mangos/src/game/WorldHandlers/SpellHandler.cpp
H0zen c7a96ab067 Various external fixes - part 3
- ported commits from cmangos repositories
    - also:
        + fix Movement::MoveSpline::ComputePosition to return only positive angles
        + improved algorithm for finding a random reachable point on ground
2016-02-19 01:06:54 +02:00

526 lines
17 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2016 MaNGOS project <http://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include "Common.h"
#include "DBCStores.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Log.h"
#include "Opcodes.h"
#include "Spell.h"
#include "ScriptMgr.h"
#include "Totem.h"
#include "SpellAuras.h"
void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
{
uint8 bagIndex, slot;
uint8 spell_count; // number of spells at item, not used
recvPacket >> bagIndex >> slot >> spell_count;
// TODO: add targets.read() check
Player* pUser = _player;
// ignore for remote control state
if (!pUser->IsSelfMover())
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
return;
}
Item* pItem = pUser->GetItemByPos(bagIndex, slot);
if (!pItem)
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
return;
}
DETAIL_LOG("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, spell_count: %u , Item: %u, data length = %u", bagIndex, slot, spell_count, pItem->GetEntry(), (uint32)recvPacket.size());
ItemPrototype const* proto = pItem->GetProto();
if (!proto)
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
return;
}
// some item classes can be used only in equipped state
if (proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
return;
}
InventoryResult msg = pUser->CanUseItem(pItem);
if (msg != EQUIP_ERR_OK)
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
pUser->SendEquipError(msg, pItem, NULL);
return;
}
// not allow use item from trade (cheat way only)
if (pItem->IsInTrade())
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
return;
}
if (pUser->IsInCombat())
{
for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[i].SpellId))
{
if (IsNonCombatSpell(spellInfo))
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at not read packet tail
pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT, pItem, NULL);
return;
}
}
}
}
// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
if (pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM)
{
if (!pItem->IsSoulBound())
{
pItem->SetState(ITEM_CHANGED, pUser);
pItem->SetBinding(true);
}
}
SpellCastTargets targets;
recvPacket >> targets.ReadForCaster(pUser);
targets.Update(pUser);
if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget()))
{
// free gray item after use fail
pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
// search spell for spell error
uint32 spellid = 0;
for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE || proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE)
{
spellid = proto->Spells[i].SpellId;
break;
}
}
// send spell error
if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid))
{ Spell::SendCastResult(_player, spellInfo, SPELL_FAILED_BAD_TARGETS); }
return;
}
// Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
if (!sScriptMgr.OnItemUse(pUser, pItem, targets))
{
// no script or script not process request by self
pUser->CastItemUseSpell(pItem, targets);
}
}
#define OPEN_CHEST 11437
#define OPEN_SAFE 11535
#define OPEN_CAGE 11792
#define OPEN_BOOTY_CHEST 5107
#define OPEN_STRONGBOX 8517
void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
{
DETAIL_LOG("WORLD: CMSG_OPEN_ITEM packet, data length = " SIZEFMTD, recvPacket.size());
uint8 bagIndex, slot;
recvPacket >> bagIndex >> slot;
DETAIL_LOG("bagIndex: %u, slot: %u", bagIndex, slot);
Player* pUser = _player;
// ignore for remote control state
if (!pUser->IsSelfMover())
{ return; }
Item* pItem = pUser->GetItemByPos(bagIndex, slot);
if (!pItem)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
return;
}
ItemPrototype const* proto = pItem->GetProto();
if (!proto)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
return;
}
// locked item
uint32 lockId = proto->LockID;
if (lockId && !pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_UNLOCKED))
{
LockEntry const* lockInfo = sLockStore.LookupEntry(lockId);
if (!lockInfo)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL);
sLog.outError("WORLD::OpenItem: item [guid = %u] has an unknown lockId: %u!", pItem->GetGUIDLow() , lockId);
return;
}
// required picklocking
if (lockInfo->Skill[1] || lockInfo->Skill[0])
{
pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL);
return;
}
}
if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED))// wrapped?
