
- ported commits from cmangos repositories - also: + fix Movement::MoveSpline::ComputePosition to return only positive angles + improved algorithm for finding a random reachable point on ground
526 lines
17 KiB
C++
526 lines
17 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2016 MaNGOS project <http://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "Common.h"
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#include "DBCStores.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "ObjectMgr.h"
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#include "SpellMgr.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "Spell.h"
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#include "ScriptMgr.h"
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#include "Totem.h"
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#include "SpellAuras.h"
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void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
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{
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uint8 bagIndex, slot;
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uint8 spell_count; // number of spells at item, not used
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recvPacket >> bagIndex >> slot >> spell_count;
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// TODO: add targets.read() check
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Player* pUser = _player;
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// ignore for remote control state
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if (!pUser->IsSelfMover())
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{
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
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return;
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}
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Item* pItem = pUser->GetItemByPos(bagIndex, slot);
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if (!pItem)
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{
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
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return;
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}
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DETAIL_LOG("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, spell_count: %u , Item: %u, data length = %u", bagIndex, slot, spell_count, pItem->GetEntry(), (uint32)recvPacket.size());
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ItemPrototype const* proto = pItem->GetProto();
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if (!proto)
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{
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
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return;
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}
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// some item classes can be used only in equipped state
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if (proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
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{
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
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return;
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}
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InventoryResult msg = pUser->CanUseItem(pItem);
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if (msg != EQUIP_ERR_OK)
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{
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
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pUser->SendEquipError(msg, pItem, NULL);
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return;
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}
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// not allow use item from trade (cheat way only)
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if (pItem->IsInTrade())
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{
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
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return;
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}
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if (pUser->IsInCombat())
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{
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for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
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{
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if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[i].SpellId))
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{
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if (IsNonCombatSpell(spellInfo))
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{
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
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pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT, pItem, NULL);
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return;
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}
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}
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}
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}
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// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
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if (pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM)
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{
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if (!pItem->IsSoulBound())
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{
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pItem->SetState(ITEM_CHANGED, pUser);
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pItem->SetBinding(true);
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}
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}
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SpellCastTargets targets;
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recvPacket >> targets.ReadForCaster(pUser);
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targets.Update(pUser);
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if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget()))
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{
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// free gray item after use fail
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pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
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// search spell for spell error
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uint32 spellid = 0;
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for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
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{
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if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE || proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE)
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{
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spellid = proto->Spells[i].SpellId;
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break;
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}
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}
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// send spell error
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if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid))
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{ Spell::SendCastResult(_player, spellInfo, SPELL_FAILED_BAD_TARGETS); }
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return;
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}
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// Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
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if (!sScriptMgr.OnItemUse(pUser, pItem, targets))
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{
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// no script or script not process request by self
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pUser->CastItemUseSpell(pItem, targets);
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}
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}
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#define OPEN_CHEST 11437
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#define OPEN_SAFE 11535
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#define OPEN_CAGE 11792
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#define OPEN_BOOTY_CHEST 5107
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#define OPEN_STRONGBOX 8517
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void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
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{
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DETAIL_LOG("WORLD: CMSG_OPEN_ITEM packet, data length = " SIZEFMTD, recvPacket.size());
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uint8 bagIndex, slot;
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recvPacket >> bagIndex >> slot;
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DETAIL_LOG("bagIndex: %u, slot: %u", bagIndex, slot);
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Player* pUser = _player;
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// ignore for remote control state
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if (!pUser->IsSelfMover())
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{ return; }
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Item* pItem = pUser->GetItemByPos(bagIndex, slot);
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if (!pItem)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
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return;
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}
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ItemPrototype const* proto = pItem->GetProto();
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if (!proto)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
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return;
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}
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// locked item
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uint32 lockId = proto->LockID;
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if (lockId && !pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_UNLOCKED))
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{
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LockEntry const* lockInfo = sLockStore.LookupEntry(lockId);
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if (!lockInfo)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL);
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sLog.outError("WORLD::OpenItem: item [guid = %u] has an unknown lockId: %u!", pItem->GetGUIDLow() , lockId);
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return;
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}
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// required picklocking
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if (lockInfo->Skill[1] || lockInfo->Skill[0])
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL);
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return;
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}
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}
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if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED))// wrapped?
