554 lines
15 KiB
C++
554 lines
15 KiB
C++
/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2023 MaNGOS <https://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "Chat.h"
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#include "Language.h"
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#include "World.h"
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#include "Weather.h"
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#include "SpellMgr.h"
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#include "Util.h"
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/**********************************************************************
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CommandTable : commandTable
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/***********************************************************************/
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// show info of player
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bool ChatHandler::HandlePInfoCommand(char* args)
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{
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Player* target;
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ObjectGuid target_guid;
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std::string target_name;
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if (!ExtractPlayerTarget(&args, &target, &target_guid, &target_name))
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{
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return false;
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}
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uint32 accId;
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uint32 money;
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uint32 total_player_time;
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uint32 level;
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uint32 latency = 0;
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// get additional information from Player object
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if (target)
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{
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// check online security
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if (HasLowerSecurity(target))
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{
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return false;
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}
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accId = target->GetSession()->GetAccountId();
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money = target->GetMoney();
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total_player_time = target->GetTotalPlayedTime();
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level = target->getLevel();
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latency = target->GetSession()->GetLatency();
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}
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// get additional information from DB
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else
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{
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// check offline security
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if (HasLowerSecurity(NULL, target_guid))
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{
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return false;
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}
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// 0 1 2 3
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QueryResult* result = CharacterDatabase.PQuery("SELECT `totaltime`, `level`, `money`, `account` FROM `characters` WHERE `guid` = '%u'", target_guid.GetCounter());
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if (!result)
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{
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return false;
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}
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Field* fields = result->Fetch();
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total_player_time = fields[0].GetUInt32();
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level = fields[1].GetUInt32();
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money = fields[2].GetUInt32();
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accId = fields[3].GetUInt32();
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delete result;
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}
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std::string username = GetMangosString(LANG_ERROR);
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std::string email = GetMangosString(LANG_ERROR);
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std::string last_ip = GetMangosString(LANG_ERROR);
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AccountTypes security = SEC_PLAYER;
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std::string last_login = GetMangosString(LANG_ERROR);
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QueryResult* result = LoginDatabase.PQuery("SELECT `username`,`gmlevel`,`email`,`last_ip`,`last_login` FROM `account` WHERE `id` = '%u'", accId);
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if (result)
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{
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Field* fields = result->Fetch();
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username = fields[0].GetCppString();
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security = (AccountTypes)fields[1].GetUInt32();
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if (GetAccessLevel() >= security)
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{
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if (security == SEC_ADMINISTRATOR)
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{
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email = fields[2].GetCppString();
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}
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else
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{
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email = "*hidden*";
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}
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last_ip = fields[3].GetCppString();
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last_login = fields[4].GetCppString();
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}
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else
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{
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email = "-";
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last_ip = "-";
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last_login = "-";
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}
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delete result;
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}
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std::string nameLink = playerLink(target_name);
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PSendSysMessage(LANG_PINFO_ACCOUNT, (target ? "" : GetMangosString(LANG_OFFLINE)), nameLink.c_str(), target_guid.GetCounter(), username.c_str(), accId, security, email.c_str(), last_ip.c_str(), last_login.c_str(), latency);
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std::string timeStr = secsToTimeString(total_player_time, TimeFormat::ShortText, true);
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uint32 gold = money / GOLD;
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uint32 silv = (money % GOLD) / SILVER;
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uint32 copp = (money % GOLD) % SILVER;
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PSendSysMessage(LANG_PINFO_LEVEL, timeStr.c_str(), level, gold, silv, copp);
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return true;
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}
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bool ChatHandler::HandleWaterwalkCommand(char* args)
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{
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bool value;
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if (!ExtractOnOff(&args, value))
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{
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SendSysMessage(LANG_USE_BOL);
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SetSentErrorMessage(true);
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return false;
