2756 lines
93 KiB
C++
2756 lines
93 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2016 MaNGOS project <http://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "Creature.h"
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#include "Database/DatabaseEnv.h"
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#include "WorldPacket.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "ScriptMgr.h"
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#include "ObjectGuid.h"
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#include "SQLStorages.h"
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#include "SpellMgr.h"
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#include "QuestDef.h"
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#include "GossipDef.h"
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#include "Player.h"
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#include "GameEventMgr.h"
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#include "PoolManager.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "LootMgr.h"
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#include "MapManager.h"
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#include "CreatureAI.h"
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#include "CreatureAISelector.h"
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#include "Formulas.h"
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#include "WaypointMovementGenerator.h"
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#include "InstanceData.h"
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#include "MapPersistentStateMgr.h"
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#include "BattleGround/BattleGroundMgr.h"
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#include "OutdoorPvP/OutdoorPvP.h"
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#include "Spell.h"
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#include "Util.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "CellImpl.h"
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#include "movement/MoveSplineInit.h"
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#include "CreatureLinkingMgr.h"
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#ifdef ENABLE_ELUNA
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#include "LuaEngine.h"
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#endif /* ENABLE_ELUNA */
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// apply implementation of the singletons
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#include "Policies/Singleton.h"
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TrainerSpell const* TrainerSpellData::Find(uint32 spell_id) const
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{
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TrainerSpellMap::const_iterator itr = spellList.find(spell_id);
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if (itr != spellList.end())
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{ return &itr->second; }
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return NULL;
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}
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bool VendorItemData::RemoveItem(uint32 item_id)
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{
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for (VendorItemList::iterator i = m_items.begin(); i != m_items.end(); ++i)
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{
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if ((*i)->item == item_id)
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{
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m_items.erase(i);
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return true;
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}
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}
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return false;
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}
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size_t VendorItemData::FindItemSlot(uint32 item_id) const
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{
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for (size_t i = 0; i < m_items.size(); ++i)
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if (m_items[i]->item == item_id)
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{ return i; }
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return m_items.size();
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}
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VendorItem const* VendorItemData::FindItem(uint32 item_id) const
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{
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for (VendorItemList::const_iterator i = m_items.begin(); i != m_items.end(); ++i)
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{
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// Skip checking for conditions, condition system is powerfull enough to not require additional entries only for the conditions
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if ((*i)->item == item_id)
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{ return *i; }
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}
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return NULL;
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}
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bool ForcedDespawnDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
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{
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m_owner.ForcedDespawn();
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return true;
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}
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void CreatureCreatePos::SelectFinalPoint(Creature* cr)
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{
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// if object provided then selected point at specific dist/angle from object forward look
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if (m_closeObject)
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{
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if (m_dist == 0.0f)
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{
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m_pos.x = m_closeObject->GetPositionX();
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m_pos.y = m_closeObject->GetPositionY();
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m_pos.z = m_closeObject->GetPositionZ();
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}
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else
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{ m_closeObject->GetClosePoint(m_pos.x, m_pos.y, m_pos.z, cr->GetObjectBoundingRadius(), m_dist, m_angle); }
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}
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}
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bool CreatureCreatePos::Relocate(Creature* cr) const
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{
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cr->Relocate(m_pos.x, m_pos.y, m_pos.z, m_pos.o);
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if (!cr->IsPositionValid())
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{
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sLog.outError("%s not created. Suggested coordinates isn't valid (X: %f Y: %f)", cr->GetGuidStr().c_str(), cr->GetPositionX(), cr->GetPositionY());
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return false;
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}
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return true;
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}
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Creature::Creature(CreatureSubtype subtype) : Unit(),
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i_AI(NULL),
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loot(this),
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lootForPickPocketed(false), lootForBody(false), lootForSkin(false),
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m_groupLootTimer(0), m_groupLootId(0),
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m_lootMoney(0), m_lootGroupRecipientId(0),
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m_corpseRemoveTime(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_aggroDelay(0), m_respawnradius(5.0f),
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m_subtype(subtype), m_defaultMovementType(IDLE_MOTION_TYPE), m_equipmentId(0),
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m_AlreadyCallAssistance(false), m_AlreadySearchedAssistance(false),
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m_AI_locked(false), m_IsDeadByDefault(false), m_temporaryFactionFlags(TEMPFACTION_NONE),
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m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), m_originalEntry(0),
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m_creatureInfo(NULL), m_PlayerDamageReq(0)
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{
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/* Loot data */
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hasBeenLootedOnce = false;
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assignedLooter = 0;
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m_killedTime = 0;
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m_regenTimer = 200;
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m_valuesCount = UNIT_END;
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for (int i = 0; i < CREATURE_MAX_SPELLS; ++i)
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{ m_spells[i] = 0; }
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m_CreatureSpellCooldowns.clear();
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m_CreatureCategoryCooldowns.clear();
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DisableReputationGain = false;
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SetWalk(true, true);
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}
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Creature::~Creature()
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{
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CleanupsBeforeDelete();
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m_vendorItemCounts.clear();
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delete i_AI;
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i_AI = NULL;
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}
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void Creature::AddToWorld()
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{
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#ifdef ENABLE_ELUNA
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bool inWorld = IsInWorld();
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#endif /* ENABLE_ELUNA */
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///- Register the creature for guid lookup
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if (!IsInWorld() && GetObjectGuid().IsCreature())
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{ GetMap()->GetObjectsStore().insert<Creature>(GetObjectGuid(), (Creature*)this); }
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Unit::AddToWorld();
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// Make active if required
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std::set<uint32> const* mapList = sWorld.getConfigForceLoadMapIds();
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if ((mapList && mapList->find(GetMapId()) != mapList->end()) || (GetCreatureInfo()->ExtraFlags & CREATURE_EXTRA_FLAG_ACTIVE))
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{ SetActiveObjectState(true); }
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#ifdef ENABLE_ELUNA
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if (!inWorld)
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sEluna->OnAddToWorld(this);
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#endif /* ENABLE_ELUNA */
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}
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void Creature::RemoveFromWorld()
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{
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#ifdef ENABLE_ELUNA
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if (IsInWorld())
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sEluna->OnRemoveFromWorld(this);
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#endif /* ENABLE_ELUNA */
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///- Remove the creature from the accessor
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if (IsInWorld() && GetObjectGuid().IsCreature())
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{ GetMap()->GetObjectsStore().erase<Creature>(GetObjectGuid(), (Creature*)NULL); }
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Unit::RemoveFromWorld();
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}
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void Creature::RemoveCorpse()
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{
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// since pool system can fail to roll unspawned object, this one can remain spawned, so must set respawn nevertheless
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if (uint16 poolid = sPoolMgr.IsPartOfAPool<Creature>(GetGUIDLow()))
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{ sPoolMgr.UpdatePool<Creature>(*GetMap()->GetPersistentState(), poolid, GetGUIDLow()); }
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if (!IsInWorld()) // can be despawned by update pool
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{ return; }
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if ((GetDeathState() != CORPSE && !m_IsDeadByDefault) || (GetDeathState() != ALIVE && m_IsDeadByDefault))
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{ return; }
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Removing corpse of %s ", GetGuidStr().c_str());
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m_corpseRemoveTime = time(NULL);
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SetDeathState(DEAD);
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UpdateObjectVisibility();
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// stop loot rolling before loot clear and for close client dialogs
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StopGroupLoot();
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loot.clear();
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/* Loot data */
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m_killedTime = 0;
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hasBeenLootedOnce = false;
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assignedLooter = 0;
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m_lootGroupRecipientId = 0;
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m_lootRecipientGuid.Clear();
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RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED);
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uint32 respawnDelay = 0;
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if (AI())
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{ AI()->CorpseRemoved(respawnDelay); }
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if (m_isCreatureLinkingTrigger)
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GetMap()->GetCreatureLinkingHolder()->DoCreatureLinkingEvent(LINKING_EVENT_DESPAWN, this);
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if (InstanceData* mapInstance = GetInstanceData())
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{ mapInstance->OnCreatureDespawn(this); }
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// script can set time (in seconds) explicit, override the original
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if (respawnDelay)
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{ m_respawnTime = time(NULL) + respawnDelay; }
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float x, y, z, o;
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GetRespawnCoord(x, y, z, &o);
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GetMap()->CreatureRelocation(this, x, y, z, o);
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// forced recreate creature object at clients
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UnitVisibility currentVis = GetVisibility();
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SetVisibility(VISIBILITY_REMOVE_CORPSE);
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UpdateObjectVisibility();
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SetVisibility(currentVis); // restore visibility state
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UpdateObjectVisibility();
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}
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/**
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* change the entry of creature until respawn
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*/
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bool Creature::InitEntry(uint32 Entry, Team team, CreatureData const* data /*=NULL*/, GameEventCreatureData const* eventData /*=NULL*/)
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{
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// use game event entry if any instead default suggested
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if (eventData && eventData->entry_id)
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{ Entry = eventData->entry_id; }
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CreatureInfo const* normalInfo = ObjectMgr::GetCreatureTemplate(Entry);
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if (!normalInfo)
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{
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sLog.outErrorDb("Creature::UpdateEntry creature entry %u does not exist.", Entry);
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return false;
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}
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CreatureInfo const* cinfo = normalInfo;
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SetEntry(Entry); // normal entry always
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m_creatureInfo = cinfo; // map mode related always
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SetObjectScale(cinfo->Scale);
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// equal to player Race field, but creature does not have race
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SetByteValue(UNIT_FIELD_BYTES_0, 0, 0);
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// known valid are: CLASS_WARRIOR,CLASS_PALADIN,CLASS_ROGUE,CLASS_MAGE
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SetByteValue(UNIT_FIELD_BYTES_0, 1, uint8(cinfo->UnitClass));
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uint32 display_id = ChooseDisplayId(GetCreatureInfo(), data, eventData);
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if (!display_id) // Cancel load if no display id
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{
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sLog.outErrorDb("Creature (Entry: %u) has no model defined in table `creature_template`, can't load.", Entry);
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return false;
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}
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CreatureModelInfo const* minfo = sObjectMgr.GetCreatureModelRandomGender(display_id);
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if (!minfo) // Cancel load if no model defined
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{
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sLog.outErrorDb("Creature (Entry: %u) has no model info defined in table `creature_model_info`, can't load.", Entry);
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return false;
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}
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display_id = minfo->modelid; // it can be different (for another gender)
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SetNativeDisplayId(display_id);
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// special case for totems (model for team==HORDE is stored in creature_template as the default)
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if (team == ALLIANCE && cinfo->CreatureType == CREATURE_TYPE_TOTEM)
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{
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uint32 modelid_tmp = sObjectMgr.GetCreatureModelOtherTeamModel(display_id);
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display_id = modelid_tmp ? modelid_tmp : display_id;
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}
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// normally the same as native, see above for the exeption
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SetDisplayId(display_id);
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SetByteValue(UNIT_FIELD_BYTES_0, 2, minfo->gender);
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// set PowerType based on unit class
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switch (cinfo->UnitClass)
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{
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case CLASS_WARRIOR:
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SetPowerType(POWER_RAGE);
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break;
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case CLASS_PALADIN:
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case CLASS_MAGE:
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SetPowerType(POWER_MANA);
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break;
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case CLASS_ROGUE:
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SetPowerType(POWER_ENERGY);
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break;
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default:
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sLog.outErrorDb("Creature (Entry: %u) has unhandled unit class. Power type will not be set!", Entry);
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break;
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}
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// Load creature equipment
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if (eventData && eventData->equipment_id)
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{
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LoadEquipment(eventData->equipment_id); // use event equipment if any for active event
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}
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else if (!data || data->equipmentId == 0)
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{
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// use default from the template
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LoadEquipment(cinfo->EquipmentTemplateId);
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}
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else if (data && data->equipmentId != -1)
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{
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// override, -1 means no equipment
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LoadEquipment(data->equipmentId);
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}
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SetName(normalInfo->Name); // at normal entry always
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SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
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// update speed for the new CreatureInfo base speed mods
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UpdateSpeed(MOVE_WALK, false);
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UpdateSpeed(MOVE_RUN, false);
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SetLevitate(cinfo->InhabitType & INHABIT_AIR); // TODO: may not be correct to send opcode at this point (already handled by UPDATE_OBJECT createObject)
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// check if we need to add swimming movement. TODO: i thing movement flags should be computed automatically at each movement of creature so we need a sort of UpdateMovementFlags() method
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if (cinfo->InhabitType & INHABIT_WATER && // check inhabit type water
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data && // check if there is data to get creature spawn pos
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GetMap()->GetTerrain()->IsInWater(data->posX, data->posY, data->posZ)) // check if creature is in water
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m_movementInfo.AddMovementFlag(MOVEFLAG_SWIMMING); // add swimming movement
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// checked at loading
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m_defaultMovementType = MovementGeneratorType(cinfo->MovementType);
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return true;
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}
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bool Creature::UpdateEntry(uint32 Entry, Team team, const CreatureData* data /*=NULL*/, GameEventCreatureData const* eventData /*=NULL*/, bool preserveHPAndPower /*=true*/)
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{
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if (!InitEntry(Entry, team, data, eventData))
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{ return false; }
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// creatures always have melee weapon ready if any
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SetSheath(SHEATH_STATE_MELEE);
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SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_AURAS);
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SelectLevel(GetCreatureInfo(), preserveHPAndPower ? GetHealthPercent() : 100.0f);
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if (team == HORDE)
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{ setFaction(GetCreatureInfo()->FactionHorde); }
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else
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{ setFaction(GetCreatureInfo()->FactionAlliance); }
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SetUInt32Value(UNIT_NPC_FLAGS, GetCreatureInfo()->NpcFlags);
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uint32 attackTimer = GetCreatureInfo()->MeleeBaseAttackTime;
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SetAttackTime(BASE_ATTACK, attackTimer);
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SetAttackTime(OFF_ATTACK, attackTimer - attackTimer / 4);
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SetAttackTime(RANGED_ATTACK, GetCreatureInfo()->RangedBaseAttackTime);
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uint32 unitFlags = GetCreatureInfo()->UnitFlags;
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// we may need to append or remove additional flags
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if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT))
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{ unitFlags |= UNIT_FLAG_IN_COMBAT; }
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SetUInt32Value(UNIT_FIELD_FLAGS, unitFlags);
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// preserve all current dynamic flags if exist
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uint32 dynFlags = GetUInt32Value(UNIT_DYNAMIC_FLAGS);
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SetUInt32Value(UNIT_DYNAMIC_FLAGS, dynFlags ? dynFlags : GetCreatureInfo()->DynamicFlags);
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SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(GetCreatureInfo()->Armor));
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SetModifierValue(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(GetCreatureInfo()->ResistanceHoly));
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SetModifierValue(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(GetCreatureInfo()->ResistanceFire));
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SetModifierValue(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(GetCreatureInfo()->ResistanceNature));
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SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(GetCreatureInfo()->ResistanceFrost));
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SetModifierValue(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(GetCreatureInfo()->ResistanceShadow));
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SetModifierValue(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(GetCreatureInfo()->ResistanceArcane));
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SetCanModifyStats(true);
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UpdateAllStats();
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// checked and error show at loading templates
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if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(GetCreatureInfo()->FactionAlliance))
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{
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if (factionTemplate->factionFlags & FACTION_TEMPLATE_FLAG_PVP)
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{ SetPvP(true); }
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else
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{ SetPvP(false); }
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}
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// Try difficulty dependend version before falling back to base entry
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CreatureTemplateSpells const* templateSpells = sCreatureTemplateSpellsStorage.LookupEntry<CreatureTemplateSpells>(GetCreatureInfo()->Entry);
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if (!templateSpells)
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{ templateSpells = sCreatureTemplateSpellsStorage.LookupEntry<CreatureTemplateSpells>(GetEntry()); }
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if (templateSpells)
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for (int i = 0; i < CREATURE_MAX_SPELLS; ++i)
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{ m_spells[i] = templateSpells->spells[i]; }
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// if eventData set then event active and need apply spell_start
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if (eventData)
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{ ApplyGameEventSpells(eventData, true); }
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return true;
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}
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uint32 Creature::ChooseDisplayId(const CreatureInfo* cinfo, const CreatureData* data /*= NULL*/, GameEventCreatureData const* eventData /*=NULL*/)
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{
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// Use creature event model explicit, override any other static models
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if (eventData && eventData->modelid)
|
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{ return eventData->modelid; }
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// Use creature model explicit, override template (creature.modelid)
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if (data && data->modelid_override)
|
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{ return data->modelid_override; }
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|
// use defaults from the template
|
|
uint32 display_id = 0;
|
|
|
|
// model selected here may be replaced with other_gender using own function
|
|
if (!cinfo->ModelId[1])
|
|
{
|
|
display_id = cinfo->ModelId[0];
|
|
}
|
|
else
|
|
{ display_id = cinfo->ModelId[urand(0, 1)]; }
|
|
|
|
// fail safe, we use creature entry 1 and make error
|
|
if (!display_id)
|
|
{
|
|
sLog.outErrorDb("Call customer support, ChooseDisplayId can not select native model for creature entry %u, model from creature entry 1 will be used instead.", cinfo->Entry);
|
|
|
|
if (const CreatureInfo* creatureDefault = ObjectMgr::GetCreatureTemplate(1))
|
|
{ display_id = creatureDefault->ModelId[0]; }
|
|
}
|
|
|
|
return display_id;
|
|
}
|
|
|
|
void Creature::Update(uint32 update_diff, uint32 diff)
|
|
{
|
|
switch (m_deathState)
|
|
{
|
|
case JUST_ALIVED:
|
|
// Don't must be called, see Creature::SetDeathState JUST_ALIVED -> ALIVE promoting.
