完成好友系统埋点
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@ -106,7 +106,7 @@ void GameLog::FriendApply(Player* hum, const std::string& account_id)
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prop = nullptr;
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}
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void GameLog::FriendRefuse(Player* hum, const std::string& account_id)
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void GameLog::FriendRefuse(Player* hum, long long db_idx, const std::string& account_id)
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{
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int game_id = f8::ExtractGameIdFromAccountId(hum->AccountId());
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std::string channel = a8::XValue(f8::ExtractChannelIdFromAccountId(hum->AccountId()));
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@ -123,6 +123,7 @@ void GameLog::FriendRefuse(Player* hum, const std::string& account_id)
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prop->SetVal("user_value2", a8::XValue(hum->myself.base_data.user_value2).GetString());
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prop->SetVal("user_value3", a8::XValue(hum->myself.base_data.user_value3).GetString());
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prop->SetVal("server_instance_id", App::Instance()->instance_id);
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prop->SetVal("db_idx", db_idx);
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prop->SetVal("target_id", account_id);
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f8::TGLog::Instance()->AddTrackLog(game_id,
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@ -135,7 +136,7 @@ void GameLog::FriendRefuse(Player* hum, const std::string& account_id)
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prop = nullptr;
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}
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void GameLog::FriendAgree(Player* hum, const std::string& account_id)
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void GameLog::FriendAgree(Player* hum, long long db_idx, const std::string& account_id)
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{
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int game_id = f8::ExtractGameIdFromAccountId(hum->AccountId());
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std::string channel = a8::XValue(f8::ExtractChannelIdFromAccountId(hum->AccountId()));
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@ -152,6 +153,7 @@ void GameLog::FriendAgree(Player* hum, const std::string& account_id)
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prop->SetVal("user_value2", a8::XValue(hum->myself.base_data.user_value2).GetString());
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prop->SetVal("user_value3", a8::XValue(hum->myself.base_data.user_value3).GetString());
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prop->SetVal("server_instance_id", App::Instance()->instance_id);
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prop->SetVal("db_idx", db_idx);
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prop->SetVal("target_id", account_id);
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f8::TGLog::Instance()->AddTrackLog(game_id,
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@ -15,8 +15,8 @@ class GameLog : public a8::Singleton<GameLog>
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void Logout(Player* hum);
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void FriendApply(Player* hum, const std::string& account_id);
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void FriendRefuse(Player* hum, const std::string& account_id);
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void FriendAgree(Player* hum, const std::string& account_id);
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void FriendRefuse(Player* hum, long long db_idx, const std::string& account_id);
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void FriendAgree(Player* hum, long long db_idx, const std::string& account_id);
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void FriendDelete(Player* hum, const std::string& account_id);
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private:
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@ -15,6 +15,7 @@
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#include "app.h"
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#include "typeconvert.h"
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#include "playermgr.h"
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#include "gamelog.h"
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#include "IMConn.h"
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#include "IMConnMgr.h"
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@ -170,6 +171,7 @@ void Player::_CMFriendApply(f8::MsgHdr& hdr, const cs::CMFriendApply& msg)
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SendMsg(respmsg);
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QueryUserOnline({msg.friend_id()});
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DBHelper::Instance()->AddFriendApply(this, msg.friend_id());
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GameLog::Instance()->FriendApply(this, msg.friend_id());
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}
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void Player::_CMFriendApplyList(f8::MsgHdr& hdr, const cs::CMFriendApplyList& msg)
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@ -303,6 +305,7 @@ void Player::_CMFriendAgree(f8::MsgHdr& hdr, const cs::CMFriendAgree& msg)
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1
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);
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ClearApplyBySenderId(msg.apply().base_data().account_id());
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GameLog::Instance()->FriendAgree(this, msg.apply().idx(), msg.apply().base_data().account_id());
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}
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void Player::_CMFriendRefuse(f8::MsgHdr& hdr, const cs::CMFriendRefuse& msg)
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@ -319,6 +322,7 @@ void Player::_CMFriendRefuse(f8::MsgHdr& hdr, const cs::CMFriendRefuse& msg)
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2
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);
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ClearApplyByIdx(msg.apply().idx());
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GameLog::Instance()->FriendRefuse(this, msg.apply().idx(), msg.apply().base_data().account_id());
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}
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void Player::_CMFriendDelete(f8::MsgHdr& hdr, const cs::CMFriendDelete& msg)
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@ -335,6 +339,7 @@ void Player::_CMFriendDelete(f8::MsgHdr& hdr, const cs::CMFriendDelete& msg)
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notifymsg.add_user_list(msg.friend_id());
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SendMsg(notifymsg);
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}
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GameLog::Instance()->FriendDelete(this, msg.friend_id());
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}
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void Player::_CMFriendBlackList(f8::MsgHdr& hdr, const cs::CMFriendBlackList& msg)
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@ -444,6 +444,7 @@ void PlayerMgr::AsyncLoginOnOk(const std::string& account_id,
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{
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hum = new Player();
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hum->socket_handle = hdr->socket_handle;
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hum->ip_saddr = hdr->ip_saddr;
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hum->myself.base_data.account_id = account_id;
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hum->myself.base_data.nickname = nickname;
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hum->myself.base_data.avatar_url = avatar_url;
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@ -455,6 +456,7 @@ void PlayerMgr::AsyncLoginOnOk(const std::string& account_id,
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hum->myself.base_data.online = true;
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hum->myself.base_data.last_login_time = App::Instance()->nowtime;
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hum->role_data.session_id = session_id;
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hum->account_registertime = f8::ExtractRegisterTimeFromSessionId(session_id);
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{
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ss::MFUserDB user_db;
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user_db.ParseFromString(friend_data);
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