mangos/src/game/Object/Camera.h
Antz ce8b12f420
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Signed-off-by: billy1arm <antz@cix.co.uk>
2022-12-31 21:29:00 +00:00

147 lines
4.3 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2023 MaNGOS <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#ifndef MANGOSSERVER_CAMERA_H
#define MANGOSSERVER_CAMERA_H
#include "Common.h"
#include "GridDefines.h"
class ViewPoint;
class WorldObject;
class UpdateData;
class WorldPacket;
class Player;
/// Camera - object-receiver. Receives broadcast packets from nearby worldobjects, object visibility changes and sends them to client
class Camera
{
friend class ViewPoint;
public:
explicit Camera(Player* pl);
~Camera();
WorldObject* GetBody() { return m_source;}
Player* GetOwner() { return &m_owner;}
// set camera's view to any worldobject
// Note: this worldobject must be in same map, in same phase with camera's owner(player)
// client supports only unit and dynamic objects as farsight objects
void SetView(WorldObject* obj, bool update_far_sight_field = true);
// set view to camera's owner
void ResetView(bool update_far_sight_field = true);
void UpdateVisibilityOf(WorldObject* obj, UpdateData& d, std::set<WorldObject*>& vis);
void UpdateVisibilityOf(WorldObject* obj);
void ReceivePacket(WorldPacket* data);
// updates visibility of worldobjects around viewpoint for camera's owner
void UpdateVisibilityForOwner();
private:
// called when viewpoint changes visibility state
void Event_AddedToWorld();
void Event_RemovedFromWorld();
void Event_Moved();
void Event_ViewPointVisibilityChanged();
Player& m_owner;
WorldObject* m_source;
void UpdateForCurrentViewPoint();
public:
GridReference<Camera>& GetGridRef() { return m_gridRef; }
bool isActiveObject() const { return false; }
private:
GridReference<Camera> m_gridRef;
};
/// Object-observer, notifies farsight object state to cameras that attached to it
class ViewPoint
{
friend class Camera;
typedef std::list<Camera*> CameraList;
CameraList m_cameras;
GridType* m_grid;
void Attach(Camera* c) { m_cameras.push_back(c); }
void Detach(Camera* c) { m_cameras.remove(c); }
void CameraCall(void (Camera::*handler)())
{
if (!m_cameras.empty())
{
for (CameraList::iterator itr = m_cameras.begin(); itr != m_cameras.end();)
{
Camera* c = *(itr++);
(c->*handler)();
}
}
}
public:
ViewPoint() : m_grid(0) {}
~ViewPoint();
bool hasViewers() const { return !m_cameras.empty(); }
// these events are called when viewpoint changes visibility state
void Event_AddedToWorld(GridType* grid)
{
m_grid = grid;
CameraCall(&Camera::Event_AddedToWorld);
}
void Event_RemovedFromWorld()
{
m_grid = NULL;
CameraCall(&Camera::Event_RemovedFromWorld);
}
void Event_GridChanged(GridType* grid)
{
m_grid = grid;
CameraCall(&Camera::Event_Moved);
}
void Event_ViewPointVisibilityChanged()
{
CameraCall(&Camera::Event_ViewPointVisibilityChanged);
}
void Call_UpdateVisibilityForOwner()
{
CameraCall(&Camera::UpdateVisibilityForOwner);
}
};
#endif