_damage : bonus->direct_damage_done ));
|
|
break;
|
|
case INVTYPE_WEAPON:
|
|
case INVTYPE_WEAPONMAINHAND:
|
|
case INVTYPE_WEAPONOFFHAND:
|
|
coeff = (bonus->one_hand_direct_damage_done ? bonus->one_hand_direct_damage_done :
|
|
( bonus->one_hand_direct_damage ? bonus->one_hand_direct_damage : bonus->direct_damage_done ));
|
|
break;
|
|
}
|
|
|
|
// None of the priority fields have been populated in DB.
|
|
if(!coeff)
|
|
{
|
|
coeff = bonus->direct_damage;
|
|
}
|
|
} else {
|
|
coeff = (bonus->direct_damage_done ? bonus->direct_damage_done : bonus->direct_damage);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (item)
|
|
{
|
|
switch (item->GetProto()->InventoryType)
|
|
{
|
|
case INVTYPE_2HWEAPON:
|
|
coeff = (bonus->two_hand_direct_damage_taken ? bonus->two_hand_direct_damage_taken :
|
|
( bonus->two_hand_direct_damage ? bonus->two_hand_direct_damage : bonus->direct_damage_taken ));
|
|
break;
|
|
case INVTYPE_WEAPON:
|
|
case INVTYPE_WEAPONMAINHAND:
|
|
case INVTYPE_WEAPONOFFHAND:
|
|
coeff = (bonus->one_hand_direct_damage_taken ? bonus->one_hand_direct_damage_taken :
|
|
( bonus->one_hand_direct_damage ? bonus->one_hand_direct_damage : bonus->direct_damage_taken ));
|
|
break;
|
|
}
|
|
// None of the priority fields have been populated in DB.
|
|
if(!coeff)
|
|
{
|
|
coeff = bonus->direct_damage;
|
|
}
|
|
} else {
|
|
coeff = (bonus->direct_damage_taken ? bonus->direct_damage_taken : bonus->direct_damage);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// apply ap bonus at done part calculation only (it flat total mod so common with taken)
|
|
if (donePart && (bonus->ap_bonus || bonus->ap_dot_bonus))
|
|
{
|
|
float ap_bonus = damagetype == DOT ? bonus->ap_dot_bonus : bonus->ap_bonus;
|
|
|
|
total += int32(ap_bonus * (GetTotalAttackPowerValue(IsSpellRequiresRangedAP(spellProto) ? RANGED_ATTACK : BASE_ATTACK) + ap_benefit));
|
|
}
|
|
}
|
|
// Default calculation
|
|
else
|
|
{
|
|
coeff = CalculateDefaultCoefficient(spellProto, damagetype);
|
|
}
|
|
|
|
float LvlPenalty = CalculateLevelPenalty(spellProto);
|
|
|
|
// Holy Light and Seal of Righteousness PROC and Flash of Light receive benefit from Spell Damage and Healing too low.
|
|
if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN && (spellProto->SpellIconID == 25 || spellProto->SpellIconID == 70 || spellProto->SpellIconID == 242))
|
|
{
|
|
LvlPenalty = 1.0f;
|
|
}
|
|
|
|
// Spellmod SpellDamage
|
|
if (Player* modOwner = GetSpellModOwner())
|
|
{
|
|
coeff *= 100.0f;
|
|
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
|
|
coeff /= 100.0f;
|
|
}
|
|
|
|
total += int32(benefit * coeff * LvlPenalty);
|
|
|
|
return total;
|
|
};
|
|
|
|
/**
|
|
* Calculates caster part of spell damage bonuses,
|
|
* also includes different bonuses dependent from target auras
|
|
*/
|
|
uint32 Unit::SpellDamageBonusDone(Unit* pVictim, SpellEntry const* spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
|
|
{
|
|
if (!spellProto || !pVictim || damagetype == DIRECT_DAMAGE)
|
|
{
|
|
return pdamage;
|
|
}
|
|
|
|
// For totems get damage bonus from owner (statue isn't totem in fact)
|
|
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsTotem() && ((Totem*)this)->GetTotemType() != TOTEM_STATUE)
|
|
{
|
|
if (Unit* owner = GetOwner())
|
|
{
|
|
return owner->SpellDamageBonusDone(pVictim, spellProto, pdamage, damagetype);
|
|
}
|
|
}
|
|
|
|
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
|
|
float DoneTotalMod = 1.0f;
|
|
int32 DoneTotal = 0;
|
|
|
|
// Creature damage
|
|
if (GetTypeId() == TYPEID_UNIT && !((Creature*)this)->IsPet())
|
|
{
|
|
DoneTotalMod *= Creature::_GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->Rank);
|
|
}
|
|
|
|
AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
|
|
for (AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
|
|
{
|
|
if (((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
|
|
(*i)->GetSpellProto()->EquippedItemClass == -1 &&
|
|
// -1 == any item class (not wand then)
|
|
(*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0)
|
|
// 0 == any inventory type (not wand then)
|
|
{
|
|
DoneTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
|
|
}
|
|
}
|
|
|
|
// Add flat bonus from spell damage versus
|
|
DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
|
|
|
|
// Add pct bonus from spell damage versus
|
|
DoneTotalMod *= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS, creatureTypeMask);
|
|
|
|
// Add flat bonus from spell damage creature
|
|
DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE, creatureTypeMask);
|
|
|
|
// done scripted mod (take it from owner)
|
|
Unit* owner = GetOwner();
|
|
if (!owner)
|
|
{
|
|
owner = this;
|
|
}
|
|
|
|
AuraList const& mOverrideClassScript = owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
|
for (AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
|
|
{
|
|
if (!(*i)->isAffectedOnSpell(spellProto))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
switch ((*i)->GetModifier()->m_miscvalue)
|
|
{
|
|
case 4418: // Increased Shock Damage
|
|
case 4554: // Increased Lightning Damage
|
|
{
|
|
DoneTotal += (*i)->GetModifier()->m_amount;
|
|
break;
|
|
}
|
|
case 4555: // Improved Moonfire
|
|
{
|
|
DoneTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Done fixed damage bonus auras
|
|
int32 DoneAdvertisedBenefit = SpellBaseDamageBonusDone(GetSpellSchoolMask(spellProto));
|
|
|
|
// Pets just add their bonus damage to their spell damage
|
|
// note that their spell damage is just gain of their own auras
|
|
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsPet())
|
|
{
|
|
DoneAdvertisedBenefit += ((Pet*)this)->GetBonusDamage();
|
|
}
|
|
|
|
// apply ap bonus and benefit affected by spell power implicit coeffs and spell level penalties
|
|
DoneTotal = SpellBonusWithCoeffs(this, spellProto, DoneTotal, DoneAdvertisedBenefit, 0, damagetype, true);
|
|
|
|
float tmpDamage = (int32(pdamage) + DoneTotal * int32(stack)) * DoneTotalMod;
|
|
// apply spellmod to Done damage (flat and pct)
|
|
if (Player* modOwner = GetSpellModOwner())
|
|
{
|
|
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
|
|
}
|
|
|
|
return tmpDamage > 0 ? uint32(tmpDamage) : 0;
|
|
}
|
|
|
|
/**
|
|
* Calculates target part of spell damage bonuses,
|
|
* will be called on each tick for periodic damage over time auras
|
|
*/
|
|
uint32 Unit::SpellDamageBonusTaken(Unit* pCaster, SpellEntry const* spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
|
|
{
|
|
if (!spellProto || !pCaster || damagetype == DIRECT_DAMAGE)
|
|
{
|
|
return pdamage;
|
|
}
|
|
|
|
uint32 schoolMask = GetSpellSchoolMask(spellProto);
|
|
|
|
// Taken total percent damage auras
|
|
float TakenTotalMod = 1.0f;
|
|
int32 TakenTotal = 0;
|
|
|
|
// ..taken
|
|
TakenTotalMod *= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, schoolMask);
|
|
|
|
// Taken fixed damage bonus auras
|
|
int32 TakenAdvertisedBenefit = SpellBaseDamageBonusTaken(GetSpellSchoolMask(spellProto));
|
|
|
|
// apply benefit affected by spell power implicit coeffs and spell level penalties
|
|
TakenTotal = SpellBonusWithCoeffs(pCaster, spellProto, TakenTotal, TakenAdvertisedBenefit, 0, damagetype, false);
|
|
|
|
float tmpDamage = (int32(pdamage) + TakenTotal * int32(stack)) * TakenTotalMod;
|
|
|
|
return tmpDamage > 0 ? uint32(tmpDamage) : 0;
|
|
}
|
|
|
|
int32 Unit::SpellBaseDamageBonusDone(SpellSchoolMask schoolMask)
|
|
{
|
|
int32 DoneAdvertisedBenefit = 0;
|
|
|
|
// ..done
|
|
AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
|
|
for (AuraList::const_iterator i = mDamageDone.begin(); i != mDamageDone.end(); ++i)
|
|
{
|
|
if (((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
|
|
(*i)->GetSpellProto()->EquippedItemClass == -1 && // -1 == any item class (not wand then)
|
|
(*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0) // 0 == any inventory type (not wand then)
|
|
{
|
|
DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
|
|
}
|
|
}
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// Damage bonus from stats
|
|
AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
|
|
for (AuraList::const_iterator i = mDamageDoneOfStatPercent.begin(); i != mDamageDoneOfStatPercent.end(); ++i)
|
|
{
|
|
if ((*i)->GetModifier()->m_miscvalue & schoolMask)
|
|
{
|
|
// stat used stored in miscValueB for this aura
|
|
Stats usedStat = STAT_SPIRIT;
|
|
DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
|
|
}
|
|
}
|
|
}
|
|
return DoneAdvertisedBenefit;
|
|
}
|
|
|
|
int32 Unit::SpellBaseDamageBonusTaken(SpellSchoolMask schoolMask)
|
|
{
|
|
int32 TakenAdvertisedBenefit = 0;
|
|
|
|
// ..taken
|
|
AuraList const& mDamageTaken = GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
|
|
for (AuraList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i)
|
|
{
|
|
if (((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
|
|
{
|
|
TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
|
|
}
|
|
}
|
|
|
|
return TakenAdvertisedBenefit;
|
|
}
|
|
|
|
bool Unit::IsSpellCrit(Unit* pVictim, SpellEntry const* spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
|
|
{
|
|
// Creatures shouldn't crit with spells
|
|
if (GetTypeId() == TYPEID_UNIT && !((Creature*)this)->IsPet() && !((Creature*)this)->IsTotem())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// not critting spell
|
|
if (spellProto->HasAttribute(SPELL_ATTR_EX2_CANT_CRIT))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
float crit_chance = 0.0f;
|
|
switch (spellProto->DmgClass)
|
|
{
|
|
case SPELL_DAMAGE_CLASS_NONE:
|
|
return false;
|
|
case SPELL_DAMAGE_CLASS_MAGIC:
|
|
{
|
|
if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
|
|
{
|
|
crit_chance = 0.0f;
|
|
}
|
|
// For other schools
|
|
else if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
crit_chance = ((Player*)this)->m_SpellCritPercentage[GetFirstSchoolInMask(schoolMask)];
|
|
}
|
|
else
|
|
{
|
|
crit_chance = float(m_baseSpellCritChance);
|
|
crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
|
|
}
|
|
// taken
|
|
if (pVictim)
|
|
{
|
|
if (!IsPositiveSpell(spellProto->Id))
|
|
{
|
|
// Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
|
|
crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
|
|
}
|
|
|
|
// scripted (increase crit chance ... against ... target by x%)
|
|
AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
|
for (AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
|
|
{
|
|
if (!((*i)->isAffectedOnSpell(spellProto)))
|
|
{
|
|
continue;
|
|
}
|
|
switch ((*i)->GetModifier()->m_miscvalue)
|
|
{
|
|
// Shatter
|
|
case 849: if (pVictim->IsFrozen()) { crit_chance += 10.0f; } break;
|
|
case 910: if (pVictim->IsFrozen()) { crit_chance += 20.0f; } break;
|
|
case 911: if (pVictim->IsFrozen()) { crit_chance += 30.0f; } break;
|
|
case 912: if (pVictim->IsFrozen()) { crit_chance += 40.0f; } break;
|
|
case 913: if (pVictim->IsFrozen()) { crit_chance += 50.0f; } break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_DAMAGE_CLASS_MELEE:
|
|
case SPELL_DAMAGE_CLASS_RANGED:
|
|
{
|
|
if (pVictim)
|
|
{
|
|
crit_chance = GetUnitCriticalChance(attackType, pVictim);
|
|
}
|
|
|
|
crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
|
|
break;
|
|
}
|
|
default:
|
|
return false;
|
|
}
|
|
// percent done
|
|
// only players use intelligence for critical chance computations
|
|
if (Player* modOwner = GetSpellModOwner())
|
|
{
|
|
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
|
|
}
|
|
|
|
crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
|
|
if (roll_chance_f(crit_chance))
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
uint32 Unit::SpellCriticalDamageBonus(SpellEntry const* spellProto, uint32 damage, Unit* pVictim)
|
|
{
|
|
// Calculate critical bonus
|
|
int32 crit_bonus;
|
|
switch (spellProto->DmgClass)
|
|
{
|
|
case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
|
|
case SPELL_DAMAGE_CLASS_RANGED:
|
|
crit_bonus = damage;
|
|
break;
|
|
default:
|
|
crit_bonus = damage / 2; // for spells is 50%
|
|
break;
|
|
}
|
|
|
|
// adds additional damage to crit_bonus (from talents)
|
|
if (Player* modOwner = GetSpellModOwner())
|
|
{
|
|
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
|
|
}
|
|
|
|
if (!pVictim)
|
|
{
|
|
return damage += crit_bonus;
|
|
}
|
|
|
|
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
|
|
|
|
int32 critPctDamageMod = GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask);
|
|
|
|
if (critPctDamageMod != 0)
|
|
{
|
|
crit_bonus = int32(crit_bonus * float((100.0f + critPctDamageMod) / 100.0f));
|
|
}
|
|
|
|
if (crit_bonus > 0)
|
|
{
|
|
damage += crit_bonus;
|
|
}
|
|
|
|
return damage;
|
|
}
|
|
|
|
uint32 Unit::SpellCriticalHealingBonus(SpellEntry const* spellProto, uint32 damage, Unit* pVictim)
|
|
{
|
|
// Calculate critical bonus
|
|
int32 crit_bonus;
|
|
switch (spellProto->DmgClass)
|
|
{
|
|
case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
|
|
case SPELL_DAMAGE_CLASS_RANGED:
|
|
// TODO: write here full calculation for melee/ranged spells
|
|
crit_bonus = damage;
|
|
break;
|
|
default:
|
|
crit_bonus = damage / 2; // for spells is 50%
|
|
break;
|
|
}
|
|
|
|
if (pVictim)
|
|
{
|
|
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
|
|
crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
|
|
}
|
|
|
|
if (crit_bonus > 0)
|
|
{
|
|
damage += crit_bonus;
|
|
}
|
|
|
|
return damage;
|
|
}
|
|
|
|
/**
|
|
* Calculates caster part of healing spell bonuses,
|
|
* also includes different bonuses dependent from target auras
|
|
*/
|
|
uint32 Unit::SpellHealingBonusDone(Unit* pVictim, SpellEntry const* spellProto, int32 healamount, DamageEffectType damagetype, uint32 stack)
|
|
{
|
|
// For totems get healing bonus from owner (statue isn't totem in fact)
|
|
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsTotem() && ((Totem*)this)->GetTotemType() != TOTEM_STATUE)
|
|
if (Unit* owner = GetOwner())
|
|
{
|
|
return owner->SpellHealingBonusDone(pVictim, spellProto, healamount, damagetype, stack);
|
|
}
|
|
|
|
// No heal amount for this class spells
|
|
if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
|
|
{
|
|
return healamount < 0 ? 0 : healamount;
|
|
}
|
|
|
|
// Healing Done
|
|
// Done total percent damage auras
|
|
float DoneTotalMod = 1.0f;
|
|
int32 DoneTotal = 0;
|
|
|
|
// Healing done percent
|
|
AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
|
|
for (AuraList::const_iterator i = mHealingDonePct.begin(); i != mHealingDonePct.end(); ++i)
|
|
{
|
|
DoneTotalMod *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
|
|
}
|
|
|
|
// done scripted mod (take it from owner)
|
|
Unit* owner = GetOwner();
|
|
if (!owner)
|
|
{
|
|
owner = this;
|
|
}
|
|
AuraList const& mOverrideClassScript = owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
|
for (AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
|
|
{
|
|
if (!(*i)->isAffectedOnSpell(spellProto))
|
|
{
|
|
continue;
|
|
}
|
|
switch ((*i)->GetModifier()->m_miscvalue)
|
|
{
|
|
case 4415: // Increased Rejuvenation Healing
|
|
case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / Savage Totem of the Third Wind
|
|
DoneTotal += (*i)->GetModifier()->m_amount;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Done fixed damage bonus auras
|
|
int32 DoneAdvertisedBenefit = SpellBaseHealingBonusDone(GetSpellSchoolMask(spellProto));
|
|
|
|
// apply ap bonus and benefit affected by spell power implicit coeffs and spell level penalties
|
|
DoneTotal = SpellBonusWithCoeffs(this, spellProto, DoneTotal, DoneAdvertisedBenefit, 0, damagetype, true);
|
|
|
|
// use float as more appropriate for negative values and percent applying
|
|
float heal = (healamount + DoneTotal * int32(stack)) * DoneTotalMod;
|
|
// apply spellmod to Done amount
|
|
if (Player* modOwner = GetSpellModOwner())
|
|
{
|
|
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
|
|
}
|
|
|
|
return heal < 0 ? 0 : uint32(heal);
|
|
}
|
|
|
|
/**
|
|
* Calculates target part of healing spell bonuses,
|
|
* will be called on each tick for periodic damage over time auras
|
|
*/
|
|
uint32 Unit::SpellHealingBonusTaken(Unit* pCaster, SpellEntry const* spellProto, int32 healamount, DamageEffectType damagetype, uint32 stack)
|
|
{
|
|
float TakenTotalMod = 1.0f;
|
|
|
|
// Healing taken percent
|
|
float minval = float(GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT));
|
|
if (minval)
|
|
{
|
|
TakenTotalMod *= (100.0f + minval) / 100.0f;
|
|
}
|
|
|
|
float maxval = float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT));
