
Whenever ACE_XXX_Thread_Mutexes are used, there are 3 fundamental rules to obey: 1. Always make sure the lock is initialized before use; 2. Never put 2 locks each other in memory (false sharing effect); 3. Always verify that the lock is really acquired - use ACE_XXX_GUARD macros;
339 lines
11 KiB
C++
339 lines
11 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2016 MaNGOS project <http://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#ifndef MANGOS_GRIDMAP_H
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#define MANGOS_GRIDMAP_H
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#include "Platform/Define.h"
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#include "Policies/Singleton.h"
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#include "DBCStructure.h"
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#include "GridDefines.h"
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#include "Object.h"
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#include "SharedDefines.h"
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#include <bitset>
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#include <list>
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class Creature;
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class Unit;
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class WorldPacket;
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class InstanceData;
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class Group;
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class BattleGround;
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class Map;
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struct GridMapFileHeader
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{
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uint32 mapMagic;
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uint32 versionMagic;
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uint32 buildMagic;
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uint32 areaMapOffset;
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uint32 areaMapSize;
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uint32 heightMapOffset;
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uint32 heightMapSize;
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uint32 liquidMapOffset;
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uint32 liquidMapSize;
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uint32 holesOffset;
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uint32 holesSize;
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};
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#define MAP_AREA_NO_AREA 0x0001
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struct GridMapAreaHeader
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{
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uint32 fourcc;
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uint16 flags;
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uint16 gridArea;
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};
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#define MAP_HEIGHT_NO_HEIGHT 0x0001
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#define MAP_HEIGHT_AS_INT16 0x0002
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#define MAP_HEIGHT_AS_INT8 0x0004
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struct GridMapHeightHeader
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{
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uint32 fourcc;
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uint32 flags;
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float gridHeight;
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float gridMaxHeight;
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};
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#define MAP_LIQUID_NO_TYPE 0x0001
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#define MAP_LIQUID_NO_HEIGHT 0x0002
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struct GridMapLiquidHeader
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{
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uint32 fourcc;
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uint16 flags;
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uint16 liquidType;
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uint8 offsetX;
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uint8 offsetY;
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uint8 width;
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uint8 height;
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float liquidLevel;
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};
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enum GridMapLiquidStatus
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{
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LIQUID_MAP_NO_WATER = 0x00000000,
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LIQUID_MAP_ABOVE_WATER = 0x00000001,
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LIQUID_MAP_WATER_WALK = 0x00000002,
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LIQUID_MAP_IN_WATER = 0x00000004,
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LIQUID_MAP_UNDER_WATER = 0x00000008
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};
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// defined in DBC and left shifted for flag usage
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#define MAP_LIQUID_TYPE_NO_WATER 0x00
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#define MAP_LIQUID_TYPE_MAGMA 0x01
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#define MAP_LIQUID_TYPE_OCEAN 0x02
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#define MAP_LIQUID_TYPE_SLIME 0x04
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#define MAP_LIQUID_TYPE_WATER 0x08
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#define MAP_ALL_LIQUIDS (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_OCEAN | MAP_LIQUID_TYPE_SLIME)
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#define MAP_LIQUID_TYPE_DARK_WATER 0x10
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#define MAP_LIQUID_TYPE_WMO_WATER 0x20
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struct GridMapLiquidData
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{
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uint32 type_flags;
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uint32 entry;
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float level;
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float depth_level;
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};
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class GridMap
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{
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private:
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uint16 m_holes[16][16];
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uint32 m_flags;
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// Area data
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uint16 m_gridArea;
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uint16* m_area_map;
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// Height level data
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float m_gridHeight;
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float m_gridIntHeightMultiplier;
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union
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{
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float* m_V9;
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uint16* m_uint16_V9;
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uint8* m_uint8_V9;
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};
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union
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{
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float* m_V8;
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uint16* m_uint16_V8;
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uint8* m_uint8_V8;
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};
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// Liquid data
