1
This commit is contained in:
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99a165eb3f
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4c8f2a719a
@ -22,8 +22,8 @@
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#include "ss_msgid.pb.h"
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#include "ss_proto.pb.h"
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#include "target_conn.h"
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#include "target_conn_mgr.h"
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#include "MSConnMgr.h"
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#include "IMConnMgr.h"
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#include "mastersvr.h"
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#include "mastersvrmgr.h"
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@ -126,7 +126,8 @@ bool App::Init(int argc, char* argv[])
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uuid.SetMachineId(instance_id);
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GameClientMgr::Instance()->Init();
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MasterSvrMgr::Instance()->Init();
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TargetConnMgr::Instance()->Init();
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IMConnMgr::Instance()->Init();
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MSConnMgr::Instance()->Init();
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WSListener::Instance()->Init();
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a8::UdpLog::Instance()->Info("friend_imserver starting instance_id:%d pid:%d ",
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@ -176,7 +177,8 @@ void App::UnInit()
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a8::XPrintf("friend_imserver terminating instance_id:%d pid:%d\n", {instance_id, getpid()});
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WSListener::Instance()->UnInit();
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MasterSvrMgr::Instance()->UnInit();
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TargetConnMgr::Instance()->UnInit();
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IMConnMgr::Instance()->UnInit();
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MSConnMgr::Instance()->UnInit();
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GameClientMgr::Instance()->UnInit();
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JsonDataMgr::Instance()->UnInit();
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a8::IoLoop::Instance()->UnInit();
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@ -403,7 +405,9 @@ void App::ProcessClientMsg(f8::MsgHdr& hdr)
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GameClient* client = GameClientMgr::Instance()->GetGameClientBySocket(hdr.socket_handle);
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if (client && client->conn) {
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if (client->conn) {
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#if 0
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client->conn->ForwardClientMsg(hdr);
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#endif
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}
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}
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}
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@ -4,8 +4,6 @@
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#include "ss_proto.pb.h"
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#include "gameclient.h"
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#include "target_conn.h"
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#include "target_conn_mgr.h"
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#include "WSListener.h"
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#include "app.h"
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@ -28,7 +26,9 @@ void GameClientMgr::OnClientDisconnect(a8::XParams& param)
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if (client) {
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if (client->conn) {
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ss::SS_WSP_SocketDisconnect msg;
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#if 0
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client->conn->SendMsg(param.sender, msg);
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#endif
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}
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socket_hash_.erase(param.sender);
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delete client;
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@ -40,9 +40,11 @@ void GameClientMgr::OnTargetServerDisconnect(a8::XParams& param)
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{
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std::list<GameClient*> delete_client;
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for (auto& pair : socket_hash_) {
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#if 0
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if (pair.second->conn && pair.second->conn->instance_id == param.sender.GetInt()) {
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delete_client.push_back(pair.second);
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}
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#endif
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}
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for (auto& client : delete_client) {
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RemovePendingAccount(client->socket_handle);
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@ -65,6 +67,7 @@ GameClient* GameClientMgr::GetGameClientBySocket(int sockhandle)
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void GameClientMgr::BindTargetConn(int socket_handle, int conn_instance_id)
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{
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#if 0
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TargetConn* conn = TargetConnMgr::Instance()->GetConnById(conn_instance_id);
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if (conn) {
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GameClient* client = GetGameClientBySocket(socket_handle);
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@ -91,6 +94,7 @@ void GameClientMgr::BindTargetConn(int socket_handle, int conn_instance_id)
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}
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}
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}
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#endif
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}
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void GameClientMgr::AddPendingAccount(const std::string& account_id, int socket_handle, long long req_tick)
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@ -9,8 +9,6 @@
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#include "mastersvr.h"
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#include "jsondatamgr.h"
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#include "ss_proto.pb.h"
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#include "target_conn.h"
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#include "target_conn_mgr.h"
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#include "app.h"
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#include "gameclientmgr.h"
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@ -48,6 +46,7 @@ void MasterSvrMgr::_SS_MS_ResponseTargetServer(f8::MsgHdr& hdr, const ss::SS_MS_
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bool auto_free = true;
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int socket_handle = context_hdr->socket_handle;
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if (msg.error_code() == 0) {
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#if 0
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TargetConn* conn = TargetConnMgr::Instance()->RecreateTargetConn(
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msg.host(),
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msg.port()
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@ -57,6 +56,7 @@ void MasterSvrMgr::_SS_MS_ResponseTargetServer(f8::MsgHdr& hdr, const ss::SS_MS_
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auto_free = false;
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conn->ForwardClientMsgEx(context_hdr);
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}
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#endif
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}
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RemoveRequest(socket_handle, msg.context_id(), auto_free);
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}
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@ -1,267 +0,0 @@
