add playermgr player
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d809b4cbbf
commit
5e6e9a7ce4
@ -19,6 +19,7 @@
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#include "handlermgr.h"
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#include "ss_msgid.pb.h"
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#include "ss_proto.pb.h"
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#include "playermgr.h"
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#include "MSConnMgr.h"
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#include "IMConnMgr.h"
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@ -123,6 +124,7 @@ bool App::Init(int argc, char* argv[])
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IMConnMgr::Instance()->Init();
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MSConnMgr::Instance()->Init();
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WSListener::Instance()->Init();
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PlayerMgr::Instance()->Init();
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a8::UdpLog::Instance()->Info("friend_imserver starting instance_id:%d pid:%d ",
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{
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@ -169,6 +171,7 @@ bool App::Init(int argc, char* argv[])
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void App::UnInit()
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{
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a8::XPrintf("friend_imserver terminating instance_id:%d pid:%d\n", {instance_id, getpid()});
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PlayerMgr::Instance()->UnInit();
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WSListener::Instance()->UnInit();
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IMConnMgr::Instance()->UnInit();
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MSConnMgr::Instance()->UnInit();
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@ -26,7 +26,9 @@ enum NetHandler_e
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{
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HID_WSListener,
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HID_MasterSvrMgr,
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HID_IMListener
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HID_IMListener,
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HID_PlayerMgr,
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HID_Player,
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};
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const char* const PROJ_NAME_FMT = "friend_imserver";
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@ -6,8 +6,10 @@
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#include "WSListener.h"
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#include "app.h"
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#include "playermgr.h"
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#include "ss_proto.pb.h"
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#include "cs_proto.pb.h"
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static void _GMOpsSelfChecking(f8::JsonHttpRequest* request)
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{
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@ -30,6 +32,8 @@ void HandlerMgr::UnInit()
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void HandlerMgr::RegisterNetMsgHandlers()
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{
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RegisterNetMsgHandler(&wsmsghandler, &WSListener::_SS_Ping);
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RegisterNetMsgHandler(&wsmsghandler, &PlayerMgr::_SS_WSP_SocketDisconnect);
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RegisterNetMsgHandler(&wsmsghandler, &PlayerMgr::_CMLogin);
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}
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void HandlerMgr::ProcGMMsg(unsigned long saddr, int sockhandle,
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14
server/imserver/player.cc
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14
server/imserver/player.cc
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@ -0,0 +1,14 @@
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#include "precompile.h"
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#include "player.h"
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#include "cs_proto.pb.h"
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void Player::Init()
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{
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}
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void Player::UnInit()
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{
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}
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17
server/imserver/player.h
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17
server/imserver/player.h
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@ -0,0 +1,17 @@
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#pragma once
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namespace cs
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{
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class MFPair;
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}
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class Player
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{
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public:
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enum { HID = HID_Player };
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public:
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void Init();
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void UnInit();
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};
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69
server/imserver/playermgr.cc
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69
server/imserver/playermgr.cc
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@ -0,0 +1,69 @@
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#include "precompile.h"
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#include "playermgr.h"
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#include "player.h"
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#include "cs_proto.pb.h"
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#include "framework/cpp/utils.h"
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void PlayerMgr::Init()
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{
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}
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void PlayerMgr::UnInit()
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{
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}
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void PlayerMgr::_SS_WSP_SocketDisconnect(f8::MsgHdr& hdr, const ss::SS_WSP_SocketDisconnect& msg)
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{
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Player* hum = GetPlayerBySocket(hdr.socket_handle);
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if (hum) {
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RemovePlayerBySocket(hdr.socket_handle);
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}
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}
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void PlayerMgr::_CMLogin(f8::MsgHdr& hdr, const cs::CMLogin& msg)
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{
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}
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int PlayerMgr::OnlineNum()
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{
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return socket_hash_.size();
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}
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Player* PlayerMgr::GetPlayerBySocket(int socket)
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{
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auto itr = socket_hash_.find(socket);
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return itr != socket_hash_.end() ? itr->second : nullptr;
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}
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void PlayerMgr::OnClientDisconnect(a8::XParams& param)
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{
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int gg_socket = param.sender;
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std::vector<int> socket_list;
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for (auto& pair : socket_hash_) {
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unsigned short parent_socket_handle = (pair.first >> 16) & 0xFFFF;
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if (parent_socket_handle == gg_socket) {
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socket_list.push_back(pair.first);
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}
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}
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for (int socket_handle : socket_list) {
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Player* hum = GetPlayerBySocket(socket_handle);
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if (hum) {
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RemovePlayerBySocket(socket_handle);
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}
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}
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}
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void PlayerMgr::RemovePlayerBySocket(int socket_handle)
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{
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auto itr = socket_hash_.find(socket_handle);
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if (itr != socket_hash_.end()) {
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#if 0
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itr->second->socket_handle = 0;
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#endif
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socket_hash_.erase(itr);
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}
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}
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38
server/imserver/playermgr.h
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38
server/imserver/playermgr.h
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@ -0,0 +1,38 @@
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#pragma once
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namespace cs
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{
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class CMLogin;
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}
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namespace ss
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{
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class SS_WSP_SocketDisconnect;
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}
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class Player;
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class PlayerMgr : public a8::Singleton<PlayerMgr>
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{
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public:
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enum { HID = HID_PlayerMgr };
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private:
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PlayerMgr() {};
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friend class a8::Singleton<PlayerMgr>;
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public:
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void Init();
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void UnInit();
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void _SS_WSP_SocketDisconnect(f8::MsgHdr& hdr, const ss::SS_WSP_SocketDisconnect& msg);
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void _CMLogin(f8::MsgHdr& hdr, const cs::CMLogin& msg);
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private:
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int OnlineNum();
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Player* GetPlayerBySocket(int socket);
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void OnClientDisconnect(a8::XParams& param);
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void RemovePlayerBySocket(int socket_handle);
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private:
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std::map<int, Player*> socket_hash_;
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};
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@ -5,7 +5,7 @@ enum CMMessageId_e
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{
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_CMPing = 101;
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_CMJoin = 103;
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_CMLogin = 103;
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}
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enum SMMessageId_e
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@ -13,5 +13,5 @@ enum SMMessageId_e
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_SMPing = 101;
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_SMRpcError = 102;
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_SMJoinedNotify = 103;
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_SMLogin = 103;
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}
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{
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optional int32 param1 = 1;
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}
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//
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message CMLogin
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{
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}
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message SMLogin
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{
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optional int32 param1 = 1;
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}
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