relation/server/imserver/guildmgr.cc
aozhiwei ccae0f7299 1
2020-09-25 17:46:53 +08:00

257 lines
8.5 KiB
C++

#include "precompile.h"
#include <a8/openssl.h>
#include <a8/mutable_xobject.h>
#include "guild.h"
#include "guildmgr.h"
#include "cs_msgid.pb.h"
#include "cs_proto.pb.h"
#include "ss_proto.pb.h"
#include "IMListener.h"
#include "asynctaskmgr.h"
#include "dbengine.h"
#include "jsondatamgr.h"
#include "player.h"
#include "playermgr.h"
#include "app.h"
#include "typeconvert.h"
#include "handlermgr.h"
#include "framework/cpp/httpclientpool.h"
class AsyncGuildTask
{
public:
int socket_handle = 0;
long long guild_id = 0;
time_t time = 0;
ss::SS_IM_ForwardGuildCMMsg forward_msg;
void Execute(Guild* guild)
{
f8::NetMsgHandler* handler = f8::GetNetMsgHandler(&HandlerMgr::Instance()->guild_msghandler,
forward_msg.msgid());
if (handler && handler->handlerid == HID_Guild) {
f8::MsgHdr hdr;
hdr.seqid = 0;
hdr.msgid = forward_msg.msgid();
hdr.socket_handle = socket_handle;
hdr.ip_saddr = 0;
hdr.buf = forward_msg.payload().data();
hdr.buflen = forward_msg.payload().size();
hdr.offset = 0;
hdr.hum = nullptr;
hdr.user_data = &forward_msg;
ProcessNetMsg(handler, guild, hdr);
}
}
void OnError()
{
ss::SS_CommonError respmsg;
respmsg.set_errcode(SERVER_INTERNAL_ERROR);
respmsg.set_errmsg("服务器内部错误");
GuildMgr::Instance()->ForwardGuildSMMsg(socket_handle,
forward_msg.context(),
forward_msg.msgid(),
respmsg);
}
};
void GuildMgr::Init()
{
}
void GuildMgr::UnInit()
{
}
void GuildMgr::_SS_IM_ForwardGuildCMMsg(f8::MsgHdr& hdr, const ss::SS_IM_ForwardGuildCMMsg& msg)
{
if (msg.msgid() < cs::CMMessageId_e::_CMGuildMsgBegin ||
msg.msgid() > cs::CMMessageId_e::_CMGuildMsgEnd) {
return;
}
if (!IsValidGuildId(msg.guild_id())) {
ss::SS_CommonError respmsg;
respmsg.set_errcode(SERVER_INTERNAL_ERROR);
respmsg.set_errmsg("服务器内部错误");
ForwardGuildSMMsg(hdr.socket_handle, msg.context(), msg.msgid(), respmsg);
return;
}
AsyncGuildTask *task = new AsyncGuildTask();
task->forward_msg = msg;
CreateAsyncTask(hdr.socket_handle, msg.guild_id(), task);
}
void GuildMgr::CreateAsyncTask(int socket_handle, long long guild_id, AsyncGuildTask* task)
{
Guild* guild = GetGuild(guild_id);
if (guild) {
task->Execute(guild);
delete task;
return;
}
task->socket_handle = socket_handle;
task->guild_id = guild_id;
task->time = App::Instance()->nowtime;
auto itr = task_hash_.find(guild_id);
if (itr != task_hash_.end()) {
itr->second.push_back(task);
} else {
task_hash_[guild_id] = std::list<AsyncGuildTask*>({task});
LoadGuild(guild_id);
}
}
void GuildMgr::LoadGuild(long long guild_id)
{
if (GetGuild(guild_id)) {
return;
}
if (pending_guild_hash_.find(guild_id) != pending_guild_hash_.end()) {
return;
}
pending_guild_hash_.insert(guild_id);
auto on_ok =
[] (a8::XParams& param, const f8::DataSet* data_set)
{
GuildMgr::Instance()->pending_guild_hash_.erase(param.sender);
if (data_set) {
for (auto& row : *data_set) {
GuildMgr::Instance()->CreateGuild
(
a8::XValue(row[0]), //gameid
a8::XValue(row[1]), //guild_id
row[3], //guild_name
a8::XValue(row[4]), //guild_lv
a8::XValue(row[5]), //guild_exp
a8::XValue(row[6]), //guild_badge
a8::XValue(row[7]), //guild_apply_num
