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@ -211,7 +211,11 @@ void DBHelper::AddGuildApply(Guild* guild, const cs::MFUserInfo& user_info)
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void DBHelper::AddEvent(const std::string& sender_id,
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const std::string& target_id,
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const std::string& event_name,
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const std::string& event_data)
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const std::string& event_data,
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const std::string& param1,
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const std::string& param2,
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const std::string& param3
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)
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{
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auto on_ok =
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[] (a8::XParams& param, const f8::DataSet* data_set)
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@ -42,7 +42,11 @@ class DBHelper : public a8::Singleton<DBHelper>
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void AddEvent(const std::string& sender_id,
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const std::string& target_id,
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const std::string& event_name,
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const std::string& event_data);
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const std::string& event_data,
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const std::string& param1 = "",
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const std::string& param2 = "",
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const std::string& param3 = ""
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);
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void SetEventStatus(long long idx,
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const std::string& target_id,
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int status);
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@ -204,12 +204,18 @@ void PlayerMgr::_SS_IM_RandomUsersResponse(f8::MsgHdr& hdr, const ss::SS_IM_Rand
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void PlayerMgr::_SS_IM_GuildMemberQuitRequest(f8::MsgHdr& hdr, const ss::SS_IM_GuildMemberQuitRequest& msg)
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{
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Player* hum = GetPlayerByAccountId(msg.target_id());
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if (hum) {
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}
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}
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void PlayerMgr::_SS_IM_GuildMemberUpdateRequest(f8::MsgHdr& hdr, const ss::SS_IM_GuildMemberUpdateRequest& msg)
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{
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Player* hum = GetPlayerByAccountId(msg.target_id());
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if (hum) {
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hum->UpdateGuildData(msg.guild_id(), msg.guild_job());
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}
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}
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void PlayerMgr::_SS_IM_UpdateUserInfo(f8::MsgHdr& hdr, const ss::SS_IM_UpdateUserInfo& msg)
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@ -239,7 +239,14 @@ void SyncHelper::SS_IM_FriendDeleteRequest_TimeOut(ss::SS_IM_FriendDeleteRequest
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void SyncHelper::SS_IM_GuildMemberQuitRequest_TimeOut(ss::SS_IM_GuildMemberQuitRequest* msg)
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{
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DBHelper::Instance()->AddEvent
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(
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msg->sender_id(),
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msg->target_id(),
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EVENT_GUILD_DELETE,
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"",
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a8::XValue(msg->reason())
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);
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}
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void SyncHelper::SS_IM_GuildMemberUpdateRequest_TimeOut(ss::SS_IM_GuildMemberUpdateRequest* msg)
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@ -346,6 +346,7 @@ message SS_IM_GuildMemberUpdateRequest
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optional string sender_id = 3;
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optional string target_id = 4;
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optional int32 reason = 5;
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optional int32 guild_job = 6;
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}
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message SS_IM_GuildMemberUpdateResponse
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