mangos/src/game/WorldHandlers/NPCHandler.cpp
Olion17 dee29f95d4 More SMSGs
Minor structure corrections, some constants, comments, syntax
2017-07-19 18:04:24 +01:00

946 lines
30 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2017 MaNGOS project <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include "Common.h"
#include "Language.h"
#include "Database/DatabaseEnv.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Player.h"
#include "GossipDef.h"
#include "ScriptMgr.h"
#include "Creature.h"
#include "Pet.h"
#include "Guild.h"
#include "Spell.h"
#include "GuildMgr.h"
#include "Chat.h"
#include "World.h"
#include "Item.h"
#ifdef ENABLE_ELUNA
#include "LuaEngine.h"
#endif /* ENABLE_ELUNA */
enum StableResultCode
{
STABLE_ERR_MONEY = 0x01, // "you don't have enough money"
STABLE_ERR_STABLE = 0x06, // currently used in most fail cases
STABLE_SUCCESS_STABLE = 0x08, // stable success
STABLE_SUCCESS_UNSTABLE = 0x09, // unstable/swap success
STABLE_SUCCESS_BUY_SLOT = 0x0A, // buy slot success
};
void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
recv_data >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TABARDDESIGNER);
if (!unit)
{
DEBUG_LOG("WORLD: HandleTabardVendorActivateOpcode - %s not found or you can't interact with him.", guid.GetString().c_str());
return;
}
// remove fake death
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
{ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); }
SendTabardVendorActivate(guid);
}
void WorldSession::SendTabardVendorActivate(ObjectGuid guid)
{
WorldPacket data(MSG_TABARDVENDOR_ACTIVATE, 8);
data << ObjectGuid(guid);
SendPacket(&data);
}
void WorldSession::HandleBankerActivateOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
DEBUG_LOG("WORLD: Received opcode CMSG_BANKER_ACTIVATE");
recv_data >> guid;
if (!CheckBanker(guid))
{ return; }
// remove fake death
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
{ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); }
SendShowBank(guid);
}
void WorldSession::SendShowBank(ObjectGuid guid)
{
WorldPacket data(SMSG_SHOW_BANK, 8);
data << ObjectGuid(guid);
SendPacket(&data);
}
void WorldSession::HandleTrainerListOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
recv_data >> guid;
SendTrainerList(guid);
}
void WorldSession::SendTrainerList(ObjectGuid guid)
{
std::string str = GetMangosString(LANG_NPC_TAINER_HELLO);
SendTrainerList(guid, str);
}
static void SendTrainerSpellHelper(WorldPacket& data, TrainerSpell const* tSpell, uint32 triggerSpell, TrainerSpellState state, float fDiscountMod, bool can_learn_primary_prof, uint32 reqLevel)
{
bool primary_prof_first_rank = sSpellMgr.IsPrimaryProfessionFirstRankSpell(triggerSpell);
SpellChainNode const* chain_node = sSpellMgr.GetSpellChainNode(triggerSpell);
data << uint32(tSpell->spell); // learned spell (or cast-spell in profession case)
data << uint8(state == TRAINER_SPELL_GREEN_DISABLED ? TRAINER_SPELL_GREEN : state);
// alter the cost of riding spells with the setting from the configuration file while preserving faction discounts
switch (tSpell->spell) {
case 33389: // Apprentice Riding
data << uint32(floor(AccountTypes(sWorld.getConfig(CONFIG_UINT32_TRAIN_MOUNT_COST)) * fDiscountMod));
break;
case 33392: // Journeyman Riding
data << uint32(floor(AccountTypes(sWorld.getConfig(CONFIG_UINT32_TRAIN_EPIC_MOUNT_COST)) * fDiscountMod));
break;
default: // for any other spell just apply the discount
data << uint32(floor(tSpell->spellCost * fDiscountMod));
break;
}
data << uint32(primary_prof_first_rank && can_learn_primary_prof ? 1 : 0);
// primary prof. learn confirmation dialog
data << uint32(primary_prof_first_rank ? 1 : 0); // must be equal prev. field to have learn button in enabled state
data << uint8(reqLevel);
data << uint32(tSpell->reqSkill);
data << uint32(tSpell->reqSkillValue);
data << uint32(chain_node ? (chain_node->prev ? chain_node->prev : chain_node->req) : 0);
data << uint32(chain_node && chain_node->prev ? chain_node->req : 0);
data << uint32(0);
}
void WorldSession::SendTrainerList(ObjectGuid guid, const std::string& strTitle)
{
DEBUG_LOG("WORLD: SendTrainerList");
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