{
QueryResult* result = CharacterDatabase.PQuery("SELECT entry, flags FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
if (result)
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 flags = fields[1].GetUInt32();
pItem->SetGuidValue(ITEM_FIELD_GIFTCREATOR, ObjectGuid());
pItem->SetEntry(entry);
pItem->SetUInt32Value(ITEM_FIELD_FLAGS, flags);
pItem->SetState(ITEM_CHANGED, pUser);
delete result;
}
else
{
sLog.outError("Wrapped item %u don't have record in character_gifts table and will deleted", pItem->GetGUIDLow());
pUser->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
return;
}
static SqlStatementID delGifts ;
SqlStatement stmt = CharacterDatabase.CreateStatement(delGifts, "DELETE FROM character_gifts WHERE item_guid = ?");
stmt.PExecute(pItem->GetGUIDLow());
}
else
{ pUser->SendLoot(pItem->GetObjectGuid(), LOOT_CORPSE); }
}
void WorldSession::HandleGameObjectUseOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
recv_data >> guid;
DEBUG_LOG("WORLD: Received opcode CMSG_GAMEOBJ_USE guid: %s", guid.GetString().c_str());
// ignore for remote control state
if (!_player->IsSelfMover())
{ return; }
GameObject* obj = _player->GetMap()->GetGameObject(guid);
if (!obj)
{ return; }
if (!obj->IsWithinDistInMap(_player, obj->GetInteractionDistance()))
{ return; }
// Additional check preventing exploits (ie loot despawned chests)
if (!obj->isSpawned())
{
sLog.outError("HandleGameObjectUseOpcode: CMSG_GAMEOBJ_USE for despawned GameObject (Entry %u), didn't expect this to happen.", obj->GetEntry());
return;
}
// Never expect this opcode for some type GO's
if (obj->GetGoType() == GAMEOBJECT_TYPE_GENERIC)
{
sLog.outError("HandleGameObjectUseOpcode: CMSG_GAMEOBJ_USE for not allowed GameObject type %u (Entry %u), didn't expect this to happen.", obj->GetGoType(), obj->GetEntry());
return;
}
// Never expect this opcode for non intractable GO's
if (obj->HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_NO_INTERACT))
{
sLog.outError("HandleGameObjectUseOpcode: CMSG_GAMEOBJ_USE for GameObject (Entry %u) with non intractable flag (Flags %u), didn't expect this to happen.", obj->GetEntry(), obj->GetUInt32Value(GAMEOBJECT_FLAGS));
return;
}
obj->Use(_player);
}
void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
{
uint32 spellId;
recvPacket >> spellId;
// ignore for remote control state (for player case)
Unit* mover = _player->GetMover();
if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
DEBUG_LOG("WORLD: got cast spell packet, spellId - %u, data length = " SIZEFMTD,
spellId, recvPacket.size());
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId);
if (!spellInfo)
{
sLog.outError("WORLD: unknown spell id %u", spellId);
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
if (mover->GetTypeId() == TYPEID_PLAYER)
{
// not have spell in spellbook or spell passive and not casted by client
if (!((Player*)mover)->HasActiveSpell(spellId) || IsPassiveSpell(spellInfo))
{
sLog.outError("World: Player %u casts spell %u which he shouldn't have", mover->GetGUIDLow(), spellId);
// cheater? kick? ban?
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
}
else
{
// not have spell in spellbook or spell passive and not casted by client
if (!((Creature*)mover)->HasSpell(spellId) || IsPassiveSpell(spellInfo))
{
// cheater? kick? ban?