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#include "precompile.h"
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#include <string.h>
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#include "ss_proto.pb.h"
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#include "ss_msgid.pb.h"
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#include "target_conn.h"
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#include <a8/tcpclient.h>
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#include <a8/udplog.h>
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#include <a8/timer.h>
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#include <a8/ioloop.h>
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#include <a8/asynctcpclient.h>
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#include "app.h"
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const int PACK_MAX = 1024 * 64 * 2;
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void TargetConn::Init(int instance_id, const std::string& remote_ip, int remote_port)
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{
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if (remote_ip.empty()) {
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abort();
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}
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this->instance_id = instance_id;
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this->remote_ip = remote_ip;
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this->remote_port = remote_port;
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recv_bufflen_ = 0;
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last_pong_tick = a8::XGetTickCount();
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recv_buff_ = (char*) malloc(PACK_MAX * 2);
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tcp_client_ = a8::IoLoop::Instance()->CreateAsyncTcpClient();
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tcp_client_->remote_address = remote_ip;
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tcp_client_->remote_port = remote_port;
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tcp_client_->on_error = std::bind(&TargetConn::on_error, this, std::placeholders::_1, std::placeholders::_2);
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tcp_client_->on_connect = std::bind(&TargetConn::on_connect, this, std::placeholders::_1);
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tcp_client_->on_disconnect = std::bind(&TargetConn::on_disconnect, this, std::placeholders::_1);
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tcp_client_->on_socketread = std::bind(&TargetConn::on_socketread, this ,std::placeholders::_1, std::placeholders::_2, std::placeholders::_3);
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timer_ = a8::Timer::Instance()->AddRepeatTimer(1000 * 9 + a8::RandEx(500, 150),
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a8::XParams().SetSender(this),
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[] (const a8::XParams& param)
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{
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TargetConn* conn = (TargetConn*)param.sender.GetUserData();
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conn->CheckAlive();
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});
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}
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void TargetConn::UnInit()
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{
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TargetConnMsgNode* work_node;
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work_node = top_node_;
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top_node_ = nullptr;
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bot_node_ = nullptr;
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while (work_node) {
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TargetConnMsgNode* pdelnode = work_node;
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work_node = work_node->next_node;
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delete pdelnode->msg;
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delete pdelnode;
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}
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a8::Timer::Instance()->DeleteTimer(timer_);
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timer_ = nullptr;
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tcp_client_->Close();
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a8::IoLoop::Instance()->DestoryAsyncTcpClient(tcp_client_);
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tcp_client_ = nullptr;
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recv_bufflen_ = 0;
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free(recv_buff_);
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recv_buff_ = nullptr;
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}
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void TargetConn::Open()
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{
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tcp_client_->Open();
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}
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void TargetConn::Close()
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{
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tcp_client_->Close();
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}
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bool TargetConn::Connected()
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{
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return tcp_client_->Connected();
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}
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void TargetConn::SendStockMsg()
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{
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TargetConnMsgNode* work_node;
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work_node = top_node_;
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top_node_ = nullptr;
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bot_node_ = nullptr;
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while (work_node) {
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TargetConnMsgNode* pdelnode = work_node;
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work_node = work_node->next_node;
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if (pdelnode->msg) {
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f8::Net_SendProxyCMsg(tcp_client_, pdelnode->socket_handle, pdelnode->msgid, *pdelnode->msg);
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delete pdelnode->msg;
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}
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if (pdelnode->hdr) {
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ForwardClientMsg(*pdelnode->hdr);
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if (pdelnode->hdr->buf) {
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free((char*)pdelnode->hdr->buf);
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}
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free(pdelnode->hdr);
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}
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delete pdelnode;
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}
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}
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void TargetConn::ForwardClientMsg(f8::MsgHdr& hdr)
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{
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char* buff = (char*)malloc(sizeof(f8::WSProxyPackHead_C) + hdr.buflen);
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memset(buff, 0, sizeof(f8::WSProxyPackHead_C));
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f8::WSProxyPackHead_C* head = (f8::WSProxyPackHead_C*)buff;
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head->packlen = hdr.buflen;
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head->msgid = hdr.msgid;
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head->seqid = hdr.seqid;
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head->magic_code = f8::MAGIC_CODE;
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#if 0
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head->rpc_error_code = 0;
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#endif
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head->socket_handle = hdr.socket_handle;
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head->ip_saddr = hdr.ip_saddr;
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if (hdr.buflen > 0) {
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memmove(buff + sizeof(f8::WSProxyPackHead_C), hdr.buf, hdr.buflen);
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}