DEBUG_LOG("WORLD: SendTrainerList - %s not found or you can't interact with him.", guid.GetString().c_str());
return;
}
// remove fake death
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
{ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); }
// trainer list loaded at check;
if (!unit->IsTrainerOf(_player, true))
{ return; }
CreatureInfo const* ci = unit->GetCreatureInfo();
if (!ci)
{ return; }
TrainerSpellData const* cSpells = unit->GetTrainerSpells();
TrainerSpellData const* tSpells = unit->GetTrainerTemplateSpells();
if (!cSpells && !tSpells)
{
DEBUG_LOG("WORLD: SendTrainerList - Training spells not found for %s", guid.GetString().c_str());
return;
}
uint32 maxcount = (cSpells ? cSpells->spellList.size() : 0) + (tSpells ? tSpells->spellList.size() : 0);
uint32 trainer_type = cSpells && cSpells->trainerType ? cSpells->trainerType : (tSpells ? tSpells->trainerType : 0);
WorldPacket data(SMSG_TRAINER_LIST, 8 + 4 + 4 + maxcount * 38 + strTitle.size() + 1);
data << ObjectGuid(guid);
data << uint32(trainer_type);
size_t count_pos = data.wpos();
data << uint32(maxcount);
// reputation discount
float fDiscountMod = _player->GetReputationPriceDiscount(unit);
bool can_learn_primary_prof = GetPlayer()->GetFreePrimaryProfessionPoints() > 0;
uint32 count = 0;
if (cSpells)
{
for (TrainerSpellMap::const_iterator itr = cSpells->spellList.begin(); itr != cSpells->spellList.end(); ++itr)
{
TrainerSpell const* tSpell = &itr->second;
uint32 triggerSpell = sSpellStore.LookupEntry(tSpell->spell)->EffectTriggerSpell[0];
uint32 reqLevel = 0;
if (!_player->IsSpellFitByClassAndRace(tSpell->spell, &reqLevel))
{ continue; }
// for riding spells, override the levels with the levels from the configuration file
switch (tSpell->spell) {
case 33389: // Apprentice Riding
reqLevel = AccountTypes(sWorld.getConfig(CONFIG_UINT32_MIN_TRAIN_MOUNT_LEVEL));
break;
case 33392: // Journeyman Riding
reqLevel = AccountTypes(sWorld.getConfig(CONFIG_UINT32_MIN_TRAIN_EPIC_MOUNT_LEVEL));
break;
default: // any other spell requirement is read from DBC and the database
reqLevel = tSpell->isProvidedReqLevel ? tSpell->reqLevel : std::max(reqLevel, tSpell->reqLevel);
break;
}
TrainerSpellState state = _player->GetTrainerSpellState(tSpell, reqLevel);
SendTrainerSpellHelper(data, tSpell, triggerSpell, state, fDiscountMod, can_learn_primary_prof, reqLevel);
++count;
}
}
if (tSpells)
{
for (TrainerSpellMap::const_iterator itr = tSpells->spellList.begin(); itr != tSpells->spellList.end(); ++itr)
{
TrainerSpell const* tSpell = &itr->second;
uint32 triggerSpell = sSpellStore.LookupEntry(tSpell->spell)->EffectTriggerSpell[0];
uint32 reqLevel = 0;
if (!_player->IsSpellFitByClassAndRace(tSpell->spell, &reqLevel))
{ continue; }
reqLevel = tSpell->isProvidedReqLevel ? tSpell->reqLevel : std::max(reqLevel, tSpell->reqLevel);
TrainerSpellState state = _player->GetTrainerSpellState(tSpell, reqLevel);
SendTrainerSpellHelper(data, tSpell, triggerSpell, state, fDiscountMod, can_learn_primary_prof, reqLevel);
++count;
}
}
data << strTitle;
data.put<uint32>(count_pos, count);
SendPacket(&data);
}
void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
uint32 spellId = 0;
recv_data >> guid >> spellId;
DEBUG_LOG("WORLD: Received opcode CMSG_TRAINER_BUY_SPELL Trainer: %s, learn spell id is: %u", guid.GetString().c_str(), spellId);
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
DEBUG_LOG("WORLD: HandleTrainerBuySpellOpcode - %s not found or you can't interact with him.", guid.GetString().c_str());
return;
}
// remove fake death
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
{ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); }
if (!unit->IsTrainerOf(_player, true))
{ return; }
// check present spell in trainer spell list
TrainerSpellData const* cSpells = unit->GetTrainerSpells();
TrainerSpellData const* tSpells = unit->GetTrainerTemplateSpells();
if (!cSpells && !tSpells)
{ return; }
// Try find spell in npc_trainer
TrainerSpell const* trainer_spell = cSpells ? cSpells->Find(spellId) : NULL;
// Not found, try find in npc_trainer_template
if (!trainer_spell && tSpells)
{ trainer_spell = tSpells->Find(spellId); }
// Not found anywhere, cheating?