|
|
sLog.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_ALIVED (4)", GetGUIDLow(), GetEntry());
|
|
break;
|
|
case JUST_DIED:
|
|
// Don't must be called, see Creature::SetDeathState JUST_DIED -> CORPSE promoting.
|
|
sLog.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_DEAD (1)", GetGUIDLow(), GetEntry());
|
|
break;
|
|
case DEAD:
|
|
{
|
|
if (m_respawnTime <= time(NULL) && (!m_isSpawningLinked || GetMap()->GetCreatureLinkingHolder()->CanSpawn(this)))
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Respawning...");
|
|
m_respawnTime = 0;
|
|
m_aggroDelay = sWorld.getConfig(CONFIG_UINT32_CREATURE_RESPAWN_AGGRO_DELAY);
|
|
lootForPickPocketed = false;
|
|
lootForBody = false;
|
|
lootForSkin = false;
|
|
|
|
// Clear possible auras having IsDeathPersistent() attribute
|
|
RemoveAllAuras();
|
|
|
|
if (m_originalEntry != GetEntry())
|
|
{
|
|
// need preserver gameevent state
|
|
GameEventCreatureData const* eventData = sGameEventMgr.GetCreatureUpdateDataForActiveEvent(GetGUIDLow());
|
|
UpdateEntry(m_originalEntry, TEAM_NONE, NULL, eventData);
|
|
}
|
|
|
|
CreatureInfo const* cinfo = GetCreatureInfo();
|
|
|
|
SelectLevel(cinfo);
|
|
UpdateAllStats(); // to be sure stats is correct regarding level of the creature
|
|
SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
|
|
if (m_IsDeadByDefault)
|
|
{
|
|
SetDeathState(JUST_DIED);
|
|
SetHealth(0);
|
|
i_motionMaster.Clear();
|
|
clearUnitState(UNIT_STAT_ALL_STATE);
|
|
LoadCreatureAddon(true);
|
|
}
|
|
else
|
|
{ SetDeathState(JUST_ALIVED); }
|
|
|
|
// Call AI respawn virtual function
|
|
if (AI())
|
|
{ AI()->JustRespawned(); }
|
|
|
|
if (m_isCreatureLinkingTrigger)
|
|
{ GetMap()->GetCreatureLinkingHolder()->DoCreatureLinkingEvent(LINKING_EVENT_RESPAWN, this); }
|
|
|
|
GetMap()->Add(this);
|
|
}
|
|
break;
|
|
}
|
|
case CORPSE:
|
|
{
|
|
Unit::Update(update_diff, diff);
|
|
|
|
if (m_IsDeadByDefault)
|
|
{ break; }
|
|
|
|
if (m_groupLootId) // Loot is stopped already if corpse got removed.
|
|
{
|
|
if (m_groupLootTimer <= update_diff)
|
|
{ StopGroupLoot(); }
|
|
else
|
|
{ m_groupLootTimer -= update_diff; }
|
|
}
|
|
|
|
if (m_corpseRemoveTime <= time(NULL))
|
|
{
|
|
RemoveCorpse();
|
|
}
|
|
|
|
break;
|
|
}
|
|
case ALIVE:
|
|
{
|
|
if (m_aggroDelay <= update_diff)
|
|
m_aggroDelay = 0;
|
|
else
|
|
m_aggroDelay -= update_diff;
|
|
|
|
if (m_IsDeadByDefault)
|
|
{
|
|
if (m_corpseRemoveTime <= time(NULL))
|
|
{
|
|
RemoveCorpse();
|
|
break;
|
|
}
|
|
}
|
|
|
|
Unit::Update(update_diff, diff);
|
|
|
|
// creature can be dead after Unit::Update call
|
|
// CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
|
|
if (!IsAlive())
|
|
{ break; }
|
|
|
|
if (!IsInEvadeMode())
|
|
{
|
|
if (AI())
|
|
{
|
|
// do not allow the AI to be changed during update
|
|
m_AI_locked = true;
|
|
AI()->UpdateAI(diff); // AI not react good at real update delays (while freeze in non-active part of map)
|
|
m_AI_locked = false;
|
|
}
|
|
}
|
|
|
|
// creature can be dead after UpdateAI call
|
|
// CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
|
|
if (!IsAlive())
|
|
{ break; }
|
|
RegenerateAll(update_diff);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Creature::StartGroupLoot(Group* group, uint32 timer)
|
|
{
|
|
m_groupLootId = group->GetId();
|
|
m_groupLootTimer = timer;
|
|
}
|
|
|
|
void Creature::StopGroupLoot()
|
|
{
|
|
if (!m_groupLootId)
|
|
{ return; }
|
|
|
|
if (Group* group = sObjectMgr.GetGroupById(m_groupLootId))
|
|
{ group->EndRoll(); }
|
|
|
|
m_groupLootTimer = 0;
|
|
m_groupLootId = 0;
|
|
}
|
|
|
|
void Creature::RegenerateAll(uint32 update_diff)
|
|
{
|
|
if (m_regenTimer > 0)
|
|
{
|
|
if (update_diff >= m_regenTimer)
|
|
{ m_regenTimer = 0; }
|
|
else
|
|
{ m_regenTimer -= update_diff; }
|
|
}
|
|
if (m_regenTimer != 0)
|
|
{ return; }
|
|
|
|
if (!IsInCombat() || IsPolymorphed())
|
|
{ RegenerateHealth(); }
|
|
|
|
RegeneratePower();
|
|
|
|
m_regenTimer = REGEN_TIME_FULL;
|
|
}
|
|
|
|
void Creature::RegeneratePower()
|
|
{
|
|
if (!IsRegeneratingPower() && !IsPet())
|
|
return;
|
|
|
|
Powers powerType = GetPowerType();
|
|
uint32 curValue = GetPower(powerType);
|
|
uint32 maxValue = GetMaxPower(powerType);
|
|
|
|
if (curValue >= maxValue)
|
|
{ return; }
|
|
|
|
float addValue = 0.0f;
|
|
|
|
switch (powerType)
|
|
{
|
|
case POWER_MANA:
|
|
// Combat and any controlled creature
|
|
if (IsInCombat() || GetCharmerOrOwnerGuid())
|
|
{
|
|
if (!IsUnderLastManaUseEffect())
|
|
{
|
|
float ManaIncreaseRate = sWorld.getConfig(CONFIG_FLOAT_RATE_POWER_MANA);
|
|
float Spirit = GetStat(STAT_SPIRIT);
|
|
|
|
addValue = (Spirit / 5.0f + 17.0f) * ManaIncreaseRate;
|
|
}
|
|
}
|
|
else
|
|
addValue = maxValue / 3.0f;
|
|
break;
|
|
case POWER_ENERGY:
|
|
// ToDo: for vehicle this is different - NEEDS TO BE FIXED!
|
|
addValue = 20 * sWorld.getConfig(CONFIG_FLOAT_RATE_POWER_ENERGY);
|
|
break;
|
|
case POWER_FOCUS:
|
|
addValue = 24 * sWorld.getConfig(CONFIG_FLOAT_RATE_POWER_FOCUS);
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
// Apply modifiers (if any)
|
|
AuraList const& ModPowerRegenAuras = GetAurasByType(SPELL_AURA_MOD_POWER_REGEN);
|
|
for(AuraList::const_iterator i = ModPowerRegenAuras.begin(); i != ModPowerRegenAuras.end(); ++i)
|
|
{
|
|
Modifier const* modifier = (*i)->GetModifier();
|
|
if (modifier->m_miscvalue == int32(powerType))
|
|
{ addValue += modifier->m_amount; }
|
|
}
|
|
|
|
AuraList const& ModPowerRegenPCTAuras = GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
|
|
for(AuraList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
|
|
{
|
|
Modifier const* modifier = (*i)->GetModifier();
|
|
if (modifier->m_miscvalue == int32(powerType))
|
|
{ addValue *= (modifier->m_amount + 100) / 100.0f; }
|
|
}
|
|
|
|
ModifyPower(powerType, int32(addValue));
|
|
}
|
|
|
|
void Creature::RegenerateHealth()
|
|
{
|
|
if (!IsRegeneratingHealth())
|
|
{ return; }
|
|
|
|
uint32 curValue = GetHealth();
|
|
uint32 maxValue = GetMaxHealth();
|
|
|
|
if (curValue >= maxValue)
|
|
{ return; }
|
|
|
|
uint32 addvalue = 0;
|
|
|
|
// Not only pet, but any controlled creature
|
|
if (GetCharmerOrOwnerGuid())
|
|
{
|
|
float HealthIncreaseRate = sWorld.getConfig(CONFIG_FLOAT_RATE_HEALTH);
|
|
float Spirit = GetStat(STAT_SPIRIT);
|
|
|
|
if (GetPower(POWER_MANA) > 0)
|
|
{ addvalue = uint32(Spirit * 0.25 * HealthIncreaseRate); }
|
|
else
|
|
{ addvalue = uint32(Spirit * 0.80 * HealthIncreaseRate); }
|
|
}
|
|
else
|
|
{ addvalue = maxValue / 3; }
|
|
|
|
ModifyHealth(addvalue);
|
|
}
|
|
|
|
void Creature::DoFleeToGetAssistance()
|
|
{
|
|
if (!getVictim())
|
|
{ return; }
|
|
|
|
float radius = sWorld.getConfig(CONFIG_FLOAT_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS);
|
|
if (radius > 0)
|
|
{
|
|
Creature* pCreature = NULL;
|
|
|
|
MaNGOS::NearestAssistCreatureInCreatureRangeCheck u_check(this, getVictim(), radius);
|
|
MaNGOS::CreatureLastSearcher<MaNGOS::NearestAssistCreatureInCreatureRangeCheck> searcher(pCreature, u_check);
|
|
Cell::VisitGridObjects(this, searcher, radius);
|
|
|
|
SetNoSearchAssistance(true);
|
|
UpdateSpeed(MOVE_RUN, false);
|
|
|
|
if (!pCreature)
|
|
{ SetFeared(true, getVictim()->GetObjectGuid(), 0 , sWorld.getConfig(CONFIG_UINT32_CREATURE_FAMILY_FLEE_DELAY)); }
|
|
else
|
|
{
|
|
SetTargetGuid(ObjectGuid()); // creature flee loose its target
|
|
GetMotionMaster()->MoveSeekAssistance(pCreature->GetPositionX(), pCreature->GetPositionY(), pCreature->GetPositionZ());
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Creature::AIM_Initialize()
|
|
{
|
|
// make sure nothing can change the AI during AI update
|
|
if (m_AI_locked)
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "AIM_Initialize: failed to init, locked.");
|
|
return false;
|
|
}
|
|
|
|
CreatureAI* oldAI = i_AI;
|
|
i_motionMaster.Initialize();
|
|
i_AI = FactorySelector::selectAI(this);
|
|
delete oldAI;
|
|
return true;
|
|
}
|
|
|
|
bool Creature::Create(uint32 guidlow, CreatureCreatePos& cPos, CreatureInfo const* cinfo, Team team /*= TEAM_NONE*/, const CreatureData* data /*= NULL*/, GameEventCreatureData const* eventData /*= NULL*/)
|
|
{
|
|
SetMap(cPos.GetMap());
|
|
|
|
if (!CreateFromProto(guidlow, cinfo, team, data, eventData))
|
|
{ return false; }
|
|
|
|
cPos.SelectFinalPoint(this);
|
|
|
|
if (!cPos.Relocate(this))
|
|
{ return false; }
|
|
|
|
// Notify the outdoor pvp script
|
|
if (OutdoorPvP* outdoorPvP = sOutdoorPvPMgr.GetScript(GetZoneId()))
|
|
{ outdoorPvP->HandleCreatureCreate(this); }
|
|
|
|
// Notify the map's instance data.