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
}
// client provided targets
SpellCastTargets targets;
recvPacket >> targets.ReadForCaster(_player);
// auto-selection buff level base at target level (in spellInfo)
if (Unit* target = targets.getUnitTarget())
{
// if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
if (SpellEntry const* actualSpellInfo = sSpellMgr.SelectAuraRankForLevel(spellInfo, target->getLevel()))
{ spellInfo = actualSpellInfo; }
}
Spell* spell = new Spell(_player, spellInfo, false);
spell->prepare(&targets);
}
void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket)
{
uint32 spellId;
recvPacket >> spellId;
// ignore for remote control state (for player case)
Unit* mover = _player->GetMover();
if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
{ return; }
if (_player->IsNonMeleeSpellCasted(false))
{ _player->InterruptNonMeleeSpells(false, spellId); }
}
void WorldSession::HandleCancelAuraOpcode(WorldPacket& recvPacket)
{
uint32 spellId;
recvPacket >> spellId;
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId);
if (!spellInfo)
{ return; }
if (spellInfo->HasAttribute(SPELL_ATTR_CANT_CANCEL))
{ return; }
if (IsPassiveSpell(spellInfo))
{ return; }
if (!IsPositiveSpell(spellId))
{
// ignore for remote control state
if (!_player->IsSelfMover())
{
// except own aura spells
bool allow = false;
for (int k = 0; k < MAX_EFFECT_INDEX; ++k)
{
if (spellInfo->EffectApplyAuraName[k] == SPELL_AURA_MOD_POSSESS ||
spellInfo->EffectApplyAuraName[k] == SPELL_AURA_MOD_POSSESS_PET)
{
allow = true;
break;
}
}
// this also include case when aura not found
if (!allow)
{ return; }
}
else
{ return; }
}
// channeled spell case (it currently casted then)
if (IsChanneledSpell(spellInfo))
{
if (Spell* curSpell = _player->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
if (curSpell->m_spellInfo->Id == spellId)
{ _player->InterruptSpell(CURRENT_CHANNELED_SPELL); }
return;
}
SpellAuraHolder* holder = _player->GetSpellAuraHolder(spellId);
// not own area auras can't be cancelled (note: maybe need to check for aura on holder and not general on spell)
if (holder && holder->GetCasterGuid() != _player->GetObjectGuid() && HasAreaAuraEffect(holder->GetSpellProto()))
{ return; }
// non channeled case
_player->RemoveAurasDueToSpellByCancel(spellId);
}
void WorldSession::HandlePetCancelAuraOpcode(WorldPacket& recvPacket)
{
ObjectGuid guid;
uint32 spellId;
recvPacket >> guid;
recvPacket >> spellId;
// ignore for remote control state
if (!_player->IsSelfMover())
{ return; }
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId);
if (!spellInfo)
{
sLog.outError("WORLD: unknown PET spell id %u", spellId);
return;
}
Creature* pet = GetPlayer()->GetMap()->GetAnyTypeCreature(guid);
if (!pet)
{
sLog.outError("HandlePetCancelAuraOpcode - %s not exist.", guid.GetString().c_str());
return;
}
if (guid != GetPlayer()->GetPetGuid() && guid != GetPlayer()->GetCharmGuid())
{
sLog.outError("HandlePetCancelAura. %s isn't pet of %s", guid.GetString().c_str(), GetPlayer()->GetGuidStr().c_str());
return;
}
if (!pet->IsAlive())
{
pet->SendPetActionFeedback(FEEDBACK_PET_DEAD);
return;
}
pet->RemoveAurasDueToSpell(spellId);
pet->AddCreatureSpellCooldown(spellId);
}
void WorldSession::HandleCancelGrowthAuraOpcode(WorldPacket& /*recvPacket*/)
{
// nothing do
}
void WorldSession::HandleCancelAutoRepeatSpellOpcode(WorldPacket& /*recvPacket*/)
{
// cancel and prepare for deleting
// do not send SMSG_CANCEL_AUTO_REPEAT! client will send this Opcode again (loop)
_player->GetMover()->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
}
void WorldSession::HandleCancelChanneling(WorldPacket& recv_data)
{
recv_data.read_skip<uint32>(); // spellid, not used
// ignore for remote control state (for player case)
Unit* mover = _player->GetMover();
if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
{ return; }
_player->InterruptSpell(CURRENT_CHANNELED_SPELL);
}
void WorldSession::HandleTotemDestroyed(WorldPacket& recvPacket)
{
uint8 slotId;
recvPacket >> slotId;
// ignore for remote control state
if (!_player->IsSelfMover())
{ return; }
if (int(slotId) >= MAX_TOTEM_SLOT)
{ return; }
if (Totem* totem = GetPlayer()->GetTotem(TotemSlot(slotId)))
{ totem->UnSummon(); }
}
void WorldSession::HandleSelfResOpcode(WorldPacket& /*recv_data*/)
{
DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "WORLD: CMSG_SELF_RES"); // empty opcode
if (_player->GetUInt32Value(PLAYER_SELF_RES_SPELL))
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL));
if (spellInfo)
{ _player->CastSpell(_player, spellInfo, false); }
_player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
}
}