if (!trainer_spell)
{ return; }
// can't be learn, cheat? Or double learn with lags...
uint32 reqLevel = 0;
if (!_player->IsSpellFitByClassAndRace(trainer_spell->spell, &reqLevel))
{ return; }
reqLevel = trainer_spell->isProvidedReqLevel ? trainer_spell->reqLevel : std::max(reqLevel, trainer_spell->reqLevel);
if (_player->GetTrainerSpellState(trainer_spell, reqLevel) != TRAINER_SPELL_GREEN)
{ return; }
SpellEntry const* proto = sSpellStore.LookupEntry(trainer_spell->spell);
//SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->EffectTriggerSpell[0]);
// apply reputation discount
uint32 nSpellCost = uint32(floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit)));
// check money requirement
if (_player->GetMoney() < nSpellCost)
{ return; }
_player->ModifyMoney(-int32(nSpellCost));
SendPlaySpellVisual(guid, 0xB3); // visual effect on trainer
WorldPacket data(SMSG_PLAY_SPELL_IMPACT, 8 + 4); // visual effect on player
data << _player->GetObjectGuid();
data << uint32(0x016A); // index from SpellVisualKit.dbc
SendPacket(&data);
// learn explicitly to prevent lost money at lags, learning spell will be only show spell animation
//[-ZERO] _player->learnSpell(trainer_spell->spell, false);
data.Initialize(SMSG_TRAINER_BUY_SUCCEEDED, 12);
data << ObjectGuid(guid);
data << uint32(spellId); // should be same as in packet from client
SendPacket(&data);
Spell* spell;
if (proto->SpellVisual == 222)
{ spell = new Spell(_player, proto, false); }
else
{ spell = new Spell(unit, proto, false); }
SpellCastTargets targets;
targets.setUnitTarget(_player);
spell->prepare(&targets);
}
void WorldSession::HandleGossipHelloOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received opcode CMSG_GOSSIP_HELLO");
ObjectGuid guid;
recv_data >> guid;
Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!pCreature)
{
DEBUG_LOG("WORLD: HandleGossipHelloOpcode - %s not found or you can't interact with him.", guid.GetString().c_str());
return;
}
// remove fake death
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
{ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); }
pCreature->StopMoving();
if (pCreature->IsSpiritGuide())
{ pCreature->SendAreaSpiritHealerQueryOpcode(_player); }
if (!sScriptMgr.OnGossipHello(_player, pCreature))
{
_player->PrepareGossipMenu(pCreature, pCreature->GetCreatureInfo()->GossipMenuId);
_player->SendPreparedGossip(pCreature);
}
}
void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: CMSG_GOSSIP_SELECT_OPTION");
uint32 gossipListId;
ObjectGuid guid;
std::string code;
recv_data >> guid >> gossipListId;
if (_player->PlayerTalkClass->GossipOptionCoded(gossipListId))
{
recv_data >> code;
DEBUG_LOG("Gossip code: %s", code.c_str());
}
// remove fake death
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
{ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); }
uint32 sender = _player->PlayerTalkClass->GossipOptionSender(gossipListId);
uint32 action = _player->PlayerTalkClass->GossipOptionAction(gossipListId);
if (guid.IsAnyTypeCreature())
{
Creature* pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!pCreature)
{
DEBUG_LOG("WORLD: HandleGossipSelectOptionOpcode - %s not found or you can't interact with it.", guid.GetString().c_str());
return;
}
if (!sScriptMgr.OnGossipSelect(_player, pCreature, sender, action, code.empty() ? NULL : code.c_str()))
{ _player->OnGossipSelect(pCreature, gossipListId); }
}
else if (guid.IsGameObject())
{
GameObject* pGo = GetPlayer()->GetGameObjectIfCanInteractWith(guid);
if (!pGo)
{
DEBUG_LOG("WORLD: HandleGossipSelectOptionOpcode - %s not found or you can't interact with it.", guid.GetString().c_str());
return;
}
if (!sScriptMgr.OnGossipSelect(_player, pGo, sender, action, code.empty() ? NULL : code.c_str()))
{ _player->OnGossipSelect(pGo, gossipListId); }
}
else if (guid.IsItem())
{
Item* item = GetPlayer()->GetItemByGuid(guid);
if (!item)
{
DEBUG_LOG("WORLD: HandleGossipSelectOptionOpcode - %s not found or you can't interact with it.", guid.GetString().c_str());
return;
}
// Used by Eluna
#ifdef ENABLE_ELUNA