|
|
if (maxval)
|
|
{
|
|
TakenTotalMod *= (100.0f + maxval) / 100.0f;
|
|
}
|
|
|
|
// No heal amount for this class spells
|
|
if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
|
|
{
|
|
healamount = int32(healamount * TakenTotalMod);
|
|
return healamount < 0 ? 0 : healamount;
|
|
}
|
|
|
|
// Healing Done
|
|
// Done total percent damage auras
|
|
int32 TakenTotal = 0;
|
|
|
|
// Taken fixed damage bonus auras
|
|
int32 TakenAdvertisedBenefit = SpellBaseHealingBonusTaken(GetSpellSchoolMask(spellProto));
|
|
|
|
// Blessing of Light dummy effects healing taken from Holy Light and Flash of Light
|
|
if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN && (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000006000)))
|
|
{
|
|
AuraList const& mDummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
|
|
for (AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
|
|
{
|
|
if ((*i)->GetSpellProto()->SpellVisual == 300 && ((*i)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000010000000)))
|
|
{
|
|
// Flash of Light
|
|
if ((spellProto->SpellFamilyFlags & UI64LIT(0x0000000000002000)) && (*i)->GetEffIndex() == EFFECT_INDEX_1)
|
|
{
|
|
TakenTotal += (*i)->GetModifier()->m_amount;
|
|
}
|
|
// Holy Light
|
|
else if ((spellProto->SpellFamilyFlags & UI64LIT(0x0000000000004000)) && (*i)->GetEffIndex() == EFFECT_INDEX_0)
|
|
{
|
|
TakenTotal += (*i)->GetModifier()->m_amount;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// apply benefit affected by spell power implicit coeffs and spell level penalties
|
|
TakenTotal = SpellBonusWithCoeffs(pCaster, spellProto, TakenTotal, TakenAdvertisedBenefit, 0, damagetype, false);
|
|
|
|
// Taken mods
|
|
// Healing Wave cast
|
|
if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000040)))
|
|
{
|
|
// Search for Healing Way on Victim
|
|
Unit::AuraList const& auraDummy = GetAurasByType(SPELL_AURA_DUMMY);
|
|
for (Unit::AuraList::const_iterator itr = auraDummy.begin(); itr != auraDummy.end(); ++itr)
|
|
if ((*itr)->GetId() == 29203)
|
|
{
|
|
TakenTotalMod *= ((*itr)->GetModifier()->m_amount + 100.0f) / 100.0f;
|
|
}
|
|
}
|
|
|
|
|
|
// use float as more appropriate for negative values and percent applying
|
|
float heal = (healamount + TakenTotal * int32(stack)) * TakenTotalMod;
|
|
|
|
return heal < 0 ? 0 : uint32(heal);
|
|
}
|
|
|
|
int32 Unit::SpellBaseHealingBonusDone(SpellSchoolMask schoolMask)
|
|
{
|
|
int32 AdvertisedBenefit = 0;
|
|
|
|
AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
|
|
for (AuraList::const_iterator i = mHealingDone.begin(); i != mHealingDone.end(); ++i)
|
|
if (((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
|
|
{
|
|
AdvertisedBenefit += (*i)->GetModifier()->m_amount;
|
|
}
|
|
|
|
// Healing bonus of spirit, intellect and strength
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// Healing bonus from stats
|
|
AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
|
|
for (AuraList::const_iterator i = mHealingDoneOfStatPercent.begin(); i != mHealingDoneOfStatPercent.end(); ++i)
|
|
{
|
|
// 1.12.* have only 1 stat type support
|
|
Stats usedStat = STAT_SPIRIT;
|
|
AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
|
|
}
|
|
}
|
|
return AdvertisedBenefit;
|
|
}
|
|
|
|
int32 Unit::SpellBaseHealingBonusTaken(SpellSchoolMask schoolMask)
|
|
{
|
|
int32 AdvertisedBenefit = 0;
|
|
AuraList const& mDamageTaken = GetAurasByType(SPELL_AURA_MOD_HEALING);
|
|
for (AuraList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i)
|
|
if ((*i)->GetModifier()->m_miscvalue & schoolMask)
|
|
{
|
|
AdvertisedBenefit += (*i)->GetModifier()->m_amount;
|
|
}
|
|
|
|
return AdvertisedBenefit;
|
|
}
|
|
|
|
bool Unit::IsImmuneToDamage(SpellSchoolMask shoolMask)
|
|
{
|
|
// If m_immuneToSchool type contain this school type, IMMUNE damage.
|
|
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
|
|
for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
|
|
if (itr->type & shoolMask)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// If m_immuneToDamage type contain magic, IMMUNE damage.
|
|
SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
|
|
for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
|
|
if (itr->type & shoolMask)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Unit::IsImmuneToSpell(SpellEntry const* spellInfo, bool /*castOnSelf*/)
|
|
{
|
|
if (!spellInfo)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// TODO add spellEffect immunity checks!, player with flag in bg is immune to immunity buffs from other friendly players!
|
|
// SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_EFFECT];
|
|
|
|
SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
|
|
for (SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
|
|
if (itr->type == spellInfo->Dispel)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (!spellInfo->HasAttribute(SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && // unaffected by school immunity
|
|
!spellInfo->HasAttribute(SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)) // can remove immune (by dispell or immune it)
|
|
{
|
|
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
|
|
for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
|
|
if (!(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) &&
|
|
(itr->type & GetSpellSchoolMask(spellInfo)))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (uint32 mechanic = spellInfo->Mechanic)
|
|
{
|
|
SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
|
|
for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
|
|
if (itr->type == mechanic)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MECHANIC_IMMUNITY_MASK);
|
|
for (AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
|
|
if ((*iter)->GetModifier()->m_miscvalue & (1 << (mechanic - 1)))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Unit::IsImmuneToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index, bool /*castOnSelf*/) const
|
|
{
|
|
// If m_immuneToEffect type contain this effect type, IMMUNE effect.
|
|
uint32 effect = spellInfo->Effect[index];
|
|
SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
|
|
for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
|
|
if (itr->type == effect)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (uint32 mechanic = spellInfo->EffectMechanic[index])
|
|
{
|
|
SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
|
|
for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
|
|
if (itr->type == mechanic)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MECHANIC_IMMUNITY_MASK);
|
|
for (AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
|
|
if ((*iter)->GetModifier()->m_miscvalue & (1 << (mechanic - 1)))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (uint32 aura = spellInfo->EffectApplyAuraName[index])
|
|
{
|
|
SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
|
|
for (SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
|
|
if (itr->type == aura)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Calculates caster part of melee damage bonuses,
|
|
* also includes different bonuses dependent from target auras
|
|
*/
|
|
uint32 Unit::MeleeDamageBonusDone(Unit* pVictim, uint32 pdamage, WeaponAttackType attType, SpellEntry const* spellProto, DamageEffectType damagetype, uint32 stack)
|
|
{
|
|
if (!pVictim)
|
|
{
|
|
return pdamage;
|
|
}
|
|
|
|
if (pdamage == 0)
|
|
{
|
|
return pdamage;
|
|
}
|
|
|
|
// Paladin Holy Spells such as seal of righteousness, seal of command or judgement of command are all calculated in other functions.
|
|
if (spellProto && GetSpellSchoolMask(spellProto) == SPELL_SCHOOL_MASK_HOLY && GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
return pdamage;
|
|
}
|
|
|
|
// differentiate for weapon damage based spells
|
|
bool isWeaponDamageBasedSpell = !(spellProto && (damagetype == DOT || spellProto->HasSpellEffect(SPELL_EFFECT_SCHOOL_DAMAGE)));
|
|
Item* pWeapon = GetTypeId() == TYPEID_PLAYER ? ((Player*)this)->GetWeaponForAttack(attType, true, false) : NULL;
|
|
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
|
|
uint32 schoolMask = uint32(spellProto ? GetSpellSchoolMask(spellProto) : GetMeleeDamageSchoolMask());
|
|
|
|
// FLAT damage bonus auras
|
|
// =======================
|
|
int32 DoneFlat = 0;
|
|
int32 APbonus = 0;
|
|
|
|
// ..done flat, already included in weapon damage based spells
|
|
if (!isWeaponDamageBasedSpell)
|
|
{
|
|
AuraList const& mModDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
|
|
for (AuraList::const_iterator i = mModDamageDone.begin(); i != mModDamageDone.end(); ++i)
|
|
{
|
|
if ((*i)->GetModifier()->m_miscvalue & schoolMask && // schoolmask has to fit with the intrinsic spell school
|
|
(*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask() && // AND schoolmask has to fit with weapon damage school (essential for non-physical spells)
|
|
(((*i)->GetSpellProto()->EquippedItemClass == -1) || // general, weapon independent
|
|
(pWeapon && pWeapon->IsFitToSpellRequirements((*i)->GetSpellProto())))) // OR used weapon fits aura requirements
|
|
{
|
|
DoneFlat += (*i)->GetModifier()->m_amount;
|
|
}
|
|
}
|
|
|
|
// Pets just add their bonus damage to their melee damage
|
|
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsPet())
|
|
{
|
|
DoneFlat += ((Pet*)this)->GetBonusDamage();
|
|
}
|
|
}
|
|
|
|
// ..done flat (by creature type mask)
|
|
DoneFlat += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE, creatureTypeMask);
|
|
|
|
// ..done flat (base at attack power for marked target and base at attack power for creature type)
|
|
if (attType == RANGED_ATTACK)
|
|
{
|
|
APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
|
|
APbonus += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS, creatureTypeMask);
|
|
}
|
|
else
|
|
{
|
|
APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
|
|
APbonus += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS, creatureTypeMask);
|
|
}
|
|
|
|
// PERCENT damage auras
|
|
// ====================
|
|
float DonePercent = 1.0f;
|
|
|
|
// ..done pct, already included in weapon damage based spells
|
|
if (!isWeaponDamageBasedSpell)
|
|
{
|
|
AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
|
|
for (AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
|
|
{
|
|
if ((*i)->GetModifier()->m_miscvalue & schoolMask && // schoolmask has to fit with the intrinsic spell school
|
|
(((*i)->GetSpellProto()->EquippedItemClass == -1) || // general, weapon independent
|
|
(pWeapon && pWeapon->IsFitToSpellRequirements((*i)->GetSpellProto())))) // OR used weapon fits aura requirements
|
|
{
|
|
DonePercent *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
|
|
}
|
|
}
|
|
|
|
if (attType == OFF_ATTACK)
|
|
{
|
|
DonePercent *= GetModifierValue(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT); // no school check required
|
|
}
|
|
}
|
|
|
|
// ..done pct (by creature type mask)
|
|
DonePercent *= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS, creatureTypeMask);
|
|
|
|
// special dummys/class scripts and other effects
|
|
// =============================================
|
|
Unit* owner = GetOwner();
|
|
if (!owner)
|
|
{
|
|
owner = this;
|
|
}
|
|
|
|
// final calculation
|
|
// =================
|
|
|
|
float DoneTotal = 0.0f;
|
|
|
|
// scaling of non weapon based spells
|
|
if (!isWeaponDamageBasedSpell)
|
|
{
|
|
// apply ap bonus and benefit affected by spell power implicit coeffs and spell level penalties
|
|
DoneTotal = SpellBonusWithCoeffs(this, spellProto, DoneTotal, DoneFlat, APbonus, damagetype, true);
|
|
}
|
|
// weapon damage based spells
|
|
else if (APbonus || DoneFlat)
|
|
{
|
|
bool normalized = spellProto ? spellProto->HasSpellEffect(SPELL_EFFECT_NORMALIZED_WEAPON_DMG) : false;
|
|
DoneTotal += int32(APbonus / 14.0f * GetAPMultiplier(attType, normalized));
|
|
|
|
// for weapon damage based spells we still have to apply damage done percent mods
|
|
// (that are already included into pdamage) to not-yet included DoneFlat
|
|
// e.g. from doneVersusCreature, apBonusVs...
|
|
UnitMods unitMod;
|
|
switch (attType)
|
|
{
|
|
default:
|
|
case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break;
|
|
case OFF_ATTACK: unitMod = UNIT_MOD_DAMAGE_OFFHAND; break;
|
|
case RANGED_ATTACK: unitMod = UNIT_MOD_DAMAGE_RANGED; break;
|
|
}
|
|
|
|
DoneTotal += DoneFlat;
|
|
|
|
DoneTotal *= GetModifierValue(unitMod, TOTAL_PCT);
|
|
}
|
|
|
|
float tmpDamage = float(int32(pdamage) + DoneTotal * int32(stack)) * DonePercent;
|
|
|
|
// apply spellmod to Done damage
|
|
if (spellProto)
|
|
{
|
|
if (Player* modOwner = GetSpellModOwner())
|
|
{
|
|
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
|
|
}
|
|
}
|
|
|
|
// bonus result can be negative
|
|
return tmpDamage > 0 ? uint32(tmpDamage) : 0;
|
|
}
|
|
|
|
/**
|
|
* Calculates target part of melee damage bonuses,
|
|
* will be called on each tick for periodic damage over time auras
|
|
*/
|
|
uint32 Unit::MeleeDamageBonusTaken(Unit* pCaster, uint32 pdamage, WeaponAttackType attType, SpellEntry const* spellProto, DamageEffectType damagetype, uint32 stack)
|
|
{
|
|
if (!pCaster)
|
|
{
|
|
return pdamage;
|
|
}
|
|
|
|
if (pdamage == 0)
|
|
{
|
|
return pdamage;
|
|
}
|
|
|
|
// Paladin Holy Spells such as seal of righteousness, seal of command or judgement of command are all calculated in other functions.
|
|
if (spellProto && GetSpellSchoolMask(spellProto) == SPELL_SCHOOL_MASK_HOLY && pCaster->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
return pdamage;
|
|
}
|
|
|
|
// differentiate for weapon damage based spells
|
|
bool isWeaponDamageBasedSpell = !(spellProto && (damagetype == DOT || spellProto->HasSpellEffect(SPELL_EFFECT_SCHOOL_DAMAGE)));
|
|
uint32 schoolMask = uint32(spellProto ? GetSpellSchoolMask(spellProto) :GetMeleeDamageSchoolMask());
|
|
|
|
// FLAT damage bonus auras
|
|
// =======================
|
|
int32 TakenFlat = 0;
|
|
|
|
// ..taken flat (base at attack power for marked target and base at attack power for creature type)
|
|
if (attType == RANGED_ATTACK)
|
|
{
|
|
TakenFlat += GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
|
|
}
|
|
else
|
|
{
|
|
TakenFlat += GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
|
|
}
|
|
|
|
// ..taken flat (by school mask)
|
|
TakenFlat += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_TAKEN, schoolMask);
|
|
|
|
// PERCENT damage auras
|
|
// ====================
|
|
float TakenPercent = 1.0f;
|
|
|
|
// ..taken pct (by school mask)
|
|
TakenPercent *= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, schoolMask);
|
|
|
|
// ..taken pct (melee/ranged)
|
|
if (attType == RANGED_ATTACK)
|
|
{
|
|
TakenPercent *= GetTotalAuraMultiplier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
|
|
}
|
|
else
|
|
{
|
|
TakenPercent *= GetTotalAuraMultiplier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
|
|
}
|
|
|
|
// final calculation
|
|
// =================
|
|
|
|
// scaling of non weapon based spells
|
|
if (!isWeaponDamageBasedSpell)
|
|
{
|
|
// apply benefit affected by spell power implicit coeffs and spell level penalties
|
|
TakenFlat = SpellBonusWithCoeffs(pCaster, spellProto, 0, TakenFlat, 0, damagetype, false);
|
|
}
|
|
|
|
float tmpDamage = float(int32(pdamage) + TakenFlat * int32(stack)) * TakenPercent;
|
|
|
|
// bonus result can be negative
|
|
return tmpDamage > 0 ? uint32(tmpDamage) : 0;
|
|
}
|
|
|
|
void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
|
|
{
|
|
if (apply)
|
|
{
|
|
for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
|
|
{
|
|
next = itr; ++next;
|
|
if (itr->type == type)
|
|
{
|
|
m_spellImmune[op].erase(itr);
|
|
next = m_spellImmune[op].begin();
|
|
}
|
|
}
|
|
SpellImmune Immune;
|
|
Immune.spellId = spellId;
|
|
Immune.type = type;
|
|
m_spellImmune[op].push_back(Immune);
|
|
}
|
|
else
|
|
{
|
|
for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
|
|
{
|
|
if (itr->spellId == spellId)
|
|
{
|
|
m_spellImmune[op].erase(itr);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::ApplySpellDispelImmunity(const SpellEntry* spellProto, DispelType type, bool apply)
|
|
{
|
|
ApplySpellImmune(spellProto->Id, IMMUNITY_DISPEL, type, apply);
|
|
|
|
if (apply && spellProto->HasAttribute(SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY))
|
|
{
|
|
RemoveAurasWithDispelType(type);
|
|
}
|
|
}
|
|
|
|
float Unit::GetWeaponProcChance() const
|
|
{
|
|
// normalized proc chance for weapon attack speed
|
|
// (odd formula...)
