diff --git a/server/imserver/guild.cc b/server/imserver/guild.cc index b7012fb..da9f9b9 100644 --- a/server/imserver/guild.cc +++ b/server/imserver/guild.cc @@ -278,9 +278,9 @@ void Guild::_CMGuildAgree(f8::MsgHdr& hdr, const cs::CMGuildAgree& msg) cs::SMGuildAgree respmsg; if (IsFull()) { - SendErrorMsg(hdr.socket_handle, forward_msg->context(), "战斗人数已达上限"); + SendErrorMsg(hdr.socket_handle, forward_msg->context(), "战队人数已达上限"); respmsg.set_errcode(1); - respmsg.set_errmsg("战斗人数已达上限"); + respmsg.set_errmsg("战队人数已达上限"); GuildMgr::Instance()->ForwardGuildSMMsg(hdr.socket_handle, forward_msg->context(), respmsg); @@ -359,7 +359,7 @@ void Guild::_CMGuildAgree(f8::MsgHdr& hdr, const cs::CMGuildAgree& msg) ); guild->ClearApplyBySenderId(msg_copy->apply().base_data().account_id()); } else { - guild->SendErrorMsg(param.param2, forward_msg_copy->context(), "对方已经有战斗"); + guild->SendErrorMsg(param.param2, forward_msg_copy->context(), "对方已经有战队"); } } } @@ -943,9 +943,9 @@ void Guild::_CMGuildAgreeInvite(f8::MsgHdr& hdr, const cs::CMGuildAgreeInvite& m return; } if (IsFull()) { - SendErrorMsg(hdr.socket_handle, forward_msg->context(), "战斗人数已达上限"); + SendErrorMsg(hdr.socket_handle, forward_msg->context(), "战队人数已达上限"); respmsg.set_errcode(1); - respmsg.set_errmsg("战斗人数已达上限"); + respmsg.set_errmsg("战队人数已达上限"); GuildMgr::Instance()->ForwardGuildSMMsg(hdr.socket_handle, forward_msg->context(), respmsg); @@ -1467,9 +1467,9 @@ void Guild::GuildAgreeCb(int socket_handle, const ss::MFIMMsgConext& context, co return; } if (IsFull()) { - SendErrorMsg(socket_handle, context, "战斗人数已达上限"); + SendErrorMsg(socket_handle, context, "战队人数已达上限"); respmsg.set_errcode(1); - respmsg.set_errmsg("战斗人数已达上限"); + respmsg.set_errmsg("战队人数已达上限"); GuildMgr::Instance()->ForwardGuildSMMsg(socket_handle, context, respmsg); diff --git a/server/imserver/guildmgr.cc b/server/imserver/guildmgr.cc index 3b75199..404b116 100644 --- a/server/imserver/guildmgr.cc +++ b/server/imserver/guildmgr.cc @@ -48,7 +48,7 @@ public: hdr.user_data = &forward_msg; if (guild->Status() == kGuildDismissed) { cs::SMShowErrorMsg notifymsg; - notifymsg.set_msg("战斗已解散"); + notifymsg.set_msg("战队已解散"); GuildMgr::Instance()->ForwardGuildSMMsg(socket_handle, forward_msg.context(), notifymsg); diff --git a/server/imserver/player.cc b/server/imserver/player.cc index 62d8a31..3a14dfd 100644 --- a/server/imserver/player.cc +++ b/server/imserver/player.cc @@ -655,7 +655,7 @@ void Player::_CMGuildInfo(f8::MsgHdr& hdr, const cs::CMGuildInfo& msg) cs::SMGuildInfo respmsg; if (msg.guild_id() == 0 && GuildId() == 0) { respmsg.set_errcode(1); - respmsg.set_errmsg("你还没有战斗"); + respmsg.set_errmsg("你还没有战队"); SendMsg(respmsg); return; } @@ -666,16 +666,16 @@ void Player::_CMGuildCreate(f8::MsgHdr& hdr, const cs::CMGuildCreate& msg) { cs::SMGuildCreate respmsg; if (GuildId() != 0) { - ShowErrorMsg("你已经有战斗"); + ShowErrorMsg("你已经有战队"); respmsg.set_errcode(1); - respmsg.set_errmsg("你已经有战斗"); + respmsg.set_errmsg("你已经有战队"); SendMsg(respmsg); return; } if (role_data.today_create_guild_times >= MAX_DAILY_CREATE_GUILD_TIMES) { - ShowErrorMsg("今日创建战斗次数已达上限"); + ShowErrorMsg("今日创建战队次数已达上限"); respmsg.set_errcode(1); - respmsg.set_errmsg("今日创建战斗次数已达上限"); + respmsg.set_errmsg("今日创建战队次数已达上限"); SendMsg(respmsg); return; } @@ -757,14 +757,14 @@ void Player::_CMGuildJoin(f8::MsgHdr& hdr, const cs::CMGuildJoin& msg) cs::SMGuildJoin respmsg; if (msg.guild_id() == 0 && GuildId() == 0) { respmsg.set_errcode(1); - respmsg.set_errmsg("你已经有战斗"); + respmsg.set_errmsg("你已经有战队"); SendMsg(respmsg); return; } if (role_data.today_apply_guild_times >= MAX_DAILY_APPPLY_GUILD_TIMES) { - ShowErrorMsg("今日申请战斗次数已达上限"); + ShowErrorMsg("今日申请战队次数已达上限"); respmsg.set_errcode(1); - respmsg.set_errmsg("今日申请战斗次数已达上限"); + respmsg.set_errmsg("今日申请战队次数已达上限"); SendMsg(respmsg); return; } @@ -790,7 +790,7 @@ void Player::_CMGuildAgree(f8::MsgHdr& hdr, const cs::CMGuildAgree& msg) cs::SMGuildAgree respmsg; if (GuildId() == 0) { respmsg.set_errcode(1); - respmsg.set_errmsg("你还没有战斗"); + respmsg.set_errmsg("你还没有战队"); SendMsg(respmsg); return; } @@ -802,7 +802,7 @@ void Player::_CMGuildRefuse(f8::MsgHdr& hdr, const cs::CMGuildRefuse& msg) cs::SMGuildRefuse respmsg; if (GuildId() == 0) { respmsg.set_errcode(1); - respmsg.set_errmsg("你还没有战斗"); + respmsg.set_errmsg("你还没有战队"); SendMsg(respmsg); return; } @@ -814,7 +814,7 @@ void Player::_CMGuildKick(f8::MsgHdr& hdr, const cs::CMGuildKick& msg) cs::SMGuildKick respmsg; if (GuildId() == 0) { respmsg.set_errcode(1); - respmsg.set_errmsg("你还没有战斗"); + respmsg.set_errmsg("你还没有战队"); SendMsg(respmsg); return; } @@ -836,7 +836,7 @@ void Player::_CMGuildDismiss(f8::MsgHdr& hdr, const cs::CMGuildDismiss& msg) cs::SMGuildDismiss respmsg; if (GuildId() == 0) { respmsg.set_errcode(1); - respmsg.set_errmsg("你还没有战斗"); + respmsg.set_errmsg("你还没有战队"); SendMsg(respmsg); return; } @@ -848,7 +848,7 @@ void Player::_CMGuildChange(f8::MsgHdr& hdr, const cs::CMGuildChange& msg) cs::SMGuildChange respmsg; if (GuildId() == 0) { respmsg.set_errcode(1); - respmsg.set_errmsg("你还没有战斗"); + respmsg.set_errmsg("你还没有战队"); SendMsg(respmsg); return; } @@ -992,7 +992,7 @@ void Player::_CMGuildMemberList(f8::MsgHdr& hdr, const cs::CMGuildMemberList& ms cs::SMGuildMemberList respmsg; if (GuildId() == 0) { respmsg.set_errcode(1); - respmsg.set_errmsg("你还没有战斗"); + respmsg.set_errmsg("你还没有战队"); SendMsg(respmsg); return; } @@ -1014,7 +1014,7 @@ void Player::_CMGuildApplyList(f8::MsgHdr& hdr, const cs::CMGuildApplyList& msg) cs::SMGuildApplyList respmsg; if (GuildId() == 0) { respmsg.set_errcode(1); - respmsg.set_errmsg("你还没有战斗"); + respmsg.set_errmsg("你还没有战队"); SendMsg(respmsg); return; } @@ -1028,7 +1028,7 @@ void Player::_CMGuildMemberSetJob(f8::MsgHdr& hdr, const cs::CMGuildMemberSetJob cs::SMGuildMemberSetJob respmsg; if (GuildId() == 0) { respmsg.set_errcode(1); - respmsg.set_errmsg("你还没有战斗"); + respmsg.set_errmsg("你还没有战队"); SendMsg(respmsg); return; } @@ -1044,7 +1044,7 @@ void Player::_CMGuildAgreeInvite(f8::MsgHdr& hdr, const