mangos/src/game/WorldHandlers/CombatHandler.cpp
2016-03-20 22:09:21 +00:00

106 lines
3.2 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2016 MaNGOS project <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include "Common.h"
#include "Log.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "CreatureAI.h"
#include "ObjectGuid.h"
#include "Player.h"
void WorldSession::HandleAttackSwingOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
recv_data >> guid;
DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "WORLD: Received opcode CMSG_ATTACKSWING %s", guid.GetString().c_str());
if (!guid.IsUnit())
{
sLog.outError("WORLD: %s isn't unit", guid.GetString().c_str());
return;
}
Unit* pEnemy = _player->GetMap()->GetUnit(guid);
if (!pEnemy)
{
sLog.outError("WORLD: Enemy %s not found", guid.GetString().c_str());
// stop attack state at client
SendAttackStop(NULL);
return;
}
if (_player->IsFriendlyTo(pEnemy) || pEnemy->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
{
sLog.outError("WORLD: Enemy %s is friendly", guid.GetString().c_str());
// stop attack state at client
SendAttackStop(pEnemy);
return;
}
if (!pEnemy->IsAlive())
{
// client can generate swing to known dead target if autoswitch between autoshot and autohit is enabled in client options
// stop attack state at client
SendAttackStop(pEnemy);
return;
}
_player->Attack(pEnemy, true);
}
void WorldSession::HandleAttackStopOpcode(WorldPacket& /*recv_data*/)
{
GetPlayer()->AttackStop();
}
void WorldSession::HandleSetSheathedOpcode(WorldPacket& recv_data)
{
uint32 sheathed;
recv_data >> sheathed;
DEBUG_LOG("WORLD: Received opcode CMSG_SETSHEATHED for %s - value: %u", GetPlayer()->GetGuidStr().c_str(), sheathed);
if (sheathed >= MAX_SHEATH_STATE)
{
sLog.outError("Unknown sheath state %u ??", sheathed);
return;
}
GetPlayer()->SetSheath(SheathState(sheathed));
}
void WorldSession::SendAttackStop(Unit const* enemy)
{
WorldPacket data(SMSG_ATTACKSTOP, (4 + 20)); // we guess size
data << GetPlayer()->GetPackGUID();
data << (enemy ? enemy->GetPackGUID() : PackedGuid()); // must be packed guid
data << uint32(0); // unk, can be 1 also
SendPacket(&data);
}