|
|
// Only works if you create the object in it, not if it is moves to that map.
|
|
// Normally non-players do not teleport to other maps.
|
|
if (InstanceData* iData = GetMap()->GetInstanceData())
|
|
{ iData->OnCreatureCreate(this); }
|
|
|
|
switch (GetCreatureInfo()->Rank)
|
|
{
|
|
case CREATURE_ELITE_RARE:
|
|
m_corpseDelay = sWorld.getConfig(CONFIG_UINT32_CORPSE_DECAY_RARE);
|
|
break;
|
|
case CREATURE_ELITE_ELITE:
|
|
m_corpseDelay = sWorld.getConfig(CONFIG_UINT32_CORPSE_DECAY_ELITE);
|
|
break;
|
|
case CREATURE_ELITE_RAREELITE:
|
|
m_corpseDelay = sWorld.getConfig(CONFIG_UINT32_CORPSE_DECAY_RAREELITE);
|
|
break;
|
|
case CREATURE_ELITE_WORLDBOSS:
|
|
m_corpseDelay = sWorld.getConfig(CONFIG_UINT32_CORPSE_DECAY_WORLDBOSS);
|
|
break;
|
|
default:
|
|
m_corpseDelay = sWorld.getConfig(CONFIG_UINT32_CORPSE_DECAY_NORMAL);
|
|
break;
|
|
}
|
|
|
|
// Add to CreatureLinkingHolder if needed
|
|
if (sCreatureLinkingMgr.GetLinkedTriggerInformation(this))
|
|
{ cPos.GetMap()->GetCreatureLinkingHolder()->AddSlaveToHolder(this); }
|
|
if (sCreatureLinkingMgr.IsLinkedEventTrigger(this))
|
|
{
|
|
m_isCreatureLinkingTrigger = true;
|
|
cPos.GetMap()->GetCreatureLinkingHolder()->AddMasterToHolder(this);
|
|
}
|
|
|
|
LoadCreatureAddon(false);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Creature::IsTrainerOf(Player* pPlayer, bool msg) const
|
|
{
|
|
if (!IsTrainer())
|
|
{ return false; }
|
|
|
|
TrainerSpellData const* cSpells = GetTrainerSpells();
|
|
TrainerSpellData const* tSpells = GetTrainerTemplateSpells();
|
|
|
|
// for not pet trainer expected not empty trainer list always
|
|
if ((!cSpells || cSpells->spellList.empty()) && (!tSpells || tSpells->spellList.empty()))
|
|
{
|
|
sLog.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_TRAINER but have empty trainer spell list.",
|
|
GetGUIDLow(), GetEntry());
|
|
return false;
|
|
}
|
|
|
|
switch (GetCreatureInfo()->TrainerType)
|
|
{
|
|
case TRAINER_TYPE_CLASS:
|
|
if (pPlayer->getClass() != GetCreatureInfo()->TrainerClass)
|
|
{
|
|
if (msg)
|
|
{
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
switch (GetCreatureInfo()->TrainerClass)
|
|
{
|
|
case CLASS_DRUID: pPlayer->PlayerTalkClass->SendGossipMenu(4913, GetObjectGuid()); break;
|
|
case CLASS_HUNTER: pPlayer->PlayerTalkClass->SendGossipMenu(10090, GetObjectGuid()); break;
|
|
case CLASS_MAGE: pPlayer->PlayerTalkClass->SendGossipMenu(328, GetObjectGuid()); break;
|
|
case CLASS_PALADIN: pPlayer->PlayerTalkClass->SendGossipMenu(1635, GetObjectGuid()); break;
|
|
case CLASS_PRIEST: pPlayer->PlayerTalkClass->SendGossipMenu(4436, GetObjectGuid()); break;
|
|
case CLASS_ROGUE: pPlayer->PlayerTalkClass->SendGossipMenu(4797, GetObjectGuid()); break;
|
|
case CLASS_SHAMAN: pPlayer->PlayerTalkClass->SendGossipMenu(5003, GetObjectGuid()); break;
|
|
case CLASS_WARLOCK: pPlayer->PlayerTalkClass->SendGossipMenu(5836, GetObjectGuid()); break;
|
|
case CLASS_WARRIOR: pPlayer->PlayerTalkClass->SendGossipMenu(4985, GetObjectGuid()); break;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
break;
|
|
case TRAINER_TYPE_PETS:
|
|
if (pPlayer->getClass() != CLASS_HUNTER)
|
|
{
|
|
if (msg)
|
|
{
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
pPlayer->PlayerTalkClass->SendGossipMenu(3620, GetObjectGuid());
|
|
}
|
|
return false;
|
|
}
|
|
break;
|
|
case TRAINER_TYPE_MOUNTS:
|
|
if (GetCreatureInfo()->TrainerRace && pPlayer->getRace() != GetCreatureInfo()->TrainerRace)
|
|
{
|
|
// Allowed to train if exalted
|
|
if (FactionTemplateEntry const* faction_template = getFactionTemplateEntry())
|
|
{
|
|
if (pPlayer->GetReputationRank(faction_template->faction) == REP_EXALTED)
|
|
{ return true; }
|
|
}
|
|
|
|
if (msg)
|
|
{
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
switch (GetCreatureInfo()->TrainerClass)
|
|
{
|
|
case RACE_DWARF: pPlayer->PlayerTalkClass->SendGossipMenu(5865, GetObjectGuid()); break;
|
|
case RACE_GNOME: pPlayer->PlayerTalkClass->SendGossipMenu(4881, GetObjectGuid()); break;
|
|
case RACE_HUMAN: pPlayer->PlayerTalkClass->SendGossipMenu(5861, GetObjectGuid()); break;
|
|
case RACE_NIGHTELF: pPlayer->PlayerTalkClass->SendGossipMenu(5862, GetObjectGuid()); break;
|
|
case RACE_ORC: pPlayer->PlayerTalkClass->SendGossipMenu(5863, GetObjectGuid()); break;
|
|
case RACE_TAUREN: pPlayer->PlayerTalkClass->SendGossipMenu(5864, GetObjectGuid()); break;
|
|
case RACE_TROLL: pPlayer->PlayerTalkClass->SendGossipMenu(5816, GetObjectGuid()); break;
|
|
case RACE_UNDEAD: pPlayer->PlayerTalkClass->SendGossipMenu(624, GetObjectGuid()); break;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
break;
|
|
case TRAINER_TYPE_TRADESKILLS:
|
|
if (GetCreatureInfo()->TrainerSpell && !pPlayer->HasSpell(GetCreatureInfo()->TrainerSpell))
|
|
{
|
|
if (msg)
|
|
{
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
pPlayer->PlayerTalkClass->SendGossipMenu(11031, GetObjectGuid());
|
|
}
|
|
return false;
|
|
}
|
|
break;
|
|
default:
|
|
return false; // checked and error output at creature_template loading
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Creature::CanInteractWithBattleMaster(Player* pPlayer, bool msg) const
|
|
{
|
|
if (!IsBattleMaster())
|
|
{ return false; }
|
|
|
|
BattleGroundTypeId bgTypeId = sBattleGroundMgr.GetBattleMasterBG(GetEntry());
|
|
if (bgTypeId == BATTLEGROUND_TYPE_NONE)
|
|
{ return false; }
|
|
|
|
if (!msg)
|
|
{ return pPlayer->GetBGAccessByLevel(bgTypeId); }
|
|
|
|
if (!pPlayer->GetBGAccessByLevel(bgTypeId))
|
|
{
|
|
pPlayer->PlayerTalkClass->ClearMenus();
|
|
switch (bgTypeId)
|
|
{
|
|
case BATTLEGROUND_AV: pPlayer->PlayerTalkClass->SendGossipMenu(7616, GetObjectGuid()); break;
|
|
case BATTLEGROUND_WS: pPlayer->PlayerTalkClass->SendGossipMenu(7599, GetObjectGuid()); break;
|
|
case BATTLEGROUND_AB: pPlayer->PlayerTalkClass->SendGossipMenu(7642, GetObjectGuid()); break;
|
|
default: break;
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Creature::CanTrainAndResetTalentsOf(Player* pPlayer) const
|
|
{
|
|
return pPlayer->getLevel() >= 10
|
|
&& GetCreatureInfo()->TrainerType == TRAINER_TYPE_CLASS
|
|
&& pPlayer->getClass() == GetCreatureInfo()->TrainerClass;
|
|
}
|
|
|
|
void Creature::PrepareBodyLootState()
|
|
{
|
|
loot.clear();
|
|
|
|
// if have normal loot then prepare it access
|
|
if (!lootForBody)
|
|
{
|
|
// have normal loot
|
|
if (GetCreatureInfo()->MaxLootGold > 0 || GetCreatureInfo()->LootId || (GetCreatureType() != CREATURE_TYPE_CRITTER && (GetCreatureInfo()->SkinningLootId && sWorld.getConfig(CONFIG_BOOL_CORPSE_EMPTY_LOOT_SHOW))))
|
|
{
|
|
SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
|
|
return;
|
|
}
|
|
}
|
|
|
|
lootForBody = true; // pass this loot mode
|
|
|
|
// if not have normal loot allow skinning if need
|
|
if (!lootForSkin && GetCreatureInfo()->SkinningLootId)
|
|
{
|
|
RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
|
|
return;
|
|
}
|
|
|
|
RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
|
|
}
|
|
|
|
/**
|
|
* Return original player who tap creature, it can be different from player/group allowed to loot so not use it for loot code
|
|
*/
|
|
Player* Creature::GetOriginalLootRecipient() const
|
|
{
|
|
return m_lootRecipientGuid ? ObjectAccessor::FindPlayer(m_lootRecipientGuid) : NULL;
|
|
}
|
|
|
|
/**
|
|
* Return group if player tap creature as group member, independent is player after leave group or stil be group member
|
|
*/
|
|
Group* Creature::GetGroupLootRecipient() const
|
|
{
|
|
// original recipient group if set and not disbanded
|
|
return m_lootGroupRecipientId ? sObjectMgr.GetGroupById(m_lootGroupRecipientId) : NULL;
|
|
}
|
|
|
|
/**
|
|
* Return player who can loot tapped creature (member of group or single player)
|
|
*
|
|
* In case when original player tap creature as group member then group tap prefered.
|
|
* This is for example important if player after tap leave group.
|
|
* If group not exist or disbanded or player tap creature not as group member return player
|
|
*/
|
|
Player* Creature::GetLootRecipient() const
|
|
{
|
|
// original recipient group if set and not disbanded
|
|
Group* group = GetGroupLootRecipient();
|
|
|
|
// original recipient player if online
|
|
Player* player = GetOriginalLootRecipient();
|
|
|
|
// if group not set or disbanded return original recipient player if any
|
|
if (!group)
|
|
{ return player; }
|
|
|
|
// group case
|
|
|
|
// return player if it still be in original recipient group
|
|
if (player && player->GetGroup() == group)
|
|
{ return player; }
|
|
|
|
// find any in group
|
|
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
if (Player* p = itr->getSource())
|
|
{ return p; }
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Set player and group (if player group member) who tap creature
|
|
*/
|
|
void Creature::SetLootRecipient(Unit* unit)
|
|
{
|
|
// set the player whose group should receive the right
|
|
// to loot the creature after it dies
|
|
// should be set to NULL after the loot disappears
|
|
|
|
if (!unit)
|
|
{
|
|
m_lootRecipientGuid.Clear();
|
|
m_lootGroupRecipientId = 0;
|
|
return;
|
|
}
|
|
|
|
Player* player = unit->GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
if (!player) // normal creature, no player involved
|
|
{ return; }
|
|
|
|
// set player for non group case or if group will disbanded
|
|
m_lootRecipientGuid = player->GetObjectGuid();
|
|
|
|
// set group for group existing case including if player will leave group at loot time
|
|
if (Group* group = player->GetGroup())
|
|
{ m_lootGroupRecipientId = group->GetId(); }
|
|
|
|
SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED);
|
|
}
|
|
|
|
void Creature::SaveToDB()
|
|
{
|
|
// this should only be used when the creature has already been loaded
|
|
// preferably after adding to map, because mapid may not be valid otherwise
|
|
CreatureData const* data = sObjectMgr.GetCreatureData(GetGUIDLow());
|
|
if (!data)
|
|
{
|
|
sLog.outError("Creature::SaveToDB failed, can not get creature data!");
|
|
return;
|
|
}
|
|
|
|
SaveToDB(GetMapId());
|
|
}
|
|
|
|
// return true if this creature is tapped by the player or by a member of his group.
