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@ -492,8 +492,10 @@ void Player::_SS_IM_FriendAgreeRequest(f8::MsgHdr& hdr, const ss::SS_IM_FriendAg
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}
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QueryUserOnline({friendobj->base_data.account_id});
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} else {
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SyncHelper::Instance()->SyncDeleteFriend(this,
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msg.context().user_info().base_data().account_id());
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SyncHelper::Instance()->SyncDeleteFriend
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(this,
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msg.context().user_info().base_data().account_id(),
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1);
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}
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}
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RemoveHandledApply();
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@ -531,7 +533,34 @@ void Player::_SS_IM_FriendAgreeRequest(f8::MsgHdr& hdr, const ss::SS_IM_FriendAg
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void Player::_SS_IM_FriendDeleteRequest(f8::MsgHdr& hdr, const ss::SS_IM_FriendDeleteRequest& msg)
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{
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if (GetFriendById(msg.context().user_info().base_data().account_id())) {
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#ifdef DEBUG
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a8::UdpLog::Instance()->Debug("SS_IM_FriendDeleteRequest %s",
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{
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msg.context().user_info().base_data().account_id()
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});
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#endif
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RemoveFriend(msg.context().user_info().base_data().account_id(), false);
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a8::Timer::Instance()->AddDeadLineTimerAndAttach
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(
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1000 * 2,
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a8::XParams()
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.SetSender(this),
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[] (const a8::XParams& param)
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{
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Player* hum = (Player*)param.sender.GetUserData();
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cs::SMFriendAgree respmsg;
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respmsg.set_errcode(4);
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respmsg.set_errmsg("添加失败,对方的好友数已达到上限");
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hum->SendMsg(respmsg);
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#ifdef DEBUG
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a8::UdpLog::Instance()->Debug("添加失败,对方的好友数已达到上限 %s",
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{
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hum->AccountId()
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});
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#endif
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},
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&timer_attacher.timer_list_
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);
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}
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f8::MsgHdr* hdr_copy = hdr.Clone();
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ss::SS_IM_FriendDeleteRequest* msg_copy = new ss::SS_IM_FriendDeleteRequest;
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@ -805,7 +834,7 @@ void Player::RemoveFriend(const std::string& account_id, bool need_sync)
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SendMsg(notifymsg);
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}
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if (need_sync) {
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SyncHelper::Instance()->SyncDeleteFriend(this, friendobj->base_data.account_id);
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SyncHelper::Instance()->SyncDeleteFriend(this, friendobj->base_data.account_id, 0);
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}
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PlayerMgr::Instance()->UnWatchPlayer(friendobj);
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friend_hash_.erase(account_id);
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@ -1025,7 +1054,7 @@ void Player::OnFriendAgreeEvent(Event& event)
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return;
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}
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if (!CanAddFriend(event.sender_id)) {
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SyncHelper::Instance()->SyncDeleteFriend(this, event.sender_id);
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SyncHelper::Instance()->SyncDeleteFriend(this, event.sender_id, 0);
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return;
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}
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Friend* friendobj = new Friend;
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@ -1275,4 +1304,3 @@ void Player::QueryUserFromDB()
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}
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}
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}
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@ -139,6 +139,7 @@ private:
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void QueryUserOnline(std::vector<std::string> account_ids);
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void QueryUserFromDB();
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private:
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bool dirty_ = false;
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timer_list* dirty_timer_ = nullptr;
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@ -51,11 +51,12 @@ void SyncHelper::SyncNewFriend(Player* hum, const std::string& target_id)
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);
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}
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void SyncHelper::SyncDeleteFriend(Player* hum, const std::string& target_id)
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void SyncHelper::SyncDeleteFriend(Player* hum, const std::string& target_id, int reason)
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{
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ss::SS_IM_FriendDeleteRequest* notifymsg = new ss::SS_IM_FriendDeleteRequest();
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hum->FillIMMsgConext(notifymsg->mutable_context());
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notifymsg->set_target_id(target_id);
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notifymsg->set_reason(reason);
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BroadcastIMConnMsg(*notifymsg);
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pending_request_hash_[notifymsg->context().seqid()] =
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a8::Timer::Instance()->AddDeadLineTimer
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@ -24,7 +24,7 @@ public:
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void UnInit();
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void SyncNewFriend(Player* hum, const std::string& target_id);
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void SyncDeleteFriend(Player* hum, const std::string& target_id);
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void SyncDeleteFriend(Player* hum, const std::string& target_id, int reason);
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void SyncUpdateFriend(Player* hum, const std::string& target_id);
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void SyncApplyFriend(Player* hum, const std::string& target_id);
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@ -221,6 +221,7 @@ message SS_IM_FriendDeleteRequest
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{
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optional MFIMMsgConext context = 1;
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optional string target_id = 3;
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optional int32 reason = 4;
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}
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message SS_IM_FriendDeleteResponse
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