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{
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QueryResult* result = CharacterDatabase.PQuery("SELECT entry, flags FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
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if (result)
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{
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Field* fields = result->Fetch();
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uint32 entry = fields[0].GetUInt32();
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uint32 flags = fields[1].GetUInt32();
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pItem->SetGuidValue(ITEM_FIELD_GIFTCREATOR, ObjectGuid());
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pItem->SetEntry(entry);
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pItem->SetUInt32Value(ITEM_FIELD_FLAGS, flags);
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pItem->SetState(ITEM_CHANGED, pUser);
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delete result;
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}
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else
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{
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sLog.outError("Wrapped item %u don't have record in character_gifts table and will deleted", pItem->GetGUIDLow());
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pUser->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
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return;
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}
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static SqlStatementID delGifts ;
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SqlStatement stmt = CharacterDatabase.CreateStatement(delGifts, "DELETE FROM character_gifts WHERE item_guid = ?");
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stmt.PExecute(pItem->GetGUIDLow());
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}
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else
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{ pUser->SendLoot(pItem->GetObjectGuid(), LOOT_CORPSE); }
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}
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void WorldSession::HandleGameObjectUseOpcode(WorldPacket& recv_data)
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{
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ObjectGuid guid;
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recv_data >> guid;
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DEBUG_LOG("WORLD: Received opcode CMSG_GAMEOBJ_USE guid: %s", guid.GetString().c_str());
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// ignore for remote control state
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if (!_player->IsSelfMover())
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{ return; }
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GameObject* obj = _player->GetMap()->GetGameObject(guid);
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if (!obj)
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{ return; }
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if (!obj->IsWithinDistInMap(_player, obj->GetInteractionDistance()))
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{ return; }
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// Additional check preventing exploits (ie loot despawned chests)
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if (!obj->isSpawned())
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{
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sLog.outError("HandleGameObjectUseOpcode: CMSG_GAMEOBJ_USE for despawned GameObject (Entry %u), didn't expect this to happen.", obj->GetEntry());
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return;
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}
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// Never expect this opcode for some type GO's
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if (obj->GetGoType() == GAMEOBJECT_TYPE_GENERIC)
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{
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sLog.outError("HandleGameObjectUseOpcode: CMSG_GAMEOBJ_USE for not allowed GameObject type %u (Entry %u), didn't expect this to happen.", obj->GetGoType(), obj->GetEntry());
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return;
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}
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// Never expect this opcode for non intractable GO's
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if (obj->HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_NO_INTERACT))
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{
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sLog.outError("HandleGameObjectUseOpcode: CMSG_GAMEOBJ_USE for GameObject (Entry %u) with non intractable flag (Flags %u), didn't expect this to happen.", obj->GetEntry(), obj->GetUInt32Value(GAMEOBJECT_FLAGS));
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return;
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}
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obj->Use(_player);
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}
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void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
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{
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uint32 spellId;
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recvPacket >> spellId;
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// ignore for remote control state (for player case)
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Unit* mover = _player->GetMover();
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if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
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{
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
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return;
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}
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DEBUG_LOG("WORLD: got cast spell packet, spellId - %u, data length = " SIZEFMTD,
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spellId, recvPacket.size());
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SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId);
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if (!spellInfo)
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{
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sLog.outError("WORLD: unknown spell id %u", spellId);
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
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return;
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}
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if (mover->GetTypeId() == TYPEID_PLAYER)
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{
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// not have spell in spellbook or spell passive and not casted by client
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if (!((Player*)mover)->HasActiveSpell(spellId) || IsPassiveSpell(spellInfo))
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{
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sLog.outError("World: Player %u casts spell %u which he shouldn't have", mover->GetGUIDLow(), spellId);
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// cheater? kick? ban?
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
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return;
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}
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}
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else
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{
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// not have spell in spellbook or spell passive and not casted by client
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if (!((Creature*)mover)->HasSpell(spellId) || IsPassiveSpell(spellInfo))
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{
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// cheater? kick? ban?
