diff --git a/server/imserver/player.cc b/server/imserver/player.cc index 6272eff..ee6c1ca 100644 --- a/server/imserver/player.cc +++ b/server/imserver/player.cc @@ -829,9 +829,9 @@ void Player::_CMGuildCreate(f8::MsgHdr& hdr, const cs::CMGuildCreate& msg) { cs::SMGuildCreate respmsg; if (GuildId() != 0) { - ShowErrorMsg("你已经有战队"); + ShowErrorMsg(TEXT("you_already_has_guild", "你已经有战队")); respmsg.set_errcode(1); - respmsg.set_errmsg("你已经有战队"); + respmsg.set_errmsg(TEXT("you_already_has_guild", "你已经有战队")); SendMsg(respmsg); return; } @@ -933,7 +933,7 @@ void Player::_CMGuildJoin(f8::MsgHdr& hdr, const cs::CMGuildJoin& msg) cs::SMGuildJoin respmsg; if (msg.guild_id() == 0 && GuildId() == 0) { respmsg.set_errcode(1); - respmsg.set_errmsg("你已经有战队"); + respmsg.set_errmsg(TEXT("you_already_has_guild", "你已经有战队")); SendMsg(respmsg); return; } @@ -1227,7 +1227,7 @@ void Player::_CMGuildAgreeInvite(f8::MsgHdr& hdr, const cs::CMGuildAgreeInvite& SendMsg(respmsg); } else { respmsg.set_errcode(1); - respmsg.set_errmsg("你已经有战队"); + respmsg.set_errmsg(TEXT("you_already_has_guild", "你已经有战队")); SendMsg(respmsg); } return;