sEluna->HandleGossipSelectOption(GetPlayer(), item, GetPlayer()->PlayerTalkClass->GossipOptionSender(gossipListId), GetPlayer()->PlayerTalkClass->GossipOptionAction(gossipListId), code);
#endif /* ENABLE_ELUNA */
}
else if (guid.IsPlayer())
{
if (GetPlayer()->GetGUIDLow() != guid)
{
DEBUG_LOG("WORLD: HandleGossipSelectOptionOpcode - %s not found or you can't interact with it.", guid.GetString().c_str());
return;
}
// Used by Eluna
#ifdef ENABLE_ELUNA
sEluna->HandleGossipSelectOption(GetPlayer(), GetPlayer()->PlayerTalkClass->GetGossipMenu().GetMenuId(), GetPlayer()->PlayerTalkClass->GossipOptionSender(gossipListId), GetPlayer()->PlayerTalkClass->GossipOptionAction(gossipListId), code);
#endif /* ENABLE_ELUNA */
}
}
void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: CMSG_SPIRIT_HEALER_ACTIVATE");
ObjectGuid guid;
recv_data >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_SPIRITHEALER);
if (!unit)
{
DEBUG_LOG("WORLD: HandleSpiritHealerActivateOpcode - %s not found or you can't interact with him.", guid.GetString().c_str());
return;
}
// remove fake death
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
{ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); }
SendSpiritResurrect();
}
void WorldSession::SendSpiritResurrect()
{
_player->ResurrectPlayer(0.5f, true);
_player->DurabilityLossAll(0.25f, true);
// get corpse nearest graveyard
WorldSafeLocsEntry const* corpseGrave = NULL;
Corpse* corpse = _player->GetCorpse();
if (corpse)
corpseGrave = sObjectMgr.GetClosestGraveYard(
corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetMapId(), _player->GetTeam());
// now can spawn bones
_player->SpawnCorpseBones();
// teleport to nearest from corpse graveyard, if different from nearest to player ghost
if (corpseGrave)
{
WorldSafeLocsEntry const* ghostGrave = sObjectMgr.GetClosestGraveYard(
_player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetMapId(), _player->GetTeam());
if (corpseGrave != ghostGrave)
{ _player->TeleportTo(corpseGrave->map_id, corpseGrave->x, corpseGrave->y, corpseGrave->z, _player->GetOrientation()); }
// or update at original position
else
{
_player->GetCamera().UpdateVisibilityForOwner();
_player->UpdateObjectVisibility();
}
}
// or update at original position
else
{
_player->GetCamera().UpdateVisibilityForOwner();
_player->UpdateObjectVisibility();
}
}
void WorldSession::HandleBinderActivateOpcode(WorldPacket& recv_data)
{
ObjectGuid npcGuid;
recv_data >> npcGuid;
if (!GetPlayer()->IsInWorld() || !GetPlayer()->IsAlive())
{ return; }
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGuid, UNIT_NPC_FLAG_INNKEEPER);
if (!unit)
{
DEBUG_LOG("WORLD: HandleBinderActivateOpcode - %s not found or you can't interact with him.", npcGuid.GetString().c_str());
return;
}
// remove fake death
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
{ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); }
SendBindPoint(unit);
}
void WorldSession::SendBindPoint(Creature* npc)
{
// prevent set homebind to instances in any case
if (GetPlayer()->GetMap()->Instanceable())
{ return; }
// send spell for bind 3286 bind magic
npc->CastSpell(_player, 3286, true); // Bind
_player->PlayerTalkClass->CloseGossip();
}
void WorldSession::HandleListStabledPetsOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Recv MSG_LIST_STABLED_PETS");
ObjectGuid npcGUID;
recv_data >> npcGUID;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
DEBUG_LOG("WORLD: HandleListStabledPetsOpcode - %s not found or you can't interact with him.", npcGUID.GetString().c_str());
return;
}
// remove fake death
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
{ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); }
SendStablePet(npcGUID);
}
void WorldSession::SendStablePet(ObjectGuid guid)
{
DEBUG_LOG("WORLD: Recv MSG_LIST_STABLED_PETS Send.");
WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size
data << guid;
Pet* pet = _player->GetPet();
size_t wpos = data.wpos();
data << uint8(0); // place holder for slot show number
data << uint8(GetPlayer()->m_stableSlots);
uint8 num = 0; // counter for place holder
