97 lines
2.3 KiB
C++
97 lines
2.3 KiB
C++
#pragma once
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#include <a8/uuid.h>
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struct MsgNode;
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struct IMMsgNode;
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class App : public a8::Singleton<App>
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{
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private:
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App() {};
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friend class a8::Singleton<App>;
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public:
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bool Init(int argc, char* argv[]);
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void UnInit();
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int Run();
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void AddSocketMsg(SocketFrom_e sockfrom,
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int sockhandle,
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long ip_saddr,
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unsigned short msgid,
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unsigned int seqid,
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const char *msgbody,
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int bodylen);
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void AddIMMsg(unsigned short imcmd, a8::XParams params);
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void NotifyLoopCond();
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a8::XParams* AddContext(long long context_id);
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void DelContext(long long context_id);
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a8::XParams* GetContext(long long context_id);
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bool HasFlag(int flag);
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long long NewUUID();
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long long NewSeqId();
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time_t BetweenDays(time_t time1, time_t time2);
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bool IsTimeToReset(int time);
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void PreProcAvatarUrl(int self_channel, int target_channel, std::string& target_avatar_url);
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private:
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void QuickExecute();
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void SlowerExecute();
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void Schedule();
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bool HasTask();
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void DispatchMsg();
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void ProcessIMMsg();
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void ProcessWSProxyMsg(f8::MsgHdr& hdr);
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void ProcessIMServerMsg(f8::MsgHdr& hdr);
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void ProcessIMConnMsg(f8::MsgHdr& hdr);
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void ProcessMSConnMsg(f8::MsgHdr& hdr);
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void InitLog();
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void UnInitLog();
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bool ParseOpt();
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void FreeSocketMsgQueue();
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void FreeIMMsgQueue();
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public:
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int argc = 0;
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char** argv = nullptr;
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volatile bool terminated = false;
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volatile bool shutdowned = false;
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std::set<int> flags;
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a8::uuid::SnowFlake uuid;
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public:
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int instance_id = 0;
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int nowtime = 0;
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bool servicing = true;
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private:
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long long seq_id_ = 1000;
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std::mutex *loop_mutex_ = nullptr;
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std::condition_variable *loop_cond_ = nullptr;
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std::mutex *msg_mutex_ = nullptr;
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MsgNode* top_node_ = nullptr;
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MsgNode* bot_node_ = nullptr;
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MsgNode* work_node_ = nullptr;
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std::mutex* im_msg_mutex_ = nullptr;
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IMMsgNode* im_top_node_ = nullptr;
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IMMsgNode* im_bot_node_ = nullptr;
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IMMsgNode* im_work_node_ = nullptr;
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std::map<long long, a8::XParams> context_hash_;
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public:
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int msgnode_size_ = 0 ;
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int working_msgnode_size_ = 0;
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};
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