This commit is contained in:
aozhiwei 2020-10-13 18:35:29 +08:00
parent beb7b96837
commit c3b7e3f256
4 changed files with 35 additions and 35 deletions

View File

@ -278,9 +278,9 @@ void Guild::_CMGuildAgree(f8::MsgHdr& hdr, const cs::CMGuildAgree& msg)
cs::SMGuildAgree respmsg;
if (IsFull()) {
SendErrorMsg(hdr.socket_handle, forward_msg->context(), "人数已达上限");
SendErrorMsg(hdr.socket_handle, forward_msg->context(), "人数已达上限");
respmsg.set_errcode(1);
respmsg.set_errmsg("人数已达上限");
respmsg.set_errmsg("人数已达上限");
GuildMgr::Instance()->ForwardGuildSMMsg(hdr.socket_handle,
forward_msg->context(),
respmsg);
@ -359,7 +359,7 @@ void Guild::_CMGuildAgree(f8::MsgHdr& hdr, const cs::CMGuildAgree& msg)
);
guild->ClearApplyBySenderId(msg_copy->apply().base_data().account_id());
} else {
guild->SendErrorMsg(param.param2, forward_msg_copy->context(), "对方已经有战");
guild->SendErrorMsg(param.param2, forward_msg_copy->context(), "对方已经有战");
}
}
}
@ -943,9 +943,9 @@ void Guild::_CMGuildAgreeInvite(f8::MsgHdr& hdr, const cs::CMGuildAgreeInvite& m
return;
}
if (IsFull()) {
SendErrorMsg(hdr.socket_handle, forward_msg->context(), "人数已达上限");
SendErrorMsg(hdr.socket_handle, forward_msg->context(), "人数已达上限");
respmsg.set_errcode(1);
respmsg.set_errmsg("人数已达上限");
respmsg.set_errmsg("人数已达上限");
GuildMgr::Instance()->ForwardGuildSMMsg(hdr.socket_handle,
forward_msg->context(),
respmsg);
@ -1467,9 +1467,9 @@ void Guild::GuildAgreeCb(int socket_handle, const ss::MFIMMsgConext& context, co
return;
}
if (IsFull()) {
SendErrorMsg(socket_handle, context, "人数已达上限");
SendErrorMsg(socket_handle, context, "人数已达上限");
respmsg.set_errcode(1);
respmsg.set_errmsg("人数已达上限");
respmsg.set_errmsg("人数已达上限");
GuildMgr::Instance()->ForwardGuildSMMsg(socket_handle,
context,
respmsg);

View File

@ -48,7 +48,7 @@ public:
hdr.user_data = &forward_msg;
if (guild->Status() == kGuildDismissed) {
cs::SMShowErrorMsg notifymsg;
notifymsg.set_msg("已解散");
notifymsg.set_msg("已解散");
GuildMgr::Instance()->ForwardGuildSMMsg(socket_handle,
forward_msg.context(),
notifymsg);

