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@ -448,8 +448,8 @@ cs::MFGuildBasic* GuildMgr::GetGuildByName(int gameid, int channel, const std::s
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std::vector<cs::MFGuildBasic*>* GuildMgr::GetGuildRank(int gameid)
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std::vector<cs::MFGuildBasic*>* GuildMgr::GetGuildRank(int gameid)
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{
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{
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auto itr = sorted_game_guild_list_.find(gameid);
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auto itr = rank_list_.find(gameid);
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return itr != sorted_game_guild_list_.end() ? &itr->second : nullptr;
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return itr != rank_list_.end() ? &itr->second : nullptr;
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}
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}
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void GuildMgr::AddGuild(cs::MFGuildBasic* guild)
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void GuildMgr::AddGuild(cs::MFGuildBasic* guild)
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@ -641,14 +641,14 @@ void GuildMgr::GenGuildRank()
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auto force_rank_list =
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auto force_rank_list =
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[this] (int gameid) -> std::vector<cs::MFGuildBasic*>&
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[this] (int gameid) -> std::vector<cs::MFGuildBasic*>&
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{
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{
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auto itr = sorted_game_guild_list_.find(gameid);
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auto itr = rank_list_.find(gameid);
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if (itr != sorted_game_guild_list_.end()) {
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if (itr != rank_list_.end()) {
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return itr->second;
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return itr->second;
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}
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}
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sorted_game_guild_list_[gameid] = std::vector<cs::MFGuildBasic*>();
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rank_list_[gameid] = std::vector<cs::MFGuildBasic*>();
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return sorted_game_guild_list_[gameid];
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return rank_list_[gameid];
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};
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};
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sorted_game_guild_list_.clear();
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rank_list_.clear();
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for (auto& pair : id_hash_) {
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for (auto& pair : id_hash_) {
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auto guild = pair.second;
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auto guild = pair.second;
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std::vector<cs::MFGuildBasic*>& rank_list = force_rank_list(guild->_gameid());
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std::vector<cs::MFGuildBasic*>& rank_list = force_rank_list(guild->_gameid());
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@ -7,6 +7,7 @@ namespace cs
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class MFGuildBasic;
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class MFGuildBasic;
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}
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}
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struct timer_list;
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class GuildMgr : public a8::Singleton<GuildMgr>
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class GuildMgr : public a8::Singleton<GuildMgr>
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{
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{
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private:
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private:
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@ -50,6 +51,6 @@ class GuildMgr : public a8::Singleton<GuildMgr>
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std::map<int, int> sync_db_hash_;
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std::map<int, int> sync_db_hash_;
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std::map<long long, cs::MFGuildBasic*> id_hash_;
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std::map<long long, cs::MFGuildBasic*> id_hash_;
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std::map<std::string, cs::MFGuildBasic*> name_hash_;
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std::map<std::string, cs::MFGuildBasic*> name_hash_;
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std::map<int, std::vector<cs::MFGuildBasic*>> sorted_game_guild_list_;
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std::map<int, std::vector<cs::MFGuildBasic*>> rank_list_;
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std::map<std::string, std::set<long long>> search_cache_;
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std::map<std::string, std::tuple<timer_list*, std::set<long long>>> search_cache_;
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};
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};
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