row[8], //guild_members
row[9], //guild_notice
row[10], //guild_declaration
row[11], //guild_log
row[12], //owner_id
row[13], //owner_name
row[14], //owner_avatar_url
row[15], //creator_id
row[16], //creator_name
row[17], //creator_avatar_url
row[18], //guild_data
a8::XValue(19), //guild_status
a8::XValue(20) //createtime
);
break;
}
}
};
auto on_error =
[] (a8::XParams& param, int error_code, const std::string& error_msg)
{
GuildMgr::Instance()->pending_guild_hash_.erase(param.sender);
auto itr = GuildMgr::Instance()->task_hash_.find(param.sender);
if (itr != GuildMgr::Instance()->task_hash_.end()) {
for (auto task : itr->second) {
task->OnError();
delete task;
}
GuildMgr::Instance()->task_hash_.erase(itr);
}
};
a8::XObject conn_info = DBEngine::Instance()->GetConnInfo(guild_id);
DBEngine::Instance()->ExecAsyncQuery
(
conn_info,
"SELECT gameid, guild_id, guild_name, guild_lv, guild_exp, guild_badge, guild_apply_num, "
" guild_members, guild_notice, guild_declaration, guild_log, "
" owner_id, owner_name, owner_avatar_url, "
" creator_id, creator_name, creator_avatar_url, guild_data, guild_status, createtime "
"WHERE guild_id=%d;",
{
guild_id
},
a8::XParams()
.SetSender(guild_id),
on_ok,
on_error,
guild_id
);
}
bool GuildMgr::IsValidGuildId(long long guild_id)
{
return JsonDataMgr::Instance()->GetIMInstanceId(guild_id) == App::Instance()->instance_id;
}
Guild* GuildMgr::GetGuild(long long guild_id)
{
auto itr = id_hash_.find(guild_id);
return itr != id_hash_.end() ? itr->second : nullptr;
}
void GuildMgr::ForwardGuildSMMsg(int socket_handle,
const ss::MFIMMsgConext& context,
int msgid,
const ::google::protobuf::Message& smmsg)
{
ss::SS_IM_ForwardGuildSMMsg msg;
*msg.mutable_context() = context;
msg.set_msgid(msgid);
smmsg.SerializeToString(msg.mutable_payload());
IMListener::Instance()->SendMsg(socket_handle, msg);
}
void GuildMgr::CreateGuild(int gameid,
long long guild_id,
const std::string& guild_name,
int guild_lv,
int guild_exp,
int guild_badge,
int guild_apply_num,
const std::string& guild_members,
const std::string& guild_notice,
const std::string& guild_declaration,
const std::string& guild_log,
const std::string& owner_id,
const std::string& owner_name,
const std::string& owner_avatar_url,
const std::string& creator_id,
const std::string& creator_name,
const std::string& creator_avatar_url,
const std::string& guild_data,
int guild_status,
int createtime
)
{
if (GetGuild(guild_id)) {
abort();
}
Guild* guild = new Guild;
guild->gameid_ = gameid;
guild->guild_id_ = guild_id;
guild->guild_name_ = guild_name;
guild->guild_lv_ = guild_lv;
guild->guild_exp_ = guild_exp;
guild->guild_badge_ = guild_badge;
guild->guild_apply_num_ = guild_apply_num;
guild->guild_notice_ = guild_notice;
guild->guild_declaration_ = guild_declaration;
guild->owner_id_ = owner_id;
guild->owner_name_ = owner_name;
guild->owner_avatar_url_ = owner_avatar_url;
guild->creator_id_ = creator_id;
guild->creator_name_ = creator_name;
guild->creator_avatar_url_ = creator_avatar_url;
guild->guild_status_ = guild_status;
guild->createtime_ = createtime;
//guild_members
guild->Deserialize(guild_data, guild_log);
id_hash_[guild_id] = guild;
}