View File

@ -655,7 +655,7 @@ void Player::_CMGuildInfo(f8::MsgHdr& hdr, const cs::CMGuildInfo& msg)
cs::SMGuildInfo respmsg;
if (msg.guild_id() == 0 && GuildId() == 0) {
respmsg.set_errcode(1);
respmsg.set_errmsg("你还没有战");
respmsg.set_errmsg("你还没有战");
SendMsg(respmsg);
return;
}
@ -666,16 +666,16 @@ void Player::_CMGuildCreate(f8::MsgHdr& hdr, const cs::CMGuildCreate& msg)
{
cs::SMGuildCreate respmsg;
if (GuildId() != 0) {
ShowErrorMsg("你已经有战");
ShowErrorMsg("你已经有战");
respmsg.set_errcode(1);
respmsg.set_errmsg("你已经有战");
respmsg.set_errmsg("你已经有战");
SendMsg(respmsg);
return;
}
if (role_data.today_create_guild_times >= MAX_DAILY_CREATE_GUILD_TIMES) {
ShowErrorMsg("今日创建战次数已达上限");
ShowErrorMsg("今日创建战次数已达上限");
respmsg.set_errcode(1);
respmsg.set_errmsg("今日创建战次数已达上限");
respmsg.set_errmsg("今日创建战次数已达上限");
SendMsg(respmsg);
return;
}
@ -757,14 +757,14 @@ void Player::_CMGuildJoin(f8::MsgHdr& hdr, const cs::CMGuildJoin& msg)
cs::SMGuildJoin respmsg;
if (msg.guild_id() == 0 && GuildId() == 0) {
respmsg.set_errcode(1);
respmsg.set_errmsg("你已经有战");
respmsg.set_errmsg("你已经有战");
SendMsg(respmsg);
return;
}
if (role_data.today_apply_guild_times >= MAX_DAILY_APPPLY_GUILD_TIMES) {
ShowErrorMsg("今日申请战次数已达上限");
ShowErrorMsg("今日申请战次数已达上限");
respmsg.set_errcode(1);
respmsg.set_errmsg("今日申请战次数已达上限");
respmsg.set_errmsg("今日申请战次数已达上限");
SendMsg(respmsg);
return;
}
@ -790,7 +790,7 @@ void Player::_CMGuildAgree(f8::MsgHdr& hdr, const cs::CMGuildAgree& msg)
cs::SMGuildAgree respmsg;
if (GuildId() == 0) {
respmsg.set_errcode(1);
respmsg.set_errmsg("你还没有战");
respmsg.set_errmsg("你还没有战");
SendMsg(respmsg);
return;
}
@ -802,7 +802,7 @@ void Player::_CMGuildRefuse(f8::MsgHdr& hdr, const cs::CMGuildRefuse& msg)
cs::SMGuildRefuse respmsg;
if (GuildId() == 0) {
respmsg.set_errcode(1);
respmsg.set_errmsg("你还没有战");
respmsg.set_errmsg("你还没有战");
SendMsg(respmsg);
return;
}
@ -814,7 +814,7 @@ void Player::_CMGuildKick(f8::MsgHdr& hdr, const cs::CMGuildKick& msg)
cs::SMGuildKick respmsg;
if (GuildId() == 0) {
respmsg.set_errcode(1);
respmsg.set_errmsg("你还没有战");
respmsg.set_errmsg("你还没有战");
SendMsg(respmsg);
return;
}
@ -836,7 +836,7 @@ void Player::_CMGuildDismiss(f8::MsgHdr& hdr, const cs::CMGuildDismiss& msg)
cs::SMGuildDismiss respmsg;
if (GuildId() == 0) {
respmsg.set_errcode(1);
respmsg.set_errmsg("你还没有战");
respmsg.set_errmsg("你还没有战");
SendMsg(respmsg);
return;
}
@ -848,7 +848,7 @@ void Player::_CMGuildChange(f8::MsgHdr& hdr, const cs::CMGuildChange& msg)
cs::SMGuildChange respmsg;
if (GuildId() == 0) {
respmsg.set_errcode(1);
respmsg.set_errmsg("你还没有战");
respmsg.set_errmsg("你还没有战");
SendMsg(respmsg);
return;
}
@ -992,7 +992,7 @@ void Player::_CMGuildMemberList(f8::MsgHdr& hdr, const cs::CMGuildMemberList& ms
cs::SMGuildMemberList respmsg;
if (GuildId() == 0) {
respmsg.set_errcode(1);
respmsg.set_errmsg("你还没有战");
respmsg.set_errmsg("你还没有战");
SendMsg(respmsg);
return;
}
@ -1014,7 +1014,7 @@ void Player::_CMGuildApplyList(f8::MsgHdr& hdr, const cs::CMGuildApplyList& msg)
cs::SMGuildApplyList respmsg;
if (GuildId() == 0) {
respmsg.set_errcode(1);
respmsg.set_errmsg("你还没有战");
respmsg.set_errmsg("你还没有战");
SendMsg(respmsg);
return;
}
@ -1028,7 +1028,7 @@ void Player::_CMGuildMemberSetJob(f8::MsgHdr& hdr, const cs::CMGuildMemberSetJob
cs::SMGuildMemberSetJob respmsg;
if (GuildId() == 0) {
respmsg.set_errcode(1);
respmsg.set_errmsg("你还没有战");
respmsg.set_errmsg("你还没有战");
SendMsg(respmsg);
return;
}
@ -1044,7 +1044,7 @@ void Player::_CMGuildAgreeInvite(f8::MsgHdr& hdr, const cs::CMGuildAgreeInvite&
SendMsg(respmsg);
} else {
respmsg.set_errcode(1);
respmsg.set_errmsg("你已经有战");
respmsg.set_errmsg("你已经有战");
SendMsg(respmsg);
}
return;

