mangos/src/game/Object/TemporarySummon.h
H0zen d014ca2599 ObjectAccessor rewrite
- ObjectAccessor now hides it's inner locks
  - Introduced C++11 lambdas; from now on, VS2012 and any non C++11 compiler are not supported anymore
2018-03-29 14:39:32 +03:00

66 lines
2.2 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2018 MaNGOS project <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#ifndef MANGOSSERVER_TEMPSUMMON_H
#define MANGOSSERVER_TEMPSUMMON_H
#include "Creature.h"
#include "ObjectAccessor.h"
class TemporarySummon : public Creature
{
public:
explicit TemporarySummon(ObjectGuid summoner = ObjectGuid());
virtual ~TemporarySummon() {};
void Update(uint32 update_diff, uint32 time) override;
void Summon(TempSummonType type, uint32 lifetime);
void UnSummon();
void SaveToDB() override;
ObjectGuid const& GetSummonerGuid() const { return m_summoner ; }
Unit* GetSummoner() const { return sObjectAccessor.GetUnit(*this, m_summoner); }
private:
TempSummonType m_type;
uint32 m_timer;
uint32 m_lifetime;
ObjectGuid m_summoner;
};
class TemporarySummonWaypoint : public TemporarySummon
{
public:
explicit TemporarySummonWaypoint(ObjectGuid summoner, uint32 waypoint_id, int32 path_id, uint32 pathOrigin);
uint32 GetWaypointId() const { return m_waypoint_id; }
int32 GetPathId() const { return m_path_id; }
uint32 GetPathOrigin() const { return m_pathOrigin; }
private:
uint32 m_waypoint_id;
int32 m_path_id;
uint32 m_pathOrigin;
};
#endif