|
|
bool Creature::IsTappedBy(Player const* player) const
|
|
{
|
|
if (player == GetOriginalLootRecipient())
|
|
return true;
|
|
|
|
Group const* playerGroup = player->GetGroup();
|
|
if (!playerGroup || playerGroup != GetGroupLootRecipient()) // if we dont have a group we arent the recipient
|
|
return false; // if creature doesnt have group bound it means it was solo killed by someone else
|
|
|
|
return true;
|
|
}
|
|
|
|
void Creature::SaveToDB(uint32 mapid)
|
|
{
|
|
// update in loaded data
|
|
CreatureData& data = sObjectMgr.NewOrExistCreatureData(GetGUIDLow());
|
|
|
|
uint32 displayId = GetNativeDisplayId();
|
|
|
|
// check if it's a custom model and if not, use 0 for displayId
|
|
CreatureInfo const* cinfo = GetCreatureInfo();
|
|
if (cinfo)
|
|
{
|
|
if (displayId != cinfo->ModelId[0] && displayId != cinfo->ModelId[1])
|
|
{
|
|
for (int i = 0; i < MAX_CREATURE_MODEL && displayId; ++i)
|
|
if (cinfo->ModelId[i])
|
|
if (CreatureModelInfo const* minfo = sObjectMgr.GetCreatureModelInfo(cinfo->ModelId[i]))
|
|
if (displayId == minfo->modelid_other_gender)
|
|
{ displayId = 0; }
|
|
}
|
|
else
|
|
{ displayId = 0; }
|
|
}
|
|
|
|
// data->guid = guid don't must be update at save
|
|
data.id = GetEntry();
|
|
data.mapid = mapid;
|
|
data.modelid_override = displayId;
|
|
data.equipmentId = GetEquipmentId();
|
|
data.posX = GetPositionX();
|
|
data.posY = GetPositionY();
|
|
data.posZ = GetPositionZ();
|
|
data.orientation = GetOrientation();
|
|
data.spawntimesecs = m_respawnDelay;
|
|
// prevent add data integrity problems
|
|
data.spawndist = GetDefaultMovementType() == IDLE_MOTION_TYPE ? 0 : m_respawnradius;
|
|
data.currentwaypoint = 0;
|
|
data.curhealth = GetHealth();
|
|
data.curmana = GetPower(POWER_MANA);
|
|
data.is_dead = m_IsDeadByDefault;
|
|
// prevent add data integrity problems
|
|
data.movementType = !m_respawnradius && GetDefaultMovementType() == RANDOM_MOTION_TYPE
|
|
? IDLE_MOTION_TYPE : GetDefaultMovementType();
|
|
|
|
// updated in DB
|
|
WorldDatabase.BeginTransaction();
|
|
|
|
WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid=%u", GetGUIDLow());
|
|
|
|
std::ostringstream ss;
|
|
ss << "INSERT INTO creature VALUES ("
|
|
<< GetGUIDLow() << ","
|
|
<< data.id << ","
|
|
<< data.mapid << ","
|
|
<< data.modelid_override << ","
|
|
<< data.equipmentId << ","
|
|
<< data.posX << ","
|
|
<< data.posY << ","
|
|
<< data.posZ << ","
|
|
<< data.orientation << ","
|
|
<< data.spawntimesecs << "," // respawn time
|
|
<< (float) data.spawndist << "," // spawn distance (float)
|
|
<< data.currentwaypoint << "," // currentwaypoint
|
|
<< data.curhealth << "," // curhealth
|
|
<< data.curmana << "," // curmana
|
|
<< (data.is_dead ? 1 : 0) << "," // is_dead
|
|
<< uint32(data.movementType) << ")"; // default movement generator type, cast to prevent save as symbol
|
|
|
|
WorldDatabase.PExecuteLog("%s", ss.str().c_str());
|
|
|
|
WorldDatabase.CommitTransaction();
|
|
}
|
|
|
|
void Creature::SelectLevel(const CreatureInfo* cinfo, float percentHealth /*= 100.0f*/)
|
|
{
|
|
uint32 rank = IsPet() ? 0 : cinfo->Rank; // TODO :: IsPet probably not needed here
|
|
|
|
// level
|
|
uint32 const minlevel = cinfo->MinLevel;
|
|
uint32 const maxlevel = cinfo->MaxLevel;
|
|
uint32 level = minlevel == maxlevel ? minlevel : urand(minlevel, maxlevel);
|
|
SetLevel(level);
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Calculate level dependent stats
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
uint32 health;
|
|
uint32 mana;
|
|
|
|
// TODO: Remove cinfo->ArmorMultiplier test workaround to disable classlevelstats when DB is ready
|
|
CreatureClassLvlStats const* cCLS = sObjectMgr.GetCreatureClassLvlStats(level, cinfo->UnitClass);
|
|
if (cinfo->ArmorMultiplier > 0 && cCLS)
|
|
{
|
|
// Use Creature Stats to calculate stat values
|
|
|
|
// health
|
|
health = cCLS->BaseHealth * cinfo->HealthMultiplier;
|
|
|
|
// mana
|
|
mana = cCLS->BaseMana * cinfo->PowerMultiplier;
|
|
}
|
|
else
|
|
{
|
|
// Use old style to calculate stat values
|
|
float rellevel = maxlevel == minlevel ? 0 : (float(level - minlevel)) / (maxlevel - minlevel);
|
|
|
|
// health
|
|
uint32 minhealth = std::min(cinfo->MaxLevelHealth, cinfo->MinLevelHealth);
|
|
uint32 maxhealth = std::max(cinfo->MaxLevelHealth, cinfo->MinLevelHealth);
|
|
health = uint32(minhealth + uint32(rellevel * (maxhealth - minhealth)));
|
|
|
|
// mana
|
|
uint32 minmana = std::min(cinfo->MaxLevelMana, cinfo->MinLevelMana);
|
|
uint32 maxmana = std::max(cinfo->MaxLevelMana, cinfo->MinLevelMana);
|
|
mana = minmana + uint32(rellevel * (maxmana - minmana));
|
|
}
|
|
|
|
health *= _GetHealthMod(rank); // Apply custom config setting
|
|
if (health < 1)
|
|
health = 1;
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Set values
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
// health
|
|
SetCreateHealth(health);
|
|
SetMaxHealth(health);
|
|
|
|
if (percentHealth == 100.0f)
|
|
{ SetHealth(health); }
|
|
else
|
|
{ SetHealthPercent(percentHealth); }
|
|
|
|
ResetPlayerDamageReq();
|
|
|
|
SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, float(health));
|
|
|
|
// all power types
|
|
for (int i = POWER_MANA; i <= POWER_HAPPINESS; ++i)
|
|
{
|
|
uint32 maxValue;
|
|
|
|
switch (i)
|
|
{
|
|
case POWER_MANA: maxValue = mana; break;
|
|
case POWER_RAGE: maxValue = 0; break;
|
|
case POWER_FOCUS: maxValue = POWER_FOCUS; break;
|
|
case POWER_ENERGY: maxValue = POWER_ENERGY* cinfo->PowerMultiplier; break;
|
|
case POWER_HAPPINESS: maxValue = POWER_HAPPINESS; break;
|
|
}
|
|
|
|
uint32 value = maxValue;
|
|
|
|
// For non regenerating powers set 0
|
|
if ((i == POWER_ENERGY || i == POWER_MANA) && !IsRegeneratingPower())
|
|
value = 0;
|
|
|
|
// Mana requires an extra field to be set
|
|
if (i == POWER_MANA)
|
|
SetCreateMana(value);
|
|
|
|
SetMaxPower(Powers(i), maxValue);
|
|
SetPower(Powers(i), value);
|
|
SetModifierValue(UnitMods(UNIT_MOD_POWER_START + i), BASE_VALUE, float(value));
|
|
}
|
|
|
|
// damage
|
|
float damagemod = _GetDamageMod(rank);
|
|
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, cinfo->MinMeleeDmg * damagemod);
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, cinfo->MaxMeleeDmg * damagemod);
|
|
|
|
SetBaseWeaponDamage(OFF_ATTACK, MINDAMAGE, cinfo->MinMeleeDmg * damagemod);
|
|
SetBaseWeaponDamage(OFF_ATTACK, MAXDAMAGE, cinfo->MaxMeleeDmg * damagemod);
|
|
|
|
SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, cinfo->MinRangedDmg * damagemod);
|
|
SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, cinfo->MaxRangedDmg * damagemod);
|
|
|
|
SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, cinfo->MeleeAttackPower * damagemod);
|
|
}
|
|
|
|
float Creature::_GetHealthMod(int32 Rank)
|
|
{
|
|
switch (Rank) // define rates for each elite rank
|
|
{
|
|
case CREATURE_ELITE_NORMAL:
|
|
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_NORMAL_HP);
|
|
case CREATURE_ELITE_ELITE:
|
|
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_ELITE_HP);
|
|
case CREATURE_ELITE_RAREELITE:
|
|
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_RAREELITE_HP);
|
|
case CREATURE_ELITE_WORLDBOSS:
|
|
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_WORLDBOSS_HP);
|
|
case CREATURE_ELITE_RARE:
|
|
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_RARE_HP);
|
|
default:
|
|
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_ELITE_HP);
|
|
}
|
|
}
|
|
|
|
float Creature::_GetDamageMod(int32 Rank)
|
|
{
|
|
switch (Rank) // define rates for each elite rank
|
|
{
|
|
case CREATURE_ELITE_NORMAL:
|
|
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_NORMAL_DAMAGE);
|
|
case CREATURE_ELITE_ELITE:
|
|
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_ELITE_DAMAGE);
|
|
case CREATURE_ELITE_RAREELITE:
|
|
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_RAREELITE_DAMAGE);
|
|
case CREATURE_ELITE_WORLDBOSS:
|
|
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE);
|
|
case CREATURE_ELITE_RARE:
|
|
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_RARE_DAMAGE);
|
|
default:
|
|
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_ELITE_DAMAGE);
|
|
}
|
|
}
|
|
|
|
void Creature::LowerPlayerDamageReq(uint32 unDamage)
|
|
{
|
|
if (m_PlayerDamageReq)
|
|
m_PlayerDamageReq > unDamage ? m_PlayerDamageReq -= unDamage : m_PlayerDamageReq = 0;
|
|
}
|
|
|
|
float Creature::_GetSpellDamageMod(int32 Rank)
|
|
{
|
|
switch (Rank) // define rates for each elite rank
|
|
{
|
|
case CREATURE_ELITE_NORMAL:
|
|
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_NORMAL_SPELLDAMAGE);
|
|
case CREATURE_ELITE_ELITE:
|
|
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE);
|
|
case CREATURE_ELITE_RAREELITE:
|
|
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE);
|
|
case CREATURE_ELITE_WORLDBOSS:
|
|
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE);
|
|
case CREATURE_ELITE_RARE:
|
|
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_RARE_SPELLDAMAGE);
|
|
default:
|
|
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE);
|
|
}
|
|
}
|
|
|
|
bool Creature::CreateFromProto(uint32 guidlow, CreatureInfo const* cinfo, Team team, const CreatureData* data /*=NULL*/, GameEventCreatureData const* eventData /*=NULL*/)
|
|
{
|
|
m_originalEntry = cinfo->Entry;
|
|
|
|
Object::_Create(guidlow, cinfo->Entry, cinfo->GetHighGuid());
|
|
|
|
if (!UpdateEntry(cinfo->Entry, team, data, eventData, false))
|
|
{ return false; }
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Creature::LoadFromDB(uint32 guidlow, Map* map)
|
|
{
|
|
CreatureData const* data = sObjectMgr.GetCreatureData(guidlow);
|
|
|
|
if (!data)
|
|
{
|
|
sLog.outErrorDb("Creature (GUID: %u) not found in table `creature`, can't load. ", guidlow);
|
|
return false;
|
|
}
|
|
|
|
CreatureInfo const* cinfo = ObjectMgr::GetCreatureTemplate(data->id);
|
|
if (!cinfo)
|
|
{
|
|
sLog.outErrorDb("Creature (Entry: %u) not found in table `creature_template`, can't load. ", data->id);
|
|
return false;
|
|
}
|
|
|
|
GameEventCreatureData const* eventData = sGameEventMgr.GetCreatureUpdateDataForActiveEvent(guidlow);
|
|
|
|
// Creature can be loaded already in map if grid has been unloaded while creature walk to another grid
|
|
if (map->GetCreature(cinfo->GetObjectGuid(guidlow)))
|
|
{ return false; }
|
|
|
|
CreatureCreatePos pos(map, data->posX, data->posY, data->posZ, data->orientation);
|
|
|
|
if (!Create(guidlow, pos, cinfo, TEAM_NONE, data, eventData))
|
|
{ return false; }
|
|
|
|
SetRespawnCoord(pos);
|
|
m_respawnradius = data->spawndist;
|
|
|
|
m_respawnDelay = data->spawntimesecs;
|
|
m_corpseDelay = std::min(m_respawnDelay * 9 / 10, m_corpseDelay); // set corpse delay to 90% of the respawn delay
|
|
m_IsDeadByDefault = data->is_dead;
|
|
m_deathState = m_IsDeadByDefault ? DEAD : ALIVE;
|
|
|
|
m_respawnTime = map->GetPersistentState()->GetCreatureRespawnTime(GetGUIDLow());
|
|
|
|
if (m_respawnTime > time(NULL)) // not ready to respawn
|
|
{
|
|
m_deathState = DEAD;
|
|
if (CanFly())
|
|
{
|
|
float tz = GetTerrain()->GetHeightStatic(data->posX, data->posY, data->posZ, false);
|
|
if (data->posZ - tz > 0.1)
|
|
{ Relocate(data->posX, data->posY, tz); }
|
|
}
|
|
}
|
|
else if (m_respawnTime) // respawn time set but expired
|
|
{
|
|
m_respawnTime = 0;
|
|
|
|
GetMap()->GetPersistentState()->SaveCreatureRespawnTime(GetGUIDLow(), 0);
|
|
}
|
|
|
|
uint32 curhealth = data->curhealth;
|
|
if (curhealth)
|
|
{
|
|
curhealth = uint32(curhealth * _GetHealthMod(GetCreatureInfo()->Rank));
|
|
if (curhealth < 1)
|
|
{ curhealth = 1; }
|
|
}
|
|
|
|
if (sCreatureLinkingMgr.IsSpawnedByLinkedMob(this))
|
|
{
|
|
m_isSpawningLinked = true;
|
|
if (m_deathState == ALIVE && !GetMap()->GetCreatureLinkingHolder()->CanSpawn(this))
|
|
{
|
|
m_deathState = DEAD;
|
|
|
|
// Just set to dead, so need to relocate like above
|
|
if (CanFly())
|
|
{
|
|
float tz = GetTerrain()->GetHeightStatic(data->posX, data->posY, data->posZ, false);
|
|
if (data->posZ - tz > 0.1)
|
|
{ Relocate(data->posX, data->posY, tz); }
|
|
}
|
|
}
|
|
}
|
|
|
|
SetHealth(m_deathState == ALIVE ? curhealth : 0);
|
|
SetPower(POWER_MANA, data->curmana);
|
|
|
|
SetMeleeDamageSchool(SpellSchools(GetCreatureInfo()->DamageSchool));
|
|
|
|
// checked at creature_template loading
|
|
m_defaultMovementType = MovementGeneratorType(data->movementType);
|
|
|
|
AIM_Initialize();
|
|
|
|
// Creature Linking, Initial load is handled like respawn
|
|
if (m_isCreatureLinkingTrigger && IsAlive())
|
|
{ GetMap()->GetCreatureLinkingHolder()->DoCreatureLinkingEvent(LINKING_EVENT_RESPAWN, this); }
|
|
|
|
// check if it is rabbit day
|
|
if (IsAlive() && sWorld.getConfig(CONFIG_UINT32_RABBIT_DAY))
|
|
{
|
|
time_t rabbit_day = time_t(sWorld.getConfig(CONFIG_UINT32_RABBIT_DAY));
|
|
tm rabbit_day_tm = *localtime(&rabbit_day);
|
|
