mangos/src/game/ChatCommands/GMCommands.cpp
Antz ce8b12f420
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Happy New Year 2023 from everyone at getMangos.eu 🎉
Signed-off-by: billy1arm <antz@cix.co.uk>
2022-12-31 21:29:00 +00:00

554 lines
15 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2023 MaNGOS <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include "Chat.h"
#include "Language.h"
#include "World.h"
#include "Weather.h"
#include "SpellMgr.h"
#include "Util.h"
/**********************************************************************
CommandTable : commandTable
/***********************************************************************/
// show info of player
bool ChatHandler::HandlePInfoCommand(char* args)
{
Player* target;
ObjectGuid target_guid;
std::string target_name;
if (!ExtractPlayerTarget(&args, &target, &target_guid, &target_name))
{
return false;
}
uint32 accId;
uint32 money;
uint32 total_player_time;
uint32 level;
uint32 latency = 0;
// get additional information from Player object
if (target)
{
// check online security
if (HasLowerSecurity(target))
{
return false;
}
accId = target->GetSession()->GetAccountId();
money = target->GetMoney();
total_player_time = target->GetTotalPlayedTime();
level = target->getLevel();
latency = target->GetSession()->GetLatency();
}
// get additional information from DB
else
{
// check offline security
if (HasLowerSecurity(NULL, target_guid))
{
return false;
}
// 0 1 2 3
QueryResult* result = CharacterDatabase.PQuery("SELECT `totaltime`, `level`, `money`, `account` FROM `characters` WHERE `guid` = '%u'", target_guid.GetCounter());
if (!result)
{
return false;
}
Field* fields = result->Fetch();
total_player_time = fields[0].GetUInt32();
level = fields[1].GetUInt32();
money = fields[2].GetUInt32();
accId = fields[3].GetUInt32();
delete result;
}
std::string username = GetMangosString(LANG_ERROR);
std::string email = GetMangosString(LANG_ERROR);
std::string last_ip = GetMangosString(LANG_ERROR);
AccountTypes security = SEC_PLAYER;
std::string last_login = GetMangosString(LANG_ERROR);
QueryResult* result = LoginDatabase.PQuery("SELECT `username`,`gmlevel`,`email`,`last_ip`,`last_login` FROM `account` WHERE `id` = '%u'", accId);
if (result)
{
Field* fields = result->Fetch();
username = fields[0].GetCppString();
security = (AccountTypes)fields[1].GetUInt32();
if (GetAccessLevel() >= security)
{
if (security == SEC_ADMINISTRATOR)
{
email = fields[2].GetCppString();
}
else
{
email = "*hidden*";
}
last_ip = fields[3].GetCppString();
last_login = fields[4].GetCppString();
}
else
{
email = "-";
last_ip = "-";
last_login = "-";
}
delete result;
}
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_PINFO_ACCOUNT, (target ? "" : GetMangosString(LANG_OFFLINE)), nameLink.c_str(), target_guid.GetCounter(), username.c_str(), accId, security, email.c_str(), last_ip.c_str(), last_login.c_str(), latency);
std::string timeStr = secsToTimeString(total_player_time, TimeFormat::ShortText, true);
uint32 gold = money / GOLD;
uint32 silv = (money % GOLD) / SILVER;
uint32 copp = (money % GOLD) % SILVER;
PSendSysMessage(LANG_PINFO_LEVEL, timeStr.c_str(), level, gold, silv, copp);
return true;
}
bool ChatHandler::HandleWaterwalkCommand(char* args)
{
bool value;
if (!ExtractOnOff(&args, value))
{
SendSysMessage(LANG_USE_BOL);
SetSentErrorMessage(true);
return false;
}
Player* player = getSelectedPlayer();
if (!player)
{
PSendSysMessage(LANG_NO_CHAR_SELECTED);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(player))
{
return false;
}
if (value)
{
player->SetWaterWalk(true); // ON
}
else
{
player->SetWaterWalk(false); // OFF
}
PSendSysMessage(LANG_YOU_SET_WATERWALK, args, GetNameLink(player).c_str());
if (needReportToTarget(player))
{
ChatHandler(player).PSendSysMessage(LANG_YOUR_WATERWALK_SET, args, GetNameLink().c_str());
}
return true;
}
// Enable\Dissable GM Mode
bool ChatHandler::HandleGMCommand(char* args)
{
if (!*args)
{
if (m_session->GetPlayer()->isGameMaster())