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uint16 m_liquidType;
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uint8 m_liquid_offX;
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uint8 m_liquid_offY;
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uint8 m_liquid_width;
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uint8 m_liquid_height;
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float m_liquidLevel;
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uint16* m_liquidEntry;
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uint8* m_liquidFlags;
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float* m_liquid_map;
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bool loadAreaData(FILE* in, uint32 offset, uint32 size);
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bool loadHeightData(FILE* in, uint32 offset, uint32 size);
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bool loadGridMapLiquidData(FILE* in, uint32 offset, uint32 size);
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bool loadHolesData(FILE* in, uint32 offset, uint32 size);
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bool isHole(int row, int col) const;
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// Get height functions and pointers
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typedef float(GridMap::*pGetHeightPtr)(float x, float y) const;
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pGetHeightPtr m_gridGetHeight;
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float getHeightFromFloat(float x, float y) const;
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float getHeightFromUint16(float x, float y) const;
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float getHeightFromUint8(float x, float y) const;
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float getHeightFromFlat(float x, float y) const;
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public:
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GridMap();
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~GridMap();
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bool loadData(char* filaname);
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void unloadData();
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static bool ExistMap(uint32 mapid, int gx, int gy);
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static bool ExistVMap(uint32 mapid, int gx, int gy);
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uint16 getArea(float x, float y);
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float getHeight(float x, float y) { return (this->*m_gridGetHeight)(x, y); }
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float getLiquidLevel(float x, float y);
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uint8 getTerrainType(float x, float y);
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GridMapLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, GridMapLiquidData* data = 0);
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};
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template<typename Countable>
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class Referencable
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{
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public:
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Referencable() { m_count = 0; }
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void AddRef() { ++m_count; }
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bool Release() { return (--m_count < 1); }
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bool IsReferenced() const { return (m_count > 0); }
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private:
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Referencable(const Referencable&);
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Referencable& operator=(const Referencable&);
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Countable m_count;
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};
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typedef ACE_Atomic_Op<ACE_Thread_Mutex, long> AtomicLong;
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#define MAX_HEIGHT 100000.0f // can be use for find ground height at surface
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#define INVALID_HEIGHT -100000.0f // for check, must be equal to VMAP_INVALID_HEIGHT, real value for unknown height is VMAP_INVALID_HEIGHT_VALUE
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#define INVALID_HEIGHT_VALUE -200000.0f // for return, must be equal to VMAP_INVALID_HEIGHT_VALUE, check value for unknown height is VMAP_INVALID_HEIGHT
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#define MAX_FALL_DISTANCE 250000.0f // "unlimited fall" to find VMap ground if it is available, just larger than MAX_HEIGHT - INVALID_HEIGHT
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#define DEFAULT_HEIGHT_SEARCH 10.0f // default search distance to find height at nearby locations
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#define DEFAULT_WATER_SEARCH 50.0f // default search distance to case detection water level
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// class for sharing and managin GridMap objects
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class TerrainInfo : public Referencable<AtomicLong>
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{
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public:
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TerrainInfo(uint32 mapid);
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~TerrainInfo();
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uint32 GetMapId() const { return m_mapId; }
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// TODO: move all terrain/vmaps data info query functions
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// from 'Map' class into this class
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float GetHeightStatic(float x, float y, float z, bool checkVMap = true, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) const;
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float GetWaterLevel(float x, float y, float z, float* pGround = NULL) const;
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float GetWaterOrGroundLevel(float x, float y, float z, float* pGround = NULL, bool swim = false) const;
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bool IsInWater(float x, float y, float z, GridMapLiquidData* data = 0) const;
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bool IsSwimable(float x, float y, float pZ, float radius = 1.5f, GridMapLiquidData* data = 0) const;
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bool IsUnderWater(float x, float y, float z) const;
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GridMapLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, GridMapLiquidData* data = 0) const;
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uint16 GetAreaFlag(float x, float y, float z, bool* isOutdoors = 0) const;
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uint8 GetTerrainType(float x, float y) const;
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uint32 GetAreaId(float x, float y, float z) const;
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uint32 GetZoneId(float x, float y, float z) const;
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void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, float x, float y, float z) const;
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bool GetAreaInfo(float x, float y, float z, uint32& mogpflags, int32& adtId, int32& rootId, int32& groupId) const;
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bool IsOutdoors(float x, float y, float z) const;
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// this method should be used only by TerrainManager
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// to cleanup unreferenced GridMap objects - they are too heavy
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// to destroy them dynamically, especially on highly populated servers
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// THIS METHOD IS NOT THREAD-SAFE!!!! AND IT SHOULDN'T BE THREAD-SAFE!!!!