|
|
if (isAttackReady(BASE_ATTACK))
|
|
{
|
|
return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
|
|
}
|
|
else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
|
|
{
|
|
return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
|
|
}
|
|
|
|
return 0.0f;
|
|
}
|
|
|
|
float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
|
|
{
|
|
// proc per minute chance calculation
|
|
if (PPM <= 0.0f)
|
|
{
|
|
return 0.0f;
|
|
}
|
|
return WeaponSpeed * PPM / 600.0f; // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
|
|
}
|
|
|
|
void Unit::Mount(uint32 mount, uint32 spellId)
|
|
{
|
|
if (!mount)
|
|
{
|
|
return;
|
|
}
|
|
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING);
|
|
|
|
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
|
|
}
|
|
|
|
void Unit::Unmount(bool from_aura)
|
|
{
|
|
if (!IsMounted())
|
|
{
|
|
return;
|
|
}
|
|
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
|
|
|
|
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
|
|
|
|
// Called NOT by Taxi system / GM command
|
|
if (from_aura)
|
|
{
|
|
WorldPacket data(SMSG_DISMOUNT, 8);
|
|
data << GetPackGUID();
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
}
|
|
|
|
bool Unit::IsNearWaypoint(float currentPositionX, float currentPositionY, float currentPositionZ, float destinationPostionX, float destinationPostionY, float destinationPostionZ, float distanceX, float distanceY, float distanceZ)
|
|
{
|
|
// actual distance between the creature's X ordinate and destination X ordinate
|
|
float xDifference = 0;
|
|
// actual distance between the creature's Y ordinate and destination Y ordinate
|
|
float yDifference = 0;
|
|
// actual distance between the creature's Z ordinate and destination Y ordinate
|
|
float zDifference = 0;
|
|
|
|
// distanceX == 0, means do not test the distance between the creature's current X ordinate and the destination X ordinate
|
|
// A test for 0 is used, because it is not worth testing for exact coordinates, seeing as we have to use an integar in the database for the event parameters that holds the cordinates.
|
|
// Therefore a test for the distance between waypoints does the job more than well enough
|
|
if (distanceX > 0)
|
|
{
|
|
if (currentPositionX > destinationPostionX)
|
|
{
|
|
xDifference = currentPositionX - destinationPostionX;
|
|
}
|
|
else
|
|
{
|
|
xDifference = destinationPostionX - currentPositionX;
|
|
}
|
|
}
|
|
// distanceY == 0, means do not test the distance between the creature's current Y ordinate and the destination Y ordinate
|
|
if (distanceY > 0)
|
|
{
|
|
if (currentPositionY > destinationPostionY)
|
|
{
|
|
yDifference = currentPositionY - destinationPostionY;
|
|
}
|
|
else
|
|
{
|
|
yDifference = destinationPostionY - currentPositionY;
|
|
}
|
|
}
|
|
// distanceZ == 0, means do not test the distance between the creature's current Z ordinate and the destination Z ordinate
|
|
if (distanceZ > 0)
|
|
{
|
|
if (currentPositionZ > destinationPostionZ)
|
|
{
|
|
zDifference = currentPositionZ - destinationPostionZ;
|
|
}
|
|
else
|
|
{
|
|
zDifference = destinationPostionZ - currentPositionZ;
|
|
}
|
|
}
|
|
|
|
// check based on which ordinates to test the current distance from (distance along the X, and/or Y, and/or Z ordinates)
|
|
if (((distanceX > 0 && xDifference < distanceX) && (distanceY > 0 && yDifference < distanceY) && (distanceZ > 0 && zDifference < distanceZ)) ||
|
|
((distanceX == 0) && (distanceY > 0 && yDifference < distanceY) && (distanceZ > 0 && zDifference < distanceZ)) ||
|
|
((distanceX > 0 && xDifference < distanceX) && (distanceY == 0) && (distanceZ > 0 && zDifference < distanceZ)) ||
|
|
((distanceX > 0 && xDifference < distanceX) && (distanceY > 0 && yDifference < distanceY) && (distanceZ == 0)) ||
|
|
((distanceX > 0 && xDifference < distanceX) && (distanceY == 0) && (distanceZ == 0)) ||
|
|
((distanceX == 0) && (distanceY > 0 && yDifference < distanceY) && (distanceZ == 0)) ||
|
|
((distanceX == 0) && (distanceY == 0) && (distanceZ > 0 && zDifference < distanceZ))
|
|
)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void Unit::SetInCombatWith(Unit* enemy)
|
|
{
|
|
Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
|
|
if (eOwner->IsPvP())
|
|
{
|
|
SetInCombatState(true, enemy);
|
|
return;
|
|
}
|
|
|
|
// check for duel
|
|
if (eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
|
|
{
|
|
if (Player const* myOwner = GetCharmerOrOwnerPlayerOrPlayerItself())
|
|
{
|
|
if (myOwner->IsInDuelWith((Player const*)eOwner))
|
|
{
|
|
SetInCombatState(true, enemy);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
SetInCombatState(false, enemy);
|
|
}
|
|
|
|
void Unit::SetInDummyCombatState(bool state)
|
|
{
|
|
if (state)
|
|
{
|
|
m_dummyCombatState = true;
|
|
SetInCombatState(false);
|
|
}
|
|
else
|
|
{
|
|
m_dummyCombatState = false;
|
|
}
|
|
}
|
|
|
|
void Unit::SetInCombatState(bool PvP, Unit* enemy)
|
|
{
|
|
// only alive units can be in combat
|
|
if (!IsAlive())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (PvP)
|
|
{
|
|
m_CombatTimer = 5000;
|
|
}
|
|
|
|
if (IsInCombat())
|
|
{
|
|
return;
|
|
}
|
|
|
|
bool creatureNotInCombat = GetTypeId() == TYPEID_UNIT && !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
|
|
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
|
|
|
|
if (IsCharmed() || (GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->IsPet()))
|
|
{
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
|
|
}
|
|
|
|
// interrupt all delayed non-combat casts
|
|
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
|
|
if (Spell* spell = GetCurrentSpell(CurrentSpellTypes(i)))
|
|
if (IsNonCombatSpell(spell->m_spellInfo))
|
|
{
|
|
InterruptSpell(CurrentSpellTypes(i), false);
|
|
}
|
|
|
|
if (creatureNotInCombat)
|
|
{
|
|
// should probably be removed for the attacked (+ it's party/group) only, not global
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
|
|
|
Creature* pCreature = (Creature*)this;
|
|
|
|
if (pCreature->AI())
|
|
{
|
|
pCreature->AI()->EnterCombat(enemy);
|
|
}
|
|
|
|
// Some bosses are set into combat with zone
|
|
if (GetMap()->IsDungeon() && (pCreature->GetCreatureInfo()->ExtraFlags & CREATURE_EXTRA_FLAG_AGGRO_ZONE) && enemy && enemy->IsControlledByPlayer())
|
|
{
|
|
pCreature->SetInCombatWithZone();
|
|
}
|
|
|
|
if (InstanceData* mapInstance = GetInstanceData())
|
|
{
|
|
mapInstance->OnCreatureEnterCombat(pCreature);
|
|
}
|
|
|
|
if (m_isCreatureLinkingTrigger)
|
|
{
|
|
GetMap()->GetCreatureLinkingHolder()->DoCreatureLinkingEvent(LINKING_EVENT_AGGRO, pCreature, enemy);
|
|
}
|
|
}
|
|
|
|
// Used by Eluna
|
|
#ifdef ENABLE_ELUNA
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
sEluna->OnPlayerEnterCombat(ToPlayer(), enemy);
|
|
}
|
|
#endif /* ENABLE_ELUNA */
|
|
|
|
}
|
|
|
|
void Unit::ClearInCombat()
|
|
{
|
|
m_CombatTimer = 0;
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
|
|
|
|
if (IsCharmed() || (GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->IsPet()))
|
|
{
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
|
|
}
|
|
|
|
// Used by Eluna
|
|
#ifdef ENABLE_ELUNA
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
sEluna->OnPlayerLeaveCombat(ToPlayer());
|
|
}
|
|
#endif /* ENABLE_ELUNA */
|
|
|
|
// Player's state will be cleared in Player::UpdateContestedPvP
|
|
if (GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
Creature* cThis = static_cast<Creature*>(this);
|
|
if (cThis->GetCreatureInfo()->UnitFlags & UNIT_FLAG_OOC_NOT_ATTACKABLE && !(cThis->GetTemporaryFactionFlags() & TEMPFACTION_TOGGLE_OOC_NOT_ATTACK))
|
|
{
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
|
}
|
|
|
|
clearUnitState(UNIT_STAT_ATTACK_PLAYER);
|
|
}
|
|
}
|
|
|
|
bool Unit::IsTargetableForAttack(bool inverseAlive /*=false*/) const
|
|
{
|
|
if (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isGameMaster())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// to be removed if unit by any reason enter combat
|
|
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// inversealive is needed for some spells which need to be casted at dead targets (aoe)
|
|
if (IsAlive() == inverseAlive)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return IsInWorld() && !hasUnitState(UNIT_STAT_DIED) && !IsTaxiFlying();
|
|
}
|
|
|
|
int32 Unit::ModifyHealth(int32 dVal)
|
|
{
|
|
if (dVal == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int32 curHealth = (int32)GetHealth();
|
|
|
|
int32 val = dVal + curHealth;
|
|
if (val <= 0)
|
|
{
|
|
SetHealth(0);
|
|
return -curHealth;
|
|
}
|
|
|
|
int32 maxHealth = (int32)GetMaxHealth();
|
|
|
|
int32 gain;
|
|
if (val < maxHealth)
|
|
{
|
|
SetHealth(val);
|
|
gain = val - curHealth;
|
|
}
|
|
else
|
|
{
|
|
SetHealth(maxHealth);
|
|
gain = maxHealth - curHealth;
|
|
}
|
|
|
|
return gain;
|
|
}
|
|
|
|
int32 Unit::ModifyPower(Powers power, int32 dVal)
|
|
{
|
|
if (dVal == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int32 curPower = (int32)GetPower(power);
|
|
|
|
int32 val = dVal + curPower;
|
|
if (val <= 0)
|
|
{
|
|
SetPower(power, 0);
|
|
return -curPower;
|
|
}
|
|
|
|
int32 maxPower = (int32)GetMaxPower(power);
|
|
|
|
int32 gain;
|
|
if (val < maxPower)
|
|
{
|
|
SetPower(power, val);
|
|
gain = val - curPower;
|
|
}
|
|
else
|
|
{
|
|
SetPower(power, maxPower);
|
|
gain = maxPower - curPower;
|
|
}
|
|
|
|
return gain;
|
|
}
|
|
|
|
bool Unit::IsVisibleForOrDetect(Unit const* u, WorldObject const* viewPoint, bool detect, bool inVisibleList, bool is3dDistance) const
|
|
{
|
|
if (!u || !IsInMap(u))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Always can see self
|
|
if (u == this)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// player visible for other player if not logout and at same transport
|
|
// including case when player is out of world
|
|
bool at_same_transport =
|
|
GetTypeId() == TYPEID_PLAYER && u->GetTypeId() == TYPEID_PLAYER &&
|
|
!((Player*)this)->GetSession()->PlayerLogout() && !((Player*)u)->GetSession()->PlayerLogout() &&
|
|
!((Player*)this)->GetSession()->PlayerLoading() && !((Player*)u)->GetSession()->PlayerLoading() &&
|
|
((Player*)this)->GetTransport() && ((Player*)this)->GetTransport() == ((Player*)u)->GetTransport();
|
|
|
|
// not in world
|
|
if (!at_same_transport && (!IsInWorld() || !u->IsInWorld()))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// forbidden to seen (while Removing corpse)
|
|
if (m_Visibility == VISIBILITY_REMOVE_CORPSE)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Map& _map = *u->GetMap();
|
|
// Grid dead/alive checks
|
|
if (u->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// non visible at grid for any stealth state
|
|
if (!IsVisibleInGridForPlayer((Player*)u))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// if player is dead then he can't detect anyone in any cases
|
|
if (!u->IsAlive())
|
|
{
|
|
detect = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// all dead creatures/players not visible for any creatures
|
|
if (!u->IsAlive() || !IsAlive())
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// different visible distance checks
|
|
if (u->IsTaxiFlying()) // what see player in flight
|
|
{
|
|
// use object grey distance for all (only see objects any way)
|
|
if (!IsWithinDistInMap(viewPoint, World::GetMaxVisibleDistanceInFlight() + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if (!at_same_transport) // distance for show player/pet/creature (no transport case)
|
|
{
|
|
// Any units far than max visible distance for viewer or not in our map are not visible too
|
|
if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// always seen by owner
|
|
if (GetCharmerOrOwnerGuid() == u->GetObjectGuid())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// IsInvisibleForAlive() those units can only be seen by dead or if other
|
|
// unit is also invisible for alive.. if an IsInvisibleForAlive unit dies we
|
|
// should be able to see it too
|
|
if (u->IsAlive() && IsAlive() && IsInvisibleForAlive() != u->IsInvisibleForAlive())
|
|
if (u->GetTypeId() != TYPEID_PLAYER || !((Player*)u)->isGameMaster())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Visible units, always are visible for all units, except for units under invisibility
|
|
if (m_Visibility == VISIBILITY_ON && u->m_invisibilityMask == 0)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// GMs see any players, not higher GMs and all units
|
|
if (u->GetTypeId() == TYPEID_PLAYER && ((Player*)u)->isGameMaster())
|
|
{
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
return ((Player*)this)->GetSession()->GetSecurity() <= ((Player*)u)->GetSession()->GetSecurity();
|
|
}
|
|
else
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// non faction visibility non-breakable for non-GMs
|
|
if (m_Visibility == VISIBILITY_OFF)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// grouped players should always see stealthed party members
|
|
if (GetTypeId() == TYPEID_PLAYER && u->GetTypeId() == TYPEID_PLAYER)
|
|
if (((Player*)this)->IsGroupVisibleFor(((Player*)u)) && u->IsFriendlyTo(this))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// raw invisibility
|
|
bool invisible = (m_invisibilityMask != 0 || u->m_invisibilityMask != 0);
|
|
|
|
// detectable invisibility case
|
|
if (invisible && (
|
|
// Invisible units, always are visible for units under same invisibility type
|
|
(m_invisibilityMask & u->m_invisibilityMask) != 0 ||
|
|
// Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
|
|
u->CanDetectInvisibilityOf(this) ||
|
|
// Units that can detect invisibility always are visible for units that can be detected
|
|
CanDetectInvisibilityOf(u)))
|
|
{
|
|
invisible = false;
|
|
}
|
|
|
|
// special cases for always overwrite invisibility/stealth
|
|
if (invisible || m_Visibility == VISIBILITY_GROUP_STEALTH)
|
|
{
|
|
if (u->IsHostileTo(this))
|
|
{
|
|
// Hunter mark functionality
|
|
AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED);
|
|
for (AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
|
|
if ((*iter)->GetCasterGuid() == u->GetObjectGuid())
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// none other cases for detect invisibility, so invisible
|
|
if (invisible)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// unit got in stealth in this moment and must ignore old detected state
|
|
if (m_Visibility == VISIBILITY_GROUP_NO_DETECT)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
|
|
if (m_Visibility != VISIBILITY_GROUP_STEALTH)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// NOW ONLY STEALTH CASE
|
|
|
|
// if in non-detect mode then invisible for unit
|
|
// mobs always detect players (detect == true)... return 'false' for those mobs which have (detect == false)
|
|
// players detect players only in Player::HandleStealthedUnitsDetection()
|
|
if (!detect)
|
|
{
|
|
return (u->GetTypeId() == TYPEID_PLAYER) ? ((Player*)u)->HaveAtClient(this) : false;
|
|
}
|
|
|
|
// Special cases
|
|
|
|
// If is attacked then stealth is lost, some creature can use stealth too
|
|
if (!getAttackers().empty())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// If there is collision rogue is seen regardless of level difference
|
|
if (IsWithinDist(u, 0.24f))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// If a mob or player is stunned he will not be able to detect stealth
|
|
if (u->hasUnitState(UNIT_STAT_STUNNED) && (u != this))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// set max ditance
|
|
float visibleDistance = (u->GetTypeId() == TYPEID_PLAYER) ? MAX_PLAYER_STEALTH_DETECT_RANGE : ((Creature const*)u)->GetAttackDistance(this);
|
|
|
|
// Always invisible from back (when stealth detection is on), also filter max distance cases
|
|
bool IsInFront = viewPoint->IsInFrontInMap(this, visibleDistance);
|
|
if (!IsInFront)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Calculation if target is in front
|
|
|
|
// Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
|
|
visibleDistance = (10.5f - (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH) / 100.0f)) /2;
|
|
|
|
// Visible distance is modified by
|
|
//-Level Diff (every level diff = 1.0f in visible distance)
|
|
visibleDistance += int32(u->GetLevelForTarget(this)) - int32(GetLevelForTarget(u));
|
|
|
|
// This allows to check talent tree and will add addition stealth dependent on used points)
|
|
int32 stealthMod = GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL);
|
|
if (stealthMod < 0)
|
|
{
|
|
stealthMod = 0;
|
|
}
|
|
|
|
//-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
|
|
// based on wowwiki every 5 mod we have 1 more level diff in calculation
|
|
visibleDistance += (int32(u->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_DETECT)) - stealthMod) / 5.0f;
|
|
visibleDistance = visibleDistance > MAX_PLAYER_STEALTH_DETECT_RANGE ? MAX_PLAYER_STEALTH_DETECT_RANGE : visibleDistance;
|
|
|
|
// recheck new distance
|
|
if (visibleDistance <= 0 || !IsWithinDist(viewPoint, visibleDistance))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Now check is target visible with LoS
|
|
float ox, oy, oz;
|
|
viewPoint->GetPosition(ox, oy, oz);
|
|
return IsWithinLOS(ox, oy, oz);
|
|
}
|
|
|
|
void Unit::UpdateVisibilityAndView()
|
|
{
|
|
|
|
static const AuraType auratypes[] = {SPELL_AURA_BIND_SIGHT, SPELL_AURA_FAR_SIGHT, SPELL_AURA_NONE};
|
|
for (AuraType const* type = &auratypes[0]; *type != SPELL_AURA_NONE; ++type)
|
|
{
|
|
AuraList& alist = m_modAuras[*type];
|
|
if (alist.empty())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
for (AuraList::iterator it = alist.begin(); it != alist.end();)
|
|
{
|
|
Aura* aura = (*it);
|
|
Unit* owner = aura->GetCaster();
|
|
|
|
if (!owner || !IsVisibleForOrDetect(owner, this, false))
|
|
{
|
|
alist.erase(it);
|
|
RemoveAura(aura);
|
|
it = alist.begin();
|
|
}
|
|
else
|
|
{
|
|
++it;
|
|
}
|
|
}
|
|
}
|
|
|
|
GetViewPoint().Call_UpdateVisibilityForOwner();
|
|
UpdateObjectVisibility();
|
|
ScheduleAINotify(0);
|
|
GetViewPoint().Event_ViewPointVisibilityChanged();
|
|
}
|
|
|
|
void Unit::SetVisibility(UnitVisibility x)
|
|
{
|
|
m_Visibility = x;
|
|
|
|
if (IsInWorld())
|
|
{
|
|
UpdateVisibilityAndView();
|
|
}
|
|
}
|
|
|
|
bool Unit::CanDetectInvisibilityOf(Unit const* u) const
|
|
{
|
|
if (uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
|
|
{
|
|
for (int32 i = 0; i < 32; ++i)
|
|
{
|
|
if (((1 << i) & mask) == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// find invisibility level
|
|
int32 invLevel = GetMaxPositiveAuraModifierByMiscValue(SPELL_AURA_MOD_INVISIBILITY, i);
|
|
|
|
// find invisibility detect level + special drunk detection case
|
|
int32 detectLevel = (i == 6 && GetTypeId() == TYPEID_PLAYER) ? ((Player*)this)->GetDrunkValue() : GetMaxPositiveAuraModifierByMiscValue(SPELL_AURA_MOD_INVISIBILITY_DETECTION, i);
|
|
|
|
if (invLevel <= detectLevel)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Unit::UpdateSpeed(UnitMoveType mtype, bool forced, float ratio)
|
|
{
|
|
int32 main_speed_mod = 0;
|
|
float stack_bonus = 1.0f;
|
|
float non_stack_bonus = 1.0f;
|
|
|
|
switch (mtype)
|
|
{
|
|
case MOVE_WALK:
|
|
break;
|
|
case MOVE_RUN:
|
|
{
|
|
if (IsMounted()) // Use on mount auras
|
|
{
|
|
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
|
|
stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
|
|
non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK)) / 100.0f;
|
|
}
|
|
else
|
|
{
|
|
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
|
|
stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
|
|
non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK)) / 100.0f;
|
|
}
|
|
break;
|
|
}
|
|
case MOVE_RUN_BACK:
|
|
return;
|
|
case MOVE_SWIM:
|
|
{
|
|
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
|
|
break;
|
|
}
|
|
case MOVE_SWIM_BACK:
|
|
return;
|
|
default:
|
|
sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
|
|
return;
|
|
}
|
|
|
|
float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
|
|
// now we ready for speed calculation
|
|
float speed = main_speed_mod ? bonus * (100.0f + main_speed_mod) / 100.0f : bonus;
|
|
|
|
switch (mtype)
|
|
{
|
|
case MOVE_RUN:
|
|
case MOVE_SWIM:
|
|
{
|
|
// Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
|
|
// TODO: possible affect only on MOVE_RUN
|
|
if (int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
|
|
{
|
|
// Use speed from aura
|
|
float max_speed = normalization / baseMoveSpeed[mtype];
|
|
if (speed > max_speed)
|
|
{
|
|
speed = max_speed;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// for creature case, we check explicit if mob searched for assistance
|
|
if (GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
if (((Creature*)this)->HasSearchedAssistance())
|
|
{
|
|
speed *= 0.66f; // best guessed value, so this will be 33% reduction. Based off initial speed, mob can then "run", "walk fast" or "walk".
