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@ -307,24 +307,35 @@ void GuildMgr::LoadGuild(long long guild_id)
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auto on_ok =
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[] (a8::XParams& param, const f8::DataSet* data_set)
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{
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GuildMgr::Instance()->pending_guild_hash_.erase(param.sender);
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if (data_set) {
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}
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};
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auto on_error =
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[] (a8::XParams& param, int error_code, const std::string& error_msg)
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{
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GuildMgr::Instance()->pending_guild_hash_.erase(param.sender);
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auto itr = GuildMgr::Instance()->task_hash_.find(param.sender);
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if (itr != GuildMgr::Instance()->task_hash_.end()) {
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for (auto task : itr->second) {
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task->OnError();
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}
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}
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};
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a8::XObject conn_info = DBEngine::Instance()->GetConnInfo(GetGuildCrc32(guild_id));
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DBEngine::Instance()->ExecAsyncQuery
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(
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conn_info,
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"",
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"SELECT gameid, guild_id, guild_name, guild_lv, guild_exp, guild_badge, guild_apply_num, "
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" guild_administers, guild_notice, guild_declaration, guild_log, owner_id, owner_name, "
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" creator_id, guild_data, guild_status, createtime "
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"WHERE guild_id=%d;",
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{
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guild_id
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},
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a8::XParams(),
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a8::XParams()
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.SetSender(guild_id),
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on_ok,
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on_error,
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GetGuildCrc32(guild_id)
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@ -353,3 +364,25 @@ void GuildMgr::ForwardGuildSMMsg(int socket_handle,
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smmsg.SerializeToString(msg.mutable_payload());
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IMListener::Instance()->SendMsg(socket_handle, msg);
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}
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Guild* GuildMgr::CreateGuild(int gameid,
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long long guild_id,
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const std::string& guild_name,
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int guild_lv,
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int guild_exp,
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int guild_badge,
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int guild_apply_num,
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const std::string& guild_administers,
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const std::string& guild_notice,
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const std::string& guild_declaration,
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const std::string& guild_log,
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const std::string& owner_id,
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const std::string& owner_name,
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const std::string& creator_id,
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const std::string& guild_data,
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int guild_status,
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int createtime
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)
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{
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return nullptr;
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}
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@ -49,7 +49,25 @@ class GuildMgr : public a8::Singleton<GuildMgr>
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void CreateAsyncTask(int socket_handle, long long guild_id, AsyncGuildTask* task);
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void LoadGuild(long long guild_id);
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bool IsValidGuildId(long long guild_id);
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Guild* GetGuild(long long group_id);
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Guild* GetGuild(long long guild_id);
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Guild* CreateGuild(int gameid,
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long long guild_id,
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const std::string& guild_name,
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int guild_lv,
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int guild_exp,
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int guild_badge,
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int guild_apply_num,
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const std::string& guild_administers,
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const std::string& guild_notice,
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const std::string& guild_declaration,
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const std::string& guild_log,
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const std::string& owner_id,
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const std::string& owner_name,
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const std::string& creator_id,
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const std::string& guild_data,
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int guild_status,
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int createtime
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);
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private:
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std::map<long long, Guild*> id_hash_;
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