This commit is contained in:
aozhiwei 2020-05-03 16:27:55 +08:00
parent 19f75b6929
commit d1c308e156
5 changed files with 5 additions and 181 deletions

View File

@ -17,8 +17,6 @@
#include "WSListener.h"
#include "jsondatamgr.h"
#include "handlermgr.h"
#include "gameclient.h"
#include "gameclientmgr.h"
#include "ss_msgid.pb.h"
#include "ss_proto.pb.h"
@ -122,7 +120,6 @@ bool App::Init(int argc, char* argv[])
a8::IoLoop::Instance()->Init(1);
JsonDataMgr::Instance()->Init();
uuid.SetMachineId(instance_id);
GameClientMgr::Instance()->Init();
IMConnMgr::Instance()->Init();
MSConnMgr::Instance()->Init();
WSListener::Instance()->Init();
@ -175,7 +172,6 @@ void App::UnInit()
WSListener::Instance()->UnInit();
IMConnMgr::Instance()->UnInit();
MSConnMgr::Instance()->UnInit();
GameClientMgr::Instance()->UnInit();
JsonDataMgr::Instance()->UnInit();
a8::IoLoop::Instance()->UnInit();
a8::Timer::Instance()->UnInit();
@ -400,6 +396,7 @@ void App::ProcessClientMsg(f8::MsgHdr& hdr)
#endif
}
} else {
#if 0
GameClient* client = GameClientMgr::Instance()->GetGameClientBySocket(hdr.socket_handle);
if (client && client->conn) {
if (client->conn) {
@ -408,6 +405,7 @@ void App::ProcessClientMsg(f8::MsgHdr& hdr)
#endif
}
}
#endif
}
}
@ -436,7 +434,9 @@ void App::ProcessTargetServerMsg(f8::MsgHdr& hdr)
return;
}
if (hdr.msgid == ss::_SS_CMLogin || hdr.msgid == ss::_SS_CMReConnect) {
#if 0
GameClientMgr::Instance()->BindTargetConn(hdr.socket_handle, hdr.ip_saddr);
#endif
WSListener::Instance()->MarkClient(hdr.socket_handle, true);
}
WSListener::Instance()->ForwardTargetConnMsg(hdr);
@ -456,8 +456,8 @@ void App::ProcessIMMsg()
switch (im_work_node_->msgid) {
case IM_WSProxySocketDisconnect:
{
GameClientMgr::Instance()->OnClientDisconnect(pdelnode->params);
#if 0
GameClientMgr::Instance()->OnClientDisconnect(pdelnode->params);
MasterSvrMgr::Instance()->RemoveRequest(pdelnode->params.param1, pdelnode->params.sender, true);
#endif
}

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@ -1,3 +0,0 @@
#include "precompile.h"
#include "gameclient.h"

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@ -1,10 +0,0 @@
#pragma once
class TargetConn;
class GameClient
{
public:
int socket_handle = a8::INVALID_SOCKET_HANDLE;
TargetConn* conn = nullptr;
};