tm now_tm = *localtime(&sWorld.GetGameTime());
|
|
|
|
if (now_tm.tm_mon == rabbit_day_tm.tm_mon && now_tm.tm_mday == rabbit_day_tm.tm_mday)
|
|
{ CastSpell(this, 10710 + urand(0, 2), true); }
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Creature::LoadEquipment(uint32 equip_entry, bool force)
|
|
{
|
|
if (equip_entry == 0)
|
|
{
|
|
if (force)
|
|
{
|
|
for (uint8 i = 0; i < MAX_VIRTUAL_ITEM_SLOT; ++i)
|
|
{ SetVirtualItem(VirtualItemSlot(i), 0); }
|
|
m_equipmentId = 0;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (EquipmentInfo const* einfo = sObjectMgr.GetEquipmentInfo(equip_entry))
|
|
{
|
|
m_equipmentId = equip_entry;
|
|
for (uint8 i = 0; i < MAX_VIRTUAL_ITEM_SLOT; ++i)
|
|
{ SetVirtualItem(VirtualItemSlot(i), einfo->equipentry[i]); }
|
|
}
|
|
else if (EquipmentInfoRaw const* einfo = sObjectMgr.GetEquipmentInfoRaw(equip_entry))
|
|
{
|
|
m_equipmentId = equip_entry;
|
|
for (uint8 i = 0; i < MAX_VIRTUAL_ITEM_SLOT; ++i)
|
|
{ SetVirtualItemRaw(VirtualItemSlot(i), einfo->equipmodel[i], einfo->equipinfo[i], einfo->equipslot[i]); }
|
|
}
|
|
}
|
|
|
|
bool Creature::HasQuest(uint32 quest_id) const
|
|
{
|
|
QuestRelationsMapBounds bounds = sObjectMgr.GetCreatureQuestRelationsMapBounds(GetEntry());
|
|
for (QuestRelationsMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
|
|
{
|
|
if (itr->second == quest_id)
|
|
{ return true; }
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Creature::HasInvolvedQuest(uint32 quest_id) const
|
|
{
|
|
QuestRelationsMapBounds bounds = sObjectMgr.GetCreatureQuestInvolvedRelationsMapBounds(GetEntry());
|
|
for (QuestRelationsMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
|
|
{
|
|
if (itr->second == quest_id)
|
|
{ return true; }
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
struct CreatureRespawnDeleteWorker
|
|
{
|
|
explicit CreatureRespawnDeleteWorker(uint32 guid) : i_guid(guid) {}
|
|
|
|
void operator()(MapPersistentState* state)
|
|
{
|
|
state->SaveCreatureRespawnTime(i_guid, 0);
|
|
}
|
|
|
|
uint32 i_guid;
|
|
};
|
|
|
|
void Creature::DeleteFromDB()
|
|
{
|
|
CreatureData const* data = sObjectMgr.GetCreatureData(GetGUIDLow());
|
|
if (!data)
|
|
{
|
|
DEBUG_LOG("Trying to delete not saved creature!");
|
|
return;
|
|
}
|
|
|
|
DeleteFromDB(GetGUIDLow(), data);
|
|
}
|
|
|
|
void Creature::DeleteFromDB(uint32 lowguid, CreatureData const* data)
|
|
{
|
|
CreatureRespawnDeleteWorker worker(lowguid);
|
|
sMapPersistentStateMgr.DoForAllStatesWithMapId(data->mapid, worker);
|
|
|
|
sObjectMgr.DeleteCreatureData(lowguid);
|
|
|
|
WorldDatabase.BeginTransaction();
|
|
WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid=%u", lowguid);
|
|
WorldDatabase.PExecuteLog("DELETE FROM creature_addon WHERE guid=%u", lowguid);
|
|
WorldDatabase.PExecuteLog("DELETE FROM creature_movement WHERE id=%u", lowguid);
|
|
WorldDatabase.PExecuteLog("DELETE FROM game_event_creature WHERE guid=%u", lowguid);
|
|
WorldDatabase.PExecuteLog("DELETE FROM game_event_creature_data WHERE guid=%u", lowguid);
|
|
WorldDatabase.PExecuteLog("DELETE FROM creature_battleground WHERE guid=%u", lowguid);
|
|
WorldDatabase.PExecuteLog("DELETE FROM creature_linking WHERE guid=%u OR master_guid=%u", lowguid, lowguid);
|
|
WorldDatabase.CommitTransaction();
|
|
}
|
|
|
|
float Creature::GetAttackDistance(Unit const* pl) const
|
|
{
|
|
float aggroRate = sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO);
|
|
if (aggroRate == 0)
|
|
{ return 0.0f; }
|
|
|
|
uint32 playerlevel = pl->GetLevelForTarget(this);
|
|
uint32 creaturelevel = GetLevelForTarget(pl);
|
|
|
|
int32 leveldif = int32(playerlevel) - int32(creaturelevel);
|
|
|
|
// "The maximum Aggro Radius has a cap of 25 levels under. Example: A level 30 char has the same Aggro Radius of a level 5 char on a level 60 mob."
|
|
if (leveldif < - 25)
|
|
{ leveldif = -25; }
|
|
|
|
// "The aggro radius of a mob having the same level as the player is roughly 20 yards"
|
|
float RetDistance = 20;
|
|
|
|
// "Aggro Radius varies with level difference at a rate of roughly 1 yard/level"
|
|
// radius grow if playlevel < creaturelevel
|
|
RetDistance -= (float)leveldif;
|
|
|
|
if (creaturelevel + 5 <= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
|
|
{
|
|
// detect range auras
|
|
RetDistance += GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE);
|
|
|
|
// detected range auras
|
|
RetDistance += pl->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE);
|
|
}
|
|
|
|
// "Minimum Aggro Radius for a mob seems to be combat range (5 yards)"
|
|
if (RetDistance < 5)
|
|
{ RetDistance = 5; }
|
|
|
|
return (RetDistance * aggroRate);
|
|
}
|
|
|
|
void Creature::SetDeathState(DeathState s)
|
|
{
|
|
if ((s == JUST_DIED && !m_IsDeadByDefault) || (s == JUST_ALIVED && m_IsDeadByDefault))
|
|
{
|
|
m_corpseRemoveTime = time(NULL) + m_corpseDelay; // the max/default time for corpse decay (before creature is looted/AllLootRemovedFromCorpse() is called)
|
|
m_respawnTime = time(NULL) + m_respawnDelay; // respawn delay (spawntimesecs)
|
|
|
|
// always save boss respawn time at death to prevent crash cheating
|
|
if (sWorld.getConfig(CONFIG_BOOL_SAVE_RESPAWN_TIME_IMMEDIATELY) || IsWorldBoss())
|
|
{ SaveRespawnTime(); }
|
|
}
|
|
|
|
Unit::SetDeathState(s);
|
|
|
|
if (s == JUST_DIED)
|
|
{
|
|
SetTargetGuid(ObjectGuid()); // remove target selection in any cases (can be set at aura remove in Unit::SetDeathState)
|
|
SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
|
|
|
|
if (HasSearchedAssistance())
|
|
{
|
|
SetNoSearchAssistance(false);
|
|
UpdateSpeed(MOVE_RUN, false);
|
|
}
|
|
|
|
if (CanFly())
|
|
{ i_motionMaster.MoveFall(); }
|
|
|
|
Unit::SetDeathState(CORPSE);
|
|
}
|
|
|
|
if (s == JUST_ALIVED)
|
|
{
|
|
clearUnitState(UNIT_STAT_ALL_STATE);
|
|
|
|
Unit::SetDeathState(ALIVE);
|
|
|
|
SetHealth(GetMaxHealth());
|
|
SetLootRecipient(NULL);
|
|
if (GetTemporaryFactionFlags() & TEMPFACTION_RESTORE_RESPAWN)
|
|
{ ClearTemporaryFaction(); }
|
|
|
|
SetMeleeDamageSchool(SpellSchools(GetCreatureInfo()->DamageSchool));
|
|
|
|
// Dynamic flags must be set on Tapped by default.
|
|
SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
|
|
LoadCreatureAddon(true);
|
|
ResetPlayerDamageReq();
|
|
|
|
// Flags after LoadCreatureAddon. Any spell in *addon
|
|
// will not be able to adjust these.
|
|
SetUInt32Value(UNIT_NPC_FLAGS, GetCreatureInfo()->NpcFlags);
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
|
|
|
|
SetWalk(true, true);
|
|
i_motionMaster.Initialize();
|
|
}
|
|
}
|
|
|
|
void Creature::Respawn()
|
|
{
|
|
RemoveCorpse();
|
|
if (!IsInWorld()) // Could be removed as part of a pool (in which case respawn-time is handled with pool-system)
|
|
{ return; }
|
|
|
|
if (IsDespawned())
|
|
{
|
|
if (HasStaticDBSpawnData())
|
|
{ GetMap()->GetPersistentState()->SaveCreatureRespawnTime(GetGUIDLow(), 0); }
|
|
m_respawnTime = time(NULL); // respawn at next tick
|
|
}
|
|
}
|
|
|
|
void Creature::ForcedDespawn(uint32 timeMSToDespawn)
|
|
{
|
|
if (timeMSToDespawn)
|
|
{
|
|
ForcedDespawnDelayEvent* pEvent = new ForcedDespawnDelayEvent(*this);
|
|
|
|
m_Events.AddEvent(pEvent, m_Events.CalculateTime(timeMSToDespawn));
|
|
return;
|
|
}
|
|
|
|
if (IsDespawned())
|
|
{ return; }
|
|
|
|
if (IsAlive())
|
|
{ SetDeathState(JUST_DIED); }
|
|
|
|
RemoveCorpse();
|
|
|
|
SetHealth(0); // just for nice GM-mode view
|
|
}
|
|
|
|
bool Creature::IsImmuneToSpell(SpellEntry const* spellInfo, bool castOnSelf)
|
|
{
|
|
if (!spellInfo)
|
|
{ return false; }
|
|
|
|
if (!castOnSelf && GetCreatureInfo()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1)))
|
|
{ return true; }
|
|
|
|
return Unit::IsImmuneToSpell(spellInfo, castOnSelf);
|
|
}
|
|
|
|
bool Creature::IsImmuneToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index, bool castOnSelf) const
|
|
{
|
|
if (!castOnSelf && GetCreatureInfo()->MechanicImmuneMask & (1 << (spellInfo->EffectMechanic[index] - 1)))
|
|
{ return true; }
|
|
|
|
// Taunt immunity special flag check
|
|
if (GetCreatureInfo()->ExtraFlags & CREATURE_EXTRA_FLAG_NOT_TAUNTABLE)
|
|
{
|
|
// Taunt aura apply check
|
|
if (spellInfo->Effect[index] == SPELL_EFFECT_APPLY_AURA)
|
|
{
|
|
if (spellInfo->EffectApplyAuraName[index] == SPELL_AURA_MOD_TAUNT)
|
|
{ return true; }
|
|
}
|
|
// Spell effect taunt check
|
|
else if (spellInfo->Effect[index] == SPELL_EFFECT_ATTACK_ME)
|
|
{ return true; }
|
|
}
|
|
|
|
return Unit::IsImmuneToSpellEffect(spellInfo, index, castOnSelf);
|
|
}
|
|
|
|
SpellEntry const* Creature::ReachWithSpellAttack(Unit* pVictim)
|
|
{
|
|
if (!pVictim)
|
|
{ return NULL; }
|
|
|
|
for (uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
|
|
{
|
|
if (!m_spells[i])
|
|
{ continue; }
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(m_spells[i]);
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outError("WORLD: unknown spell id %i", m_spells[i]);
|
|
continue;
|
|
}
|
|
|
|
bool bcontinue = true;
|
|
for (int j = 0; j < MAX_EFFECT_INDEX; ++j)
|
|
{
|
|
if ((spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE) ||
|
|
(spellInfo->Effect[j] == SPELL_EFFECT_INSTAKILL) ||
|
|
(spellInfo->Effect[j] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE) ||
|
|
(spellInfo->Effect[j] == SPELL_EFFECT_HEALTH_LEECH)
|
|
)
|
|
{
|
|
bcontinue = false;
|
|
break;
|
|
}
|
|
}
|
|
if (bcontinue) { continue; }
|
|
|
|
if (spellInfo->manaCost > GetPower(POWER_MANA))
|
|
{ continue; }
|
|
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);
|
|
float range = GetSpellMaxRange(srange);
|
|
float minrange = GetSpellMinRange(srange);
|
|
|
|
float dist = GetCombatDistance(pVictim, spellInfo->rangeIndex == SPELL_RANGE_IDX_COMBAT);
|
|
|
|
// if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
|
|
// continue;
|
|
if (dist > range || dist < minrange)
|
|
{ continue; }
|
|
if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
|
|
{ continue; }
|
|
if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
|
|
{ continue; }
|
|
return spellInfo;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
SpellEntry const* Creature::ReachWithSpellCure(Unit* pVictim)
|
|
{
|
|
if (!pVictim)
|
|
{ return NULL; }
|
|
|
|
for (uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
|
|
{
|
|
if (!m_spells[i])
|
|
{ continue; }
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(m_spells[i]);
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outError("WORLD: unknown spell id %i", m_spells[i]);
|
|
continue;
|
|
}
|
|
|
|
if (!spellInfo->HasSpellEffect(SPELL_EFFECT_HEAL))
|
|
{ continue; }
|
|
|
|
if (spellInfo->manaCost > GetPower(POWER_MANA))
|
|
{ continue; }
|
|
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);
|
|
float range = GetSpellMaxRange(srange);
|
|
float minrange = GetSpellMinRange(srange);
|
|
|
|
float dist = GetCombatDistance(pVictim, spellInfo->rangeIndex == SPELL_RANGE_IDX_COMBAT);
|
|
|
|
// if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
|
|
// continue;
|
|
if (dist > range || dist < minrange)
|
|
{ continue; }
|
|
if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
|
|
{ continue; }
|
|
if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
|
|
{ continue; }
|
|
return spellInfo;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
bool Creature::IsVisibleInGridForPlayer(Player* pl) const
|
|
{
|
|
// gamemaster in GM mode see all, including ghosts
|
|
if (pl->isGameMaster())
|
|
{ return true; }
|
|
|
|
if (GetCreatureInfo()->ExtraFlags & CREATURE_EXTRA_FLAG_INVISIBLE)
|
|
{ return false; }
|
|
|
|
// Live player (or with not release body see live creatures or death creatures with corpse disappearing time > 0
|
|
if (pl->IsAlive() || pl->GetDeathTimer() > 0)
|
|
{
|
|
return (IsAlive() || m_corpseRemoveTime > time(NULL) || (m_IsDeadByDefault && m_deathState == CORPSE));
|
|
}
|
|
|
|
// Dead player see live creatures near own corpse
|
|
if (IsAlive())
|
|
{
|
|
Corpse* corpse = pl->GetCorpse();
|
|
if (corpse)
|
|
{
|
|
// 20 - aggro distance for same level, 25 - max additional distance if player level less that creature level
|
|
if (corpse->IsWithinDistInMap(this, (20 + 25)*sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO)))
|
|
{ return true; }
|
|
}
|
|
}
|
|
|
|
// Dead player can see ghosts
|
|
if (GetCreatureInfo()->CreatureTypeFlags & CREATURE_TYPEFLAGS_GHOST_VISIBLE)
|
|
{ return true; }
|
|
|
|
// and not see any other
|
|
return false;
|
|
}
|
|
|
|
void Creature::SendAIReaction(AiReaction reactionType)
|
|
{
|
|
WorldPacket data(SMSG_AI_REACTION, 12);
|
|
|
|
data << GetObjectGuid();
|
|
data << uint32(reactionType);
|
|
|
|
((WorldObject*)this)->SendMessageToSet(&data, true);
|
|
|
|
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "WORLD: Sent SMSG_AI_REACTION, type %u.", reactionType);
|
|
}
|
|
|
|
void Creature::CallAssistance()
|
|
{
|
|
// FIXME: should player pets call for assistance?