|
|
}
|
|
}
|
|
// for player case, we look for some custom rates
|
|
else
|
|
{
|
|
if (GetDeathState() == CORPSE)
|
|
{
|
|
speed *= sWorld.getConfig(((Player*)this)->InBattleGround() ? CONFIG_FLOAT_GHOST_RUN_SPEED_BG : CONFIG_FLOAT_GHOST_RUN_SPEED_WORLD);
|
|
}
|
|
}
|
|
|
|
// Apply strongest slow aura mod to speed
|
|
int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
|
|
if (slow)
|
|
{
|
|
speed *= (100.0f + slow) / 100.0f;
|
|
}
|
|
|
|
if (GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
switch (mtype)
|
|
{
|
|
case MOVE_RUN:
|
|
speed *= ((Creature*)this)->GetCreatureInfo()->SpeedRun;
|
|
break;
|
|
case MOVE_WALK:
|
|
speed *= ((Creature*)this)->GetCreatureInfo()->SpeedWalk;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
SetSpeedRate(mtype, speed * ratio, forced);
|
|
}
|
|
|
|
float Unit::GetSpeed(UnitMoveType mtype) const
|
|
{
|
|
return m_speed_rate[mtype] * baseMoveSpeed[mtype];
|
|
}
|
|
|
|
struct SetSpeedRateHelper
|
|
{
|
|
explicit SetSpeedRateHelper(UnitMoveType _mtype, bool _forced) : mtype(_mtype), forced(_forced) {}
|
|
void operator()(Unit* unit) const { unit->UpdateSpeed(mtype, forced); }
|
|
UnitMoveType mtype;
|
|
bool forced;
|
|
};
|
|
|
|
void Unit::SetSpeedRate(UnitMoveType mtype, float rate, bool forced)
|
|
{
|
|
if (rate < 0)
|
|
{
|
|
rate = 0.0f;
|
|
}
|
|
|
|
// Update speed only on change
|
|
if (m_speed_rate[mtype] != rate)
|
|
{
|
|
m_speed_rate[mtype] = rate;
|
|
|
|
PropagateSpeedChange();
|
|
|
|
typedef const uint16 SpeedOpcodePair[2];
|
|
SpeedOpcodePair SetSpeed2Opc_table[MAX_MOVE_TYPE] =
|
|
{
|
|
{SMSG_FORCE_WALK_SPEED_CHANGE, SMSG_SPLINE_SET_WALK_SPEED},
|
|
{SMSG_FORCE_RUN_SPEED_CHANGE, SMSG_SPLINE_SET_RUN_SPEED},
|
|
{SMSG_FORCE_RUN_BACK_SPEED_CHANGE, SMSG_SPLINE_SET_RUN_BACK_SPEED},
|
|
{SMSG_FORCE_SWIM_SPEED_CHANGE, SMSG_SPLINE_SET_SWIM_SPEED},
|
|
{SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, SMSG_SPLINE_SET_SWIM_BACK_SPEED},
|
|
{SMSG_FORCE_TURN_RATE_CHANGE, SMSG_SPLINE_SET_TURN_RATE},
|
|
};
|
|
|
|
const SpeedOpcodePair& speedOpcodes = SetSpeed2Opc_table[mtype];
|
|
|
|
if (forced && GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// register forced speed changes for WorldSession::HandleForceSpeedChangeAck
|
|
// and do it only for real sent packets and use run for run/mounted as client expected
|
|
++((Player*)this)->m_forced_speed_changes[mtype];
|
|
|
|
WorldPacket data(speedOpcodes[0], 18);
|
|
data << GetPackGUID();
|
|
data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
|
|
data << float(GetSpeed(mtype));
|
|
((Player*)this)->GetSession()->SendPacket(&data);
|
|
}
|
|
WorldPacket data(speedOpcodes[1], 12);
|
|
data << GetPackGUID();
|
|
data << float(GetSpeed(mtype));
|
|
SendMessageToSet(&data, false);
|
|
}
|
|
|
|
CallForAllControlledUnits(SetSpeedRateHelper(mtype, forced), CONTROLLED_PET | CONTROLLED_GUARDIANS | CONTROLLED_CHARM | CONTROLLED_MINIPET);
|
|
}
|
|
|
|
void Unit::SetDeathState(DeathState s)
|
|
{
|
|
if (s != ALIVE && s != JUST_ALIVED)
|
|
{
|
|
CombatStop();
|
|
DeleteThreatList();
|
|
ClearComboPointHolders(); // any combo points pointed to unit lost at it death
|
|
|
|
if (IsNonMeleeSpellCasted(false))
|
|
{
|
|
InterruptNonMeleeSpells(false);
|
|
}
|
|
}
|
|
|
|
if (s == JUST_DIED)
|
|
{
|
|
RemoveAllAurasOnDeath();
|
|
RemoveGuardians();
|
|
UnsummonAllTotems();
|
|
|
|
StopMoving(true);
|
|
i_motionMaster.Clear(false, true);
|
|
i_motionMaster.MoveIdle();
|
|
|
|
ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
|
|
// remove aurastates allowing special moves
|
|
ClearAllReactives();
|
|
ClearDiminishings();
|
|
}
|
|
else if (s == JUST_ALIVED)
|
|
{
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
|
|
}
|
|
|
|
if (m_deathState != ALIVE && s == ALIVE)
|
|
{
|
|
//_ApplyAllAuraMods();
|
|
}
|
|
m_deathState = s;
|
|
}
|
|
|
|
/*########################################
|
|
######## ########
|
|
######## AGGRO SYSTEM ########
|
|
######## ########
|
|
########################################*/
|
|
|
|
bool Unit::CanHaveThreatList(bool ignoreAliveState/*=false*/) const
|
|
{
|
|
// only creatures can have threat list
|
|
if (GetTypeId() != TYPEID_UNIT)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// only alive units can have threat list
|
|
if (!IsAlive() && !ignoreAliveState)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Creature const* creature = ((Creature const*)this);
|
|
|
|
// totems can not have threat list
|
|
if (creature->IsTotem())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// pets can not have a threat list, unless they are controlled by a creature
|
|
if (creature->IsPet() && creature->GetOwnerGuid().IsPlayer())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// charmed units can not have a threat list if charmed by player
|
|
if (creature->GetCharmerGuid().IsPlayer())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
|
|
{
|
|
if (!HasAuraType(SPELL_AURA_MOD_THREAT))
|
|
{
|
|
return threat;
|
|
}
|
|
|
|
if (schoolMask == SPELL_SCHOOL_MASK_NONE)
|
|
{
|
|
return threat;
|
|
}
|
|
|
|
SpellSchools school = GetFirstSchoolInMask(schoolMask);
|
|
|
|
return threat * m_threatModifier[school];
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
void Unit::AddThreat(Unit* pVictim, float threat /*= 0.0f*/, bool crit /*= false*/, SpellSchoolMask schoolMask /*= SPELL_SCHOOL_MASK_NONE*/, SpellEntry const* threatSpell /*= NULL*/)
|
|
{
|
|
// Only mobs can manage threat lists
|
|
if (CanHaveThreatList())
|
|
{
|
|
m_ThreatManager.addThreat(pVictim, threat, crit, schoolMask, threatSpell);
|
|
}
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
void Unit::DeleteThreatList()
|
|
{
|
|
m_ThreatManager.clearReferences();
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
void Unit::TauntApply(Unit* taunter)
|
|
{
|
|
MANGOS_ASSERT(GetTypeId() == TYPEID_UNIT);
|
|
|
|
if (!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!CanHaveThreatList())
|
|
{
|
|
return;
|
|
}
|
|
|
|
Unit* target = getVictim();
|
|
|
|
if (target && target == taunter)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Only attack taunter if this is a valid target
|
|
if (!hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_DIED) && !IsSecondChoiceTarget(taunter, true))
|
|
{
|
|
if (GetTargetGuid() || !target)
|
|
{
|
|
SetInFront(taunter);
|
|
}
|
|
|
|
if (((Creature*)this)->AI())
|
|
{
|
|
((Creature*)this)->AI()->AttackStart(taunter);
|
|
}
|
|
}
|
|
|
|
m_ThreatManager.tauntApply(taunter);
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
void Unit::TauntFadeOut(Unit* taunter)
|
|
{
|
|
MANGOS_ASSERT(GetTypeId() == TYPEID_UNIT);
|
|
|
|
if (!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!CanHaveThreatList())
|
|
{
|
|
return;
|
|
}
|
|
|
|
Unit* target = getVictim();
|
|
|
|
if (!target || target != taunter)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (m_ThreatManager.isThreatListEmpty())
|
|
{
|
|
m_fixateTargetGuid.Clear();
|
|
|
|
if (((Creature*)this)->AI())
|
|
{
|
|
((Creature*)this)->AI()->EnterEvadeMode();
|
|
}
|
|
|
|
if (InstanceData* mapInstance = GetInstanceData())
|
|
{
|
|
mapInstance->OnCreatureEvade((Creature*)this);
|
|
}
|
|
|
|
if (m_isCreatureLinkingTrigger)
|
|
{
|
|
GetMap()->GetCreatureLinkingHolder()->DoCreatureLinkingEvent(LINKING_EVENT_EVADE, (Creature*)this);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
m_ThreatManager.tauntFadeOut(taunter);
|
|
target = m_ThreatManager.getHostileTarget();
|
|
|
|
if (target && target != taunter)
|
|
{
|
|
if (GetTargetGuid())
|
|
{
|
|
SetInFront(target);
|
|
}
|
|
|
|
if (((Creature*)this)->AI())
|
|
{
|
|
((Creature*)this)->AI()->AttackStart(target);
|
|
}
|
|
}
|
|
}
|
|
|
|
//======================================================================
|
|
/// if pVictim is given, the npc will fixate onto pVictim, if NULL it will remove current fixation
|
|
void Unit::FixateTarget(Unit* pVictim)
|
|
{
|
|
if (!pVictim) // Remove Fixation
|
|
{
|
|
m_fixateTargetGuid.Clear();
|
|
}
|
|
else if (pVictim->IsTargetableForAttack()) // Apply Fixation
|
|
{
|
|
m_fixateTargetGuid = pVictim->GetObjectGuid();
|
|
}
|
|
|
|
// Start attacking the fixated target or the next proper one
|
|
SelectHostileTarget();
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
bool Unit::IsSecondChoiceTarget(Unit* pTarget, bool checkThreatArea)
|
|
{
|
|
MANGOS_ASSERT(pTarget && GetTypeId() == TYPEID_UNIT);
|
|
|
|
return
|
|
pTarget->IsImmuneToDamage(GetMeleeDamageSchoolMask()) ||
|
|
pTarget->hasNegativeAuraWithInterruptFlag(AURA_INTERRUPT_FLAG_DAMAGE) ||
|
|
(checkThreatArea && ((Creature*)this)->IsOutOfThreatArea(pTarget));
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
bool Unit::SelectHostileTarget()
|
|
{
|
|
// function provides main threat functionality
|
|
// next-victim-selection algorithm and evade mode are called
|
|
// threat list sorting etc.