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}
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Player* player = getSelectedPlayer();
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if (!player)
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{
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PSendSysMessage(LANG_NO_CHAR_SELECTED);
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SetSentErrorMessage(true);
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return false;
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}
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// check online security
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if (HasLowerSecurity(player))
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{
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return false;
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}
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if (value)
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{
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player->SetWaterWalk(true); // ON
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}
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else
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{
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player->SetWaterWalk(false); // OFF
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}
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PSendSysMessage(LANG_YOU_SET_WATERWALK, args, GetNameLink(player).c_str());
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if (needReportToTarget(player))
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{
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ChatHandler(player).PSendSysMessage(LANG_YOUR_WATERWALK_SET, args, GetNameLink().c_str());
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}
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return true;
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}
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// Enable\Dissable GM Mode
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bool ChatHandler::HandleGMCommand(char* args)
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{
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if (!*args)
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{
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if (m_session->GetPlayer()->isGameMaster())
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{
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m_session->SendNotification(LANG_GM_ON);
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}
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else
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{
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m_session->SendNotification(LANG_GM_OFF);
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}
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return true;
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}
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std::string argstr = (char*)args;
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if (argstr == "on")
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{
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m_session->GetPlayer()->SetGameMaster(true);
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m_session->SendNotification(LANG_GM_ON);
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#ifdef _DEBUG_VMAPS
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VMAP::IVMapManager *vMapManager = VMAP::VMapFactory::createOrGetVMapManager();
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vMapManager->processCommand("stoplog");
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#endif
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return true;
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}
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if (argstr == "off")
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{
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m_session->GetPlayer()->SetGameMaster(false);
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m_session->SendNotification(LANG_GM_OFF);
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#ifdef _DEBUG_VMAPS
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VMAP::IVMapManager *vMapManager = VMAP::VMapFactory::createOrGetVMapManager();
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vMapManager->processCommand("startlog");
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#endif
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return true;
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}
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SendSysMessage(LANG_USE_BOL);
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SetSentErrorMessage(true);
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return false;
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}
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// Enable\Dissable Invisible mode
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bool ChatHandler::HandleGMVisibleCommand(char* args)
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{
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if (!*args)
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{
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PSendSysMessage(LANG_YOU_ARE, m_session->GetPlayer()->isGMVisible() ? GetMangosString(LANG_VISIBLE) : GetMangosString(LANG_INVISIBLE));
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return true;
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}
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bool value;
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if (!ExtractOnOff(&args, value))
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{
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SendSysMessage(LANG_USE_BOL);
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SetSentErrorMessage(true);
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return false;
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}
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Player* player = m_session->GetPlayer();
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SpellEntry const* invisibleAuraInfo = sSpellStore.LookupEntry(sWorld.getConfig(CONFIG_UINT32_GM_INVISIBLE_AURA));
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if (!invisibleAuraInfo || !IsSpellAppliesAura(invisibleAuraInfo))
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{
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invisibleAuraInfo = NULL;
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}
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if (value)
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{
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player->SetGMVisible(true);
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m_session->SendNotification(LANG_INVISIBLE_VISIBLE);
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if (invisibleAuraInfo)
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{
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player->RemoveAurasDueToSpell(invisibleAuraInfo->Id);
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}
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}
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else
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{
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m_session->SendNotification(LANG_INVISIBLE_INVISIBLE);
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player->SetGMVisible(false);
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if (invisibleAuraInfo)
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{
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player->CastSpell(player, invisibleAuraInfo, true);
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}
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}
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return true;
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}
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bool ChatHandler::HandleGMFlyCommand(char* args)
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{
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bool value;
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if (!ExtractOnOff(&args, value))
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{
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SendSysMessage(LANG_USE_BOL);
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SetSentErrorMessage(true);
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return false;
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}
