relation/server/imserver/playermgr.h
2020-09-27 14:37:07 +08:00

104 lines
3.9 KiB
C++

#pragma once
namespace cs
{
class CMLoginOld;
class CMLogin;
}
namespace ss
{
class SS_WSP_SocketDisconnect;
class SS_MS_PushUserList;
class SS_IM_SendChatMsg;
class SS_IM_SendCustomMsg;
class SS_IM_UpdateUserInfo;
class SS_IM_FriendAgreeRequest;
class SS_IM_FriendDeleteRequest;
class SS_IM_FriendApply;
class SS_IM_OnUserOnline;
class SS_IM_OnUserOffline;
class SS_IM_QueryUserOnlineState;
class SS_IM_PushUserOnlineState;
class SS_IM_RandomUsersRequest;
class SS_IM_RandomUsersResponse;
}
class Player;
class PlayerMgr : public a8::Singleton<PlayerMgr>
{
public:
enum { HID = HID_PlayerMgr };
private:
PlayerMgr() {};
friend class a8::Singleton<PlayerMgr>;
public:
void Init();
void UnInit();
void _SS_WSP_SocketDisconnect(f8::MsgHdr& hdr, const ss::SS_WSP_SocketDisconnect& msg);
void _SS_MS_PushUserList(f8::MsgHdr& hdr, const ss::SS_MS_PushUserList& msg);
void _SS_IM_SendChatMsg(f8::MsgHdr& hdr, const ss::SS_IM_SendChatMsg& msg);
void _SS_IM_SendCustomMsg(f8::MsgHdr& hdr, const ss::SS_IM_SendCustomMsg& msg);
void _SS_IM_FriendAgreeRequest(f8::MsgHdr& hdr, const ss::SS_IM_FriendAgreeRequest& msg);
void _SS_IM_FriendDeleteRequest(f8::MsgHdr& hdr, const ss::SS_IM_FriendDeleteRequest& msg);
void _SS_IM_FriendApply(f8::MsgHdr& hdr, const ss::SS_IM_FriendApply& msg);
void _SS_IM_OnUserOnline(f8::MsgHdr& hdr, const ss::SS_IM_OnUserOnline& msg);
void _SS_IM_OnUserOffline(f8::MsgHdr& hdr, const ss::SS_IM_OnUserOffline& msg);
void _SS_IM_QueryUserOnlineState(f8::MsgHdr& hdr, const ss::SS_IM_QueryUserOnlineState& msg);
void _SS_IM_PushUserOnlineState(f8::MsgHdr& hdr, const ss::SS_IM_PushUserOnlineState& msg);
void _SS_IM_RandomUsersRequest(f8::MsgHdr& hdr, const ss::SS_IM_RandomUsersRequest& msg);
void _SS_IM_RandomUsersResponse(f8::MsgHdr& hdr, const ss::SS_IM_RandomUsersResponse& msg);
void _SS_IM_UpdateUserInfo(f8::MsgHdr& hdr, const ss::SS_IM_UpdateUserInfo& msg);
void _CMLoginOld(f8::MsgHdr& hdr, const cs::CMLoginOld& msg);
void _CMLogin(f8::MsgHdr& hdr, const cs::CMLogin& msg);
Player* GetPlayerBySocket(int socket);
Player* GetPlayerByAccountId(const std::string& account_id);
void ReBindSocket(int socket_handle, Player* hum);
void OnWSProxyDisconnect(a8::XParams& param);
void WatchPlayer(Friend* friend_data);
void UnWatchPlayer(Friend* friend_data);
int OnlineNum();
int WatchPlayerNum();
void Update(long long tick);
private:
void OnClientDisconnect(a8::XParams& param);
void RemovePlayerBySocket(int socket_handle);
f8::MsgHdr* GetHdrBySocket(int socket_handle);
f8::MsgHdr* GetHdrByAccountId(const std::string& account_id);
void AsyncLogin1(const cs::CMLogin& msg);
void AsyncLogin2(const cs::CMLogin& msg);
void AsyncLoginOnOk(const std::string& account_id,
const std::string& session_id,
const std::string& nickname,
const std::string& avatar_url,
int sex,
int data_version1,
const std::string& friend_data,
long long user_value1,
long long user_value2,
long long user_value3,
long long guild_id,
int guild_job);
void AsyncLoginOnError(const std::string& account_id,
int step,
int error_code,
const std::string& error_msg);
void OnClientSocketDisconnect(int socket_handle);
private:
std::map<int, Player*> socket_hash_;
std::map<std::string, Player*> accountid_hash_;
std::map<int, std::tuple<std::string, f8::MsgHdr*>> pending_socket_hash_;
std::map<std::string, f8::MsgHdr*> pending_account_hash_;
std::map<std::string, list_head> watch_players_;
};