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void CleanUpGrids(const uint32 diff);
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protected:
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friend class Map;
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// load/unload terrain data
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GridMap* Load(const uint32 x, const uint32 y);
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void Unload(const uint32 x, const uint32 y);
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private:
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TerrainInfo(const TerrainInfo&);
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TerrainInfo& operator=(const TerrainInfo&);
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GridMap* GetGrid(const float x, const float y);
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GridMap* LoadMapAndVMap(const uint32 x, const uint32 y);
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int RefGrid(const uint32& x, const uint32& y);
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int UnrefGrid(const uint32& x, const uint32& y);
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const uint32 m_mapId;
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GridMap* m_GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
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int16 m_GridRef[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
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// global garbage collection timer
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ShortIntervalTimer i_timer;
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typedef ACE_Thread_Mutex LOCK_TYPE;
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LOCK_TYPE m_mutex;
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char _cache_guard[1024];
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LOCK_TYPE m_refMutex;
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};
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// class for managing TerrainData object and all sort of geometry querying operations
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class TerrainManager : public MaNGOS::Singleton<TerrainManager, MaNGOS::ClassLevelLockable<TerrainManager, ACE_Thread_Mutex> >
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{
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typedef UNORDERED_MAP<uint32, TerrainInfo*> TerrainDataMap;
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friend class MaNGOS::OperatorNew<TerrainManager>;
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public:
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TerrainInfo* LoadTerrain(const uint32 mapId);
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void UnloadTerrain(const uint32 mapId);
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void Update(const uint32 diff);
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void UnloadAll();
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uint16 GetAreaFlag(uint32 mapid, float x, float y, float z) const
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{
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TerrainInfo* pData = const_cast<TerrainManager*>(this)->LoadTerrain(mapid);
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return pData->GetAreaFlag(x, y, z);
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}
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uint32 GetAreaId(uint32 mapid, float x, float y, float z) const
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{
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return TerrainManager::GetAreaIdByAreaFlag(GetAreaFlag(mapid, x, y, z), mapid);
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}
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uint32 GetZoneId(uint32 mapid, float x, float y, float z) const
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{
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return TerrainManager::GetZoneIdByAreaFlag(GetAreaFlag(mapid, x, y, z), mapid);
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}
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void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, uint32 mapid, float x, float y, float z)
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{
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TerrainManager::GetZoneAndAreaIdByAreaFlag(zoneid, areaid, GetAreaFlag(mapid, x, y, z), mapid);
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}
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static uint32 GetAreaIdByAreaFlag(uint16 areaflag, uint32 map_id);
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static uint32 GetZoneIdByAreaFlag(uint16 areaflag, uint32 map_id);
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static void GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 areaflag, uint32 map_id);
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private:
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TerrainManager();
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~TerrainManager();
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TerrainManager(const TerrainManager&);
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TerrainManager& operator=(const TerrainManager&);
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typedef ACE_Thread_Mutex LOCK_TYPE;
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LOCK_TYPE m_mutex;
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TerrainDataMap i_TerrainMap;
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};
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#define sTerrainMgr TerrainManager::Instance()
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#endif
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