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Player* target = getSelectedPlayer();
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if (!target)
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{
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target = m_session->GetPlayer();
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}
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// [-ZERO] Need reimplement in another way
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// GM fly wil be achieved with the swimming moveflag
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// Warning : Still buggy when Jump
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target->SetCanFly(value);
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PSendSysMessage(LANG_COMMAND_FLYMODE_STATUS, GetNameLink(target).c_str(), args);
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return true;
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}
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bool ChatHandler::HandleGMListIngameCommand(char* /*args*/)
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{
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std::list< std::pair<std::string, bool> > names;
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sObjectAccessor.DoForAllPlayers([&names, this](Player *player)
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{
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AccountTypes security = player->GetSession()->GetSecurity();
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if ((player->isGameMaster() || (security > SEC_PLAYER && security <= (AccountTypes)sWorld.getConfig(CONFIG_UINT32_GM_LEVEL_IN_GM_LIST))) &&
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(!m_session || player->IsVisibleGloballyFor(m_session->GetPlayer())))
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{
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names.push_back(std::make_pair<std::string, bool>(GetNameLink(player), player->isAcceptWhispers()));
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}
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});
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if (!names.empty())
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{
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SendSysMessage(LANG_GMS_ON_SRV);
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char const* accepts = GetMangosString(LANG_GM_ACCEPTS_WHISPER);
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char const* not_accept = GetMangosString(LANG_GM_NO_WHISPER);
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for (std::list<std::pair< std::string, bool> >::const_iterator iter = names.begin(); iter != names.end(); ++iter)
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{
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PSendSysMessage("%s - %s", iter->first.c_str(), iter->second ? accepts : not_accept);
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}
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}
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else
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{
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SendSysMessage(LANG_GMS_NOT_LOGGED);
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}
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return true;
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}
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/// Display the list of GMs
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bool ChatHandler::HandleGMListFullCommand(char* /*args*/)
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{
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///- Get the accounts with GM Level >0
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QueryResult* result = LoginDatabase.Query("SELECT `username`,`gmlevel` FROM `account` WHERE `gmlevel` > 0");
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if (result)
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{
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SendSysMessage(LANG_GMLIST);
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SendSysMessage("========================");
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SendSysMessage(LANG_GMLIST_HEADER);
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SendSysMessage("========================");
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///- Circle through them. Display username and GM level
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do
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{
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Field* fields = result->Fetch();
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PSendSysMessage("|%15s|%6s|", fields[0].GetString(), fields[1].GetString());
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}
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while (result->NextRow());
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PSendSysMessage("========================");
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delete result;
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}
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else
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{
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PSendSysMessage(LANG_GMLIST_EMPTY);
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}
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return true;
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}
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// change standstate
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bool ChatHandler::HandleModifyStandStateCommand(char* args)
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{
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uint32 anim_id;
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if (!ExtractUInt32(&args, anim_id))
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{
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return false;
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}
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if (!sEmotesStore.LookupEntry(anim_id))
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{
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return false;
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}
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m_session->GetPlayer()->HandleEmoteState(anim_id);
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return true;
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}
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bool ChatHandler::HandleChangeWeatherCommand(char* args)
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{
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// Weather is OFF
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if (!sWorld.getConfig(CONFIG_BOOL_WEATHER))
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{
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SendSysMessage(LANG_WEATHER_DISABLED);
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SetSentErrorMessage(true);
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return false;
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}
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uint32 type;
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if (!ExtractUInt32(&args, type))
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{
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return false;
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}
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// see enum WeatherType
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if (!Weather::IsValidWeatherType(type))
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{
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return false;
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}
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float grade;
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if (!ExtractFloat(&args, grade))
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{
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return false;
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}
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// clamp grade from 0 to 1
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if (grade < 0.0f)
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{
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grade = 0.0f;
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}
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else if (grade > 1.0f)
