139 lines
5.1 KiB
C++
139 lines
5.1 KiB
C++
/**
|
|
* MaNGOS is a full featured server for World of Warcraft, supporting
|
|
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
|
|
*
|
|
* Copyright (C) 2005-2020 MaNGOS <https://getmangos.eu>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
|
|
* and lore are copyrighted by Blizzard Entertainment, Inc.
|
|
*/
|
|
|
|
#ifndef MANGOS_WAYPOINTMOVEMENTGENERATOR_H
|
|
#define MANGOS_WAYPOINTMOVEMENTGENERATOR_H
|
|
|
|
/** @page PathMovementGenerator is used to generate movements
|
|
* of waypoints and flight paths. Each serves the purpose
|
|
* of generate activities so that it generates updated
|
|
* packets for the players.
|
|
*/
|
|
|
|
#include "MovementGenerator.h"
|
|
#include "WaypointManager.h"
|
|
#include "DBCStructure.h"
|
|
|
|
#include <set>
|
|
|
|
#define FLIGHT_TRAVEL_UPDATE 100
|
|
#define STOP_TIME_FOR_PLAYER (3 * MINUTE * IN_MILLISECONDS)// 3 Minutes
|
|
|
|
template<class T, class P>
|
|
class PathMovementBase
|
|
{
|
|
public:
|
|
PathMovementBase() : i_currentNode(0) {}
|
|
virtual ~PathMovementBase() {};
|
|
|
|
// template pattern, not defined .. override required
|
|
void LoadPath(T&);
|
|
uint32 GetCurrentNode() const { return i_currentNode; }
|
|
|
|
protected:
|
|
P i_path;
|
|
uint32 i_currentNode;
|
|
};
|
|
|
|
/** WaypointMovementGenerator loads a series of way points
|
|
* from the DB and apply it to the creature's movement generator.
|
|
* Hence, the creature will move according to its predefined way points.
|
|
*/
|
|
|
|
template<class T>
|
|
class WaypointMovementGenerator;
|
|
|
|
template<>
|
|
class WaypointMovementGenerator<Creature>
|
|
: public MovementGeneratorMedium< Creature, WaypointMovementGenerator<Creature> >,
|
|
public PathMovementBase<Creature, WaypointPath const*>
|
|
{
|
|
public:
|
|
WaypointMovementGenerator(Creature&) : i_nextMoveTime(0), m_isArrivalDone(false), m_lastReachedWaypoint(0) {}
|
|
~WaypointMovementGenerator() { i_path = NULL; }
|
|
void Initialize(Creature& u);
|
|
void Interrupt(Creature&);
|
|
void Finalize(Creature&);
|
|
void Reset(Creature& u);
|
|
bool Update(Creature& u, const uint32& diff);
|
|
void InitializeWaypointPath(Creature& u, int32 id, WaypointPathOrigin wpSource, uint32 initialDelay, uint32 overwriteEntry);
|
|
|
|
MovementGeneratorType GetMovementGeneratorType() const { return WAYPOINT_MOTION_TYPE; }
|
|
|
|
bool GetResetPosition(Creature&, float& /*x*/, float& /*y*/, float& /*z*/, float& /*o*/) const;
|
|
uint32 getLastReachedWaypoint() const { return m_lastReachedWaypoint; }
|
|
void GetPathInformation(int32& pathId, WaypointPathOrigin& wpOrigin) const { pathId = m_pathId; wpOrigin = m_PathOrigin; }
|
|
void GetPathInformation(std::ostringstream& oss) const;
|
|
|
|
void AddToWaypointPauseTime(int32 waitTimeDiff);
|
|
bool SetNextWaypoint(uint32 pointId);
|
|
|
|
private:
|
|
void LoadPath(Creature& c, int32 id, WaypointPathOrigin wpOrigin, uint32 overwriteEntry);
|
|
|
|
void Stop(int32 time) { i_nextMoveTime.Reset(time); }
|
|
bool Stopped(Creature& u);
|
|
bool CanMove(int32 diff, Creature& u);
|
|
|
|
void OnArrived(Creature&);
|
|
void StartMove(Creature&);
|
|
|
|
ShortTimeTracker i_nextMoveTime;
|
|
bool m_isArrivalDone;
|
|
uint32 m_lastReachedWaypoint;
|
|
|
|
int32 m_pathId;
|
|
WaypointPathOrigin m_PathOrigin;
|
|
};
|
|
|
|
/** FlightPathMovementGenerator generates movement of the player for the paths
|
|
* and hence generates ground and activities for the player.
|
|
*/
|
|
class FlightPathMovementGenerator
|
|
: public MovementGeneratorMedium< Player, FlightPathMovementGenerator >,
|
|
public PathMovementBase<Player, TaxiPathNodeList const*>
|
|
{
|
|
public:
|
|
explicit FlightPathMovementGenerator(TaxiPathNodeList const& pathnodes, uint32 startNode = 0)
|
|
{
|
|
i_path = &pathnodes;
|
|
i_currentNode = startNode;
|
|
}
|
|
void Initialize(Player&);
|
|
void Finalize(Player&);
|
|
void Interrupt(Player&);
|
|
void Reset(Player&);
|
|
bool Update(Player&, const uint32&);
|
|
MovementGeneratorType GetMovementGeneratorType() const override { return FLIGHT_MOTION_TYPE; }
|
|
|
|
TaxiPathNodeList const& GetPath() { return *i_path; }
|
|
uint32 GetPathAtMapEnd() const;
|
|
bool HasArrived() const { return (i_currentNode >= i_path->size()); }
|
|
void SetCurrentNodeAfterTeleport();
|
|
void SkipCurrentNode() { ++i_currentNode; }
|
|
bool GetResetPosition(Player&, float& /*x*/, float& /*y*/, float& /*z*/, float& /*o*/) const;
|
|
};
|
|
|
|
#endif
|