|
|
|
|
MANGOS_ASSERT(GetTypeId() == TYPEID_UNIT);
|
|
|
|
if (!this->IsAlive())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// This function only useful once AI has been initialized
|
|
if (!((Creature*)this)->AI())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Unit* target = NULL;
|
|
Unit* oldTarget = getVictim();
|
|
|
|
// first check if we should fixate a target
|
|
if (m_fixateTargetGuid)
|
|
{
|
|
if (oldTarget && oldTarget->GetObjectGuid() == m_fixateTargetGuid)
|
|
{
|
|
target = oldTarget;
|
|
}
|
|
else
|
|
{
|
|
Unit* pFixateTarget = GetMap()->GetUnit(m_fixateTargetGuid);
|
|
if (pFixateTarget && pFixateTarget->IsAlive() && !IsSecondChoiceTarget(pFixateTarget, true))
|
|
{
|
|
target = pFixateTarget;
|
|
}
|
|
}
|
|
}
|
|
// then checking if we have some taunt on us
|
|
if (!target)
|
|
{
|
|
const AuraList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT);
|
|
Unit* caster;
|
|
|
|
// Find first available taunter target
|
|
// Auras are pushed_back, last caster will be on the end
|
|
for (AuraList::const_reverse_iterator aura = tauntAuras.rbegin(); aura != tauntAuras.rend(); ++aura)
|
|
{
|
|
if ((caster = (*aura)->GetCaster()) && caster->IsInMap(this) &&
|
|
caster->IsTargetableForAttack() && caster->isInAccessablePlaceFor((Creature*)this) &&
|
|
!IsSecondChoiceTarget(caster, true))
|
|
{
|
|
target = caster;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// No valid fixate target, taunt aura or taunt aura caster is dead, standard target selection
|
|
if (!target && !m_ThreatManager.isThreatListEmpty())
|
|
{
|
|
target = m_ThreatManager.getHostileTarget();
|
|
}
|
|
|
|
if (target)
|
|
{
|
|
if (!hasUnitState(UNIT_STAT_CAN_NOT_REACT_OR_LOST_CONTROL))
|
|
{
|
|
SetInFront(target);
|
|
if (oldTarget != target)
|
|
{
|
|
((Creature*)this)->AI()->AttackStart(target);
|
|
}
|
|
|
|
// check if currently selected target is reachable
|
|
// NOTE: path alrteady generated from AttackStart()
|
|
if (!GetMotionMaster()->GetCurrent()->IsReachable())
|
|
{
|
|
// remove all taunts
|
|
RemoveSpellsCausingAura(SPELL_AURA_MOD_TAUNT);
|
|
|
|
if (m_ThreatManager.getThreatList().size() < 2)
|
|
{
|
|
// only one target in list, we have to evade after timer
|
|
// TODO: make timer - inside Creature class
|
|
((Creature*)this)->AI()->EnterEvadeMode();
|
|
}
|
|
else
|
|
{
|
|
// remove unreachable target from our threat list
|
|
// next iteration we will select next possible target
|
|
m_HostileRefManager.deleteReference(target);
|
|
m_ThreatManager.modifyThreatPercent(target, -101);
|
|
// remove target from current attacker, do not exit combat settings
|
|
AttackStop(true);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// no target but something prevent go to evade mode
|
|
if (!IsInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) || m_dummyCombatState)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// last case when creature don't must go to evade mode:
|
|
// it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
|
|
// for example at owner command to pet attack some far away creature
|
|
// Note: creature not have targeted movement generator but have attacker in this case
|
|
if (GetMotionMaster()->GetCurrentMovementGeneratorType() != CHASE_MOTION_TYPE)
|
|
{
|
|
for (AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
|
|
{
|
|
if ((*itr)->IsInMap(this) && (*itr)->IsTargetableForAttack() && (*itr)->isInAccessablePlaceFor((Creature*)this))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// enter in evade mode in other case
|
|
m_fixateTargetGuid.Clear();
|
|
((Creature*)this)->AI()->EnterEvadeMode();
|
|
|
|
if (InstanceData* mapInstance = GetInstanceData())
|
|
{
|
|
mapInstance->OnCreatureEvade((Creature*)this);
|
|
}
|
|
|
|
if (m_isCreatureLinkingTrigger)
|
|
{
|
|
GetMap()->GetCreatureLinkingHolder()->DoCreatureLinkingEvent(LINKING_EVENT_EVADE, (Creature*)this);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//======================================================================
|
|
//======================================================================
|
|
//======================================================================
|
|
|
|
int32 Unit::CalculateSpellDamage(Unit const* target, SpellEntry const* spellProto, SpellEffectIndex effect_index, int32 const* effBasePoints)
|
|
{
|
|
Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
|
|
|
|
uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
|
|
|
|
int32 level = int32(getLevel());
|
|
if (level > (int32)spellProto->maxLevel && spellProto->maxLevel > 0)
|
|
{
|
|
level = (int32)spellProto->maxLevel;
|
|
}
|
|
else if (level < (int32)spellProto->baseLevel)
|
|
{
|
|
level = (int32)spellProto->baseLevel;
|
|
}
|
|
level -= (int32)spellProto->spellLevel;
|
|
|
|
int32 baseDice = int32(spellProto->EffectBaseDice[effect_index]);
|
|
float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
|
|
float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
|
|
int32 basePoints = effBasePoints
|
|
? *effBasePoints - baseDice
|
|
: spellProto->EffectBasePoints[effect_index];
|
|
|
|
basePoints += int32(level * basePointsPerLevel);
|
|
int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
|
|
float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
|
|
|
|
switch (randomPoints)
|
|
{
|
|
case 0: // not used
|
|
case 1: basePoints += baseDice; break; // range 1..1
|
|
default:
|
|
{
|
|
// range can have positive (1..rand) and negative (rand..1) values, so order its for irand
|
|
int32 randvalue = baseDice >= randomPoints
|
|
? irand(randomPoints, baseDice)
|
|
: irand(baseDice, randomPoints);
|
|
|
|
basePoints += randvalue;
|
|
break;
|
|
}
|
|
}
|
|
|
|
int32 value = basePoints;
|
|
|
|
// random damage
|
|
if (comboDamage != 0 && unitPlayer && target && (target->GetObjectGuid() == unitPlayer->GetComboTargetGuid()))
|
|
{
|
|
value += (int32)(comboDamage * comboPoints);
|
|
}
|
|
|
|
if (Player* modOwner = GetSpellModOwner())
|
|
{
|
|
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_ALL_EFFECTS, value);
|
|
|
|
}
|
|
|
|
if (spellProto->HasAttribute(SPELL_ATTR_LEVEL_DAMAGE_CALCULATION) && spellProto->spellLevel &&
|
|
spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
|
|
spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK &&
|
|
(spellProto->Effect[effect_index] != SPELL_EFFECT_APPLY_AURA || spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_DECREASE_SPEED))
|
|
{
|
|
value = int32(value * 0.25f * exp(getLevel() * (70 - spellProto->spellLevel) / 1000.0f));
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
|
|
{
|
|
for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
|
|
{
|
|
if (i->DRGroup != group)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!i->hitCount)
|
|
{
|
|
return DIMINISHING_LEVEL_1;
|
|
}
|
|
|
|
if (!i->hitTime)
|
|
{
|
|
return DIMINISHING_LEVEL_1;
|
|
}
|
|
|
|
// If last spell was casted more than 15 seconds ago - reset the count.
|
|
if (i->stack == 0 && WorldTimer::getMSTimeDiff(i->hitTime, WorldTimer::getMSTime()) > 15 * IN_MILLISECONDS)
|
|
{
|
|
i->hitCount = DIMINISHING_LEVEL_1;
|
|
return DIMINISHING_LEVEL_1;
|
|
}
|
|
// or else increase the count.
|
|
else
|
|
{
|
|
return DiminishingLevels(i->hitCount);
|
|
}
|
|
}
|
|
return DIMINISHING_LEVEL_1;
|
|
}
|
|
|
|
void Unit::IncrDiminishing(DiminishingGroup group)
|
|
{
|
|
// Checking for existing in the table
|
|
for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
|
|
{
|
|
if (i->DRGroup != group)
|
|
{
|
|
continue;
|
|
}
|
|
if (i->hitCount < DIMINISHING_LEVEL_IMMUNE)
|
|
{
|
|
i->hitCount += 1;
|
|
}
|
|
return;
|
|
}
|
|
m_Diminishing.push_back(DiminishingReturn(group, WorldTimer::getMSTime(), DIMINISHING_LEVEL_2));
|
|
}
|
|
|
|
void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32& duration, Unit* caster, DiminishingLevels Level, bool isReflected)
|
|
{
|
|
if (duration == -1 || group == DIMINISHING_NONE || (!isReflected && caster->IsFriendlyTo(this)))
|
|
{
|
|
return;
|
|
}
|
|
|
|
float mod = 1.0f;
|
|
|
|
// Some diminishings applies to mobs too (for example, Stun)
|
|
if ((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
|
|
{
|
|
DiminishingLevels diminish = Level;
|
|
switch (diminish)
|
|
{
|
|
case DIMINISHING_LEVEL_1: break;
|
|
case DIMINISHING_LEVEL_2: mod = 0.5f; break;
|
|
case DIMINISHING_LEVEL_3: mod = 0.25f; break;
|
|
case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f; break;
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
duration = int32(duration * mod);
|
|
}
|
|
|
|
void Unit::ApplyDiminishingAura(DiminishingGroup group, bool apply)
|
|
{
|
|
// Checking for existing in the table
|
|
for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
|
|
{
|
|
if (i->DRGroup != group)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (apply)
|
|
{
|
|
i->stack += 1;
|
|
}
|
|
else if (i->stack)
|
|
{
|
|
i->stack -= 1;
|
|
// Remember time after last aura from group removed
|
|
if (i->stack == 0)
|
|
{
|
|
i->hitTime = WorldTimer::getMSTime();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool Unit::IsVisibleForInState(Player const* u, WorldObject const* viewPoint, bool inVisibleList) const
|
|
{
|
|
return IsVisibleForOrDetect(u, viewPoint, false, inVisibleList, false);
|
|
}
|
|
|
|
/// returns true if creature can't be seen by alive units
|
|
bool Unit::IsInvisibleForAlive() const
|
|
{
|
|
if (m_AuraFlags & UNIT_AURAFLAG_ALIVE_INVISIBLE)
|
|
{
|
|
return true;
|
|
}
|
|
// TODO: maybe spiritservices also have just an aura
|
|
return IsSpiritService();
|
|
}
|
|
|
|
uint32 Unit::GetCreatureType() const
|
|
{
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
SpellShapeshiftFormEntry const* ssEntry = sSpellShapeshiftFormStore.LookupEntry(GetShapeshiftForm());
|
|
if (ssEntry && ssEntry->creatureType > 0)
|
|
{
|
|
return ssEntry->creatureType;
|
|
}
|
|
else
|
|
{
|
|
return CREATURE_TYPE_HUMANOID;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return ((Creature*)this)->GetCreatureInfo()->CreatureType;
|
|
}
|
|
}
|
|
|
|
/*#######################################
|
|
######## ########
|
|
######## STAT SYSTEM ########
|
|
######## ########
|
|
#######################################*/
|
|
|
|
bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
|
|
{
|
|
if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
|
|
{
|
|
sLog.outError("ERROR in HandleStatModifier(): nonexistent UnitMods or wrong UnitModifierType!");
|
|
return false;
|
|
}
|
|
|
|
float val;
|
|
|
|
switch (modifierType)
|
|
{
|
|
case BASE_VALUE:
|
|
case TOTAL_VALUE:
|
|
m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
|
|
break;
|
|
case BASE_PCT:
|
|
case TOTAL_PCT:
|
|
if (amount <= -100.0f) // small hack-fix for -100% modifiers
|
|
{
|
|
amount = -200.0f;
|
|
}
|
|
|
|
val = (100.0f + amount) / 100.0f;
|
|
m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f / val);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!CanModifyStats())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
switch (unitMod)
|
|
{
|
|
case UNIT_MOD_STAT_STRENGTH:
|
|
case UNIT_MOD_STAT_AGILITY:
|
|
case UNIT_MOD_STAT_STAMINA:
|
|
case UNIT_MOD_STAT_INTELLECT:
|
|
case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
|
|
|
|
case UNIT_MOD_ARMOR: UpdateArmor(); break;
|
|
case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
|
|
|
|
case UNIT_MOD_MANA:
|
|
case UNIT_MOD_RAGE:
|
|
case UNIT_MOD_FOCUS:
|
|
case UNIT_MOD_ENERGY:
|
|
case UNIT_MOD_HAPPINESS: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
|
|
|
|
case UNIT_MOD_RESISTANCE_HOLY:
|
|
case UNIT_MOD_RESISTANCE_FIRE:
|
|
case UNIT_MOD_RESISTANCE_NATURE:
|
|
case UNIT_MOD_RESISTANCE_FROST:
|
|
case UNIT_MOD_RESISTANCE_SHADOW:
|
|
case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
|
|
|
|
case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
|
|
case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
|
|
|
|
case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
|
|
case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
|
|
case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
|
|
{
|
|
if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
|
|
{
|
|
sLog.outError("attempt to access nonexistent modifier value from UnitMods!");
|
|
return 0.0f;
|
|
}
|
|
|
|
if (modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
|
|
{
|
|
return 0.0f;
|
|
}
|
|
|
|
return m_auraModifiersGroup[unitMod][modifierType];
|
|
}
|
|
|
|
float Unit::GetTotalStatValue(Stats stat) const
|
|
{
|
|
UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
|
|
|
|
if (m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
|
|
{
|
|
return 0.0f;
|
|
}
|
|
|
|
// value = ((base_value * base_pct) + total_value) * total_pct
|
|
float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
|
|
value *= m_auraModifiersGroup[unitMod][BASE_PCT];
|
|
value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
|
|
value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
|
|
|
|
return value;
|
|
}
|
|
|
|
float Unit::GetTotalAuraModValue(UnitMods unitMod) const
|
|
{
|
|
if (unitMod >= UNIT_MOD_END)
|
|
{
|
|
sLog.outError("attempt to access nonexistent UnitMods in GetTotalAuraModValue()!");
|
|
return 0.0f;
|
|
}
|
|
|
|
if (m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
|
|
{
|
|
return 0.0f;
|
|
}
|
|
|
|
float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
|
|
value *= m_auraModifiersGroup[unitMod][BASE_PCT];
|
|
value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
|
|
value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
|
|
|
|
return value;
|
|
}
|
|
|
|
SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
|
|
{
|
|
SpellSchools school = SPELL_SCHOOL_NORMAL;
|
|
|
|
switch (unitMod)
|
|
{
|
|
case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
|
|
case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
|
|
case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
|
|
case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
|
|
case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
|
|
case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return school;
|
|
}
|
|
|
|
Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
|
|
{
|
|
Stats stat = STAT_STRENGTH;
|
|
|
|
switch (unitMod)
|
|
{
|
|
case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
|
|
case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
|
|
case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
|
|
case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
|
|
case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return stat;
|
|
}
|
|
|
|
Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
|
|
{
|
|
switch (unitMod)
|
|
{
|
|
case UNIT_MOD_MANA: return POWER_MANA;
|
|
case UNIT_MOD_RAGE: return POWER_RAGE;
|
|
case UNIT_MOD_FOCUS: return POWER_FOCUS;
|
|
case UNIT_MOD_ENERGY: return POWER_ENERGY;
|
|
case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
|
|
default: return POWER_MANA;
|
|
}
|
|
}
|
|
|
|
float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
|
|
{
|
|
if (attType == RANGED_ATTACK)
|
|
{
|
|
int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
|
|
if (ap < 0)
|
|
{
|
|
return 0.0f;
|
|
}
|
|
return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
|
|
}
|
|
else
|
|
{
|
|
int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
|
|
if (ap < 0)
|
|
{
|
|
return 0.0f;
|
|
}
|
|
return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));
|
|
}
|
|
}
|
|
|
|
float Unit::GetWeaponDamageRange(WeaponAttackType attType , WeaponDamageRange type) const
|
|
{
|
|
if (attType == OFF_ATTACK && !haveOffhandWeapon())
|
|
{
|
|
return 0.0f;
|
|
}
|
|
|
|
return m_weaponDamage[attType][type];
|
|
}
|
|
|
|
void Unit::SetLevel(uint32 lvl)
|
|
{
|
|
SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
|
|
|
|
// group update
|
|
if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup())
|
|
{
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
|
|
}
|
|
}
|
|
|
|
void Unit::SetHealth(uint32 val)
|
|
{
|
|
uint32 maxHealth = GetMaxHealth();
|
|
if (maxHealth < val)
|
|
{
|
|
val = maxHealth;
|
|
}
|
|
|
|
SetUInt32Value(UNIT_FIELD_HEALTH, val);
|
|
|
|
// group update
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (((Player*)this)->GetGroup())
|
|
{
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
|
|
}
|
|
}
|
|
else if (((Creature*)this)->IsPet())
|
|
{
|
|
Pet* pet = ((Pet*)this);
|
|
if (pet->isControlled())
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
{
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::SetMaxHealth(uint32 val)
|
|
{
|
|
uint32 health = GetHealth();
|
|
SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
|
|
|
|
// group update
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (((Player*)this)->GetGroup())
|
|
{
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
|
|
}
|
|
}
|
|
else if (((Creature*)this)->IsPet())
|
|
{
|
|
Pet* pet = ((Pet*)this);
|
|
if (pet->isControlled())
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
{
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (val < health)
|
|
{
|
|
SetHealth(val);
|
|
}
|
|
}
|
|
|
|
void Unit::SetHealthPercent(float percent)
|
|
{
|
|
uint32 newHealth = GetMaxHealth() * percent / 100.0f;
|
|
SetHealth(newHealth);
|
|
}
|
|
|
|
void Unit::SetPower(Powers power, uint32 val)
|
|
{
|
|
if (GetPower(power) == val)
|
|
{
|
|
return;
|
|
}
|
|
|
|
uint32 maxPower = GetMaxPower(power);
|
|
if (maxPower < val)
|
|
{
|
|
val = maxPower;
|
|
}
|
|
|
|
SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
|
|
|
|
// group update
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (((Player*)this)->GetGroup())
|
|
{
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
|
|
}
|
|
}
|
|
else if (((Creature*)this)->IsPet())
|
|
{
|
|
Pet* pet = ((Pet*)this);
|
|
if (pet->isControlled())
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
{
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
|
|
}
|
|
}
|
|
|
|
// Update the pet's character sheet with happiness damage bonus
|
|
if (pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
|
|
{
|
|
pet->UpdateDamagePhysical(BASE_ATTACK);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::SetMaxPower(Powers power, uint32 val)
|
|
{
|
|
uint32 cur_power = GetPower(power);
|
|
SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
|
|
|
|
// group update
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (((Player*)this)->GetGroup())
|
|
{
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
|
|
}
|
|
}
|
|
else if (((Creature*)this)->IsPet())
|
|
{
|
|
Pet* pet = ((Pet*)this);
|
|
if (pet->isControlled())
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
{
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (val < cur_power)
|
|
{
|
|
SetPower(power, val);
|
|
}
|
|
}
|
|
|
|
void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
|
|
{
|
|
ApplyModUInt32Value(UNIT_FIELD_POWER1 + power, val, apply);
|
|
|
|
// group update
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (((Player*)this)->GetGroup())
|
|
{
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
|
|
}
|
|
}
|
|
else if (((Creature*)this)->IsPet())
|
|
{
|
|
Pet* pet = ((Pet*)this);
|
|
if (pet->isControlled())
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
{
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
|
|
{
|
|
ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1 + power, val, apply);
|
|
|
|
// group update
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (((Player*)this)->GetGroup())
|
|
{
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
|
|
}
|
|
}
|
|
else if (((Creature*)this)->IsPet())
|
|
{
|
|
Pet* pet = ((Pet*)this);
|
|
if (pet->isControlled())
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
{
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::ApplyAuraProcTriggerDamage(Aura* aura, bool apply)
|
|
{
|
|
AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
|
|
if (apply)
|
|
{
|
|
tAuraProcTriggerDamage.push_back(aura);
|
|
}
|
|
else
|
|
{
|
|
tAuraProcTriggerDamage.remove(aura);
|
|
}
|
|
}
|
|
|
|
uint32 Unit::GetCreatePowers(Powers power) const
|
|
{
|
|
switch (power)
|
|
{
|
|
case POWER_HEALTH: return 0; // is it really should be here?