|
|
if (!m_AlreadyCallAssistance && getVictim() && !IsCharmed())
|
|
{
|
|
SetNoCallAssistance(true);
|
|
|
|
if (GetCreatureInfo()->ExtraFlags & CREATURE_EXTRA_FLAG_NO_CALL_ASSIST)
|
|
return;
|
|
|
|
AI()->SendAIEventAround(AI_EVENT_CALL_ASSISTANCE, getVictim(), sWorld.getConfig(CONFIG_UINT32_CREATURE_FAMILY_ASSISTANCE_DELAY), sWorld.getConfig(CONFIG_FLOAT_CREATURE_FAMILY_ASSISTANCE_RADIUS));
|
|
}
|
|
}
|
|
|
|
void Creature::CallForHelp(float fRadius)
|
|
{
|
|
if (fRadius <= 0.0f || !getVictim() || IsPet() || IsCharmed())
|
|
{ return; }
|
|
|
|
MaNGOS::CallOfHelpCreatureInRangeDo u_do(this, getVictim(), fRadius);
|
|
MaNGOS::CreatureWorker<MaNGOS::CallOfHelpCreatureInRangeDo> worker(this, u_do);
|
|
Cell::VisitGridObjects(this, worker, fRadius);
|
|
}
|
|
|
|
/// if enemy provided, check for initial combat help against enemy
|
|
bool Creature::CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction /*= true*/) const
|
|
{
|
|
// we don't need help from zombies :)
|
|
if (!IsAlive())
|
|
{ return false; }
|
|
|
|
// we don't need help from non-combatant ;)
|
|
if (GetCreatureInfo()->ExtraFlags & CREATURE_EXTRA_FLAG_NO_AGGRO)
|
|
{ return false; }
|
|
|
|
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PASSIVE))
|
|
{ return false; }
|
|
|
|
// skip fighting creature
|
|
if (enemy && IsInCombat())
|
|
{ return false; }
|
|
|
|
// only free creature
|
|
if (GetCharmerOrOwnerGuid())
|
|
{ return false; }
|
|
|
|
// only from same creature faction
|
|
if (checkfaction)
|
|
{
|
|
if (getFaction() != u->getFaction())
|
|
{ return false; }
|
|
}
|
|
else
|
|
{
|
|
if (!IsFriendlyTo(u))
|
|
{ return false; }
|
|
}
|
|
|
|
// skip non hostile to caster enemy creatures
|
|
if (enemy && !IsHostileTo(enemy))
|
|
{ return false; }
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Creature::CanInitiateAttack()
|
|
{
|
|
if (hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_DIED))
|
|
{ return false; }
|
|
|
|
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
|
|
{ return false; }
|
|
|
|
if (isPassiveToHostile())
|
|
{ return false; }
|
|
|
|
if (m_aggroDelay != 0)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Creature::SaveRespawnTime()
|
|
{
|
|
if (IsPet() || !HasStaticDBSpawnData())
|
|
{ return; }
|
|
|
|
if (m_respawnTime > time(NULL)) // dead (no corpse)
|
|
{ GetMap()->GetPersistentState()->SaveCreatureRespawnTime(GetGUIDLow(), m_respawnTime); }
|
|
else if (m_corpseRemoveTime > time(NULL)) // dead (corpse)
|
|
{ GetMap()->GetPersistentState()->SaveCreatureRespawnTime(GetGUIDLow(), m_corpseRemoveTime + m_respawnDelay); }
|
|
}
|
|
|
|
bool Creature::IsOutOfThreatArea(Unit* pVictim) const
|
|
{
|
|
if (!pVictim)
|
|
{ return true; }
|
|
|
|
if (!pVictim->IsInMap(this))
|
|
{ return true; }
|
|
|
|
if (!pVictim->IsTargetableForAttack())
|
|
{ return true; }
|
|
|
|
if (!pVictim->isInAccessablePlaceFor(this))
|
|
{ return true; }
|
|
|
|
if (!pVictim->IsVisibleForOrDetect(this, this, false))
|
|
{ return true; }
|
|
|
|
if (sMapStore.LookupEntry(GetMapId())->IsDungeon())
|
|
{ return false; }
|
|
|
|
float AttackDist = GetAttackDistance(pVictim);
|
|
float ThreatRadius = sWorld.getConfig(CONFIG_FLOAT_THREAT_RADIUS);
|
|
|
|
// Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and out of combat every update tick.
|
|
return !pVictim->IsWithinDist3d(m_combatStartX, m_combatStartY, m_combatStartZ,
|
|
ThreatRadius > AttackDist ? ThreatRadius : AttackDist);
|
|
}
|
|
|
|
CreatureDataAddon const* Creature::GetCreatureAddon() const
|
|
{
|
|
if (CreatureDataAddon const* addon = ObjectMgr::GetCreatureAddon(GetGUIDLow()))
|
|
{ return addon; }
|
|
|
|
return ObjectMgr::GetCreatureTemplateAddon(GetCreatureInfo()->Entry);
|
|
}
|
|
|
|
// creature_addon table
|
|
bool Creature::LoadCreatureAddon(bool reload)
|
|
{
|
|
CreatureDataAddon const* cainfo = GetCreatureAddon();
|
|
if (!cainfo)
|
|
{ return false; }
|
|
|
|
if (cainfo->mount != 0)
|
|
{ Mount(cainfo->mount); }
|
|
|
|
if (cainfo->bytes1 != 0)
|
|
{
|
|
// 0 StandState
|
|
// 1 LoyaltyLevel Pet only, so always 0 for default creature
|
|
// 2 ShapeshiftForm Must be determined/set by shapeshift spell/aura
|
|
// 3 StandMiscFlags
|
|
|
|
SetByteValue(UNIT_FIELD_BYTES_1, 0, uint8(cainfo->bytes1 & 0xFF));
|
|
// SetByteValue(UNIT_FIELD_BYTES_1, 1, uint8((cainfo->bytes1 >> 8) & 0xFF));
|
|
// SetByteValue(UNIT_FIELD_BYTES_1, 1, 0);
|
|
// SetByteValue(UNIT_FIELD_BYTES_2, 2, 0);
|
|
SetByteValue(UNIT_FIELD_BYTES_1, 3, uint8((cainfo->bytes1 >> 24) & 0xFF));
|
|
}
|
|
|
|
// UNIT_FIELD_BYTES_2
|
|
// 0 SheathState
|
|
// 1 Bytes2Flags, in 3.x used UnitPVPStateFlags, that have different meaning
|
|
// 2 UnitRename Pet only, so always 0 for default creature
|
|
// 3 ShapeshiftForm Must be determined/set by shapeshift spell/aura
|
|
SetByteValue(UNIT_FIELD_BYTES_2, 0, cainfo->sheath_state);
|
|
|
|
if (cainfo->flags != 0)
|
|
{ SetByteValue(UNIT_FIELD_BYTES_2, 1, cainfo->flags); }
|
|
|
|
// SetByteValue(UNIT_FIELD_BYTES_2, 2, 0);
|
|
// SetByteValue(UNIT_FIELD_BYTES_2, 3, 0);
|
|
|
|
if (cainfo->emote != 0)
|
|
{ SetUInt32Value(UNIT_NPC_EMOTESTATE, cainfo->emote); }
|
|
|
|
if (cainfo->auras)
|
|
{
|
|
for (uint32 const* cAura = cainfo->auras; *cAura; ++cAura)
|
|
{
|
|
if (HasAura(*cAura))
|
|
{
|
|
if (!reload)
|
|
{ sLog.outErrorDb("Creature (GUIDLow: %u Entry: %u) has spell %u in `auras` field, but aura is already applied.", GetGUIDLow(), GetEntry(), *cAura); }
|
|
|
|
continue;
|
|
}
|
|
|
|
CastSpell(this, *cAura, true);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/// Sends a message to LocalDefense and WorldDefense channels for players of the other team
|
|
void Creature::SendZoneUnderAttackMessage(Player* attacker)
|
|
{
|
|
sWorld.SendZoneUnderAttackMessage(GetZoneId(), attacker->GetTeam() == ALLIANCE ? HORDE : ALLIANCE);
|
|
}
|
|
|
|
void Creature::SetInCombatWithZone()
|
|
{
|
|
if (!CanHaveThreatList())
|
|
{
|
|
sLog.outError("Creature entry %u call SetInCombatWithZone but creature can not have threat list.", GetEntry());
|
|
return;
|
|
}
|
|
|
|
Map* pMap = GetMap();
|
|
|
|
if (!pMap->IsDungeon())
|
|
{
|
|
sLog.outError("Creature entry %u call SetInCombatWithZone for map (id: %u) that isn't an instance.", GetEntry(), pMap->GetId());
|
|
return;
|
|
}
|
|
|
|
Map::PlayerList const& PlList = pMap->GetPlayers();
|
|
|
|
if (PlList.isEmpty())
|
|
{ return; }
|
|
|
|
for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i)
|
|
{
|
|
if (Player* pPlayer = i->getSource())
|
|
{
|
|
if (pPlayer->isGameMaster())
|
|
{ continue; }
|
|
|
|
if (pPlayer->IsAlive() && !IsFriendlyTo(pPlayer))
|
|
{
|
|
pPlayer->SetInCombatWith(this);
|
|
AddThreat(pPlayer);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Creature::MeetsSelectAttackingRequirement(Unit* pTarget, SpellEntry const* pSpellInfo, uint32 selectFlags) const
|
|
{
|
|
if (selectFlags & SELECT_FLAG_PLAYER && pTarget->GetTypeId() != TYPEID_PLAYER)
|
|
{ return false; }
|
|
|
|
if (selectFlags & SELECT_FLAG_POWER_MANA && pTarget->GetPowerType() != POWER_MANA)
|
|
{ return false; }
|
|
else if (selectFlags & SELECT_FLAG_POWER_RAGE && pTarget->GetPowerType() != POWER_RAGE)
|
|
{ return false; }
|
|
else if (selectFlags & SELECT_FLAG_POWER_ENERGY && pTarget->GetPowerType() != POWER_ENERGY)
|
|
{ return false; }
|
|
|
|
if (selectFlags & SELECT_FLAG_IN_MELEE_RANGE && !CanReachWithMeleeAttack(pTarget))
|
|
{ return false; }
|
|
if (selectFlags & SELECT_FLAG_NOT_IN_MELEE_RANGE && CanReachWithMeleeAttack(pTarget))
|
|
{ return false; }
|
|
|
|
if (selectFlags & SELECT_FLAG_IN_LOS && !IsWithinLOSInMap(pTarget))
|
|
{ return false; }
|
|
|
|
if (pSpellInfo)
|
|
{
|
|
switch (pSpellInfo->rangeIndex)
|
|
{
|
|
case SPELL_RANGE_IDX_SELF_ONLY: return false;
|
|
case SPELL_RANGE_IDX_ANYWHERE: return true;
|
|
case SPELL_RANGE_IDX_COMBAT: return CanReachWithMeleeAttack(pTarget);
|
|
}
|
|
|
|
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(pSpellInfo->rangeIndex);
|
|
float max_range = GetSpellMaxRange(srange);
|
|
float min_range = GetSpellMinRange(srange);
|
|
float dist = GetCombatDistance(pTarget, false);
|
|
|
|
return dist < max_range && dist >= min_range;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
Unit* Creature::SelectAttackingTarget(AttackingTarget target, uint32 position, uint32 uiSpellEntry, uint32 selectFlags) const
|
|
{
|
|
return SelectAttackingTarget(target, position, sSpellStore.LookupEntry(uiSpellEntry), selectFlags);
|
|
}
|
|
|
|
Unit* Creature::SelectAttackingTarget(AttackingTarget target, uint32 position, SpellEntry const* pSpellInfo /*= NULL*/, uint32 selectFlags/*= 0*/) const
|
|
{
|
|
if (!CanHaveThreatList())
|
|
{ return NULL; }
|
|
|
|
// ThreatList m_threatlist;
|
|
ThreatList const& threatlist = GetThreatManager().getThreatList();
|
|
ThreatList::const_iterator itr = threatlist.begin();
|
|
ThreatList::const_reverse_iterator ritr = threatlist.rbegin();
|
|
|
|
if (position >= threatlist.size() || !threatlist.size())
|
|
{ return NULL; }
|
|
|
|
switch (target)
|
|
{
|
|
case ATTACKING_TARGET_RANDOM:
|
|
{
|
|
std::vector<Unit*> suitableUnits;
|
|
suitableUnits.reserve(threatlist.size() - position);
|
|
advance(itr, position);
|
|
for (; itr != threatlist.end(); ++itr)
|
|
if (Unit* pTarget = GetMap()->GetUnit((*itr)->getUnitGuid()))
|
|
if (!selectFlags || MeetsSelectAttackingRequirement(pTarget, pSpellInfo, selectFlags))
|
|
{ suitableUnits.push_back(pTarget); }
|
|
|
|
if (!suitableUnits.empty())
|
|
{ return suitableUnits[urand(0, suitableUnits.size() - 1)]; }
|
|
|
|
break;
|
|
}
|
|
case ATTACKING_TARGET_TOPAGGRO:
|
|
{
|
|
advance(itr, position);
|
|
for (; itr != threatlist.end(); ++itr)
|
|
