2017-01-01 14:19:24 +00:00

145 lines
6.3 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2017 MaNGOS project <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#ifndef MANGOS_PATH_FINDER_H
#define MANGOS_PATH_FINDER_H
#include "DetourNavMesh.h"
#include "DetourNavMeshQuery.h"
#include "MoveMapSharedDefines.h"
#include "movement/MoveSplineInitArgs.h"
using Movement::Vector3;
using Movement::PointsArray;
class Unit;
// 74*4.0f=296y number_of_points*interval = max_path_len
// this is way more than actual evade range
// I think we can safely cut those down even more
#define MAX_PATH_LENGTH 74
#define MAX_POINT_PATH_LENGTH 74
#define SMOOTH_PATH_STEP_SIZE 4.0f
#define SMOOTH_PATH_SLOP 0.3f
#define SMOOTH_PATH_HEIGHT 1.0f
#define VERTEX_SIZE 3
#define INVALID_POLYREF 0
enum PathType
{
PATHFIND_BLANK = 0x0000, // path not built yet
PATHFIND_NORMAL = 0x0001, // normal path
PATHFIND_SHORTCUT = 0x0002, // travel through obstacles, terrain, air, etc (old behavior)
PATHFIND_INCOMPLETE = 0x0004, // we have partial path to follow - getting closer to target
PATHFIND_NOPATH = 0x0008, // no valid path at all or error in generating one
PATHFIND_NOT_USING_PATH = 0x0010 // used when we are either flying/swiming or on map w/o mmaps
};
class PathFinder
{
public:
PathFinder(Unit const* owner);
~PathFinder();
// Calculate the path from owner to given destination
// return: true if new path was calculated, false otherwise (no change needed)
bool calculate(float destX, float destY, float destZ, bool forceDest = false);
// option setters - use optional
void setUseStrightPath(bool useStraightPath) { m_useStraightPath = useStraightPath; };
void setPathLengthLimit(float distance) { m_pointPathLimit = std::min<uint32>(uint32(distance / SMOOTH_PATH_STEP_SIZE), MAX_POINT_PATH_LENGTH); };
// result getters
Vector3 getStartPosition() const { return m_startPosition; }
Vector3 getEndPosition() const { return m_endPosition; }
Vector3 getActualEndPosition() const { return m_actualEndPosition; }
void NormalizePath(uint32& size);
PointsArray& getPath() { return m_pathPoints; }
PathType getPathType() const { return m_type; }
private:
dtPolyRef m_pathPolyRefs[MAX_PATH_LENGTH]; // array of detour polygon references
uint32 m_polyLength; // number of polygons in the path
PointsArray m_pathPoints; // our actual (x,y,z) path to the target
PathType m_type; // tells what kind of path this is
bool m_useStraightPath; // type of path will be generated
bool m_forceDestination; // when set, we will always arrive at given point
uint32 m_pointPathLimit; // limit point path size; min(this, MAX_POINT_PATH_LENGTH)
Vector3 m_startPosition; // {x, y, z} of current location
Vector3 m_endPosition; // {x, y, z} of the destination
Vector3 m_actualEndPosition;// {x, y, z} of the closest possible point to given destination
const Unit* const m_sourceUnit; // the unit that is moving
const dtNavMesh* m_navMesh; // the nav mesh
const dtNavMeshQuery* m_navMeshQuery; // the nav mesh query used to find the path
dtQueryFilter m_filter; // use single filter for all movements, update it when needed
void setStartPosition(const Vector3 &point) { m_startPosition = point; }
void setEndPosition(const Vector3 &point) { m_actualEndPosition = point; m_endPosition = point; }
void setActualEndPosition(const Vector3 &point) { m_actualEndPosition = point; }
void clear()
{
m_polyLength = 0;
m_pathPoints.clear();
}
bool inRange(const Vector3& p1, const Vector3& p2, float r, float h) const;
float dist3DSqr(const Vector3& p1, const Vector3& p2) const;
bool inRangeYZX(const float* v1, const float* v2, float r, float h) const;
dtPolyRef getPathPolyByPosition(const dtPolyRef* polyPath, uint32 polyPathSize, const float* point, float* distance = NULL) const;
dtPolyRef getPolyByLocation(const float* point, float* distance) const;
bool HaveTile(const Vector3& p) const;
void BuildPolyPath(const Vector3& startPos, const Vector3& endPos);
void BuildPointPath(const float* startPoint, const float* endPoint);
void BuildShortcut();
NavTerrain getNavTerrain(float x, float y, float z);
void createFilter();
void updateFilter();
// smooth path aux functions
uint32 fixupCorridor(dtPolyRef* path, uint32 npath, uint32 maxPath,
const dtPolyRef* visited, uint32 nvisited);
bool getSteerTarget(const float* startPos, const float* endPos, float minTargetDist,
const dtPolyRef* path, uint32 pathSize, float* steerPos,
unsigned char& steerPosFlag, dtPolyRef& steerPosRef);
dtStatus findSmoothPath(const float* startPos, const float* endPos,
const dtPolyRef* polyPath, uint32 polyPathSize,
float* smoothPath, int* smoothPathSize, uint32 smoothPathMaxSize);
};
#endif