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@ -1,131 +0,0 @@
#include "precompile.h"
#include "gameclientmgr.h"
#include "ss_proto.pb.h"
#include "gameclient.h"
#include "WSListener.h"
#include "app.h"
void GameClientMgr::Init()
{
}
void GameClientMgr::UnInit()
{
for (auto& pair : socket_hash_) {
delete pair.second;
}
socket_hash_.clear();
pending_account_hash_.clear();
}
void GameClientMgr::OnClientDisconnect(a8::XParams& param)
{
GameClient* client = GetGameClientBySocket(param.sender);
if (client) {
if (client->conn) {
ss::SS_WSP_SocketDisconnect msg;
#if 0
client->conn->SendMsg(param.sender, msg);
#endif
}
socket_hash_.erase(param.sender);
delete client;
}
RemovePendingAccount(param.sender);
}
void GameClientMgr::OnTargetServerDisconnect(a8::XParams& param)
{
std::list<GameClient*> delete_client;
for (auto& pair : socket_hash_) {
#if 0
if (pair.second->conn && pair.second->conn->instance_id == param.sender.GetInt()) {
delete_client.push_back(pair.second);
}
#endif
}
for (auto& client : delete_client) {
RemovePendingAccount(client->socket_handle);
WSListener::Instance()->ForceCloseClient(client->socket_handle);
socket_hash_.erase(client->socket_handle);
delete client;
}
}
void GameClientMgr::OnTargetServerConnect(a8::XParams& param)
{
}
GameClient* GameClientMgr::GetGameClientBySocket(int sockhandle)
{
auto itr = socket_hash_.find(sockhandle);
return itr != socket_hash_.end() ? itr->second : nullptr;
}
void GameClientMgr::BindTargetConn(int socket_handle, int conn_instance_id)
{
#if 0
TargetConn* conn = TargetConnMgr::Instance()->GetConnById(conn_instance_id);
if (conn) {
GameClient* client = GetGameClientBySocket(socket_handle);
if (client) {
client->conn = conn;
} else {
client = new GameClient();
client->socket_handle = socket_handle;
client->conn = conn;
socket_hash_[client->socket_handle] = client;
a8::UdpLog::Instance()->Info("BindTargetConn socket_handle:%d", {socket_handle});
{
auto itr = pending_account_hash_.find(socket_handle);
if (itr != pending_account_hash_.end()) {
std::string account_id = std::get<0>(itr->second);
long long req_tick = std::get<1>(itr->second);
long long cur_tick = a8::XGetTickCount();
if (cur_tick - req_tick > App::Instance()->perf.max_join_time) {
App::Instance()->perf.max_join_time = cur_tick - req_tick;
}
a8::UdpLog::Instance()->Info("BindTargetConn account_id:%s", {account_id});
RemovePendingAccount(socket_handle);
}
}
}
}
#endif
}
void GameClientMgr::AddPendingAccount(const std::string& account_id, int socket_handle, long long req_tick)
{
a8::UdpLog::Instance()->Info("AddPendingAccount %s %d", {account_id, socket_handle});
auto itr = pending_account_hash_.find(socket_handle);
if (itr == pending_account_hash_.end()){
timer_list* timer = a8::Timer::Instance()->AddDeadLineTimerAndAttach(1000 * 10,
a8::XParams()
.SetSender(socket_handle),
[] (const a8::XParams& param)
{
GameClientMgr::Instance()->pending_account_hash_.erase(param.sender);
App::Instance()->perf.max_join_time = std::max((long long)1000 * 10, App::Instance()->perf.max_join_time);
},
&timer_attacher_.timer_list_
);
pending_account_hash_[socket_handle] = std::make_tuple(
account_id,
req_tick,
timer
);
}
}
void GameClientMgr::RemovePendingAccount(int socket_handle)
{
a8::UdpLog::Instance()->Info("RemovePendingAccount %d", {socket_handle});
auto itr = pending_account_hash_.find(socket_handle);
if (itr != pending_account_hash_.end()) {
a8::Timer::Instance()->DeleteTimer(std::get<2>(itr->second));
pending_account_hash_.erase(itr);
}
}

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@ -1,32 +0,0 @@
#pragma once
#include <a8/timer.h>
class GameClient;
class GameClientMgr : public a8::Singleton<GameClientMgr>
{
private:
GameClientMgr() {};
friend class a8::Singleton<GameClientMgr>;
public:
void Init();
void UnInit();
void OnClientDisconnect(a8::XParams& param);
void OnTargetServerDisconnect(a8::XParams& param);
void OnTargetServerConnect(a8::XParams& param);
GameClient* GetGameClientBySocket(int sockhande);
void BindTargetConn(int socket_handle, int conn_instance_id);
void AddPendingAccount(const std::string& account_id, int socket_handle, long long req_tick);
private:
void RemovePendingAccount(int socket_handle);
private:
a8::TimerAttacher timer_attacher_;
std::map<int, GameClient*> socket_hash_;
std::map<int, std::tuple<std::string, long long, timer_list*>> pending_account_hash_;
};