relation/server/imserver/guildmgr.cc
aozhiwei 14c68f6cd4 1
2020-09-15 11:40:47 +08:00

233 lines
6.3 KiB
C++

#include "precompile.h"
#include "guild.h"
#include "guildmgr.h"
#include "cs_msgid.pb.h"
#include "cs_proto.pb.h"
#include "ss_proto.pb.h"
#include "MSConnMgr.h"
void GuildMgr::Init()
{
}
void GuildMgr::UnInit()
{
}
void GuildMgr::_SS_IM_ForwardGuildCMMsg(f8::MsgHdr& hdr, const ss::SS_IM_ForwardGuildCMMsg& msg)
{
switch (hdr.msgid) {
case cs::CMMessageId_e::_CMGuildCreate:
{
cs::CMGuildCreate cmmsg;
cmmsg.ParseFromArray(msg.payload().data(), msg.payload().size());
_CMGuildCreate(msg.context(), cmmsg);
}
break;
case cs::CMMessageId_e::_CMGuildJoin:
{
cs::CMGuildJoin cmmsg;
cmmsg.ParseFromArray(msg.payload().data(), msg.payload().size());
_CMGuildJoin(msg.context(), cmmsg);
}
break;
case cs::CMMessageId_e::_CMGuildAgree:
{
cs::CMGuildAgree cmmsg;
cmmsg.ParseFromArray(msg.payload().data(), msg.payload().size());
_CMGuildAgree(msg.context(), cmmsg);
}
break;
case cs::CMMessageId_e::_CMGuildKick:
{
cs::CMGuildKick cmmsg;
cmmsg.ParseFromArray(msg.payload().data(), msg.payload().size());
_CMGuildKick(msg.context(), cmmsg);
}
break;
case cs::CMMessageId_e::_CMGuildQuit:
{
cs::CMGuildQuit cmmsg;
cmmsg.ParseFromArray(msg.payload().data(), msg.payload().size());
_CMGuildQuit(msg.context(), cmmsg);
}
break;
case cs::CMMessageId_e::_CMGuildDismiss:
{
cs::CMGuildDismiss cmmsg;
cmmsg.ParseFromArray(msg.payload().data(), msg.payload().size());
_CMGuildDismiss(msg.context(), cmmsg);
}
break;
case cs::CMMessageId_e::_CMGuildRename:
{
cs::CMGuildRename cmmsg;
cmmsg.ParseFromArray(msg.payload().data(), msg.payload().size());
_CMGuildRename(msg.context(), cmmsg);
}
break;
default:
{
break;
}
}
}
void GuildMgr::_CMGuildCreate(const ss::MFIMMsgConext& context, const cs::CMGuildCreate& msg)
{
#if 0
Guild* guild = GetGuild(context.guild_id());
if (guild) {
cs::SMGuildCreate respmsg;
respmsg.set_errcode(1);
respmsg.set_errmsg("群id已经存在");
ForwardGuildSMMsg(context, respmsg);
return;
}
#endif
}
void GuildMgr::_CMGuildJoin(const ss::MFIMMsgConext& context, const cs::CMGuildJoin& msg)
{
#if 0
Guild* guild = GetGuild(msg.guild_id());
if (!guild) {
cs::SMGuildJoin respmsg;
respmsg.set_errcode(1);
respmsg.set_errmsg("群id已经存在");
ForwardGuildSMMsg(context, respmsg);
return;
}
GuildMember* member = guild->GetMember(context.account_id());
if (member) {
cs::SMGuildJoin respmsg;
ForwardGuildSMMsg(context, respmsg);
return;
}
if (guild->IsFull()) {
cs::SMGuildJoin respmsg;
respmsg.set_errcode(2);
respmsg.set_errmsg("群已满");
ForwardGuildSMMsg(context, respmsg);
return;
}
member = new GuildMember();
member->account_id = context.account_id();
member->nickname = context.nickname();
member->avatar_url = context.avatar_url();
member->sex = context.sex();
member->online = 1;
member->guild_id = guild->guild_id;
member->data_version1 = context.base_data_version();
guild->AddMember(member);
#endif
}
void GuildMgr::_CMGuildAgree(const ss::MFIMMsgConext& context, const cs::CMGuildAgree& msg)
{
#if 0
Guild* guild = GetGuild(context.guild_id());
if (!guild) {
return;
}
#endif
}
void GuildMgr::_CMGuildKick(const ss::MFIMMsgConext& context, const cs::CMGuildKick& msg)
{
#if 0
Guild* guild = GetGuild(context.guild_id());
if (!guild) {
cs::SMGuildKick respmsg;
respmsg.set_errcode(1);
respmsg.set_errmsg("群id错误");
ForwardGuildSMMsg(context, respmsg);
return;
}
if (!guild->GetMember(msg.account_id())) {
cs::SMGuildKick respmsg;
ForwardGuildSMMsg(context, respmsg);
return;
}
guild->RemoveMember(msg.account_id());
cs::SMGuildKick respmsg;
ForwardGuildSMMsg(context, respmsg);
return;
#endif
}
void GuildMgr::_CMGuildQuit(const ss::MFIMMsgConext& context, const cs::CMGuildQuit& msg)
{
#if 0
Guild* guild = GetGuild(context.guild_id());
if (!guild) {
cs::SMGuildQuit respmsg;
respmsg.set_errcode(1);
respmsg.set_errmsg("群id错误");
ForwardGuildSMMsg(context, respmsg);
return;
}
if (!guild->GetMember(context.account_id())) {
cs::SMGuildQuit respmsg;
ForwardGuildSMMsg(context, respmsg);
return;
}
guild->RemoveMember(context.account_id());
cs::SMGuildQuit respmsg;
ForwardGuildSMMsg(context, respmsg);
#endif
}
void GuildMgr::_CMGuildDismiss(const ss::MFIMMsgConext& context, const cs::CMGuildDismiss& msg)
{
#if 0
Guild* guild = GetGuild(context.guild_id());
if (!guild) {
return;
}
#endif
}
void GuildMgr::_CMGuildRename(const ss::MFIMMsgConext& context, const cs::CMGuildRename& msg)
{
#if 0
Guild* guild = GetGuild(context.guild_id());
if (!guild) {
cs::SMGuildRename respmsg;
respmsg.set_errcode(1);
respmsg.set_errmsg("群id错误");
ForwardGuildSMMsg(context, respmsg);
return;
}
GuildMember* member = guild->GetMember(context.account_id());
if (!member) {
cs::SMGuildRename respmsg;
respmsg.set_errcode(2);
respmsg.set_errmsg("没有权限");
ForwardGuildSMMsg(context, respmsg);
return;
}
guild->RemoveMember(msg.new_guild_name());
cs::SMGuildRename respmsg;
ForwardGuildSMMsg(context, respmsg);
#endif
}
Guild* GuildMgr::GetGuild(long long guild_id)
{
auto itr = id_hash_.find(guild_id);
return itr != id_hash_.end() ? itr->second : nullptr;
}
void GuildMgr::ForwardGuildSMMsg(const ss::MFIMMsgConext& context,
const ::google::protobuf::Message& smmsg)
{
ss::SS_IM_ForwardGuildSMMsg msg;
*msg.mutable_context() = context;
smmsg.SerializeToString(msg.mutable_payload());
MSConnMgr::Instance()->SendMsg(msg, 0);
}