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@ -88,6 +88,11 @@ void Guild::MarkDirty()
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}
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}
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}
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}
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void Guild::Deserialize(const std::string& guild_data, const std::string& guild_log)
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{
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}
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void Guild::_CMGuildInfo(int socket_handle, const ss::MFIMMsgConext& context, const cs::CMGuildInfo& msg)
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void Guild::_CMGuildInfo(int socket_handle, const ss::MFIMMsgConext& context, const cs::CMGuildInfo& msg)
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{
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{
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cs::SMGuildInfo respmsg;
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cs::SMGuildInfo respmsg;
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@ -63,6 +63,7 @@ class Guild
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void Init();
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void Init();
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void UnInit();
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void UnInit();
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void MarkDirty();
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void MarkDirty();
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void Deserialize(const std::string& guild_data, const std::string& guild_log);
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void _CMGuildInfo(int socket_handle, const ss::MFIMMsgConext& context, const cs::CMGuildInfo& msg);
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void _CMGuildInfo(int socket_handle, const ss::MFIMMsgConext& context, const cs::CMGuildInfo& msg);
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void _CMGuildJoin(int socket_handle, const ss::MFIMMsgConext& context, const cs::CMGuildJoin& msg);
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void _CMGuildJoin(int socket_handle, const ss::MFIMMsgConext& context, const cs::CMGuildJoin& msg);
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@ -438,7 +438,6 @@ void GuildMgr::CreateGuild(int gameid,
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guild->guild_status = guild_status;
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guild->guild_status = guild_status;
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guild->createtime = createtime;
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guild->createtime = createtime;
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//guild_members
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//guild_members
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//guild_data
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guild->Deserialize(guild_data, guild_log);
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//guild_log
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id_hash_[guild_id] = guild;
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id_hash_[guild_id] = guild;
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}
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}
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