mangos/src/game/Object/ReactorAI.h
2020-01-07 22:35:20 +00:00

51 lines
1.6 KiB
C++

/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2020 MaNGOS <https://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#ifndef MANGOS_REACTORAI_H
#define MANGOS_REACTORAI_H
#include "CreatureAI.h"
#include "ObjectGuid.h"
class Unit;
class ReactorAI : public CreatureAI
{
public:
explicit ReactorAI(Creature* c) : CreatureAI(c) {}
void MoveInLineOfSight(Unit*) override;
void AttackStart(Unit*) override;
void EnterEvadeMode() override;
bool IsVisible(Unit*) const override;
void UpdateAI(const uint32) override;
static int Permissible(const Creature*);
private:
ObjectGuid i_victimGuid;
};
#endif