32 lines
510 B
C
Executable File
32 lines
510 B
C
Executable File
#pragma once
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enum SocketFrom_e
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{
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SF_GameGate,
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};
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enum InnerMesssage_e
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{
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IM_ClientSocketDisconnect = 100,
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IM_PlayerOffline,
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IM_ExecGM,
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IM_DBSConnDisconnect,
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IM_BSConnDisconnect,
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IM_LoadConfig,
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IM_HttpResponse,
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};
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//网络处理对象
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enum NetHandler_e
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{
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HID_GSMgr,
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};
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const char* const PROJ_NAME_FMT = "friend_masterserver";
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const char* const PROJ_ROOT_FMT = "/data/logs/%s";
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const float TEN_W = 10000 * 10;
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const int MAX_NODE_ID = 8;
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const int MAX_INSTANCE_ID = 500;
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