{
m_session->SendNotification(LANG_GM_ON);
}
else
{
m_session->SendNotification(LANG_GM_OFF);
}
return true;
}
std::string argstr = (char*)args;
if (argstr == "on")
{
m_session->GetPlayer()->SetGameMaster(true);
m_session->SendNotification(LANG_GM_ON);
#ifdef _DEBUG_VMAPS
VMAP::IVMapManager *vMapManager = VMAP::VMapFactory::createOrGetVMapManager();
vMapManager->processCommand("stoplog");
#endif
return true;
}
if (argstr == "off")
{
m_session->GetPlayer()->SetGameMaster(false);
m_session->SendNotification(LANG_GM_OFF);
#ifdef _DEBUG_VMAPS
VMAP::IVMapManager *vMapManager = VMAP::VMapFactory::createOrGetVMapManager();
vMapManager->processCommand("startlog");
#endif
return true;
}
SendSysMessage(LANG_USE_BOL);
SetSentErrorMessage(true);
return false;
}
// Enable\Dissable Invisible mode
bool ChatHandler::HandleGMVisibleCommand(char* args)
{
if (!*args)
{
PSendSysMessage(LANG_YOU_ARE, m_session->GetPlayer()->isGMVisible() ? GetMangosString(LANG_VISIBLE) : GetMangosString(LANG_INVISIBLE));
return true;
}
bool value;
if (!ExtractOnOff(&args, value))
{
SendSysMessage(LANG_USE_BOL);
SetSentErrorMessage(true);
return false;
}
Player* player = m_session->GetPlayer();
SpellEntry const* invisibleAuraInfo = sSpellStore.LookupEntry(sWorld.getConfig(CONFIG_UINT32_GM_INVISIBLE_AURA));
if (!invisibleAuraInfo || !IsSpellAppliesAura(invisibleAuraInfo))
{
invisibleAuraInfo = NULL;
}
if (value)
{
player->SetGMVisible(true);
m_session->SendNotification(LANG_INVISIBLE_VISIBLE);
if (invisibleAuraInfo)
{
player->RemoveAurasDueToSpell(invisibleAuraInfo->Id);
}
}
else
{
m_session->SendNotification(LANG_INVISIBLE_INVISIBLE);
player->SetGMVisible(false);
if (invisibleAuraInfo)
{
player->CastSpell(player, invisibleAuraInfo, true);
}
}
return true;
}
bool ChatHandler::HandleGMFlyCommand(char* args)
{
bool value;
if (!ExtractOnOff(&args, value))
{
SendSysMessage(LANG_USE_BOL);
SetSentErrorMessage(true);
return false;
}
Player* target = getSelectedPlayer();
if (!target)
{
target = m_session->GetPlayer();
}
// [-ZERO] Need reimplement in another way
// GM fly wil be achieved with the swimming moveflag
// Warning : Still buggy when Jump
target->SetCanFly(value);
PSendSysMessage(LANG_COMMAND_FLYMODE_STATUS, GetNameLink(target).c_str(), args);
return true;
}
bool ChatHandler::HandleGMListIngameCommand(char* /*args*/)
{
std::list< std::pair<std::string, bool> > names;
sObjectAccessor.DoForAllPlayers([&names, this](Player *player)
{
AccountTypes security = player->GetSession()->GetSecurity();
if ((player->isGameMaster() || (security > SEC_PLAYER && security <= (AccountTypes)sWorld.getConfig(CONFIG_UINT32_GM_LEVEL_IN_GM_LIST))) &&
(!m_session || player->IsVisibleGloballyFor(m_session->GetPlayer())))
{
names.push_back(std::make_pair<std::string, bool>(GetNameLink(player), player->isAcceptWhispers()));
}
});
if (!names.empty())
{
SendSysMessage(LANG_GMS_ON_SRV);
char const* accepts = GetMangosString(LANG_GM_ACCEPTS_WHISPER);
char const* not_accept = GetMangosString(LANG_GM_NO_WHISPER);
for (std::list<std::pair< std::string, bool> >::const_iterator iter = names.begin(); iter != names.end(); ++iter)
{
PSendSysMessage("%s - %s", iter->first.c_str(), iter->second ? accepts : not_accept);
}
}
else
{
SendSysMessage(LANG_GMS_NOT_LOGGED);
}
return true;
}
/// Display the list of GMs
bool ChatHandler::HandleGMListFullCommand(char* /*args*/)
{
///- Get the accounts with GM Level >0
QueryResult* result = LoginDatabase.Query("SELECT `username`,`gmlevel` FROM `account` WHERE `gmlevel` > 0");
if (result)
{
SendSysMessage(LANG_GMLIST);
SendSysMessage("========================");
SendSysMessage(LANG_GMLIST_HEADER);
SendSysMessage("========================");
///- Circle through them. Display username and GM level
do
{
Field* fields = result->Fetch();
PSendSysMessage("|%15s|%6s|", fields[0].GetString(), fields[1].GetString());
}
while (result->NextRow());
PSendSysMessage("========================");
delete result;
}
else
{