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recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
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return;
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}
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}
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// client provided targets
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SpellCastTargets targets;
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recvPacket >> targets.ReadForCaster(_player);
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// auto-selection buff level base at target level (in spellInfo)
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if (Unit* target = targets.getUnitTarget())
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{
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// if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
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if (SpellEntry const* actualSpellInfo = sSpellMgr.SelectAuraRankForLevel(spellInfo, target->getLevel()))
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{ spellInfo = actualSpellInfo; }
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}
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Spell* spell = new Spell(_player, spellInfo, false);
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spell->prepare(&targets);
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}
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void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket)
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{
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uint32 spellId;
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recvPacket >> spellId;
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// ignore for remote control state (for player case)
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Unit* mover = _player->GetMover();
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if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
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{ return; }
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if (_player->IsNonMeleeSpellCasted(false))
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{ _player->InterruptNonMeleeSpells(false, spellId); }
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}
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void WorldSession::HandleCancelAuraOpcode(WorldPacket& recvPacket)
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{
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uint32 spellId;
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recvPacket >> spellId;
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SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId);
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if (!spellInfo)
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{ return; }
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if (spellInfo->HasAttribute(SPELL_ATTR_CANT_CANCEL))
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{ return; }
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if (IsPassiveSpell(spellInfo))
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{ return; }
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if (!IsPositiveSpell(spellId))
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{
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// ignore for remote control state
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if (!_player->IsSelfMover())
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{
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// except own aura spells
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bool allow = false;
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for (int k = 0; k < MAX_EFFECT_INDEX; ++k)
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{
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if (spellInfo->EffectApplyAuraName[k] == SPELL_AURA_MOD_POSSESS ||
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spellInfo->EffectApplyAuraName[k] == SPELL_AURA_MOD_POSSESS_PET)
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{
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allow = true;
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break;
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}
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}
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// this also include case when aura not found
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if (!allow)
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{ return; }
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}
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else
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{ return; }
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}
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// channeled spell case (it currently casted then)
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if (IsChanneledSpell(spellInfo))
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{
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if (Spell* curSpell = _player->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
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if (curSpell->m_spellInfo->Id == spellId)
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{ _player->InterruptSpell(CURRENT_CHANNELED_SPELL); }
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return;
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}
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SpellAuraHolder* holder = _player->GetSpellAuraHolder(spellId);
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// not own area auras can't be cancelled (note: maybe need to check for aura on holder and not general on spell)
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if (holder && holder->GetCasterGuid() != _player->GetObjectGuid() && HasAreaAuraEffect(holder->GetSpellProto()))
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{ return; }
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// non channeled case
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_player->RemoveAurasDueToSpellByCancel(spellId);
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}
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void WorldSession::HandlePetCancelAuraOpcode(WorldPacket& recvPacket)
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{
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ObjectGuid guid;
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uint32 spellId;
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recvPacket >> guid;
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recvPacket >> spellId;
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// ignore for remote control state
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if (!_player->IsSelfMover())
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{ return; }
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SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId);
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if (!spellInfo)
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{
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sLog.outError("WORLD: unknown PET spell id %u", spellId);
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return;
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}
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Creature* pet = GetPlayer()->GetMap()->GetAnyTypeCreature(guid);
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if (!pet)
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{
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sLog.outError("HandlePetCancelAuraOpcode - %s not exist.", guid.GetString().c_str());
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return;
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}
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if (guid != GetPlayer()->GetPetGuid() && guid != GetPlayer()->GetCharmGuid())
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{
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sLog.outError("HandlePetCancelAura. %s isn't pet of %s", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
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return;
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}
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if (!pet->IsAlive())
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{
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pet->SendPetActionFeedback(FEEDBACK_PET_DEAD);
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return;
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}
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pet->RemoveAurasDueToSpell(spellId);
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pet->AddCreatureSpellCooldown(spellId);
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}
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void WorldSession::HandleCancelGrowthAuraOpcode(WorldPacket& /*recvPacket*/)
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{
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// nothing do
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}
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void WorldSession::HandleCancelAutoRepeatSpellOpcode(WorldPacket& /*recvPacket*/)
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{
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// cancel and prepare for deleting
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// do not send SMSG_CANCEL_AUTO_REPEAT! client will send this Opcode again (loop)
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_player->GetMover()->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
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}
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void WorldSession::HandleCancelChanneling(WorldPacket& recv_data)
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{
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recv_data.read_skip<uint32>(); // spellid, not used
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// ignore for remote control state (for player case)
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Unit* mover = _player->GetMover();
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if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
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{ return; }
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_player->InterruptSpell(CURRENT_CHANNELED_SPELL);
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}
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void WorldSession::HandleTotemDestroyed(WorldPacket& recvPacket)
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{
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uint8 slotId;
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recvPacket >> slotId;
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// ignore for remote control state
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if (!_player->IsSelfMover())
|
|
{ return; }
|
|
|
|
if (int(slotId) >= MAX_TOTEM_SLOT)
|
|
{ return; }
|
|
|
|
if (Totem* totem = GetPlayer()->GetTotem(TotemSlot(slotId)))
|
|
{ totem->UnSummon(); }
|
|
}
|
|
|
|
void WorldSession::HandleSelfResOpcode(WorldPacket& /*recv_data*/)
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "WORLD: CMSG_SELF_RES"); // empty opcode
|
|
|
|
if (_player->GetUInt32Value(PLAYER_SELF_RES_SPELL))
|
|
{
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL));
|
|
if (spellInfo)
|
|
{ _player->CastSpell(_player, spellInfo, false); }
|
|
|
|
_player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
|
|
}
|
|
}
|