diff --git a/server/imserver/player.cc b/server/imserver/player.cc index 9d462b8..6272eff 100644 --- a/server/imserver/player.cc +++ b/server/imserver/player.cc @@ -818,7 +818,7 @@ void Player::_CMGuildInfo(f8::MsgHdr& hdr, const cs::CMGuildInfo& msg) cs::SMGuildInfo respmsg; if (msg.guild_id() == 0 && GuildId() == 0) { respmsg.set_errcode(1); - respmsg.set_errmsg("你还没有战队"); + respmsg.set_errmsg(TEXT("you_not_yet_guild", "你还没有战队")); SendMsg(respmsg); return; } @@ -966,7 +966,7 @@ void Player::_CMGuildAgree(f8::MsgHdr& hdr, const cs::CMGuildAgree& msg) cs::SMGuildAgree respmsg; if (GuildId() == 0) { respmsg.set_errcode(1); - respmsg.set_errmsg("你还没有战队"); + respmsg.set_errmsg(TEXT("you_not_yet_guild", "你还没有战队")); SendMsg(respmsg); return; } @@ -978,7 +978,7 @@ void Player::_CMGuildRefuse(f8::MsgHdr& hdr, const cs::CMGuildRefuse& msg) cs::SMGuildRefuse respmsg; if (GuildId() == 0) { respmsg.set_errcode(1); - respmsg.set_errmsg("你还没有战队"); + respmsg.set_errmsg(TEXT("you_not_yet_guild", "你还没有战队")); SendMsg(respmsg); return; } @@ -990,7 +990,7 @@ void Player::_CMGuildKick(f8::MsgHdr& hdr, const cs::CMGuildKick& msg) cs::SMGuildKick respmsg; if (GuildId() == 0) { respmsg.set_errcode(1); - respmsg.set_errmsg("你还没有战队"); + respmsg.set_errmsg(TEXT("you_not_yet_guild", "你还没有战队")); SendMsg(respmsg); return; } @@ -1012,7 +1012,7 @@ void Player::_CMGuildDismiss(f8::MsgHdr& hdr, const cs::CMGuildDismiss& msg) cs::SMGuildDismiss respmsg; if (GuildId() == 0) { respmsg.set_errcode(1); - respmsg.set_errmsg("你还没有战队"); + respmsg.set_errmsg(TEXT("you_not_yet_guild", "你还没有战队")); SendMsg(respmsg); return; } @@ -1024,7 +1024,7 @@ void Player::_CMGuildChange(f8::MsgHdr& hdr, const cs::CMGuildChange& msg) cs::SMGuildChange respmsg; if (GuildId() == 0) { respmsg.set_errcode(1); - respmsg.set_errmsg("你还没有战队"); + respmsg.set_errmsg(TEXT("you_not_yet_guild", "你还没有战队")); SendMsg(respmsg); return; } @@ -1175,7 +1175,7 @@ void Player::_CMGuildMemberList(f8::MsgHdr& hdr, const cs::CMGuildMemberList& ms cs::SMGuildMemberList respmsg; if (GuildId() == 0) { respmsg.set_errcode(1); - respmsg.set_errmsg("你还没有战队"); + respmsg.set_errmsg(TEXT("you_not_yet_guild", "你还没有战队")); SendMsg(respmsg); return; } @@ -1197,7 +1197,7 @@ void Player::_CMGuildApplyList(f8::MsgHdr& hdr, const cs::CMGuildApplyList& msg) cs::SMGuildApplyList respmsg; if (GuildId() == 0) { respmsg.set_errcode(1); - respmsg.set_errmsg("你还没有战队"); + respmsg.set_errmsg(TEXT("you_not_yet_guild", "你还没有战队")); SendMsg(respmsg); return; } @@ -1211,7 +1211,7 @@ void Player::_CMGuildMemberSetJob(f8::MsgHdr& hdr, const cs::CMGuildMemberSetJob cs::SMGuildMemberSetJob respmsg; if (GuildId() == 0) { respmsg.set_errcode(1); - respmsg.set_errmsg("你还没有战队"); + respmsg.set_errmsg(TEXT("you_not_yet_guild", "你还没有战队")); SendMsg(respmsg); return; } @@ -1240,7 +1240,7 @@ void Player::_CMGuildGainExp(f8::MsgHdr& hdr, const cs::CMGuildGainExp& msg) cs::SMGuildGainExp respmsg; if (GuildId() == 0) { respmsg.set_errcode(1); - respmsg.set_errmsg("你还没有战队"); + respmsg.set_errmsg(TEXT("you_not_yet_guild", "你还没有战队")); SendMsg(respmsg); return; }