|
|
case POWER_MANA: return GetCreateMana();
|
|
case POWER_RAGE: return POWER_RAGE_DEFAULT;
|
|
case POWER_FOCUS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->IsPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : POWER_FOCUS_DEFAULT);
|
|
case POWER_ENERGY: return POWER_ENERGY_DEFAULT;
|
|
case POWER_HAPPINESS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->IsPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : POWER_HAPPINESS_DEFAULT);
|
|
default: break; //MAX_POWERS and POWERS_ALL probably should not belong to the enum Powers to do not require the default: case
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Unit::AddToWorld()
|
|
{
|
|
Object::AddToWorld();
|
|
ScheduleAINotify(0);
|
|
}
|
|
|
|
void Unit::RemoveFromWorld()
|
|
{
|
|
// cleanup
|
|
if (IsInWorld())
|
|
{
|
|
Uncharm();
|
|
RemoveNotOwnTrackedTargetAuras();
|
|
RemoveGuardians();
|
|
RemoveAllGameObjects();
|
|
RemoveAllDynObjects();
|
|
CleanupDeletedAuras();
|
|
GetViewPoint().Event_RemovedFromWorld();
|
|
}
|
|
|
|
Object::RemoveFromWorld();
|
|
}
|
|
|
|
void Unit::CleanupsBeforeDelete()
|
|
{
|
|
if (m_uint32Values) // only for fully created object
|
|
{
|
|
InterruptNonMeleeSpells(true);
|
|
m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
|
|
CombatStop();
|
|
ClearComboPointHolders();
|
|
DeleteThreatList();
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
GetHostileRefManager().setOnlineOfflineState(false);
|
|
}
|
|
else
|
|
{
|
|
GetHostileRefManager().deleteReferences();
|
|
}
|
|
RemoveAllAuras(AURA_REMOVE_BY_DELETE);
|
|
}
|
|
WorldObject::CleanupsBeforeDelete();
|
|
}
|
|
|
|
CharmInfo* Unit::InitCharmInfo(Unit* charm)
|
|
{
|
|
if (!m_charmInfo)
|
|
{
|
|
m_charmInfo = new CharmInfo(charm);
|
|
}
|
|
return m_charmInfo;
|
|
}
|
|
|
|
CharmInfo::CharmInfo(Unit* unit)
|
|
: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0)
|
|
{
|
|
for (int i = 0; i < CREATURE_MAX_SPELLS; ++i)
|
|
{
|
|
m_charmspells[i].SetActionAndType(0, ACT_DISABLED);
|
|
}
|
|
}
|
|
|
|
void CharmInfo::InitPetActionBar()
|
|
{
|
|
// the first 3 SpellOrActions are attack, follow and stay
|
|
for (uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i)
|
|
{
|
|
SetActionBar(ACTION_BAR_INDEX_START + i, COMMAND_ATTACK - i, ACT_COMMAND);
|
|
}
|
|
|
|
// middle 4 SpellOrActions are spells/special attacks/abilities
|
|
for (uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END - ACTION_BAR_INDEX_PET_SPELL_START; ++i)
|
|
{
|
|
SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START + i, 0, ACT_DISABLED);
|
|
}
|
|
|
|
// last 3 SpellOrActions are reactions
|
|
for (uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i)
|
|
{
|
|
SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END + i, COMMAND_ATTACK - i, ACT_REACTION);
|
|
}
|
|
}
|
|
|
|
void CharmInfo::InitEmptyActionBar()
|
|
{
|
|
for (uint32 x = ACTION_BAR_INDEX_START + 1; x < ACTION_BAR_INDEX_END; ++x)
|
|
{
|
|
SetActionBar(x, 0, ACT_PASSIVE);
|
|
}
|
|
}
|
|
|
|
void CharmInfo::InitPossessCreateSpells()
|
|
{
|
|
InitEmptyActionBar(); // charm action bar
|
|
|
|
if (m_unit->GetTypeId() == TYPEID_PLAYER) // possessed players don't have spells, keep the action bar empty
|
|
{
|
|
return;
|
|
}
|
|
|
|
SetActionBar(ACTION_BAR_INDEX_START, COMMAND_ATTACK, ACT_COMMAND);
|
|
|
|
for (uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
|
|
{
|
|
if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x]))
|
|
{
|
|
m_unit->CastSpell(m_unit, ((Creature*)m_unit)->m_spells[x], true);
|
|
}
|
|
else
|
|
{
|
|
AddSpellToActionBar(((Creature*)m_unit)->m_spells[x], ACT_PASSIVE);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CharmInfo::InitCharmCreateSpells()
|
|
{
|
|
if (m_unit->GetTypeId() == TYPEID_PLAYER) // charmed players don't have spells
|
|
{
|
|
InitEmptyActionBar();
|
|
return;
|
|
}
|
|
|
|
InitPetActionBar();
|
|
|
|
for (uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
|
|
{
|
|
uint32 spellId = ((Creature*)m_unit)->m_spells[x];
|
|
|
|
if (!spellId)
|
|
{
|
|
m_charmspells[x].SetActionAndType(spellId, ACT_DISABLED);
|
|
continue;
|
|
}
|
|
|
|
if (IsPassiveSpell(spellId))
|
|
{
|
|
m_unit->CastSpell(m_unit, spellId, true);
|
|
m_charmspells[x].SetActionAndType(spellId, ACT_PASSIVE);
|
|
}
|
|
else
|
|
{
|
|
m_charmspells[x].SetActionAndType(spellId, ACT_DISABLED);
|
|
|
|
ActiveStates newstate;
|
|
bool onlyselfcast = true;
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId);
|
|
|
|
for (uint32 i = 0; i < 3 && onlyselfcast; ++i) // nonexistent spell will not make any problems as onlyselfcast would be false -> break right away
|
|
{
|
|
if (spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0)
|
|
{
|
|
onlyselfcast = false;
|
|
}
|
|
}
|
|
|
|
if (onlyselfcast || !IsPositiveSpell(spellId)) // only self cast and spells versus enemies are autocastable
|
|
{
|
|
newstate = ACT_DISABLED;
|
|
}
|
|
else
|
|
{
|
|
newstate = ACT_PASSIVE;
|
|
}
|
|
|
|
AddSpellToActionBar(spellId, newstate);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate)
|
|
{
|
|
uint32 first_id = sSpellMgr.GetFirstSpellInChain(spell_id);
|
|
|
|
// new spell rank can be already listed
|
|
for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
|
|
{
|
|
if (uint32 action = PetActionBar[i].GetAction())
|
|
{
|
|
if (PetActionBar[i].IsActionBarForSpell() && sSpellMgr.GetFirstSpellInChain(action) == first_id)
|
|
{
|
|
PetActionBar[i].SetAction(spell_id);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// or use empty slot in other case
|
|
for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
|
|
{
|
|
if (!PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
|
|
{
|
|
SetActionBar(i, spell_id, newstate == ACT_DECIDE ? ACT_DISABLED : newstate);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id)
|
|
{
|
|
uint32 first_id = sSpellMgr.GetFirstSpellInChain(spell_id);
|
|
|
|
for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
|
|
{
|
|
if (uint32 action = PetActionBar[i].GetAction())
|
|
{
|
|
if (PetActionBar[i].IsActionBarForSpell() && sSpellMgr.GetFirstSpellInChain(action) == first_id)
|
|
{
|
|
SetActionBar(i, 0, ACT_DISABLED);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
|
|
{
|
|
if (IsPassiveSpell(spellid))
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
|
|
if (spellid == m_charmspells[x].GetAction())
|
|
{
|
|
m_charmspells[x].SetType(apply ? ACT_ENABLED : ACT_DISABLED);
|
|
}
|
|
}
|
|
|
|
void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
|
|
{
|
|
m_petnumber = petnumber;
|
|
if (statwindow)
|
|
{
|
|
m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
|
|
}
|
|
else
|
|
{
|
|
m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
|
|
}
|
|
}
|
|
|
|
void CharmInfo::LoadPetActionBar(const std::string& data)
|
|
{
|
|
InitPetActionBar();
|
|
|
|
Tokens tokens = StrSplit(data, " ");
|
|
|
|
if (tokens.size() != (ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_START) * 2)
|
|
{
|
|
return; // non critical, will reset to default
|
|
}
|
|
|
|
int index;
|
|
Tokens::iterator iter;
|
|
for (iter = tokens.begin(), index = ACTION_BAR_INDEX_START; index < ACTION_BAR_INDEX_END; ++iter, ++index)
|
|
{
|
|
// use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion
|
|
uint8 type = (uint8)atol((*iter).c_str());
|
|
++iter;
|
|
uint32 action = atol((*iter).c_str());
|
|
|
|
PetActionBar[index].SetActionAndType(action, ActiveStates(type));
|
|
|
|
// check correctness
|
|
if (PetActionBar[index].IsActionBarForSpell() && !sSpellStore.LookupEntry(PetActionBar[index].GetAction()))
|
|
{
|
|
SetActionBar(index, 0, ACT_DISABLED);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CharmInfo::BuildActionBar(WorldPacket* data)
|
|
{
|
|
for (uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
|
|
{
|
|
*data << uint32(PetActionBar[i].packedData);
|
|
}
|
|
}
|
|
|
|
void CharmInfo::SetSpellAutocast(uint32 spell_id, bool state)
|
|
{
|
|
for (int i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
|
|
{
|
|
if (spell_id == PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
|
|
{
|
|
PetActionBar[i].SetType(state ? ACT_ENABLED : ACT_DISABLED);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Unit::IsFrozen() const
|
|
{
|
|
return HasAuraState(AURA_STATE_FROZEN);
|
|
}
|
|
|
|
struct ProcTriggeredData
|
|
{
|
|
ProcTriggeredData(SpellProcEventEntry const* _spellProcEvent, SpellAuraHolder* _triggeredByHolder)
|
|
: spellProcEvent(_spellProcEvent), triggeredByHolder(_triggeredByHolder)
|
|
{}
|
|
SpellProcEventEntry const* spellProcEvent;
|
|
SpellAuraHolder* triggeredByHolder;
|
|
};
|
|
|
|
typedef std::list< ProcTriggeredData > ProcTriggeredList;
|
|
typedef std::list< uint32> RemoveSpellList;
|
|
|
|
uint32 createProcExtendMask(SpellNonMeleeDamage* damageInfo, SpellMissInfo missCondition)
|
|
{
|
|
uint32 procEx = PROC_EX_NONE;
|
|
// Check victim state
|
|
if (missCondition != SPELL_MISS_NONE)
|
|
switch (missCondition)
|
|
{
|
|
case SPELL_MISS_MISS: procEx |= PROC_EX_MISS; break;
|
|
case SPELL_MISS_RESIST: procEx |= PROC_EX_RESIST; break;
|
|
case SPELL_MISS_DODGE: procEx |= PROC_EX_DODGE; break;
|
|
case SPELL_MISS_PARRY: procEx |= PROC_EX_PARRY; break;
|
|
case SPELL_MISS_BLOCK: procEx |= PROC_EX_BLOCK; break;
|
|
case SPELL_MISS_EVADE: procEx |= PROC_EX_EVADE; break;
|
|
case SPELL_MISS_IMMUNE: procEx |= PROC_EX_IMMUNE; break;
|
|
case SPELL_MISS_IMMUNE2: procEx |= PROC_EX_IMMUNE; break;
|
|
case SPELL_MISS_DEFLECT: procEx |= PROC_EX_DEFLECT; break;
|
|
case SPELL_MISS_ABSORB: procEx |= PROC_EX_ABSORB; break;
|
|
case SPELL_MISS_REFLECT: procEx |= PROC_EX_REFLECT; break;
|
|
default:
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
// On block
|
|
if (damageInfo->blocked)
|
|
{
|
|
procEx |= PROC_EX_BLOCK;
|
|
}
|
|
// On absorb
|
|
if (damageInfo->absorb)
|
|
{
|
|
procEx |= PROC_EX_ABSORB;
|
|
}
|
|
// On crit
|
|
if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
|
|
{
|
|
procEx |= PROC_EX_CRITICAL_HIT;
|
|
}
|
|
else
|
|
{
|
|
procEx |= PROC_EX_NORMAL_HIT;
|
|
}
|
|
}
|
|
return procEx;
|
|
}
|
|
|
|
void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const* procSpell, uint32 damage)
|
|
{
|
|
// For melee/ranged based attack need update skills and set some Aura states
|
|
if (procFlag & MELEE_BASED_TRIGGER_MASK)
|
|
{
|
|
// Update skills here for players
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// On melee based hit/miss/resist need update skill (for victim and attacker)
|
|
if (procExtra & (PROC_EX_NORMAL_HIT | PROC_EX_MISS | PROC_EX_RESIST))
|
|
{
|
|
if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
|
|
{
|
|
((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim);
|
|
}
|
|
}
|
|
// Update defence if player is victim and parry/dodge/block
|
|
if (isVictim && procExtra & (PROC_EX_DODGE | PROC_EX_PARRY | PROC_EX_BLOCK))
|
|
{
|
|
((Player*)this)->UpdateDefense();
|
|
}
|
|
}
|
|
// If exist crit/parry/dodge/block need update aura state (for victim and attacker)
|
|
if (procExtra & (PROC_EX_CRITICAL_HIT | PROC_EX_PARRY | PROC_EX_DODGE | PROC_EX_BLOCK))
|
|
{
|
|
// for victim
|
|
if (isVictim)
|
|
{
|
|
// if victim and dodge attack
|
|
if (procExtra & PROC_EX_DODGE)
|
|
{
|
|
// Update AURA_STATE on dodge
|
|
if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
|
|
{
|
|
ModifyAuraState(AURA_STATE_DEFENSE, true);
|
|
StartReactiveTimer(REACTIVE_DEFENSE);
|
|
}
|
|
}
|
|
// if victim and parry attack
|
|
if (procExtra & PROC_EX_PARRY)
|
|
{
|
|
// For Hunters only Counterattack (skip Mongoose bite)
|
|
if (getClass() == CLASS_HUNTER)
|
|
{
|
|
ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
|
|
StartReactiveTimer(REACTIVE_HUNTER_PARRY);
|
|
}
|
|
else
|
|
{
|
|
ModifyAuraState(AURA_STATE_DEFENSE, true);
|
|
StartReactiveTimer(REACTIVE_DEFENSE);
|
|
}
|
|
}
|
|
// if and victim block attack
|
|
if (procExtra & PROC_EX_BLOCK)
|
|
{
|
|
ModifyAuraState(AURA_STATE_DEFENSE, true);
|
|
StartReactiveTimer(REACTIVE_DEFENSE);
|
|
}
|
|
}
|
|
else // For attacker
|
|
{
|
|
// Overpower on victim dodge
|
|
if (procExtra & PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
|
|
{
|
|
((Player*)this)->AddComboPoints(pTarget, 1);
|
|
StartReactiveTimer(REACTIVE_OVERPOWER);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
RemoveSpellList removedSpells;
|
|
ProcTriggeredList procTriggered;
|
|
// Fill procTriggered list
|
|
for (SpellAuraHolderMap::const_iterator itr = GetSpellAuraHolderMap().begin(); itr != GetSpellAuraHolderMap().end(); ++itr)
|
|
{
|
|
// skip deleted auras (possible at recursive triggered call
|
|
if (itr->second->IsDeleted())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
SpellProcEventEntry const* spellProcEvent = NULL;
|
|
// check if that aura is triggered by proc event (then it will be managed by proc handler)
|
|
if (!IsTriggeredAtSpellProcEvent(pTarget, itr->second, procSpell, procFlag, procExtra, attType, isVictim, spellProcEvent))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
itr->second->SetInUse(true); // prevent holder deletion
|
|
procTriggered.push_back(ProcTriggeredData(spellProcEvent, itr->second));
|
|
}
|
|
|
|
// Nothing found
|
|
if (procTriggered.empty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Handle effects proceed this time
|
|
for (ProcTriggeredList::const_iterator itr = procTriggered.begin(); itr != procTriggered.end(); ++itr)
|
|
{
|
|
// Some auras can be deleted in function called in this loop (except first, ofc)
|
|
SpellAuraHolder* triggeredByHolder = itr->triggeredByHolder;
|
|
if (triggeredByHolder->IsDeleted())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
SpellProcEventEntry const* spellProcEvent = itr->spellProcEvent;
|
|
bool useCharges = triggeredByHolder->GetAuraCharges() > 0;
|
|
bool procSuccess = true;
|
|
bool anyAuraProc = false;
|
|
|
|
// For players set spell cooldown if need
|
|
uint32 cooldown = 0;
|
|
if (GetTypeId() == TYPEID_PLAYER && spellProcEvent && spellProcEvent->cooldown)
|
|
{
|
|
cooldown = spellProcEvent->cooldown;
|
|
}
|
|
|
|
for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i)
|
|
{
|
|
Aura* triggeredByAura = triggeredByHolder->GetAuraByEffectIndex(SpellEffectIndex(i));
|
|
if (!triggeredByAura)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
Modifier* auraModifier = triggeredByAura->GetModifier();
|
|
|
|
if (procSpell)
|
|
{
|
|
if (spellProcEvent)
|
|
{
|
|
if (spellProcEvent->spellFamilyMask[i])
|
|
{
|
|
if (!procSpell->IsFitToFamilyMask(spellProcEvent->spellFamilyMask[i]))
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
// don't check dbc FamilyFlags if schoolMask exists
|
|
else if (!triggeredByAura->CanProcFrom(procSpell, spellProcEvent->procEx, procExtra, damage != 0, !spellProcEvent->schoolMask))
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
else if (!triggeredByAura->CanProcFrom(procSpell, PROC_EX_NONE, procExtra, damage != 0, true))
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
SpellAuraProcResult procResult = (*this.*AuraProcHandler[auraModifier->m_auraname])(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown);
|
|
switch (procResult)
|
|
{
|
|
case SPELL_AURA_PROC_CANT_TRIGGER:
|
|
continue;
|
|
case SPELL_AURA_PROC_FAILED:
|
|
procSuccess = false;
|
|
break;
|
|
case SPELL_AURA_PROC_OK:
|
|
break;
|
|
}
|
|
|
|
anyAuraProc = true;
|
|
}
|
|
|
|
// Remove charge (aura can be removed by triggers)
|
|
if (useCharges && procSuccess && anyAuraProc && !triggeredByHolder->IsDeleted())
|
|
{
|
|
// If last charge dropped add spell to remove list
|
|
if (triggeredByHolder->DropAuraCharge())
|
|
{
|
|
removedSpells.push_back(triggeredByHolder->GetId());
|
|
}
|
|
}
|
|
|
|
triggeredByHolder->SetInUse(false);
|
|
}
|
|
|
|
if (!removedSpells.empty())
|
|
{
|
|
// Sort spells and remove duplicates
|
|
removedSpells.sort();
|
|
removedSpells.unique();
|
|
// Remove auras from removedAuras
|
|
for (RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end(); ++i)
|
|
{
|
|
RemoveAurasDueToSpell(*i);
|
|
}
|
|
}
|
|
}
|
|
|
|
SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
|
|
{
|
|
return SPELL_SCHOOL_MASK_NORMAL;
|
|
}
|
|
|
|
Player* Unit::GetSpellModOwner() const
|
|
{
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
return (Player*)this;
|
|
}
|
|
if (((Creature*)this)->IsPet() || ((Creature*)this)->IsTotem())
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
return (Player*)owner;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
///----------Pet responses methods-----------------
|
|
void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg)
|
|
{
|
|
if (msg == SPELL_CAST_OK)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Unit* owner = GetCharmerOrOwner();
|
|
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
return;
|
|
}
|
|
|
|
WorldPacket data(SMSG_PET_CAST_FAILED, 4 + 1 + 1);
|
|
data << uint32(spellid);
|
|
data << uint8(0); // unknown, maybe unused
|
|
data << uint8(msg);
|
|
switch (msg)
|
|
{
|
|
case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
|
|
case SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND:
|
|
case SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND:
|
|
data << int32(0); // required and actual item class?