cs::CMGuildAgreeInvite& SendMsg(respmsg); } else { respmsg.set_errcode(1); - respmsg.set_errmsg("你已经有战斗"); + respmsg.set_errmsg("你已经有战队"); SendMsg(respmsg); } return; diff --git a/server/rankserver/guildmgr.cc b/server/rankserver/guildmgr.cc index cc9e8fe..c8b879c 100644 --- a/server/rankserver/guildmgr.cc +++ b/server/rankserver/guildmgr.cc @@ -149,7 +149,7 @@ void GuildMgr::__GuildCreate(f8::JsonHttpRequest* request) TypeConvert::Convert(request, guild); if (guild->guild_name().empty()) { request->resp_xobj->SetVal("errcode", 2); - request->resp_xobj->SetVal("errmsg", "战斗名字不能为空"); + request->resp_xobj->SetVal("errmsg", "战队名字不能为空"); delete guild; return; } @@ -161,7 +161,7 @@ void GuildMgr::__GuildCreate(f8::JsonHttpRequest* request) guild->guild_name() )) { request->resp_xobj->SetVal("errcode", 3); - request->resp_xobj->SetVal("errmsg", "战斗名已经存在"); + request->resp_xobj->SetVal("errmsg", "战队名已经存在"); delete guild; return; } @@ -179,13 +179,13 @@ void GuildMgr::__GuildCreate(f8::JsonHttpRequest* request) } if (MetaMgr::Instance()->HasDirtyWord(guild->guild_name())) { request->resp_xobj->SetVal("errcode", 4); - request->resp_xobj->SetVal("errmsg", "战斗名含有违禁字符"); + request->resp_xobj->SetVal("errmsg", "战队名含有违禁字符"); delete guild; return; } if (MetaMgr::Instance()->HasDirtyWord(guild->guild_declaration())) { request->resp_xobj->SetVal("errcode", 5); - request->resp_xobj->SetVal("errmsg", "战斗宣言含有违禁字符"); + request->resp_xobj->SetVal("errmsg", "战队宣言含有违禁字符"); delete guild; return; } @@ -369,7 +369,7 @@ void GuildMgr::__GuildRename(f8::JsonHttpRequest* request) if (guild->guild_declaration() != guild_declaration) { if (MetaMgr::Instance()->HasDirtyWord(guild_declaration)) { request->resp_xobj->SetVal("errcode", 1); - request->resp_xobj->SetVal("errmsg", "战斗宣言含有违禁字符"); + request->resp_xobj->SetVal("errmsg", "战队宣言含有违禁字符"); return; } } @@ -380,7 +380,7 @@ void GuildMgr::__GuildRename(f8::JsonHttpRequest* request) } if (guild_name.empty()) { request->resp_xobj->SetVal("errcode", 1); - request->resp_xobj->SetVal("errmsg", "战斗名不能为空"); + request->resp_xobj->SetVal("errmsg", "战队名不能为空"); return; } if (GetGuildByName(guild->_gameid(), @@ -389,7 +389,7 @@ void GuildMgr::__GuildRename(f8::JsonHttpRequest* request) guild->_name_ext2(), guild_name)) { request->resp_xobj->SetVal("errcode", 1); - request->resp_xobj->SetVal("errmsg", "战斗名已经存在"); + request->resp_xobj->SetVal("errmsg", "战队名已经存在"); return; } if (a8::GetUtf8Length(guild_name.c_str()) > MAX_GUILD_NAME_LEN) { @@ -406,7 +406,7 @@ void GuildMgr::__GuildRename(f8::JsonHttpRequest* request) } if (MetaMgr::Instance()->HasDirtyWord(guild_name)) { request->resp_xobj->SetVal("errcode", 1); - request->resp_xobj->SetVal("errmsg", "战斗名含有违禁字符"); + request->resp_xobj->SetVal("errmsg", "战队名含有违禁字符"); return; } @@ -525,13 +525,13 @@ void GuildMgr::__GenTestData(f8::JsonHttpRequest* request) { gameid, guild_id, - a8::Format("测试战斗%d", { i + 1}), + a8::Format("测试战队%d", { i + 1}), 1, 1, 1, 0, "", - "战斗宣言", + "战队宣言", "", 1, "1",