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tcp_client_->SendBuff(buff, sizeof(f8::WSProxyPackHead_C) + head->packlen);
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free(buff);
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}
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void TargetConn::ForwardClientMsgEx(f8::MsgHdr* hdr)
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{
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if (Connected()) {
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if (top_node_) {
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SendStockMsg();
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}
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ForwardClientMsg(*hdr);
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if (hdr->buf) {
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free((char*)hdr->buf);
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}
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free(hdr);
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} else {
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AddStockMsg(hdr->socket_handle, 0, nullptr, hdr);
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}
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}
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void TargetConn::on_error(a8::AsyncTcpClient* sender, int errorId)
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{
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a8::UdpLog::Instance()->Error("target server errorid=%d remote_ip:%s remote_port:%d",
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{
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errorId,
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sender->remote_address,
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sender->remote_port
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});
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}
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void TargetConn::on_connect(a8::AsyncTcpClient* sender)
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{
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recv_bufflen_ = 0;
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a8::UdpLog::Instance()->Info("target server connected remote_ip:%s remote_port:%d",
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{
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sender->remote_address,
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sender->remote_port
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});
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App::Instance()->AddIMMsg(IM_TargetConnConnect,
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a8::XParams()
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.SetSender(instance_id)
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);
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}
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void TargetConn::on_disconnect(a8::AsyncTcpClient* sender)
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{
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recv_bufflen_ = 0;
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a8::UdpLog::Instance()->Info("target server %d disconnected after 10s later reconnect "
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"remote_ip:%s remote_port:%d",
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{
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instance_id,
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sender->remote_address,
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sender->remote_port
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});
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App::Instance()->AddIMMsg(IM_TargetConnDisconnect,
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a8::XParams()
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.SetSender(instance_id)
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);
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}
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void TargetConn::on_socketread(a8::AsyncTcpClient* sender, char* buf, unsigned int len)
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{
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#if 0
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++App::Instance()->perf.read_count;
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#endif
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if (recv_bufflen_ + len > 2 * PACK_MAX) {
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recv_bufflen_ = 0;
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a8::UdpLog::Instance()->Debug("recvied target server too long message", {});
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return;
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} else {
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memmove(&recv_buff_[recv_bufflen_], buf, len);
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recv_bufflen_ += len;
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}
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bool warning = false;
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unsigned int offset = 0;
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while (recv_bufflen_ - offset >= sizeof(f8::WSProxyPackHead_S)) {
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f8::WSProxyPackHead_S* p = (f8::WSProxyPackHead_S*) &recv_buff_[offset];
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int real_len = p->packlen + (p->ext_len << 16);
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if (p->magic_code == f8::MAGIC_CODE) {
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if (recv_bufflen_ - offset < sizeof(f8::WSProxyPackHead_S) + real_len) {
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break;
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}
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App::Instance()->AddSocketMsg(SF_TargetServer,
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p->socket_handle,
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instance_id,
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p->msgid,
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p->seqid,
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&recv_buff_[offset + sizeof(f8::WSProxyPackHead_S)],
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real_len);
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offset += sizeof(f8::WSProxyPackHead_S) + real_len;
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} else {
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warning = true;
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offset++;
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continue;
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}
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}
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if (warning) {
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a8::UdpLog::Instance()->Debug("recvied bad package", {});
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}
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if (offset > 0 && offset < recv_bufflen_) {
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memmove(recv_buff_, recv_buff_ + offset, recv_bufflen_ - offset);
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}
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recv_bufflen_ -= offset;
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#if 1
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last_pong_tick = a8::XGetTickCount();
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#endif
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}
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void TargetConn::CheckAlive()
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{
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if (!Connected()) {
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Open();
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} else {
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if (a8::XGetTickCount() - last_pong_tick > 60 * 10 * 1000) {
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last_pong_tick = a8::XGetTickCount();
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Open();
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} else {
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ss::SS_Ping msg;
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SendMsg(0, msg);
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}
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}
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}
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void TargetConn::AddStockMsg(unsigned short socket_handle, int msgid, ::google::protobuf::Message* msg,
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f8::MsgHdr* hdr)
