mangos/src/game/WorldHandlers/MapManager.h
H0zen be9e1176d9 Fix wrong use of uninitialized locks.
Whenever ACE_XXX_Thread_Mutexes are used, there are 3 fundamental rules to obey:
1. Always make sure the lock is initialized before use;
2. Never put 2 locks each other in memory (false sharing effect);
3. Always verify that the lock is really acquired - use ACE_XXX_GUARD macros;
2016-03-11 20:53:59 +02:00

202 lines
6.2 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2016 MaNGOS project <http://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#ifndef MANGOS_MAPMANAGER_H
#define MANGOS_MAPMANAGER_H
#include "Common.h"
#include "Platform/Define.h"
#include "Policies/Singleton.h"
#include <ace/Recursive_Thread_Mutex.h>
#include "Map.h"
#include "GridStates.h"
#include "MapUpdater.h"
class Transport;
class BattleGround;
struct MapID
{
explicit MapID(uint32 id) : nMapId(id), nInstanceId(0) {}
MapID(uint32 id, uint32 instid) : nMapId(id), nInstanceId(instid) {}
bool operator<(const MapID& val) const
{
if (nMapId == val.nMapId)
{ return nInstanceId < val.nInstanceId; }
return nMapId < val.nMapId;
}
bool operator==(const MapID& val) const { return nMapId == val.nMapId && nInstanceId == val.nInstanceId; }
uint32 nMapId;
uint32 nInstanceId;
};
class MapManager : public MaNGOS::Singleton<MapManager, MaNGOS::ClassLevelLockable<MapManager, ACE_Recursive_Thread_Mutex> >
{
friend class MaNGOS::OperatorNew<MapManager>;
public:
typedef std::map<MapID, Map* > MapMapType;
Map* CreateMap(uint32, const WorldObject* obj);
Map* CreateBgMap(uint32 mapid, BattleGround* bg);
Map* FindMap(uint32 mapid, uint32 instanceId = 0) const;
void UpdateGridState(grid_state_t state, Map& map, NGridType& ngrid, GridInfo& ginfo, const uint32& x, const uint32& y, const uint32& t_diff);
// only const version for outer users
void DeleteInstance(uint32 mapid, uint32 instanceId);
void Initialize(void);
void Update(uint32);
void SetGridCleanUpDelay(uint32 t)
{
if (t < MIN_GRID_DELAY)
{ i_gridCleanUpDelay = MIN_GRID_DELAY; }
else
{ i_gridCleanUpDelay = t; }
}
void SetMapUpdateInterval(uint32 t)
{
if (t > MIN_MAP_UPDATE_DELAY)
{ t = MIN_MAP_UPDATE_DELAY; }
i_timer.SetInterval(t);
i_timer.Reset();
}
void UnloadAll();
static bool ExistMapAndVMap(uint32 mapid, float x, float y);
static bool IsValidMAP(uint32 mapid);
static bool IsValidMapCoord(uint32 mapid, float x, float y)
{
return IsValidMAP(mapid) && MaNGOS::IsValidMapCoord(x, y);
}
static bool IsValidMapCoord(uint32 mapid, float x, float y, float z)
{
return IsValidMAP(mapid) && MaNGOS::IsValidMapCoord(x, y, z);
}
static bool IsValidMapCoord(uint32 mapid, float x, float y, float z, float o)
{
return IsValidMAP(mapid) && MaNGOS::IsValidMapCoord(x, y, z, o);
}
static bool IsValidMapCoord(WorldLocation const& loc)
{
return IsValidMapCoord(loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z, loc.orientation);
}
// modulos a radian orientation to the range of 0..2PI
static float NormalizeOrientation(float o)
{
// fmod only supports positive numbers. Thus we have
// to emulate negative numbers
if (o < 0)
{
float mod = o * -1;
mod = fmod(mod, 2.0f * M_PI_F);
mod = -mod + 2.0f * M_PI_F;
return mod;
}
return fmod(o, 2.0f * M_PI_F);
}
void RemoveAllObjectsInRemoveList();
void LoadTransports();
typedef std::set<Transport*> TransportSet;
TransportSet m_Transports;
typedef std::map<uint32, TransportSet> TransportMap;
TransportMap m_TransportsByMap;
uint32 GenerateInstanceId() { return ++i_MaxInstanceId; }
void InitMaxInstanceId();
void InitializeVisibilityDistanceInfo();
/* statistics */
uint32 GetNumInstances();
uint32 GetNumPlayersInInstances();
// get list of all maps
const MapMapType& Maps() const { return i_maps; }
template<typename Do>
void DoForAllMapsWithMapId(uint32 mapId, Do& _do);
private:
// debugging code, should be deleted some day
GridState* si_GridStates[MAX_GRID_STATE];
int i_GridStateErrorCount;
private:
MapManager();
~MapManager();
MapManager(const MapManager&);
MapManager& operator=(const MapManager&);
void InitStateMachine();
void DeleteStateMachine();
Map* CreateInstance(uint32 id, Player* player);
DungeonMap* CreateDungeonMap(uint32 id, uint32 InstanceId, DungeonPersistentState* save = NULL);
BattleGroundMap* CreateBattleGroundMap(uint32 id, uint32 InstanceId, BattleGround* bg);
uint32 i_gridCleanUpDelay;
MapMapType i_maps;
IntervalTimer i_timer;
MapUpdater m_updater;
uint32 i_MaxInstanceId;
typedef ACE_Recursive_Thread_Mutex LOCK_TYPE;
mutable LOCK_TYPE m_lock;
};
template<typename Do>
inline void MapManager::DoForAllMapsWithMapId(uint32 mapId, Do& _do)
{
MapMapType::const_iterator start = i_maps.lower_bound(MapID(mapId, 0));
MapMapType::const_iterator end = i_maps.lower_bound(MapID(mapId + 1, 0));
for (MapMapType::const_iterator itr = start; itr != end; ++itr)
{ _do(itr->second); }
}
#define sMapMgr MapManager::Instance()
#endif