106 lines
3.2 KiB
C++
106 lines
3.2 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2016 MaNGOS project <https://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "Common.h"
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#include "Log.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "CreatureAI.h"
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#include "ObjectGuid.h"
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#include "Player.h"
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void WorldSession::HandleAttackSwingOpcode(WorldPacket& recv_data)
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{
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ObjectGuid guid;
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recv_data >> guid;
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DEBUG_FILTER_LOG(LOG_FILTER_COMBAT, "WORLD: Received opcode CMSG_ATTACKSWING %s", guid.GetString().c_str());
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if (!guid.IsUnit())
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{
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sLog.outError("WORLD: %s isn't unit", guid.GetString().c_str());
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return;
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}
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Unit* pEnemy = _player->GetMap()->GetUnit(guid);
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if (!pEnemy)
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{
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sLog.outError("WORLD: Enemy %s not found", guid.GetString().c_str());
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// stop attack state at client
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SendAttackStop(NULL);
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return;
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}
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if (_player->IsFriendlyTo(pEnemy) || pEnemy->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
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{
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sLog.outError("WORLD: Enemy %s is friendly", guid.GetString().c_str());
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// stop attack state at client
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SendAttackStop(pEnemy);
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return;
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}
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if (!pEnemy->IsAlive())
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{
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// client can generate swing to known dead target if autoswitch between autoshot and autohit is enabled in client options
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// stop attack state at client
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SendAttackStop(pEnemy);
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return;
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}
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_player->Attack(pEnemy, true);
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}
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void WorldSession::HandleAttackStopOpcode(WorldPacket& /*recv_data*/)
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{
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GetPlayer()->AttackStop();
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}
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void WorldSession::HandleSetSheathedOpcode(WorldPacket& recv_data)
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{
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uint32 sheathed;
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recv_data >> sheathed;
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DEBUG_LOG("WORLD: Received opcode CMSG_SETSHEATHED for %s - value: %u", GetPlayer()->GetGuidStr().c_str(), sheathed);
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if (sheathed >= MAX_SHEATH_STATE)
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{
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sLog.outError("Unknown sheath state %u ??", sheathed);
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return;
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}
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GetPlayer()->SetSheath(SheathState(sheathed));
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}
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void WorldSession::SendAttackStop(Unit const* enemy)
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{
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WorldPacket data(SMSG_ATTACKSTOP, (4 + 20)); // we guess size
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data << GetPlayer()->GetPackGUID();
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data << (enemy ? enemy->GetPackGUID() : PackedGuid()); // must be packed guid
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data << uint32(0); // unk, can be 1 also
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SendPacket(&data);
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}
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