if (Unit* pTarget = GetMap()->GetUnit((*itr)->getUnitGuid()))
|
|
if (!selectFlags || MeetsSelectAttackingRequirement(pTarget, pSpellInfo, selectFlags))
|
|
{ return pTarget; }
|
|
|
|
break;
|
|
}
|
|
case ATTACKING_TARGET_BOTTOMAGGRO:
|
|
{
|
|
advance(ritr, position);
|
|
for (; ritr != threatlist.rend(); ++ritr)
|
|
if (Unit* pTarget = GetMap()->GetUnit((*itr)->getUnitGuid()))
|
|
if (!selectFlags || MeetsSelectAttackingRequirement(pTarget, pSpellInfo, selectFlags))
|
|
{ return pTarget; }
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void Creature::_AddCreatureSpellCooldown(uint32 spell_id, time_t end_time)
|
|
{
|
|
m_CreatureSpellCooldowns[spell_id] = end_time;
|
|
}
|
|
|
|
void Creature::_AddCreatureCategoryCooldown(uint32 category, time_t apply_time)
|
|
{
|
|
m_CreatureCategoryCooldowns[category] = apply_time;
|
|
}
|
|
|
|
void Creature::AddCreatureSpellCooldown(uint32 spellid)
|
|
{
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
|
|
if (!spellInfo)
|
|
{ return; }
|
|
|
|
uint32 cooldown = GetSpellRecoveryTime(spellInfo);
|
|
if (cooldown)
|
|
{ _AddCreatureSpellCooldown(spellid, time(NULL) + cooldown / IN_MILLISECONDS); }
|
|
|
|
if (spellInfo->Category)
|
|
{ _AddCreatureCategoryCooldown(spellInfo->Category, time(NULL)); }
|
|
}
|
|
|
|
bool Creature::HasCategoryCooldown(uint32 spell_id) const
|
|
{
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id);
|
|
if (!spellInfo)
|
|
{ return false; }
|
|
|
|
CreatureSpellCooldowns::const_iterator itr = m_CreatureCategoryCooldowns.find(spellInfo->Category);
|
|
return (itr != m_CreatureCategoryCooldowns.end() && time_t(itr->second + (spellInfo->CategoryRecoveryTime / IN_MILLISECONDS)) > time(NULL));
|
|
}
|
|
|
|
uint32 Creature::GetCreatureSpellCooldownDelay(uint32 spellId) const
|
|
{
|
|
CreatureSpellCooldowns::const_iterator itr = m_CreatureSpellCooldowns.find(spellId);
|
|
time_t t = time(NULL);
|
|
return uint32(itr != m_CreatureSpellCooldowns.end() && itr->second > t ? itr->second - t : 0);
|
|
}
|
|
|
|
bool Creature::HasSpellCooldown(uint32 spell_id) const
|
|
{
|
|
CreatureSpellCooldowns::const_iterator itr = m_CreatureSpellCooldowns.find(spell_id);
|
|
return (itr != m_CreatureSpellCooldowns.end() && itr->second > time(NULL)) || HasCategoryCooldown(spell_id);
|
|
}
|
|
|
|
bool Creature::IsInEvadeMode() const
|
|
{
|
|
return !i_motionMaster.empty() && i_motionMaster.GetCurrentMovementGeneratorType() == HOME_MOTION_TYPE;
|
|
}
|
|
|
|
bool Creature::HasSpell(uint32 spellID) const
|
|
{
|
|
uint8 i;
|
|
for (i = 0; i < CREATURE_MAX_SPELLS; ++i)
|
|
if (spellID == m_spells[i])
|
|
{ break; }
|
|
return i < CREATURE_MAX_SPELLS; // break before end of iteration of known spells
|
|
}
|
|
|
|
time_t Creature::GetRespawnTimeEx() const
|
|
{
|
|
time_t now = time(NULL);
|
|
if (m_respawnTime > now) // dead (no corpse)
|
|
{ return m_respawnTime; }
|
|
else if (m_corpseRemoveTime > time(NULL)) // dead (corpse)
|
|
{ return m_corpseRemoveTime + m_respawnDelay; }
|
|
else
|
|
{ return now; }
|
|
}
|
|
|
|
void Creature::GetRespawnCoord(float& x, float& y, float& z, float* ori, float* dist) const
|
|
{
|
|
x = m_respawnPos.x;
|
|
y = m_respawnPos.y;
|
|
z = m_respawnPos.z;
|
|
|
|
if (ori)
|
|
{ *ori = m_respawnPos.o; }
|
|
|
|
if (dist)
|
|
{ *dist = GetRespawnRadius(); }
|
|
|
|
// lets check if our creatures have valid spawn coordinates
|
|
MANGOS_ASSERT(MaNGOS::IsValidMapCoord(x, y, z) || PrintCoordinatesError(x, y, z, "respawn"));
|
|
}
|
|
|
|
void Creature::ResetRespawnCoord()
|
|
{
|
|
if (CreatureData const* data = sObjectMgr.GetCreatureData(GetGUIDLow()))
|
|
{
|
|
m_respawnPos.x = data->posX;
|
|
m_respawnPos.y = data->posY;
|
|
m_respawnPos.z = data->posZ;
|
|
m_respawnPos.o = data->orientation;
|
|
}
|
|
}
|
|
|
|
void Creature::AllLootRemovedFromCorpse()
|
|
{
|
|
if (loot.loot_type != LOOT_SKINNING && !IsPet() && GetCreatureInfo()->LootId && GetLootRecipient())
|
|
{
|
|
if (LootTemplates_Skinning.HaveLootFor(GetCreatureInfo()->LootId))
|
|
{
|
|
// Check for Skinning Loot, and set flag is loot exists
|
|
if (!lootForSkin)
|
|
{
|
|
HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
|
|
}
|
|
}
|
|
}
|
|
|
|
time_t now = time(NULL);
|
|
if (m_corpseRemoveTime <= now)
|
|
{
|
|
return;
|
|
}
|
|
|
|
float decayRate = sWorld.getConfig(CONFIG_FLOAT_RATE_CORPSE_DECAY_LOOTED);
|
|
|
|
// corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update
|
|
if (loot.loot_type == LOOT_SKINNING)
|
|
{
|
|
m_corpseRemoveTime = now;
|
|
}
|
|
else
|
|
{
|
|
m_corpseRemoveTime = now + uint32(m_corpseDelay * decayRate);
|
|
}
|
|
|
|
m_respawnTime = m_corpseRemoveTime + m_respawnDelay;
|
|
}
|
|
|
|
uint32 Creature::GetLevelForTarget(Unit const* target) const
|
|
{
|
|
if (!IsWorldBoss())
|
|
{ return Unit::GetLevelForTarget(target); }
|
|
|
|
uint32 level = target->getLevel() + sWorld.getConfig(CONFIG_UINT32_WORLD_BOSS_LEVEL_DIFF);
|
|
if (level < 1)
|
|
{ return 1; }
|
|
if (level > 255)
|
|
{ return 255; }
|
|
return level;
|
|
}
|
|
|
|
std::string Creature::GetAIName() const
|
|
{
|
|
return ObjectMgr::GetCreatureTemplate(GetEntry())->AIName;
|
|
}
|
|
|
|
std::string Creature::GetScriptName() const
|
|
{
|
|
return sScriptMgr.GetScriptName(GetScriptId());
|
|
}
|
|
|
|
uint32 Creature::GetScriptId() const
|
|
{
|
|
// scripts bound to DB guid have priority over ones bound to creature entry
|
|
return sScriptMgr.GetBoundScriptId(SCRIPTED_UNIT, -int32(GetGUIDLow())) ? sScriptMgr.GetBoundScriptId(SCRIPTED_UNIT, -int32(GetGUIDLow())) : sScriptMgr.GetBoundScriptId(SCRIPTED_UNIT, GetEntry());
|
|
}
|
|
|
|
VendorItemData const* Creature::GetVendorItems() const
|
|
{
|
|
return sObjectMgr.GetNpcVendorItemList(GetEntry());
|
|
}
|
|
|
|
VendorItemData const* Creature::GetVendorTemplateItems() const
|
|
{
|
|
uint32 vendorId = GetCreatureInfo()->VendorTemplateId;
|
|
return vendorId ? sObjectMgr.GetNpcVendorTemplateItemList(vendorId) : NULL;
|
|
}
|
|
|
|
uint32 Creature::GetVendorItemCurrentCount(VendorItem const* vItem)
|
|
{
|
|
if (!vItem->maxcount)
|
|
{ return vItem->maxcount; }
|
|
|
|
VendorItemCounts::iterator itr = m_vendorItemCounts.begin();
|
|
for (; itr != m_vendorItemCounts.end(); ++itr)
|
|
if (itr->itemId == vItem->item)
|
|
{ break; }
|
|
|
|
if (itr == m_vendorItemCounts.end())
|
|
{ return vItem->maxcount; }
|
|
|
|
VendorItemCount* vCount = &*itr;
|
|
|
|
time_t ptime = time(NULL);
|
|
|
|
if (vCount->lastIncrementTime + vItem->incrtime <= ptime)
|
|
{
|
|
ItemPrototype const* pProto = ObjectMgr::GetItemPrototype(vItem->item);
|
|
|
|
uint32 diff = uint32((ptime - vCount->lastIncrementTime) / vItem->incrtime);
|
|
if ((vCount->count + diff * pProto->BuyCount) >= vItem->maxcount)
|
|
{
|
|
m_vendorItemCounts.erase(itr);
|
|
return vItem->maxcount;
|
|
}
|
|
|
|
vCount->count += diff * pProto->BuyCount;
|
|
vCount->lastIncrementTime = ptime;
|
|
}
|
|
|
|
return vCount->count;
|
|
}
|
|
|
|
uint32 Creature::UpdateVendorItemCurrentCount(VendorItem const* vItem, uint32 used_count)
|
|
{
|
|
if (!vItem->maxcount)
|
|
{ return 0; }
|
|
|
|
VendorItemCounts::iterator itr = m_vendorItemCounts.begin();
|
|
for (; itr != m_vendorItemCounts.end(); ++itr)
|
|
if (itr->itemId == vItem->item)
|
|
{ break; }
|
|
|
|
if (itr == m_vendorItemCounts.end())
|
|
{
|
|
uint32 new_count = vItem->maxcount > used_count ? vItem->maxcount - used_count : 0;
|
|
m_vendorItemCounts.push_back(VendorItemCount(vItem->item, new_count));
|
|
return new_count;
|
|
}
|
|
|
|
VendorItemCount* vCount = &*itr;
|
|
|
|
time_t ptime = time(NULL);
|
|
|
|
if (vCount->lastIncrementTime + vItem->incrtime <= ptime)
|
|
{
|
|
ItemPrototype const* pProto = ObjectMgr::GetItemPrototype(vItem->item);
|
|
|
|
uint32 diff = uint32((ptime - vCount->lastIncrementTime) / vItem->incrtime);
|
|
if ((vCount->count + diff * pProto->BuyCount) < vItem->maxcount)
|
|
{ vCount->count += diff * pProto->BuyCount; }
|
|
else
|
|
{ vCount->count = vItem->maxcount; }
|
|
}
|
|
|
|
vCount->count = vCount->count > used_count ? vCount->count - used_count : 0;
|
|
vCount->lastIncrementTime = ptime;
|
|
return vCount->count;
|
|
}
|
|
|
|
TrainerSpellData const* Creature::GetTrainerTemplateSpells() const
|
|
{
|
|
uint32 trainerId = GetCreatureInfo()->TrainerTemplateId;
|
|
return trainerId ? sObjectMgr.GetNpcTrainerTemplateSpells(trainerId) : NULL;
|
|
}
|
|
|
|
TrainerSpellData const* Creature::GetTrainerSpells() const
|
|
{
|
|
return sObjectMgr.GetNpcTrainerSpells(GetEntry());
|
|
}
|
|
|
|
// overwrite WorldObject function for proper name localization
|
|
const char* Creature::GetNameForLocaleIdx(int32 loc_idx) const
|
|
{
|
|
char const* name = GetName();
|
|
sObjectMgr.GetCreatureLocaleStrings(GetEntry(), loc_idx, &name);
|
|
return name;
|
|
}
|
|
|
|
void Creature::SetFactionTemporary(uint32 factionId, uint32 tempFactionFlags)
|
|
{
|
|
m_temporaryFactionFlags = tempFactionFlags;
|
|
setFaction(factionId);
|
|
|
|
if (m_temporaryFactionFlags & TEMPFACTION_TOGGLE_NON_ATTACKABLE)
|
|
{ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); }
|
|
if (m_temporaryFactionFlags & TEMPFACTION_TOGGLE_OOC_NOT_ATTACK)
|
|
{ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); }
|
|
if (m_temporaryFactionFlags & TEMPFACTION_TOGGLE_PASSIVE)
|
|
{ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PASSIVE); }
|
|
if (m_temporaryFactionFlags & TEMPFACTION_TOGGLE_PACIFIED)
|
|
{ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED); }
|
|
if (m_temporaryFactionFlags & TEMPFACTION_TOGGLE_NOT_SELECTABLE)
|
|
{ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); }
|
|
}
|
|
|
|
void Creature::ClearTemporaryFaction()
|
|
{
|
|
// No restore if creature is charmed/possessed.
