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@ -191,21 +191,21 @@ void Player::_CMFriendApplyList(f8::MsgHdr& hdr, const cs::CMFriendApplyList& ms
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Player* hum = PlayerMgr::Instance()->GetPlayerByAccountId(param.sender.GetString());
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if (hum && hum->socket_handle == param.param1.GetInt()) {
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for (auto& row : *data_set) {
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FriendApply apply;
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apply.idx = a8::XValue(row[0]);
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apply.applyid = a8::XValue(row[1]);
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apply.target_id = row[2];
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apply.base_data.account_id = row[3];
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apply.base_data.nickname = row[4];
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apply.base_data.avatar_url = row[5];
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apply.base_data.sex = a8::XValue(row[6]);
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apply.base_data.base_data_version = a8::XValue(row[7]);
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apply.base_data.user_value1 = a8::XValue(row[8]);
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apply.base_data.user_value2 = a8::XValue(row[9]);
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apply.base_data.user_value3 = a8::XValue(row[10]);
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hum->apply_list_.push_back(apply);
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if (apply.idx > hum->last_apply_idx_) {
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hum->last_apply_idx_ = apply.idx;
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FriendApply* apply = new FriendApply;
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apply->idx = a8::XValue(row[0]);
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apply->applyid = a8::XValue(row[1]);
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apply->target_id = row[2];
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apply->base_data.account_id = row[3];
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apply->base_data.nickname = row[4];
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apply->base_data.avatar_url = row[5];
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apply->base_data.sex = a8::XValue(row[6]);
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apply->base_data.base_data_version = a8::XValue(row[7]);
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apply->base_data.user_value1 = a8::XValue(row[8]);
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apply->base_data.user_value2 = a8::XValue(row[9]);
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apply->base_data.user_value3 = a8::XValue(row[10]);
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hum->apply_hash_[apply->idx] = apply;
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if (apply->idx > hum->last_apply_idx_) {
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hum->last_apply_idx_ = apply->idx;
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}
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}
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cs::SMFriendApplyList respmsg;
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@ -660,9 +660,9 @@ void Player::FillApplyList(const cs::MFPaging& paging, cs::SMFriendApplyList& re
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{
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int i = 0;
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int start = paging.curr_page() * paging.page_size();
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for (const FriendApply& apply : apply_list_) {
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for (auto& pair : apply_hash_) {
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if (i >= start && i < start + paging.page_size()) {
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TypeConvert::Convert(apply, *respmsg.add_apply_list());
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TypeConvert::Convert(*pair.second, *respmsg.add_apply_list());
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}
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++i;
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}
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@ -148,5 +148,4 @@ private:
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std::map<std::string, Friend*> friend_hash_;
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std::map<long long, FriendApply*> apply_hash_;
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std::list<FriendApply> apply_list_;
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};
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