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@ -61,18 +61,22 @@ struct RecommandFriendTask
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if (context.IsValid()) {
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std::set<std::string>& exclude_account_ids = context.hum->GetExcludeAccountIds();
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std::set<std::string> batch_account_ids;
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int my_gameid = f8::ExtractGameIdFromAccountId
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(context.account_id);
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int my_channel = f8::ExtractChannelIdFromAccountId
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(context.account_id);
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cs::SMRecommandFriend msg;
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for (auto& pair : recommand_friends) {
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if (msg.friend_list_size() < 4) {
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auto p = msg.add_friend_list() ;
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*p = pair.second;
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{
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int channel = f8::ExtractChannelIdFromAccountId
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(context.account_id);
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int target_channel = f8::ExtractChannelIdFromAccountId
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(p->base_data().account_id());
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App::Instance()->PreProcAvatarUrl
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(channel,
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(my_channel,
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target_channel,
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*p->mutable_base_data()->mutable_avatar_url());
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}
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@ -89,15 +93,19 @@ struct RecommandFriendTask
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}
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if (exclude_account_ids.find(user_info->base_data().account_id()) ==
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exclude_account_ids.end()) {
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int target_gameid = f8::ExtractGameIdFromAccountId
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(user_info->base_data().account_id());
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int target_channel = f8::ExtractChannelIdFromAccountId
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(user_info->base_data().account_id());
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if (target_gameid != my_gameid || target_channel != my_channel) {
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continue;
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}
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auto p = msg.add_friend_list();
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*p = *user_info;
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{
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int channel = f8::ExtractChannelIdFromAccountId
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(context.account_id);
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int target_channel = f8::ExtractChannelIdFromAccountId
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(p->base_data().account_id());
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App::Instance()->PreProcAvatarUrl
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(channel,
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(my_channel,
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target_channel,
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*p->mutable_base_data()->mutable_avatar_url());
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}
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