|
|
// For later we may consider extend to restore to charmer faction where charmer is creature.
|
|
// This can also be done by update any pet/charmed of creature at any faction change to charmer.
|
|
if (IsCharmed())
|
|
{ return; }
|
|
|
|
// Reset to original faction
|
|
setFaction(GetCreatureInfo()->FactionAlliance);
|
|
// Reset UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_OOC_NOT_ATTACKABLE, UNIT_FLAG_PASSIVE, UNIT_FLAG_PACIFIED or UNIT_FLAG_NOT_SELECTABLE flags
|
|
if (m_temporaryFactionFlags & TEMPFACTION_TOGGLE_NON_ATTACKABLE && GetCreatureInfo()->UnitFlags & UNIT_FLAG_NON_ATTACKABLE)
|
|
{ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); }
|
|
if (m_temporaryFactionFlags & TEMPFACTION_TOGGLE_OOC_NOT_ATTACK && GetCreatureInfo()->UnitFlags & UNIT_FLAG_OOC_NOT_ATTACKABLE && !IsInCombat())
|
|
{ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); }
|
|
if (m_temporaryFactionFlags & TEMPFACTION_TOGGLE_PASSIVE && GetCreatureInfo()->UnitFlags & UNIT_FLAG_PASSIVE)
|
|
{ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PASSIVE); }
|
|
if (m_temporaryFactionFlags & TEMPFACTION_TOGGLE_PACIFIED && GetCreatureInfo()->UnitFlags & UNIT_FLAG_PACIFIED)
|
|
{ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED); }
|
|
if (m_temporaryFactionFlags & TEMPFACTION_TOGGLE_NOT_SELECTABLE && GetCreatureInfo()->UnitFlags & UNIT_FLAG_NOT_SELECTABLE)
|
|
{ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); }
|
|
|
|
m_temporaryFactionFlags = TEMPFACTION_NONE;
|
|
}
|
|
|
|
void Creature::SendAreaSpiritHealerQueryOpcode(Player* pl)
|
|
{
|
|
uint32 next_resurrect = 0;
|
|
if (Spell* pcurSpell = GetCurrentSpell(CURRENT_CHANNELED_SPELL))
|
|
{ next_resurrect = pcurSpell->GetCastedTime(); }
|
|
WorldPacket data(SMSG_AREA_SPIRIT_HEALER_TIME, 8 + 4);
|
|
data << ObjectGuid(GetObjectGuid());
|
|
data << uint32(next_resurrect);
|
|
pl->SendDirectMessage(&data);
|
|
}
|
|
|
|
void Creature::ApplyGameEventSpells(GameEventCreatureData const* eventData, bool activated)
|
|
{
|
|
uint32 cast_spell = activated ? eventData->spell_id_start : eventData->spell_id_end;
|
|
uint32 remove_spell = activated ? eventData->spell_id_end : eventData->spell_id_start;
|
|
|
|
if (remove_spell)
|
|
if (SpellEntry const* spellEntry = sSpellStore.LookupEntry(remove_spell))
|
|
if (IsSpellAppliesAura(spellEntry))
|
|
{ RemoveAurasDueToSpell(remove_spell); }
|
|
|
|
if (cast_spell)
|
|
{ CastSpell(this, cast_spell, true); }
|
|
}
|
|
|
|
void Creature::FillGuidsListFromThreatList(GuidVector& guids, uint32 maxamount /*= 0*/)
|
|
{
|
|
if (!CanHaveThreatList())
|
|
{ return; }
|
|
|
|
ThreatList const& threats = GetThreatManager().getThreatList();
|
|
|
|
maxamount = maxamount > 0 ? std::min(maxamount, uint32(threats.size())) : threats.size();
|
|
|
|
guids.reserve(guids.size() + maxamount);
|
|
|
|
for (ThreatList::const_iterator itr = threats.begin(); maxamount && itr != threats.end(); ++itr, --maxamount)
|
|
{ guids.push_back((*itr)->getUnitGuid()); }
|
|
}
|
|
|
|
struct AddCreatureToRemoveListInMapsWorker
|
|
{
|
|
AddCreatureToRemoveListInMapsWorker(ObjectGuid guid) : i_guid(guid) {}
|
|
|
|
void operator()(Map* map)
|
|
{
|
|
if (Creature* pCreature = map->GetCreature(i_guid))
|
|
{ pCreature->AddObjectToRemoveList(); }
|
|
}
|
|
|
|
ObjectGuid i_guid;
|
|
};
|
|
|
|
void Creature::AddToRemoveListInMaps(uint32 db_guid, CreatureData const* data)
|
|
{
|
|
AddCreatureToRemoveListInMapsWorker worker(data->GetObjectGuid(db_guid));
|
|
sMapMgr.DoForAllMapsWithMapId(data->mapid, worker);
|
|
}
|
|
|
|
struct SpawnCreatureInMapsWorker
|
|
{
|
|
SpawnCreatureInMapsWorker(uint32 guid, CreatureData const* data)
|
|
: i_guid(guid), i_data(data) {}
|
|
|
|
void operator()(Map* map)
|
|
{
|
|
// We use spawn coords to spawn
|
|
if (map->IsLoaded(i_data->posX, i_data->posY))
|
|
{
|
|
Creature* pCreature = new Creature;
|
|
// DEBUG_LOG("Spawning creature %u",*itr);
|
|
if (!pCreature->LoadFromDB(i_guid, map))
|
|
{
|
|
delete pCreature;
|
|
}
|
|
else
|
|
{
|
|
map->Add(pCreature);
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 i_guid;
|
|
CreatureData const* i_data;
|
|
};
|
|
|
|
void Creature::SpawnInMaps(uint32 db_guid, CreatureData const* data)
|
|
{
|
|
SpawnCreatureInMapsWorker worker(db_guid, data);
|
|
sMapMgr.DoForAllMapsWithMapId(data->mapid, worker);
|
|
}
|
|
|
|
bool Creature::HasStaticDBSpawnData() const
|
|
{
|
|
return sObjectMgr.GetCreatureData(GetGUIDLow()) != NULL;
|
|
}
|
|
|
|
void Creature::SetVirtualItem(VirtualItemSlot slot, uint32 item_id)
|
|
{
|
|
if (item_id == 0)
|
|
{
|
|
SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY + slot, 0);
|
|
SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO + (slot * 2) + 0, 0);
|
|
SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO + (slot * 2) + 1, 0);
|
|
return;
|
|
}
|
|
|
|
EquipmentInfoItem const* proto = ObjectMgr::GetEquipmentInfoItem(item_id);
|
|
if (!proto)
|
|
{
|
|
sLog.outError("Not listed in 'creature_item_template' item (ID:%u) used as virtual item for %s", item_id, GetGuidStr().c_str());
|
|
return;
|
|
}
|
|
|
|
SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY + slot, proto->DisplayID);
|
|
SetByteValue(UNIT_VIRTUAL_ITEM_INFO + (slot * 2) + 0, VIRTUAL_ITEM_INFO_0_OFFSET_CLASS, proto->Class);
|
|
SetByteValue(UNIT_VIRTUAL_ITEM_INFO + (slot * 2) + 0, VIRTUAL_ITEM_INFO_0_OFFSET_SUBCLASS, proto->SubClass);
|
|
SetByteValue(UNIT_VIRTUAL_ITEM_INFO + (slot * 2) + 0, VIRTUAL_ITEM_INFO_0_OFFSET_MATERIAL, proto->Material);
|
|
SetByteValue(UNIT_VIRTUAL_ITEM_INFO + (slot * 2) + 0, VIRTUAL_ITEM_INFO_0_OFFSET_INVENTORYTYPE, proto->InventoryType);
|
|
|
|
SetByteValue(UNIT_VIRTUAL_ITEM_INFO + (slot * 2) + 1, VIRTUAL_ITEM_INFO_1_OFFSET_SHEATH, proto->Sheath);
|
|
}
|
|
|
|
void Creature::SetVirtualItemRaw(VirtualItemSlot slot, uint32 display_id, uint32 info0, uint32 info1)
|
|
{
|
|
SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY + slot, display_id);
|
|
SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO + (slot * 2) + 0, info0);
|
|
SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO + (slot * 2) + 1, info1);
|
|
}
|
|
|
|
void Creature::SetWalk(bool enable, bool asDefault)
|
|
{
|
|
if (asDefault)
|
|
{
|
|
if (enable)
|
|
{ clearUnitState(UNIT_STAT_RUNNING); }
|
|
else
|
|
{ addUnitState(UNIT_STAT_RUNNING); }
|
|
}
|
|
|
|
// Nothing changed?
|
|
if (enable == m_movementInfo.HasMovementFlag(MOVEFLAG_WALK_MODE))
|
|
{ return; }
|
|
|
|
if (enable)
|
|
{ m_movementInfo.AddMovementFlag(MOVEFLAG_WALK_MODE); }
|
|
else
|
|
{ m_movementInfo.RemoveMovementFlag(MOVEFLAG_WALK_MODE); }
|
|
|
|
WorldPacket data(enable ? SMSG_SPLINE_MOVE_SET_WALK_MODE : SMSG_SPLINE_MOVE_SET_RUN_MODE, 9);
|
|
data << GetPackGUID();
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Creature::SetLevitate(bool enable)
|
|
{
|
|
if (enable)
|
|
{ m_movementInfo.AddMovementFlag(MOVEFLAG_LEVITATING); }
|
|
else
|
|
{ m_movementInfo.RemoveMovementFlag(MOVEFLAG_LEVITATING); }
|
|
}
|
|
|
|
void Creature::SetSwim(bool enable)
|
|
{
|
|
if (enable)
|
|
m_movementInfo.AddMovementFlag(MOVEFLAG_SWIMMING);
|
|
else
|
|
m_movementInfo.RemoveMovementFlag(MOVEFLAG_SWIMMING);
|
|
|
|
WorldPacket data(enable ? SMSG_SPLINE_MOVE_START_SWIM : SMSG_SPLINE_MOVE_STOP_SWIM);
|
|
data << GetPackGUID();
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Creature::SetCanFly(bool enable)
|
|
{
|
|
// TODO: check if there is something similar for 1.12.x (dragons and other flying NPCs)
|
|
// if (enable)
|
|
// m_movementInfo.AddMovementFlag(MOVEFLAG_CAN_FLY);
|
|
// else
|
|
// m_movementInfo.RemoveMovementFlag(MOVEFLAG_CAN_FLY);
|
|
//
|
|
// WorldPacket data(enable ? SMSG_SPLINE_MOVE_SET_FLYING : SMSG_SPLINE_MOVE_UNSET_FLYING, 9);
|
|
// data << GetPackGUID();
|
|
// SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Creature::SetFeatherFall(bool enable)
|
|
{
|
|
if (enable)
|
|
m_movementInfo.AddMovementFlag(MOVEFLAG_SAFE_FALL);
|
|
else
|
|
m_movementInfo.RemoveMovementFlag(MOVEFLAG_SAFE_FALL);
|
|
|
|
WorldPacket data(enable ? SMSG_SPLINE_MOVE_FEATHER_FALL : SMSG_SPLINE_MOVE_NORMAL_FALL);
|
|
data << GetPackGUID();
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Creature::SetHover(bool enable)
|
|
{
|
|
if (enable)
|
|
m_movementInfo.AddMovementFlag(MOVEFLAG_HOVER);
|
|
else
|
|
m_movementInfo.RemoveMovementFlag(MOVEFLAG_HOVER);
|
|
|
|
WorldPacket data(enable ? SMSG_SPLINE_MOVE_SET_HOVER : SMSG_SPLINE_MOVE_UNSET_HOVER, 9);
|
|
data << GetPackGUID();
|
|
SendMessageToSet(&data, false);
|
|
}
|
|
|
|
void Creature::SetRoot(bool enable)
|
|
{
|
|
if (enable)
|
|
m_movementInfo.AddMovementFlag(MOVEFLAG_ROOT);
|
|
else
|
|
m_movementInfo.RemoveMovementFlag(MOVEFLAG_ROOT);
|
|
|
|
WorldPacket data(enable ? SMSG_SPLINE_MOVE_ROOT : SMSG_SPLINE_MOVE_UNROOT, 9);
|
|
data << GetPackGUID();
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Creature::SetWaterWalk(bool enable)
|
|
{
|
|
if (enable)
|
|
{
|
|
m_movementInfo.AddMovementFlag(MOVEFLAG_WATERWALKING);
|
|
}
|
|
else
|
|
{
|
|
m_movementInfo.RemoveMovementFlag(MOVEFLAG_WATERWALKING);
|
|
}
|
|
|
|
WorldPacket data(enable ? SMSG_SPLINE_MOVE_WATER_WALK : SMSG_SPLINE_MOVE_LAND_WALK, 9);
|
|
data << GetPackGUID();
|
|
SendMessageToSet(&data, true);
|
|
}
|