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15093454a3
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@ -611,7 +611,13 @@ void Player::_CMGroupRename(f8::MsgHdr& hdr, const cs::CMGroupRename& msg)
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void Player::_CMGuildInfo(f8::MsgHdr& hdr, const cs::CMGuildInfo& msg)
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{
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cs::SMGuildInfo respmsg;
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if (msg.guild_id() == 0 && GuildId() == 0) {
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respmsg.set_errcode(1);
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respmsg.set_errmsg("你还没有公会");
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SendMsg(respmsg);
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return;
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}
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}
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void Player::_CMGuildCreate(f8::MsgHdr& hdr, const cs::CMGuildCreate& msg)
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@ -852,6 +858,16 @@ void Player::ForwardGroupCMMsg(f8::MsgHdr& hdr, long long hash_code)
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MSConnMgr::Instance()->SendMsg(msg, hash_code);
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}
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void Player::ForwardGuildCMMsg(f8::MsgHdr& hdr, long long hash_code)
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{
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ss::SS_IM_ForwardGuildCMMsg msg;
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FillIMMsgConext(msg.mutable_context());
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if (hdr.buflen > 0) {
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msg.mutable_payload()->assign(hdr.buf, hdr.buflen);
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}
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MSConnMgr::Instance()->SendMsg(msg, hash_code);
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}
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void Player::FillMFUserInfo(cs::MFUserInfo* user_info)
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{
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TypeConvert::Convert(myself.base_data, *(user_info->mutable_base_data()));
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@ -1143,6 +1159,11 @@ const std::string Player::AvatarUrl()
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return myself.base_data.avatar_url;
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}
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long long Player::GuildId()
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{
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return myself.base_data.guild_id;
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}
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int Player::GetFriendNum()
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{
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return friend_hash_.size();
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@ -127,12 +127,14 @@ class Player
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const std::string SessionId();
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const std::string NickName();
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const std::string AvatarUrl();
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long long GuildId();
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int GetFriendNum();
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private:
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void FillFriendList(::google::protobuf::RepeatedPtrField< ::cs::MFUserInfo >* friend_list);
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void FillBlackList(::google::protobuf::RepeatedPtrField< ::cs::MFUserInfo >* black_list);
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void ForwardGroupCMMsg(f8::MsgHdr& hdr, long long hash_code);
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void ForwardGuildCMMsg(f8::MsgHdr& hdr, long long hash_code);
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void SaveToDB(a8::XParams param, f8::AsyncDBOnOkFunc on_ok, f8::AsyncDBOnErrorFunc on_error);
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void FillApplyList(const cs::MFPaging& paging, cs::SMFriendApplyList& respmsg);
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void MarkDirty();
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@ -347,7 +347,7 @@ message CMGuildInfo
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//获取公会信息返回
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message SMGuildInfo
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{
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optional int32 errcode = 1; //1:公会已存在 2: 你已经有公会
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optional int32 errcode = 1; //1:公会不存在
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optional string errmsg = 2; //错误消息
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optional MFGuildBasic info = 3; //公会信息
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}
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