PSendSysMessage(LANG_GMLIST_EMPTY);
}
return true;
}
// change standstate
bool ChatHandler::HandleModifyStandStateCommand(char* args)
{
uint32 anim_id;
if (!ExtractUInt32(&args, anim_id))
{
return false;
}
if (!sEmotesStore.LookupEntry(anim_id))
{
return false;
}
m_session->GetPlayer()->HandleEmoteState(anim_id);
return true;
}
bool ChatHandler::HandleChangeWeatherCommand(char* args)
{
// Weather is OFF
if (!sWorld.getConfig(CONFIG_BOOL_WEATHER))
{
SendSysMessage(LANG_WEATHER_DISABLED);
SetSentErrorMessage(true);
return false;
}
uint32 type;
if (!ExtractUInt32(&args, type))
{
return false;
}
// see enum WeatherType
if (!Weather::IsValidWeatherType(type))
{
return false;
}
float grade;
if (!ExtractFloat(&args, grade))
{
return false;
}
// clamp grade from 0 to 1
if (grade < 0.0f)
{
grade = 0.0f;
}
else if (grade > 1.0f)
{
grade = 1.0f;
}
Player* player = m_session->GetPlayer();
uint32 zoneId = player->GetZoneId();
if (!sWeatherMgr.GetWeatherChances(zoneId))
{
SendSysMessage(LANG_NO_WEATHER);
SetSentErrorMessage(true);
}
player->GetMap()->SetWeather(zoneId, (WeatherType)type, grade, false);
return true;
}
// Internal shortcut function to freeze a player
bool freezePlayer(Player* player, WorldObject* caster)
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(SPELL_GM_FREEZE);
return AddAuraToPlayer(spellInfo, player, caster);
}
// Internal shortcut function to freeze a player
void unFreezePlayer(Player* player)
{
player->RemoveAurasDueToSpell(SPELL_GM_FREEZE);
}
bool ChatHandler::HandleFreezePlayerCommand(char* args)
{
Player* targetPlayer = nullptr;
// 1. Try to extract player name from args if not empty
if (*args)
{
char* playerName = ExtractLiteralArg(&args);
if (!ExtractPlayerTarget(&playerName, &targetPlayer))
{
SendSysMessage(LANG_COMMAND_FREEZE_PLAYER_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
}
// 2. If arg is empty, gets the current selected target (returns current player if no unit selected)
if (!targetPlayer)
{
Unit* selectedTtarget = getSelectedPlayer();
if (!selectedTtarget)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
SetSentErrorMessage(true);
return false;
}
targetPlayer = (Player*)selectedTtarget;
}
const char* targetName = targetPlayer->GetName();
Player * currentGM = m_session->GetPlayer();
// Prevent freezing yourself !
if (targetPlayer == currentGM)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
SendSysMessage(LANG_COMMAND_FREEZE_PLAYER_CANNOT_FREEZE_YOURSELF);
SetSentErrorMessage(true);
return false;
}
// Check if target can be freezed
if (targetPlayer->GetSession()->GetSecurity() > m_session->GetSecurity())
{
PSendSysMessage(LANG_COMMAND_FREEZE_PLAYER_CANNOT_FREEZE_HIGHER_SECLEVEL, targetName);
SetSentErrorMessage(true);
return false;
}
freezePlayer(targetPlayer, currentGM);
// Notif GM
PSendSysMessage(LANG_COMMAND_FREEZE_PLAYER, targetName);
// Send message to player to prevent he has been frozen
ChatHandler(targetPlayer).SendSysMessage(LANG_COMMAND_FREEZE_PLAYER_YOU_HAVE_BEEN_FROZEN);
return true;
}
bool ChatHandler::HandleUnfreezePlayerCommand(char* args)
{
Player* targetPlayer = nullptr;
// 1. Try to extract player name from args if not empty
if (*args)
{
char* playerName = ExtractLiteralArg(&args);
if (!ExtractPlayerTarget(&playerName, &targetPlayer))
{
SendSysMessage(LANG_COMMAND_UNFREEZE_PLAYER_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
}
// 2. If arg is empty, gets the current selected target (returns current player if no unit selected)
if (!targetPlayer)
{
Unit* selectedTtarget = getSelectedPlayer();
if (!selectedTtarget)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
SetSentErrorMessage(true);
return false;
}
targetPlayer = (Player*)selectedTtarget;
}
unFreezePlayer(targetPlayer);
// Notif GM
PSendSysMessage(LANG_COMMAND_UNFREEZE_PLAYER, targetPlayer->GetName());
// Send message to player to prevent he has been unfrozen
ChatHandler(targetPlayer).SendSysMessage(LANG_COMMAND_FREEZE_PLAYER_YOU_HAVE_BEEN_UNFROZEN);
return true;
}