|
|
data << int32(0);
|
|
break;
|
|
case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
|
|
data << int32(0); // required spellfocus id?
|
|
break;
|
|
case SPELL_FAILED_REQUIRES_AREA:
|
|
data << int32(GetAreaId()); // untested
|
|
break;
|
|
case SPELL_FAILED_PREVENTED_BY_MECHANIC:
|
|
data << int32(0); // mechanic id?
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
owner->ToPlayer()->SendDirectMessage(&data);
|
|
}
|
|
|
|
void Unit::SendPetActionFeedback(uint8 msg)
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
return;
|
|
}
|
|
|
|
WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
|
|
data << uint8(msg);
|
|
((Player*)owner)->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Unit::SendPetTalk(uint32 pettalk)
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
return;
|
|
}
|
|
|
|
WorldPacket data(SMSG_PET_ACTION_SOUND, 8 + 4);
|
|
data << GetObjectGuid();
|
|
data << uint32(pettalk);
|
|
((Player*)owner)->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Unit::SendPetAIReaction()
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
return;
|
|
}
|
|
|
|
WorldPacket data(SMSG_AI_REACTION, 8 + 4);
|
|
data << GetObjectGuid();
|
|
data << uint32(AI_REACTION_HOSTILE);
|
|
((Player*)owner)->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
///----------End of Pet responses methods----------
|
|
|
|
void Unit::StopMoving(bool forceSendStop /*=false*/)
|
|
{
|
|
if (IsStopped() && !forceSendStop)
|
|
{
|
|
return;
|
|
}
|
|
|
|
clearUnitState(UNIT_STAT_MOVING);
|
|
|
|
// not need send any packets if not in world
|
|
if (!IsInWorld())
|
|
{
|
|
return;
|
|
}
|
|
|
|
Movement::MoveSplineInit init(*this);
|
|
init.Stop();
|
|
}
|
|
|
|
void Unit::InterruptMoving(bool forceSendStop /*=false*/)
|
|
{
|
|
bool isMoving = false;
|
|
|
|
if (!movespline->Finalized())
|
|
{
|
|
Movement::Location loc = movespline->ComputePosition();
|
|
movespline->_Interrupt();
|
|
Relocate(loc.x, loc.y, loc.z, loc.orientation);
|
|
isMoving = true;
|
|
}
|
|
|
|
StopMoving(forceSendStop || isMoving);
|
|
}
|
|
|
|
void Unit::SetImmobilizedState(bool apply, bool stun)
|
|
{
|
|
const uint32 immobilized = (UNIT_STAT_ROOT | UNIT_STAT_STUNNED);
|
|
const uint32 state = stun ? UNIT_STAT_STUNNED : UNIT_STAT_ROOT;
|
|
if (apply)
|
|
{
|
|
addUnitState(state);
|
|
if (GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
StopMoving();
|
|
}
|
|
else
|
|
{
|
|
// Clear unit movement flags
|
|
((Player*)this)->m_movementInfo.SetMovementFlags(MOVEFLAG_NONE);
|
|
if (stun)
|
|
{
|
|
SetStandState(UNIT_STAND_STATE_STAND); // in 1.5 client
|
|
}
|
|
SetRoot(true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
clearUnitState(state);
|
|
// Prevent giving ability to move if more immobilizers are active
|
|
if (!hasUnitState(immobilized) && (GetTypeId() == TYPEID_PLAYER))
|
|
{
|
|
SetRoot(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::SetFeared(bool apply, ObjectGuid casterGuid, uint32 spellID, uint32 time)
|
|
{
|
|
SetIncapacitatedState(apply, UNIT_FLAG_FLEEING, casterGuid, spellID, time);
|
|
}
|
|
|
|
void Unit::SetConfused(bool apply, ObjectGuid casterGuid, uint32 spellID)
|
|
{
|
|
SetIncapacitatedState(apply, UNIT_FLAG_CONFUSED, casterGuid, spellID);
|
|
}
|
|
|
|
void Unit::SetStunned(bool apply)
|
|
{
|
|
SetIncapacitatedState(apply, UNIT_FLAG_STUNNED);
|
|
}
|
|
|
|
void Unit::SetIncapacitatedState(bool apply, uint32 state, ObjectGuid casterGuid, uint32 spellID, uint32 time)
|
|
{
|
|
// We are interested only in a particular subset of flags:
|
|
const uint32 filter = (UNIT_FLAG_STUNNED | UNIT_FLAG_CONFUSED | UNIT_FLAG_FLEEING);
|
|
if (!state || !(state & filter) || (state & ~filter))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Player* controller = GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
const bool control = controller ? controller->IsClientControl(this) : false;
|
|
const bool movement = (state != UNIT_FLAG_STUNNED);
|
|
const bool stun = (state & UNIT_FLAG_STUNNED);
|
|
const bool fleeing = (state & UNIT_FLAG_FLEEING);
|
|
|
|
if (apply)
|
|
{
|
|
if (fleeing && HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
|
|
{
|
|
if (state == UNIT_FLAG_FLEEING)
|
|
{
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
state &= ~UNIT_FLAG_FLEEING;
|
|
}
|
|
}
|
|
SetFlag(UNIT_FIELD_FLAGS, state);
|
|
}
|
|
else
|
|
{
|
|
RemoveFlag(UNIT_FIELD_FLAGS, state);
|
|
}
|
|
|
|
if (movement)
|
|
{
|
|
GetMotionMaster()->MovementExpired(false);
|
|
}
|
|
if (apply)
|
|
{
|
|
CastStop(GetObjectGuid() == casterGuid ? spellID : 0);
|
|
}
|
|
|
|
if (GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
if (HasFlag(UNIT_FIELD_FLAGS, filter))
|
|
{
|
|
if (!GetTargetGuid().IsEmpty()) // Incapacitated creature loses its target
|
|
{
|
|
SetTargetGuid(ObjectGuid());
|
|
}
|
|
}
|
|
else if (IsAlive())
|
|
{
|
|
if (Unit* victim = getVictim())
|
|
{
|
|
SetTargetGuid(victim->GetObjectGuid()); // Restore target
|
|
if (movement)
|
|
{
|
|
GetMotionMaster()->MoveChase(victim); // Restore movement generator
|
|
}
|
|
}
|
|
else if (movement)
|
|
{
|
|
GetMotionMaster()->Initialize(); // Reset movement generator
|
|
}
|
|
|
|
if (!apply && fleeing)
|
|
{
|
|
// Attack the caster if can on fear expiration
|
|
if (Unit* caster = IsInWorld() ? GetMap()->GetUnit(casterGuid) : nullptr)
|
|
{
|
|
((Creature*)this)->AttackedBy(caster);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update stun if required:
|
|
if (stun)
|
|
{
|
|
SetImmobilizedState(apply, true);
|
|
}
|
|
|
|
if (!movement)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Check if we should return or remove player control after change
|
|
if (controller)
|
|
{
|
|
const bool remove = !controller->IsClientControl(this);
|
|
if (control && remove)
|
|
{
|
|
controller->SetClientControl(this, 0);
|
|
}
|
|
else if (!control && !remove)
|
|
{
|
|
controller->SetClientControl(this, 1);
|
|
}
|
|
}
|
|
|
|
// Update incapacitated movement if required:
|
|
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED))
|
|
{
|
|
GetMotionMaster()->MoveConfused();
|
|
}
|
|
else if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING))
|
|
{
|
|
GetMotionMaster()->MoveFleeing(IsInWorld() ? GetMap()->GetUnit(casterGuid) : nullptr, time);
|
|
}
|
|
}
|
|
|
|
|
|
void Unit::SetFeignDeath(bool apply, ObjectGuid casterGuid /*= ObjectGuid()*/)
|
|
{
|
|
if (apply)
|
|
{
|
|
if (GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
StopMoving();
|
|
}
|
|
else
|
|
{
|
|
((Player*)this)->m_movementInfo.SetMovementFlags(MOVEFLAG_NONE);
|
|
}
|
|
|
|
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
|
|
// blizz like 2.0.x
|
|
// SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); [-ZERO] remove/replace ?
|
|
|
|
SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
|
|
|
|
addUnitState(UNIT_STAT_DIED);
|
|
CombatStop();
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
|
|
|
|
// prevent interrupt message
|
|
if (casterGuid == GetObjectGuid())
|
|
{
|
|
FinishSpell(CURRENT_GENERIC_SPELL, false);
|
|
}
|
|
InterruptNonMeleeSpells(true);
|
|
GetHostileRefManager().deleteReferences();
|
|
}
|
|
else
|
|
{
|
|
/* when appropriate! not within this method
|
|
WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 0);
|
|
SendDirectMessage(&data);
|
|
*/
|
|
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
|
|
// blizz like 2.0.x
|
|
// SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); [-ZERO] remove/replace ?