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{
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TargetConnMsgNode* node = new TargetConnMsgNode();
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node->socket_handle = socket_handle;
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node->msgid = msgid;
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node->msg = msg;
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node->hdr = hdr;
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if (bot_node_) {
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bot_node_->next_node = node;
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bot_node_ = node;
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} else {
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top_node_ = node;
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bot_node_ = node;
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}
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}
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@ -1,76 +0,0 @@
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#pragma once
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#include "framework/cpp/protoutils.h"
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namespace a8
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{
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class TcpClient;
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class AsyncTcpClient;
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}
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struct TargetConnMsgNode
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{
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unsigned short socket_handle = 0;
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int msgid = 0;
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::google::protobuf::Message* msg = nullptr;
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f8::MsgHdr* hdr = nullptr;
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TargetConnMsgNode* next_node = nullptr;
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};
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struct timer_list;
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class TargetConn
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{
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public:
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int instance_id = 0;
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std::string remote_ip;
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int remote_port = 0;
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a8::tick_t last_pong_tick = 0;
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public:
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void Init(int instance_id, const std::string& remote_ip, int remote_port);
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void UnInit();
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void Open();
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void Close();
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bool Connected();
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template <typename T>
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void SendMsg(int socket_handle, T& msg)
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{
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static int msgid = f8::Net_GetMessageId(msg);
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if (Connected()) {
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if (top_node_) {
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SendStockMsg();
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}
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f8::Net_SendProxyCMsg(tcp_client_, socket_handle, msgid, msg);
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} else {
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T* new_msg = new T();
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*new_msg = msg;
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AddStockMsg(socket_handle, msgid, new_msg, nullptr);
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}
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}
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void SendStockMsg();
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void ForwardClientMsg(f8::MsgHdr& hdr);
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void ForwardClientMsgEx(f8::MsgHdr* hdr);
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private:
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void on_error(a8::AsyncTcpClient* sender, int errorId);
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void on_connect(a8::AsyncTcpClient* sender);
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void on_disconnect(a8::AsyncTcpClient* sender);
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void on_socketread(a8::AsyncTcpClient* sender, char* buf, unsigned int len);
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void CheckAlive();
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void AddStockMsg(unsigned short socket_handle, int msgid, ::google::protobuf::Message* msg,
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f8::MsgHdr* hdr);
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private:
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char *recv_buff_ = nullptr;
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unsigned int recv_bufflen_ = 0;
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a8::AsyncTcpClient* tcp_client_ = nullptr;
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timer_list* timer_ = nullptr;
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TargetConnMsgNode* top_node_ = nullptr;
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TargetConnMsgNode* bot_node_ = nullptr;
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};
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@ -1,50 +0,0 @@
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#include "precompile.h"
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#include "target_conn_mgr.h"
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#include "target_conn.h"
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#include "jsondatamgr.h"
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#include "app.h"
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void TargetConnMgr::Init()
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{
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}
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void TargetConnMgr::UnInit()
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{
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for (auto& pair : id_hash_) {
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pair.second->UnInit();
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delete pair.second;
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}
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}
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TargetConn* TargetConnMgr::GetConnByKey(const std::string& key)
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{
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auto itr = key_hash_.find(key);
|
||||
return itr != key_hash_.end() ? itr->second : nullptr;
|
||||
}
|
||||
|
||||
TargetConn* TargetConnMgr::GetConnById(int instance_id)
|
||||
{
|
||||
auto itr = id_hash_.find(instance_id);
|
||||
return itr != id_hash_.end() ? itr->second : nullptr;
|
||||
}
|
||||
|
||||
TargetConn* TargetConnMgr::RecreateTargetConn(const std::string& host, int port)
|
||||
{
|
||||
std::string key = host + ":" + a8::XValue(port).GetString();
|
||||
TargetConn* conn = GetConnByKey(key);
|
||||
if (conn) {
|
||||
return conn;
|
||||
}
|
||||
while (GetConnById(++curr_id_)) {};
|
||||
int instance_id = curr_id_;
|
||||
std::string remote_ip = host;
|
||||
int remote_port = port;
|
||||
|
||||
conn = new TargetConn();
|
||||
conn->Init(instance_id, remote_ip, remote_port);
|
||||
id_hash_[conn->instance_id] = conn;
|
||||
key_hash_[key] = conn;
|
||||
conn->Open();
|
||||
return conn;
|
||||
}
|
@ -1,23 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
class TargetConn;
|
||||
class TargetConnMgr : public a8::Singleton<TargetConnMgr>
|
||||
{
|
||||
private:
|
||||
TargetConnMgr() {};
|
||||
friend class a8::Singleton<TargetConnMgr>;
|
||||
|
||||
public:
|
||||
|
||||
void Init();
|
||||
void UnInit();
|
||||
|
||||
TargetConn* GetConnByKey(const std::string& key);
|
||||
TargetConn* GetConnById(int instance_id);
|
||||
TargetConn* RecreateTargetConn(const std::string& host, int port);
|
||||
|
||||
private:
|
||||
unsigned short curr_id_ = 1000;
|
||||
std::map<std::string, TargetConn*> key_hash_;
|
||||
std::map<int, TargetConn*> id_hash_;
|
||||
};
|
Loading…
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Reference in New Issue
Block a user