// not let move dead pet in slot
if (pet && pet->IsAlive() && pet->getPetType() == HUNTER_PET)
{
data << uint32(pet->GetCharmInfo()->GetPetNumber());
data << uint32(pet->GetEntry());
data << uint32(pet->getLevel());
data << pet->GetName(); // petname
data << uint32(pet->GetLoyaltyLevel()); // loyalty
data << uint8(0x01); // client slot 1 == current pet (0)
++num;
}
// 0 1 2 3 4 5 6
QueryResult* result = CharacterDatabase.PQuery("SELECT owner, slot, id, entry, level, loyalty, name FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot",
_player->GetGUIDLow(), PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_LAST_STABLE_SLOT);
if (result)
{
do
{
Field* fields = result->Fetch();
data << uint32(fields[2].GetUInt32()); // petnumber
data << uint32(fields[3].GetUInt32()); // creature entry
data << uint32(fields[4].GetUInt32()); // level
data << fields[6].GetString(); // name
data << uint32(fields[5].GetUInt32()); // loyalty
data << uint8(fields[1].GetUInt32() + 1); // slot
++num;
}
while (result->NextRow());
delete result;
}
data.put<uint8>(wpos, num); // set real data to placeholder
SendPacket(&data);
}
void WorldSession::SendStableResult(uint8 res)
{
WorldPacket data(SMSG_STABLE_RESULT, 1);
data << uint8(res);
SendPacket(&data);
}
bool WorldSession::CheckStableMaster(ObjectGuid guid)
{
// spell case or GM
if (guid == GetPlayer()->GetObjectGuid())
{
// command case will return only if player have real access to command
if (!ChatHandler(GetPlayer()).FindCommand("stable"))
{
DEBUG_LOG("%s attempt open stable in cheating way.", guid.GetString().c_str());
return false;
}
}
// stable master case
else
{
if (!GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_STABLEMASTER))
{
DEBUG_LOG("Stablemaster %s not found or you can't interact with him.", guid.GetString().c_str());
return false;
}
}
return true;
}
void WorldSession::HandleStablePet(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Recv CMSG_STABLE_PET");
ObjectGuid npcGUID;
recv_data >> npcGUID;
if (!GetPlayer()->IsAlive())
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
if (!CheckStableMaster(npcGUID))
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
// remove fake death
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
{ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); }
Pet* pet = _player->GetPet();
// can't place in stable dead pet
if (!pet || !pet->IsAlive() || pet->getPetType() != HUNTER_PET)
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
uint32 free_slot = 1;
QueryResult* result = CharacterDatabase.PQuery("SELECT owner,slot,id FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot ",
_player->GetGUIDLow(), PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_LAST_STABLE_SLOT);
if (result)
{
do
{
Field* fields = result->Fetch();
uint32 slot = fields[1].GetUInt32();
// slots ordered in query, and if not equal then free
if (slot != free_slot)
{ break; }
// this slot not free, skip
++free_slot;
}
while (result->NextRow());
delete result;
}
if (free_slot > 0 && free_slot <= GetPlayer()->m_stableSlots)
{
pet->Unsummon(PetSaveMode(free_slot), _player);
SendStableResult(STABLE_SUCCESS_STABLE);
}
else
{ SendStableResult(STABLE_ERR_STABLE); }
}
void WorldSession::HandleUnstablePet(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Recv CMSG_UNSTABLE_PET.");
ObjectGuid npcGUID;
uint32 petnumber;
recv_data >> npcGUID >> petnumber;
if (!CheckStableMaster(npcGUID))
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
// remove fake death
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
{ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); }
uint32 creature_id = 0;
{
QueryResult* result = CharacterDatabase.PQuery("SELECT entry FROM character_pet WHERE owner = '%u' AND id = '%u' AND slot >='%u' AND slot <= '%u'",
_player->GetGUIDLow(), petnumber, PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_LAST_STABLE_SLOT);
if (result)
{
Field* fields = result->Fetch();
creature_id = fields[0].GetUInt32();
delete result;
}
}
if (!creature_id)
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