View File

@ -149,7 +149,7 @@ void GuildMgr::__GuildCreate(f8::JsonHttpRequest* request)
TypeConvert::Convert(request, guild);
if (guild->guild_name().empty()) {
request->resp_xobj->SetVal("errcode", 2);
request->resp_xobj->SetVal("errmsg", "名字不能为空");
request->resp_xobj->SetVal("errmsg", "名字不能为空");
delete guild;
return;
}
@ -161,7 +161,7 @@ void GuildMgr::__GuildCreate(f8::JsonHttpRequest* request)
guild->guild_name()
)) {
request->resp_xobj->SetVal("errcode", 3);
request->resp_xobj->SetVal("errmsg", "名已经存在");
request->resp_xobj->SetVal("errmsg", "名已经存在");
delete guild;
return;
}
@ -179,13 +179,13 @@ void GuildMgr::__GuildCreate(f8::JsonHttpRequest* request)
}
if (MetaMgr::Instance()->HasDirtyWord(guild->guild_name())) {
request->resp_xobj->SetVal("errcode", 4);
request->resp_xobj->SetVal("errmsg", "名含有违禁字符");
request->resp_xobj->SetVal("errmsg", "名含有违禁字符");
delete guild;
return;
}
if (MetaMgr::Instance()->HasDirtyWord(guild->guild_declaration())) {
request->resp_xobj->SetVal("errcode", 5);
request->resp_xobj->SetVal("errmsg", "宣言含有违禁字符");
request->resp_xobj->SetVal("errmsg", "宣言含有违禁字符");
delete guild;
return;
}
@ -369,7 +369,7 @@ void GuildMgr::__GuildRename(f8::JsonHttpRequest* request)
if (guild->guild_declaration() != guild_declaration) {
if (MetaMgr::Instance()->HasDirtyWord(guild_declaration)) {
request->resp_xobj->SetVal("errcode", 1);
request->resp_xobj->SetVal("errmsg", "宣言含有违禁字符");
request->resp_xobj->SetVal("errmsg", "宣言含有违禁字符");
return;
}
}
@ -380,7 +380,7 @@ void GuildMgr::__GuildRename(f8::JsonHttpRequest* request)
}
if (guild_name.empty()) {
request->resp_xobj->SetVal("errcode", 1);
request->resp_xobj->SetVal("errmsg", "名不能为空");
request->resp_xobj->SetVal("errmsg", "名不能为空");
return;
}
if (GetGuildByName(guild->_gameid(),
@ -389,7 +389,7 @@ void GuildMgr::__GuildRename(f8::JsonHttpRequest* request)
guild->_name_ext2(),
guild_name)) {
request->resp_xobj->SetVal("errcode", 1);
request->resp_xobj->SetVal("errmsg", "名已经存在");
request->resp_xobj->SetVal("errmsg", "名已经存在");
return;
}
if (a8::GetUtf8Length(guild_name.c_str()) > MAX_GUILD_NAME_LEN) {
@ -406,7 +406,7 @@ void GuildMgr::__GuildRename(f8::JsonHttpRequest* request)
}
if (MetaMgr::Instance()->HasDirtyWord(guild_name)) {
request->resp_xobj->SetVal("errcode", 1);
request->resp_xobj->SetVal("errmsg", "名含有违禁字符");
request->resp_xobj->SetVal("errmsg", "名含有违禁字符");
return;
}
@ -525,13 +525,13 @@ void GuildMgr::__GenTestData(f8::JsonHttpRequest* request)
{
gameid,
guild_id,
a8::Format("测试战%d", { i + 1}),
a8::Format("测试战%d", { i + 1}),
1,
1,
1,
0,
"",
"宣言",
"宣言",
"",
1,
"1",