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{
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grade = 1.0f;
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}
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Player* player = m_session->GetPlayer();
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uint32 zoneId = player->GetZoneId();
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if (!sWeatherMgr.GetWeatherChances(zoneId))
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{
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SendSysMessage(LANG_NO_WEATHER);
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SetSentErrorMessage(true);
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}
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player->GetMap()->SetWeather(zoneId, (WeatherType)type, grade, false);
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return true;
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}
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// Internal shortcut function to freeze a player
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bool freezePlayer(Player* player, WorldObject* caster)
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{
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SpellEntry const* spellInfo = sSpellStore.LookupEntry(SPELL_GM_FREEZE);
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return AddAuraToPlayer(spellInfo, player, caster);
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}
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// Internal shortcut function to freeze a player
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void unFreezePlayer(Player* player)
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{
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player->RemoveAurasDueToSpell(SPELL_GM_FREEZE);
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}
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bool ChatHandler::HandleFreezePlayerCommand(char* args)
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{
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Player* targetPlayer = nullptr;
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// 1. Try to extract player name from args if not empty
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if (*args)
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{
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char* playerName = ExtractLiteralArg(&args);
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if (!ExtractPlayerTarget(&playerName, &targetPlayer))
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{
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SendSysMessage(LANG_COMMAND_FREEZE_PLAYER_PLAYER_NOT_FOUND);
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SetSentErrorMessage(true);
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return false;
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}
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}
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// 2. If arg is empty, gets the current selected target (returns current player if no unit selected)
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if (!targetPlayer)
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{
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Unit* selectedTtarget = getSelectedPlayer();
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if (!selectedTtarget)
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{
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SendSysMessage(LANG_NO_CHAR_SELECTED);
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SetSentErrorMessage(true);
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return false;
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}
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targetPlayer = (Player*)selectedTtarget;
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}
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const char* targetName = targetPlayer->GetName();
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Player * currentGM = m_session->GetPlayer();
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// Prevent freezing yourself !
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if (targetPlayer == currentGM)
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{
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SendSysMessage(LANG_NO_CHAR_SELECTED);
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SendSysMessage(LANG_COMMAND_FREEZE_PLAYER_CANNOT_FREEZE_YOURSELF);
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SetSentErrorMessage(true);
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return false;
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}
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// Check if target can be freezed
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if (targetPlayer->GetSession()->GetSecurity() > m_session->GetSecurity())
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{
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PSendSysMessage(LANG_COMMAND_FREEZE_PLAYER_CANNOT_FREEZE_HIGHER_SECLEVEL, targetName);
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SetSentErrorMessage(true);
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return false;
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}
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freezePlayer(targetPlayer, currentGM);
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// Notif GM
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PSendSysMessage(LANG_COMMAND_FREEZE_PLAYER, targetName);
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// Send message to player to prevent he has been frozen
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ChatHandler(targetPlayer).SendSysMessage(LANG_COMMAND_FREEZE_PLAYER_YOU_HAVE_BEEN_FROZEN);
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return true;
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}
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bool ChatHandler::HandleUnfreezePlayerCommand(char* args)
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{
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Player* targetPlayer = nullptr;
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// 1. Try to extract player name from args if not empty
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if (*args)
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{
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char* playerName = ExtractLiteralArg(&args);
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if (!ExtractPlayerTarget(&playerName, &targetPlayer))
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{
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SendSysMessage(LANG_COMMAND_UNFREEZE_PLAYER_PLAYER_NOT_FOUND);
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SetSentErrorMessage(true);
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return false;
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}
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}
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// 2. If arg is empty, gets the current selected target (returns current player if no unit selected)
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if (!targetPlayer)
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{
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Unit* selectedTtarget = getSelectedPlayer();
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if (!selectedTtarget)
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{
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SendSysMessage(LANG_NO_CHAR_SELECTED);
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SetSentErrorMessage(true);
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return false;
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}
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targetPlayer = (Player*)selectedTtarget;
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}
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unFreezePlayer(targetPlayer);
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// Notif GM
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PSendSysMessage(LANG_COMMAND_UNFREEZE_PLAYER, targetPlayer->GetName());
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// Send message to player to prevent he has been unfrozen
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ChatHandler(targetPlayer).SendSysMessage(LANG_COMMAND_FREEZE_PLAYER_YOU_HAVE_BEEN_UNFROZEN);
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return true;
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}
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