CreatureInfo const* creatureInfo = ObjectMgr::GetCreatureTemplate(creature_id);
if (!creatureInfo || !creatureInfo->isTameable())
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
Pet* pet = _player->GetPet();
if (pet && pet->IsAlive())
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
// delete dead pet
if (pet)
{ pet->Unsummon(PET_SAVE_AS_DELETED, _player); }
Pet* newpet = new Pet(HUNTER_PET);
if (!newpet->LoadPetFromDB(_player, creature_id, petnumber))
{
delete newpet;
newpet = NULL;
SendStableResult(STABLE_ERR_STABLE);
return;
}
SendStableResult(STABLE_SUCCESS_UNSTABLE);
}
void WorldSession::HandleBuyStableSlot(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Recv CMSG_BUY_STABLE_SLOT.");
ObjectGuid npcGUID;
recv_data >> npcGUID;
if (!CheckStableMaster(npcGUID))
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
// remove fake death
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
{ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); }
if (GetPlayer()->m_stableSlots < MAX_PET_STABLES)
{
StableSlotPricesEntry const* SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots + 1);
if (_player->GetMoney() >= SlotPrice->Price)
{
++GetPlayer()->m_stableSlots;
_player->ModifyMoney(-int32(SlotPrice->Price));
SendStableResult(STABLE_SUCCESS_BUY_SLOT);
}
else
{ SendStableResult(STABLE_ERR_MONEY); }
}
else
{ SendStableResult(STABLE_ERR_STABLE); }
}
void WorldSession::HandleStableRevivePet(WorldPacket& /* recv_data */)
{
DEBUG_LOG("HandleStableRevivePet: Not implemented");
}
void WorldSession::HandleStableSwapPet(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Recv CMSG_STABLE_SWAP_PET.");
ObjectGuid npcGUID;
uint32 pet_number;
recv_data >> npcGUID >> pet_number;
if (!CheckStableMaster(npcGUID))
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
// remove fake death
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
{ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); }
Pet* pet = _player->GetPet();
if (!pet || pet->getPetType() != HUNTER_PET)
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
// find swapped pet slot in stable
QueryResult* result = CharacterDatabase.PQuery("SELECT slot,entry FROM character_pet WHERE owner = '%u' AND id = '%u'",
_player->GetGUIDLow(), pet_number);
if (!result)
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
Field* fields = result->Fetch();
uint32 slot = fields[0].GetUInt32();
uint32 creature_id = fields[1].GetUInt32();
delete result;
if (!creature_id)
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
CreatureInfo const* creatureInfo = ObjectMgr::GetCreatureTemplate(creature_id);
if (!creatureInfo || !creatureInfo->isTameable())
{
SendStableResult(STABLE_ERR_STABLE);
return;
}
// move alive pet to slot or delete dead pet
pet->Unsummon(pet->IsAlive() ? PetSaveMode(slot) : PET_SAVE_AS_DELETED, _player);
// summon unstabled pet
Pet* newpet = new Pet;
if (!newpet->LoadPetFromDB(_player, creature_id, pet_number))
{
delete newpet;
SendStableResult(STABLE_ERR_STABLE);
}
else
{ SendStableResult(STABLE_SUCCESS_UNSTABLE); }
}
void WorldSession::HandleRepairItemOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: CMSG_REPAIR_ITEM");
ObjectGuid npcGuid;
ObjectGuid itemGuid;
recv_data >> npcGuid >> itemGuid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGuid, UNIT_NPC_FLAG_REPAIR);
if (!unit)
{
DEBUG_LOG("WORLD: HandleRepairItemOpcode - %s not found or you can't interact with him.", npcGuid.GetString().c_str());
return;
}
// remove fake death
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
{ GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); }
// reputation discount
float discountMod = _player->GetReputationPriceDiscount(unit);
uint32 TotalCost = 0;
if (itemGuid)
{
DEBUG_LOG("ITEM: %s repair of %s", npcGuid.GetString().c_str(), itemGuid.GetString().c_str());
Item* item = _player->GetItemByGuid(itemGuid);
if (item)
{ TotalCost = _player->DurabilityRepair(item->GetPos(), true, discountMod); }
}
else
{
DEBUG_LOG("ITEM: %s repair all items", npcGuid.GetString().c_str());
TotalCost = _player->DurabilityRepairAll(true, discountMod);
}
}