|
|
|
|
RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
|
|
|
|
clearUnitState(UNIT_STAT_DIED);
|
|
|
|
if (GetTypeId() != TYPEID_PLAYER && IsAlive())
|
|
{
|
|
// restore appropriate movement generator
|
|
if (getVictim())
|
|
{
|
|
GetMotionMaster()->MoveChase(getVictim());
|
|
}
|
|
else
|
|
{
|
|
GetMotionMaster()->Initialize();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Unit::IsSitState() const
|
|
{
|
|
uint8 s = getStandState();
|
|
return
|
|
s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR ||
|
|
s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR ||
|
|
s == UNIT_STAND_STATE_SIT;
|
|
}
|
|
|
|
bool Unit::IsStandState() const
|
|
{
|
|
uint8 s = getStandState();
|
|
return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL;
|
|
}
|
|
|
|
bool Unit::IsSeatedState() const
|
|
{
|
|
uint8 standState = getStandState();
|
|
return standState != UNIT_STAND_STATE_SLEEP && standState != UNIT_STAND_STATE_STAND;
|
|
}
|
|
|
|
void Unit::SetStandState(uint8 state)
|
|
{
|
|
SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
|
|
|
|
if (!IsSeatedState())
|
|
{
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
|
|
}
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
|
|
data << (uint8)state;
|
|
((Player*)this)->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
bool Unit::IsPolymorphed() const
|
|
{
|
|
return GetSpellSpecific(GetTransform()) == SPELL_MAGE_POLYMORPH;
|
|
}
|
|
|
|
void Unit::SetDisplayId(uint32 modelId)
|
|
{
|
|
SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
|
|
|
|
UpdateModelData();
|
|
|
|
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsPet())
|
|
{
|
|
Pet* pet = ((Pet*)this);
|
|
if (!pet->isControlled())
|
|
{
|
|
return;
|
|
}
|
|
Unit* owner = GetOwner();
|
|
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
{
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::UpdateModelData()
|
|
{
|
|
if (CreatureModelInfo const* modelInfo = sObjectMgr.GetCreatureModelInfo(GetDisplayId()))
|
|
{
|
|
// we expect values in database to be relative to scale = 1.0
|
|
SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, GetObjectScale() * modelInfo->bounding_radius);
|
|
|
|
// never actually update combat_reach for player, it's always the same. Below player case is for initialization
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f);
|
|
}
|
|
else
|
|
{
|
|
SetFloatValue(UNIT_FIELD_COMBATREACH, GetObjectScale() * modelInfo->combat_reach);
|
|
}
|
|
}
|
|
}
|
|
|
|
float Unit::GetObjectScaleMod() const
|
|
{
|
|
int32 modValue = 0;
|
|
Unit::AuraList const& scaleAuraList = GetAurasByType(SPELL_AURA_MOD_SCALE);
|
|
for (Unit::AuraList::const_iterator itr = scaleAuraList.begin(); itr != scaleAuraList.end(); ++itr)
|
|
{
|
|
modValue += (*itr)->GetModifier()->m_amount;
|
|
}
|
|
|
|
float result = (100 + modValue) / 100.0f;
|
|
|
|
// TODO:: not sure we have to do this sanity check, less than /100 or more than *100 seem not reasonable
|
|
if (result < 0.01f)
|
|
{
|
|
result = 0.01f;
|
|
}
|
|
else if (result > 100.0f)
|
|
{
|
|
result = 100.0f;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void Unit::ClearComboPointHolders()
|
|
{
|
|
while (!m_ComboPointHolders.empty())
|
|
{
|
|
uint32 lowguid = *m_ComboPointHolders.begin();
|
|
|
|
Player* plr = sObjectMgr.GetPlayer(ObjectGuid(HIGHGUID_PLAYER, lowguid));
|
|
if (plr && plr->GetComboTargetGuid() == GetObjectGuid())// recheck for safe
|
|
{
|
|
plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
|
|
}
|
|
else
|
|
{
|
|
m_ComboPointHolders.erase(lowguid); // or remove manually
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::ClearAllReactives()
|
|
{
|
|
for (int i = 0; i < MAX_REACTIVE; ++i)
|
|
{
|
|
m_reactiveTimer[i] = 0;
|
|
}
|
|
|
|
if (HasAuraState(AURA_STATE_DEFENSE))
|
|
{
|
|
ModifyAuraState(AURA_STATE_DEFENSE, false);
|
|
}
|
|
if (getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
|
|
{
|
|
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
|
|
}
|
|
|
|
if (getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)this)->ClearComboPoints();
|
|
}
|
|
}
|
|
|
|
void Unit::UpdateReactives(uint32 p_time)
|
|
{
|
|
for (int i = 0; i < MAX_REACTIVE; ++i)
|
|
{
|
|
ReactiveType reactive = ReactiveType(i);
|
|
|
|
if (!m_reactiveTimer[reactive])
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (m_reactiveTimer[reactive] <= p_time)
|
|
{
|
|
m_reactiveTimer[reactive] = 0;
|
|
|
|
switch (reactive)
|
|
{
|
|
case REACTIVE_DEFENSE:
|
|
if (HasAuraState(AURA_STATE_DEFENSE))
|
|
{
|
|
ModifyAuraState(AURA_STATE_DEFENSE, false);
|
|
}
|
|
break;
|
|
case REACTIVE_HUNTER_PARRY:
|
|
if (getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
|
|
{
|
|
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
|
|
}
|
|
break;
|
|
case REACTIVE_OVERPOWER:
|
|
if (getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)this)->ClearComboPoints();
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_reactiveTimer[reactive] -= p_time;
|
|
}
|
|
}
|
|
}
|
|
|
|
Unit* Unit::SelectRandomUnfriendlyTarget(Unit* except /*= NULL*/, float radius /*= ATTACK_DISTANCE*/) const
|
|
{
|
|
std::list<Unit*> targets;
|
|
|
|
MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, radius);
|
|
MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> searcher(targets, u_check);
|
|
Cell::VisitAllObjects(this, searcher, radius);
|
|
|
|
// remove current target
|
|
if (except)
|
|
{
|
|
targets.remove(except);
|
|
}
|
|
|
|
// remove not LoS targets
|
|
for (std::list<Unit*>::iterator tIter = targets.begin(); tIter != targets.end();)
|
|
{
|
|
if (!IsWithinLOSInMap(*tIter))
|
|
{
|
|
std::list<Unit*>::iterator tIter2 = tIter;
|
|
++tIter;
|
|
targets.erase(tIter2);
|
|
}
|
|
else
|
|
{
|
|
++tIter;
|
|
}
|
|
}
|
|
|
|
// no appropriate targets
|
|
if (targets.empty())
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
// select random
|
|
uint32 rIdx = urand(0, targets.size() - 1);
|
|
std::list<Unit*>::const_iterator tcIter = targets.begin();
|
|
for (uint32 i = 0; i < rIdx; ++i)
|
|
{
|
|
++tcIter;
|
|
}
|
|
|
|
return *tcIter;
|
|
}
|
|
|
|
Unit* Unit::SelectRandomFriendlyTarget(Unit* except /*= NULL*/, float radius /*= ATTACK_DISTANCE*/) const
|
|
{
|
|
std::list<Unit*> targets;
|
|
|
|
MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(this, radius);
|
|
MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(targets, u_check);
|
|
|
|
Cell::VisitAllObjects(this, searcher, radius);
|
|
|
|
// remove current target
|
|
if (except)
|
|
{
|
|
targets.remove(except);
|
|
}
|
|
|
|
// remove not LoS targets
|
|
for (std::list<Unit*>::iterator tIter = targets.begin(); tIter != targets.end();)
|
|
{
|
|
if (!IsWithinLOSInMap(*tIter))
|
|
{
|
|
std::list<Unit*>::iterator tIter2 = tIter;
|
|
++tIter;
|
|
targets.erase(tIter2);
|
|
}
|
|
else
|
|
{
|
|
++tIter;
|
|
}
|
|
}
|
|
|
|
// no appropriate targets
|
|
if (targets.empty())
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
// select random
|
|
uint32 rIdx = urand(0, targets.size() - 1);
|
|
std::list<Unit*>::const_iterator tcIter = targets.begin();
|
|
for (uint32 i = 0; i < rIdx; ++i)
|
|
{
|
|
++tcIter;
|
|
}
|
|
|
|
return *tcIter;
|
|
}
|
|
|
|
bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag)
|
|
{
|
|
for (SpellAuraHolderMap::const_iterator iter = m_spellAuraHolders.begin(); iter != m_spellAuraHolders.end(); ++iter)
|
|
{
|
|
if (!iter->second->IsPositive() && iter->second->GetSpellProto()->AuraInterruptFlags & flag)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Unit::ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply)
|
|
{
|
|
if (val > 0)
|
|
{
|
|
ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
|
|
ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME + att, val, !apply);
|
|
}
|
|
else
|
|
{
|
|
ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
|
|
ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME + att, -val, apply);
|
|
}
|
|
}
|
|
|
|
void Unit::ApplyCastTimePercentMod(float val, bool apply)
|
|
{
|
|
if (val > 0)
|
|
{
|
|
ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED, val, !apply);
|
|
}
|
|
else
|
|
{
|
|
ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED, -val, apply);
|
|
}
|
|
}
|
|
|
|
void Unit::UpdateAuraForGroup(uint8 slot)
|
|
{
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Player* player = (Player*)this;
|
|
if (player->GetGroup())
|
|
{
|
|
player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
|
|
player->SetAuraUpdateMask(slot);
|
|
}
|
|
}
|
|
else if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsPet())
|
|
{
|
|
Pet* pet = ((Pet*)this);
|
|
if (pet->isControlled())
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
{
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
|
|
pet->SetAuraUpdateMask(slot);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
|
|
{
|
|
if (!normalized || GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
return float(GetAttackTime(attType)) / 1000.0f;
|
|
}
|
|
|
|
Item* Weapon = ((Player*)this)->GetWeaponForAttack(attType, true, false);
|
|
if (!Weapon)
|
|
{
|
|
return 2.4f; // fist attack
|
|
}
|
|
|
|
switch (Weapon->GetProto()->InventoryType)
|
|
{
|
|
case INVTYPE_2HWEAPON:
|
|
return 3.3f;
|
|
case INVTYPE_RANGED:
|
|
case INVTYPE_RANGEDRIGHT:
|
|
case INVTYPE_THROWN:
|
|
return 2.8f;
|
|
case INVTYPE_WEAPON:
|
|
case INVTYPE_WEAPONMAINHAND:
|
|
case INVTYPE_WEAPONOFFHAND:
|
|
default:
|
|
return Weapon->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7f : 2.4f;
|
|
}
|
|
}
|
|
|
|
Aura* Unit::GetDummyAura(uint32 spell_id) const
|
|
{
|
|
Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
|
|
for (Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
|
|
if ((*itr)->GetId() == spell_id)
|
|
{
|
|
return *itr;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void Unit::SetContestedPvP(Player* attackedPlayer)
|
|
{
|
|
Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
|
|
if (!player || (attackedPlayer && (attackedPlayer == player || player->IsInDuelWith(attackedPlayer))))
|
|
{
|
|
return;
|
|
}
|
|
|
|
player->SetContestedPvPTimer(30000);
|
|
|
|
if (!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
|
|
{
|
|
player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
|
|
player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
|
|
// call MoveInLineOfSight for nearby contested guards
|
|
UpdateVisibilityAndView();
|
|
}
|
|
|
|
if (!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
|
|
{
|
|
addUnitState(UNIT_STAT_ATTACK_PLAYER);
|
|
// call MoveInLineOfSight for nearby contested guards
|
|
UpdateVisibilityAndView();
|
|
}
|
|
}
|
|
|
|
void Unit::AddPetAura(PetAura const* petSpell)
|
|
{
|
|
m_petAuras.insert(petSpell);
|
|
if (Pet* pet = GetPet())
|
|
{
|
|
pet->CastPetAura(petSpell);
|
|
}
|
|
}
|
|
|
|
void Unit::RemovePetAura(PetAura const* petSpell)
|
|
{
|
|
m_petAuras.erase(petSpell);
|
|
if (Pet* pet = GetPet())
|
|
{
|
|
pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAurasAtMechanicImmunity(uint32 mechMask, uint32 exceptSpellId, bool non_positive /*= false*/)
|
|
{
|
|
Unit::SpellAuraHolderMap& auras = GetSpellAuraHolderMap();
|
|
for (Unit::SpellAuraHolderMap::iterator iter = auras.begin(); iter != auras.end();)
|
|
{
|
|
SpellEntry const* spell = iter->second->GetSpellProto();
|
|
if (spell->Id == exceptSpellId)
|
|
{
|
|
++iter;
|
|
}
|
|
else if (non_positive && iter->second->IsPositive())
|
|
{
|
|
++iter;
|
|
}
|
|
else if (spell->HasAttribute(SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY))
|
|
{
|
|
++iter;
|
|
}
|
|
else if (iter->second->HasMechanicMask(mechMask))
|
|
{
|
|
RemoveAurasDueToSpell(spell->Id);
|
|
|
|
if (auras.empty())
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
iter = auras.begin();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
++iter;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::NearTeleportTo(float x, float y, float z, float orientation, bool casting /*= false*/)
|
|
{
|
|
DisableSpline();
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)this)->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0));
|
|
}
|
|
else
|
|
{
|
|
Creature* c = (Creature*)this;
|
|
// Creature relocation acts like instant movement generator, so current generator expects interrupt/reset calls to react properly
|
|
if (!c->GetMotionMaster()->empty())
|
|
if (MovementGenerator* movgen = c->GetMotionMaster()->top())
|
|
{
|
|
movgen->Interrupt(*c);
|
|
}
|
|
|
|
GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation);
|
|
|
|
SendHeartBeat();
|
|
|
|
// finished relocation, movegen can different from top before creature relocation,
|
|
// but apply Reset expected to be safe in any case
|
|
if (!c->GetMotionMaster()->empty())
|
|
if (MovementGenerator* movgen = c->GetMotionMaster()->top())
|
|
{
|
|
movgen->Reset(*c);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::MonsterMoveWithSpeed(float x, float y, float z, float speed, bool generatePath, bool forceDestination)
|
|
{
|
|
Movement::MoveSplineInit init(*this);
|
|
init.MoveTo(x, y, z, generatePath, forceDestination, 30.f);
|
|
init.SetVelocity(speed);
|
|
init.Launch();
|
|
}
|
|
|
|
struct SetPvPHelper
|
|
{
|
|
explicit SetPvPHelper(bool _state) : state(_state) {}
|
|
void operator()(Unit* unit) const { unit->SetPvP(state); }
|
|
bool state;
|
|
};
|
|
|
|
void Unit::SetPvP(bool state)
|
|
{
|
|
if (state)
|
|
{
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP);
|
|
}
|
|
else
|
|
{
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP);
|
|
}
|
|
|
|
CallForAllControlledUnits(SetPvPHelper(state), CONTROLLED_PET | CONTROLLED_TOTEMS | CONTROLLED_GUARDIANS | CONTROLLED_CHARM);
|
|
}
|
|
|
|
struct StopAttackFactionHelper
|
|
{
|
|
explicit StopAttackFactionHelper(uint32 _faction_id) : faction_id(_faction_id) {}
|
|
void operator()(Unit* unit) const { unit->StopAttackFaction(faction_id); }
|
|
uint32 faction_id;
|
|
};
|
|
|
|
void Unit::StopAttackFaction(uint32 faction_id)
|
|
{
|
|
if (Unit* victim = getVictim())
|
|
{
|
|
if (victim->getFactionTemplateEntry()->faction == faction_id)
|
|
{
|
|
AttackStop();
|
|
if (IsNonMeleeSpellCasted(false))
|
|
{
|
|
InterruptNonMeleeSpells(false);
|
|
}
|
|
|
|
// melee and ranged forced attack cancel
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)this)->SendAttackSwingCancelAttack();
|
|
}
|
|
}
|
|
}
|
|
|
|
AttackerSet const& attackers = getAttackers();
|
|
for (AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();)
|
|
{
|
|
if ((*itr)->getFactionTemplateEntry()->faction == faction_id)
|
|
{
|
|
(*itr)->AttackStop();
|
|
itr = attackers.begin();
|
|
}
|
|
else
|
|
{
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
GetHostileRefManager().deleteReferencesForFaction(faction_id);
|
|
|
|
CallForAllControlledUnits(StopAttackFactionHelper(faction_id), CONTROLLED_PET | CONTROLLED_GUARDIANS | CONTROLLED_CHARM);
|
|
}
|
|
|
|
void Unit::CleanupDeletedAuras()
|
|
{
|
|
for (SpellAuraHolderList::const_iterator iter = m_deletedHolders.begin(); iter != m_deletedHolders.end(); ++iter)
|
|
{
|
|
delete *iter;
|
|
}
|
|
m_deletedHolders.clear();
|
|
|
|
// really delete auras "deleted" while processing its ApplyModify code
|
|
for (AuraList::const_iterator itr = m_deletedAuras.begin(); itr != m_deletedAuras.end(); ++itr)
|
|
{
|
|
delete *itr;
|
|
}
|
|
m_deletedAuras.clear();
|
|
}
|
|
|
|
bool Unit::CheckAndIncreaseCastCounter()
|
|
{
|
|
uint32 maxCasts = sWorld.getConfig(CONFIG_UINT32_MAX_SPELL_CASTS_IN_CHAIN);
|
|
|
|
if (maxCasts && m_castCounter >= maxCasts)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
++m_castCounter;
|
|
return true;
|
|
}
|
|
|
|
SpellAuraHolder* Unit::GetSpellAuraHolder(uint32 spellid) const
|
|
{
|
|
SpellAuraHolderMap::const_iterator itr = m_spellAuraHolders.find(spellid);
|
|
return itr != m_spellAuraHolders.end() ? itr->second : NULL;
|
|
}
|
|
|
|
SpellAuraHolder* Unit::GetSpellAuraHolder(uint32 spellid, ObjectGuid casterGuid) const
|
|
{
|
|
SpellAuraHolderConstBounds bounds = GetSpellAuraHolderBounds(spellid);
|
|
for (SpellAuraHolderMap::const_iterator iter = bounds.first; iter != bounds.second; ++iter)
|
|
if (iter->second->GetCasterGuid() == casterGuid)
|
|
{
|
|
return iter->second;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
class RelocationNotifyEvent : public BasicEvent
|
|
{
|
|
public:
|
|
RelocationNotifyEvent(Unit& owner) : BasicEvent(), m_owner(owner)
|
|
{
|
|
m_owner._SetAINotifyScheduled(true);
|
|
}
|
|
|
|
bool Execute(uint64 /*e_time*/, uint32 /*p_time*/)
|
|
{
|
|
float radius = MAX_CREATURE_ATTACK_RADIUS * sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO);
|
|
if (m_owner.GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
MaNGOS::PlayerRelocationNotifier notify((Player&)m_owner);
|
|
Cell::VisitAllObjects(&m_owner, notify, radius);
|
|
}
|
|
else // if(m_owner.GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
MaNGOS::CreatureRelocationNotifier notify((Creature&)m_owner);
|
|
Cell::VisitAllObjects(&m_owner, notify, radius);
|
|
}
|
|
m_owner._SetAINotifyScheduled(false);
|
|
return true;
|
|
}
|
|
|
|
void Abort(uint64)
|
|
{
|
|
m_owner._SetAINotifyScheduled(false);
|
|
}
|
|
|
|
private:
|
|
Unit& m_owner;
|
|
};
|
|
|
|
void Unit::ScheduleAINotify(uint32 delay)
|
|
{
|
|
if (!IsAINotifyScheduled())
|
|
{
|
|
m_Events.AddEvent(new RelocationNotifyEvent(*this), m_Events.CalculateTime(delay));
|
|
}
|
|
}
|
|
|
|
void Unit::OnRelocated()
|
|
{
|
|
// switch to use G3D::Vector3 is good idea, maybe
|
|
float dx = m_last_notified_position.x - GetPositionX();
|
|
float dy = m_last_notified_position.y - GetPositionY();
|
|
float dz = m_last_notified_position.z - GetPositionZ();
|
|
float distsq = dx * dx + dy * dy + dz * dz;
|
|
if (distsq > World::GetRelocationLowerLimitSq())
|
|
{
|
|
m_last_notified_position.x = GetPositionX();
|
|
m_last_notified_position.y = GetPositionY();
|
|
m_last_notified_position.z = GetPositionZ();
|
|
|
|
GetViewPoint().Call_UpdateVisibilityForOwner();
|
|
UpdateObjectVisibility();
|
|
}
|
|
ScheduleAINotify(World::GetRelocationAINotifyDelay());
|
|
}
|
|
|
|
void Unit::UpdateSplineMovement(uint32 t_diff)
|
|
{
|
|
enum
|
|
{
|
|
POSITION_UPDATE_DELAY = 400,
|
|
};
|
|
|
|
if (movespline->Finalized())
|
|
{
|
|
return;
|
|
}
|
|
|
|
movespline->updateState(t_diff);
|
|
bool arrived = movespline->Finalized();
|
|
|
|
if (arrived)
|
|
{
|
|
DisableSpline();
|
|
}
|
|
|
|
m_movesplineTimer.Update(t_diff);
|
|
if (m_movesplineTimer.Passed() || arrived)
|
|
{
|
|
m_movesplineTimer.Reset(POSITION_UPDATE_DELAY);
|
|
Movement::Location loc = movespline->ComputePosition();
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)this)->SetPosition(loc.x, loc.y, loc.z, loc.orientation);
|
|
}
|
|
else
|
|
{
|
|
GetMap()->CreatureRelocation((Creature*)this, loc.x, loc.y, loc.z, loc.orientation);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::DisableSpline()
|
|
{
|
|
m_movementInfo.RemoveMovementFlag(MovementFlags(MOVEFLAG_SPLINE_ENABLED | MOVEFLAG_FORWARD));
|
|
movespline->_Interrupt();
|
|
}
|